/***************************************************************************
*                                                                          *
*                    Soldier of Fortune 2, SINGLE-PLAYER                   *
*                                                                          *
*                    A Quick 'n' Dirty Single-Player FAQ                   *
*                                                                          *
*                             By: Halon50 (Tex Gotanda)                    *
*                          Email: halon50@hotmail.com                      *
*                    Last Update: June 7, 2002                             *
*                                                                          *
***************************************************************************/


----------------------------------------------------------------------------
Copyright notice:
----------------------------------------------------------------------------

This document is copyright 2002 by Tetsuji Gotanda, a.k.a. Halon50.  
Distribution of this guide for profit is prohibited.  If you wish to post 
this document on your website, include it in your magazine, or otherwise 
redistribute my writing in part or in whole, send your request to the email 
address above.  If you'd like to have your URL included in the "Websites" 
list, let me know.


----------------------------------------------------------------------------
Updates:
----------------------------------------------------------------------------

June 07, 2002: Version 1.0.1
               Miscellaneous cleanup

June 06, 2002: Version 1.0 (Full release)
               Map-specific Q&A section finished at last
               Coverage through the entire game

June 06, 2002: Version 0.6
               Coverage through Switzerland

June 05, 2002: Version 0.5
               Added noisy stairs/ramps info
               Added "sticky lines" info
               Coverage through Hong Kong 

June 05, 2002: Version 0.4 (Not released)
               Updated information on OpenAL
               Moved Pureza back into Colombia mission
               Coverage through Vergara's Mansion

June 04, 2002: Version 0.3.1
               More minor fixes
               Added CD Key info and GameSpot cheat codes

June 04, 2002: Version 0.3
               Added the last 2 maps to the Prague section (oops!)
               Corrected map names to match saved game names
               Minor reorganization and grammatical fixing
               Coverage through Columbia

June 04, 2002: Version 0.2
               Coverage through Texas I

June 03, 2002: Version 0.1 (Internal version, not released)
               Scoured the GameFAQs SoF2 board for common general gameplay
               questions and answers.


////////////////////////////////////////////////////////////////////////////


----------------------------------------------------------------------------
Introduction:
----------------------------------------------------------------------------

This is my first FAQ.  I am writing this to pre-empt the more complete 
walkthroughs I am sure are forthcoming for this excellent game.  Despite the 
multitude of bugs for the single-player game, the storyline and excellent 
graphics kept me playing all the way through.

This FAQ isn't intended to be used as a _complete_ walkthrough.  Instead, it 
covers the questions that seem to come up the most often when people play 
the SP game.  Anything not covered in this FAQ is either reasonably 
straightforward (just keep moving onward and kill enemies in your way), or 
hasn't yet been brought up.

If you have a question on gameplay that isn't covered here, email me at the 
address listed above, or post on the GameFAQs SoF2 board at

http://cgi.gamefaqs.com/boards/gentopic.asp?board=32260

If you have an issue that isn't already in this FAQ, and you also have the 
solution, email me and I'll give you credit!  Please make your subject 
header stands out, e.g. "SoF2 FAQ."  I receive several dozen junk emails a 
day, and may discard your email unless it's noticeable.


----------------------------------------------------------------------------
Gameplay questions -- General:
----------------------------------------------------------------------------

Q. Can you help me with the Multiplayer (MP) game?

A. Nope.  I haven't played SoF2 MP yet.  I hear it's quite good and isn't as 
"buggy" as the Single-Player (SP) game.  This FAQ covers SP issues only.


Q. I lost my CD key.  Can I have yours?

A. Sure.  It's BUYY-OURO-WNDA-NGGA-ME.


Q. I have a SoundBlaster Live! card.  Why doesn't EAX sound work for me?

A. You must install OpenAL from Loki Entertainment and Creative Labs.  For 
some reason, Raven Software decided to support EAX-HD only instead of 
including native legacy EAX support in their game.  The OpenAL install 
folder is conveniently located on your SoF2 Disc 1 in 
\\Setup\Extras\OpenALInstall\.


Q. I'm stuck on <insert mapname here> and can't seem to get to the next 
level!  Help me!

A. It's not only wise, but also necessary to return to previously locked 
doors and try opening them again.  Sometimes doors won't become unlocked 
until you clear an area of all enemies.  This can be especially frustrating 
in the Hong Kong map (see next section).


Q. Why is my game missing textures?  (Black with white lines, framework 
only, missing walls, etc)

A. This happens when you don't have enough video RAM or system memory to 
store all the textures for a specific map.  Most people report this 
happening when they have "Texture Detail" set to "Very high," and they have 
less than 64MB of video memory, or less than 256MB of system memory.  Turn 
this setting down to "High."  You won't miss much, and if/when you upgrade 
to the latest Radeon/GeForce card with 128MB of memory, and upgrade your 
system's memory to 384MB or higher, try the "Very high" setting.  Those of 
us who are lucky enough to be able to use this setting know it literally 
takes 2 to 3 minutes to load up all the textures for the larger levels.  Is 
it worth it?  Well...
<Thanks to Mr Kusanagi>


Q. Why does the game lag after I play a few levels?

A. I have played on a system with 512MB RAM and a GeForce4 4400, and have 
experienced this lag as well.  It turns out there are three "Scalability 
Settings" under "Memory Scalability" that you can adjust to eliminate this 
lag.  At their default settings ("Long"), and with "Texture Detail" set to 
"Very high," I found that the game was trying to reserve over 600MB of 
memory (~740MB total).  Since my system doesn't have that much memory, the 
severe lag was caused by the game going to swapfile on disk.  When the three 
"Memory Scalability" settings were notched down to "Medium," the game 
reserved a much more reasonable 420MB of memory.  My suggestion is, either 
reduce your "Texture Detail" down to "High," or turn these "Longevity" 
settings to "Short" or "None."  While Raven Software says turning these 
"Longevity" settings on will improve map loading times, I haven't noticed 
any difference.  I have tried playing with these set to "Short," and 
"Texture Detail" at "High" on a system with a GeForce2 and 384MB of system 
memory, and got no lag even after playing for several hours.


Q. Every time I load my game, I'm stuck!  (stuck in mid-air, alarm goes off, 
bomb disappears, etc.)

A. Restart the level from the beginning, rather than from your saved game.  
Sometimes your game gets corrupted, and to fix it, you have to start the 
level fresh.  If this doesn't work, you may have to go to a saved game from 
a previous level.


Q. Why can't I hit anything with my <insert gun name>???  OMG, this game's 
accuracy is all messed up!

A. True, but before you report this as a bug, try playing a game with 
"custom" difficulty, and TURN WEAPON INACCURACY OFF.  This option is set to 
"on" by default, and is the cause of many of our problems with aiming.  I've 
played through the game with this setting on, and believe me, it was 
frustrating as heck to not be able to hit a target 5 feet away with short 2-
bullet bursts from my MG.  With the option off, weapons behave as they do in 
almost every other FPS - whatever the crosshair is on is what you'll hit.
<Thanks to Omegus>


Q. Why do I keep getting detected in stealth missions?  There aren't any 
enemies around and the alarm keeps going off!

A. There are three things to keep in mind when you're trying to be stealthy: 
Don't be seen, don't be heard, and don't leave behind any survivors.  Crouch 
or crawl around maps to avoid being seen.  ALWAYS WALK instead of running.  
Enemies can easily hear your footsteps while you run.  TURN OFF your "Always 
Run" setting so you won't have to hold down your Run/Walk key as you move 
around.  Finally, when you pistol-whip someone, either hit them again to 
make sure they'll stay down, or take out your knife and do a bit of carving.  
Guards don't stay unconscious forever, and when they wake up, the alarm 
automatically goes off.


Q. Why can't I hit the guard's head with my knife when I'm right behind 
them?

A. I'm not sure about this myself.  I've put the crosshairs directly on a 
guard's head and let loose a few slashes, only to discover that my knife 
hits their shoulders, the guard yells, and the game is over because the 
alarm goes off.  Your best bet is to use the pistol's alternate fire mode 
(pistol-whip), which has a much better range than the knife, and almost 
always knocks the guard out with one swing.  Be sure to finish them off!  
You can also use the knife's alternate fire mode (thrown), but be sure to 
hit the enemy squarely in the back and not in their arms or legs.


Q. Why do I make so much noise when I try to WALK down stairs or a ramp?

A. You got me.  The only way I've found to get around this is to crouch and 
hobble down, or turn sideways and strafe down.  I don't know why Raven 
Software didn't catch and fix this one.


Q. Why do I suddenly get stuck when I walk over variations in ground terrain 
(depressions or lumps on the floor or ground)?

A. When you try to build a map, every single wall, shelf, door, lump in the 
ground, and so forth must be created and "placed" by hand.  Occasionally 
these framework lines cause problems; in this case, sometimes your character 
will get "stuck" on one of these lines even if you're crossing open terrain.  
These "sticky lines" are a definitely a hassle, and the only way to get off 
them is to move in a different direction, or jump.  The forthcoming patch 
may address this issue.


Q. How do I cheat?  Why doesn't "set sv_cheats 1" work?

A. According to a lot of people who have emailed me, the "sv_cheats" flag is 
"locked" in the game.  I suggest you look on GameSpot to see how to activate 
cheats.  The SoF2 GameSpot code list is currently at:
http://gamespot.com/gamespot/stories/hints/0,10872,2868711,00.html


----------------------------------------------------------------------------
Gameplay questions - Map Specific:
----------------------------------------------------------------------------


=========================================================
-                        Prague                         -
=========================================================

Map 1:  Flashback
-----------------

Q. Is there a way to skip these cutscenes?

A. Hit your "Use" key, but this won't work for certain scenes where you have 
control over John Mullins (e.g. Colombia Insertion).  In this case, you'll 
just have to wait it out.  Go grab a bite to eat, or something....  :)
<Thanks to Zack>


Map 2:  Street
--------------

Q. How do I open these boxes?

A. Hit them with your knife.  You can also shoot them, but this makes a lot 
of noise, and can attract unwanted attention from nearby enemies.  Always 
open cardboard or wooden boxes whenever possible - they often contain useful 
items such as ammo, health, and armor.


Q. Where do I go?  I've searched everywhere!

A. Follow what John Mullins says.  Get to the roof in back of the courtyard 
full of containers, and then hop down next to the guard tower.  Later, 
you'll need to climb up a couple ladders to continue.


Q. Why does my gun disappear when I try to open this door?

A. If you tap your "Use" key on certain doors, you'll briefly lose your 
weapon, and then go through your "Lock and Load" animation a second later. 
When you approach these doors, you will notice a tiny icon above your HUD 
indicating that something can be done here.  This particular locked door can 
be picked, but you must HOLD DOWN your "Use" key until it is completely 
unlocked.


Map 3:  Hotel Prague
--------------------

Q. Ew, gross!  Why does the shotgun do that to my enemies!?

A. Heh, turn down your "Gore" setting if you can't handle it :).  Otherwise, 
for added effect, try using your combat knife on dead bodies in various 
places.  There's an entire thread dedicated to gross things you've seen over 
at GameFAQs.  Currently, the URL is
http://cgi.gamefaqs.com/boards/genmessage.asp?board=32260&topic=3042409


Q. This enemy can shoot me through shelves, doors, walls, etc!

A. True.  The ballistics (i.e. the path a bullet takes) in this game are 
somewhat minimal, but just enough to be annoying.  There are places in the 
game where you can lean out from a corner, then lean back and still be hit.  
Just move over some more, or get out of the way.


Q. The doctor keeps dying!  I don't understand!

A. Ok, there are several things you have to do BEFORE you go into the 
doctor's room and initiate conversation.  First, TURN AROUND and kill the 
last enemy that's behind you.  You may have to go back through the far door 
in order to see this enemy.  Next, quickly dart into, and then back out of 
the Doctor's room.  You'll still hear talking, but now you can run to the 
end of the hallway and prepare for battle.  Finally, when the doctor stops 
talking, the door you're watching will open.  Kill the first guy, then 
quickly RUN IN and start shooting everything that moves.  There are 5 or 6 
enemies in here, so be quick about it and take care of them BEFORE the 
doctor arrives.  Once the room is cleared, the doctor will run to the next 
room.  GET THERE BEFORE HIM and clear the stairwell of 3 guards before 
moving on.


Map 4: Outside Hotel
--------------------

Q. Why won't the doctor get in the truck?

A. He's waiting for you to man the gun mounted on the back.  Climb up and 
hit your "use" key while facing it.  You may have to adjust yourself so you 
face the same direction the gun is pointing before you saddle up.


Q. Holy cow!

A. Yep, there sure are a lot of enemies here.  Just memorize the 4 points 
they appear and make sure you move your endless stream of bullets over those 
points.  The doctor will eventually get the truck rolling.  He's a doctor, 
not a mechanic!


Q. The truck skidded to a halt and now I don't know what to do!

A. Mullins says something about oxygen tanks, right?  You have to turn away 
from the enemies and hit two red tanks that look like helium canisters 
before the doctor will get you out of the level.


Map 5: Countryside
------------------

Q. Why won't my aim stay in the same place?  It keeps jerking all around!

A. This is a sticky point in Raven's game engine.  Their vehicle code traces 
fixed paths, and since you're manning a gun that's fixed to the vehicle, 
your aim follows the same angular path that's mapped out in the game.  The 
best thing to do is just leave your crosshairs in the same spot (don't move 
your mouse), and keep firing.  Your aim will quickly return to normal when 
the truck returns to a straightway.


Q. I shoot all the enemies in the backs of the trucks and I still get forced 
off the road!

A. You should blow up the enemy trucks as well, especially the armored ones 
with ram plates mounted in their front.  Keep shooting at them, and they 
will eventually go up in flames.  The only indication that you're making 
progress in damaging the trucks is when you shoot their front for a while; 
the hood will eventually pop up and expose the engine.


Q. Why did the truck stop again?

A. He's waiting for you to clear another roadblock.  This time, there are 
several explosion points you must shoot before he'll get moving again.


Map 6: Train Station
--------------------

Q. I can't get inside the station!  The guy at the ticket counter freaks!

A. Hide your weapon before going up to him.  "0" (zero) is the default key 
to do this.


Q. Why does the alarm keep going off?  There aren't any enemies in sight!

A. See the answer in the General Gameplay section above.  You have to make 
sure you're not seen or heard, and that you finish off (i.e. kill) any 
guards you knock unconscious.


Q. I killed what looks like the last guard, but there's no switch?

A. You're not there yet!  Crouch, walk through the window, and head to the 
right.  You'll reach another section with one more enemy guarding the 
switch.


=========================================================
-                       Texas I                         -
=========================================================

Map 1: The Shop Main Level
--------------------------

Q. Why won't this door open?  Why won't the elevator go?

A. The range of your "use" action is very short.  You literally have to be 
up next to the panel/button/door before it will work.  If you're directly 
next to what you're trying to use, and it still doesn't work, try moving to 
one side a bit and get a different angle on your target.


Map 2: The Shop Level Two
-------------------------

(No questions)



=========================================================
-                      Colombia                         -
=========================================================

Map 1: Helicopter Insertion
---------------------------

Q. Why can't I skip this cutscene?

A. Technically, it's not a cutscene, since you have "Mouse Look" control 
over John Mullins.  Just sit it out.


Map 2: Marine Base Camp
-----------------------

Q. The Corporal says to take off, but there's nowhere to run?

A. Take out the snipers if you feel like it, then turn around and jump over 
the undercarriage of the overturned jeep.


Map 3: Temple Ruins
-------------------

Q. This Machine Gun (MG) emplacement keeps killing me!  How do I kill him?

A. TAKE COVER.  As Falstaff says in a Shakespeare play, "The better part of 
valor is discretion" [1 Henry IV V.iv.119].  Once you take out the bad guys 
in the area, you can lean out from behind cover and set up your aim, and 
then duck back before the gunner can fire.  Once your aim is set, you can do 
a couple "lean and shoot" moves until the gunner is down.  Alternately, you 
can run from cover point to cover point until you're out of sight from the 
gunner, then loop around behind the MG emplacement and take him out there.  
The "lean and shoot" move will become very important later in the game, so 
getting some practice with it now is a good idea.


Map 4: Forward Camp
-------------------

Q. I can't get by this chopper!

A. The best way to avoid its fire is to do your duck and cover routine.  RUN 
FOR COVER!  At this point in the game, you don't have any way to shoot down 
a helicopter, so just avoid its fire as best as you can.


Q. I've reached a closed gate, but can't seem to get past it!  What am I 
doing wrong?

A. _Now_ you can work on the chopper.  Duck into the nearby two-story cement 
bunker and look around for a "fire" button.  Hit it, and the chopper goes 
down, hurrah!  Hit it again, and uh oh, the launcher goes haywire.  Hit the 
button one last time, and RUN to the lower level!  The resulting explosion 
will reveal a lever that opens the way forward.


Map 5: The Bridge
-----------------

Q. I've found Bravo Team, and they won't stop shooting at the bridge!

A. The structure of the bridge itself is blocking their shots.  Move right 
of the bridge to get a look at who they're trying to shoot.


Map 6: Rebel Encampment
-----------------------

Q. I've reached the rebel camp, and Bravo Team just stands around.  What do 
I do?

A. The Lieutenant orders you to do various things around the base.  You'll 
have to clear out three buildings, disarm a bomb (don't shoot it!), and 
place a bomb, before you can get out of the map.


Map 7: River Landing Zone
-------------------------

Q. I've reached the very end of this level, and suddenly my FPS drops like a 
rock!  What can I do?

A. The end of this level and the next suffer from some pretty serious lag 
due to the helicopter blade rotation animation.  The only suggestion I can 
give you is to lower your resolution for these two levels.  Otherwise, just 
hang in there!


Map 8: Helicopter Extraction
----------------------------

Q. I've reached the second building, but suddenly die.  Why?

A. The MG emplacement on this spot has some supernatural aiming ability, and 
can inflict a lot of damage to you in a short span of time.  You'll just 
have to shoot blindly at the top-left area of the lead building on the way 
in and hope you get some lucky shots at the gunner; otherwise, just reload 
your game and try again.


Map 9: Pureza
-------------

Q. Argh!  Not another plot sequence!

A. Oh come on, it's meant to fill out the storyline.  Just deal with it, and 
plod along with your partner, ok?



=========================================================
-                  Vergara's Mansion                    -
=========================================================

Map 1: Grounds
--------------

Q. When the mission starts, I try to walk to the front door and the alarm 
goes off!

A. Well, aren't you supposed to find another way in?  While you could go 
around with guns blazing, killing every guard you see, this is _supposed_ to 
be a STEALTH mission.  Think of it as an extra challenge and try to get 
through the map without being seen.


Q. Ok, I'll try the stealth challenge.  Gimme some tips!

A. The Quake 3 engine isn't exactly built for stealth like Eidos' Thief 
series was, but you can still get extra-low to the ground by crawling.  Use 
this to your advantage, and crawl next to walls and hedges to avoid 
detection by cameras and guards.  You'll progress very slowly, and you may 
have to save often.  It's missions like this one that make me wish Raven 
Software had included guns like the MP5-SD (silenced MG), or the PSG-1 with 
subsonic ammunition (silenced sniper rifle).


Q. I've gotten to the garage.  Now what?

A. Find a way into the house.  You may have to climb into the attic to do so 
(hint, hint).


Map 2: Main House
-----------------

Q. It's so dark!  How do I activate my night vision goggles?

A. Your goggles are activated by using the weapons subsystem of your HUD.  
By default, your goggles are bound to the "9" key.  You can turn them off by 
selecting them again.


Q. I've explored everywhere inside the house but can't find anything to do!

A. John Mullins mentions checking out Vergara's study when he enters a room.  
Look around that room for a safe.


Map 3: Wine Cellar
------------------

Q. I've gotten to the bowling alley, but can't go any farther.

A. You can't open the green double doors from this side.  Double back to the 
hallway from which you entered.  You should see an innocuous wooden door in 
the wall which will lead onward.


Q. I've finally reached the wine cellar, but there's nowhere to go!

A. The "hidden" exit from the cellar is pretty obvious.  Just look for a 
section of wall in the back that is mysteriously clear of boxes and shelves.  
To its left, behind some cardboard boxes, is a switch you'll need to use in 
order to continue.


Map 4: Bunker
-------------

Q. Sanchez keeps killing me before I can shoot him!  How do I kill him?

A. Well, he's standing in a puddle of water.  He's also standing right next 
to a high-voltage electrical panel.  Does that give you any ideas?


Q. I still can't get a clean shot at the panel behind Sanchez!

A. Your best bet is to chuck some of those grenades you've been hoarding 
into the area Sanchez is standing.  The opening to his right is perfect for 
this.  It may take a few tries to angle the throw just right.  Alternately 
(and if you feel lucky), you can try to arc a grenade from your grenade 
launcher into the opening.  If you REALLY want a challenge, try the "lean 
and shoot" method on him, alternately leaning and snapping off a few shots, 
then ducking back and waiting for him to stop shooting.  Every time I've 
tried this, however, I wound up hitting the electrical panel behind him.  
Let me know if you've managed to kill him this way (without using cheats).


=========================================================
-                   The Seaward Star                    -
=========================================================

Map 1: Main Deck
----------------

Q. Every time I try to sneak past a guard, they turn around and set off the 
alarm!  What am I doing wrong?

A. There are some guards on this map that are nearly impossible to bypass by 
just sneaking around.  More often than not, you can't get close enough to 
take them down with a pistol-whip or knife slash, so you'll have to use a 
thrown knife or your silenced SOCOM.  If you try the silenced pistol, make 
sure you hit them in the head!  There is a bug in the enemy patrol AI that 
makes your silenced SOCOM useless unless the shot hits their head.  (For fun 
with this bug, and an extra challenge, try shooting their weapon out of 
their hand.  Notice that when you shoot their arms, legs, and body, they 
just keep walking as if nothing is happening.)


Q. How do I get inside the control room?

A. There are two ways.  The easiest way (and the least likely to set off any 
alarms) is to walk up to the top level (of 4 levels), head left, and shoot 
the guard through the window with a silenced SOCOM.  Then you can hop on top 
of the crate, break the window in front of you, and crawl through.  The 
second and more difficult way is to go to the lowest level (the Crew 
Quarters) and search for a cabin that contains the red key card.  This cabin 
has a sleeping guard and a computer with DOOM on the screen.  Then head all 
the way back up and open the outer door to the wheelhouse.  Now, unlock the 
door inside and head down to the control room.


Q. How do I open the cargo bay doors?

A. You'll have to go outside and investigate.  At the bow of the ship are 
the controls to a crane that will lift the obstruction and let you open the 
doors.  Be warned though: after operating this crane, it's nearly impossible 
to get back to the control room without setting off the alarm.


Map 2: Interior
---------------

Q. There's a short gap with a forklift below me and a railing in front of 
me.  Why can't I jump over this gap?

A. Try turning towards the brown boxes to your right, and RUNNING diagonally 
towards the railing next to these boxes before jumping.


Q. Where do I place the last bomb?

A. You'll have to fight through the rear half of the cargo hold to get to 
the last bomb point.  Just keep going, and you'll eventually reach it.


Map 3: Atlantic Ocean
---------------------

(No questions)


=========================================================
-                       New York I                      -
=========================================================

Map 1: The Armory
-----------------

(No questions)


=========================================================
-                       Hong Kong                       -
=========================================================

Map 1: Lower Docks/Chinese Junk
-------------------------------

(No questions)


Map 2: Upper Docks
------------------

Q. I've cleared the entire level but the doors are all locked!  How do I get 
out of here?

A. Try using the forklift at the very end of the level.


Map 3: Streets
--------------

Q. I'm doing fine, then suddenly my game is over!  What happened?

A. There are two civilians at the start of this map.  Don't let them die!  
Fortunately the enemies here won't intentionally shoot them, but if they 
cross in front of an enemy who's shooting, they will die!  Occasionally one 
or both will pick up a weapon and follow you through this level providing 
backup.


Q. I've killed everyone and can't find a way out!

A. You'll need to find a way past the burning cars to get out.  There are 
two ways into the building directly next to the doors when you head out of 
the underground parking garage.  Either go in through the boarded-up window, 
or shoot the propane tanks on the other side.  From there, you'll have to 
figure out how to cross to other buildings (think "Jackie Chan").


Q. I've gotten past the car wreck and am stuck again!

A. When you head down one of the side alleys, Mullins says, "gotta get over 
that fence."  The end of the alley has a stack of boxes and baskets.  Just 
jump over them to move on.


Map 4: Market
-------------

(No questions)


Map 5: Warehouse
----------------

(No questions)


Map 6: Prison
-------------

Q. How do I kill the Torturer?

A. Rather than running around like a chicken with your head cut off, the 
easiest way to take care of him is to stay at the entrance to the courtyard 
and CAREFULLY lean around the left-side corner.  This is where the "lean and 
shoot" method comes into play.  Lean over and shoot him a few times, then 
QUICKLY duck back and wait for him to stop firing.  Repeat until desired 
results are achieved.  ^_^


Q. How do I kill Deviant1?

A. I've found the easiest way to kill her is to stay as far away as 
possible, and snipe her in return.  Go to the right side of the courtyard 
and hide behind the crates.  If you stand back just far enough so you can 
see her on the catwalk, her shots will always miss you, but you can shoot 
her.  Take careful aim and shoot her a bunch of times with your AK47; she'll 
eventually go down.


Q. How do I exit this level?

A. Just pick up the Remus disk next to Deviant1's body.  I've occasionally 
seen the door at the end of the prison yard remain locked so you can't go 
upstairs.  The only way to fix this is to reload from a previous save.


=========================================================
-                      New York II                      -
=========================================================

Map 1: The Armory
-----------------

Q. How do I pick Sam up and carry him?

A. Hit your "Use" key while facing his body.  To drop him, hit the "Use" key 
again.


Q. How do I turn off these steam vents?

A. You'll have to leave Sam behind in the room and go downstairs through a 
window.  The SOCOM you picked up has a tactical light attached to it - hit 
your "Weapon Special 4" key (default is "]") to turn it on.  Downstairs, you 
should see a wheel.  Turning it will get rid of the steam.


Q. I've carried Sam outside, but the level still isn't over!

A. Head towards the stretcher next to the ambulance.


Map 2: Sam's Room/Hospital Main Level
-------------------------------------

Q. How do I kill this guy?  I have no weapons!

A. Run to the right side of Sam's hospital bed.  Next to the chair on the 
ground is Taylor's gun.  If the guard doesn't kill the intruder, you can 
finish him off with this gun.


Q. Why does this armor pop up off some dead bodies when I run over them?

A. Sometimes enemies that wear armor vests will release their vest if you 
run over their body.  I suspect that only certain guards have vests that 
will appear after their death, and only if you shoot them in places other 
than their body.  If the vest is damaged, you won't be able to "loot" it.


Map 3: Patient Services
-----------------------

(No questions)


Map 4: Hospital Roof
--------------------

Q. I've shot that plane a jillion times, and nothing happens!

A. You're given a HUGE hint at the end of the cutscene immediately prior to 
starting the level.  If you shoot the propeller engines in the right place, 
they will start to emit sparks.  Eventually they will smoke, and then a red 
light will blink on their sides.  Shoot at this light, and it will explode.  
Shoot the other engine in the same spot, and you've won the battle!


=========================================================
-                        Texas II                       -
=========================================================

Map 1: The Shop Level Two
-------------------------

(No questions)


=========================================================
-                       Kamchatka                       -
=========================================================

Map 1: Perimeter
----------------

Q. I've never heard of Kamchatka.  Where is it?

A. Kamchatka is the easternmost peninsula in Russia.  The chain of Aleutian 
Islands points directly to this peninsula.  Haven't you ever played Risk?


Map 2: Main Road
----------------

Q. I pulled the lever, but the doors at the end of the road didn't open?

A. The lever opens up the drainpipe in the side of the wall below you.


Map 3: Train Depot
------------------

Q. I've reached the end of the main road, but I can't get into the yard!

A. Try looking around to the right of the main gate.


Q. I've completely cleared out the yard, but I can't find the exit!

A. Once you activate the locomotive, it will push a boxcar down the tracks.  
Head down to the end of that track and look inside the last boxcar.  
Somewhere nearby there's an opening that is emitting steam; you want to get 
into that opening.


Map 4: Train Bridge
-------------------

Q. Ok, I've cleared out THIS yard, and can't find the exit!

A. Try hopping out of the sniper tower onto the nearby roof.  An open hatch 
lets you in to the next building.  You'll have to figure out a way to bypass 
the fan system in this building before you can exit the level.


Map 5: Checkpoint
-----------------

Q. Mullins says "I've gotta reset the security grid," but the lever doesn't 
move?

A. You first have to hit switches on the two panels set in the sides of the  
cage.  Once they're glowing red, you'll be able to pull the center lever.


Q. I've made the roof fall down; now what?

A. You need to get into the small doorway on the upper level that's glowing 
red.  Try climbing up and jumping across the rooftops.


Q. Mullins says, "Looks like this train isn't going anywhere."  What do I do 
here?

A. Have you tried going around behind the locomotive?


Map 6: Cave Complex I
---------------------

(No questions)


Map 7: Main Generator I
-----------------------

(No questions)


Map 8: Main Generator II
------------------------

(No questions)


Map 9: Cave Complex II
----------------------

Q. I pulled the lever on the crane, and made stuff break.  How do I leave 
the level?

A. Head back down the elevator shaft and look for a newly opened door.


Map 10: Research Facility
-------------------------

(No questions)


Map 11: Labs 1, 2, 3
--------------------

Q. I found the explosives and put them on the thing in the lab, but nothing 
happens!

A. You'll have to restart the level from the beginning.  There is a bug here 
that sometimes makes the explosives not work when you plant them.


Map 12: Lab 4
-------------

Q. I've destroyed the last container.  How do I get out?

A. Hop on top of the piston-like machine and head toward the rear 
crawlspace.


=========================================================
-                      Switzerland                      -
=========================================================

Map 1: Security Station
-----------------------

(No questions)


Map 2: Airport Terminal
-----------------------

(No questions)


Map 3: Airport Hangar
---------------------

Q. How do I get inside the plane?

A. There is a wing support structure which you can use to run and jump to 
the luggage elevator.


Map 4: Airplane
---------------

Q. I've talked to The Shop, and now I need to rewire the navigation system.  
Where is it?

A. Head down to the lower level and move to the front of the plane.  The 
large machine in the front section has a little panel on the left side that 
you can "Use."


=========================================================
-                       Texas III                       -
=========================================================

Map 1: The Shop Main Level
--------------------------

(No questions)


Map 2: The Shop Level Two
-------------------------

(No questions)


Map 3: The Shop Laboratory
--------------------------

(No questions)


Map 4: The Shop Roof
--------------------

Q. How do I defeat this plane?

A. You'll need to shoot the engines just as you did on the previous V-22, 
except this time the plane won't immediately crash.  Once you hit the first 
engine, the V-22 starts doing strafing runs with its missile launchers.  
You'll need to avoid the missiles and hit the other engine in the side as 
the V-22 turns overhead.  Next, take out the missile launchers under each 
wing.  Finally, just keep shooting the plane until it explodes.  Harder 
levels may have an extra step to do once the plane is down; I haven't 
verified this yet.  There is a nifty bug on the map I suggest you exploit: 
using the mounted MG makes you nearly impossible to hit by enemy fire.  This 
makes taking out the first engine a piece of cake!


Map 5: Cemetery
---------------

(No questions)


////////////////////////////////////////////////////////////////////////////


----------------------------------------------------------------------------
Websites list:
----------------------------------------------------------------------------

This section includes the URLs of websites that host this FAQ.

GameFAQs:              http://www.gamefaqs.com
Cheat Code Central:    http://www.cheatcc.com
GameSpot:              http://gamespot.com
Cheat Happens:         http://www.cheathappens.com
Game Guru Mania:       http://www.ggmania.com
Action Trip:           http://www.actiontrip.com


----------------------------------------------------------------------------
Credits:
----------------------------------------------------------------------------

Raven Software, for making an excellent game despite the hard time I give 
them for not catching every single bug before its release.  :)

CJayC, for being kind enough to post this FAQ.

My wife, for unplugging the computer at 4am after a feverish night of typing 
and playing.  >8^D

The inhabitants of the SoF2 GameFAQs board, for not only bringing up many of 
the issues in this FAQ, but answering them as well!


////////////////////////////////////////////////////////////////////////////



