/**************************************************************************\
*                                                                          *
*                           No One Lives Forever 2:                        *
*                           A Spy in H.A.R.M.'s Way                        *
*                                                                          *
*                       A Single-Player FAQ/Walkthrough                    *
*                                                                          *
*                             By: Halon50 (Tex Gotanda)                    *
*                          Email: halon50@hotmail.com                      *
*                        Version: 0.4                                      *
*                    Last Update: 10/21/02                                 *
*                                                                          *
\**************************************************************************/


.--------------------------------------------------------------------------.
| I - Table of Contents                                                    |
.--------------------------------------------------------------------------.

I.	Table of Contents
II.	Copyright Notice
III.	Revision History
IV.	Introduction
V.	Gameplay
    V.1         General Questions
    V.2         Characters
    V.3         Skills
    V.4         Weapons
VI.	Walkthrough
VII.	Websites List
VIII.	Credits


.--------------------------------------------------------------------------.
| II - Copyright notice                                                    |
.--------------------------------------------------------------------------.

This document is copyright 2002 by Tetsuji Gotanda, a.k.a. Halon50.
Distribution of this guide for profit is prohibited.  If you wish to post
this document on your website, include it in your magazine, or otherwise
redistribute my writing in part or in whole, send your request to the email
address above.  Permission to use this document does NOT include permission
to add your own writing, or modify this document in any way (adding diagrams
or pictures is the sole exception to this).  If you'd like to have your URL
included in the "Websites" list, let me know.


.--------------------------------------------------------------------------.
| III - Revision History                                                   |
.--------------------------------------------------------------------------.

10/21/02: [0.4]
          Added gadgets to weapons section
          Added section headings to items lists
          Noted multiple locations of several intel items

10/20/02: [0.35] (Not released)
          Added weapons section
          Added link to Official NOLF2 FAQ
          Walkthrough coverage through Chapter 2

10/19/02: [0.3]
          Revised section headers (looks a lot cooler now :)
          Expanded several sections
          Skills section complete
          Walkthrough coverage through Chapter 1

10/18/02: [0.2] (Not released)
          Fleshed out most sections
          Started walkthrough

10/17/02: [0.1] (Not released)
          Started this puppy up
          Basic layout created


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.--------------------------------------------------------------------------.
| IV - Introduction                                                        |
.--------------------------------------------------------------------------.

Welcome to my second FAQ/Walkthrough.  I got impatient while waiting for
someone to post a FAQ on GameFAQs for this game, and wound up writing this
relatively comprehensive FAQ for a fine FPS.  This document will hopefully
help stem the flood of requests for help on the related GameFAQs board at:
http://cgi.gamefaqs.com/boards/gentopic.asp?board=13598

I've designed the walkthrough section to cover general strategies for
completing your main and optional missions, but many specific details are
left out.  I have always been a fan of a "hint" system of walkthroughs, so
instead of just giving a step-by-step walkthrough for every scenario and
puzzle, I've decided to only give out enough information to pass a certain
aspect of the game instead of just steamrolling through everything all at
once.  It may be longer than the average walkthrough, but I'm pretty sure
this format is far more readable than trying to pick out the answer to a
single puzzle from densely-packed paragraphs of information.  At any rate,
since NOLF 2 is mostly an item-oriented game, you can just follow the
directions to all the items and solve most of the game from that.

I should point out that writing a straight walkthrough for this game will be
quite difficult for any who attempt to do so.  Non-player characters (NPCs),
while they tend to stick to general areas, are not necessarily in the same
places every time.  They decide on their own to lean against walls, walk to
different areas, and even run around or chase after you if they become
panicked.  With this in mind, I will not be able to pinpoint exact locations
for every NPC on each level; rather, I will concentrate on key items and
events and try to guide you through them.  I personally like how, when NPCs
happen across a dead body and you're watching them while out of sight, they
might kick the body and say something amusing.

For those unfamiliar with NOLF or its genre, No One Lives Forever was a
First-Person Shooter (FPS) game released at the end of 2000 in time for the
holidays.  Sporting fancy human-like body movements in its cinematic
sequences, realistic AI routines for enemies, and a thoroughly enjoyable
story and plotline, it was pretty much inevitable that Monolith would once
again team up with Fox Interactive to create this sequel, No One Lives
Forever 2: A Spy in H.A.R.M.'s Way.

NOLF and its sequel are set in the post-World War II era of the 1960's, when
the Cold War was running full blast, fear of Communism was widespread, and
Spy-related entertainment a la Ian Fleming (author of James Bond), The Saint
(TV and book series), and Get Smart (classic TV series) were all the rage.

The star of NOLF and NOLF2 is Cate Archer, the perky super spy from Scotland
with smoldering looks and a killer body.  To get an idea of how she looks,
wait at the main menu for a few seconds, and she'll stroll in.  Cate works
for UNITY, the spy organization for the post-World War II allies based
somewhere in the United Kingdom.  UNITY's current nemesis is the underworld
organization H.A.R.M.  If you're familiar with the spy spoof TV series Get
Smart, NOLF is a loosely-based spoof of that (making it a meta-spoof?).

The Official NOLF2 website is at:
http://nolf2.sierra.com/

The Official NOLF2 forums are at:
http://community.sierra.com/WebX?14@@.ef7d33f

The Official NOLF2 FAQ is at:
http://community.sierra.com/WebX?230@183.qmFObs6rcYM.0@.ef98ac0

If you have a question on gameplay that isn't covered here, or have some
other information or suggestion that would fit this FAQ, please email me at
the address above, or post on the GameFAQs board mentioned at the beginning
of this section.  If you email me, please include the title of this game in
the "Subject:" header, or I will most likely discard the mail along with the
dozens of junk mail I receive every day.

The latest, greatest version of this FAQ can _ALWAYS_ be found at GameFAQs:
http://www.gamefaqs.com/computer/doswin/game/13598.html


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.--------------------------------------------------------------------------.
| V.1 - Gameplay questions                                                 |
.--------------------------------------------------------------------------.

            ______________
-----------< General tips >-------------------------------------------------
            
Try to carry bodies out of sight when possible.  This helps keep guards from
chancing upon them and raising an alarm.

Always search bodies when it's safe to do so.  You'll often find notes,
weapons, and health/armor items, especially if you train up your Search
skill.  Searching bodies will also often recover certain types of ammo, such
as crossbow bolts.

If you quick-search a body (briefly right-click it), you'll be able to skim
the ammo and weapons from it quickly.  You can then move the body out of
sight and search it more thoroughly at your leisure.

Headshots do the greatest amount of damage to enemies.  You can improve your
chances of getting headshots by training your Marksmanship skill category.

To help prevent you from being seen while inside buildings or enclosed
areas, look around for light switches and exposed light bulbs.  Turning off
the lights or unscrewing a bulb will create a dark patch in which you can
hide.

Try to pick up as many extra items as you can by exploring every level as
thoroughly as possible.  Certain items such as Spy Training Manuals and the
completion of optional objectives will give you hundreds of bonus skill
points good toward improving your skill levels.

Your compass may occasionally have red marks on its display.  A red "X"
marks items or intelligence you may need to return to later.  A red "i"
marks the location of major objectives or tasks.  Red dots indicate
locations of people you have shot with tracking beacons.

Vending machines will often have coins on the ground in front of them.  The
coins are very difficult to see, so crouch down to get a better look.

Since I've been getting discrepancies in my own skill point totals, I
believe you get minor skill point bonuses for certain accomplishments at the
end-of-chapter summary screens.  Since these bonuses are difficult to
verify, your cumulative total may vary from my walkthrough by significant
amounts.  I will update this section as I discover more information.
Following is a list of what I think I have been able to deduce so far:
  100% accuracy                                       -- 200 SP (unverified)
  Undamaged (100% health at all times)                -- 200 SP (unverified)

            ______________
-----------< How to cheat >-------------------------------------------------
            
I don't condone cheating.  NOLF2 is a very well-balanced single-player game
at Normal difficulty.  Cheating only disrupts this balance.  If you really
must cheat, I suggest looking at the GameFAQs codes site:
http://www.gamefaqs.com/computer/doswin/code/13598.html


            ___________________
-----------< Patch information >--------------------------------------------
            
The current patch version is v1.1.  This patch addresses a common sound
issue, where installed codecs other than what the game uses can cause a wide
variety of issues within the game.  The patch is available from sites like
the following:
http://www.sierra.com/download/display_results.php?ftp_id=5374
http://www.fileshack.com/file.x?fid=1253

Further patch information is posted at:
http://www.nolfgirl.com/gameinfo/nolf2/bandaid.shtml

            ______________
-----------< Known issues >-------------------------------------------------
            
Until the second patch is released, the following are known issues with the
game, and how to address them if possible:

1) User still experiences sound problems after installing Patch v1.1.
   - See following URL for more possible fixes:
     http://thegluefactory.com/phpBB2/viewtopic.php?t=1877

2) Machines with an ATI Radeon 8500 series video card may hang in Chapter 8
   - Try installing a patch available from the following URL:
     http://www.ati.com/support/infobase/4094.html

3) The intro movies are very "laggy" and pause every few seconds for the
   sound to catch up.

4) NOLF 2 leaves behind several files in your Windows TEMP directory.  It's
   a minor annoyance, but the game should still properly clean up after
   itself once you quit the game.

5) Hitting your "Last weapon" key twice in rapid succession may cause all
   standard ammo of a weapon to disappear.  The ammo is still there, but
   you will need to change to a different weapon, then change back, to get
   the ammo displayed properly again.

Please refer to the readme.txt file in the NOLF2 installation directory, and
the Official NOLF2 FAQ for additional problems and resolutions.  The URL for
the FAQ is:
http://community.sierra.com/WebX?230@183.qmFObs6rcYM.0@.ef98ac0


.--------------------------------------------------------------------------.
| V.2 - Characters                                                         |
.--------------------------------------------------------------------------.

            _______________
-----------< The Good Guys >------------------------------------------------
            
Name:          Cate Archer
Organization:  UNITY
Position:      Field Operative, UNITY Special Operations Division
History:       Introduced as the former cutpurse/thief protg of Bruno
               Lawrie in the first NOLF, Cate is now a full-fledged Super
               Spy in UNITY's field division.  This time around, Cate
               (through you) must stop the Director of H.A.R.M. from
               unleashing a new wave of catastrophes.

Name:          Bruno Lawrie
Organization:  UNITY
Position:      Senior Field Operative, UNITY Special Operations Division
History:       Originally the mentor of fledgling UNITY agent Cate Archer in
               the first NOLF, Bruno has now been elevated to the position
               of Temporary Director while Mr. Jones is on vacation in the
               tropics.

Name:          Santa
Organization:  UNITY
Position:      Director of Gadgetry, UNITY Toymaker Division
History:       The Master of Gadgetry, Santa now solely makes his appearance
               in NOLF 2 via the Mark VII Mechanized Mynah Birds in several
               levels.  He provides Cate with useful several tips and
               techniques in the beginning, as well as many gadgets and
               items throughout the rest of the game.

Name:          Dr. Otto Schenker
Organization:  UNITY
Position:      Mysterious Doctor (for now)
History:       He's a German Doctor of sorts.

Name:          Isaac Barnes
Organization:  CSA
Position:      CSA liaison to UNITY
History:       The American guy

Name:          General Morgan Hawkins
Organization:  United States Military Armed Forces (all branches?)
Position:      Five-star General
History:       Since the position of five-star general can only be granted
               during times of war, I can only assume General Hawkins is a
               veteran of World War II.  Short, stocky, and _very_ trigger-
               happy, the General is just itching to blow up some Soviets!

Name:          Magnus Armstrong
Organization:  Free Agent (formerly of H.A.R.M.)
Position:      Free Agent
History:       After suffering a thorough beat-down at the fists of Cate
               Archer in the first NOLF, Magnus now has a long-standing
               respect for her.  While his intelligence isn't exactly top-
               notch, he has a set of oddly high morals to match his beefy
               brawn.

            ______________
-----------< The Bad Guys >-------------------------------------------------
            
Name:          The Director
Organization:  H.A.R.M.
Position:      Evil Leader
History:       Suffering from terminal Mother disease, The Director is a
               highly insecure little chap.  His pastimes include managing
               H.A.R.M., hanging up on Mother, and attempting to get better
               acting jobs (see walkthrough, Chapter 14).

Name:          Dmitrij Volkov
Organization:  H.A.R.M.
Position:      Head Assassin
History:       After a mysterious "skiing accident" (see first NOLF) that
               leaves him bound to a motorized wheelchair, Volkov now seeks
               the death of Cate with a vengeance.

Name:          Isako
Organization:  H.A.R.M.
Position:      Leader of the Katakuri ninja clan
History:       After a rather contrived scheme to get Isako under The
               Director's thumb, Isako owes The Director a blood debt,
               forcing her to remain in his servitude until he releases her.
               Isako and her band of ninja are the first enemies Cate must
               face, as well as among the last.  Why does she wear those
               leather leggings?

Name:          Pierre
Organization:  Free Agent
Position:      Mysterious Mime Assassin
History:       Armed with a French accent, the strange ability to "glide"
               along the ground, and a legion of mime cronies, Pierre has
               become gainfully employed by The Director to track down and
               assassinate Cate Archer.


.--------------------------------------------------------------------------.
| VI.3 - Skills                                                            |
.--------------------------------------------------------------------------.

NOLF2 includes a nice skill system that lets you train general categories to
improve Cate's skills.  While it's not as complex as the system introduced
in Deus Ex, you can train up skill sets to fit your specific playing style.
Enjoy going Rambo and blasting your way through floods of enemies?
Concentrate on Weapons and Marksmanship.  Prefer to go stealthy?
Concentrate on Stealth and Carry.  Want to do both?  Train up Marksmanship
and Stealth.

You start off at Novice level in every skill, with a 100% rating in each
sub-category.  Training to Amateur (level 2) requires 1000 skill points,
Skilled (level 3) requires 2000, Expert (level 4) 3000, and Master (level 5)
4000, for a total of 10000 points to train to Master in any specific
category.  Since there is a sum total of about 50000 skill points available
in the game, you won't be able to attain Master in all 8 skill categories,
so train according to your play style!

Following are descriptions of skills categories, what improvements in each
will accomplish, and the complete listing of skill level bonuses.  Skill
bonuses are measured as a percentage; while some are direct multipliers
(e.g. a 200% health bonus means you'll have twice as much health as your
original level), others are inverse multipliers (e.g. a 200% speed bonus for
Search means your search time is half as long as your original time).

Categories:
            _________
-----------< Stealth >------------------------------------------------------
            
This describes your overall stealthiness levels.  I recommend training this
at least to level 3 or 4 to minimize detection as you run around, and
improve your ability to hide in shadows.

  Sneaking - Affects how much noise you make as you run.
  Hiding   - How quickly you can hide in shadows (the eye icon).
  Evasion  - Affects your ability to escape from pursuers.

            _________
-----------< Stamina >------------------------------------------------------
            
This affects your health and ability to heal.  I recommend training your
Armor skill before this skill, as armor has better damage absorption
capacity.  You'll still need a good level in Stamina to handle damage that
ignores armor though, like poison and phosphorous ammo.

  Health     - How much health you have, indicated by the red bar in the
               lower-left of your HUD.
  Endurance  - Reduces the effects of damage on your movement.
  Resistance - Reduces the effect of continual damage from fire and poison.
  First Aid  - Affects how much health is gained when using health items.
  Toughness  - Your overall damage resistance.

            ______________
-----------< Marksmanship >-------------------------------------------------
            
This describes how accurately you can aim and fire weapons.  In my opinion,
this is the best overall skill category, and should be trained first.  I
highly recommend training this skill up to level 5 before mastering any
other skill.

  Accuracy   - Your aiming precision.  A high accuracy makes headshots easy!
  Steadiness - Describes how much your view will waver while using a scope.
  Correction - How quickly you fix your aim (the crosshairs' blurry state)
               after moving, firing, or being hit.

            __________
-----------< Carrying >-----------------------------------------------------
            
This affects how much ammunition you can stock, and how quickly you can move
while carrying a body.  While this is one of the less-useful skills, I still
recommend training this to level 2 or 3 just for extra ammo capacity, and
the ability to quickly move corpses out of the way.

  Ammo Capacity - The maximum amount of ammunition you can carry.
  Carrying      - How quickly you can move while carrying a body.

            _______
-----------< Armor >--------------------------------------------------------
            
This is a highly useful skill, affecting how much armor you can wear as well
as improving the amount your gauge fills when you pick up armor items.  This
is more useful than the Stamina skill IMO, as hits are absorbed far better
by armor, rather than your body (health).

  Armor  - How much armor you can wear, indicated by the blue bar in the
           lower-left of your HUD.
  Repair - Affects how much armor is gained when picking up armor items.

            _________
-----------< Weapons >------------------------------------------------------
            
This skill affects how much damage you can do, and reduces the time to
reload or swap weapons.  Train this to at least level 4 for the later
chapters of the game.

  Proficiency - The amount of damage you do with your weapons.
  Efficiency  - The length of time you take to reload or swap weapons.

< From Kirijini >
I've found the speed for reload at high levels is crucial in a large fight.

            _________
-----------< Gadgets >------------------------------------------------------
            
While many people snub this skill as being the least useful of all the
categories, I found it wise to have a level 3 (skilled) proficiency just to
decrease the time it takes for critical operations, such as picking locks.
You can forego training this skill so long as you disable all enemies in the
area prior to engaging a gadget.

  Proficiency - Reduces the length of time it takes to apply a gadget.
  Efficiency  - Reduces the length of time it takes to prepare a gadget.


            ________
-----------< Search >-------------------------------------------------------
            
The Search skill helps you both decrease the length of time it takes to
search bodies and items, and improves your chances of finding random items
(ammo, armor, health, and +20 skill point items).  While you can get by
without training this skill at all (see Gadgets, above), I found it useful
to train this to level 4 (expert) just for the improved chance of finding
items and intel.

  Speed        - Affects how quickly you search bodies and items.
  Thoroughness - Improves your chance of finding useful items from searches.


Skills table:
============================================================================
Category        | Novice    | Amateur   | Skilled   | Expert    | Master
                | (Default) | (+1000)   | (+2000)   | (+3000)   | (+4000)
----------------+-----------+-----------+-----------+-----------+-----------
Stealth         |           |           |           |           |
  Sneaking      |   100%    |   125%    |   167%    |   400%    |   1000%
  Hiding        |   100%    |   125%    |   167%    |   400%    |   1000%
  Evasion       |   100%    |   118%    |   143%    |   182%    |    250%
----------------+-----------+-----------+-----------+-----------+-----------
Stamina         |           |           |           |           |
  Health        |   100%    |   140%    |   170%    |   220%    |    300%
  Endurance     |   100%    |   118%    |   143%    |   182%    |    250%
  Resistance    |   100%    |   118%    |   143%    |   182%    |    250%
  First Aid     |   100%    |   125%    |   175%    |   275%    |    400%
  Toughness     |   100%    |   114%    |   133%    |   160%    |    200%
----------------+-----------+-----------+-----------+-----------+-----------
Marksmanship    |           |           |           |           |
  Accuracy      |   100%    |   125%    |   167%    |   400%    |   1000%
  Steadiness    |   100%    |   125%    |   167%    |   400%    |   1000%
  Correction    |   100%    |   200%    |   350%    |   700%    |   1000%
----------------+-----------+-----------+-----------+-----------+-----------
Carrying        |           |           |           |           |
  Ammo Capacity |   100%    |   125%    |   175%    |   275%    |    400%
  Carrying      |   100%    |   125%    |   167%    |   400%    |   1000%
----------------+-----------+-----------+-----------+-----------+-----------
Armor           |           |           |           |           |
  Armor         |   100%    |   130%    |   170%    |   230%    |    300%
  Repair        |   100%    |   130%    |   170%    |   230%    |    300%
----------------+-----------+-----------+-----------+-----------+-----------
Weapons         |           |           |           |           |
  Proficiency   |   100%    |   125%    |   150%    |   175%    |    200%
  Efficiency    |   100%    |   120%    |   140%    |   170%    |    200%
----------------+-----------+-----------+-----------+-----------+-----------
Gadgets         |           |           |           |           |
  Proficiency   |   100%    |   125%    |   175%    |   275%    |    400%
  Efficiency    |   100%    |   120%    |   140%    |   170%    |    200%
----------------+-----------+-----------+-----------+-----------+-----------
Search          |           |           |           |           |
  Speed         |   100%    |   125%    |   175%    |   275%    |    400%
  Thoroughness  |   100%    |   125%    |   167%    |   400%    |   1000%
============================================================================


.--------------------------------------------------------------------------.
| V.4 - Weapons                                                            |
.--------------------------------------------------------------------------.

            ________________
-----------< Group 1, Melee >-----------------------------------------------
            
Weapon:      Katana
Range:       Close
Damage:      Low
Description: The katana is a sword that is quick to strike, but does poor
             damage to enemies.  It doesn't need reloading though.  You'll
             find these on ninja guards, and in Isako's den.

Weapon:      Mascara Stun Gun
Range:       Close
Damage:      Instant knockout
Description: Useful for knocking out enemies with minimal noise.  Note that
             enemies will "wake up" after a few minutes.  You will only have
             this weapon if you start a mission with it.

            __________________
-----------< Group 2, Stealth >---------------------------------------------
            
Weapon:      Bear Trap
Range:       Set and Forget
Damage:      Very Low
Description: Useful as enemy detection devices, these traps will snap shut
             onto anyone who treads near them, causing a small amount of
             damage and holding them in place for several seconds.  You will
             find these spread throughout Siberia, and are very effective
             when set in front of an enemy spawn point.

Weapon:      Vindicator Sportsman's Crossbow
Range:       Mid to Long
Damage:      Very High
Ammo types:  Bolt, Fire bolt, Poison bolt, Explosive bolt
Accessories: Crossbow scope
Description: The Vindicator Sportsman's Crossbow is a highly effective
             silent weapon, with ammunition that is often retrievable from
             dead bodies.  A single hit from the crossbow to the head or
             body will most likely result in a kill.

Weapon:      Shuriken
Range:       Mid
Damage:      Low
Description: While shuriken do poor damage even if it hits a target's head,
             they are useful for distracting guards by throwing them at
             nearby walls.  These are found on ninja guards.

            __________________
-----------< Group 3, Pistols >---------------------------------------------
            
Weapon:      McAllister .32 Automatic Handgun
Range:       Mid
Damage:      Average
Ammo types:  .32 FMJ, .32 Cyanide
Accessories: Handgun silencer
Description: This is a standard pistol that is an effective stealth weapon
             when silenced, for missions where a crossbow is not available.

Weapon:      CT-180 Utility Launcher
Range:       Mid to Long
Damage:      Varies
Ammo types:  Tranquilizer dart, Camera disabler, Tracking beacon
Accessories: Utility launcher scope
Description: The Utility Launcher is useful for several situations.  Tranq
             darts will instantly knock out a target that is unaware of your
             presence.  Alert enemies will take 2 to 4 darts before they
             fall.  Camera disablers, like their moniker, will disable a
             camera in one hit without raising the alarm.  Tracking beacons
             will cause your target to appear on your radar map for the rest
             of the level, making them useful for tracking targets you
             cannot kill, like policemen.

            ________________________
-----------< Group 4, Heavy Weapons >---------------------------------------
            
Weapon:      Gordon 9mm Submachinegun
Range:       Mid to Long
Damage:      Average
Ammo types:  9mm FMJ
Description: A side-loading SMG, the Gordon 9mm is a standard issue gun for
             UNITY operatives.

Weapon:      Silenced Gordon 9mm Submachinegun
Range:       Mid to Long
Damage:      Average
Ammo types:  9mm FMJ
Description: This SMG is fitted with an integral silencer which is,
             unfortunately, not available as a separate attachment.

Weapon:      AK-47 Assault Rifle
Range:       Mid to Long
Damage:      High
Ammo types:  7.62x39 FMJ, 7.62x39 Phosphorous
Description: A common Soviet-issue SMG, the AK-47 is highly accurate, and
             uses a readily available ammo type while in Siberia.

Weapon:      RFA Series-4 Bolt-action Rifle
Range:       Mid to Long
Damage:      Very High
Ammo types:  .308 FMJ
Description: This is your standard sniper rifle.  While the manual says a
             silencer is available, I haven't found one in the game.

            _____________________
-----------< Group 5, Explosives >------------------------------------------
            
Weapon:      Hand Grenade
Range:       Mid
Damage:      High, Splash
Description: Normal grenades aren't very useful in this game.  While there
             is some slight splash damage, the radius of effect isn't large
             enough to be useful.

Weapon:      Special Grenade
Range:       Mid
Damage:      Varies, Splash
Ammo types:  Sleeping Gas, Stun
Description: The splash radius on these grenades is very good, and can be
             used to good effect on groups of enemies.

Weapon:      Angry Kitty Proximity Device
Range:       Set and Forget
Damage:      Very High, Splash
Description: The Angry Kitty works as a proximity mine, exploding when an
             enemy ventures within its detection radius.  Since it is an
             explosive, it can attract unwanted attention from nearby
             enemies.

Weapon:      Explosives
Range:       None
Damage:      Special
Description: These are used to accomplish specific objectives throughout the
             game.  They can only be planted at special points where you see
             transparent red icons of explosives.

            __________________
-----------< Group 6, Gadgets >---------------------------------------------
            
Gadget:      Coin
Range:       Short to Mid
Damage:      None
Description: When you have no shuriken to distract guards, you can use these
             instead.  It is difficult to aim and arc these coins properly.

Gadget:      Lipstick Spy Camera
Range:       Short
Damage:      None
Description: You'll only use this once in the game, in Chapter 2.

Gadget:      Nail Clipper Lock Pick
Range:       Close
Damage:      None
Description: Any locked doors, or visible padlocks, can be unlocked using
             this gadget.  You do not need to equip this item prior to
             picking a lock; just hold down your use key (right mouse
             button), and you will automatically switch to the lock pick,
             pick the lock, then switch back to your last weapon when
             finished.

Gadget:      Compact Code Breaker
Range:       Close
Damage:      None
Description: Any note marked with "Decode" must be decoded with the code
             breaker.  You do not need to equip this item prior to decoding
             a note (see Lock Pick, above).

Gadget:      Keychain Light
Range:       Short
Damage:      None
Description: This will light up an area in a small radius around you.  The
             only place I found any use for this item was in Chapter 6.

-- More to come!


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/


.--------------------------------------------------------------------------.
| VI - Walkthrough                                                         |
.--------------------------------------------------------------------------.

            ______________
-----------< Introduction >-------------------------------------------------
            
I have split up each playable level into sub-sections that help describe
what's going on, include tips for accomplishing objectives, and show a line-
by-line list of available items.  Please note that some items found in
locations such as stacks of paper, filing cabinets, and some bodies WILL BE
RANDOM.  You may or may not get the exact same items from these locations,
and thus your skill point total may be slightly different than the totals I
report.  I will try my best to be as accurate as possible, but there are
well over 1000 skill points retrievable from random notes and events that I
will probably be unable to verify.

Items that I manage to verify are randomly positioned around the maps are
marked with an arrow (">>").  If an item is marked with an arrow and has no
skill point bonus following it, I probably found this item somewhere other
than where I found it the first time through.


.=======================================================.
|             Chapter 1: Cate Archer Must Die!          |
|                        The director                   |
.=======================================================.
            _________
-----------< Summary >------------------------------------------------------
            
This is a cinematic scene (cutscene).  You are introduced to several main
characters in this sequence, namely The Director of H.A.R.M., his Evil
Mother, and Isako.

            ________
-----------< Extras >-------------------------------------------------------
            
Check out the choreographed movements of the characters; realistic body
movements (as seen in the first NOLF) are now coupled with independent eye
vectors _and_ a highly improved facial expression routine.  Except for a
seemingly low incidence of blinking, and a slightly plastic look to their
faces, these characters move, talk, and act like real human beings!

What's with Isako's leather leggings?


.=======================================================.
|             Chapter 1: Cate Archer Must Die!          |
|                        Call it a hunch                |
.=======================================================.

7:01 pm, Inatokimura

            _________
-----------< Summary >------------------------------------------------------
            
This level is a straight shot pretty much, designed to teach you how the
game system works, and letting you get accustomed to the controls.  Just
walk straight through, taking out any ninja guards you encounter with the
crossbow.  Pay attention to the tips Santa gives you as you proceed.  There
is a single ninja alarm towards the end of the level in town; if you or a
ninja hits the alarm, 2 additional guards will appear.

< From the loading screen >
UNITY has sent Cate Archer to Japan to investigate a rumored international
crime convention expected to take place in the pastoral village of
Inotakimura.  Her objective is to photograph the meeting's participants
without arousing their suspicion.

Her first task will be to locate agent Isamu Hatori, who will provide
further information on her assignment.  He's waiting somewhere in the
village.

Total skill points available: 960

            ____________
-----------< Objectives >---------------------------------------------------
            
  Rendezvous with Hatori-san
  
  You won't find Hatori-san until the next stage.

  Recover six pages of the UNITY field manual (optional)              300 SP
  
  The pages are located as follows:

    1) 2nd pole on left beneath roof near the car where you start
    2) On tree before bridge near waterfall
    3) Center of bridge on left railing
    4) On wall by first hiding place in village
    5) On pillar by vending machines
    6) On wall to the right of the level exit

            _______
-----------< Items >--------------------------------------------------------
            
Starting area

Spy Training Manual                                                   200 SP
    On hood of car near Yamata-san
Briefcase on ground                                                    20 SP
    Between car and railing
Note on pole (2 pages, page 1 of UNITY field manual)                   40 SP
    2nd pole on left beneath roof
< Santa > (Mynah bird, 3 conversation options)                         60 SP
    On railing past roof

Bridge area

Note on tree (Page 2 of UNITY field manual)                            20 SP
    On tree before bridge
< Package >                                                   3 coins, 20 SP
    On road in front of bridge
Note on bridge (Page 3 of UNITY field manual)                          20 SP
    Center of bridge on left railing

Village gate

< Santa >                                                              20 SP
    On bluff before gate
Note on ninja guard                                                    20 SP
    On body of guard (kill or stun her first)
Note on outer gate                                                     20 SP
    On pole to right of gate
** Infiltrating village **                                            100 SP
    Enter village for the first time

Village area

< Package >                                          3 bolts, 3 poison bolts
    Behind first building on left side
< Santa >                                                              40 SP
    On wall near wind chimes
Note on wall (Page 4 of UNITY field manual)                            20 SP
    On left side of road at first hiding place
    before corner
< Santa >                                                              20 SP
    On wall near corner in town
< Armor >                                                   Heavy body armor
    Left of vending machines
Note on pillar (Page 5 of UNITY field manual)                          20 SP
    Next to vending machines
< Health >                                                          Bandages
    By bicycle near locked gate at end of road
Note on wall (Page 6 of UNITY field manual)                            20 SP
    On wall to right of level exit
** Recover all six pages of UNITY field manual **                     300 SP
============================================================================
                           Total skill points available this level:   960 SP
                                                  Cumulative total:   960 SP

            ________
-----------< Extras >-------------------------------------------------------
            
Shooting Santa (the bird) with crossbow bolts or ninja stars results in a
series of interesting responses (4 total).

Listen to the ninja guard conversation for a rather ... unique approach to
dating.  By the way, the same voice actress for Cate Archer (Jen Taylor)
also does the voices for Isako and some of the ninja guards.

Does the license plate on the car (OG 29030) mean anything?

In the demo, there were lightning-like flashes in the sky behind some hills
if you turned away from the bridge near the waterfall.  They are not in the
retail game.  Did these mean anything?


.=======================================================.
|             Chapter 1: Cate Archer Must Die!          |
|                        I have bad news                |
.=======================================================.
            _________
-----------< Summary >------------------------------------------------------
            
This level is circular in design.  The items list is compiled as if you head
to the RIGHT (NORTH) at the first intersection.  If you decide to head LEFT
(SOUTH), just traverse the list from the bottom-up.

Note that there are two sets of vending machines.  The single vending
machine is near Hatori-san's shop (the building with the sign of a crane
hanging outside), while there is a set of two vending machines in the
northwest corner of town.

Total skill points available:   1860
Total accumulated skill points: 2820

            ____________
-----------< Objectives >---------------------------------------------------
            
  Rendezvous with Hatori-san                                          400 SP
  
  You'll need to decode 4 notes that are posted around this part of town
  (see the first note to the left of where you start).  First, find the
  decoder near one of the vending machine locations above.  You can then
  decode the notes at the following locations:

    1) On left/south wall next to red sign near where you entered
    2) On left/south wall near round paper lantern before red postbox on
       north side of town
    3) On door to left/north of geisha sign near red paper lantern by the
       single vending machine
    4) Next to recessed door in side alley south of Hatori-san's shop

  Now follow the instructions in these notes (hit the 'i' key to go through
  them again) to meet Hatori-san.

  Discover the new location for the meeting                           400 SP
  
  Once you meet with Hatori-san, you'll receive this new objective, and
  some new ninja guards will appear around town.  There are two ways to
  obtain this objective; I suggest doing both for the skill points and
  practice.

    1) Go around east (the long way) to the east side of the ninja dojo, hop
       into the trench, and crawl under the dojo itself.  You should
       overhear a conversation that will fulfill this objective.
    2) Kill all the ninja guards around the dojo, then decode the note
       posted on the pillar just outside the dojo.

  Report back to Hatori-san
  
  Now return to Hatori-san to end the chapter.

  Recover all four pages of the UNITY field manual (optional)         300 SP
  
  The four pages are located as follows:

    1) On door to left/south past red postbox on north side of town
    2) On back of tree to north of trench near ninja dojo
    3) On door in alcove in back (south) of ninja dojo
    4) In covered porch just south of single vending machine (there is a
       single exposed light bulb overhead)

  Deliver briefcase to Hatori-san (optional)                          300 SP
  
  The briefcase appears in a random location on the level.  Following are
  some of the locations where I have found the briefcase:

    1) In dark alley north of the southeastern corner of town where you find
       a wind chime and an ammo box
    2) Near trash bags in corner of side alley south of Hatori-san's shop
    3) By door to house north of trench near ninja dojo

            _______
-----------< Items >--------------------------------------------------------
            
Starting alley/East village

Note on wall                                                           20 SP
    Left/east wall as you enter level
Note on ninja guard                                                    20 SP
    On second body near your entry point
Note on wall (need decoder)                                            20 SP
    On left/south wall in entry alley near red sign
< Ammo box >                                         4 bolts, 4 poison bolts
    In brick-walled southeast corner of town near
    wind chime
<< Briefcase >>                                                        20 SP
    See objectives section above

North village

Note on wall (need decoder)                                            20 SP
    On west wall before red postbox near paper lantern
< Ammo box >                                                    3 fire bolts
    Next to red postbox on north side of town
Note on door (Page 1 of UNITY field manual)                            20 SP
    To south, past red postbox
>> < Package >                                                       Decoder
    Next to vending machines

Ninja dojo/West village

Note on tree (Page 2 of UNITY field manual)                            20 SP
    Behind tree to north of trench
< Item >                                                         Angry kitty
    Beneath ninja dojo; crouch in trench and crawl
    under dojo
< Accessory >                                                 Crossbow scope
    Inside bureau in ninja dojo
< Armor >                                                   Heavy body armor
    In back of dojo
Note in dojo                                                           20 SP
Note on door (Page 3 of UNITY field manual)                            20 SP
    In alcove around back/south side of ninja dojo

South village/Hatori-san's shop

Note on door (need decoder)                                            20 SP
    Next to geisha sign near single vending machine
>> < Package >                                                       Decoder
    Next to single vending machine
Note by door (Page 4 of UNITY field manual)                            20 SP
    In covered porch south of single vending
    machine
** Recover all 4 pages of UNITY field manual **                       300 SP
Note by door (need decoder)                                            20 SP
    In alcove in side alley accessible through
    covered porch
** Contacting Hatori-san **                                           400 SP
    Open and close the mailboxes according to the
    decoded notes
** Deliver briefcase to Hatori-san **                                 300 SP
< Health >                                                     First aid kit
    In Hatori-san's shop
Spy Training Manual                                                   200 SP
    On counter in Hatori-san's shop
< Armor >                                                   Light body armor
    In corner of Hatori-san's shop

Return to ninja dojo

** Discovering the new location for meeting **                        400 SP
Note by chimes (need decoder)                                          20 SP
    Outside of ninja dojo after talking to
    Hatori-san
============================================================================
                           Total skill points available this level:  1860 SP
                                                  Cumulative total:  2820 SP

            ________
-----------< Extras >-------------------------------------------------------
            

Not really an "extra," but you can shoot guards in the ninja dojo through
the cracks in the floorboards if you're crouching beneath them, and they
can't see or shoot you back.

Is there a reason why there's such a large empty backroom in Hatori-san's
shop?

What do the Kanji symbols on the signs mean?


.=======================================================.
|             Chapter 2: Goodbye, Spy                   |
|                        The spy is here!               |
.=======================================================.
            _________
-----------< Summary >------------------------------------------------------
            
Your weapons and ammunition from the previous chapter are carried over into
this chapter.

This level is pretty much another straight shot.  Since the main gate to the
house is barred from the inside, there are two other ways to enter the
estate grounds, detailed below.  Your main objective is to snap a picture of
the meeting inside the main house, although this is technically optional.

Note that the map from Hatori-san, while drawn accurately, has incorrect
directions.  "North" on his map is actually "West" on your compass, so
adjust your bearings accordingly.

< From the loading screen >
The meeting is scheduled to take place at the estate of an enigmatic figure
known only as The Director.  Cate will have to infiltrate the estate
grounds, locate the main house, and find the window Hatori-san indicated on
the map.  This vantage should allow her to take the photographs she needs
without exposing herself to unnecessary risk.

Once she's obtained the photos, she must return to the bridge where Yamata-
san is waiting.  A UNITY intercept team is standing by to evacuate her to
Tokyo when the mission is complete.

Total skill points available:   3060
Total accumulated skill points: 5880

            ____________
-----------< Objectives >---------------------------------------------------
            
  Infiltrate the estate grounds                                       400 SP
  
  There are two ways into the estate.

    1) Go west down the side alley directly north of the barred main gate.
       In the large dead-end courtyard there is an open window.  Jump up
       onto the windowsill, then crouch and crawl into the storage room.
    2) Go through the closed gate on the north side of town and follow the
       path to the northern gate to the estate.

  Photograph the meeting                                              800 SP
  
  Parameters:
    Don't let any alarms be sounded in the yard around the main house.
    Don't make any suspicious noise near the window!

  Head around to the northwest corner of the main house, hop up onto the
  ledge, and use your Lipstick Spy Camera.  Make sure you're walking (hit
  "Caps Lock") and do not fire any weapons near this window, or The Director
  will become alarmed, and you will miss out on 800 skill points!

  After taking the photo, an alarm will sound and several ninja guards will
  appear all around the map.

  Return to Yamata-san at the bridge                                  600 SP
  
  Whether or not you manage to take the photograph, now you must return to
  the level entrance.  The fastest way is to unlock the main gate, then head
  north to the alley where you entered.  You will miss out on several items
  this way however, so I suggest taking the long way back instead.  Once you
  reach your starting point, click on the gate to end the level.

  Erase three dead drop chalk marks (optional)                        400 SP
  
  The three chalk arrows are located as follows:

    1) Directly northwest from entrance across the street beneath an exposed
       light bulb
    2) South side of town across from barred main gate to estate
    3) Northwest side of town to northeast of estate's side entrance

  Recover 4 pages of Isako's letter (optional)                        300 SP
  
  Reading these letters will give you a little personal background, as well
  as why she is working for The Director.  The letters are in searchable
  stacks of paper at the following locations:

    1) Beneath table in house on west side of estate entrance
    2) By bed in house with ornate trim on roof in estate
    3) In bureau in 2-story house in estate
    4) In bureau in house south (next to) second ninja alarm in estate

            _______
-----------< Items >--------------------------------------------------------
            
Starting alley

Map: Estate                                                            20 SP
    From Hatori-san at start of level
Note on wall                                                           20 SP
< Package >                        Utility launcher, 5 tracking darts, 20 SP
    On ground
Note on wall                                                           20 SP
< Chalk mark > (Dead drop mark #1)
    Directly northwest across from alley beneath
    exposed light bulb

Southeast village/Estate main gate

< Chalk mark > (Dead drop mark #2)
    Across from barred main gate to estate
< Package >                                                      Angry kitty
    Behind wooden partition near wind chime
< Health >                                                     First aid kit
    Inside storage shed in side alley leading west
    to the north of barred gate to estate

North village

>>Letter under door
    Sticking out from under door to house on north
    side of town
< Package >                                       10 bolts, 5 tracking darts
    In corner south of stone walkway with zori
    next to door
>>Letter in postbox                                                    20 SP
    Sticking out of slot of red postbox
< Chalk mark > (Dead drop mark #3)
    West of red postbox to northeast of the
    estate's side entrance
** Erasing enemy dead drop marks **                                   400 SP

Estate grounds entrance

** Infiltrating the estate grounds **                                 400 SP
    Enter estate for the first time
>>Letter by entry
    On shelf inside house on west side
< Item >                                                Sleeping gas grenade
    Top shelf inside house
< Stack of papers > (Page 1 of Isako's letter)                         20 SP
    Beneath west side of table
>>Letter in bureau                                                     20 SP
    In second room of house

Estate grounds/House with ornate trim on roof

< Health >                                                          Bandages
    Top shelf in house
>>Letter on shelf                                                      20 SP
    Bottom shelf
>>Letter on table
    On top of table
< Stack of papers > (Page 2 of Isako's letter)                         20 SP
    Next to bed
>> < Armor >                                                Heavy body armor
    Inside closet next to bed

Estate grounds/2-story house

>>Letter on shelf                                                      20 SP
    Bottom shelf of 2-story house
< Stack of papers > (Page 3 of Isako's letter)                         20 SP
    In bureau
< Health >                                                          Bandages
    In back of dark raised storage building

Estate grounds/Area near ninja alarm

>> < Armor >
    Just inside house south of ninja alarm
< Package >                                     3 poison bolts, 2 fire bolts
    Lower shelf
< Stack of papers > (Page 4 of Isako's letter)                         20 SP
    In bureau
** Retrieving information about the leader of the ninja clan **       300 SP
>>Spy Training Manual
    In house south of ninja alarm by flowers
< Package >                                         Silenced SMG, 60 9mm FMJ
    In storage building north of ninja alarm
>>Spy Training Manual                                                 200 SP
    In house east of ninja alarm on bench
< Item >                                                        Stun grenade
    In bureau

Estate grounds/Main house

Note on post                                                           20 SP
    Outside entrance to main house area
Ammo box                                          5 bolts, 2 explosive bolts
    Outside meeting window
** Photograph the meeting **                                          800 SP

Escape back to Yamata-san

Note on deck                                                           20 SP
    Outside 2-story house
Note on post                                                           20 SP
    By northern estate entrance
Note by gate                                                           20 SP
    Next to large locked gate in northeast town
Note by exit                                                           20 SP
** Return to Yamata-san **                                            600 SP
============================================================================
                           Total skill points available this level:  3060 SP
                                                  Cumulative total:  5880 SP

            ________
-----------< Extras >-------------------------------------------------------
            
Is there a purpose to the spinning sign at the corner of one of the
intersections?  What does it say?

Listen to the second ninja conversation for a bit of foolery with their
ability to tell time.  :)


.=======================================================.
|             Chapter 2: Goodbye, Spy                   |
|                        The death of Cate Archer       |
.=======================================================.
            _________
-----------< Summary >------------------------------------------------------
            
This is a cutscene.  And yes, it looks like Cate dies!  Oh no!  Now who will
you play for the rest of the game?!  (Flashback to Raiden from MGS2?)

Once the cinematic ends, the opening credits roll.

            ________
-----------< Extras >-------------------------------------------------------
            
Who is Terrence Sloggins?


.=======================================================.
|             Chapter 3: Project: Omega                 |
|                        The specter of war             |
.=======================================================.
            _________
-----------< Summary >------------------------------------------------------
            
This is a cutscene.  There are a lot of plot points in this movie which I
won't cover, so I suggest you sit back, enjoy, and watch it all the way
through.  ;)

            ________
-----------< Extras >-------------------------------------------------------
            
Did Director Jones get a cold, or is a different voice actor playing him in
this game?

If you have a really good graphics card, and have details set to High, try
reading some of the certificates in the background of Director Jones'
office.


.=======================================================.
|             Chapter 3: Project: Omega                 |
|                        Welcome to Siberia             |
.=======================================================.

4:17pm, Siberia, USSR
            _________
-----------< Summary >------------------------------------------------------
            

I just *love* the snow animation on this level!  At any rate, you start off
near a hunting cabin, with a large frozen lake to the south (where your
plane is), and a small military outpost to the north past some hills.  Your
objectives will change several times through this level, forcing you to deal
with the finicky pilot several times.  I thought he was rather amusing,
myself.

< From the loading screen >

Spy plane photographs show a run-down, understaffed military base, but Mr.
Barnes warns that this decrepitude is likely a ruse.  Although the Americans
often greatly overestimate Soviet military capacity, UNITY isn't taking any
chances.

The first phase of Cate's mission is to facilitate her own escape.  A little
sabotage should go a long way toward preventing reinforcements from being
called in.

Santa has enlisted a pilot who is familiar with the region to get Cate in
and out.  She must protect him at all costs.

Total skill points available:   0000
Total accumulated skill points: 0000

            ____________
-----------< Objectives >---------------------------------------------------
            
  Radio UNITY mission central for instructions                        000 SP
  
  The pilot forgot his keys, and sure doesn't seem too concerned about it.
  Pick the lock, then explore the house to get accustomed to its layout.
  This will be important later!  When you're ready, head to the radio and
  get your next objective.

            _______
-----------< Items >--------------------------------------------------------
            
The hunting cabin

Santa
    On railing to south of cabin
============================================================================
                           Total skill points available this level:  0000 SP
                                                  Cumulative total:  0000 SP

            ________
-----------< Extras >-------------------------------------------------------
            


.=======================================================.
|             Chapter 3: Project: Omega                 |
|                                                       |
.=======================================================.
- More to come!


.=======================================================.
|             Chapter 4: A Spy in H.A.R.M.'s Way        |
|                                                       |
.=======================================================.


.=======================================================.
|             Chapter 5: Night Flight                   |
|                                                       |
.=======================================================.


.=======================================================.
|             Chapter 6: Diary of a Double Agent        |
|                                                       |
.=======================================================.


.=======================================================.
|             Chapter 7: Double Cross                   |
|                                                       |
.=======================================================.


.=======================================================.
|             Chapter 8: The Art of Murder              |
|                                                       |
.=======================================================.


.=======================================================.
|             Chapter 9: Ice Station Evil               |
|                        Antarctica                     |
.=======================================================.


.=======================================================.
|            Chapter 10: The Curse of Kali              |
|                        Proving ground                 |
.=======================================================.


.=======================================================.
|            Chapter 11: The Interlopers                |
|                        UNITY headquarters             |
.=======================================================.


.=======================================================.
|            Chapter 12: Undersea                       |
|                        Submarine bay                  |
.=======================================================.


.=======================================================.
|            Chapter 12: Undersea                       |
|                        Command deck                   |
.=======================================================.


.=======================================================.
|            Chapter 12: Undersea                       |
|                        Crew deck                      |
.=======================================================.


.=======================================================.
|            Chapter 12: Undersea                       |
|                        Laboratories                   |
.=======================================================.


.=======================================================.
|            Chapter 13: Terror in the Deep             |
|                        Armstrong in peril             |
.=======================================================.


.=======================================================.
|            Chapter 13: Terror in the Deep             |
|                        Expect flooding                |
.=======================================================.


.=======================================================.
|            Chapter 13: Terror in the Deep             |
|                        Fire in the hole               |
.=======================================================.


.=======================================================.
|            Chapter 14: Endgame                        |
|                        I think we should presume she  |
|                         failed                        |
.=======================================================.


.=======================================================.
|            Chapter 14: Endgame                        |
|                        Manhandled                     |
.=======================================================.


.=======================================================.
|            Chapter 14: Endgame                        |
|                        Sweet revenge                  |
.=======================================================.


.=======================================================.
|            Chapter 14: Endgame                        |
|                        Isako's debt                   |
.=======================================================.


.=======================================================.
|            Chapter 15: Preemptive Strike              |
|                        The fate of Khios              |
.=======================================================.


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/


.--------------------------------------------------------------------------.
| VII - Websites list                                                      |
.--------------------------------------------------------------------------.

This section includes the URLs of websites that post this FAQ.

GameFAQs:              http://www.gamefaqs.com


.--------------------------------------------------------------------------.
| VIII - Credits                                                           |
.--------------------------------------------------------------------------.

Monolith Productions.  Holy cow what a great game!  The facial expressions
are greatly enhanced by the addition of independent eye movement.  All
that's left to create completely realistic characters is to improve minute
facial muscle movements, figure out a way to enhance hair strand animation,
and apply more detailed textures over the face.

CJayC, for being kind enough to post this FAQ.


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

