


	GENERAL TIPS FOR FLYING IN T.F.X.




	Here are a few pointers towards staying alive longer

	1. Fuel,  in the f117 and f22 the fuel situation is not
		critical, although on long missions you will have 
		to refuel. In the efa however fuel is important,
		in order to conserve fuel you should fly at around
		600 knots an 15-20,000 feet. Fuel tanks double the 
		capacity of the efa. The afterburners sap fuel
		heavily so restrict their use for fighting or 
		emergencies.

	2. weapons, the weapons for your missions are selectable 
		(exept for flashpoint missions), learn how to use
		each weapon (this is best done in the simulator
		section), and remember that everything can be 
		destroyed by any weapon as long as it hits the target
		enough times. If you have a favourite weapon, use it.
		Ground targets are easily hit with most ground ordnance
		although some missiles only lock on to certain targets.
		Enemy planes are best tackled alone, if they have
		wingmen you can be out manoeuvered more easily.
		During a dogfight, switching to a full forward view 
		can be very helpful but at the expense of not seeing 
		your radar and warning panel.

	3. missions, the primary thing to remember is dont die or get
		captured or you will have to start again. If this means
		quitting to dos from the in flight config menu and 
		starting at that mission when you load tfx again, then
		do it. If you really can't seem to do a mission then
		there may be something you have missed or not noticed
		(perhaps a message missed halfway through a mission)
		In a mission you will be asked to attack aircraft,
		ground targets or protect something. If it is an aerial
		combat mission then you will have to shoot a number of
		planes, if you are unsure whether or not you have done
		the mission land at a friendly base, you will be rearmed
		if you have not completed the mission. In ground combat
		the key is finding the right target and destroying the 
		important buildings, you wont stop a power station by
		blowing up a few chimnies, so go for the important looking
		buildings (they are usually the biggest), more than one
		building may have to be destroyed in order to have 
		destroyed that target. In protect missions the aim is to
		stop something from being attacked in a certain time
		period. You may have destroyed everything in the area
		but your mission may not be completed until a certian time 
		has elapsed. 




	controls.

		C   changes your lock on aircraft and some ground missiles
		x   breaks lock on all lockable weapons (except those which
			lock automatically)
		alt and cursor keys operate the rudder (ineffective at high
			speed)


		`   brings up in game menu.

		Finally, if you want to avoid training altogether ,enrol,
		enter you first and last name and callsign then press
		control and enter to register the callsign. this should
		enrol you as 1st lt and you wont have to training.
		However it is advisable to do training as it contains
		missions to test your skill in a controlled evironment
		( if you die then you start again on that mission )
