                          1) Isle of the Crown
                          2) Isle of Wonder
                          3) Isle of the Beast
                          4) Isle of the Sacred Mountain
                          5) The Catacombs
                          6) Isle of the Mists
                          7) Realm of the Dead.
                          8) Spells and Spellbook
                          9) The Castle
                         10) The Wedding
                   
                    Section 1:  Isle of the Crown 
                   
THE BEACH

Pick up Royal Insignia Ring from the left side of the beach
Move the plank on the right of the screen to reveal a box
Use the Hand icon on the box to open it
Take the Daventry Coin from the box
                   
THE BOOK SHOP
You need a number of things from the book shop
Talk to the book shop owner a few times
Take the Boring Book from the stand by the  door
Look around the store until you find the Love Poem shelf
Use the Hand icon on the shelf to take a book of poems
A page will fall from the book and land on the floor
Pick up the page
Use the hand icon on the spell book on the counter
to find out what the bookstore owner wants for it
Use your Royal Insignia Ring on the clown to get him to talk to you

Return to the book shop frequently to meet with the clown
                   
THE PAWN SHOP
Talk to the Ferryman before you go to the pawn shop
Talk to the pawn shop owner
Trade Royal Insignia Ring to the Pawn Shop Owner for the Magic Map
Trade him a Pearl from the Isle of Wonder for your ring
Give Pawn Shop Owner Daventry coin to get the Wind-up Nightingale
Wind-up Nightingale is traded for other items later in the game
You can only have one of these items at a time
but you can trade them in as often as you like
When you get the "Drink Me" potion later  in the game
drink it in front of the black-robed man. Surprise!
                   
THE ROSE GARDEN
Beauty, the girl in the rose garden, won't talk with you
until you bring her a White Rose
You can get a White Rose from the Isle of the Beast
Give Beauty the Beast's ring
                   


THE BIRD IN THE TREE
Sing-Sing the Nightingale belongs to Princess Cassima
Talk to Jollo the clown in the bookstore to find out about her
Make friends with Sing-Sing by using the Wind-up Nightingale
Sing-Sing will serve as a messenger to Cassima
Give her Insignia Ring AFTER using it on - the Guard Dogs
                                         - the pawn shop owner
                                         - the clown
Take the ribbon she brings you
Give Sing-Sing the love poem from the book shop
Take and read the note she brings you
finally, give Sing-Sing a White Rose from the Isle of the Beast
                   
THE FERRYMAN
The Ferryman lives on the wharf in the old boat
Knock on his door
He won't talk to you until you've talked to the book shop owner 
After he lets you in, talk to him until repeats himself
Take the rabbit's foot from the table
                   
LAMP SELLER
You can't do business with the Lamp Seller
until you have the old Hunter's Lamp from the Isle of the Beast  to
To determine which new lamp you should take
use the "Drink Me" potion on Alexander in the Pawn Shop
in front of the old man
                   
THE CASTLE
Talk to the Guard dogs
Use your Royal Insignia Ring on them
They will admit you to the castle

If you try to enter again and they recognize you
they won't allow you to pass
The guards will not let you in if you have the Magic Map

TO GET INTO CASTLE AGAIN
If you have Beauty's Clothes, use them as a disguise
The guards will let you by if they don't recognize you
If Beauty's clothes were burned up
you can use the Magic Paint spell
Once you have successfully cast the spell
use the Hand cursor on the magic door to enter
                   
TO GET OFF THE ISLE OF THE CROWN
You must have the Magic Map to get off the island
Talk to the book shop owner
then to the Ferryman to find out about it
Go to the pawn shop and talk to the pawn shop owner
Give the pawn shop owner your Royal Insignia ring
He will trade you the ring for a Magic Map
Go to the beach and use the  Magic Map on Alex
When the map comes up, select your destination

                   
                      Section 2:  Isle of Wonder  
                   
THE ISLE OF WONDER
From the beach you need the Partial Sentence in the sea
and the Pearl from the Oyster's mouth
From the Bookworm's scene
you need to look at the Black Widow's note
and you need to obtain the Bookworm's Rare Book
From the swamp, you need the Milk Bottle
and some Swamp Ooze
From the  garden, you need the Rotten Tomato
some Baby's Tears,
the Hole-in-the-Wall
the Teacup
the "Drink Me" potion
and a head of Iceberg Lettuce
From Chessboard Land
you need the Red Scarf
and the Spoiled Egg
Teacup will only appear after you have the Spell Book
Drink-Me potion shows up after you've been through the Catacombs

THE OYSTER
Talk to the oyster
He can't sleep because his mouth hurts
Make him sleepy by reading to him
Use the Boring Book on the oyster
Boring Book is found in the book shop on the Isle of the Crown
When the oyster yawns
use the Hand cursor to grab the pearl from his mouth
                   
1ST GUARDIAN GNOME
To fool the Smell Gnome
use the Flower of Stench on him
The Flower of Stench is from the Isle of the Sacred Mountain
                   
2ND GUARDIAN GNOME
To  fool the Sound Gnome
use the Wind-up Nightingale on him
Wind-up Nightingale is in pawn shop on the Isle of the Crown
                   
3RD GUARDIAN GNOME
To fool the Taste Gnome
use the mint on him
mint is from the pawn shop on the Isle of the Crown
                   
4TH GUARDIAN GNOME
To fool the Touch Gnome
use the Rabbit's Foot on him
Rabbit's Foot is at the Ferryman's house on the Isle of the Crown
                   
5TH GUARDIAN GNOME  
To fool the Sight Gnome
use the Invisible Ink on Alexander
the Invisible Ink in the trash outside the pawn shop 
on the Isle of the Crown
                   
THE BLACK WIDOW
You need the scrap of paper at the edge of the Black Widow's web
Use hand cursor on the loose thread at the bottom of the web
When the Black Widow runs down to see what you're doing
quickly grab the paper
                   
THE BOOKWORM
You need to obtain a Rare Book from the Bookworm
He will trade the book for a Dangling Participle
from the Isle of the Beast
                   
SWAMP OOZE
Get the Teacup from the garden on the Isle of Wonder
Use the Teacup on the swamp
Provoke the Stick-in-the-Mud into throwing some Swamp Ooze
by using the Rotten Tomato on the Bump-on-a-Log
You can pick the Rotten Tomato from the garden
on the Isle of Wonder
Once the Stick-in-the-Mud has thrown the Swamp Ooze
use the Teacup to collect it
                   
BABY'S TEARS
To make the Baby's Tears cry
take a Milk Bottle from the Swamp on this island
give it to one of them
Once they're crying
use the Hunter's Lamp from the Isle of the Beast
to catch the tears
You must have the Spell Book before you can get the Teacup
in which to catch the tears
                   
THE HOLE IN THE WALL
You have to make the Wallflowers move
before you can get the Hole-in-the-Wall
Use the Flute from the pawn shop on the Isle of the Crown
on the Wallflowers
They will start dancing
After Alex stops playing the flute
they will continue to dance
When they bend away from the Hole-in-the-Wall
grab him!
                   
CHESSBOARD LAND
The first time you go to Chessboard Land
walk toward the knights
2 Chess Queens will approach
Take the red scarf that they drop
The next time you visit
give them the Lump of Coal from the Isle of the Mists
in trade for the Spoiled Egg
                   
                    Section 3:  Isle of the Beast 
                   
THE ISLE OF THE BEAST
You need the Dangling Participle from the beach scene
You need the Hunter's Lamp from the boiling pond scene
You need the Brick and two White Roses from the garden scene
You need to use the Hunter's Lamp on the fountain
to catch falling water for the Make Rain spell
You need to get the mirror and the Beast's ring from the Beast
You need to get Beauty's clothes
when you return to the Beast with Beauty

                   
CREATURE HANGING FROM THE TREE ON BEACH
The creature hanging from the tree is a Dangling Participle
You can capture him by  using the Partial Sentence
Partial Sentence is from the beach on the Isle of Wonder

                   
THE BOILING POND
You  have to use the head of Iceberg Lettuce to cool it down
Iceberg Lettuce is from the garden on the Isle of Wonder
Hurry, or it will melt!

                   
THE GARDENER
Don't do anything with the gardener
He is trying to lure you to your death!

                   
THE STONE ARCHER
You have to use the Shield on Prince Alexander
You can find the shield in the Catacombs
on the Isle of the Sacred Mountain

                   
ROSE BUSHES BLOCKING GATE
Use the Scythe on the rosebushes to get through the gate
The Scythe is from the Isle of the Mists














              

               Section 4:  Isle of the Sacred Mountain 
              
THE ISLE OF THE SACRED MOUNTAIN
From the beach
you need the Flower of Stench and the Black Feather
You need the Peppermint Leaves from the cave
at the top of the Logic Cliffs
Take the path to the North to encounter the Winged Ones
and accept the Catacomb challenge
You can enchant the black horse at the top of the Logic Cliffs
with the "Enchanting a Creature of the Night" spell
                   


1ST LOGIC CLIFF PUZZLE
To make the first Logic Cliff puzzle appear
click Hand cursor or Eye cursor on writing on the cliff
Select the letters R-I-S-E
Choose the - R - in the word - Ignorance
           - I - in the word - Kills
           - S - in the word - Wisdom
           - E - in the word - Elevates
When the steps appear
CAREFULLY click Walk icon on each one in order
until you come to the next puzzle
Save your game OFTEN!
                   

2ND LOGIC CLIFF PUZZLE
Use Hand cursor or Eye cursor on the writing on the cliff
to make the puzzle appear
Select the symbols for the word S-O-A-R
The translation of the symbols can be found in your documentation
When the steps appear
CAREFULLY click the Walk icon on each one in order 
until you come to the next puzzle
Save your game OFTEN!
                   

3RD LOGIC CLIFF PUZZLE
Use Hand cursor or Eye cursor on the writing on the cliff
to make the puzzle appear
Select - stone number 4
       - stone number 1
       - stone number 2  in  that order
When the steps appear
CAREFULLY click Walk icon on each one in order
until you come to the next puzzle
Save your game OFTEN!
                   


4TH LOGIC CLIFF PUZZLE
Use Hand cursor or Eye cursor on the writing on the cliff
to make the puzzle appear
Select the symbols for - Azure
                       - Caterpillar
                       - Tranquillity
                       - Air
These symbols can be found in your documentation
When the steps appear
CAREFULLY click Walk icon on each one in order
until you come to the next puzzle
Save your game OFTEN!
                   

5TH LOGIC CLIFF PUZZLE
Use Hand cursor or Eye cursor on the writing on the cliff
to make the puzzle appear
Select the letters for the word A-S-C-E-N-D
When the steps appear
CAREFULLY click Walk icon on each one in order
until you reach the top of the cliffs
Save your game OFTEN!
                   

AT TOP OF LOGIC CLIFFS
Avoid the old woman
enter the Cave behind and to the right of Nightshade bush
Use Hand cursor on the cave entrance to enter cave
                   

TO GET PAST THE OLD WOMAN
If you eat the Nightshade berries, you will die
Just refuse the Old Woman's offer
eventually she will leave
                   

IN CAVE
Use the Tinderbox from the pawn shop
so you can see in the cave
The cave continues to the right - proceed right
until you see an opening in the cave wall
Take the Peppermint Leaves from the cave opening ledge
Exit the cave the same way you came in
                   

TO RIDE THE BLACK HORSE
You must enchant the black horse at the top of the cliffs
so it will take you to the Realm of the Dead
you have to cast the "Charming a Creature of the Night" spell
from the spell book in her presence




                   
                      Section 5:  The Catacombs   
                   

The best way to survive the Catacombs is to map the maze
If you want to map the maze yourself
we suggest using a piece of graph paper
You can also find a basic map hidden in the  game documentation! 
complete map can be found in the King's Quest 6 Hint book,


To leave the Catacombs alive
you will need the  following objects
Red Scarf from Chessboard Land on the Isle of Wonder
Hole-in-the-Wall from the Garden on the Isle of Wonder
Brick from the Stone Archer scene on the Isle of the Beast
Tinderbox from the pawn shop on the Isle of the Crown


CATACOMBS
You will need a Skull
the Coins from a dead man's eyes
a Shield
Lady Celeste's dagger
                   


THE SPIKE MAZE
The solution to this maze can be found in your documentation
Starting with the tile to Alex's right
click Walk icon on the three rose tiles
They should take you in a diagonal line
Now click on the scythe tile to the north of the rose tiles
Click on the crown tile
Click on the dove tile
Click on the skull and crossbones tile
Click on the blank tile in front of the door
Now use Walk icon to go through the door
                   


CRUSHING CEILING
You have to throw the Brick found in the garden scene
on the Isle of the Beast into the gears of the machine
The ceiling will stop
                   


TO TURN LIGHTS ON
Use the  Tinderbox from the pawn shop on the Isle of the Crown
to light the room
                   


MINOTAUR'S LAIR
To reach the Minotaur's lair
find the room with the tapestry hanging on the wall
Use Hand cursor on the tapestry to get in
You must first spy on the Minotaur from the cul-de-sac room
before you can enter his lair
When you enter the cul-de-sac room
you will hear the Minotaur on the other side of the East wall
Use the Hole-in-the-Wall
from the Garden on the Isle of Wonder on the East wall
Look through the Hole-in-the-Wall
note the entrance to the lair

Stand by the blazing pit
quickly use the Red Scarf on the Minotaur
                   






































                   
                    Section 6:  Isle of the Mists 
                   

The Isle of the Mists will not appear on your magic map
until you have made it through the Catacombs
on the Isle of the Sacred Mountain


On your 1ST visit go to the Village
You will need the Scythe from the tree
and the lump of coal from the campfire


On your 2ND visit to the island
go to the grove scene
use the Skull that you took from the Catacombs
on the base of the fire
to collect some glowing embers
                   

THE DRUIDS
On your 1ST visit to the Isle of the Mists
walk west from the beach to the village
take the objects you need and go back the same way
Do NOT walk northeast from the beach
or east from the village

To avoid being killed by the Druids on your 2ND visit
you must have the Hunter's Lamp with you
and it must be enchanted with the Make Rain spell
The Hunter's Lamp can be found on the Isle of the Beast

Please  note:
If you have Beauty's slave clothes with you
they will be burned up


















                   
                    Section 7:  Realm of the Dead 
                   

Any time you die you will enter the Realm of the Dead
However, you won't be able to do anything there
except restore your game! 


The only way to get into the Realm and survive
is to ride the black horse, Night Mare

Night Mare can be found at the top of the Logic Cliffs
after you have journeyed to the Isle of the Mists twice
Once you see Night Mare
cast the Creature of the Night spell on her
She will take you to the Realm of the Dead


THE REALM OF THE DEAD
The Ghost Ticket from Queen Alaria
the Ghost Handkerchief from the Mother Ghost
the Key Master's Skeleton Key
the dead knight's Gauntlet
some River Styx water collected in the Teacup



Talk to - King Calipham
        - Queen Alaria
        - the Mother  Ghost
The King and Queen are on the first surface scene
The Mother Ghost is on the second surface scene
                   

ZOMBIES
The zombies aren't very fast and can be easily avoided
Don't let them get too close to you or they will eat you
                   

KEY MASTER
Click Hand cursor on the bone xylophone
to the right of the screen
When the skeleton dance is over
pick up the Key Master's key
                   

DOOR MASTER
Give him the ticket that Queen Alaria gave you
                   

DEAD KNIGHT
Look at the dead knight
Take his gauntlet
                   
RIVER STYX
You have to pay Charon 2 Coins from a dead man's eyes
before he'll take you across the River Styx
You can find the Coins in the Catacombs
on the Isle of the Sacred Mountain
                   


LIVING GATE'S RIDDLE
The answer is L-O-V-E
                   


LORD OF THE DEAD
Lord of the Dead will not talk to you until you challenge him
You must use the dead knight's Gauntlet on him
to issue your challenge

to make him cry
Use the magic mirror from the Isle of the Beast on him
                   
































                  
                   Section 8:  Spells and Spellbook 
                  
TO USE SPELL BOOK
Open the book by clicking Hand cursor on it in your inventory
Use Arrow cursor on the far right or left sides of the pages
to turn them
Read the spells carefully
You should be looking for all the ingredients

To cast a spell
you must have all the ingredients prepared in advance
and have the creature or thing you intend to enchant at hand

Once you are prepared
open the Spell book
find the correct spell
and click the Cast icon over the incantation
                   



MAKE RAIN SPELL
The container for the spell
is the Hunter's Lamp from the boiling pond scene
on the Isle of the Beast
The "Salt Water not from the Sea" 
is collected from the Baby's Tears 
on the Isle of Wonder
The Oracle's Vial with Sacred Water
is from the Isle of the Sacred Mountain
and is given to you as a reward for defeating the Minotaur
The "Falling Water" is from  the fountain
on the Isle of the Beast

You will need to prepare the Make Rain spell
before visiting the Isle of the Mists a second time

Combine the ingredients first
The list of ingredients is in the spell book
The object you are  going to enchant is the  Hunter's Lamp
Add Baby's tears to the Hunter's Lamp
Use the Oracle's Vial on the lamp to add sacred water
Use the lamp on the Beast's fountain
to fill it with falling water
Make sure you add the ingredients in the  correct order
Open the spell book
Turn the page to the Make Rain spell
Use the Cast icon on the incantation to cast the spell
                   




CHARMING A CREATURE OF THE NIGHT SPELL
The hair is from Cassima's hair Ribbon
Sing-Sing the nightingale will bring you the Ribbon
on the Isle of the Crown
If you don't  get the ribbon
you can find a strand of hair in Beauty's Clothes
The Skull is from the Catacombs
on the Isle of the Sacred Mountain
The Embers are from the Druid's fire
on the Isle of the Mists
The Spoiled Egg is from Chessboard Land
on the Isle of Wonder

Cast the Charming a Creature of the Night spell
on the Isle of the Sacred Mountain
at the top of the Logic Cliffs
creature you are going to enchant is Night Mare, the black horse 

Combine the ingredients first
The list of ingredients is in the spell book
Use the Hair on the Skull containing glowing embers
Add the Spoiled Egg to the skull
Open the Spell book
Turn the page to the Creature of the Night spell
Use the Cast icon on the incantation to cast the spell
                   




























MAGIC PAINT SPELL
The Teacup will appear in the garden
on the Isle of Wonder
after you have the spell book
The Swamp  Ooze is from the swamp
on the Isle of Wonder
The River Styx water is from the River Styx
in the Realm of the Dead
The Black Feather is from the beach
on the Isle of the Sacred Mountain
The paintbrush is from the pawn shop
on the Isle of the Crown

Cast the Magic Paint spell
on the outside wall of the Castle of the Crown
on the Isle of the Crown

Combine the ingredients first
The list of ingredients is in the spell book
Fill your Teacup with Swamp Ooze
Add River Styx water
Use the Black Feather on the Teacup
to stir the ingredients
Use the paintbrush on the side of the castle wall
Open the spell book
Turn the page to the Magic Paint spell
Use the Cast icon on the incantation to cast the spell



























                   
                        Section 9:  The Castle    
                   
GUARD DOGS
Stay away from the Guard Dogs
If they catch you
they will throw you into the dungeon
You might be able to dodge the dogs
by using the Wind-Up Nightingale from Pawn Shop to distract them

The pillars can be  an effective hiding place
To hide behind a pillar click the hand icon on it
                   
DUNGEON
If you have wandered into the dungeons
and have met the Little Boy Ghost
give him the Ghost Handkerchief from the Mother Ghost
in the Realm  of the Dead
Be sure to listen to what the boy ghost has to say

If you've been thrown into the dungeon by the Guard Dogs
and have made friends with Jollo
he will help you escape the first time

If you have been  captured a second time
and have the Skeleton Key from the Realm of the Dead
you can use it to escape

If you are caught a third time
haven't made friends with Jollo
and don't have the Skeleton Key
you will have to restore your game to an earlier point
                   
JOLLO
Jollo won't talk to you 
unless you made friends with him on the Isle of the Crown
If you are friends, talk to him
He has some good advice
Give him the replica of the Genie's lamp 
you bought from the Lamp Seller
                   
VIZIER'S BEDROOM
Open the ebony box on the dresser
read the note
Open the trunk

open the trunk with 
either the Skeleton Key from the Realm of the Dead
or you can use a nail
To obtain a nail
find the picture on the wall behind a pillar upstairs
Remove the picture from the wall
Take the nail from the wall
use it to open the  trunk
Be sure to put the nail and picture back when you're done
Once you've opened the trunk
take the incriminating letter from inside it

Find the door in the upstairs hallway
It is the first one on the West wall
There is a secret passage to the room too!

Find the suit of armor in the North basement hallway
Use Hand cursor on the suit's  right arm
Once in the passageway
examine any chinks in the wall you come across
You will recognize the chinks in wall by light streaming through
Listen to everything you hear
part of a puzzle is revealed this way
Find and enter the Vizier's bedroom
Find and talk to Cassima
The chink in the wall of Cassima's room 
is located at the top of the stairs
The chink in the wall of the Vizier's study
is located down the hall
In order to use the Secret Passage
you must have given the Ghost Handkerchief
to the Little Boy Ghost in the dungeon
                   
CASSIMA

Cassima's door is in the north hall upstairs.

Click Talk cursor on her door to speak to her
If you have found her by means of the secret passageway
click Talk cursor on chink in the wall
Give her the dagger Lady Celeste gave you
Click dagger on Cassima's door or the chink in the wall
depending on how you reached her
Do it fast, or you will be caught by the guards
                   
LOCKED STORE ROOM
The storeroom door is magically protected
You have to Talk to the door to get it to open
When the keypad comes up
enter in the strange word you overheard in the secret passageway
Then enter the word that you found in the Vizier's ebony box 

Together, the magic words are A-L-I-Z-E-B-U
Once you enter
uncover the table
look at each of the items on it
                   

CAPTAIN SALADIN
You must give him the incriminating letter
you found in the Vizier's room quickly

                   
                      Section 10:  The Wedding    
                   

Once inside the wedding area
step forward and/or speak to the Vizier or Cassima
If you have been to the Realm of the Dead
and rescued the King and Queen of the Green Isles
they will enter and help you
Use the magic mirror on Cassima
The mirror will reveal that Cassima is really the Genie in disguise
The Genie will attack
Avoid the Genie's spells
by following the Vizier through the door to top of the tower

When the Genie appears in the top of the tower
and you happened to have given Jollo a lamp earlier in the game
you can use the lamp to trap the Genie
Otherwise, you must use the Peppermint Leaves
from the cave at the top of the Logic Cliffs to confuse him
You will not be able to defeat the Genie in the wedding area
only at the top of the tower

to defeat the Vizier
Take the heavy sword from the wall and attack him
Cassima must have a dagger
If you run into trouble, Cassima will attack him
Finish the Vizier off with the sword
Congratulations
you have just completed the adventure
