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War WindTM: Hints - Tha' Roon
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Hints for Tha' Roon Leaders

[Tha' Campaign: Stand-Alone Scenarios:


Campaign:

Scenario #1
* Recruit the three units available on the map.
* Keep your units together as one or two groups, for maximum firepower.
* Let your rovers take all the damage, since you can't carry them over to the next level.
Scenario #2
* Take the ferry and build a courthouse once you land.
* You don't have to explore.
* Research cyber-upgrades.
Scenario #3
* Train some scouts quickly to fend off the inevitable Shama' Li attack parties.
* Beware mines near the Shama' Li structures - destroy enemy structures using ranged weapons.
Scenario #4
* Don' t carry workers over into this scenario - fighters will better repel the initial assault.
* Downgrade a few units into workers at the tech facility.
* Save the game just before you try to cast "Mind Control" on the Rubble Fiend.
Scenario #5
* To raise your influence, kill local creatures.
* Cast Mind Shield on your Psionic, then have the Psionic cast Mind Control on those pesky Obblinox Warlocks.
Scenario #6
* Use an invisible unit to find the bomb in the northwest corner of the map.
* Plant it in the southwest corner, while your main force sits safely on the end marker.
* Don't allow your invisible unit to become visible near an enemy!
Scenario #7
* Walk your psychics along each river, and use Clairvoyance and Mental Blast to pick off enemies standing on the other side.
* Use Jump Troops to lure enemies nearer the river's edge, then have the Jump Troops leap to safety.
* Approach the enemy slowly drawing out only a few enemy units at a time.

The SSI Hint Line has in-depth hints for all the campaign scenarios in War Wind! To hear the recorded hints (available seven days a week, 24 hours a day!) simply call 1-900-737-HINT (4468). Our Canadian customers can call 1-900-451-6009. The cost is $.95 for the first minute and $.75 for each additional minute. You must be 18 years old or have parental permission to call.
Stand-Alone Scenarios:
"Though your clan has been..."
* Jumptroops are the key to reaching your enemies quickly.
* Use a hit-and-run tactic.
"The Prime Minister of Death..."
* Protect the barges, you'll need them to win.
* There are land mines - look for clues on the ground.
* Work together with all three squads.
* Rescuing is the key.
"I am told a massive quake..."
* This is scenario is deceptively easy.
* You don't need to win every battle to win this scenario.
* Building isn't the key.
* Beware ionic bracus - they could be crippling in tight areas.
* You'll find a way to heal your units - don't give up too early.
* Spells can help.
* You do not need to downgrade a unit to a worker to win.


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