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                               Walkthrough for Mummy: Tomb of the Pharaoh

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 Table of Contents

    * Walkthrough Notes and Abbreviations
    * Mining Camp - Nighttime
    * Mining Camp - Daytime
    * The Mines
    * The Tomb

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 Walkthrough Notes and Abbreviations

 F: Forward (Fn for n repetitions)
 L: Left
 R: Right
 LF: Left-forward
 RF: Right-forward
 U: Up
 D: Down

 Every time the game was started, the message "File Error: Cannot find
 DCIMAN.DLL" was displayed - this error can be ignored by clicking
 "Close".
 Use the spacebar to display/hide the file menu bar at the top of the
 screen.
 Note that the File | Exit selection should really be "Main Menu".
 Never figured out how to skip video sequences once the "Interruptible
 Video" setting was set in the Preferences menu.
 The hand cursor pulsates when it's over a hot spot, and also when an
 inventory item is correctly used.
 Some inventory items may be returnable to their original locations.

 -------------------------------------------------------------------------

 Mining Camp - Nighttime

 You play Michael Cameron, a "facilitator" working for the National
 Mining Company. Onboard the executive jet, amidst very Titanic-sounding
 music, move F L and pick up a backpack containing an empty canteen and
 your National Mining Company ID card. Move R and pick up a cigar from
 the box on the table. Store the cigar by clicking the hand cursor on the
 backpack that will appear at lower right. Click on the laptop computer
 on the desk and use its Macintosh-like interface to play a message from
 Dan Crane at National Mining Company headquarters while game credits are
 shown on the screen. Crane makes reference to your destination in Egypt,
 a former military base occupied during World War II by the British and
 Germans. He also mentions an ancient Egyptian box found at the site, as
 well as your contacts at the site: supervisor Stuart Davenport,
 geologist Jerry Segal and Egyptologist Lorrie Waters. After the message
 completes, move L F L F2 to exit the airplane. You'll be met by Chris
 Crowley, another mining company employee. You don't have to give him the
 cigar you're carrying, but if you do, he'll be nice enough to tell you
 where Davenport's office is (anyway, it'll be one less inventory item to
 scroll through later).

 Before you meet Davenport, try a little exploring (not really essential
 to further progress in the game). From the airplane, move R F L F2 L2 to
 Quonset Hut 05. Its door is locked, so enter through the broken window.
 Inside, move R and pick up the red necklace on the chest. Put it in your
 backpack, move R and exit the hut through the window. Move L F2 R and
 open the door to Quonset Hut 08. Move L and zoom in on the table in the
 corner. Turn on the fan to blow away the scorpion "guarding" the book.
 Click on the note under the book and read a worker's unfinished letter.
 Zoom out from the table, move R F R and zoom in on the cobra "guarding"
 sheets of paper on the floor. Turn off the heater and the snake will go
 to sleep. Read the paper on the floor - another letter mentioning
 concerns surrounding the discovery of the ancient box. Zoom out from the
 snake and move L F into Chris' area. Click on the Egyptian statue, and
 Chris'll tell you it's a fake. Show him the necklace you found. At
 first, he seems excited by it, but later he backpedals and says it's a
 fake. Yeah, right. Move L2 F3 R F R to Davenport's office.

 Before going inside the office, note the intact satellite dish at left.
 Talk to Davenport and get the keys to Warehouse 1 and the guest trailer
 from him. Exit the office, move L F5 and open the door to Warehouse 1 at
 the end of the road. Inside, you'll get a chance to talk to your former
 girlfriend Lorrie Waters and hear a translation of the inscription on
 the ancient box:

                            Where life has fled,
                            Let it live again -
                       For it is the will of the gods
                         That the soul be returned

 Move L2 F and you'll run into Davenport. Move F2 R F R F2 and listen to
 Jerry Segal talk about his gas pockets. Move L2 F and listen to more
 comments from Davenport. Move R F L F and open the door to your trailer.

 Yawwwn! Time to catch some shuteye. Move L F and dream about some really
 bad acting (you'd think Lorrie would come up instead).

 -------------------------------------------------------------------------

 Mining Camp - Daytime

 In the morning, exit your trailer, move R and learn about Segal's death
 from Lorrie. Move F2 L F2 L F2 L and show your ID card to the Egyptian
 guarding the entrance to the mining site. Move F4, past the portapotties
 and their buzzing flies, into the mine entrance. Listen to Davenport
 talk about a loose mummy, then move LF F3 to the end of the tunnel. Zoom
 in on Segal's body and take the keys from his right pants pocket. Also
 pick up the blood-stained sacrificial dagger.

 Zoom out from the corpse, then move L2 F3 RF F3 and meet Davenport.
 He'll tell you about the six-level mine and fan shafts, the
 conveyor/pulverizer mechanism, and the loss of power to the mine lights.
 Continue F R F2 R F4 R and talk to him again outside his office. Note
 the demolished satellite dish to the left. Enter his (locked) office
 through the open window. Inside, move F and open the desk drawer. Pick
 up some more keys and read a note describing an offer of $300 million
 for a destructive "power crystal" that Davenport is apparently trying to
 find. Click on the in basket to read a note from Chris referring to
 tools in a hangar. Pick up the telephone handset - there's no dialtone.

 Move F R F and fill your canteen from the water cooler in the corner.
 Return the canteen to your backpack and exit the office through the
 door. Move F R F and enter the infirmary. Move L F and pick up the can
 of smelling salts on the sink. Move L2 F LF and enter Warehouse 3. Move
 R and pick up a roll of electrical tape on top of one of the drums.

 Move R F2 RF and enter Warehouse 2. Inside, move L and listen to
 Davenport whine about his salary. Move F L and put the two stacked
 crates onto the forklift. Get in the seat of the forklift and turn it on
 by pressing the green button. Lift the crates by moving the control
 lever to the right of the steering wheel. Move U F and use the dagger to
 cut the rope holding the crate. Return the dagger to inventory and move
 F by swinging on the rope to the ladder behind it. Move U L and pick up
 the rope/grappling hook.

 Move L D2 F2 R F2 L to an open area behind the hangars. Zoom in on the
 rear of the left hangar, where you can see an open window at the top.
 Pick up the rope from inventory and move F3 L F into the hangar. Open
 the red toolbox and grab a large wrench.

 Zoom out from the toolbox and move R2 F D F2 L F L F R F R F and enter
 the garage. After more veiled threats from Davenport, move R F and pick
 up the wire cutters. Move L2 and pick up the gas can next to the car.
 Move L F and put the gas can on the table. Flip up the lever on the gas
 pump, then move its nozzle to the gas can. Click on the trigger of the
 pump nozzle to fill the gas can. Put the nozzle back and store the
 filled gas can in your backpack. Pick up the yellow-handled wire
 strippers in front of the black toolbox.

 Move L2 F R F and enter the generator shack. Zoom in on the broken wires
 in the generator. Use the yellow-handled wire strippers on the end of
 each of the eight loose wires. Return the strippers to inventory and
 drag the lower wire of each color to the corresponding upper wire. Apply
 some of the electrical tape in your inventory to each of the four bare
 splices. Remove the gas cap at left, underneath the power gauge. Click
 the gas can on the exposed hole. Replace the generator gas cap and press
 the green button at left to turn on the generator and restore power to
 the lights in the mine.

 Move R3 F R F L F2 R F R F and re-enter Segal's trailer by using your
 keyring on the doorknob. Move L F and use the wire cutters to remove the
 padlock from Segal's footlocker. Open the footlocker and click on the
 square panel at its bottom. Click on the red button to expose the secret
 compartment at right. Pick up Segal's "Sonar Maps Backup" floppy (the
 other one on his desk is blank) and, if desired, leaf through his diary
 for more of the game's backstory.

 Move L3 F2 and sneak into Davenport's trailer. Move L F and pick up the
 bookmark from the book on the bed. On it is written three numbers:

      28 9 5

 Return the bookmark to the book.

 Move L2 F R F R F L and enter Quonset Hut 02 at right. Inside the hut,
 move F and push the bedframe away from the trapdoor in the floor. Open
 the trapdoor and turn on the red-handled light switch. Using the bomb
 shelter, move F2 R F3 L F3 L F R F through the passageways to a
 padlocked door. Use the wire cutters to unlock the door and move F2 into
 the "Nazi room". Zoom in on the table along the right wall and open its
 drawer. Pick up the handle you'll find inside. Move L F and lift up the
 lower-left corner of the Nazi flag. Attach the handle you just found to
 the switch in the wall recess, and click on it to open a secret door to
 your right. Move R F2 and pick up the Luger pistol and "Egyptian
 Hieroglyphics Translations" book from the debris on the floor. Click on
 the scrap of paper in the skeleton's hand, which translates into some
 information about a power crystal.

 From the cave-in, move L3 F L F and check out the beer bottle on the
 floor. Exit the room and return through the bomb shelter passageways to
 Quonset Hut 02. Exit the hut and move L F R F2 into Davenport's office.
 Zoom in on the calendar hanging on the wall behind his desk, and click
 on the car photo to expose a safe. Zoom in on the safe and enter the
 combination found on Davenport's bookmark (the left side of the dial
 decreases the numbers), then click on the safe handle to open it. Pick
 up the "Mine Maps" floppy inside the safe. Move L F and zoom in on the
 computer. Insert the "Mine Maps" floppy into the slot at bottom center
 and turn on the computer using the switch at the lower right corner of
 the monitor. At the prompt about additional disks, click on YES using
 your regular Windows cursor. Remove the "Mine Maps" floppy from the
 computer and insert the "Sonar Maps Backup" floppy for that important
 gas pocket information. For a copy of the mine maps conveniently
 available in your backpack, click on the PRINT menu selection, then on
 EXIT. Zoom out from the computer and zoom in on the printer at right.
 Pick up the mine maps and store them in inventory. As it turns out, only
 mine level 6 has any sonar information on it.

 Exit Davenport's office, then move L F4 L F2 L to the mining site
 entrance.

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 The Mines

 Show your ID card to the mine guard. Move F4 RF F5 RF to the Level 1
 elevator. Click on the red button to summon the elevator car, then enter
 it. Click on the control panel at right to descend to Level 2. Move F R
 F10 LF and take the elevator down twice to Level 4. Move F L F LF F2 LF
 F3 into a nifty little mine car (unsabotaged).

 Use the white knob to control the mine car's choice of direction at each
 junction. Move the knob F3 L F to take the car down to Level 5. Move the
 knob L R to break through the "Do Not Enter" sign and descend to Level
 6. Exit the mine car; you're now at a siding on the left side of the
 Level 6 map. Move F3 to a T-intersection. Move RF F11 L F2 past an
 inoperative elevator and into a digging machine.

 Turn on the machine by clicking on the top blue button on the central
 panel. Start the diggers rotating by clicking on the green button. Move
 the digging machine forward by clicking on the vertically-sliding red
 knob at bottom right. Watch the armed mummy before your view is blocked
 by a rockfall. Earthquakes are now occurring; you'd better get out of
 the mines pronto!

 Before exiting the digging machine, pick up the mine fan switch key at
 right. Then move R F R F11 LF F5 back to the mining car. Once inside the
 car, the earthquakes seem to subside, but you've still got to find a way
 out of the mines - many of the passages are now blocked by rockfalls.

 Move the white knob F2 R F R F R F R F R2 to take the mine car all the
 way back up to Level 1. From inside the mine car, move R F RF to the
 conveyor - the earthquakes have returned, and are now more frequent.

 Zoom in on the black "pulverizer hydraulic fluid" hose and sever it with
 the dagger. Move L2 RF F D F for a ride up the conveyor and out of the
 mines. Move F2 R F L F R F3 L F2 into the generator room and zoom in on
 the "mine fan switch" panel. Open the panel with your keyring and turn
 off the mine fans. Move R3 F R F3 L and show your ID card to the mine
 guard. Move F R F L F R F to the fan at center left on the mining site
 map.

 Use the wrench in your inventory to remove the bolt on the left side of
 the fan grille. Move F2 D F4 R and pick up the lantern near the base of
 the ladder. Move L2 F RF F4 L to a large hole exposed by a cave-in.

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 The Tomb

 Hold the lantern and move F into the hole. Move L2 and pick up a rock
 from the inside of the cave-in. Move L F into the Spear Room. Click F
 with the rock to spring the spears trap at the far end of the room. Move
 F2 into the Water Room; the door locks behind you.

 Move L2 and pick up the right-hand jar. Move R2 and click F with the jar
 to crack the exit door. Move L and put the jar to the left of the floor
 plug. Put the rope from your inventory on the neck of the jar, then drag
 the rope end to the ring on the floor plug. Move L and hide in the
 left-hand jar while the room floods and the first jar's buoyancy pulls
 out the floor plug.

 Move F R and pick up the rug. Move L F2 to cover the slippery steps with
 the rug. Move F3 D through the hallway into the Four Statues Room.
 Attach the rope to the statue and move F L3 into the center of the room.
 Move F to the statue with the severed right arm, then move D and click
 on the floor to raise up a barricade around the statue.

 Carefully move R2 F4 to knock the head off of the statue holding an ankh
 in its (lowered) left hand. Move L2 and click on the statue's left arm
 to lower the barricade around the first statue. Move L2 F and click on
 the statue head now lying near the spikes in the floor. Finally, click
 on the statue's right arm holding the staff and move F3 up to the
 statue's mouth.

 Open the statue's mouth and move F5 through four small rooms whose
 heiroglyphs describe the story of Natanuka, Ititarphen, Simhotep and the
 Scroll of Life. Move F and confront a mummy in the next room.

 Shoot the mummy with your Luger - if you don't, he'll kill you with his
 spear. Move L2 F and pick up the artifact from the left hand of the
 German soldier's skeleton. Move R2 and zoom in on the large wall crack
 at right. Move F4 up to the surface.

 Move L F3 R F2 R F2 R F2 R F and enter Lorrie's trailer. Move L F to her
 bed. She seems to be enjoying a particularly good dream (are those
 supposed to be moans of pain?), but go ahead and use the smelling salts
 to revive her. On Lorrie's nightstand is a key to the airstrip tower,
 but you won't be able to use the radio there to call for help. Exit
 Lorrie's trailer and move L F2 L F5 to the Egyptian box in Warehouse 1.
 Pour some of the water from your canteen into the hole in the top of the
 box. Open the box and take the scroll inside. Move L3 F R F2 L F3 D into
 the (thankfully-unguarded) mining site. Click the lantern on the
 subterranean entrance, then move F2 R2 F back to the Mummy Room.

 Click each of the four key pieces in your inventory into the like-shaped
 depression in the columns flanking the exit door. Move F through the
 open doorway into the next room. After conversing with Simhotep's ghost,
 move R RF and click on the wall switch three times to lower the three
 obelisks in this room. Move L2 and pick up the three crystals now
 accessible on top of the obelisks.

 Move R F R F into Simhotep's tomb. Read the poem! Yeah, yeah. Click the
 scroll on the sarcophagus to revive Simhotep (definitely too many
 Twinkies back in ancient Egypt!).

 Move R F, open the box and pick up a golden dog statue. Move L3 F, open
 the chest and pick up a second dog statue. Move L2 F3 R F4 into
 Ititarphen's tomb. After Simhotep paralyzes you, wait about 25 seconds
 for the paralysis to dissipate.

 Move L F R F R F RF LF F into a secret passage, at the end of which
 you'll run into Chris and get knocked unconscious. You'll wake up on a
 ledge overlooking a chasm.

 After Davenport finishes his explaining and gloating, move F to the near
 end of the rope bridge and detach it using the dagger. You'll ride it
 down to the bottom of the chasm. Move R F and pick up a bone. Move L2 U3
 R F and place the bone on the ground for the ghost of the Pharoah's dog.
 Move F into Pharoah Natanuka's tomb. After listening to the Pharoah,
 move L and zoom in on the large picture on the wall. Put one of the dog
 statues in the skeletal hand that appears out of the wall picture.
 Repeat for the second dog statue, then pick up the Scepter of Ra.

 Move L F and open the door leading out of Natanuka's tomb. Move F2 into
 the Room of Lights. Place one of the obelisk crystals in your inventory
 into the receptacle on the stone base, then rotate the raised portion of
 the stone base until a new light beam leads from the crystal to another
 crystal on the ceiling, and a new stone base is illuminated. Follow the
 new light beam to its base and repeat the procedure for the other two
 crystals in inventory. When all three crystals have been properly
 aligned, the final light beam will cause a previously-hidden door to
 open at the far side of the room. Go through this door and then move F
 into the Throne Room. Use the Scepter of Ra to destroy Simhotep, then
 pick up the Power Crystal.

 Move L F R F R through the cavern to an underground river. Click on the
 wooden crate, move L and put the crate into the water. Enjoy a leisurely
 cruise downriver, then move R F3 L2 F3 into the Nazi arsenal. Pick up
 the gasmask from the Gasbomben Gefahr (Danger - Gas Bombs) box, then
 take the gas grenade.

 Move L3 RF F2 and toss the grenade at Chris. At your first opportunity,
 give the Power Crystal to Davenport and watch the optimum endgame
 sequence:

                    When the power crystal backfired on
                 Davenport, his accomplices fled, allowing
               Lorrie to escape. Michael and Lorrie returned
                to the base camp and were able to summon the
                 authorities. Before their arrival, a huge
                 earthquake struck, collapsing all the mine
               tunnels as well as all entrances to the tombs
                 and the grotto where many of the treasures
                                were moved.

                       Michael and Lorrie returned to
                          New York together, where
                        Michael was promoted to the
                       head of his department. Lorrie
                       took a job at the Metropolitan
                           Museum in New York and
                       resumed her relationship with
                                 Michael.

                         Several attempts over the
                     following two years to re-excavate
                      the area failed, due to cave-ins
                      caused by repeated earthquakes.
                       For now, the resting place of
                       Natanuka appears safe from the
                         disruption of modern man.

                     Stuart Davenport's body was never
                    found. It's believed that the Power
                   Crystal vaporized him, leaving nothing
                     behind. However, a man fitting his
                  description was spotted a year later in
                    the jungles of the Amazon, searching
                            for Inca treasures.

                   As for the Scroll of Life, it was most
                     likely buried in the earthquakes.
                      Though no one can say for sure.

 If you fail to give Davenport the Power Crystal, he shoots you and an
 alternate endgame sequence follows:

                    After taking the Power Crystal from
                  Cameron's dead body, Davenport did as he
                promised, putting a bullet through Lorrie's
                    forehead. Then as he fled the grotto
                 with the Power Crystal, it exploded in his
                     hands. A huge earthquake followed,
                    collapsing the mine tunnels and all
                          entrances to the tombs.

                         Several attempts over the
                     following two years to re-excavate
                      the area failed, due to cave-ins
                      caused by repeated earthquakes.
                       For now, the resting place of
                       Natanuka appears safe from the
                         disruption of modern man.

                     Stuart Davenport's body was never
                    found. It's believed that the Power
                   Crystal vaporized him, leaving nothing
                     behind. However, a man fitting his
                  description was spotted a year later in
                    the jungles of the Amazon, searching
                            for Inca treasures.

                   As for the Scroll of Life, it was most
                     likely buried in the earthquakes.
                      Though no one can say for sure.


