                               Dungeon Hack Tips

      After I had already started this document, I picked up the docs
      released by Terratron.  I looked through it breifly and determined
      that this information may still be of help.  They list the rings,
      potions, and wands, as for what they do, but do not match them to
      the type, or color of the item.  So you don't know which one you
      actually have just from there documentaion.  I hope this will still
      help some one enjoy the game a little better.

      NOTE: I played as a fighter/cleric, so I can only tell about items
            I can use.  Also in a randomly generated game, I obviously
            will not see every type of weapon, ring, wand, etc.



    1) Food is scarce!!  You can go for a long time even if your food bar
       is completely blank.  So save your rations.  As long as you have
       hit points and don't need to rest don't eat.  Once you need to
       rest, camp, eat food, then rest to get healed.  If you are not a
       Cleric or Mage you will have to use this technique.  Clerics can
       create food at about level 4 or 5.  Mage, I haven't played yet.

    2) Save often.  This has saved my butt once or twice!!  Save before
       you try reading any books or trying potions and wands.  The first
       book I read dropped me a level... I hadn't saved that recently!
        
    3) There are areas, at least in my game, where my arms felt like
       "dead weight" and then I moved on an it said I felt okay again.
       It wasn't until I checked later and found my strength had dropped
       each time I went through that area!  I was down to 1 before I even
       noticed and was getting very few hits on creatures.

    4) There is one "boss" creature if you will on each level.  This boss
       is usually a creature from one level below and is generally tougher
       than anything else on the level.  Usually find him near the stairs
       down.  Keep it in mind!

    5) Keep one of the straight staff for fighting undead on level 6 and
       up.  I couldn't hit a Groaning Spirit with a metal weapon, or even
       a flaming blade.  Use the staff.  Knarled staff is not as good.

    6) Watch Out for Spectres... or you will lose levels and all spells!!

    7) If you can get a pair of Poplar wands this makes some great weapons.
       Two poplar wands can inflict some serious damage.

    8) Extra items that you have no room for in your inventory can be thrown
       down halls in front of you, inflicting damage to anything in the hall.
       Items can also be thrown into some teleports to hit creatures waiting
       on the other side.  Same is true with stairs.  You can throw items to
       the next level.  I throw about 5 or 6 items down the hall in front of
       me and it pretty well makes any creature a piece of cake by time it
       gets to me!

    9) Potions: (not complete)
          
        Green:      Protection from cold
        White:      Protection from fire
        Tangerine:  Invisibility
        Vermillon:  Agua Regia
        Crimson:    Potion of Giant Strength
        Orange:     Potion of Vitality	
        Pink:       Potion of Food Detection

   10) Wands: (not complete)

        Balsa:      Wand of Fire (fires very rapid)
        Bamboo:     Wand of Frost
        Cedar:      Mudane Wand (says "Nothing Happens")
        Dogwood:    Wand of Lightning
        Elm wood:   Wand of Allurment
        Mahogony:   Wand of Acid
        Poplar:     Wand of Smitting +3

   11) Rings: (not complete)

        Citrine:  Ring of Wisdom +1
        Diamond:  Lowers armour class by 2!  Nice! (found on level 5)
        Onxy:     Increase strength by 2 or so
        Opal:     Feather Falling
        Obsidian: Ring of Sustance

   12) Amulets:  (not complete)

        Brown "pincone" amulet: Imminent Return
        Yellow "man" amulet:    Magic resistence
        Red "star" amulet:      Magic Missle (protection?)
        Gray "sheild" amulet:   Fireball (hold in hand to shoot fireballs)

   13) Other Magical Items: (not complete)

        Gold bell (chime):  Decrease amount of food
        Silver bells:       Bong!  Opens locks according to Terratron
        Scyring Glass:      Identifies items - hold scyring glass in one hand
                            and item in other to identify what it is.

   14) Well I made it to level 12, explored every possible inch of that level
       only to end up with two locked doors left and no key to either.  I
       search each wall for a hidden switch or illusionary wall.  Nothing.
       I think the level was generated with keys to each room in such a way
       that I can't finish the level.... I was so close... really frustrating.
       So this is all you get... I'm not playing again just to have the same
       thing happen again.

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