FILES

CLIP_C.EXE : DJGPP version of the clipping example
CLIP_PAS.EXE : Pascal version of the clipping example
NO_CLIP.EXE : Pascal version of the sprite drawing without clipping.
CLIP_C.C : DJGPP C source code
CLIP_PAS.PAS : TP Pascal source code
NO_CLIP.PAS : TP Pascal source code

The controls for CLIP_C.EXE and CLIP_PAS.EXE

Arrow keys: Move sprite
I,J,K,L : Resize the clipping borders.
Escape : Quit the program

For NO_CLIP.EXE it's the same but of course you can't resize the clipping
borders.

BTW, I highly recommend DJGPP, a freeware 32-bit C compiler. It's splendid.
DPMI, 32-bit and those things for free. It's very good, John Carmack used it
when he wrote Quake. How about that! It can be found on many Shareware CD's
but also on many places on the net. Even at www.idsoftware.com, i've heard.
Visit WWW.DELORIE.COM for more information. Another program I recommend is
POVRAY, Persistence of Vision Ray Tracer, a freeware raytracing program.
It's not 3D Studio, but it good. I can't remember where to find it, but
I'm sure you will.

Other links for game-programmers:

ftp://x2ftp.oulu.fi/pub/msdos/programming : LOTS of game-programming stuff

http://www.hornet.org : Focused on demo-programming, but lots of good code
                        for cool effects to use in your games. Some cool
                        links too.

http://www.gdmag.com : The Game Developers MagaZine, good articles

http://www.dc.ee/files : Not so much game programming, but lots of sound code
                         and music files.

http://www.clbooks.com : A good online bookstore with many cool programming
                         books.


That raps it up. Thank you for your cooperation, Goodnight!

5 March 1998 - Chemix
URL: http://members.tripod.com/~GeneralZoftware : The offical site for my
gameprogramming school.

Mail: Tobias.Johansson@pemail.com
If you have any suggestions for future tutorials, mail me. But rembember,
I'm 16 and I'm no genius.
                         
