Demo Walk-Through 
 
Robert Ripley and his faithful companion Mei Chen enter the 
streets of Peiping. Mei exits to work on obtaining an 
official pass to the Hall of Classics, leaving you to see if 
you can discover an alternate way of getting Ripley into the 
Hall. LOOK at* the basket of heads, the fatal consequence of 
thievery here. Next, in your inventory, CLICK on the LOOK at 
icon, then on the ground. Ripley's commentary on the state 
of Peiping describes the fear and suspicion prevalent here. 
LOOK at the alley wall. Ripley spots the Hall of Classics on 
the other side. Notice the strange holes in the alley wall. 
If you can just find something to stick in there, Ripley 
could easily scale the wall.  
	TALK to the gatekeeper. He remains firm in refusing to 
let Ripley by without a pass. GIVE him local currency and 
you'll learn he's not the least bit interested in a bribe. 
LOOK at, then TALK to, the official guarding the entranceway 
screen right. Try TALKing to him again. Stonewalled by 
bureaucracy. 
	Walk over and LOOK at the Peasant sitting over by the 
entrance to an alleyway. He looks harmless enough, but he 
will prove to be your greatest obstacle in getting into the 
Hall of Classics. Also, LOOK at the Old Lady feeding the 
birds, the Herbalist's shop, the blacksmith's window, the 
awning above the window and the trader's stall. 
	LOOK at the stall, as well as some of the useful items 
inside. USE the gong and you'll be rewarded with a "bong", 
but no one will appear to answer your call. LOOK at the note 
beside the gong. It says back in fifteen minutes. It looks 
like you won't be able to access any of these handy items. 
Exit back into the Peiping street. 
	GO into the blacksmith's alley. CLICK on the ground 
with the LOOK at icon to get a commentary on where you've 
entered. You'll notice the Peasant has followed Ripley into 
the blacksmith's alley. TALK to him, and you'll discover his 
vocabulary is very limited. His sole interest is in getting 
a hand-out from Ripley. Try TAKEing one of the metal pipes 
stacked up over by the woodpile. The Peasant will cry 
"Thief!" Better DROP it quickly, or soon Ripley will find 
his head amongst the others in the basket high up on the 
pole. From this brush with death, you've learned the Peasant 
values metal, and collects it to sell to the blacksmith. 
LOOK at the junkpile next to where the Peasant squats. 
PURCHASE from the Peasant the Rebus Amulet you find in his 
stash. LOOK around at all the other various items in the 
blacksmith's alley, including the large wheel leaning up 
against the alley wall.  TAKE it. As you do, it falls apart, 
the metal rim detaching from the wood hub and spokes. Six 
spokes from the wheel will be dislodged. TAKE them. You can 
use them to CLIMB the wall to the Hall of Classics. 
Unfortunately, though, once Ripley has talked to the 
Peasant, or entered "his" alley, the Peasant will stick by 
his side. If you try to climb the alley wall, he'll yell, 
"Thief, thief," and at least an important part of you will 
be headed for that basket again. Your next task is to get 
rid of this pesky Peasant. GO back out into the Peiping 
street for fresh ideas. 
		TALK to the Old Lady. She doesn't seem to speak 
any English. LOOK at the helmet she is feeding the birds 
with. Ripley notes it's a helmet from the Great War. Since 
it's metal, you might be able to distract the Peasant with 
it. TALK to her again and you'll notice a new conversational 
choice has appeared. Ask her about the metal helmet. She 
still doesn't understand. Try GIVEing her money for it. 
She's not interested. SHOW her Ripley's WWI photograph. 
She'll show Ripley her photo and indicate she'd like his. 
Ripley gives it to her, and she gladly gives him the helmet 
in return. PUT the helmet on the awning of the blacksmith's 
shop. The Peasant will immediately forget about Ripley and 
try to reach this choice morsel of metal. Now Ripley is free 
to CLIMB the alley wall unhindered. As Ripley pokes the 
spokes through the holes in the alley wall, you'll hear a 
clinking sound indicating that something has fallen through 
to the other side. 
		Congratulations! You've successfully 
found a way into the Hall of Classics. But you'll have to 
wait to play the game to see the treasure within. 
 
* Note: Capitalized verbs indicate actions to be taken. 

