
Z - OFFICIAL PLAYGUIDE: Single Player

(c) THE BITMAP BROTHERS 1996

by Martin G., Eric M., Steve K.

17th September 1996

Part 3/3


LEVEL STRATEGIES
----------------


Level 13 - Jungle : Hot & Steamy
--------------------------------

Overview:
---------

The introduction of chasms means there are areas of the map
which cannot be crossed by any unit.  Both CPU forts are on the
right of the map. The chasms are crossed by roads in several
places but are not bridged so the key to success in this level
is division of resources between the various access routes.

Start Units :
-------------

2 Psychos / 1 Tough / 1 Sniper / 1 Laser / 1 Med. Tank

Strategy:
---------

See zspjun1.gif

Use your medium tank to move up the right hand side of the map
and blast through the rocks below the CPU howitzer (Point 1). His
first shot will hit the rocks most of the time and you can then
destroy him and take the territory.

Use Lasers or Snipers to take the central island territory
(Point 2) and defend them with your heavy tank from the road
below.

Defend the flag controlling the 3* tank factory (Point 3) on the
left heavily. Place your tank to the right of the road and use
the repair facility to repair it in between battles.

Make Lasers or Snipers straight away in the central 5* robot
factory.


Level 14 - Jungle : Restoration
-------------------------------

Overview:
---------

This level sees the first introduction of the crane. Many of the
bridges are destroyed, closing down access to various parts of
the map. This restricts vehicle movement and therefore it is
important to repair these bridges at the beginning of the game
to give free movement to your units.

Start Units :
-------------

2 Psychos / 2 Toughs / 1 Sniper / 1 Heavy Tank / 1 Lt. Tank

Strategy:
---------

See zspjun2.gif

Capture cranes and repair the bridges in front of your fort and
in the bottom right (Point 1) as quickly as possible.

Destroy the CPU heavy tank by attacking it through the rocks
surrounding your factory in the centre of the map (Point 2).

Capture the gun on the right and destroy the nearby rocks so
that it can be used to defend the road.

Move your forces to "scare" the CPU into retreating as he moves
units down the long roads in the centre and on the right of the
map.

Park a tank by the repair facility on the left and use it to
defend the flag in this territory (Point 3).

Send Toughs or a tank to destroy the CPU owned 3* vehicle
factory on the left.


Level 15 - Jungle : Swamp Fever
-------------------------------

Overview:
---------

The forts are very close together but the bridge between the two
is destroyed. Players should take control of either the left or
right of the map. The player should maintain a good defence in
front of the fort as the CPU will repair the connecting bridge
and launch a direct attack across the river.

Start Units :
-------------

3 Psychos / 1 Heavy Tank / 1 Med. Tank / 1 Jeep

Strategy:
---------

See zspjun3.gif

Right at the beginning of this level, pick off any CPU units
which come close to the water's edge using your heavy tank (Point
1).

Take the island territory flag to the right and below your fort.
Move the robots to the right to capture the adjacent territory.
Then move the remaining robots back to defend the island.

Capture the territories in the bottom left of the map (Point 2)
and bring the crane back to repair the bridge to the left of your
fort (Point 3).

Use robots to sneak up and capture the two flags to the right of
the CPU fort (Points 4 & 5).


Level 16 - Jungle : Light Brigade
---------------------------------

Overview:
---------

There is a heavily defended direct road between the forts.
Access is possible, although difficult, up either side of map.
Player must remove defences on the roads whichever route is
chosen.  The CPU often launches a direct assault down the
central road with a Heavy tank and it is vital to eliminate this
unit as soon as possible.

Start Units :
-------------

2 Psychos / 1 Tough / 1 Sniper / 1 Heavy Tank / 1 Med. Tank

Strategy:
---------

See zspjun4.gif


Move your heavy tank up to take the territory in front of your
fort and to deter the CPU from pressing an attack down the
central road (Point 1).

After taking your "home" territories try to take the territory
on the right which contains the 5* robot factory (point 2).

Use snipers / lasers to take out the Gatling gun protecting the
flag on the island on the left (Point 3).


Level 17 - City : Car Park
--------------------------

Overview:
---------

A river runs from north to south, splitting the map into two
halves.  On a large island to the south lies a very large car
park. This contains lots of valuable hardware (mobile missile
launchers, tanks etc.). The player starts the level with very few
robots and so is, initially, unable to capture all the hardware.
The player needs to get control of the two robot factories the
bottom of the map as soon as possible in order to manufacture
robots to occupy the hardware. Once captured, the hardware must
be moved north to defend against CPU attacks in the centre of the
map.

Start Units :
-------------

1 Sniper /  2 Med. Tanks / 2 Lt. Tanks / 1 Jeep

Strategy:
---------

See zspcit1.gif

Use your fast moving units (jeep, Snipers) to get down to the
car park and capture some hardware.

Get all your robot factories going. Don't wait for lasers - get
something built and get them to the car park ASAP. This is a race
against time.

Use your tanks to defend the two routes across the central river
(Points 1 & 2). When you have captured the heavy tank and mobile
missile launcher in the car park, bring them up to reinforce
these two points and then to drive across onto the CPU side of
the map.

Do not leave the bridges in the car park undefended. Watch out
for raiding robots stealing the hardware on your side of the map.

Once all vehicles in the Car Park have been occupied, build
Toughs in the southern robot factories to put into the APCs.


Level 18 - City : Bridge Game
-----------------------------

Overview:
---------

The forts are relatively close together, connected by 3
(initially destroyed) bridges.  To the left and right are large
enclosed areas containing 5* factories and heavy unmanned
hardware.  Both forts are vulnerable from attack in all
directions. Beware of the CPU sending robots across the river
and vehicles across the bridges to attack your fort.

Start Units :
-------------

1 Psycho / 1 Tough / 1 Sniper / 1 Pyro
1 Laser / 1 Heavy Tank / 1 Med. Tank / 1 Lt. Tank

Strategy:
---------

See zspcit2.gif


Leave at least one artillery unit (e.g. Light tank) in front of
your fort to keep the bridges destroyed until you want them
repaired. Build other units which can keep the bridges destroyed
as soon as possible (e.g. Toughs) so that you keep control.

Split your forces evenly and move round to capture the
territories to the left and right of your fort (Points 1 & 2)
capturing the territories behind your fort on the way.

Use the crane (bottom left) to repair the bridge in that
territory (Point 3) and then bring it back to your fort for
later.

Build powerful units and reinforce your forces either side until
you can make an assault. A few guerrilla operations in the centre
will draw some of his forces back to defend his fort.



Level 19 - City : Mayhem
------------------------

Overview:
---------

The large open battlefield is surrounded by buildings and
territories which are divided between the two sides.  The only
way the player can reach the CPU fort is through the central
territories.  This causes a massive battle as both players
compete for resources in the central territory.  Raiding missions
across the river from the top left and bottom right territories
to capture the adjacent territories will give an advantage.

Start Units :
-------------

1 Tough / 3 Sniper / 1 Laser / 1 Heavy Tank
1 Med. Tank / 1 Lt. Tank

Strategy:
---------

See zspcit3.gif


Move robots and your medium tank up the left hand road (Point 1)
to take all the territories on the left hand side.

Position your medium tanks at the road junction below the top
left territory (Point 2) to repel CPU heavy tank assaults.

Send troops along the bottom to pick up the light tank and use
your heavy tank to defend the 3* tank factory territory flag
(Point 3).

Send troops into the bottom left central territory to collect
hardware (Point 4).

Send heavy tank into the bottom right central territory (Point
5) with support from the left and try to hold the 5* tank factory
there whilst a powerful unit is built. Alternatively, try to take
the other 5* tank factory (top left centre) (Point 6).

Once established you can try the following:

Send Robots to try and steal the territories above (6) and to
the right of (3). You will need to use snipers to take the gun
emplacements which protect these territories. Taking the
territory to the right of (3) will enable you to push up the
right hand side of the map. This assault can be supported by
units manufactured in territory (5)


Level 20 - City : Z
-------------------

Overview:
---------

Being the last level of game, everything is thrown at the
player. The initial layout is unusual in that many of the
buildings are close to the CPU and HCP forts. The player must
capture as many territories as possible to make these factories
effective. It is crucial that the player captures the Mobile
Missile Launcher and Heavy Tank in either the top left or bottom
right of the map in order to have any chance of winning.

Start Units :
-------------

2 Psychos / 1 Tough / 1 Sniper / 2 Med. Tanks / 2 Lt. Tanks

Strategy:
---------

See zspcit4.gif


Drive hard up the left hand side of the map, blasting through
the rocks to capture these territories and the uncaptured heavy
tank (Point 1) and mobile missile launcher (Point 2). Move the
Tank and Mobile Launcher across to defend the road to the right.

Move robots swiftly into the two territories to the right of
your fort, using the crane to repair the two bridges closest to
your fort (Points 3 & 4).

Use a tank to destroy the bridge in the bottom right corner so
that the CPU heavy tank has to take a long route round (Point 5).

The CPU concentrates attacks in the area to the north of (3) so
it is important to establish a strong defence at this location.
Try to prevent the bridge onto the small island from being
repaired or destroy it as CPU tanks come across (Point 6).

Good Luck !



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Z: OFFICIAL PLAYGUIDE: Single Player: 17th September 1996

(c) THE BITMAP BROTHERS 1996

http://www.bitmap-brothers.co.uk

Not to be distributed/published without permission.
--------------------------------------------------------

