f-----------------------------------------------------------------------------
Name of game:   Final Fantasy X-2 (based on and written for NTSC-US version)
Type of guide:  Spoiler-free Walkthrough / FAQ
Platform:       Playstation 2
Version:        1.19, released on 23th January 2004
Author:         Damir Kolar (Split Infinity) <lifearmor(at)hotmail(dot)com>
Copyrighted to: (c) 2003 CNET Networks, Inc. - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
-----------------------------------------------------------------------------
Here just for walkthru? - Press CTRL + F, then punch in this word: ALPHA01
Latest updates info?    - Press CTRL + F, then punch in this word: ALPHA02
MAKE SURE TO CHECK MAILING POLICY AT THE BOTTOM OF THE GUIDE! Thank you.

=============================================================================
=============================================================================
01.)                       LEGAL INFORMATION - G0100
=============================================================================
C=========B=========T=========C=========N=========A=========D=========K======

This document was written exclusively for use on the internet. It is not
intended to be used in any way that is profitable for anyone other than the
author, or CNET Networks, Inc. It is not to be reproduced in any way without
express written permission from the author and CNET Networks, Inc.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. Permission will *not be granted* to fan
based websites.

*ONLY* following sites can host this guide:
- http://www.gamefaqs.com
- http://www.gamespot.com
- http://www.neoseeker.com
- http://faqs.ign.com
- http://www.squareuniverse.net
- http://www.thevgnation.com
- http://www.thegamingonline.com
- http://www.rpgdreamers.com


=============================================================================
=============================================================================
02.)                       TABLE OF CONTENTS - G0200
=============================================================================
O=========E=========O=========N=========E=========U=========A=========O======

If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling thru entire guide.

For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.

-----------------------------------------------------------------------------
SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
-----------------------------------------------------------------------------
01.) Legal information    | G0100  | Copyright protection and legal info.
02.) Table of Contents    | G0200  | Sections of this guide.
03.) Latest Updates       | G0300  | Read what was added in last update.
04.) Introduction         | G0400  | Just some small rambling from me...
05.) Abbreviations        | G0500  | What do abbreviated words stand for...?
-----------------------------------------------------------------------------
06.) Meet the girls!      | G0600  | Short character bios of three girls.
07.) Control Basics       | G0700  | All the buttons, all the actions!
08.) Main menu            | G0800  | Explaining main menu and its features.
09.) Battle System        | G0900  | Learn how to battle efficiently.
10.) Character's status   | G1000  | Good status VS bad status - who wins?
-----------------------------------------------------------------------------
11.) Walkthrough          | G1100  | Spoiler-free guide from start to finish.
     Storyline Mission 1  | G1101  | Yuna or not Yuna, that is the question!
     Storyline Mission 2  | G1102  | Mystery on top of the mountain.
     Post-SM2 bonus stuff | EX001  | Post-SM2 sidequests, minigames & more!
     Storyline Mission 3  | G1103  | Besaid island in trouble?
     Post-SM3 bonus stuff | EX002  | Post-SM3 sidequests, minigames & more!
     Storyline Mission 4  | G1104  | Mission to 1000 years old city.
     Storyline Mission 5  | G1105  | Kilika island is in 'awesome' trouble.
     Storyline Mission 6  | G1106  | Disguising done the girly way!
     Mid-SM6 bonus stuff  | EX003  | Mid-SM6 sidequests, minigames & more!
     Post-SM6 bonus stuff | EX004  | Post-SM6 sidequests, minigames & more!
     Storyline Mission 7  | G1107  | Infiltration nation!
     Storyline Mission 8  | G1108  | What was lost can be found... again.
     Post-SM8 bonus stuff | EX005  | Post-SM8 sidequests, minigames & more!
     Storyline Mission 9  | G1109  | Besaid in trouble... for real this time.
     Storyline Mission 10 | G1110  | A fiery doom of Kilika island.
     Post-SM10 bonus stuff| EX006  | Post-SM10 sidequests, minigames & more!
     Storyline Mission 11 | G1111  | An electrifying trip to Djose temple.
     Post-SM11 bonus stuff| EX007  | Post-SM11 sidequests, minigames & more!
     Storyline Mission 12 | G1112  | Moonflow Marathon! Who will win?
     Post-SM12 bonus stuff| EX008  | Post-SM12 sidequests, minigames & more!
     Storyline Mission 13 | G1113  | Sunday stroll thru Thunder Plains.
     Post-SM13 bonus stuff| EX009  | Post-SM13 sidequests, minigames & more!
     Storyline Mission 14 | G1114  | En-route to final confrontation!
-----------------------------------------------------------------------------
12.) Items                | G1200  | Wondering what an item does? Go here.
13.) Dresspheres          | G1300  | All you need to know about dresspheres.
14.) Dressphere abilities | G14000 | Abilities and their effects await you.
15.) Accessories          | G15000 | All effects of equipping accessories.
16.) Garment Grids        | G1600  | What? How? Why? When? on Garment Grids.
17.) Auto-Abilities       | G17000 | Acc and GG abilities - explained.
18.) Via Infinito         | G1800  | Master the ultimate quest!
19.) ???                  | G1900  | In preparation... (sidequests)
20.) ???                  | G2000  | In preparation... (Minigames)
21.) Power-buff girls?    | G2100  | How to make girls into powerhouses.
22.) Bestiary             | G22000 | All the fiends, all the info.
??.) FAQ section                   | Have an FAQ? Check its answer here.
??.) Past Revisions                | History of this guide resides here...
??.) Credits                       | All who contributed... Thank you.
??.) Contact Info                  | Find out how to reach me.
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
03.)                   LATEST UPDATES - G0300 - ALPHA02
=============================================================================
P=========L===================E=========T=========T=========M=========L======

- Version 1.19 (23th January 2004)
# Slight update in Character's Status section.
# Included walkthrus for Fiend Colony and Thunder Plains - New Cave dungeons.
# FAQ section has been rewritten.
# All the small details have now been included in the walkthru, thus ensuring
  player can get 100% in one go by making right choices.
# As I haven't yet fully explored the game, I must set up an e-mail policy:
- will answer questions about issues that are ALREADY covered within my guide
- can't answer questions about issues which are NOT yet covered (for example,
  don't send questions about where to find this and that acc or item, as I
  haven't covered it yet)



=============================================================================
=============================================================================
04.)                         INTRODUCTION - G0400
=============================================================================
Y=========O===================T=========W=========H=========I=========A======

Hello! I am Damir Kolar and I welcome you to my new project. Again I chose to
write for a Final Fantasy game, specifically guide to Final Fantasy X-2, a
sequel to highly successful Final Fantasy X.

11th September 2003 was the day this guide has seen the light. I will cover
many aspects of the game - so be sure to check back frequently, cos just maybe
I could include information you're looking for. FFX-2 has finally been released
in US and the masses are swarming all over. It especially shows at my
'homebase', FFX-2 gameplay board at GameFAQS.

Are you ready? Buckle up and prepare for a journey of your lifetime...



=============================================================================
=============================================================================
05.)                         ABBREVIATIONS - G0500
=============================================================================
R=========N=============================O=========O=========R=========R======

There will be a lot of abbreviations. They're as follows...
-----------------------------------------------------------------------------
1stcross etc. ----- successive cross* | AAB ------------------ Auto Abilities
acc ---------- accessory, accessories | ACCU ------------- accuracy statistic
ACCU down ---- ACCU stat decreased*** | ACCU up ------- ACCU stat increased**
ACTA ------ active type DSP abilities | ACTIC ----------------- Action-cancel
AGL ------- agility (speed) statistic | AP ------------------- Ability points
-----------------------------------------------------------------------------
ATB -------------- Active time battle | AULI ---------------------- Auto-Life
BER ------------------------- Berserk | BR ---------- item that can be bribed
CATT ------------------ counterattack | cca -------------- in rough estimates
CH1 ----------------------- chapter 1 | CH2 ----------------------- chapter 2
CH3 ----------------------- chapter 3 | CH4 ----------------------- chapter 4
-----------------------------------------------------------------------------
CH5 ----------------------- chapter 5 | chr ---------------- single character
chrs ------------ multiple characters | CON ------------------------- Confuse
CRIT ----------------------- critical | CRITD ------ critical (double) damage
cross -------------------- crossroads | CTB --------- Conditional time battle
CTIM ------------------ charging time | CUR --------------------------- Curse
-----------------------------------------------------------------------------
DAR ------------------------ Darkness | DEF ------ physical defense statistic
DEF down ------ DEF stat decreased*** | DEF up --------- DEF stat increased**
DELEF ------------------ Delay effect | DOOM --------------------------- Doom
DR -------- item dropped after battle | DSP ---------------------- dressphere
E ------------------------------ east | EJE --------------------------- Eject
-----------------------------------------------------------------------------
ELEMWEAK (WKN) ----- weak VS this el. | ELEMHALF (HLV) --- strong VS this el.
ELEMIMM (IMM) ---- immune VS this el. | ELEMABS (ABS) - absorbs el. as HP rec
EPCOM ------------- Episode Complete! | EPCON ------------ Episode Concluded!
esp ---------------------- especially | EVA --------------- evasion statistic
EVA down ------ EVA stat decreased*** | EVA up --------- EVA stat increased**
-----------------------------------------------------------------------------
EXP --------------- Experience points | EXP=O --- EXP and AP received is zero
FATT ---------------- fire based MATK | FATTP --------------- fire based PATK
FIR ---------------------------- fire | fire mgd ------------- fire based mgd
fire phd ------------- fire based phd | GG --------------------- Garment Grid
GRA ------------------------- gravity | GRATT ------------ gravity based MATK
-----------------------------------------------------------------------------
GRATTP ----------- gravity based PATK | gravity mgd ------- gravity based mgd
gravity phd ------- gravity based phd | HAS --------------------------- Haste
HATT ---------------- holy based MATK | HATTP --------------- holy based PATK
HOL ---------------------------- holy | holy mgd ------------- holy based mgd
holy phd ------------- holy based phd | HP ----------------------- Hit points
-----------------------------------------------------------------------------
HS -------------------------- Hotspot | IATT ----------------- ice based MATK
IATTP ---------------- ice based PATK | ICE ----------------------------- ice
ice mgd --------------- ice based mgd | ice phd --------------- ice based phd
INVIN -------------------- Invincible | ITCH -------------------------- itchy
KO ---------------------- knocked out | LATT ----------- lightning based MATK
-----------------------------------------------------------------------------
LATTP ---------- lightning based PATK | LIG ----------------------- lightning
light mgd ------- lightning based mgd | light phd ------- lightning based phd
LUCK ----------------- luck statistic | LUCK down ---- LUCK stat decreased***
LUCK up ------- LUCK stat increased** | MAG ----------- magic power statistic
MAG down ------ MAG stat decreased*** | MAG up --------- MAG stat increased**
-----------------------------------------------------------------------------
MATK ----------------- magical attack | MCW ------------- Main command window
MCWc -- 'Main command window' command | MDEF -------- magic defense statistic
MDEF down ---- MDEF stat decreased*** | MDEF up ------- MDEF stat increased**
mgd -------------------- magic damage | MN ---------------- mission navigator
MP --------------------- Magic points | N ----------------------------- north
-----------------------------------------------------------------------------
na ------------------- not applicable | NATT ------------- non-elemental MATK
NE ------------------------ northeast | NEGSE -------- negative status effect
NS ------------------ nothing special | NULLM --------- Magic invulnerability
NULLP ------ Physical invulnerability | NW ------------------------ northwest
PASA ----- passive type DSP abilities | PATK ---------------- physical attack
-----------------------------------------------------------------------------
PET ------------------- Petrification | phd ----------------- physical damage
POI -------------------------- Poison | POSSE -------- positive status effect
prob. ------------------- probability | PRO ------------------------- Protect
RECTIM ---------------- recovery time | REF ------------------------- Reflect
REG --------------------------- Regen | S ----------------------------- south
-----------------------------------------------------------------------------
SCW -------------- Sub command window | SDSP ------------- Special dressphere
SE ------------------------ southeast | SHAT --------------------- Shattering
SHE --------------------------- Shell | SIL ------------------------- Silence
SLE --------------------------- Sleep | SLOW --------------------------- Slow
SSP --------------------- save sphere | SSTLV ----------- Status' stack level
-----------------------------------------------------------------------------
SSWT ------------------ sphere switch | ST ----------- item stolen from enemy
STATT ----------- special type attack | std ------------- special type damage
STIMM --------------- status immunity | STOP --------------------------- Stop
STR ----- strength (attack) statistic | STR down ------ STR stat decreased***
STR up --------- STR stat increased** | SW ------------------------ southwest
-----------------------------------------------------------------------------
VS --------------------------- versus | W ------------------------------ west
WAT --------------------------- water | water mgd ----------- water based mgd
water phd ----------- water based phd | WATT --------------- water based MATK
WATTP -------------- water based PATK |
-----------------------------------------------------------------------------
* - Applies only to particular dungeon currently in progress. For example,
Storyline Mission 2 has a dungeon inside which I found two crossroads, hence
I refer to them as 1stcross and 2ndcross.
** - These seven statuses have positive stacking effect. They can be stacked
10 times for achieving maximum effect.
*** - These seven statuses have negative stacking effect. They can be stacked
10 times for achieving maximum effect.



=============================================================================
=============================================================================
06.)                        MEET THE GIRLS! - G0600
=============================================================================
I=========G=============================R=========R==========================
Main issues addressed in this section are:
=============================================================================
Yuna's background information ----------------------------------------- G0601
Rikku's background information ---------------------------------------- G0602
Paine's background information ---------------------------------------- G0603
=============================================================================

Yello. In this short section I'll list down some of background information
regarding three gals whose actions and decisions you'll be in total control
of. Without too much blah blah let's begin!

-----------------------------------------------------------------------------
YUNA - G0601   | AGE: 19  | JOINS: Halfway thru storyline mission 1
-----------------------------------------------------------------------------
BACKGROUND     | Daughter of high summoner Braska, the second-to-last
summoner who was able to defeat Sin 12 years ago. Like her father, she has
made an amazing deed of defeating Sin 2 years ago, only this time Sin is gone
for good. With the disappearance of Sin summoners no longer needed to be
sacrificed in order for people of Spira to live in peace - therefore aeons
(or fayth) were no longer needed as well. Following Sin's defeat Yuna now
throws away summoner job - she has chosen more advanced form of artillery...
dual guns! She joins forces with Rikku and Paine to form YRP, a group of
sphere hunters. Of course, they're not the only group of sphere hunters on
the face of Spira.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
RIKKU - G0602  | AGE: 17  | JOINS: She's present from the beginning
-----------------------------------------------------------------------------
BACKGROUND     | Daughter of Cid (leader of the Al Bhed people from Final
Fantasy X) and Yuna's relative. Her cheerful and happy attitude is sure to
keep you entertained for the whole game. Youngest gal of the bunch, but by no
means the weakest, her weapons of choice are dual knives. And dual knives are
usually weapons of thieves... yep, you guessed it, our sweet Rikku is a thief
(like that's something new, hehe). She's the second member of YRP group.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
PAINE - G0603  | AGE: 18  | JOINS: She's present from the beginning
-----------------------------------------------------------------------------
BACKGROUND     | Unlike Yuna and Rikku, Paine is a new character. I won't
reveal too much information about her background, because it is heavily tied
to the story of FFX-2, so you'll need to find out for yourself. She forms
third and final chain of YRP group.
-----------------------------------------------------------------------------



=============================================================================
=============================================================================
07.)                        CONTROL BASICS - G0700
=============================================================================
G=========S=============================K=========I==========================
Main issues addressed in this section are:
=============================================================================
Basic control explanations -------------------------------------------- G0701
Battle screen controls ------------------------------------------------ G0702
Field screen controls ------------------------------------------------- G0703
Menu screen controls -------------------------------------------------- G0704
Shop screen controls -------------------------------------------------- G0705
=============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- A - BASIC CONTROL EXPLANATIONS - G0701 ------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

I'll get you started by explaining what are the controls you'll be using when
playing the game. There are four distinctive control modes you'll have to get
used to. These are battle screen controls (inside random or boss battle),
field screen controls (when walking about), main menu screen controls (when
inside many menus, accessible with triangle button) and shop controls. May be
hard for a start, but you'll get a grasp of it in ten minutes.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------- B - BATTLE SCREEN CONTROLS - G0702 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Up/down dir.b.     - move cursor
Left analog stick  - move cursor, change between command sets
Left/right dir.b.  - change between command sets
Right analog stick - not used
X button           - confirm selection, advance to next selection
Circle button      - cancel selection, return to previous selection
Triangle button    - skips girl's turn and selects next girl
Square button      - used in Scan screen
L1 button          - switches between Dress Up and MCW on girl's turn
L2 button          - not used
R1 button          - allows Special Dress Up when requirements are met; is
                     used during gunner's Trigger Happy attack
R2 button          - not used
Start button       - pauses the game (disabled during certain scenes)
Select button      - not used


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------- C - FIELD SCREEN CONTROLS - G0703 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Direct. buttons    - move character about
Left analog stick  - move character about
Right analog stick - not used
X button           - confirm selection, advance to next sel., talk, examine
Circle button      - cancel selection, return to previous sel.
Triangle button    - enter main menu
Square button      - press near people to activate selections (this function
                     is available only during certain missions!)
L1 button          - used in some minigames
L2 button          - used in some minigames
R1 button          - used in some minigames
R2 button          - used in some minigames
Start button       - pause the game (disabled during some scenes)
Select button      - not used


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- D - MENU SCREEN CONTROLS - G0704 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Direct. buttons    - move cursor
Left analog stick  - move cursor
Right analog stick - not used
X button           - confirm selection, advance to next selection
Circle button      - cancel selection, return to previous selection
Triangle button    - used in GG menu
Square button      - not used
L1 button          - switch characters
L2 button          - scroll menu list upward (or backward)
R1 button          - switch characters
R2 button          - scroll menu list downward (or forward)
Start button       - not used
Select button      - not used


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- E - SHOP SCREEN CONTROLS - G0705 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Direct. buttons    - move cursor*
Left analog stick  - move cursor*
Right analog stick - not used
X button           - confirm selection, advance to next selection
Circle button      - cancel selection, return to previous selection
Triangle button    - not used
Square button      - not used
L1 button          - not used
L2 button          - scroll menu list upward (or backward)
R1 button          - not used
R2 button          - scroll menu list downward (or forward)
Start button       - not used
Select button      - not used
* When buying desired item, pressing right increases amount of item bought by
1 unit, while pressing up increases the amount by 10 units. Likewise,
pressing left decreases the amount by 1, and down by 10 units. This is a fast
way of buying items in lots of quantities.

Finally, pressing L1, L2, R1, R2, Select and Start buttons all together
performs soft reset and returns you to start up menu. Soft reset is disabled
during certain sequences and during battle animations.



=============================================================================
=============================================================================
08.)                          MAIN MENU - G0800
=============================================================================
H=======================================S=========S==========================
Main issues addressed in this section are:
=============================================================================
General info about main menu ------------------------------------------ G0801
Main menu - Items heading --------------------------------------------- G0802
Main menu - White magic heading --------------------------------------- G0803
Main menu - Equip heading --------------------------------------------- G0804
Main menu - Garment Grids (or Result Plate) heading ------------------- G0805
Main menu - Abilities heading ----------------------------------------- G0806
Main menu - Accessories heading --------------------------------------- G0807
Main menu - Dresspheres heading --------------------------------------- G0808
Main menu - Config heading -------------------------------------------- G0809
=============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------ A - GENERAL INFO ABOUT MAIN MENU - G0801 -----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Access the menu by pressing Triangle button anytime when on Field screen.

2. In top row help line is displayed, showing information on what does
   selected part of Triangle menu do (there's eight headings total).

3. Covering most of central right part girls' data is displayed, containing
   info on girl's name, current level, current / MAX HP, current / MAX MP,
   dressphere girl is equipped with and any possible negative statuses that
   linger after battle (such as poison or KO).

4. Covering left third of the screen are eight menu headings. These are
   explained in deeper depths a bit below.

5. On rock bottom you'll find time you've played FFX-2 so far, amount of Gil
   and your current location (also shown on globe of Spira).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------ B - MAIN MENU - ITEMS HEADING - G0802 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You'll spend quite a bit of time with one of your best friends, the items.
What follows is explanation of this menu...

1. The top of the screen is reserved for help line that tells you what a
   selected item does when used or what are its effects in battle.

2. Below help line is a line with three commands:
   USE:       Let's you use items in your inventory. Note that only a
              fraction of items is usable, ie those that restore HP and MP
              and negative status changes - items that cannot be used are
              greyed out. To use say Potion, place the cursor on it and press
              X. A small window with pics of three gals, for each showing
              current/max HP and MP. Select gal you want to use Potion on and
              press Circle to complete the healing. Reapply as necessary, and
              press Circle to exit this submenu.
   SORT:      Let's you sort out items in your inventory, either Auto or
              Manual. By selecting Auto items will be arranged automatically,
              and by selecting Manual you're in the control. Place the cursor
              on the item you wish to put somewhere else and press X.
              Blinking cursor will appear near first selected item. What you
              do now is position another cursor at the second item. When X is
              pressed again, these two items will switch places.
              Note: The order in which items are arranged also affects order
              of items when accessed in battles.
   KEY ITEMS: Here all you can do is view key items you've acquired so far.

3. Lastly, most of the rest of the screen is reserved for items you currently
   possess; first a name of the item, followed by the amount of that
   particular item. You can hold a maximum of 99 units of one type of item.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------- C - MAIN MENU - WHITE MAGIC HEADING - G0803 ----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This will also be one of your most used menus. Use this menu to heal, revive
or otherwise aid your girls when your MP is shooting thru the roof or you
lack the appropriate items.

1. First step in understanding white magic menu is to select a girl you wish
   to employ for healing. Note that once you obtain white mage DSP, all three
   girls gain access to Cure. However, you must equip white mage DSP on the
   girls in order to have them learn additional white magics. One more
   precaution is to be noted here: if say Yuna learns Curaga, only Yuna will
   be able to use Curaga in white magic menu! Curaga will not be accessible
   to Rikku or Paine, simply cos they need to learn it first.

2. When you select the gal you wish to toy with, take a look at the top of
   the screen - there a help line that tells you what a selected white magic
   does when used (Cure, Cura, Curaga etc.) or what are its effects in battle
   (Protect, Shell, Reflect etc.) resides.

3. Below help line a pic of selected gal with her basic info is displayed.

4. And finally, the big list of all white magics selected girl has learned so
   far by training faithfully in white mage DSP. Read point 1 of this heading
   to learn how to increase amount of white magics available. Only magics
   that are displayed in white can be used - those greyed out cannot be used
   outside battle.

5. Once you've decided on which white magic you want to use, place the cursor
   on it and press X. A small window with pics of three gals, for each
   showing current/max HP and MP. Select gal you want to use white magic on
   and press X to complete the healing. Reapply as necessary, and press
   Circle to exit this submenu.

6. You may switch between girls by pressing L1/R1.

7. You won't be able to use White Magic with a certain girl if she doesn't
   have enough MP, is petrified, KO-ed or silenced. Cure relevant status
   first, then you will be able to cast magic in this menu.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- D - MAIN MENU - EQUIP HEADING - G0804 -------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Another of most used menus, if not *the* most. Use this menu to properly
equip the girls with GG, DSP and two acc. At the same time you will be able
to view any and all changes done to girl's statistics, main command window (a
battle term explained below) and auto-abilities girl will gain.

1. First step in mastering equipment menu is to select a girl for equipping.

2. You're sure used to it now, aren't you? Help line at the top, I mean.

3. In top right corner you will always see basic info on selected girl (basic
   info containing name, current level, current / MAX HP, current / MAX MP,
   DSP girl is equipped with and any possible negative statuses that linger
   after battle (such as poison or KO).

4. Below selected girl's basic info you'll find her stats, MCW commands and
   AAB that girl has been bestowed with as a result of already equipped acc.

5. Garment Grid (or Result Plate) entry is displayed below help line. It
   tells you what GG selected girl is currently using. Only one GG can be
   equipped at a time! If you wish to change GG being used, press X when
   cursor is hovering over GG entry.

6. You'll be taken to GG submenu. In bottom left corner a list of all GGs you
   obtained so far will be displayed. Move thru the list with up/down, or
   press L2/R2 to scroll thru the list. When desired GG is chosen, press X to
   equip that particular GG. Note that you can only choose GG into which you
   have inserted at least one DSP. GG without inserted DSP will be greyed out
   and cannot be equipped (read Garment Grid heading below for more info on
   how you insert DSP!).

7. While you're choosing GG, pay attention to the right of the screen - an
   overview of currently pointed-at-GG is displayed, along with information
   on that GG displayed below. For more info on GG read Garment Grid heading
   below. Finally, when GG is equipped, you'll be prompted to select one of
   DSP inserted into lastly selected GG. Press X and equipping GG is done.

8. Dressphere entry is used to change jobs for the girl. If you wish to
   change job being used, press X when cursor is hovering over DSP entry.
   You'll be taken to an overview of GG currently equipped - it will also
   display all DSP inserted into that GG. Move the cursor about and press X
   to change the job or Circle to cancel.

9. Pay attention to girl's stats and MCW. Many of the jobs drastically change
   stats and may add new commands to girl's MCW - of course, it may also
   delete or replace them, so be careful. In case of stats, this is what you
   need to look out for:
   - stats that will increase after job change are displayed in blue
   - stats that will decrease after job change are displayed in red

10. Accessory entry is used to change accessories equipped on the girl. If
    you wish to change acc being used, press X when cursor is hovering over
    acc entry.

11. You'll be taken to a list of all acc you have acquired so far - this list
    is located in bottom left corner. Move thru the list with up/down, or
    press L2/R2 to scroll thru the list. When desired acc is chosen, press X
    to equip that particular acc. Note that you can only equip up to two acc!
    You will notice sometimes greyed out acc at the bottom of the list -
    nothing worrying about that, because those are acc equipped by other two
    girls.

12. Pay attention to girl's stats, MCW and AAB. Many acc drastically change
    stats and may add new commands to girl's MCW. In addition, some acc also
    possess innate AAB, which will take effect as soon as relevant acc is
    equipped. To repeat the teaching on stat changes:
    - stats that will increase after acc is equipped are displayed in blue
    - stats that will decrease after acc is equipped are displayed in red
    Note that bottom choice in acc list removes the acc equipped.

13. Then we have 10 statistics girls can have fun with. These are:
    HP   - Stands for Hit Points. Shown are two numbers: first is current HP,
           second is MAX HP. If first number is depleted to 0, girl is KO-ed
           and can no longer participate in battle unless revived. Higher HP
           means that girls can last longer in battle.
    MP   - Stands for Magic Points. Shown are two numbers: first is current
           MP, second is MAX MP. If first number is depleted to 0, girl
           cannot use any type of abilities that consume MP. More MP means
           more showtime in battle.
    STR  - Stands for Strength. It affects amount of physical damage girl can
           deal to enemies. Higher STR is, more damage girl does.
    DEF  - Stands for Defense. It affects girl's resistance to any type of
           physical attacks. Please note that there are PATK that ignore DEF
           stat. Higher DEF is, less damage girl receives from PATK.
    MAG  - Stands for Magic Power. It affects amount of magical damage girl
           can do to enemies, as well as potency of healing-type abilities.
           Higher MAG is, more magic damage girl does.
    MDEF - Stands for Magic Defense. It affects girl's resistance to any type
           of magical attacks. Please note that there are MATK that ignore
           MDEF stat. Higher MDEF is, less damage girl receives from MATK.
    AGL  - Stands for Agility. It affects girl's ATB filling rate and length
           of ATB bar. Higher AGL is, shorter ATB bar is and it fills faster.
    ACCU - Stands for Accuracy. It affects girl's ability to successfully
           strike foes with any type of physical attacks. Higher ACCU is,
           more successful girl is when hitting enemies.
    EVA  - Stands for Evasion. It affects girl's probability of evading any
           type of physical attacks launched by foes. Higher EVA is, more
           skilled girl is at dodging. Please note that there are PATK which
           cannot be evaded at all.
    LUCK - Stands for Luck. It affects: girl's probability of successfully
           striking the enemy, girl's probability of successfully dodging
           PATK launched by enemies and girl's probability of landing
           critical hits.
           LUCK affects only these three aspects and *nothing else*. Battle
           spoils, items stolen during battle and/or anything else is not
           affected by gameplay luck.

14. In lower left corner another piece of important info is hiding - it shows
    girl's current EXP and how many EXP is needed before girl reaches next
    level.

15. You may switch between girls by pressing L1/R1.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------ E - MAIN MENU - GARMENT GRIDS (or Result Plate) HEADING - G0805 ------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Pressing X on this menu will immediately launch you into GG submenu. Use it
to view GG you've obtained so far, learn important information on GG's
effects when equipped, to insert DSP into GG or to just have fun.

1. The always helpful help line on the top is always there.

2. On the left a list of all GG you obtained so far is displayed. Move thru
   the list with up/down, or press L2/R2 to scroll thru the list. Note how
   there are varying amount of empty slots and strange symbols on every GG
   you view? Empty slots are called NODES, whereas strange symbols are
   referred to as GATES.

3. You use nodes to insert DSP into them. Gates grant special properties to
   the girl when girl passes thru the gate as a result of dresschange (I'll
   discuss special properties stuff in Battle System entry of the guide).
   Once you select GG you wish to rearrange, press X and DSP list will
   appear, containing all DSP you've found so far (if GG in question is
   already being equipped on one of the girls, you'll get a warning asking
   you if you really wish to continue - select yes to proceed or no to
   cancel).

4. Move thru DSP list with up/down, or press L2/R2 to scroll thru the list.
   Press X at desired DSP you wish to insert into GG - now cursor jumps at
   one of the available nodes. Set DSP with X, cancel selection with Circle,
   or remove already inserted DSP with Triangle.

5. At the bottom of DSP list three commands are awaiting (ALPHA1001):
   AUTO       - will automatically fill up GG with appropriate combination of
                available DSP
   REARRANGE  - allows you to manually switch DSP's places on GG: place the
                cursor on DSP you wish to put somewhere else and press X;
                blinking cursor will appear near first selected DSP - what
                you do now is position another cursor at the second DSP; when
                X is  pressed again, these two DSP will switch places
   REMOVE ALL - automatically removes all DSP inserted into GG
   Once you're done inserting DSP, press Circle to leave this submenu. Now
   continue inserting DSP into other GG or press Circle again to return to
   main menu.

6. Right half of the screen shows how does GG look like. Below information
   about GG is displayed - this info tells you what are the effects of GG
   when it is equipped and what benefits do girls gain if during Dress Up
   they pass thru one of the gates. More detailed info on this aspect will be
   listed in Battle System entry of this guide.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------- F - MAIN MENU - ABILITIES HEADING - G0806 - ALPHA1004 -----------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Use this menu to check up on abilities girls are learning. Each DSP has a
unique set of abilities that can be learned. Although abilities follow a set
learning pattern, it is not always the best one, therefore it is in your best
interest that you check this menu often and set abilities to be learned.

1. First step in mastering abilities menu is to select a girl, whose
   abilities you wish to tamper with.

2. Help line at the top, anyone?

3. In top right corner you will always see basic info on selected girl (basic
   info containing name, current level, current / MAX HP, current / MAX MP,
   dressphere girl is equipped with and any possible negative statuses that
   linger after battle (such as poison or KO).

4. Below selected girl's basic info you'll find her stats, MCW commands and
   AAB that girl has been bestowed with as a result of already equipped acc.
   This part of information is gone while you're selecting abilities to be
   learned.

5. DSP list is displayed below help line. It displays all DSP you've obtained
   so far - at the bottom of this list you may find DSP with unique icon,
   which is unique to the girl in question. This is a SDSP - each of the
   girls has one. For example, Yuna's SDSP is called Floral Fallal, while
   Rikku's is Machina Maw. Abilities on SDSP are also unique to the girl in
   question.

6. Now that we've established a connection, let's explain what do % numbers
   next to DSP mean. For example, let's choose Yuna. Her gunner DSP has 5%,
   whilst warrior DSP has 50%. What does that tell you? In short, it tells
   you percentage of mastery for that particular DSP. In example above, we
   see that Yuna has mastered only 5% of gunner DSP (meaning she learned few
   abilities), whereas she has 50% mastery over warrior (meaning she learned
   a lot of abilities).

7. Once all abilities for certain DSP are learned, a 'MASTER' sign will
   appear to the right of DSP's name, meaning that say Yuna has mastered that
   particular DSP.

8. Let's learn how to set abilities for learning, shall we? First select DSP
   you wish to toy with - you'll be taken to a list of abilities for that
   DSP. As a rule of thumb, some abilities are already learned when you
   obtain new DSP. Let's use an example - Yuna's songstress DSP will have
   Darkness Dance ability already learned. You will see that Sleepy Shuffle
   ability is being learned next. But let's say we don't like Sleepy Shuffle
   to be learned next, we would like Battle Cry. So what do you do?

9. Simply move the cursor using directionals or left stick and place it on
   Support Song, then press X to finish the preparation. From now on, any AP
   gained in battle will go into learning Battle Cry.

10. Be advised of the following: if Yuna is in battle as songstress, she will
    be learning abilities specific to songstress DSP only! If you wish to
    learn say one of samurai's abilities, Yuna must transform into samurai.

11. AP gained, you ask? See some numbers next to the abilities names? Let's
    use an example again, shall we?
    Example: Battle Cry - 0 / 10
    As you see, name of the ability is followed by two numbers. Second number
    denotes amount of AP needed before ability is learned. First number
    denotes amount of AP gained so far - once the AP requirement is met,
    ability is learned and can be used in battle.

12. How are AP obtained? In a variety of ways... by using skills a specific
    DSP offers (Attack command doesn't count), using an item, killing an
    enemy, or using some unique skills offered by acc/GG.
    Oddly enough, there are some exceptions to the rule:
    - using Machina Maw's Attack command nets 1 AP when used
    - Floral's Great Whirl nets 3 AP for using it
    - using Machina Maw's Shockwave command nets 2 AP when used
    - Machina Maw's Shockstorm command award 2 AP when used
    - Machina Maw's Vajra attack award 3 AP when used
    - Full Throttle's Sword Dance command awards ?????
    IMPORTANT NOTE TO SELF: Figure out the AP award gained.

13. How come some abilities aren't displayed? There are two reasons for that.
    - You must learn some prerequisite abilities first. For example, Yuna's
      Trigger Happy Lv3 will not appear for learning until you have learned
      Trigger Happy Lv2.
    - You must obtain a special item before certain ability is enabled for a
      job.

14. While you're selecting job to be tampered with, you may switch between
    girls with R1/L1. While you're selecting abilities to be learned, you may
    switch between DSP with L1/R1.

15. Once the ability accumulates predetermined amount of AP in order to be
    learned, the two numbers are replaced with a MASTER sign - meaning you've
    mastered that ability and can now use it in battle.

16. There's one more major difference you must be aware of - distinguishing
    between active and passive abilities.
    ACTIVE ABILITIES  - Active abilities are abilities you can choose from
                        when inside battles. Once an ACTA is selected, and
                        CTIM (if it's necessary) is full, ACTA will be
                        executed. Example of two ACTA: Cura and Protect
                        abilities of white mage.
    PASSIVE ABILITIES - Passive abilities are abilities that are always in
                        effect. You don't have to choose them - well, you
                        aren't able to - they work automatically as soon as
                        DSP is equipped. Example of two PASA: Slowproof and
                        Stopproof abilities of thief DSP.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------- G - MAIN MENU - ACCESSORIES HEADING - G0807 ----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This will be a real easy one to handle. Once you select Accessories, you'll
be taken to gigantic list of all acc you've obtained so far.

1. Help line at the top, anyone?

2. Then you'll see two commands displayed.
   MANUAL - Let's you sort out items in your inventory. Place the cursor on
            the acc you wish to put somewhere else and press X. Blinking
            cursor will appear near first selected acc. What you do now is
            position another cursor at the second acc. When X is pressed
            again, these two acc will switch places.
   AUTO   - Acc will be arranged automatically.

3. When satisfied with arrangement, back out by pressing Circle.

4. You can hold a maximum of 99 units of one type of acc.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------- H - MAIN MENU - DRESSPHERESS HEADING - G0808 ---------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Easy as pie again (sighs in relief). What do you do here anyway? Not much,
except read some information on DSP you've acquired so far (ignores help line
on top).


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- I - MAIN MENU - CONFIG HEADING - G0809 ------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In here you may toy around with 10 different aspects of gameplay (ignores
help line on top yet again).

1. First entry gets to deal around with Spherechanges sequences. By choosing
   leftmost option you will always view full transformation, by selecting
   middle you will only see second part of transformation, and selecting
   rightmost will show quickest Dress Up you ever saw (please note that
   transformations you get to see for the first time are viewed in their full
   glory, and are then shortened).

2. Second entry deals with ATB. You may select Active ATB (time ticks even
   when you're choosing items to be used, magic to be cast, enemy to be
   attacked etc.) or Wait ATB (time is stopped while you're choosing items to
   be used, magic to be cast, enemy to be attacked etc.). For starters I
   recommend choosing Wait ATB.

3. Third one dictates the speed of ATB bar, from slowest (leftmost choice) to
   fastest (rightmost choice).

4. Fourth entry applies to cursor - Memory setting will leave the cursor
   hanging near last command used, while Reset will always point the cursor
   at first command in girls' MCW.

5. Fifth one turns help line in battles on/off. I suggest leaving it on, for
   it may happen that you forget what does a particular item do. Or you may
   forget what does the ability you want to use do.

6. Sixth one dictates your vibration settings, which you can turn on or
   off... kinky, hehehe. If you're an avid player (like myself), turn
   vibration off - otherwise your hands will be hurting in the long run.

7. Seventh option turns subtitles during convos on/off.

8. Eighth option turns name subtitles during conversations on/off.

9. Ninth option turns minimap, which is displayed when walking around field
   screen, on/off. IMO you should always leave this on - it shows your
   current direction and your whereabouts.

10. Tenth option lets you choose between stereo/mono sound.

11. Final option allows you to change screen position by pressing and holding
    Square and using directionals or left stick to move the screen.



=============================================================================
=============================================================================
09.)                         BATTLE SYSTEM - G0900
=============================================================================
T============================================================================
Main issues addressed in this section are:
=============================================================================
Battle preparations ----------- G0901 | Battle start ------------------ G0902
Main command window ----------- G0903 | Sub command window ------------ G0904
ATB bar / window -------------- G0905 | Character bar ----------------- G0906
Battle tips & tricks ---------- G0907 | Distance effect --------------- G0908
Range effect ------------------ G0909 | Effect of the 'arc' ----------- G0910
Hit the front or behind? ------ G0911 | Chaining ---------------------- G0912
Active / Wait atb mode -------- G0913 | Green / white numbers --------- G0914
Elemental properties ---------- G0915 | Battle end -------------------- G0916
Post-battle info -------------- G0917 |
=============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- A - BATTLE PREPARATIONS - G0901 ----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Equip your girls prior to battle with two pieces of acc (of course, right
   from the start you won't have any acc, but soon your acc collection will
   increase giving you the necessary edge in battle). Yes, I know that you
   can't predict what lies in future battle, but you're better off having at
   least something equipped than having nothing.

2. Always save whenever you see SSP, as they are invaluable to your progress.
   Not only do they restore party's HP/MP to full and recover any status
   changes that linger post-battle, but once you're after a certain tough
   spot in the game, you'll have a deep 'Phew!' after not having to repeat it
   again, should you encounter a game over afterwards.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------- B - BATTLE START - G0902 -------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

As you wander around in Field screen, suddenly a TV screen will shatter! Not
literally, but it is your warning that random battle has just issued! One of
three possible encounter setups await you:

1. Your party encounters enemy party and ATB bar is randomly outlined. It can
   happen that all three girls have a turn before all enemies, or all enemies
   act before girls do.

2. Your party is ambushed by enemy party. You'll know so by word 'Ambushed!'
   that appears at the top of battle screen. All enemies will act first. It
   doesn't matter how high girls' AGL is, enemies will always act first. Once
   enemies use the advantage of free attack, ATB returns to regular program.

3. Your party ambushes enemy party. You'll know so by words 'Pre-emptive
   strike!' that appears at top of battle screen. All girls will go first,
   regardless of AGL stat of the enemies. Once girls use the advantage of
   free attack, ATB order returns to regular program.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------- C - MAIN COMMAND WINDOW - G0903 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is the command menu you'll be using the most when in battle. It is
located in lower left of battle screen. It houses several different commands
you can choose from (commands available to you depend on DSP used). Not all
commands are available straight away when DSP is equipped - but once you
learn a specific ability that falls into one of the command categories, that
command will become selectable. Each command, when chosen, will as next step
require you to select a target, or lead you to a submenu where even more
options await you. Have no fear, explanations of some of most common commands
are here. I'll add the rest in near future (ALPHA1002).

IMPORTANT NOTE TO SELF: Make sure to add all commands that are still missing.

1. ATTACK (attack an enemy with equipped weapon)
Very simple. After you select Attack command, you'll be prompted to select
one of the targets on the battlefield. By default marker (which is in a shape
of gold triangle) will point to one of the enemies on the battlefield. Choose
carefully who you want to attack. If help window is enabled (you'll know so
by the additional line at top of the screen), it'll show the name of the
target you're attempting to attack (note that if target has been affected by
status changes, you will see small icons of those changes to the right of
target's name). Once the target is selected, girl performing the action will
try to physically attack the target.

2. BLACK MAGIC (use black magic spells)
Sanctum for black mages, this is where you will find most of available black
magic spells. Once you select Black Magic command, a submenu with available
spells will appear. Pick one of the magics, then select target to use it on
(may be an enemy or ally), and press X for final time for spell to be
executed. Many black magics require MP to be cast. Insufficient MP means no
black magics.

3. WHITE MAGIC (use white magic spells)
Sanctum for white mages, this is where you will find most of available white
magic spells. Once you select White Magic command, a submenu with available
spells will appear. Pick one of the magics, then select target to use it on
(may be an enemy or ally), and press X for final time for spell to be
executed. All white magics require MP to be cast. Insufficient MP means no
white magics.

4. ITEM (use an item)
Select this to be taken to another submenu, where you select an item, then
select the target to use that item on and press X for one final time. Item
command is available to any job.

5. DRESS UP (change jobs)
On any girl's turn press L1 to be taken to that girl's equipped GG. It will
be displayed on most of the screen, while in upper right corner you will be
able to view flow of battle in a minimized window. Choose one of DSP (which
*isn't* DSP currently equipped) and press X to have the girl change into new
job. You can only select DSP that are one link away from currently equipped
DSP (gates aren't included in this equation). If the job change causes the
girl to take a pass thru one of the gates on GG, then she may be bestowed
with a special effect, like gaining new spell, gaining element properties to
her PATK or increasing certain statistics. Detailed information on special
effects granted are discussed in Garment Grid section of this guide.

6. SPECIAL DRESS UP (change into special DSP)
If one of the girls has changed into every single DSP she has inserted on her
currently equipped GG (all nodes on GG must be occupied by DSP!), and on that
girl's turn, press L1 to be taken to that girl's equipped GG. Special Dress
Up command will appear - press R1 to activate it, then press X to complete
the process. Other two girls will leave the battlefield and girl doing
Special Dress Up will transform into some serious kick-ass job. Even though
girl fights alone, her transformation has three independent parts - you will
have to input commands for each part.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------- D - SUB COMMAND WINDOW - G0904 ----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This screen is also found in lower left of battle screen. But to access it,
you must press right when in main command screen. It houses one single
command you can choose from.

1. ESCAPE (run away from battle)
Select it, and then press X for girl to attempt to escape; she may or may not
succeed in escaping. Any you can't escape from boss fights and some special
battles.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------ E - ATB BAR / WINDOW - G0905 -----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Alpha and Omega of the battle, you *must* learn to use ATB efficiently. When
it's time to do battle, ATB bar is your destiny. ATB is displayed in lower
right corner of the screen. I'll try my best to explain the flow of it in
easy-to-understand nature with a help of few pics along the way to illustrate
some examples.

1. First rule: When girl's ATB is full, *only then* can she issue a command
   to be used for her turn. Girl cannot act if her ATB is empty or half full.
   It must be *full*. Remember that - always! ATB bar is represented as a
   green bar - once it is full, girl has a turn and you can issue commands.

2. Second rule: Depending on DSP used, girls can have ATB bars of variable
   lengths. For example, if Rikku is thief and Paine is dark knight, Rikku's
   ATB bar will fill up much faster than Paine's - just to illustrate, Rikku
   will be getting two turns for one Paine's.

3. Third rule: With rare exceptions, almost everything girls will try to
   perform, requires CTIM. CTIM is represented by a purple bar - once purple
   bar is full, CTIM for action selected is completed and action will be
   executed. Different actions require different CTIM, and stronger actions
   require longer CTIM. Furthermore, there are actions that are executed
   immediately, but delay girl's next turn a lot (two examples follow a bit
   below). You also need to take into equation girl's AGL stat - if it's very
   low, it will take her forever before her ATB bar and CTIM bar will fill up
   - the higher girl's AGL is, the faster / shorter those two bars will be.

4. Fourth rule: Once girl's CTIM action is executed, ATB bar may not appear.
   This means that girl's turn is already up, so you can issue next command.
   However, after certain types of CTIM actions ATB bar still needs to be
   filled before girl can act again. Whether or not ATB bar appears after
   CTIM depends on action executed. Do not worry, I'll take this into account
   when explaining action is Dressphere section of this guide.

5. Example 1: Let's say that Paine in warrior has chosen to perform Armor
   Break skill. Skill will not be executed immediately, instead it requires
   CTIM. You'll see Paine take a special stance and an aura will appear
   around her, as well as Paine's green ATB bar being replaced with purple
   CTIM bar, slowly filling. Once CTIM is full, Armor Break is used on
   specified target. Take a look at following pic to see what I mean.
   http://splitinfinity.50megs.com/images/actionchargetime.jpg

6. Example 2: I'll combine two aspects in this pic. Rikku is thief and Yuna
   is songstress. Let's assume Rikku uses Potion and Yuna uses Darkness
   Dance. Rikku's action requires CTIM, whereas Yuna's action will be
   executed immediately, but her next turn will be delayed. In the picture
   link below you may see how it works (long green bar represents Yuna's,
   while shorter blue bar is Rikku's).
   http://splitinfinity.50megs.com/images/nextturncharge.jpg

7. In addition, ATB bar also has others colors it can be bestowed with, but I
   discuss these changes in the Character's condition section.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------- F - CHARACTER BAR - G0906 -------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Character bar is situated in lower right corner of battle screen and is tied
very closely with the ATB bar. I could've thrown it in the same pool with ATB
bar, but there are differences that must be taken care of.

1. You will see three girls' bars represented in following fashion: girl's
   name, followed by her current HP and MP. You can only get to view girl's
   MAX HP and/or MP value if girl is targeted with relevant spell (Cure) or
   item (X-Potion).

2. Pay close attention to girls' HP (especially on this one!) and MP values.
   If HP is depleted to 0, girl is KO-ed and cannot fight anymore until
   revived. If MP is depleted to 0, girl can't use any of MP consuming
   abilities - this seriously hampers girl's fighting capabilities, so do
   your best to never run out of MP.

3. HP counter comes in handy when distinguishing girl's status by looking at
   the color of HP counter:
   FINE     - Girl is doing fine if her HP are at least 33% (and above) MAX
              HP. HP counter in this case is displayed white.
   CRITICAL - Girl is in critical condition once her HP fall below 33% of her
              MAX HP. You will know so by two things: girl will assume
              kneeling stance and her HP will be displayed yellow.
   KO-ED    - Girl is KO-ed (or otherwise incapacitated) if HP counter is
              displayed red. This is really unfavorable for your battles, so
              remedy the situation quickly.

4. MP counter comes in handy when distinguishing girl's ability to use MP
   consuming actions by looking at the color of HP counter:
   FINE      - Girl is doing fine if her MP are at least 33% (and above) MAX
               MP. MP counter in this case is displayed white.
   CRITICAL  - Girl hasn't got much MP to toy with if her MP fall below 33%
               of her MAX MP. MP counter will be displayed yellow if this
               would be the case. If her MP is too low for some MP consuming
               abilities to be used, she won't be able to even select them.
   OUT OF MP - Girl can't use MP consuming actions if her MP is depleted. MP
               counter is displayed red in this case. This is really
               unfavorable for your battles, so remedy the situation quickly.

5. Finally, sometimes you'll see a strange white bar appear instead of HP and
   MP counters. When can this come in handy? If a girl is under status
   change, but you don't know what that is, target that girl with status
   affecting skill or status-lifting item. Voila! Instead of white bar being
   empty you will see one of many symbols that represent status effect - to
   name two: shield icon represents protect status, and 4-star symbol
   represents regen status. Learn status' symbols well, for it will save you
   in a rough situation many times.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- G - BATTLE TIPS & TRICKS - G0907 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In here I'll list down any helpful info or hints I can think of to ease the
suffering of enemies that try to get any funny ideas... and in case they
succeed, what to do to fix the situation.

1. You lose control of a girl if she is berserked, confused, petrified or
   under KO. Berserk is not necessarily bad, as she continues to attack
   enemies with increased Str, you just can't control her. Confused girl is a
   different story altogether - use Esuna or Remedy on her quickly... or hit
   (on) her. Petrified girl is a mixed bag... if she receives any type of
   PATK, she will shatter and be gone from this battle permanently - Soft or
   Esuna used quickly will ensure that will never happen. KO-ed girl is of no
   use to you, therefore Phoenix Down or Life will give her a second chance.

2. Increase girls' amount of turns by increasing AGL. You can do so in many
   ways: Chocobo Feather, Chocobo Wing, Haste, Hastega, Auto-Haste acc or one
   of many AGL-increasing skills.

3. Decrease enemies' amount of turns by decreasing their AGL or incurring
   certain statuses. Decrease enemies' AGL with one of many AGL-decreasing
   skills or use Delay skills to let enemies never even get the attack in.
   Putting enemies to sleep and then whacking them with magic attacks is also
   an excellent way of winning the battle.

4. Augment your DEF and MDEF with Protect and Shell respectively (both
   increase the resistance by 50%).

5. Make enemies hit themselves with magic by having Reflect on (for permanent
   effect wear Star Bracer acc).

6. Each attack enemy does to you will make them feel the pain right back with
   help of Counter and Magic Counter skills. Note that you cannot counter
   multitarget PATK or MATK. Only berserker DSP has counterattack skills.

7. Steal from enemies often. Many a time enemy carries an item you aren't
   able to buy. Same goes for Bribing - many rare and most useful items can
   be gotten that way.

8. Beware! Over the course of game enemies in certain areas are replaced by
   other enemies, which are far stronger. For example: in CH1 you will
   encounter Coyote on Besaid island. However, one of the enemies encountered
   on Besaid in CH5 will be Malboro! Don't get me started on other areas...

9. If say both Rikku and Yuna attack same enemy, but Rikku's attack KO-es
   that enemy, fret not! Yuna's attack will not go to waste - instead she
   automatically targets closest enemy.

10. Pay attention to enemies' battle stances. They help tremendously in
    figuring out what an enemy will do. You can easily tamper with their
    status this way (for example, you see that an enemy is charging MATK, so
    you throw Silence Grenade at it to disable next attack).
    MAGICAL          - if you see some kind of aura surround the enemy, this
                       usually denotes it's charging up MATK
    SPECIAL PHYSICAL - if you see the enemy take funny fighting stance or
                       it's movement becomes faster, this usually denotes
                       enemy's charging a special PATK
    REGULAR PHYSICAL - if enemy unleashes the attack immediately, you've been
                       hit with a regular PATK

11. Word 'MISS' will appear sometimes during battle. What can cause this?
    - If girl is darknessed and she attacks her target with PATK, there's a
      high possibility that she will miss connecting her attack to desired
      target. In this case 'MISS' will pop up telling that. Similarly, if
      target's EVA is way superior to attacker's ACCU, attack may miss. This
      applies for both your team and the enemies.
    - Casting same status on same target for second time will usually result
      in a 'MISS'. For example, trying to put darkness on the enemy after it
      has already been affected by it is meaningless. This isn't the case if
      status effect is stackable or status has been lifted by means of
      dispeling it, timelapse or hitting affected target.

12. If at any time you're unsure of who you're targeting with an attack or
    can't distinguish well enough between monster's name and its outside
    appearance, throw a look at the battlefield! There will be a white circle
    on the ground surronding target of your attack as well as yellow triangle
    pointing down on same target.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------- H - DISTANCE EFFECT - G0908 -----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Totally new aspect introduced into FF genre! And hard to explain.

1. First thing to remember is that your team is not the only one with
   distance effect. Enemies are capable of unleashing such attacks as well.

2. See distance effect in action in following event: let's say that your
   whole team is very close to one Coyote. All three choose to physically
   attack that Coyote. Now because all three are close to their target,
   Coyote will sustain three attacks in short amount of time, getting '2
   Chain!' with ease.

3. In regards to point 2. of this issue distance effect is usually not
   successful in following event: two gals are close to target Coyote, while
   third gal is very far away. All three girls choose to physically attack
   that Coyote - Paine's and Rikku's attack will connect immediately, while
   Yuna needs say two seconds to get to where Coyote is and slice it down.
   Taking this into the equation, Coyote will sustain two attacks in very
   short amount of time (resulting in '1 Chain!'), while third attack will
   *not* result in '2 Chain!', simply because too much time elapsed between
   2nd and 3rd attack. So you will need to time your attacks effectively as
   well.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------- I - RANGE EFFECT - G0909 -------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Sometimes range effect is applied. There isn't whole lot of attacks that
   fall in this category. In fact, the only I found so far is Mr B.'s Glint,
   which covers wide circular range around him - if any girls are found
   within Glint's range, they suffer damage. However, if all girls are
   outside of range, none of them suffers damage. Sweet.

2. A cheesy way of staying outside such attacks' ranges is by applying jobs
   that attack from a distance - these include gunner, lady luck, alchemist,
   trainer and gun mage. Simply stand at your initial battle position and
   fire away all you want.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- J - EFFECT OF THE 'ARC' - G0910 ----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Sometimes an enemy possesses an attack which usually hurts all three
   girls, like Zalamander's Flame Breath, for example. However, pay attention
   to attack's animation! If you look closely, you'll see that it sweeps over
   the battlefield, dealing damage to all caught in the blast. The most
   important aspect to notice is that it can't affect THE WHOLE battlefield,
   only a portion of it, thus making this attack fall into category of what I
   call 'arc attack'.

2. How can you benefit from such attacks? Should your girls be very far away
   from each other (for example, forming a triangle around Zalamander), then
   it would be able to damage only two of your girls (even just only one,
   should you be extremely lucky). Know this battle aspect and use it well!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------- K - HIT THE FRONT OR BEHIND? - G0911 -------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Believe it or not, but girls' and enemies' battle position are important
   in one more aspect. For example, if Yuna is facing Coyote head on and she
   attacks it, she'll deal 100 damage to Coyote.

2. However, if Coyote is having its back turned towards Yuna, and she attacks
   it, damage inflicted will be doubled, meaning Coyote will suffer 200
   damage! This doesn't count as critical strike.

3. In cases when luck is on your side as well, and Yuna manages to hit Coyote
   in the back with critical strike occuring, damage inflicted will be
   quadrupled! In this case Coyote will suffer 400 damage.

4. Of course, enemies can use this weakness on your girls as well. You have
   been warned.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------------- L - CHAINING - G0912 ---------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. If enemy is attacked by a number of consecutive attacks, words '1 Chain!',
   '2 Chain!', '3 Chain!' and so on will pop up with each successful strike.
   What's in it for you? Well, damage done by each successive attack that
   connects is greater than usual. You can use many ways to try to achieve
   chaining - have all three gals attack same enemy at the same time, or have
   one girl throw Fire Gem at one enemy, followed by other two attacking it.
   Try out different combos for maximum effect possible. Beware - enemies are
   capable of same chaining effect on your team!

2. Based on my observations I can assume that if time-span between two
   consecutive attacks is equal to or longer than two seconds, chaining
   effect is canceled and will start from scratch. So for maximum chaining
   effect strive to connect as much attacks as possible in short amounts of
   time.

3. In case you succeed landing critical strike, time-span for next attack
   that hits and still counts as next hit in the chain is extended to three
   seconds.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------- M - ACTIVE / WAIT ATB MODE - G0913 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You will notice a sign alternating between 'Active mode' and 'Wait mode' in
upper right corner of battle screen. What exactly does this tell you?

1. If ATB mode is set to Active, time always passes. Time passes even if
   you're ransacking your items desperately seeking that X-Potion you know
   you've put somewhere... or by pondering if you should choose Armor or
   Magic Break. Only use Active mode if you're a skilled player already. If
   this is your first FF game or are not yet familiar with ATB system, don't
   use this mode.

2. If ATB mode is set to Wait, time only passes while you're selecting one of
   girl's commands on MCW. As soon as you enter a submenu of any type (item
   menu or white magic menu), time stops ('Active mode' sign will change to
   'Wait mode') and you can take all the time you wish to select the
   necessary means of turning battle into your favor.

3. Time is also stopped (ie set to 'Wait mode' automatically) during some of
   battle's longer animations. Listing those would just be waste of time, for
   there are many such events.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- N - GREEN / WHITE NUMBERS - G0914 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. As soon as you enter first battle of the game and you land first hit upon
   the enemies, you'll notice either white or green number appear briefly as
   the hit is being made. This section will explain to you what those numbers
   represent. Don't make such a scared face, it's really easy!

2. WHITE NUMBERS indicate HP loss, or that damage which reduces target's
   current HP has been inflicted. I'll give you an example of what I mean:
   Say Yuna encounters Coyote, which has 74 HP. She hits it with PATK,
   dealing 50 damage to Coyote. You will know so because white number '50'
   will appear briefly, denoting amount of damage you've done. Should you
   bother to scan Coyote afterwards, you'd notice that it has 24 HP now.

3. GREEN NUMBERS indicate HP recovery, or that some/most of target's current
   HP has been recovered. Here's an example: Say Yuna (she has 100 HP) fights
   Coyote. It hits her with PATK, dealing 50 damage to her - Yuna now has 50
   HP. So we need to heal her quickly - choose a Potion and use it on her.
   You will see green number '200' will appear briefly, denoting that same
   amount of HP has just been added to Yuna's current HP. Should you bother
   to scan Yuna afterwards, you'd notice that she has 250 HP now.

4. WHITE NUMBERS PRECEEDED BY 'MP' WORD indicate MP loss, or that damage
   which reduces target's current MP has been inflicted. I'll give you an
   example of what I mean: Say Yuna encounters Sahagin, which has 28 MP. She
   reduces it's MP by hitting it with special attack, dealing 20 MP damage to
   Sahagin. You will know so because white number 'MP 20' will appear
   briefly, denoting amount of MP damage you've done. Should you bother to
   scan Sahagin afterwards, you'd notice that it has 8 MP now.

5. GREEN NUMBERS PRECEEDED BY 'MP' WORD indicate MP recovery, or that
   some/most of target's current MP has been recovered. Here's an example:
   Say Yuna (she has 200 MP) encounters Coyote. It hits her special attack,
   dealing 150 MP damage to her - Yuna now has 50 MP. So we need to heal her
   quickly - choose an Ether and use it on her. You will see green number 'MP
   100' appear briefly, denoting that same amount of MP has just been added
   to Yuna's current MP. Should you bother to scan Yuna afterwards, you'd
   notice that she has 150 MP now.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- O - ELEMENTAL PROPERTIES - G0915 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. There are SEVEN ELEMENTS present in FFX-2. Those elements are: FIRE, ICE,
   LIGHTNING, WATER, HOLY, GRAVITY and NON-ELEMENTAL.

2. FIRE and ICE oppose each other, as do LIGHTNING and WATER. HOLY has no
   opposing element - same goes for GRAVITY and NON-ELEMENTAL.

3. All elements (except non-elemental) are affected by target's corresponding
   element affinities, so be careful of what you're trying to have fun with.
   These affinities are: WEAKNESS, STRONG, NULLIFY or ABSORB.

4. If you don't understand what I mean, here's how you should interpret
   information provided.
   - WEAKNESS: Normally fire based attacks deal 200 damage per hit to target
               enemy. But let's say Coyote is weak to fire damage. In this
               case each hit of fire based attack would deal double damage to
               Coyote - 400 damage!
   - STRONG  : Normally fire based attacks deal 200 damage per hit to target
               enemy. But let's say Coyote is strong to fire damage. In this
               case each hit of fire based attack would deal 50% less damage
               to Coyote - 100 damage!
   - NULLIFY : Normally fire based attacks deal 200 damage per hit to target
               enemy. But let's say Coyote is immune to fire damage. In this
               case each hit of fire based attack would deal zero (0) damage
               to Coyote - *no* damage!
   - ABSORB  : Normally fire based attacks deal 200 damage per hit to target
               enemy. But let's say Coyote absorbs fire damage as HP
               recovery. In this case each hit of fire based attack would
               restore 200 HP to Coyote.
   So know your enemies before you try sending them to their doom! Otherwise
   it may very well be other way around.

5. Of special mention is non-elemental property. None of target's element
   affinities have any effect on damage inflicted by non-elemental attacks.
   The only way to reduce the damage is by having shell POSSE on the target.
   Some types of non-elemental attacks are Flare and Ultima.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------- P - BATTLE END - G0916 --------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Battle ends in one of following scenarios:
   - all enemies are killed
   - some/all enemies have escaped and/or the rest is killed
   - all three gals are KO-ed, petrified or shattered (GAME OVER!)
   - girls have been ejected from battle

2. You must remember something important! If *at least one* girl has managed
   to escape current battle, you avoid Game over. The other two can get
   knocked around as much as they want and possibly get KO-ed in the end, but
   this *will not* warrant Game over for you, because one of the gals
   escaped.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------ Q - POST-BATTLE INFO - G0917 -----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Once enemies have been barbecued (or you escaped), post-battle screen will
greet you. It has following elements...

1. As usual, there's a help line on top.

2. EXP and gil award for current battle are displayed in upper left corner.
   EXP is not shared, so each girl gets full EXP. Girl doesn't receive EXP if
   she's KO-ed, petrified or has pointless status. There are also some other
   circumstances in which girl doesn't receive EXP, but I will address this
   in relevant place.

3. Below EXP and gil lines Items you won from current fight are displayed.
   These are added to your inventory. You may win acc as well.

4. Right half of the screen shows three gals' EXP status, presented in
   following manner: girl's pic, name, LV, current EXP, EXP needed for next
   level. If girl gains enough EXP from current fight to advance to next
   level, words 'LEVEL UP!!' will appear above gal's info box.

5. Below girls' info boxes amount of gil you currently have is displayed.

6. Once EXP and gil have been added, you will be prompted to press X to
   return to field screen.

7. Should you manage to kill some enemies, but you then escape (or the rest
   of the enemies flees), you get EXP, gil and items for any enemies you
   managed to defeat up to the point of fleeing.



=============================================================================
=============================================================================
10.)                      CHARACTER'S STATUS - G1000
=============================================================================
=============================================================================
Main issues addressed in this section are:
=============================================================================
Status basics ---- G1001 | KO -------------- G1002 | Petrification ---- G1003
Sleep ------------ G1004 | Silence --------- G1005 | Darkness --------- G1006
Poison ----------- G1007 | Confuse --------- G1008 | Berserk ---------- G1009
Curse ------------ G1010 | Eject ----------- G1011 | Pointless -------- G1012
Itchy ------------ G1013 | Auto-Life ------- G1014 | Shell ------------ G1015
Protect ---------- G1016 | Reflect --------- G1017 | Regen ------------ G1018
Haste ------------ G1019 | Slow ------------ G1020 | Stop ------------- G1021
STR up ----------- G1022 | MAG up ---------- G1023 | DEF up ----------- G1024
MDEF up ---------- G1025 | ACCU up --------- G1026 | EVA up ----------- G1027
LUCK up ---------- G1028 | Doom ------------ G1029 | Null Physical ---- G1030
Null Magic ------- G1031 | Invincible ------ G1032 | STR down --------- G1033
MAG down --------- G1034 | DEF down -------- G1035 | MDEF down -------- G1036
ACCU down -------- G1037 | EVA down -------- G1038 | LUCK down -------- G1039
Shattering* ------ G1040 | Delay effect* --- G1041 | Action-cancel* --- G1042
Spellspring* ----- G1043 |
=============================================================================
Note that statuses in above mini-TOC are listed the way they're shown inside
the game's basics tutorial. For my and your convenience I'll arrange them
alphabetically when explaining them.
* - Shattering, Delay, Action-cancel and Spellspring are what I would call
hidden status effects - they aren't mentioned in the tutorial, but they exist
nevertheless. More info on what they do in their respective sections.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------- A - STATUS BASICS - G1001 ------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. By looking at the above mini-TOC you see that there's indeed many statuses
   you can have fun with in FFX-2. I do miss zombie status, sniff - too bad
   they haven't included it. Oh well, we'll have to make due with what we
   have left.

2. After noting down each status, here's the final matchup - 25 negative VS
   17 positive statuses. During your trip you're sure to come across at least
   2/3 of this list, and if in certain tight spot you don't know what status
   is for, you might be screwed royally.

3. So you've been affected by a certain status, but don't know what it was?
   There's three ways to tell what your girls have fallen under.
   - visual representation of status in effect (cursed girl will flash black
     every so often)
   - white bar replacing character bar if girl in question is targeted with
     status affecting spell/item (on this bar small icons representing
     statuses in effect will appear)
   - some other representation, unique to this status

4. Most of NEGSE can be prevented from occuring by equipping acc with
   relevant anti-skill. Also some jobs have inherent anti-skills which
   prevent status from happening. If however, you still get caught by
   surprise and girl has been granted NEGSE, you can cure that status in many
   ways: Esuna, Remedy, or status-lifting item made esp for that status (Echo
   Screen for silence). Or in dire situation, KO the girl and then revive her
   - any status will be gone (ok, any status but petrified, since you may
   shatter poor girl instead).

5. Most of POSSE is beneficial to you, so you should keep in mind to always
   be in at least one POSSE to ensure easy victories. With that said, don't
   expect enemies to just let you become super-powerful. They have and will
   use any means necessary to negate the effects of POSSE.

6. Some of POSSE come as AAB on acc, so make sure you equip those. You may
   wish to employ some of white magics to come around few of POSSE game has
   to offer. Also many other jobs offer ways of affecting your team with
   desired POSSE - there are many choices, you just need to seek them out.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- B - STATUS CHART OVERVIEW / EXPLANATION -----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Before I dig into explaining statuses, a nicely laid out chart is necessary.
It will show how I intend to outline the info one needs to know on certain
status effect.

CHART OVERVIEW
-----------------------------------------------------------------------------
1. NAME?                   | STACKS       | POST-B.      | TIME/HIT
-----------------------------------------------------------------------------
2. It does...?
3. Visual feature?
4. Icon feature?
-----------------------------------------------------------------------------

CHART EXPLANATION
1. Name of the status, followed by three pieces of info:
   - Some of NEGSE and POSSE can be stacked. What does that mean? If a target
     is hit with same status again and if that status is stackable, then the
     effect/s of statuses increase, thus giving target further advantages (in
     case POSSE can be stacked) or disadvantages (in case NEGSE can be
     stacked). Ultimately, you should aim to inflict stackable NEGSE on your
     enemies, and stackable POSSE on your team.*
   - Does status in question remain after battle?**
   - Adresses the issue if status is lifted automatically after some time
     has elapsed and / or if status is lifted if target is hit by PATK.***
       * - 'No' means status doesn't stack. 'Yes' means status can stack.
      ** - 'No' means status is lifted at end of battle. 'Yes' means status
           remains even after battle is won.
     *** - 'Time' means status is lifted automatically after some time
           elapses. 'Hit' means status is lifted if target is hit by PATK.
           'Both' means that status is lifted if either some time elapses or
           target is hit by PATK. 'None' means that status cannot be cured by
           time-lapse or hitting target with PATK.

2. What does status in question really do.

3. If there's a visual feature of status being in effect, what *is* that
   feature?

4. If no visual feature of status being in effect is given, icon feature is
   presented *for sure* and will clear any doubts. Okay, I lied - DELEF and
   ACTIC don't have icon feature; you will need to rely on your monster
   knowledge.

IMPORTANT NOTE TO SELF: Two more additions will be made in the future. They
are: Bestowed by, Countered by.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- C - STATUS HEROES -----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Let us begin the dance with POSSE! There's 17 entries in this category.

-----------------------------------------------------------------------------
ACCU up - G1026            | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's ACCU stat is increased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - Bulls-eye with arrow pointing up. Small number in lower
                 right represents SSTLV.

-----------------------------------------------------------------------------
Auto-Life - G1014          | STACKS - no  | POST-B. - no   | TIME/HIT - hit
-----------------------------------------------------------------------------
It does...?    - If girl is KO-ed, she is automatically revived with 25% of
                 her MAX HP restored.
Visual feature?- A halo appearing above girl's head.
Icon feature?  - A halo and pair of angel wings.

-----------------------------------------------------------------------------
DEF up - G1024             | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's DEF stat is increased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - Blue shield with arrow pointing up. Small number in lower
                 right represents SSTLV.

-----------------------------------------------------------------------------
EVA up - G1027             | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's EVA stat is increased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - Blue running figure with arrow pointing up. Small number in
                 lower right represents SSTLV.

-----------------------------------------------------------------------------
Haste - G1019              | STACKS - no  | POST-B. - no   | TIME/HIT - time
-----------------------------------------------------------------------------
It does...?    - ATB bar turns red, however it still charges at same speed as
                 before. Haste *doesn't* increase target's AGL, it affects
                 the speed at which attacks are executed (for example warrior
                 using Attack command), thus allowing target to enter CTIM or
                 RECTIM sooner.
Visual feature?- ATB bar is red, target's movements become faster.
Icon feature?  - Blue running figure.

-----------------------------------------------------------------------------
Invincible - G1032         | STACKS - no  | POST-B. - no   | TIME/HIT - time
-----------------------------------------------------------------------------
It does...?    - Target becomes invincible. Any further attacks of any type
                 on such target will fail.
Visual feature?- None.
Icon feature?  - Black figure inside blue star-shaped circle.

-----------------------------------------------------------------------------
LUCK up - G1028            | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's LUCK stat is increased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - Yellow star with arrow pointing up. Small number in lower
                 right represents SSTLV.

-----------------------------------------------------------------------------
MAG up - G1023             | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's MAG stat is increased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - Staff with arrow pointing up. Small number in lower right
                 represents SSTLV.

-----------------------------------------------------------------------------
MDEF up - G1025            | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's MDEF stat is increased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - White robe with arrow pointing up. Small number in lower
                 right represents SSTLV.

-----------------------------------------------------------------------------
Null Magic - G1031        | STACKS - no  | POST-B. - no   | TIME/HIT - time*
-----------------------------------------------------------------------------
It does...?    - Target is immune to any type of MATK. In short, any type of
                 magic damage is nullified.
Visual feature?- None. Attacking targets under this POSSE with MATK will
                 produce 'GUARD' word to appear when target is hit.
Icon feature?  - Staff with single red line behind it.
* note         - enemies that have this POSSE will always remain under it
                 once the battle starts

-----------------------------------------------------------------------------
Null Physical - G1030      | STACKS - no  | POST-B. - no   | TIME/HIT - time*
-----------------------------------------------------------------------------
It does...?    - Target is immune to any type of PATK. In short, any type of
                 physical damage is nullified.
Visual feature?- None. Attacking targets under this POSSE with PATK will
                 produce 'GUARD' word to appear when target is hit.
Icon feature?  - Sword with single red line behind it.
* note         - enemies that have this POSSE will always remain under it
                 once the battle starts

-----------------------------------------------------------------------------
Protect - G1016            | STACKS - no  | POST-B. - no   | TIME/HIT - time
-----------------------------------------------------------------------------
It does...?    - Target takes 50% less damage from any type of PATK. There
                 are PATK that ignore protect (if latter is in effect).
                 Please note that protect doesn't influence DEF stat - it
                 merely decreases phd received.
Visual feature?- Blue multi-hexagon shield appears once target is hit with
                 any type of PATK (excluding those which ignore protect).
Icon feature?  - Encircled blue shield.

-----------------------------------------------------------------------------
Reflect - G1017            | STACKS - no  | POST-B. - no   | TIME/HIT - time
-----------------------------------------------------------------------------
It does...?    - Target reflects (ie bounces) most single-target white/black
                 magic spells back towards the caster. Target cannot reflect
                 multi-target spells like Demi.
Visual feature?- White wall appears if target is hit with reflectable spell.
Icon feature?  - Encircled white robe with broken arrow on its left side.

-----------------------------------------------------------------------------
Regen - G1018              | STACKS - no  | POST-B. - no   | TIME/HIT - time
-----------------------------------------------------------------------------
It does...?    - Target regenerates fraction of HP for a set amount of time.
                 HP restored equals roughly 3% of target's MAX HP.
Visual feature?- Purple stars appearing around target's body.
Icon feature?  - Four small stars.

-----------------------------------------------------------------------------
Shell - G1015              | STACKS - no  | POST-B. - no   | TIME/HIT - time
-----------------------------------------------------------------------------
It does...?    - Target takes 50% less damage from any type of MATK. There
                 are MATK that ignore shell (if latter is in effect). Please
                 note that shell doesn't influence MDEF stat - it merely
                 decreases mgd received.
Visual feature?- Orange sphere appears once target is hit with any type of
                 MATK (excluding those which ignore shell).
Icon feature?  - Encircled white robe.

-----------------------------------------------------------------------------
Spellspring - G1043        | STACKS - no  | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's MP consumption for any type of skill or magic which
                 requires MP in order to be cast/used becomes zero. Also,
                 dark knights no longer expend HP for Darkness ACTA.
Visual feature?- All abilities that require MP will have 0 (zero) listed.
Icon feature?  - None.

-----------------------------------------------------------------------------
STR up - G1022             | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's STR stat is increased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - Sword with arrow pointing up. Small number in lower right
                 represents SSTLV.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------------- D - STATUS BADASSES ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

It's time for the other side of the medal. Introducing NEGSE! 25 entries are
in this section.

-----------------------------------------------------------------------------
ACCU down - G1037          | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's ACCU stat is decreased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - Bulls-eye with arrow pointing down. Small number in lower
                 right represents SSTLV.

-----------------------------------------------------------------------------
Action-cancel - G1042      | STACKS - no  | POST-B. - no   | TIME/HIT - *
-----------------------------------------------------------------------------
It does...?    - Target enters a command which requires CTIM in order to be
                 executed - if target is attacked during CTIM phase with an
                 ability that has ACTIC properties, target's command is
                 canceled and target's ATB bar starts anew. Do not mix up
                 this status with DELEF - they have different properties!
Visual feature?- Target's stance during CTIM phase is canceled.
Icon feature?  - None.
* note         - There's no real way to prevent this status, as it happens in
                 matter of seconds. In same amount of seconds this status is
                 'gone', too.

-----------------------------------------------------------------------------
Berserk - G1009            | STACKS - no  | POST-B. - no   | TIME/HIT - time
-----------------------------------------------------------------------------
It does...?    - Target's STR is increased by +1 level (only in some cases!).
                 Target can only use normal PATK. If one of your girls is
                 affected, you lose command of affected girl. Berserk
                 inflicted on enemies wears off after a while. Same applies
                 to the girls.
Visual feature?- Target's body emanates red color.
Icon feature?  - Red flaming sword.

-----------------------------------------------------------------------------
Confuse - G1008            | STACKS - no  | POST-B. - no   | TIME/HIT - both
-----------------------------------------------------------------------------
It does...?    - Target becomes confused and attacks enemies/allies alike. If
                 one of girls is confused, you lose command of affected girl
                 - she may choose to use any command currently at her
                 disposal and execute it, provided she has means to do it.
                 Confuse inflicted on enemies wears off after a while.
Visual feature?- Two stars appear around target's head.
Icon feature?  - Red question mark.

-----------------------------------------------------------------------------
Curse - G1010              | STACKS - no  | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target girl cannot switch jobs.
Visual feature?- Girl's body will flash black, L1 command is unavailable.
Icon feature?  - Black vortex.

-----------------------------------------------------------------------------
Darkness - G1006           | STACKS - no  | POST-B. - yes  | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's ACCU stat is decreased, target often misses when
                 trying to land PATK.
Visual feature?- Black mist surrounds target's head.
Icon feature?  - Four black blobs.

-----------------------------------------------------------------------------
Doom - G1029               | STACKS - no  | POST-B. - no   | TIME/HIT - time
-----------------------------------------------------------------------------
It does...?    - Once timer above target's head reaches 0 (zero), target is
                 KO-ed.
Visual feature?- Red timer appears above target's head.
Icon feature?  - Black skull in white circle.

-----------------------------------------------------------------------------
Delay effect - G1041       | STACKS - no  | POST-B. - no   | TIME/HIT - *
-----------------------------------------------------------------------------
It does...?    - Can affect both target's ATB and/or CTIM bars, which are
                 emptied by a predetermined %. The % of ATB/CTIM bar depleted
                 must fill up again before target can issue commands. In
                 short, this status delays (and possibly cancels) target's
                 next action input. Two examples of DELEF follow.
                 Example 1: Rikku's ATB bar is full, she's about to issue a
                 command and she's fighting Iron Giant (its attack has
                 DELEF). ATB mode is set to 'Active'. While Rikku is choosing
                 an item to use, she's attacked by Iron Giant, who manages to
                 hit her. You'll notice two things: your item menu will
                 disappear and Rikku's green ATB bar will be emptied a bit
                 (once it fills back up, Rikku will have another try to enter
                 the command). Why? Because her turn has been canceled and
                 delayed a bit.
                 Example 2: Same battle as before, only this time Rikku is in
                 CTIM phase for using Potion on herself. She's attacked and
                 suffers damage. You'll notice one thing this time around -
                 Rikku's CTIM bar will be emptied a bit. Once a target is in
                 CTIM phase, action *cannot be canceled*, only delayed.
Visual feature?- Target's ATB/CTIM bar is pushed to left, as if being
                 emptied. Amount taken away will eventually fill back up to
                 previous value.
Icon feature?  - None.
* note         - There's no real way to prevent this status, as it happens in
                 matter of seconds. In same amount of seconds this status is
                 'gone', too.

-----------------------------------------------------------------------------
DEF down - G1035           | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's DEF stat is decreased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - Blue shield with arrow pointing down. Small number in lower
                 right represents SSTLV.

-----------------------------------------------------------------------------
Eject - G1011              | STACKS - no  | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target is ejected from current battle. However, this icon is
                 exclusive to enemies only when you scan them - it denotes
                 that target enemy *cannot* be ejected from battle. But there
                 is an exception - recently I found out that your girls when
                 in SDSP cannot be ejected from battle as well.
Visual feature?- None.
Icon feature?  - Strange white circle shape.

-----------------------------------------------------------------------------
EVA down - G1038           | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's EVA stat is decreased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - Blue running figure with arrow pointing down. Small number
                 in lower right represents SSTLV.

-----------------------------------------------------------------------------
Itchy - G1013              | STACKS - no  | POST-B. - no   | TIME/HIT - *
-----------------------------------------------------------------------------
It does...?    - Girl affected *must* change into another job by pressing L1
                 and choosing another DSP. Until she does so, any other
                 commands are sealed (except L1 and Escape).
Visual feature?- None of the commands can be selected (except L1 and Escape),
                 girl's body flashes white.
Icon feature?  - A pic of girl's dress.
* note         - Status is gone once girl changes into another DSP.

-----------------------------------------------------------------------------
KO - G1002                 | STACKS - no  | POST-B. - yes  | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Girl is out of action, ATB bar doesn't fill, commands cannot
                 be entered.
Visual feature?- Girl lies on the ground.
Icon feature?  - White skull.

-----------------------------------------------------------------------------
LUCK down - G1039          | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's LUCK stat is decreased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - Yellow star with arrow pointing down. Small number in lower
                 right represents SSTLV.

-----------------------------------------------------------------------------
MAG down - G1034           | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's MAG stat is decreased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - Staff with arrow pointing down. Small number in lower right
                 represents SSTLV.

-----------------------------------------------------------------------------
MDEF down - G1036          | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's MDEF stat is decreased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - White robe with arrow pointing down. Small number in lower
                 right represents SSTLV.

-----------------------------------------------------------------------------
Petrification - G1003      | STACKS - no  | POST-B. - yes  | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target turns to stone, ATB bar doesn't fill, commands cannot
                 be entered.
Visual feature?- Target appears as a white stone in shape of target.
Icon feature?  - Piece of stone.

-----------------------------------------------------------------------------
Pointless - G1012          | STACKS - no  | POST-B. - yes  | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Girl affected receives no EXP and AP at end of battle.
Visual feature?- None.
Icon feature?  - 'EXP=0' sign.

-----------------------------------------------------------------------------
Poison - G1007             | STACKS - no  | POST-B. - yes  | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target loses fraction of HP on a steady pace. HP lost equals
                 roughly 3% of target's MAX HP.
Visual feature?- Green bubbles appear near target's head.
Icon feature?  - Four green blobs.

-----------------------------------------------------------------------------
Shattering - G1040         | STACKS - no  | POST-B. - no   | TIME/HIT - hit
-----------------------------------------------------------------------------
It does...?    - Shattering is what I would call hidden NEGSE. If girl is
                 petrified and if there's any type of physical attack which
                 *connects* with such girl, she's shattered immediately. Any
                 petrified enemies shatter immediately.
Visual feature?- None, as target is gone from battle.
Icon feature?  - None.

-----------------------------------------------------------------------------
Silence - G1005            | STACKS - no  | POST-B. - yes  | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target is unable to cast white magic, black magic or Arcana
                 magics. If your songstress is affected, she also can't use
                 Sing and Dance ACTA.
Visual feature?- '...' speech bubble appears around target's head.
Icon feature?  - '...' speech bubble.

-----------------------------------------------------------------------------
Sleep - G1004              | STACKS - no  | POST-B. - no   | TIME/HIT - hit
-----------------------------------------------------------------------------
It does...?    - Target falls asleep, ATB bar doesn't fill, commands cannot
                 be entered. Certain fiends wake up on their own after a
                 while, while some remain asleep forever. As for your girls,
                 they too will remain asleep forever. Target's EVA is reduced
                 to 0 for duration of sleep status.
Visual feature?- Target kneels on the ground and 'ZZZ' sign appears above
                 target's head.
Icon feature?  - 'ZZZ' sign.

-----------------------------------------------------------------------------
Slow - G1020               | STACKS - no  | POST-B. - no   | TIME/HIT - time
-----------------------------------------------------------------------------
It does...?    - Target's AGL is decreased, ATB bar turns golden, amount of
                 turns is decreased.
Visual feature?- ATB bar turns golden, target's movement is slower.
Icon feature?  - Red clock.

-----------------------------------------------------------------------------
Stop - G1021               | STACKS - no  | POST-B. - no   | TIME/HIT - time
-----------------------------------------------------------------------------
It does...?    - Target's AGL is zero, ATB bar turns white color, commands
                 can't be entered.
Visual feature?- ATB bar is white, girl doesn't move.
Icon feature?  - White clock.

-----------------------------------------------------------------------------
STR down - G1033           | STACKS - yes | POST-B. - no   | TIME/HIT - none
-----------------------------------------------------------------------------
It does...?    - Target's STR stat is decreased. Can be stacked 10x maximum.
Visual feature?- None.
Icon feature?  - Sword with arrow pointing down. Small number in lower right
                 represents SSTLV.



=============================================================================
=============================================================================
11.)                    WALKTHROUGH - G1100 - ALPHA01
=============================================================================
=============================================================================
Main issues addressed in this section are:
=============================================================================
Chapter 1 guide ------------------------------------------------------ G11CH1
Chapter 2 guide ------------------------------------------------------ G11CH2
Chapter 3 guide ------------------------------------------------------ G11CH3
Chapter 4 guide ------------------------------------------------------ G11CH4
Chapter 5 guide ------------------------------------------------------ G11CH5
=============================================================================

Let me tell you a little bit about what do different section dividers mean:

-=-=-=-=-=-=-=-=-=-=- - introduces new Chapter section being started

--------------------- - introduces new Hotspot mission, which when completed,
STORYLINE MISSION Nr    advances the story ahead; following mission's
---------------------   successive number will be a short title of the
                        mission to ensure minimum spoilers

AREA MAP              - introduces area map for the area you're about to
                        explore; there will be few marks added as well
                        'x' - x denotes name of the area as seen in lower
                              left corner of main menu; use it as a
                              crossreference

                        SSP - if this sign follows the name of area, it means
                              save sphere is located somewhere in the area

                        N   - sometimes when you'll look at area map, you'll
                        S     notice one of the many symbols in the left
                        E     column which are thrown into connecting lines
                        W     between two areas; this simply means that area
                        NE    you're currently at has more than two exits and
                        NW    by taking say NW exit you reach next area;
                        SE    if it sounds confusing, it soon won't anymore
                        SW    once you run into an actual example

--------------------- - introduces handy checklists for all the items (this
ITEMS     | ENEMIES     includes regular items, key items, GG, acc, DSP) and
---------------------   all the enemies (including bosses) for the area you
                        are currently exploring

********************* - introduces boss sections, inside which you will find
                        many tips and info needed for dispatching the boss

-+-+-+-+-+-+-+-+-+-+- - introduces shop sections, inside which you'll be able
                        to find out what items and acc does the shop sell,
                        listed together with a price, along with any AAB that
                        come on accessories; items will be listed on the left
                        side of the chart, while acc will be listed on the
                        right side (there are some shops that sell only acc)

##################### - introduces optional stuff sections, or sidequests, if
                        you wish to call it so; doing things mentioned inside
                        is totally optional, but recommended nevertheless,
                        for you can gain additional levels, story %, as well
                        as new DSP, GG and acc

--> MISSION TIME! <-- - introduces points of the game when the storyline or
                        optional missions officially start

--------------------- - introduces sections of the guide when you can go to
Nr. Spira's place       designated area of Spira's map; places you can visit
---------------------   are: Besaid, Kilika, Luca, Mi'ihen, Mushroom, Djose,
                        Moonflow, Guadosalam, Thunder plains, Macalania,
                        Bikanel, Bevelle, Calm lands, Gagazet, Zanarkand


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHAPTER 1 - G11CH1 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
STORYLINE MISSION 1 - G1101 - Yuna or not Yuna, that is the question!
-----------------------------------------------------------------------------
ITEMS
- Luca: Thief DSP, Warrior DSP, 10x Potion, 3x Phoenix Down, Gunner DSP, First
Steps GG, Songstress DSP, New Beginnings Sphere
-----------------------------------------------------------------------------
ENEMIES: ???? (BOSS), Goon, She-Goon, Fatso (BOSS), Slim (BOSS), LB. (BOSS)
-----------------------------------------------------------------------------

Place of events is Luca. Look, a 'boss' battle already. Engage! You start the
game with 10x POTION, 3x PHOENIX DOWN and NEW BEGINNINGS SPHERE *KEY ITEM* in
your inventory.

*****************************************************************************
BOSS BATTLE - ???? & 2x GOON
------------------------------- ???? STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
82     | 9999  | 3     | 1  | 100   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Phoenix Down             | Hi-Potion               | none
Phoenix Down             | 2x Hi-Potion            | none
----------------------------------- ATTACKS ---------------------------------
1. Thunder - LATT VS one chr - light mgd
2. Ecstasy - on both Goons - Goons' MAX HP is doubled, they recover 1/2 MAX
   HP, and are bestowed with regen and haste
3. Haste - on one Goon - induces haste
4. Regen - on one Goon - induces regen
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

------------------------------- GOON STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
29     | 8     | 1     | 1  | 30    | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion                   | Budget Grenade          | Budget Grenade
Phoenix Down             | Phoenix Down            | Phoenix Down
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Rikku starts as thief, and Paine as warrior. Okay, onto the battle at last...
????'s first move will be using Ecstasy on both of her allies, which will
double their MAX HP and bestow regen upon them. Nothing really worrying, as it
only restores 1 HP. Nyah nyah. They also try to be dangerous by being hasted,
but that's not a major threat either. Anyway, take care of both Goons with few
well placed PATK.

Only ???? remains standing. While you're busy finishing off sidekicks, she'll
pummel you with Thunder for about 10 damage. In case their regen or haste wears
off, she'll recast it. Steal Hi-Potion from her, then finish her as well. If
you manage to defeat ???? first, battle is not over yet. You must defeat all
three to proceed.
*****************************************************************************

After a scene you will appear in Luca harbor. Ahead you'll see runaway gal,
with Paine chasing closely behind her. Note that your HP/MP are restored
automatically, so don't worry about having low HP/MP. If you enter main menu,
only three choices will be available to you: Items, Accessories and Config
(switch ATB mode to Wait Mode!).

You're controlling Rikku, so go N. Or wait... you'll automatically fall into a
battle against two easy enemies. Waste them, then proceed N to next screen.
Beware, there is no end to the enemies... you may fight them for easy EXP, if
you wish. I suggest learning Pilfer Gil for Rikku and Sentinel for Paine. As
you reach next screen, you'll again see runaway gal. This time, if you're
caught, you square off against four enemies. Kill enemy magicians last, they
only do 3 damage max with Fire.

On this screen go W to reach the pier - look for a funny animal. Recognize the
trademark used? If you examine it with X, your HP/MP will get restored. This is
important event for 100% in one game. There's nothing else to do here, so leave
the screen by going N. Paine is all alone, so go up a bit...

*****************************************************************************
BOSS BATTLE - SYNDICATE'S THUGS, FIRST IGNITION
------------------------------ FATSO STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
97     | 0     | 3     | 1  | 60    | NTH | NTH | NTH | NTH | ??? | NTH
------------------------------- STATUS IMMUNITY -----------------------------
SIL, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion                   | Iron Bangle             | none
Phoenix Down             | Iron Bangle             | none
----------------------------------- ATTACKS ---------------------------------
1. Pirouette Pitch - VS one chr - phd
2. 'Shield throw' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

------------------------------- SLIM STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
86     | 18    | 3     | 1  | 60    | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
SIL, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion                   | Silver Glasses          | none
Phoenix Down             | Silver Glasses          | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Potion - on himself or Fatso - target recovers 20 HP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Odds may seem against you, but fret not, you can't die so easily. Fatso will
hit you for about 15 damage, while Slim's attacks hit for 10 tops. Slim has
less HP and hits softer (heh!) than Fatso, plus he can use Potions to heal
themselves - so who's on the obvious list for shotoff first? After Slim is
gone, it's just a matter of few turns to take down Fatso, mainly due to his
somewhat high DEF. If you see Fatso spinning around, beware - he's about to hit
one girl for 20 damage. Even though you've just began playing, don't relax! You
can get game over if you're not careful. Don't forget to steal their items and
cash - every acc you nail ASAP is saving you from some cash being spent.
*****************************************************************************
BOSS BATTLE - SYNDICATE'S LEADER, SECOND IGNITION
------------------------------- LB. STATISTICS ------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
130    | 101   | 8     | 2  | 180   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Hi-Potion                | Silver Bracer           | none
Phoenix Down             | Silver Bracer           | none
----------------------------------- ATTACKS ---------------------------------
1. 'Fan slap' - VS one chr - phd
2. Thunder - LATT VS one chr - light mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Her slap deals about 15 damage, same goes for Thunder. The game introduces
Dress Up aspect. When prompted, press L1, then select songstress job and Yuna
will transform. Now immediately select Darkness Dance from the ability list
(you *can't* select anything else no matter how hard you try) and Yuna will
bestow darkness upon LB. (BTW, only command Yuna will be able to use for the
rest of the battle is Darkness Dance). This leaves LB. with only Thunder in her
playing hand, cos her physicals will miss a lot. Meanwhile have Rikku steal
LB.'s item (she carries hefty amount of cash too) and Paine pound on her
mercilessly. Don't forget to heal if in danger zone, you need all EXP you can
get.
*****************************************************************************

With this Storyline Mission 1 has come to an end.

-----------------------------------------------------------------------------
STORYLINE MISSION 2 - G1102 - Mystery on top of the mountain.
-----------------------------------------------------------------------------
CELSIUS AREA MAP

                                 'C - deck'
                                      |
                             'C - bridge' SSP
                                      |
                                'C - cabin'
                                      |
                              'C - engine room'

-----------------------------------------------------------------------------
FLOATING RUINS AREA MAP

                      'FR - upper tier' SSP
                                 |
                        'FR - base (lower)'
                                 |
                           'FR - passage' -- E branch -- 'FR - base (upper)'*
                                 |
                        'FR - base (upper)'
                                 |
                          'FR - spire' SSP

* - this small area of 'FR - base' can only be accessed by entering 'FR -
passage' and taking E branch path.
-----------------------------------------------------------------------------
ITEMS
- C - bridge: 4x Al Bhed p., Vanguard GG
- C - engine r.: Ether, 4x Potion, 3x Remedy, 4x Phoenix Down
- FR - upper tier: Yellow Ring
- FR - base (lower): Elixir, Mega Phoenix
- FR - passage: White Ring
- FR - base (upper): Red Ring
- FR - spire: Star Pendant, Muscle Belt, Gagazet Sphere
- C - bridge: Black Mage DSP
-----------------------------------------------------------------------------
ENEMIES: Ahriman, Bomb, Recoil, Quadricorn, Goon, She-Goon, Yellow Elemental,
Divebeak, LB. (BOSS), Fatso (BOSS), Slim (BOSS), Boris (BOSS)
-----------------------------------------------------------------------------

Place of following events is 'Celsius'. Gentlemen, Yuna is yours to command at
last! For starters check the main menu - added have been four entries: Equip,
Garment Grids, Abilities and Dresspheres.

In top left of the bridge is Buddy (talk to him to receive AL BHED PRIMER KEY
ITEM), your mission navigator, ie person you need to talk with to have world
map displayed so you can pick your destinations. In top middle Brother (Note 1)
is sitting in pilot chair - when you're done chatting, you'll get 3x AL BHED
PRIMER KEY ITEM-s. At top right Rikku is extended in her chair. At middle right
you can talk to Shinra (Note 2).

To progress with the story, you must talk to Rikku, Paine, Shinra, Brother and
MN. Hm, nothing happens... how about we explore the ship? Go S and when past
the door, a handy SSP will be presented. Like in FFX, examining SSP fully
restores all HP/MP as well as remove any status changes. Continue further and
into the elevator (Note 3) and head for the engine room - here you'll find
ETHER, 4x POTION, 4x PHOENIX DOWN and 3x REMEDY.

Note 1 - When you talk to Bro, you'll be given a tutorial on Al Bhed. There's a
total of 26 Al Bhed primers you can nail throughout your adventure. Some of
them are given to you as story progresses, whilst some can only be obtained by
digging at Bikanel and obtained by completing optional story events. By
following my guide exactly as stated, you'll end up with 18 Al Bhed primers
obtained from various events and stuff - the remaining 8 you'll dig up Bikanel.

Note 2 - Talking to Shinra will give you these options:
SHINRA'S GUIDE TO EVERYTHING - Learn the basics of the game! (Note 4)
TREASURE SPHERES             - View special movie spheres you've found.
SHINRA'S BESTIARY            - View information on enemies you've defeated.
SHINRA'S DOSSIERS            - View information on people you've encountered.

Note 3 - Depending on location from which you're entering the elevator:
DECK        - Returns you to Bridge
BRIDGE      - Deck, Cabin, Engine Room
CABIN       - Deck, Bridge, Engine Room
ENGINE ROOM - Deck, Bridge, Cabin

Note 4 - Make sure to check out 'Using Garment Grids' tutorial - after it's
done, you receive VANGUARD GG!

Return to elevator and choose third option again to be taken to ship's inn.
Talk to Hypello on the right - he offers a shop...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BARKEEP'S SHOP
Potion 50               | Twist Headband (Sleepproof) 3000
Phoenix Down 100        | White Cape (Silenceproof) 3000
Antidote 50             | Silver Glasses (Darkproof) 3000
Eye Drops 50            | Star Pendant (Poisonproof) 4000
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

..and a place to sleep for free. Buy some Potions (10) and Phoenix Downs (5
should be enough) - MAKE SURE YOU CHOOSE REST! In fact, if you want %
completion, you must rest in each of five chapters at least once! Going
upstairs in the cabin produces no effect... there aren't even any items to be
found. When done here, head back to elevator. An alarm will go off - in the
elevator choose second option to reach bridge hallway. Approach your MN and
it's time for first HS! When prompted, squeeze Yuna's pretty a... um, I mean,
push action button.

'FR - upper tier': Because you can't really do it, you'll get a nice look at
Yuna's booty instead. Awww, c'mon how much longer will you keep pulling her up,
girls? When in control, go N. Short reminder will appear about how to jump when
near 'correct' spots - by pressing X. Go right a bit any you'll see Yuna
stutter at the edge, meaning you're near one of jumping spots. What you do is
simply *hold* Circle and run to the edge - Yuna will jump over automatically.
Right after that keep Circle pressed and Yuna will climb up small ledge. Before
you jump the next gap, drop down and get YELLOW RING ACC. Then turn around,
keep Circle pressed and press left - Yuna will climb back up. Now turn right
and jump the gap to where Rikku and Paine are. Go S, down the stairs and use
SSP nearby. From this point on random battles are initiated. Make full use of
your battle knowledge and rack up some levels while you're at it. You're about
to have few shaky boss battles. From SSP head W - after the scene examine the
SSWT in the wall and pick [Start the elevator] option.

You'll land in 'FR - base (lower)'. Now change both Rikku's and Yuna's job into
warrior. Now go S and keep dropping off ledges, then make your way W where a
chest with ELIXIR awaits liberation. Return the way you came - you'll see a
part of broken pillar, so climb two ledges found here (remember to keep Circle
pressed!!!) and keep climbing until you reach rather large clearing. Get to LV3
or LV4 before climbing too high - it will be helpful in next battle. Prior to
battle change Yuna to songstress. Try to go N...

*****************************************************************************
BOSS BATTLE - WHOLE SYNDICATE, THIRD IGNITION
------------------------------ FATSO STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
130    | 10    | 10    | 1  | 80    | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion                   | Gauntlets               | none
Phoenix Down             | Gauntlets               | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Pirouette Pitch - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

------------------------------- SLIM STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
100    | 25    | 10    | 1  | 80    | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion                   | White Cape              | none
Phoenix Down             | White Cape              | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

------------------------------- LB. STATISTICS ------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
120    | 320   | 20    | 2  | 250   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DEF down, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Hi-Potion                | Tiara                   | none
Hi-Potion                | Tiara                   | none
----------------------------------- ATTACKS ---------------------------------
1. Love Tap - on Fatso, Slim or her - induces haste
2. Sonic Fan - NATT VS one/two/all chrs - mgd, arc attack
3. 'Fan slap' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Slim hits for 10 damage, Fatso for 20 and LB. for 15. This time I recommend
getting rid of Fatso first - if he gets hasted, you'll get pummeled even more
and we don't want that. As Yuna gets her turn, keep chanting Darkness Dance to
keep all three enemies blinded and raise your survival chances a lot. Watch out
for Fatso's spinning animation, which signifies he'll throw his shield for big
damage.

LB. has a fixed attack pattern - she goes 'fan slap', Sonic Fan, Love Tap,
repeat. This makes LB. extremely predictable and can help you coordinate your
attacks accordingly. If LB. takes strange stance and is looking in direction of
your girls, she's charging up her magic attack, which hits everybody for 10
damage. Slim still doesn't have anything special to be afraid of, but don't
forget to heal in time if you get low on HP. And nail their items too, if you
can spare some extra turns.
*****************************************************************************

------------------------------> MISSION TIME! <------------------------------
OUTRUN THE LEBLANC SYNDICATE!
Beat the Syndicate to the top! But watch out! There's no telling what they'll
do to stop you.
Objective: Be the first to the top of the ruins
------------------------------> MISSION TIME! <------------------------------

Yay, a timer! As the mission starts, memorize where the three stooges have
entered the building. You have six minutes to make it to the top of the
structure - for full % you must reach the top before timer runs out. Timer only
ticks as you're walking around on map screen - while in battles or main menu,
timer is stopped. When in control, go N and keep going until you reach a chest
- steal MEGA PHOENIX. Now go left a bit and step on elevation that has a fallen
'ramp' leading somewhere up. This is a dead end, so don't go there - instead
drop off this ledge to the NW and then jump up to small catwalk, then jump over
the gap to reach the entrance to interior of the structure. You'll have to
defeat a group of weak enemies and then you're allowed to enter.

Welcome 'FR: passage'! Go N until you reach 1stcross. Go W, climb up the ledge,
examine SSWT and pick [Activate it] option. Repeat the procedure for E end -
both switches pressed will cause certain pillar to be lowered. Back at
crossroads go N and fall into the pit - nail the chest for WHITE RING ACC.
Climb back out holding S - now turn around and jump over the gap you just fell
into. You will reach 2ndcross with path branching off to the E - take it.
Follow the hallway using series of jumps and climbing until you get to the exit
- (check you location menu and it'll read 'FR: base (upper)') outside nail the
chest with RED RING ACC. Go back in 'FR: Passage', retrack to 2ndcross and this
time take N path.

On next screen you again have a simple hallway with combos of jumps and climbs
- will pose no problem at all, just remember to keep Circle pressed. You're
again outside in 'FR: Base' - go S, then W following the path until you get to
fight another surprise bunch. After the battle Yuna will be standing on broken
pillar, which is crossing the chasm to another side. As you cross it, hold
Circle to jump on pile of rubble to reach 'FR: Spire'.

Kkeep climbing up until you stand on a very tight catwalk - here waltz to the
right until you reach another chest with STAR PENDANT ACC. Loot it, then
backtrack a bit and continue your climb. If you were faster than three stooges,
you'll see sth funny. Can I touch that too? Here's another SSP, so save your
progress. LV5 is recommended to have right now to ensure easy life VS next
boss. Climb up even more (getting tired of it), nail the chest with MUSCLE BELT
ACC (only if you were faster than three stooges!), then walk bit right and up
the stairs. Were three stooges successful in making it to the top before you
did, they will make their escape about... NOW!

*****************************************************************************
BOSS BATTLE - BORIS
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
480    | 0     | 26    | 1  | 300   | WKN | WKN | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, SLE, POI, CON, BER, CUR, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
StarPendant,FaerieEarring| Remedy                  | Antidote
StarPendant,FaerieEarring| 2x Remedy               | Pretty Orb
----------------------------------- ATTACKS ---------------------------------
1. 'Double swipe' - VS one chr - phd, 2 hits
2. 'Chew' - VS one chr - heavy phd
3. Sticky End - NATT VS all chrs - mgd, induces stop, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
First boss of the game that is even remotely challenging... but not by much.
Both boss' PATK hit one girl for about 45, while Sticky End hits all girls for
50 damage. Boris has a fixed attack pattern and here it is - four turns of
either 'double swipe' or 'chew', with Sticky End following each fifth Boris'
turn. You will know when boss is about to use Sticky End when it takes an
ominous battle stance.

Beware! Sticky End can induce stop, making your girls immobile - luckily it has
low chance of connecting. Should stop occur anyway, heal the status with
Remedies you've picked up in Celsius. If even this isn't an option, you must
wait for stop to wear off. To soften up Boris, use warrior's Armor and Power
Break abilities on it to reduce damage it can give *and* increase damage you
can give.
*****************************************************************************

GAGAZET SPHERE KEY ITEM now belongs to you. Head back outside and you're back
onboard 'Celsius - Bridge'. You'll see Bro lying on the floor. Talk to him and
pick [Comfort him] option, then talk to Shinra - BLACK MAGE DSP is yours.

With this Storyline Mission 2 has come to an end. And first opportunity of
completing bonus stuff is at your disposal. Don't want to be bothered with it,
but instead wish to continue the story?
Press CTRL + F and type in this phrase, without the asterisks: *SKIP001*.

#############################################################################
                         POST-SM2 BONUS STUFF - EX001
#############################################################################

OTHER REFERENCES: STUFF001

Now that you have control of actually choosing your destination, let's take a
look around other areas, shall we? In total you will be able to choose from 15
possible destinations:

-----------------------------------------------------------------------------
AREA          | EXPECT WHAT?
-----------------------------------------------------------------------------
Besaid ------------------------------------------------------- Storyline m. 3
Kilika ---------------------------------------------------------------- Scene
Luca ------------------------------------------------- Sidequest m. 01, Scene
Mi'ihen ------------------------------------------------------------ Treasure
Mushroom R. ------------------------------------------------- Sidequest m. 02
Djose ----------------------------------------------------------------- Scene
Moonflow ---------------------------------------------------- Sidequest m. 03
Guadosalam ------------------------------------------------------------ Scene
Thunder p. --------------------------------------------------------- Treasure
Macalania ------------------------------------------------- [Sidequest m. 04]
Bikanel --------------------------------------------------- [Sidequest m. 05]
Bevelle --------------------------------------------------------------- Scene
Calm lands ----------------------------------- Bridal m., Scene, Publicity m.
Gagazet --------------------------------------------------------------- Scene
Zanarkand ---------------------------------------------------- Storyline m. 4
-----------------------------------------------------------------------------

Storyline m.     - Triggers next storyline mission and advances the story. Be
                   advised that you cannot return to airship during some of
                   such missions.
Sidequest No.    - Denotes sidequest is available in target area.
                   [...] parenthesis denote that sidequest is 'hidden', ie
                   you can't see it on NavMap screen. You need to beam down
                   to target area and find the trigger which allows you to
                   start the mission.
Treasure         - Visit the area and free the contents of all chests.*
Scene            - Area worth visiting for few extra scenes.
PR Mission       - Most extensive sidequest IMO. Triggered in CH1 and lasts
                   whole game. Details provided in a separate section.
Bride Mission    - Another extensive sidequest. Details in separate section.

*   - Even though not indicated, all of the 15 areas you can visit contain
      treasure chests that can be looted.
-----------------------------------------------------------------------------

I will be making sections like these if after completing storyline mission a
player is given choice of picking other destinations. Confusing? Here's what I
mean... Remember after you finished first storyline mission in Luca and how you
were immediately thrown into second on top of Gagazet? You weren't able to
choose any other destinations but Gagazet.

This is different now. When you talk to MN and enter the map of Spira, you have
the choice of going to every destination you desire. To get the full experience
and enjoyment out of FFX-2, I recommend visiting every location after every
storyline mission to view everything there is to see. Don't wanna do that? Fret
not, this is where I come in.

Use the chart above to help you decide where you want to go. Want to complete
every single sidequest there is to be offered before moving on with the story?
Throw a quick look in the chart - areas where sidequests are available for
completing will have the nice mark of 'Sidequest No.' next to it. In short,
every area is worth revisiting at least once per chapter, as treasure chests
are 'lurking' around to be robbed.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

-----------------------------------------------------------------------------
1A. BESAID
-----------------------------------------------------------------------------
ITEMS, ENEMIES and BESAID AREA MAP are presented in storyline mission 3.
-----------------------------------------------------------------------------

Going to Besaid means Storyline mission 3, but we'll forfeit it for now.

-----------------------------------------------------------------------------
2A. KILIKA
-----------------------------------------------------------------------------
KILIKA AREA MAP

                               to Kilika woods
                                      |
                           PASSAGE CURRENTLY BLOCKED
                                      |
'K - Dona's' ----------------- 'K - res. area'
                                      |
                               'K - dock' SSP

-----------------------------------------------------------------------------
ITEMS
- K - dock: Ether, Mana Tablet, 2x Antidote, 2x Eye Drops, Phoenix Down
- K - res. area: 1500 gil, Lunar Curtain, Star Curtain, Light Curtain, 2x Holy
Water
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------

On 'K. dock' aside from looting chests (contain ETHER, MANA TABLET, 2x
ANTIDOTE, 2x EYE DROPS and PHOENIX DOWN), there are two points of interest you
can examine. In lower right of this section you'll find a woman with two kids
and monkey-like critter near her. Talk to her and you will be given a miniquest
of getting Squatter Monkeys in Kilika woods (you can't enter the woods yet, so
you will have to leave this for later). Then there's a shop you in NW corner
with following goods...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
KILIKA - DOCK'S SHOP
Potion 50               | Twist Headband (Sleepproof) 3000
Phoenix Down 100        | White Cape (Silenceproof) 3000
Antidote 50             | Silver Glasses (Darkproof) 3000
Eye Drops 50            | Star Pendant (Poisonproof) 4000
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Now enter N part of Kilika, called 'K - res. area'. On this screen climb nearby
stairs, then go left. You've just found Dona's house. Heheh - enter the house
after he runs off. Have a talk with Dona (at the top of her house you'll find
1500 GIL), then explore the rest of Kilika (and relieve the chests of LUNAR
CURTAIN, 2x HOLY WATER, STAR CURTAIN, LIGHT CURTAIN). Then there's a huge boat
in SE corner of the screen. Get aboard and you'll find a man with a camera on
the boat. Talk to him and choose [Okay, thanks!] option. Note that you cannot
pass the N-most gates yet.

-----------------------------------------------------------------------------
3A. LUCA                     ACCESS TO SIDEQUEST MISSION 01!!!
-----------------------------------------------------------------------------
LUCA AREA MAP

                                 TO MI'IHEN
                                      |
                                'Outskirts' SSP
                                      |
                                  'Square'
                                      |
                                  'Bridge' ---- 'Theater' -- 'T - reception'
                                      |
'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B'
                                      |
                         |------------|------------|
                         |                         |
                     'Dock 2'                   'Dock 5'
                         |                         |
                         |-------- 'Dock 3' -------|

-----------------------------------------------------------------------------
ITEMS
- Outskirts: 2x Lunar Curtain
- Square: Healing Wind GG
- Dock 5: Thunder Spawn GG
- Basement A: Al Bhed primer
- Basement B: 5x Helm Coin, 5x Zurvan Coin, 5x Coyote Coin, 5x Flan Coin
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------

Okay, this quest is available as soon as you obtain black mage DSP. Alarm will
sound off, indicating two new HS. But who cares about that? It's time to laugh
a little. Choose Luca as your destination (also, it doesn't matter how you
enter)... soooo, what really went on behind the scenes prior to the concert you
saw in beginning?

------------------------------> MISSION TIME! <------------------------------
BEHIND THE SCENES
Retrace Yuna's steps during her impostor's concert in Luca. The truth is out
there. Find it!
Objective: Learn the whole story behind the concert
------------------------------> MISSION TIME! <------------------------------

I laughed my ass off when I saw Yuna in her outfit. After the sequence you'll
be at 'L - outskirts', so go to 'L - square'. After another scene some guy will
yell at Yuna (note that you can't go upstairs anymore!). From your current
position go *down* and you'll find him sitting on the ground (under the flag)
next to the store that sells balloons. Your job is to deliver 10 balloons to 10
people. Not a tough objective at all.

Not counting the kid running around with red balloon, there's eight other
people also located on this screen - give a balloon to each of them and your
stock is decreased to mere 2 balloons (you need to open a window for last two).
Here are their locations:
- woman shaking her booty near the cart where you got balloons
- kid in front of the statue
- *two* people sitting on the bench adjacent to W side of the status
- old woman sitting on the bench at W side of 'L - square'
- man standing at extreme N of 'L - square'
- two people sitting on the ground in NW corner of 'L - square'
- there's a house with two monitors near two sitting people; approach the
  glass beneath it and press X - there's two last people

MISSION ACCOMPLISHED! You also receive HEALING WIND GG!

Still, there's more left to in Luca. When you beam down to Luca, you'll appear
in 'Outskirts'. Nail the chest with 2x LUNAR CURTAIN by jumping to it, then go
to 'Square'. Go for 'T - reception' - here you can buy music spheres (1000 gil
for one) and movie spheres (2000 gil per one). Third option lets you enter the
sphere theater, where you can view or listen to spheres you bought so far.

Now go to 'Basement A' and find Rin here - you'll obtain AL BHED PRIMER KEY
ITEM. If you tried entering Basement B, shorty would forbid you from entering -
but not anymore. Even more, he'll be nice enough to explain about Sphere Break.
Choosing fourth option will pit you in a duel of Sphere Break and you will get
5x HELM COIN, 5x ZURVAN COIN, 5x COYOTE COIN, 5x FLAN COIN. Before you begin,
you will be presented to more options - choose bottom one to leave or any of
above for some explanation on various features. Okies, that covers this area.

-----------------------------------------------------------------------------
4A. MI'IHEN
-----------------------------------------------------------------------------
MI'IHEN AREA MAP

                  TO MUSHROOM R.
                        |
               'Highroad - N end' ---------------- 'Highroad - oldroad, N'
                        |                                    |
              'Highroad - newroad, N'           'Highroad - oldroad, S' SSP
                        |
              'Highroad - newroad, S'
                        |
             'H - agency, front' SSP ------------- 'H - agency'
                        |
               'Highroad - central'
                        |
                  'Highroad - S'
                        |
              'Highroad - S end' SSP
                        |
                     TO LUCA

-----------------------------------------------------------------------------
ITEMS
- MH - S end: 2x Phoenix Down, 500 gil, Circlet
- MH - S: 2x Antidote
- MH - cen: 2x Holy Water, Iron Bangle, 2x Potion
- MH - agency, front: 2x Eye Drops
- MH - newroad, S: Potion
- MH - newroad, N: 2x Phoenix Down
- MH - N end: 2x Budget Grenade
- MH - oldroad, N: Mana Spring
- MH - oldroad, S: 2x Echo Screen, 2x Soft
-----------------------------------------------------------------------------
ENEMIES: Flan Palido, Divebeak, Fly Eye, Quadricorn, Shantak, Wild Wolf, Iron
Giant, Purpurea, Bully Cap
-----------------------------------------------------------------------------

As you enter the area (doesn't matter how), Yuna will make some comments about
the past. There's a large area to explore here. You might as well use the
opportunity to gain few levels and expand your item collection - use the item
checklist just a bit above to get all items (for the record, all of them are
found in chests!). Addressing girls dressed in grey clothes allows you to cover
huge parts of Mi'ihen road against a small fee. There's three of them - one at
'MH - S end', one at 'MH - agency, front' (there's a shop here - see the goods
below) and one at 'MH - N end'.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
MI'IHEN - AGENCY'S SHOP
Potion 50               | Iron Bangle (HP+20%) 500
Phoenix Down 100        | Silver Bracer (MP+40%) 500
Antidote 50             | Gauntlets (STR+5, DEF+5) 2500
Eye Drops 50            | Tiara (MAG+5, MDEF+5) 2500
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Important! There's an Al Bhed woman found on Mi'ihen road who can be seen
together with three small machina. Talk to her - and to all other Al Bheds you
see along Mi'ihen as well!!! This event is important for a major event in CH4.

-----------------------------------------------------------------------------
5A. MUSHROOM R.              ACCESS TO SIDEQUEST MISSION 02!!!
-----------------------------------------------------------------------------
MUSHROOM R. AREA MAP

            HQ CAN'T BE ENTERED AT THIS TIME
                           |
                   'Youth HQ' SSP
                           |
                    'M - plateau'
                           |
                    'M - HQ lift'
                           |
   'Den of Woe'**          |
          |                |
   'M - ravine 2'          |
          |                |
'M - ravine 1' SSP* -------|
                           |
                   'M - ravine path'
                           |
                           |----------|--------------------- TO DJOSE
                                      |
                             'Mushroom rock' SSP
                                      |
                                 TO MI'IHEN

* - While you're navigating 'M - ravine path', look for some rocks which serve
as a drop off base to reach 'M - ravine'.
** - Den of Woe is currently off limits. Only way to enter this dungeon is by
collecting 10 Crimson Spheres, which spans over all five story chapters.

-----------------------------------------------------------------------------
ITEMS
- Mushroom r.: 1000 gil
- M - ravine 1: Turbo Ether, Phoenix Down, Hi-Potion
- M - ravine 2: Crimson Sphere 9
- M - HQ lift: Glass Buckle, Heart of Flame GG, Favorite Outfit
- Youth HQ: Restless Sleep GG
-----------------------------------------------------------------------------
ENEMIES: Red Elemental, Coyote, Bully Cap, Tonberry
-----------------------------------------------------------------------------

Doesn't matter how you enter - enter 'Mushroom r.'. Ahead you'll see two goons
from not long before. Go after them and a scene follows, where you're stopped
by a group of soldiers - choose [You're Yaibal, of the Youth League.], then
[Sure, we're game.]. Then follow Paine and Rikku to next area, but before you
leave this screen, make sure to talk to Clasko to win extra %! If you turn
Yaibal down for now, he'll ask Clasko to show you the way to Djose road -
talking to Clasko will award same %. If you wish to nab 1000 GIL, explore the N
part of 'Mushroom r.' to find a lift, which can be activated by X, thus
reaching the chest with cash inside.

------------------------------> MISSION TIME! <------------------------------
FOGGY FIEND FRENZY!
The Youth League is a bit shorthanded. Help them out by clearing out the fiends
along Mushroom rock road! Fiends will attack more often under cover of fog.
Proceed with caution!
Objective: Reach the lift leading to headquarters
------------------------------> MISSION TIME! <------------------------------

You'll start at 'M - ravine path'. Your objective is simple - get to the other
end of the path, kill anything that tries to get in your way and reach the
elevator to Youth League base. Stand on elevator and press X to rise. Quite
soon you'll spot... em, henchmen from before, who will try to escape by jumping
down in 'M - ravine'. Follow them all the way N (on your way you can score
TURBO ETHER, PHOENIX DOWN and HI-POTION) until you reach SSP. Very close to it
is an entrance to 'M - ravine 2' - after scene is over, CRIMSON SPHERE 9 KEY
ITEM is yours (make sure you watch it as soon as you're aboard Celsius!) -
before you turn around, make sure to examine the weird door.

Turn around and... surprise! Choose [Of course I do!]. After Maroda finishes
blabbing, go back to the point of 'M - ravine path' where you jumped down. When
you climb back up, continue your journey N. Be careful if you encounter any
Tonberries - prolly you're way underpowered to take it on, so escaping might be
your best option for now. When you reach another elevator, press X again to
activate it as well. On 'M - HQ lift' tag along E a bit more and soon you'll be
greeted by Elma - girls receive GLASS BUCKLE ACC and HEART OF FLAME GG, as well
as deserved MISSION ACCOMPLISHED!

There's more! Go down from your position and get FAVORITE OUTFIT ACC. Now stand
on huge elevator and press X again to rise up - then go S to reach 'M -
plateau' and even further N to reach 'Youth HQ'. Look at the minimap and you'll
spot a tight path on E side of it - jump down there to get RESTLESS SLEEP GG!
Now proceed all the way N and captain of Chocobo Knights trio presents herself.
Talk to Lucil for second time... the old chatterbox geezer will approach after
Yuna finishes talking with Lucil for second time. Wait for him to sit down and
talk to him - choose [By all means.]. Blah, blah, blah... *puts a bullet
between his eyes and makes him five-eyes*... Whatever you do, let him finish!
NEVER interrupt his blabbering, just let him talk. Put down your controller and
go do something else for about five minutes before you return. Eventually he'll
ask to shake Yuna's hand - choose [Of course.].

After all this babbling return all the way to 'Mushroom' - find Clasko who's
situated somewhere around here (he is to the right of SSP). Talk to him and
choose [The more, the merrier!] and he will now board Celsius - you need to do
that for one of later missions. Back on board of 'C - bridge' talk to Shinra
and choose to view Crimson Report (this is in fact Crimson Sphere 9). Also drop
by Cabin and talk to Clasko.

-----------------------------------------------------------------------------
6A. DJOSE
-----------------------------------------------------------------------------
DJOSE AREA MAP

                                   NO ACCESS TO CLOISTER
                                             |
                                             |
                                             |
                   'Living q. 1' ------------|------------ 'Living q. 2'
                                             |
                                       'Great hall'
                                             |
                TO MOONFLOW          'D temple' SSP ---- 'D - reception'
                      |                      |
                      |--------------- 'D - p. road'
                      |
                'D highroad'
                      |
               TO MUSHROOM R.

-----------------------------------------------------------------------------
ITEMS
- D - p. road: 2x Potion, Letter of Introduction
- Djose temple: Phoenix Down
- Great hall: Al Bhed primer
- Living q. 1: Echo Screen
-----------------------------------------------------------------------------
ENEMIES: Agama, Chocobo, Sallet, Gold Elemental, Death Dauber
-----------------------------------------------------------------------------

Doesn't matter how you enter - enter 'D temple' (there's PHOENIX DOWN to be
scored on W end) and position Yuna at the end of the line of people you'll see
in front of tent on the right (actually, you don't even need to do that - just
standing still anywhere is fine too). When the man in grey robe goes in, enter
'D - reception'. Talk to the person in the middle of the room, choose [I want
to dig!]. Back outside try approaching the entrance to temple - two guys will
move aside, so enter 'Great hall'. AL BHED PRIMER KEY ITEM is yours to grab.
Enter 'Living q. 1' and get ECHO SCREEN in the chest.

Now go back outside to 'D - p. road'. Choose [We're sure.] when given choice
and you'll get LETTER OF INTRODUCTION KEY ITEM (this causes HS in Bikanel to
appear). Don't forget to nail 2x POTION on this screen as well! In case you
want to have some fun on 'D highroad', note that there is a service of quickly
being transported from one end to the other.

-----------------------------------------------------------------------------
7A. MOONFLOW                 ACCESS TO SIDEQUEST MISSION 03!!!
-----------------------------------------------------------------------------
MOONFLOW AREA MAP

                               TO GUADOSALAM
                                      |
                             'M - N bank road'
                                      |
                               'M - N wharf'
                                      |
                            'M - N wharf - dock'
                                      |
                      CURRENTLY CAN'T CROSS THE MOONFLOW*
                                      |
                            'M - S wharf - dock'
                                      |
                             'M - S wharf' SSP
                                      |
                                'M - S bank'
                                      |
                              'M - S bank road'
                                      |
                                  TO DJOSE

* - Until you don't clear sidequest mission 03, you can't ride ze shoopuf.

-----------------------------------------------------------------------------
ITEMS
- M - S bank: gun mage DSP, Circlet, Helios Guard GG
-----------------------------------------------------------------------------
ENEMIES: Agama, Bandit, Chocobo, Quadricorn, Protochimera, Flan Azul, Shell
Shocker, Takouba
-----------------------------------------------------------------------------

Use the airship to beam down to Moonflow!!! After initial scene you have
several options at your disposal. CHOOSE CAREFULLY!
- If you want Enterprise (Break HP Limit AAB), you must skip this mission. In
  the end this means no Mascot for you (Gun mage can still be won in CH2).
  Beware, you won't be able to get 100% completion that way.
- If you want Minerva's Plate (reduces STR by -80, doubles MAX MP and gives
  +100 to MAG, Turbo Black Magic, but always pointless status), then you
  MUSTN'T talk to Tobli! Both gun mage and mascot can be won in the end.
  Beware, you won't be able to get 100% completion that way.
- If you want Key to Success, you can either do this mission or skip it. You
  will get gun mage, but not mascot. 100% in one game is impossible, too.
- If you want neither of above three acc, complete this mission perfectly.
  Gun mage, mascot and 100% completion are possible.

Talk to red midget you'll see running about on 'M - S bank'... - whats's that
shining in his arms? When done talking, you should proceed to 'M - S bank
road'. Keep going S until you see someone yelling for help. You'll spot lonely
Hypello together with chocobo pulling a cart. Talk to Hypello to start the
mission.

In the event that you're walking to Moonflow from Djose area, you'll run into
that Hypello first, who'll be yelling for help. DO NOT talk to him, instead
proceed forward to Moonflow river - here talk to red midget to get the % you
need for 100%.

------------------------------> MISSION TIME! <------------------------------
SHAVE THE HYPELLO?
If bandits grab the cargo, chase them down and take it back! You'll lose the
cargo if they get away.
Objective: Escort the wagon and its cargo safely to the Moonflow
------------------------------> MISSION TIME! <------------------------------

Your objective is to protect the cart from several thieves that will try to
steal its contents. During the trip a total of five thieves will attempt to rob
the cart - coming in waves of 1, 2 and 2. If thieves manage to snatch one
package (there's five of them total boarded on the cart), all is not lost -
pursue the thieves and kill them to get the goods back. Simply killing them
will make stolen package magically appear back on cart.

Alrighty, mission has started. Go in front of the cart and start heading NE in
direction of Moonflow. A scene occurs... nothing you can do about getting first
package stolen. Thieves will attempt to escape SW, so make pursuit. This is
important - when you catch up to them, *you must press X button*. This will
stop them in their tracks and initiate a battle. Kill them all, then return to
the cart. Go ahead of it to make it move again. Soon another scene ensues -
this thime two groups of thieves try their luck. Unlike before, it is possible
to dispatch both groups before they even get to the cart. Remember to press X
to start the battle when close to them!

When you get to part of road with big tree on the left, cart will stop. Make
few steps forward to have the cart appear further ahead on the road. Cart will
keep going by itself, so just look out that you keep up with it. Last two
groups of thieves will appear - one from front, one from behind. Dispatch the
ones from front straight away, then turn around immediately and pursue the
other group, who most likely will manage to grab a package. Few more steps S
and you've reached Moonflow. As a sign of gratitude red midget hands over GUN
MAGE DSP, CIRCLET ACC and HELIOS GUARD GG. MISSION ACCOMPLISHED! Keep around or
return to Celsius, your choice.

-----------------------------------------------------------------------------
8A. GUADOSALAM
-----------------------------------------------------------------------------
GUADOSALAM AREA MAP

                                 'Chateau'*
                                      |
                                      N
                                      |
         'Mystery door'** --- NW -----|---- NE ---- 'Farplane'***
                                      |
                                      |--- MIDDLE --- 'G - shop'
                                      |
TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
                                      |
                                      |
                                      |------ SE ------ 'G - data dealer'
                                      S
                                      |
                                TO MOONFLOW

* - You aren't able to enter the Chateau yet.
** - You can enter the mystery door in CH5, but only if you get Episode
Complete! for Guadosalam later in CH5.
*** - You will NEVER be able to enter the Farplane.

-----------------------------------------------------------------------------
ITEMS
None.
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------

Doesn't matter how you enter - there's two points of interest here. Huge
chateau with red doors is currently off-limits to you. Try entering the
Farplane, which is located in NE corner of Guadosalam - a scene will occur.
Check everything else as well.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
GUADOSALAM - SHOP
Potion 50               | Pearl Necklace (Pointlessproof) 4000
Antidote 50             | Angel Earrings (Deathproof) 5000
Eye Drops 50            | Gold Anklet (Stoneproof) 5000
Echo Screen 50          | Kinesis Badge (Slow-, Stopproof) 10000
Soft 50                 | Mute Shock (Silencetouch, Silence ACTA) 15000
Holy Water 300          | Venom Shock (Poisontouch, Bio ACTA) 15000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

-----------------------------------------------------------------------------
9A. THUNDER P.
-----------------------------------------------------------------------------
THUNDER P. AREA MAP

                                TO MACALANIA
                                      |
                                'TP - north'
                                      |
                        |-------------|-----------|
                        |                         |
'TP - agency' --- 'TP - agency, f' SSP            |
                        |                         |
                        |-------------|-----------|
                                      |
                              'TP - south' SSP
                                      |
                               TO GUADOSALAM

-----------------------------------------------------------------------------
ITEMS
- TP - south: Black Choker, 3x Echo Screen, 2x Potion
- TP - north: 2x Grenade, Ether, Phoenix Down
-----------------------------------------------------------------------------
ENEMIES: Bicocette, Stalwart, Ochu, Lesser Drake, Chocobo, Red Elemental, Gold
Elemental
-----------------------------------------------------------------------------

Doesn't matter how you enter - so boooring... at least you don't need to evade
lightning strikes anymore. Items listed in checklist are all found in chests.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
THUNDER P. - AGENCY'S SHOP
Potion 50               | Lightning Gleam (Lightningstrike) 3000
Phoenix Down 100        | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
Antidote 50             |
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

-----------------------------------------------------------------------------
10A. MACALANIA               ACCESS TO SIDEQUEST MISSION 04!!!
-----------------------------------------------------------------------------
MACALANIA AREA MAP

|---------------------------------------------------------------------|
|                                                                     |
|          ENTRY FORBIDDEN                                            |
|                 |                                                   |
|      'Lake Mac. - agency, f' -------|--------- 'MW - spring 2'      |
|                                     |                               |
|                            'MW - lake road' ------------------------|
|------------|                        |
             |                        |
             |                        |
             |                 'MW - north 1'
      'MW - north 2'                  |                  TO BEVELLE
             |                        |                       |
             |                'MW - central 1'       'MW - north end 1'
     'MW - central 2'                 |                       |
             |                        |                       |
             |                        |                       |
             |--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
                                      |                       |
                                TO THUNDER P.                 |
                                                              |
                                                              |
                                                              |
                                    'MW - campsite'           |
                                           |                  |
                                           |                  |
                                           |                  |
                                    'MW - to Calm' -----------|
                                           |
               'MW - spring 1' ------------|------------- 'MW - north end 2'
                                                                  |
                                                            TO CALM LANDS

-----------------------------------------------------------------------------
ITEMS
- MW - spring 2: Full Throttle SDSP, Unerring Path GG
- MW - central 1: White Ring
- Lake M - agency, f: Hi-Potion, Al Bhed primer
- MW - central 2: Turbo Ether
- MW - campsite: Ice Queen GG
-----------------------------------------------------------------------------
ENEMIES: Amorphous Gel, Chocobo, Deep Haizhe, Haizhe, Gold Elemental, Sallet,
Red Elemental, Xiphactinus, White Elemental
-----------------------------------------------------------------------------

Doesn't matter how you enter - as you enter the area labeled 'MW - South',
you'll see Bayra blabber about Macarena woods dying. After the scene go E from
the SSP to 'MW - To Bevelle' and past Bevelle guards to 'MW - to Calm'. On this
screen go S to 'MW - spring 1'. Talk to fat musician Donga here. Return to 'MW
- south' and take the shiny path until you come to 'MW - lake road'. Now take
SW exit to 'MW - north 1' and walk along the path until you spot Pukutak, the
third musician you need to address.

Return to 'MW - lake road' and take NE exit to 'MW - spring 2' - on this screen
seek out a man wearing pink-green coat. This is Tromell. Talk to him four times
total and he hands over FULL THROTTLE SDSP as well as UNERRING PATH GG. Quick
instructions on how to use SDSP will follow.

Back to 'MW - lake road' and take NW exit to 'MW - agency, f' for a scene,
after which you receive AL BHED PRIMER KEY ITEM. O'aka, seeing that (you can
talk to him, if your reactions are fast enough; if you fail, fret not, it does
not affect %), will flee back into the forest. Next to the house is a chest
with HI-POTION. Turn around, follow O'aka and mission starts.

------------------------------> MISSION TIME! <------------------------------
FOLLOW THAT O'AKA!
O'aka is on the run from debt collectors. Go hunt him down, but stay on your
toes! He's faster than the average merchant.
Objective: Find O'aka and corner him
------------------------------> MISSION TIME! <------------------------------

From 'MW - agency, f' take SW exit to reach 'MW - north 1'. Follow the path
until you get to the section where rather big tree is covering part of path.
O'aka is behind it, so when you're near the tree, press X to have him escape
ahead to 'MW - central 1'. He'll be in plain sight here, but still trying to
elude Yuna to prevent her from catching up with him. Progress on to the next
screen (on the way loot the chest for WHITE RING ACC). Keep going until you
reach 'MW - south'. You may consider saving your game now. On this screen go E
to reach 'MW - to Bevelle' - here ignore the guards and press on further E. 'MW
- to Calm' screen has another multiple exits - take N one for 'MW - campsite'.
Now talk to both Rikku and Paine to get a vague idea of where O'aka is hiding.
Examine NW corner - after the scene talk to O'aka and choose [Let's hide him on
the airship!] to get ICE QUEEN GG. MISSION ACCOMPLISHED!

What's in it for you if you let O'aka aboard the ship? He's located in 'C -
cabin'. When you talk to him, you'll notice a gil amount in upper right -
that's O'aka's debt. In first game the debt consists of 100000 gil. If you
don't clear whole amount by the end of CH2, the amount you did clear off
carries on to next playthru, but you receive a penalty of 1000 gil, which is
added to O'aka's debt.

O'aka doesn't sell anything hot, but that's not the point. Reduce his debt all
the way down by buying stuff from him - when you do that, his prices will be
reduced big-time! Hi-Potion will be sold for measly 50 gil as opposed to 500.
You can also rack up easy gil by buying Hi-Potions from O'aka and then selling
them to Hypello nearby. That way you can slowly, but surely increase your gil.
In any case, make sure you reduce his debt by the end of CH2!
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
O'AKA - CELSIUS SHOP
ITEMS (before debt is reduced)        | ITEMS (after debt is reduced)
Potion 49                             | Potion 5
Hi-Potion 490                         | Hi-Potion 50
Phoenix Down 98                       | Phoenix Down 10
Antidote 49                           | Antidote 5
Eye Drops 49                          | Eye Drops 5
Echo Screen 49                        | Echo Screen 5
Soft 49                               | Soft 5
Holy Water 294                        | Holy Water 30
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

In the event you've decided to turn O'aka over to Al Bhed, all is not lost. You
still receive Ice Queen GG, but O'aka disappears until CH3, when there's an
event in Bikanel where you can find hil again. More details on this case can be
found in CH3 part of the walkthru.

Finally, you can learn a great blue bullet skill in this area - inflict
confusion on Haizhe with Full Throttle's Crazy Wing ability and it may use
Mighty Guard on your party of gun mages.

-----------------------------------------------------------------------------
11A. BIKANEL                 ACCESS TO SIDEQUEST MISSION 05!!!
-----------------------------------------------------------------------------
ALERT! - EXCEPT FOR SQ-MISSION 05, NEVER EVER DO ANY DIGGING! IF YOU DO IT
ANYWAY, KISS YOUR 100% COMPLETION GOODBYE. WAIT UNTIL CH5!
-----------------------------------------------------------------------------
BIKANEL AREA MAP

                              'Western expanse'
                                      |
              SPEAK TO PILOT AFTER NHADALA AGREES TO LET YOU DIG
                                      |
                             'BD - west 1' SSP
                                      |
            AFTER GIRLS PASS OUT, NO ACCESS ANYMORE TO 'BD - west 2'
                                      |
                                'BD - west 2'

-----------------------------------------------------------------------------
ITEMS
- BD - west 1: Al Bhed primer, Elixir, Still of Night GG
-----------------------------------------------------------------------------
ENEMIES: Angra Mainyu, Bolt Drake, Fly Eye, Hrimthurs, Chocobo, Killer Hound
-----------------------------------------------------------------------------

When you enter the area for the first time, you're bound to get that deja-vu
feeling... where to go? Just follow Rikku... You will fall into few battles
(not even No Encounter AAB prevents them) before three girls pass out. You'll
soon find yourself in Al Bhed camp as well as receive AL BHED PRIMER KEY ITEM.
There's no way to leave but using SSP to beam aboard 'Celsius'. There's a
locked chest 'guarded' by a fat guy - this chest can only be opened in CH5, if
you're in possession of Desert Key. Person next to SSP sells stuff, so restock
if you need.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BIKANEL DESERT SHOP
Potion 50               | Fiery Gleam (Firestrike) 3000
Phoenix Down 100        | Red Ring (Fire Ward, Fire ACTA) 3000
Antidote 50             |
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

If you're in possession of Letter of Introduction, you can now trigger a scene
in upper-right corner. After that find two male Al Bheds that are 'talking' to
each other, talk to them both and then address them again. You'll see another
scene, where Nhadala will come flying on some machine. She's now pacing back
and forth on right of the screen. Talk to her and choose [I've got this
letter...] to start the mission.

------------------------------> MISSION TIME! <------------------------------
CAN YOU DIG IT?
Dig up the machina parts that Nhadala asked you to find in the desert and
transport them safely to camp.
Objective: Dig up and deliver the needed parts
------------------------------> MISSION TIME! <------------------------------

Talk to pilot now and choose [Western Expanse]. You'll be introduced to Picket,
who will be your faithful partner during your digs. In a nutshell, you have one
minute to excavate an item marked by a yellow cross, which will appear on your
mini map. Really easy, believe you me. All you have to do is to move Yuna to
yellow cross and she will excavate the item hidden beneath automatically.
Digging up at white crosses will usually award you with some gil, items or even
enemies to fight.

You're not alone in your digging attempts - there is one other digger that will
try to beat you to buried treasure, so you need to move fast. As soon as you've
found what you're looking for, head back to the hover before the time limit
reaches zero. Picket will also warn you if you go too far away from the hover.

When you find yellow cross item, return to the hover which brought you here and
you'll automatically return to 'BD - west 1'. You're rewarded with ELIXIR and
STILL OF NIGHT GG, as well as receive MISSION ACCOMPLISHED! You may now indulge
in digging minigame, scoring primers, items, coins etc. You know a strange
machine (back in Djose temple, in one of side rooms) that you examine and ask
for a raise? NGCKE comments that you must dig three times minimum before you
can try asking for raise again.

IMPORTANT NOTE TO SELF: Add more details on excavating mini-game. BTW, if you
run into an enemy with super high HP, don't be alarmed. It'll eject you from
battle after few turns have passed - this *isn't* game over!

-----------------------------------------------------------------------------
12A. BEVELLE
-----------------------------------------------------------------------------
BEVELLE AREA MAP

                              'New Yevon HQ 2'
                                      |
                                      |
                                      |
      NO ADMITTANCE --------- 'New Yevon HQ 1' --------- NO ADMITTANCE
                                      |
                                'B - central'
                                      |
                                 'Highbridge'

-----------------------------------------------------------------------------
ITEMS
- New Yevon HQ 2: Tiara
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------

Doesn't matter how you enter - keep going N, thru the door, then left for a
lengthy scene. Enter huge door afterwards. What, nothing to be done except
taking the lift to 'New Yevon HQ 2' for TIARA?

-----------------------------------------------------------------------------
13A. CALM LANDS
-----------------------------------------------------------------------------
CALM LANDS AREA MAP

    'CL - cavern'                               TO GAGAZET
           |                                         |
     NO ACCESS YET                                   |
           |                                         |
'CL - gorge bottom' SSP ---------------------- 'CL - bridge'
                                                     |
                                                     |
                                                     |
                                                     |
                        'CL - north'                 |
                              |                      |
                              |----------------------|
                              |
                              |
                     'CL - central' SSP ------------ 'CL - facility ruins'*
                              |
                        'CL - south'
                              |
                        TO MACALANIA

* - Facility Ruins cannot be entered during this CH.

-----------------------------------------------------------------------------
ITEMS
- CL - south: Ether
- CL - central: 2x Chocobo Feather
- CL - north: Phoenix Down
- CL - bridge: 2x Potion
- CL - gorge bottom: Phoenix Down
-----------------------------------------------------------------------------
ENEMIES: Ahriman, Chocobo, Nashorn, Amorphous Gel, Divebeak, Wild Wolf, Coeurl,
Death Dauber
-----------------------------------------------------------------------------

Doesn't matter how you enter - first point of interest are three hovers
scattered throughout the area. One is located in SW part of Calm lands (Note
1), second can be found in N part (Note 2) and third one in NE part (Note 3).
Left person standing in front of the hover is from Open Air company, while the
right person represents Argent company. Here's a breakdown on their offers and
stuffs before you start doing anything with their publicity campaign.

Note 1 - features Lupine Dash minigame

LEFT PERSON                           | RIGHT PERSON
Play Lupine Dash                      | Play Lupine Dash
Rules of the game                     | Rules of the game
Buy credits                           | Buy credits
Trade in credits                      | Trade in credits
Ride hover                            | Ride hover
Publicity menu                        | Publicity menu
Never mind.                           | Never mind.

First and second choice for both lists are pretty self-explanatory, right?
Third one allows you to buy credits in ratio 10 gil for 1 credit. Fourth option
lets you exchange credits for available prizes (see Note 4 below). Fifth option
lets you ride the hover to various parts of Calm lands for 10 credits (you can
choose to be transported to: either of two other minigames, Rin agency,
entrance to Macalania or entrance to Gagazet). Sixth option lets you choose
whether or not you wish to undertake the Publicity mission (explained in later
updates). If you wish to get Episode Complete for this area in CH5 and mascot
DSP, UNDERTAKE PUBLICITY MISSION NOW! Seventh option cancels the menu
altogether.

Note 2 - features Sky Slots minigame

LEFT PERSON                           | RIGHT PERSON
Play Sky Slots                        | Play Sky Slots
Rules of the game                     | Rules of the game
Buy credits                           | Buy credits
Trade in credits                      | Trade in credits
Ride hover                            | Ride hover
Publicity menu                        | Publicity menu
Never mind.                           | Never mind.

Note 3 - features Reptile Run minigame

LEFT PERSON                           | RIGHT PERSON
Play Reptile Run                      | Play Reptile Run
Rules of the game                     | Rules of the game
Buy credits                           | Buy credits
Trade in credits                      | Trade in credits
Ride hover                            | Ride hover
Publicity menu                        | Publicity menu
Never mind.                           | Never mind.

Note 4 - So, you're wondering what these suckers are selling initially?

LEFT PERSON                           | RIGHT PERSON
Potion 10                             | Potion 10
Phoenix Down 30                       | Phoenix Down 30
Budget Grenade 50                     | Budget Grenade 50
Hi-Potion 150                         | Hi-Potion 150
Charm Bangle 500                      | Ether 500

Visit N part of Calm lands and seek the hover found here. Talk to the
representative of Open Air and select to trade in 5000 gil for 500 credits.
With those credits buy Charm Bangle acc - with this equipped you eliminate any
and all random encounters (except event battles).

What used to be a Monster Arena two years ago (take E exit from Calm lands), is
now given a completely different purpose. Unfortunately you can't enter it yet
nor can do anything about it - you must wait until CH2. Then there's the cave
of smelly faith, which you also can't enter at this point. Need to wait, you
must.

Thirdly, visit Rin agency in the middle of Calm Lands.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
CALM LANDS - RIN AGENCY SHOP
Potion 50               | Iron Bangle (HP+20%) 500
Phoenix Down 100        | Silver Bracer (MP+40%) 500
Antidote 50             | Wristband (STR+10) 1000
Eye Drops 50            | Amulet (MAG+10) 1000
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Talk to the guy behind the counter to the right of SSP. Another guy sitting
down can be seen - apparently he's waiting for someone to be his... bride?
Choose first option twice to initiate this sidequest mission. Like Publicity
mission, it spans over more CH-s. Details on both missions will be included in
later updates. And unlike Publicity mission, bridal mission isn't needed for %
completion or getting Episode complete. Also I'd advise not to bother with
bridal mission - all you get in the end is Elixir or Speed Bracer.

Finally, you can learn a great blue bullet skill in this area - inflict
confusion on Coeurl with Full Throttle's Crazy Wing ability and it may use
White Wind on your party of gun mages.

-----------------------------------------------------------------------------
14A. GAGAZET
-----------------------------------------------------------------------------
GAGAZET AREA MAP

                                TO ZANARKAND
                                      |
                            'Road to the Z ruins'
                                      |
                             'G - summit region'
                                      |
                                      |
                                      |-------------------- 'G - mountain c4'
                                      |
'G - mountain c2' --------- 'G - mountain c1' SSP --------- 'G - mountain c3'
                                      |
                            'G - fayth scar 1'
                                      |
                             'G - prominence'
                                      |
                            'G - mountain trail'
                                      |
                          'G - mountain gate' SSP
                                      |
                               TO CALM LANDS

-----------------------------------------------------------------------------
ITEMS
None.
-----------------------------------------------------------------------------
ENEMIES: Bicocette, Bully Cap, Takouba, Protochimera, White Fang, Ahriman, Fly
Eye, Flan Palido
-----------------------------------------------------------------------------

Doesn't matter how you enter - here you will meet Kimahri. During the scene
pick [We'll take care of Lian and Ayde.]. Don't choose anything else but this.
After scene is finished, talk to everyone, including Kimahri (you have to
address him twice) on 'G - mountain gate' screen and pick following responses:
- [You have to learn to deal with these things!] - pick this!!!
- [I will never forget their sacrifice.]
- [Leave it to the Gullwings!]
- [I wouldn't forgive them either.]
- [I can imagine how you must feel...]
- [I'm sure you're right.]
- [A change for the better, I hope.] - this guy is in 'G - mountain c1'

I'm sure the lot of you are now confused at why should you choose these and not
others. Let me list the reasons which will make you *want* these: in CH3 you'll
be awarded trainer DSP if Kimahri's self-esteem is high. Additionally, these
choices affect certain boss battle in CH3. And lastly, Ronsos will build
something for Yuna in CH5.

Have Kimahri's self-esteem and Ronso's trust too low? No trainer DSP for you,
boss battle will be harder and Yuna won't get the thing in CH5 as well.

Now let's explore this huge mountain. Behind Kimahri you'll spot a teleporter
with following destinations: 'Mountain Trail', 'Fayth Scar 1' and 'Summit'.
Choose whatever you wish, or go for some climbing if you want EXP, cash and
items (but none that can be found in treasure chests).

-----------------------------------------------------------------------------
15A. ZANARKAND
-----------------------------------------------------------------------------
ITEMS, ENEMIES and ZANARKAND AREA MAP are presented in storyline mission 4.
-----------------------------------------------------------------------------

Going to Zanarkand means Storyline mission 4, but we'll forfeit it for now.

If you've come to this section from 'Post-SM3 bonus stuff' and wish to be taken
back to it immediately, press CTRL + F and type in this phrase, without the
asterisks: *STUFF002*
#############################################################################

PAST REFERENCE - SKIP001

-----------------------------------------------------------------------------
STORYLINE MISSION 3 - G1103 - Besaid island in trouble?
-----------------------------------------------------------------------------
BESAID AREA MAP

                            NO ACCESS TO CLOISTER
                                      |
'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.'
                                      |
                                      |            |-------- 'B - house 1'
'B - lodge' --------------|           |            |
                          | ---- 'B. village' -----|-------- 'B - house 2'
'B - shop' ---------------|           |            |
                                      |            |-------- 'B - house 3'
                                      |
                         'B - village slope' SSP
                                      |
                              'B - promontory'
                                      |
'B - waterfall w. 2'          'B - ancient r.'
    |                                 |
PASSWORD**                   'B - waterfall w. 1'
    |                                 |
'B - cave' SSP -- PASSWORD* -- 'B - crossroads' ----- 'B - valley'
                                      |
                                'B - beach'

* - denotes password protected door - unlock it by entering first set of four
ciphers (details on finding them below)
** - denotes another password protected door - unlock it by entering second set
of four ciphers (details on finding them below)

-----------------------------------------------------------------------------
ITEMS
- B - shop: Besaid Key
- B - nuns' chamber: Search Sphere
- B - waterfall w. 1: 2x Chocobo Wing
- B - beach: Hi-Potion, 1000 gil
- B - cave: 2x Potion, Ether, White Mage DSP, Besaid Sphere
- B - waterfall w. 2: Raging Giant GG
- B - waterfall w. 1: Protection Halo GG
-----------------------------------------------------------------------------
ENEMIES: Chocobo, Coeurl, Coyote, Iron Giant, Flan Azul, Sahagin, Purpurea,
Sallet, Flame Dragon (BOSS)
-----------------------------------------------------------------------------

We have 2 HS, but I find Besaid destination easier, so let's clear that one
first, shall we? Enter Besaid! After the scene you'll want to do some
exploring. Enter 'B - shop' first, talk to female shopkeeper and pick first
option for the wares...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BESAID SHOP
Potion 50               | Watery Gleam (Waterstrike) 3000
Phoenix Down 100        | Blue Ring (Water Ward, Water ACTA) 3000
Antidote 50             |
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Choosing [Any rare finds?] will make her offer you something for 900000 gil.
Woooooot? Anyway, if you've paid off O'aka's debt already (please refer to
section 21 in this guide), I'm sure you have large amounts of cash, so buying
this shouldn't be a problem, eh? You receive BESAID KEY KEY ITEM. This key item
unlocks the chest found in 'B - monks' chamber'. Use it to receive SEARCH
SPHERE. Search Sphere only works on this island. If you leave it, you'll have
to return to same room and regain Search Sphere if you wish to use it again. If
shopkeeper says the key has been sold to the traveler, you may want to reload
the game and inquire about the key again. If luck is on your side, key will be
offered for buying again (submitted by Kathi P.).

Enter middle house on the right - inside you'll find female bustier of first
posse. After long chat follow Lu back into Wakka's house. Talk to her and
choose [Yes, I'd love to.] - when you wake up, Lu will be outside. Get out of
Wakka's house and again talk with Lu and pick [We're on the case!].

------------------------------> MISSION TIME! <------------------------------
WHERE'S WAKKA?
Wakka sure is acting weird. And now he's gone off to some cave? Gather clues
from the villagers and track him down! Maybe you'll find treasure along the
way...
Objective: Find Wakka, and maybe something else...
------------------------------> MISSION TIME! <------------------------------

You'll need to look for four clues scattered across Besaid - all clues together
give password to unlock a certain door. You're supposed to talk to people to
learn about hints, but why bother? All four ciphers will be marked in your
minimap, sa save yourself the trouble and get out of the village,

FIRST FOUR-CIPHER-SET

Get out of Besaid, and walk up the slope until you reach 'B - promontory'.
Notice red shape in your minimap? Examine it to learn first cipher. From here
go to 'B - ancient r.' - stand close to right pillar and press Circle to climb
onto it. Up there mash X to learn fourth cipher. Get down, then proceed N again
to 'B - waterfall way 1'. Just as you're about to reach first bridge, go to the
left of it and fall down - get 2x CHOCOBO WING. Climb back up, then proceed
going E to reach 'B - crossroads'. Here you will find password sealed door. You
need to input four-digit number to unlock the door - we found two already, but
need to locate two more, so head for 'B - beach'. Immediately as you enter,
press left - you'll see a person standing on a cliff. Hold Circle and you'll
climb the cliff - continue climbing to red sign on minimap for your third
cipher. Don't return yet! Continue along and after some jumping you'll reach
secluded beach with two chests containing HI-POTION and 1000 GIL. Now return
all the way back and check out the other end of the beach. You'll notice final
red symbol on the minimap - with help of Circle button you'll learn third
cipher. BTW, password is changed with each playthru, so I can't help you if
you're looking just for the number. Back to password door, where you should
punch in the number in order for door to open. Access granted!

SECOND FOUR-CIPHER-SET

Now let's take care of opening the second password protected door you found (or
will find) in 'B - cave'. The four ciphers used for this door are DIFFERENT
than ones you used to enter the cave initially. Remember that if you leave the
island, you have to go get Search Sphere again from 'B - nuns' chambers'.
Reward may not be great, but I assure you that being able to cast Confuse on
the enemies leads to some awesome results, which I'll be frequently exploiting
during this guide. Of course, if you don't wish to be bothered doing this now,
you're perfectly welcome to try gaining cash and GG in later CH-s.

When you exit the temple, you'll notice a blue orb in lower right of the
screen. Press and hold Circle when walking around - a blue bar will eject from
blue orb. Use the blue orb in combination with blue bar to find four special
spheres scattered across Besaid. When you're fairly close to the sphere, the
blue bar will start 'pulsating' - closer you are, harder the pulse. When you're
almost on top of the sphere, blue bar will flash red. Now press X and Yuna will
dig out the special sphere. Stand on top of it and press X yet again to enter
camera view (directionals move camera around, R1 zooms in thrice and then
resets, while Square leaves this screen).

1st commSphere: Enter the path between 'B - shop' and 'B - lodge'. Path appears
greyed out on minimap. Press and hold X to dig out the sphere buried here (in
the ruined structure). Use the sphere and direct it toward the roof of Besaid
temple. Above the entrance you'll spot a green ball with a number written on
it. Mark it down.

2nd commSphere: Enter 'B - village slope'. Take a look at the minimap, as my
directions for this sphere will be based on it! Sphere is hidden in the ground
to the S of SSP. Stand on newly uncovered sphere, and direct the sphere to
upper left of the screen. You'll see the green ball with second number above a
bunch of trees.

3rd commSphere: This one will require a bit of searching on your part. You know
'B - waterfall way 1'? Stand at the first bridge and turn SW (according to
minimap directions). Now slowly start walking to SW and count the poles on
Yuna's right. When you come to 12th pole, start digging! Sphere is hidden
somewhere around there. When you uncover it, direct the view just below right
waterfall - green ball hiding third number is there.

4th commSphere: Enter 'B - valley' screen and go NE (according to minimap yet
again) as far as you can and press X to uncover final sphere. Direct the view a
bit to the right. Now pay attention - in the distance you'll see small lonely
palm tree. Zoom in thrice and you'll spot the green ball right away. Mark down
final number.

Now that you have all the numbers, head to 'B - cave'. As soon as you enter,
turn right at 1stcross, examine the SSWT, punch in the code and enter new part
of dungeon. Collect ETHER along the way. At the end you'll find Yuna to be
above the waterfalls - hike left as far as you can and nail the chest, which
contains RAGING GIANT GG.

CONTINUING THE STORYLINE MISSION...

Inside 'B - cave' you'll find Wakka - approach him to trigger a sequence. After
the scene go W and follow the corridor until another scene occurs (in case you
still didn't progress past eastern wall, do so now). At 2ndcross go SW to reach
a chest, which should be looted. Return to 2ndcross and continue N by jumping
over few gaps - this will be followed by small end stretch on which you can
find SSP and another special sphere. Be at Lv7 or higher now. Once you approach
that sphere and press X...

*****************************************************************************
BOSS BATTLE - FLAME DRAGON
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
980    | 84    | 60    | 1  | 300   | HLV | WKN | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, CUR, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Hi-Potion                | Red Ring                | Fire Gem
2x Hi-Potion             | Red Ring                | Fire Gem
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd
2. Flame Breath - FATT VS all chrs - fire mgd, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
If you've been fluently attempting sidequests, here's the ultimate setup: Heart
of Flame GG (complete Foggy Fiend Frenzy! quest), Watery Gleam acc (bought in
Besaid shop) and using warrior's Sentinel.

Flame Dragon will open this battle by using Flame Breath on your party, which
hits all for 200 damage (absorb damage with Heart of Flame or halve it by Red
Ring acc). Its 'swipe' hits for 50 damage. To start the battle in your favor,
square off by using Power and Magic Break of warrior job, followed by ice
element PATK. Using regular PATK will take too long.

I've noticed something that can further tip odds in your favor - boss' swipe is
used against the girl with highest current HP. So if you keep one girl's HP as
high as possible, it will be only her that will suffer from attacks.
Additionally, change her into warrior and have her execute Sentinel at all
times to be taking 1 damage from each 'swipe'. However, be on your toes before
the end of battle - when boss loses hass 99 or less HP remaining, it'll charge
up its Flame Breath once again. Heal in time... but this is obviously not
needed if you're equipped with Heart of Flame GG.
*****************************************************************************

After defeating Flame Dragon you obtain WHITE MAGE DSP. Head back to the
entrance of this cave and approach Wakka to trigger a scene. BESAID SPHERE KEY
ITEM is yours, as well as PROTECTION HALO GG.

With this Storyline Mission 3 has come to an end.

#############################################################################
                         POST-SM3 BONUS STUFF - EX002
#############################################################################

OTHER REFERENCES: STUFF002

After clearing storyline mission 3 you are again allowed to choose any
destination you desire. Unfortunately, not much is new in terms of new places
being available or new sidequests being triggered. All has already been covered
in Post-SM2 bonus stuff section.

To get to it immediately, press CTRL + F and type in this phrase, without the
asterisks: *STUFF001*

In case you've neglected some of the sidequests or minigames, I encourage you
to take them on now. After clearing storyline mission 4 you will not be able to
select your next destination, but will instead be 'forced' into fixed storyline
mission. THIS IS YOUR LAST CHANCE IN CH1 TO CLEAR SIDEQUEST MISSIONS AVAILABLE.

Alternately, you're perfectly welcome to clear storyline mission 4 before
tackling storyline mission 3. In this case YOUR LAST CHANCE TO CLEAR SIDEQUEST
MISSIONS AVAILABLE IS BEFORE COMPLETING STORYLINE MISSION 3.
#############################################################################

-----------------------------------------------------------------------------
STORYLINE MISSION 4 - G1104 - Mission to 1000 years old city.
-----------------------------------------------------------------------------
ZANARKAND AREA MAP

                            'Dome - treasure c.'
                                      |
                             'Dome - the beyond'
                                      |
                             'Dome - great hall'
                                      |
                              'Dome - chamber'
                                      |
                            'Dome - cloister 2'
                                      |
                            'Dome - cloister 1'
                                      |
                             'Dome - corridor'
                                      |
                             'Dome - interior'
                                      |
                                'Z - dome 2'
                                      |
                                'Z - dome 1'
                                      |
                              'Z - ruins' SSP
                                      |
                                 TO GAGAZET

-----------------------------------------------------------------------------
ITEMS
- Dome - interior: Mega Phoenix, Phoenix Down
- Dome - great hall: Ether, Remedy, 2x Remedy, Hi-Potion, Phoenix Down, Elixir
- Dome - the beyond: Heart Reborn GG
- Dome - treasure c.: Sphere Fragment
-----------------------------------------------------------------------------
ENEMIES: Flak Python, Behemoth, Gecko, Mr. Goon, Ms. Goon, Nashorn, White
Elemental, Guardian Beast (BOSS)
-----------------------------------------------------------------------------

Back on board of 'Celsius' check your main menu - final entry White Magic has
been added. Switch one of the gals to white mage and have her learn curative
magic which will prove mightily useful in upcoming boss battles - unlike FFX,
you can cast Cure, Cura and Curaga on everybody at once! Okay, one more HS is
left, this one being Zanarkand. Beam her up, Scotty! When you appear, mission
will start automatically...

------------------------------> MISSION TIME! <------------------------------
CLAIM THE TREASURE SPHERE!
Treasure sphere waves have been traced to the Zanarkand Ruins, once holy
ground. Don't be the last sphere hunters to claim the prize!
Objective: Acquire the treasure sphere
------------------------------> MISSION TIME! <------------------------------

..so just stroll N. You will be denied access further by some girl, so what do
you do? Go up the slope on your right and as far N as you can... if you played
FFX, a familiar figure stands up here. During the convo a choice presents
itself - choose [Of course I remember!]. After the convo go down the slope and
leave this screen by going NW.

On 'Z - dome 1' simply go N - you'll view a scene on 'Z - dome 2'. Where three
kids have had their first conversation, you'll find a woman selling stuff on
the left of the screen...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
ZANARKAND SHOP
Potion 50               | Iron Bangle (HP+20%) 500
Phoenix Down 100        | Silver Bracer (MP+40%) 500
Antidote 50             | Mythril Gloves (DEF+20) 1000
Eye Drops 50            | Defense Veil (MDEF+20) 1000
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

..so stock up on Potions, Phoenix Downs and status curing items (or in case
you've done O'aka debt lowerage, you already have all Hi-Potions you need).
After stocking proceed N to 'Dome - interior'. Another scene, after which you
should follow the path which winds N... After seeing another scene with kids
(make sure you pick [Sure I do!]) proceed further - you'll run into one of the
goons, who will initiate an easy fight. After the fight proceed further and
you'll reach 1stcross - take rightmost branch for a chest with MEGA PHOENIX,
then backtrack a bit and continue N. On your way you'll initiate next fight
(doesn't matter what choice you pick), loot another chest for PHOENIX DOWN and
engage into another fight until you finally reach 'Dome - corridor'.

This screen is loaded with people and chests, which have already been looted.
Don't examine small critters too often, as some steal gil from you (well, it's
only like 2 or 3 gil at the most). Up the stairs and into 'Dome - cloister 1'
we goooo! Go thru doors in upper left corner to 'Dome - cloister 2' and then go
left - a scene will occur. Now you need to use the lift in the middle of the
room to be taken down to 'Dome - chamber'. Use SSP found below, then proceed NW
- you'll find Yuna's uncle in the next room, so talk to him (if you choose [Not
really.] when prompted, this will cause Cid NOT to appear in Thunder plains in
CH2, but rather in CH3 (IMPORTANT NOTE TO SELF: I have yet to investigate what
happens if you choose first option); choosing [You bet I do!] option will
trigger Cid to appear in Thunder plains in CH2; CHOOSE [You bet I do!]!!!). Now
talk to the chubby guy as well - doing this will grant access to 'Dome - great
hall'. Loot 6 chests for REMEDY, 2x REMEDY, ETHER, ELIXIR, HI-POTION and
PHOENIX DOWN. Go N to 'Dome - the beyond'...

After a scene go up and another scene will occur. When given choice, pick
second option (if playing japanese version) or fifth option (if playing US
version), which is [Is that you, Isaaru?] - this will grant you HEART REBORN
GG. When blahblah has settled down, use the stairs leading down on N-most end
of the room to reach 'Dome - treasure c.'. What do you know, a dungeon. Beware,
Behemoths lurk around here. It's a simple tunnel with lots of jumping and
climbing... nothing you haven't encountered before. When you see a square
shaped room on your minimap, get ready! Turn Yuna into white mage (make sure
she has learned Cura) and reach LV9 with your girls.

*****************************************************************************
BOSS BATTLE - GUARDIAN BEAST
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
2886   | 1000  | 170   | 1  | 200   | WKN | WKN | WKN | WKN | IMM | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, POI, CON, CUR, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Amulet                   | Defense Veil            | Oath Veil
Amulet                   | Defense Veil            | Oath Veil
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd
2. Curse - VS one chr - induces curse
3. Damocles Photon - GRATT VS all chrs - gravity mgd, tears off 1/2 MAX HP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Here's the recommended setup for this fight: Mythril Gloves acc (buy in
Zanarkand shop), any type of acc that grants elemental strike properties,
Helios Guard GG - pass thru red gate to obtain Auto-Protect, Raging Giant GG -
pass thru yellow and blue gates to obtain Berserktouch - then inflict berserk
on Guardian Beast to never see Curse and Damocles Photon. But do note that it
is quite resistant to berserk; if you have thief with mastered Soul Swipe, use
it instead. It works like a charm.

One of greatest nightmares makes its return. Fortunately, it's way easier than
it was in first release. It's very predictable *and* it has an attack pattern
it strictly follows as well. Its swipe gets one for about 100 damage, and
Damocles Photon hits all girls for 1/2 of each girl's MAX HP. Use Cura on all
girls immediately! If it uses Curse, let it be. You just concentrate onto
wasting the boss before damage piles up too high for you to handle. It's also
very commendable to break this boss in various aspects, most significantly in
power field to lessen damage it does even further.

Now that I've covered damage aspects, let me fill you in on boss' attack
pattern. It will use three swipes in a row, then use Curse on one girl - rinse
and repeat. If all three girls are cursed, boss no longer uses this attack.
Furthermore, once you bring its HP to 962 HP or below, you'll start seeing
Damocles Photon, its most dangerous attack. Attack pattern is implemented again
- three swipes, followed by Damocles Photon, then repeat. Note that damage from
Damocles Photon can be halved by shell status.

As you can see from info I've dug up, you're fairly safe until boss loses 2/3
of its HP. Up to that point you need to worry about keeping your HP only above
250 HP (just in case it manages to pull a critical on your girls). But as soon
as it enters Damocles Photon phase, pull out all the healing you can and cast
Shell on all girls. Get that white mage out now. Still problems beating the
crap out of it?
*****************************************************************************

You will receive SPHERE FRAGMENT KEY ITEM after the battle.

With this Storyline Mission 4 has come to an end.

-----------------------------------------------------------------------------
STORYLINE MISSION 5 - G1105 - Kilika island is in 'awesome' trouble.
-----------------------------------------------------------------------------
KILIKA AREA MAP

                             'K - pilgrimage r.'
                                      |
                                      |
                             'Kilika woods' SSP ----- 'Kilika - hill'
                                      |
                                      |
                               to Kilika woods
                    PASSAGE BLOCKED UNTIL YOU TALK TO DONA*
                                      |
'K - Dona's' ----------------- 'K - res. area'
                                      |
                               'K - dock' SSP

* - if you already had a scene with Dona when visiting Kilika before this
mission started, talking with her isn't needed

-----------------------------------------------------------------------------
ITEMS
- K - dock*: Ether, Mana Tablet, 2x Antidote, 2x Eye Drops, Phoenix Down
- K - res. area*: 1500 gil, Lunar Curtain, Star Curtain, Light Curtain, 2x Holy
Water
- K - hill: Megalixir
- K - pilgrimage road: Hi-Potion, Ether, Turbo Ether, Menace of the Deep GG
-----------------------------------------------------------------------------
* - chests will be empty if you already claimed contents of the chests when you
visited earlier
-----------------------------------------------------------------------------
ENEMIES: Yevon Defender, Stalwart, Yevon Guard, Protochimera, League Fighter,
League Scout, Death Dauber, Red Elemental, YSLS-Zero (BOSS)
-----------------------------------------------------------------------------

As soon as you beat up boss of either storyline mission 3 or 4 (depending on
which you did earlier), you will promptly be thrown onto your next mission. No
way to go but Kilika, so... Engage! If you've already been to Kilika before,
then please skip next two paragraphs.

On 'K. dock' aside from looting chests (contain ETHER, MANA TABLET, 2x
ANTIDOTE, 2x EYE DROPS and PHOENIX DOWN), there are two points of interest you
can examine. In lower right of this section you'll find a woman with two kids
and monkey-like critter near her. Talk to her and you will be given a miniquest
of getting Squatter Monkeys in Kilika woods (you can't enter the woods yet, so
you will have to leave this for later). Then there's a shop you in NW corner
with following goods...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
KILIKA - DOCK'S SHOP
Potion 50               | Twist Headband (Sleepproof) 3000
Phoenix Down 100        | White Cape (Silenceproof) 3000
Antidote 50             | Silver Glasses (Darkproof) 3000
Eye Drops 50            | Star Pendant (Poisonproof) 4000
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Now enter N part of Kilika, called 'K - res. area'. On this screen climb nearby
stairs, then go left. You've just found Dona's house. Heheh - enter the house
after he runs off. Have a talk with Dona (at the top of her house you'll find
1500 GIL), then explore the rest of Kilika (and relieve the chests of LUNAR
CURTAIN, 2x HOLY WATER, STAR CURTAIN, LIGHT CURTAIN). Then there's a huge boat
in SE corner of the screen. Get aboard and you'll find a man with a camera on
the boat. Talk to him and choose [Okay, thanks!] option.

Nothing else left to do but to go to N gates of 'K - res. area' - you'll be let
thru the gates automatically and mission starts!

------------------------------> MISSION TIME! <------------------------------
AWESOME SPHERE HEIST!
Break through the checkpoints in the woods and at the temple steps. Once you're
in, acquire the sphere that New Yevon's been hiding in the temple!
Objective: Capture the awesome sphere
------------------------------> MISSION TIME! <------------------------------

At the clearing go N and you're inside Kilika Woods. Save at SSP nearby, then
go left at 1stcross (going up or right is useless, as it's a dead end). Keep at
lefting until you see somebody run across the log to NE. Follow the suite by
taking somewhat hidden path beneath that log at 2ndcross. As you reach
3rdcross, keep going N. At 4thcross go E first until you're stopped by two
soldiers. Back at 4thcross go N - when given choice, select [Just a little
peak.], and then [More, more!]. Back to 4thcross go E, and at 5thcross go S
first until you get to two trees bending over the water. Second tree bending
over the water is your cue - a mark to press Circle will appear in lower right,
so do it. Get MEGALIXIR up here. Now returtn to 5thcross and go N to reach
SSP...

BTW, remember the woman in Kilika which asked about bringing her 13 monkeys?
You can nail them all now, but do note that you cannot return to Kilika until
CH3. So why not use the chance now and capture all of them? As you're making
your way around the woods, pay attention to noises. If you HEAR something
similar to chirping, press X and you will find Squatter Monkey. Repeat until
all 13 are in your possession.

Back to walkthru... SSP, which of course you'll use. I recommend being at LV12
at this point of game. Now it's time to play guess-da-pass. First batch of
soldiers can be dispatched by selecting [Craven Monkey!] - onto next screen
(note that if you answer incorrectly, you will have to fight them instead)!
Second batch can be avoided by selecting [Carved Monkey!] - you will get
HI-POTION, third by selecting [Craven Monkey!] - you will get ETHER, and last
batch by selecting [Carved Monkey!] TWICE! If you manage to clear thru without
fighting, you will now get TURBO ETHER and MENACE OF THE DEEP GG! One last
attempt at climbing the stairs...

*****************************************************************************
BOSS BATTLE - YSLS-ZERO
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1935   | 0     | 350   | 1  | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, POI, CON, BER, CUR, STOP, DOOM, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Wristband                | Mythril Gloves          | none
Wristband                | Mythril Gloves          | none
----------------------------------- ATTACKS ---------------------------------
1. 'Punch' - VS one chr - phd
2. Blast Punch - GRATTP VS one chr - gravity std, tears off 1/2 MAX HP and
   delays hit girl's next turn a lot
3. Haymaker - VS one chr - heavy phd, 2 hits
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Here's what I usually use in this battle and you should too if you've been
fluently completing sidequests: two Mythril Gloves acc (bought from Zanarkand
shop), girls as warriors, and possibly gun mage with White Wind and Mighty
Guard.

Usually starts the battle with Blast Punch. Ah, the memories... But we have to
make due without Provoke... ok, here's the beef. White mage starts by casting
Protect on all girls (or use Mighty Guard if you've learned it), then she keeps
casting Cure/Cura on all three each and every turn (in case of gun mage use
White Wind). YSLS-Zero won't hesitate in using Haymaker, which packs a big
punch.

When you see it charging for an attack, it means it'll use Blast Punch -
beware, this attack is quite dangerous, for it tears off 1/2 of target girl's
MAX HP and damage cannot be reduced by shell or protect - so it's in your best
interest to keep your HP above half at all times. On top it delays hit girl's
next turn a lot. BTW, YSLS-Zero doesn't have a set attack pattern. Apart from
that, stay healed, stay protected and stay victorious.
*****************************************************************************

With this Storyline Mission 5 has come to an end.
CHAPTER 1 COMPLETE!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHAPTER 2 - G11CH2 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
STORYLINE MISSION 6 - G1106 - Disguising done the girly way!
-----------------------------------------------------------------------------
CELSIUS AREA MAP

                                 'C - deck'
                                      |
                             'C - bridge' SSP
                                      |
                                'C - cabin'
                                      |
                              'C - engine room'

-----------------------------------------------------------------------------
ITEMS
- C - bridge: Al Bhed primer
- C - cabin: Cat Nip*, Enterprise*
- C - engine r.: 5x Phoenix Down, 2x Ether, 4x Remedy, 8x Potion, Leblanc's
Sphere
- C - bridge: Bum Rush GG**
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
* - Either of the two items you get in 'C - cabin' can only be scored if you
skipped doing Shave the Hypello! sidequest in Moonflow in CH1.
** - obtained automatically after you score yourself three Syndicate uniforms
-----------------------------------------------------------------------------

Back on board of 'Celsius', talk to Shinra and choose [Sure.]. You will score
AL BHED PRIMER KEY ITEM. This is followed by talking to Bro, and then heading
into 'C - engine room' - raid the chests here for 5x PHOENIX DOWN, 2x ETHER, 4x
REMEDY and 8x POTION, and then go into 'C - cabin'. In the hallway you'll
notice three instrument players (and Tobli, depending on what you were doing in
previous missions - if you skipped getting gun mage DSP, you'll see three
instrument players and Tobli). For now leave them alone and check out on O'aka,
Clasko and Barkeep.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BARKEEP'S SHOP
Potion 50               | Twist Headband (Sleepproof) 3000
Phoenix Down 100        | White Cape (Silenceproof) 3000
Antidote 50             | Silver Glasses (Darkproof) 3000
Eye Drops 50            | Star Pendant (Poisonproof) 4000
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
O'AKA - CELSIUS SHOP
ITEMS (before debt is reduced)        | ITEMS (after debt is reduced)
Potion 49                             | Potion 5
Hi-Potion 490                         | Hi-Potion 50
Phoenix Down 98                       | Phoenix Down 10
Antidote 49                           | Antidote 5
Eye Drops 49                          | Eye Drops 5
Echo Screen 49                        | Echo Screen 5
Soft 49                               | Soft 5
Holy Water 294                        | Holy Water 30
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

While here, also choose [Rest.] option while talking to Barkeep. Now back to
the hallway where musicians are... Talk to the fattest one (he's playing the
drum) and choose top option to initiate a sequence. You now need to push the
guys into the elevator - start with Tobli. It can be a pest, but persevere, the
reward is worth the effort you'll put into it. Once you get the midget in, push
trumpet guy into the lift, followed by harp guy and finally drum guy. Good job!
Now here's the catch: if you're playing japanese FFX-2, you get CAT NIP ACC
(when girl is low on HP, everything deals 9999 damage), but if you're playing
US version, you get ENTERPRISE ACC.

A bunch of scenes will follow - when Yuna wakes up, restock if need be and head
for the bridge now. Talk to Bro to initiate a choice - [I've decided.] advances
the story and two HS appear on NavMap. Note that you won't be able to choose
any other destination for now!

a) If you choose Mushroom R. - after long scenes you'll be aboard Celsius. Oh
   joy, LB. annoys us again - LEBLANC'S SPHERE KEY ITEM is yours. Mission
   start!
   - if you side with League, you won't be able to get Blood of the Beast and
     Shining Mirror GG
   - entry to Bevelle will be forbidden for whole CH2 and good deal of CH3
   - there will be a subquest in Mushroom in CH5 (not doable if you sided
     with Yevon instead)
   - certain CommSphere in Bevelle in CH4 will be shot at
   - siding with League is important, if you're going for 100% in one game

b) If you choose Bevelle - Scenes, scenes and more scenes. When you're back
   onboard Celsius, LB. will be shown in a short scene... LEBLANC'S SPHERE
   KEY ITEM is yours. Mission start!
   - if you side with Yevon, you'll forfeit Nooj's Sphere key item
   - there will be a subquest in Mushroom in CH2 (not doable if you sided
     with League instead)
   - you will never be able to enter League HQ during CH2 and 5
   - certain CommSphere in Mushroom in CH4 will be thrown into water
   - if you side with Yevon, you can obtain 99% in one game

------------------------------> MISSION TIME! <------------------------------
STRIP SEARCH?
The LB. Syndicate may have stolen the Gullwings' hard-earned sphere, but you're
going to sneak into Chateau LB. and steal it right back! Locate the Syndicate
members deployed across Spira and relieve them of their clothing!
Objective: Acquire three women's Syndicate uniforms
------------------------------> MISSION TIME! <------------------------------

Head to bridge and talk to MN for HS to appear in Guadosalam. When you beam
down, go up and try to enter the Chateau... sorry, no access (this is an
important event which adds %). We'll need to obtain 3 dresses to disguise
ourselves. Skip next paragraph to find information on how to obtain the
disguises.

NOT SO FAST! Let's have some fun first! Second opportunity of completing bonus
stuff is at your disposal. Don't want to be bothered with it, but instead wish
to continue the story?
Press CTRL + F and type in this phrase, without the asterisks: *SKIP002*.

#############################################################################
                         MID-SM6 BONUS STUFF - EX003
#############################################################################

OTHER REFERENCES: STUFF003

-----------------------------------------------------------------------------
AREA                         | EXPECT WHAT?
-----------------------------------------------------------------------------
Besaid ------------------------------------------------------ Sidequest m. 06
Kilika ---------------------------------------------------------------- Scene
Luca ------------------------------------------------------------------ Scene
Mi'ihen ----------------------------------------------------- Sidequest m. 07
Mushroom R. --------------------------------------- Sidequest m. 08[A], Scene
Djose --------------------------------------------------------------- Caution
Moonflow ---------------------------------------------------- Sidequest m. 09
Guadosalam --------------------------------------------------------- Minigame
Thunder p. --------------------------------------------------------- Minigame
Macalania ------------------------------------------------- [Sidequest m. 10]
Bikanel ------------------------------------------------------ Scene, Caution
Bevelle ------------------------------------------------------------- Nothing
Calm lands -------------- Publicity m., Bride m., Scene, [Sidequest m. 11[B]]
Gagazet ------------------------------------------------------ Scene, Caution
Zanarkand --------------------------------------------------- Sidequest m. 12
-----------------------------------------------------------------------------

Storyline m.     - Triggers next storyline mission and advances the story. Be
                   advised that you cannot return to airship during some of
                   such missions.
Sidequest No.    - Denotes sidequest is available in target area.
                   [...] parenthesis denote that sidequest is 'hidden', ie
                   you can't see it on NavMap screen. You need to beam down
                   to target area and find the trigger which allows you to
                   start the mission.
Treasure         - Visit the area and free the contents of all chests.*
Scene            - Area worth visiting for few extra scenes.
Publicity Mis.   - Most extensive sidequest IMO. Triggered in CH1 and lasts
                   whole game. Details provided in a separate section.
Bride Mis.       - Another extensive sidequest. Details in separate section.
Caution          - Be careful when picking these destinations. Each of those
                   prompts you to advance storyline mission 6, but we don't
                   want that right now.

*   - Even though not indicated, all of the 15 areas you can visit contain
      treasure chests that can be looted.
[A] - This sidequest is only available if you've returned the certain sphere
      to New Yevon.
[B] - This sidequest is only available after you complete sidequest mission
      07 successfully.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
1B. BESAID                   ACCESS TO SIDEQUEST MISSION 06!!!
-----------------------------------------------------------------------------
BESAID AREA MAP

                            NO ACCESS TO CLOISTER
                                      |
'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.'
                                      |
                                      |            |-------- 'B - house 1'
'B - lodge' --------------|           |            |
                          | ---- 'B. village' -----|-------- 'B - house 2'
'B - shop' ---------------|           |            |
                                      |            |-------- 'B - house 3'
                                      |
                          'B - village slope' SSP
                                      |
                              'B - promontory'
                                      |
'B - waterfall w. 2'          'B - ancient r.'
    |                                 |
PASSWORD*                    'B - waterfall w. 1'
    |                                 |
'B - cave' SSP ------------- 'B - crossroads' ----- 'B - valley'
                                      |
                                'B - beach'

* - denotes another password protected door - unlock it by entering second set
of four ciphers (find details by CTRL + F and type: 1A. BESAID)

-----------------------------------------------------------------------------
ITEMS
- B - shop*: Besaid Key
- B - nuns' chamber: Search Sphere
- B - waterfall w. 1: Wall Ring
- B - beach**: Enigma Plate GG, Power Wrist, Silver Bracer, Titanium Bangle,
Mortal Coil GG, Beaded Brooch, Diamond Gloves, Faerie Earrings, Adamantite
- B - beach: 2x Hi-Potion, 1500 gil
- B - cave: 3x Potion, 2x Ether
-----------------------------------------------------------------------------
* - sometimes Besaid Key may be sold to somebody else - for details look in CH3
part of the walkthrough under entry for Calm lands
** - all of the items mentioned in this entry are awarded for clearing Gunner's
Gauntlet minigame within specified time limit and by scoring the required
amount of points - and it's completely optional
-----------------------------------------------------------------------------
ENEMIES: Chocobo, Coeurl, Coyote, Iron Giant, Flan Azul, Sahagin, Purpurea,
Sallet, Barbuta, Lesser Drake
-----------------------------------------------------------------------------

Beam down... look who's here. It's the Besaid Aurochs. Don't talk to any of
them yet, instead we'll explore. Check 'B - shop' out.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BESAID SHOP
Potion 50               | Watery Gleam (Waterstrike) 3000
Phoenix Down 100        | Blue Ring (Water Ward, Water ACTA) 3000
Antidote 50             |
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

As far as the rest of the village goes, nothing of special interest. Now back
to 'B - waterfall w. 1' and drop down behind first bridge to score WALL RING
ACC. On 'B - beach' climb the ledge immediately to your left as you enter and
hop across to reach the secluded area of the beach with two chests containing
1500 GIL and 2x HI-POTION. Then you can score 3x POTION and 2x ETHER in 'B -
cave', but latter only if you have found second set of four ciphers using
Search Sphere. Return to Besaid Aurochs, talk to either of them and when
prompted, choose [You're on, Beclem.]...

------------------------------> MISSION TIME! <------------------------------
RUN THE GUNNER'S GAUNTLET!
Gun down fiends and make your way to the beach within the time limit! Score
high and put Beclem's record to shame!
Objective: Score more than 500 points and make your way to the beach
------------------------------> MISSION TIME! <------------------------------

This mission is more of a minigame. Your objective is to rack more than 500
points in a game called Gunner's Gauntlet. Unfortunately for you I will need to
direct you to another part of my guide, section 20, where all details for this
minigame are included. You have 7 minutes to make it to Besaid beach. Sounds
easy, eh? Well, it's not easy since you have to be better than 500 points in
order to have this MISSION ACCOMPLISHED! If you manage to score more than 500
points, you also score ENIGMA PLATE GG.

After completing the sidequest mission you can attempt Gunner's Gauntlet yet
again for higher levels and more prizes, which are: POWER WRIST ACC, SILVER
BRACER ACC, TITANIUM BANGLE ACC, MORTAL COIL GG, BEADED BROOCH ACC, DIAMOND
GLOVES ACC, FAERIE EARRINGS ACC and ADAMANTITE ACC.

Of all those prizes there are only two left that are IMO worthy to long for.
One is Mortal Coil GG and other Adamantite (DEF+120, MDEF+120, Auto-Wall AAB,
but reduces AGL by 30 points). If you're not feeling up to task, feel free to
explore the rest of Besaid and do stuff. If scoring 500 points is too much for
you, you can attempt this cheesy trick - at 'B - waterfall way 1' stand below
the very last waterfall. If you stand here and gun down enemies, you won't be
attacked at all! This is the safest place to rack up insane amounts of points,
and scoring that Adamantite should be a breeze.

KADFC suggests this:
- You must be at Lv6+ to get Volleys from Bicocettes.
- Once you get one, and have at least 50 HP, immediately run to the blind
  spot. It doesn't matter if you get hit or not, you should have enough HP to
  last
- If you get hit, other fiends close by won't attack you unless they're
  coming up.
- Once at the blind spot, keep on pressing Circle. The dead-click, a word
  that I just made up, means fiend clicked on will be killed later on.
- Keep on pressing Circle, until you see Bicocette (the purple fiend with a
  purple/violet shell). You can do this anytime during or before he leaves
  the screen. I prefer before it leaves the screen. Fire the Volley.
- This will kill all the fiends that had the dead-click on it. It doesn't
  matter how far they went, they are dead. Don't bother to go all the way
  back and collect all the ammo, the only one that you'll need is from
  Bicocette (THE VOLLEY!)
- Repeat until you have around 40 seconds left. Adamantite is yours!

-----------------------------------------------------------------------------
2B. KILIKA
-----------------------------------------------------------------------------
KILIKA AREA MAP

                           PASSAGE CURRENTLY BLOCKED
                                      |
                               'K - dock' SSP

-----------------------------------------------------------------------------
ITEMS
- K - dock: Turbo Ether, 2x Mana Tablet
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------

You will NOT be permitted inside Kilika for duration of CH2. Still, you can
score TURBO ETHER and 2x MANA TABLET from two chests by jumping over boats to
get to them.

-----------------------------------------------------------------------------
3B. LUCA
-----------------------------------------------------------------------------
LUCA AREA MAP

                                 TO MI'IHEN
                                      |
                                'Outskirts' SSP
                                      |
                                  'Square'
                                      |
                                  'Bridge' ---- 'Theater' -- 'T - reception'
                                      |
'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B'
                                      |
                         |------------|------------|
                         |                         |
                     'Dock 2'                   'Dock 5'
                         |                         |
                         |-------- 'Dock 3' -------|

-----------------------------------------------------------------------------
ITEMS
- Outskirts: 2x Light Curtain
- Square: Covetous GG
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------

Descend the stairs in 'Outskirts' to trigger a scene (near the base of stairs
jump to the chest with 2x LIGHT CURTAIN inside). What the... Shelinda? Press R1
or R2 to switch between camera angles. Then Shelinda will hold a short
interview with Yuna. As a reward you receive COVETOUS GG. After chit-chat
revisit Luca theater and buy more music and/or movie spheres, if you wish.
Fortunately, blitzball is still not available, but Sphere Break minigame is.

-----------------------------------------------------------------------------
4B. MI'IHEN                  ACCESS TO SIDEQUEST MISSION 07!!!
-----------------------------------------------------------------------------
MI'IHEN AREA MAP

                  TO MUSHROOM R.
                        |
               'Highroad - N end' ---------------- 'Highroad - oldroad, N'
                        |                                    |
              'Highroad - newroad, N'           'Highroad - oldroad, S' SSP
                        |
              'Highroad - newroad, S'
                        |
           NO ACCESS AFTER SIDEQUEST 07
                        |
             'H - agency, front' SSP ------------- 'H - agency'
                        |
               'Highroad - central'
                        |
                  'Highroad - S'
                        |
              'Highroad - S end' SSP
                        |
                     TO LUCA

-----------------------------------------------------------------------------
ITEMS
- H - S end: Muscle Belt, 1000 gil, 3x Phoenix Down
- H - south: 3x Antidote
- H - central: Potion, Silver Bracer, 3x Holy Water
- H - agency, f: 3x Eye Drops
- H - newroad, N: 3x Phoenix Down
- H - north: 2x Grenade
- H - oldroad, N: Ether
- H - oldroad, S: 2x Potion, 3x Echo Screen, 3x Soft
- Chocobo kwest: Chocobo Feather*, Chocobo Wing*, Gold Hourglass*, Selene Guard
GG
-----------------------------------------------------------------------------
ENEMIES: Bully Cap, Fly Eye, Shantak, Wild Wolf, Peregrine, Purpurea,
Quadricorn, Iron Giant, Flan Palido, Divebeak, Chocobo Eater (BOSS)
-----------------------------------------------------------------------------
* - refer to mission walkthru just a bit below for info on how to get these
-----------------------------------------------------------------------------

Enter the area to 'H - S end'. On your way to 'H - agency, f' you can raid
seven chests with MUSCLE BELT ACC, 1000 GIL, 3x PHOENIX DOWN, 3x ANTIDOTE, 3x
POTION, SILVER BRACER ACC and 3x HOLY WATER. Behind the agency you can nail 3x
EYE DROPS. Do NOT enter the agency yet! If you're doing publicity and/or bridal
mission/s, you *must* explore the rest of Mi'ihen. Reason? If you attempt
sidequest mission available here, certain parts of Mi'ihen become blocked until
CH3. So if you wanna get everything, don't enter the agency, instead ransack
the chests still left for 3x PHOENIX DOWN, 2x GRENADE, ETHER, 2x POTION, 3x
ECHO SCREEN and 3x SOFT. Now you are ready to take the quest!

Enter the agency - inside you will see a girl talking about chocobos. Here are
shop's wares...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
MI'IHEN - AGENCY'S SHOP
Potion 50               | Iron Bangle (HP+20%) 500
Phoenix Down 100        | Silver Bracer (MP+40%) 500
Antidote 50             | Gauntlets (STR+5, DEF+5) 2500
Eye Drops 50            | Tiara (MAG+5, MDEF+5) 2500
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Exit the agency and approach the girl on the summit... While you're talking
with the girl, a choice will pop up - pick [I think I remember...] and then [Of
course!]. Thanks to Gigafreak for getting one worry off my back.

------------------------------> MISSION TIME! <------------------------------
CUCKOO FOR CHOCOBOS!
Your mission: catch the chocobo for Calli! Follow Captain Rikku's instructions
and bring that winged whirlwind to justice! It's the kwest of a lifetime!
Objective: Capture the chocobo?
------------------------------> MISSION TIME! <------------------------------

Follow Rikku's innocent ass... I mean, follow her! From your position take the
exit S from Rin agency. Follow Rikku by running S all the time. Don't fall too
far behind or you will have to retry this part of hunting. Still, I recommend
that you do fall behind couple of times.

As you'll run S, you'll spot some feathers on the ground. Simply run over them
and a chime will sound. Why bother? On your trip Rikku will stop three times
and make a comment. Pick [Sure!] to get a chance to nail a prize or [Not this
time.] to continue the pursuit.

If you'll go for the chests, here: for 0 feathers ran over chest is empty, for
1-3 you get 2x CHOCOBO FEATHER, for 4-14 you get 3x CHOCOBO FEATHER, for 15-17
you get 2x CHOCOBO WING, for 18-21 you get 3x CHOCOBO WING. You can't raid same
chest multiple times and hope for multiple copies of items. After prize is
looted, choose [You betcha!] to retry.

Amount of feathers also dictates award you get once you leave this screen: for
0 feathers ran over you get big fat nothing, for 1-8 you get GOLD HOURGLASS,
for 9-15 you get CHOCOBO FEATHER, for 16-21 you get 2x CHOCOBO FEATHER.

Chocobo will now want to play left-middle-or-right minigame with you. Paine
will cover one end of the road, while Rikku occupies the other. Have Yuna
approach the chocobo at side of the road and it will escape ahead. When you
approach it again, you are given three seconds to judge (based on direction
chocobo is looking at) in which direction chocobo will try to make it past you.
If chocobo is looking left, press left directional, if right, press right
directional. If it's looking in Yuna's direction, don't press anything. Guess
correctly five or six times and it's onto next screen. You *must* mess up twice
or thrice, as messing up is grounds for one event later in this mission and a
subquest in CH4.

Tip: at one point game will inform you that chocobo lost its concentration, so
it will be much easier to guess where it wants to run. Contributor Bryan G.
says that if you manage to stop it in its tracks six times in a row, you can
already catch it here. Sweet.

Follow Rikku and Paine in their tracks - their location will be marked by a
blue encircled arrow on the minimap. Each time you arrive at marked
destination, a scene will occur. After you view second one and you have Yuna
run S, you *must* see a scene where Rikku lands on her butt. After viewing
third scene in total, chocobo escapes again. Arrrrgh, so close too! Just you
wait! Go all the way to S exit of 'H - S end' - talk to the nearby female Al
Bhed twice and pick [Please, yes!]. Chocobo is yours at last!

Time for one of many friendly reunions as well. When Yuna is under your control
again, save your game, then follow Rikku and Paine - notice the red arrow in
minimap? After a scene you have 150 seconds to make it to the point of impact
before it's too late... got you worried, huh? That's more then enough time.

*****************************************************************************
BOSS BATTLE - CHOCOBO EATER
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
2350   | 230   | 350   | 1  | 500   | WKN | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, DAR, POI, CON, BER, CUR, STOP, STR down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Wall Ring                | X-Potion                | none
Wall Ring                | 2x X-Potion             | none
----------------------------------- ATTACKS ---------------------------------
1. Lv2 element magic - VS all chrs - respective type of mgd
2. 'Smack' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Boss relies heavily on brute force, but is also capable of using a variety of
element spells against your party - Thundara, Blizzara, Fira and Watera. But do
you know what makes him extra easy and predictable? Whenever it uses 'smack',
it will always attack the girl with highest current HP.

Should you choose to make half of its attacks useless, you have several options
at your disposal - silence it, or steal all of its MP (quite a few ways to do
it). It can also be slowed, further making its appearance futile. You cannot
lower the damage it does to you as boss is immune to STR down NEGSE - but you
can affect its DEF and MDEF instead.

A nice way to start the battle is using warrior's Armor and Mental Breaks,
followed up by black mage's fire spells or Flametongue ACTA by warrior. If you
want to draw attacks to a specific girl, make her HP as high as you can prior
to battle, beef up her DEF and cast Protect over her during battle. Remember to
regularly heal her and you cannot lose this battle.
*****************************************************************************

MISSION ACCOMPLISHED! You receive SELENE GUARD GG! Do not press any buttons
during ending scene - you must see an event where Rikku will be running across
the bridge like crazy, causing the aprooaching hover to fall off the cliff in
the process. You're back on Celsius, but there's more to be done on Mi'ihen
road. Once again choose to beam down there - look, it's Clasko! Talk to him or
the girl nearby and pick [All aboard!]. They both board Celsius, so do the same.

-----------------------------------------------------------------------------
5B. MUSHROOM R.              ACCESS TO SIDEQUEST MISSION 08!!!
-----------------------------------------------------------------------------
MUSHROOM R. AREA MAP

            HQ CAN'T BE ENTERED AT THIS TIME
                           |
                   'Youth HQ' SSP
                           |
                    'M - plateau'
                           |
                    NO ACCESS!***
                           |
                    'M - HQ lift'
                           |
   'Den of Woe'**          |
          |                |
   'M - ravine 2'          |
          |                |
'M - ravine 1' SSP* -------|
                           |
                   'M - ravine path'
                           |
                           |----------|--------------------- TO DJOSE
                                      |
                             'Mushroom rock' SSP
                                      |
                                 TO MI'IHEN

* - While you're navigating 'M - ravine path', look for some rocks which serve
as a drop off base to reach 'M - ravine'.
** - Den of Woe is currently off limits. Only way to enter this dungeon is by
collecting 10 Crimson Spheres, which spans over all five story chapters.
*** - If you gave the sphere back to New Yevon, 'M - HQ lift' is as far as you
can get during this CH.

-----------------------------------------------------------------------------
ITEMS
- Mushroom: 1500 gil, Hi-Potion
- M - ravine 1: 2x Turbo Ether, Phoenix Down, Ether
- M - ravine 2: Crimson Sphere 7
- M - HQ lift: Kinesis Badge**, Shining Mirror GG**, Shining Bracer***
- Youth HQ: Mythril Bangle***
-----------------------------------------------------------------------------
ENEMIES: Coyote, Drowsy Ochu, Tonberry, Bully Cap, Red Elemental, League
Raider*, League Warrior*, League Trooper*, League Soldier*, League Ranger*,
Miss E. (BOSS)*
-----------------------------------------------------------------------------
* - these enemies will fight you if you gave the sphere back to New Yevon
** - these items are obtained if you gave the sphere back to New Yevon
*** - these items are obtained if you gave the sphere to Youth League
-----------------------------------------------------------------------------

Depending on events you did in the past two possible outcomes may happen here.
First I'll tell what happens if you give the sphere back to New Yevon.

As soon as you get to 'Mushroom', you'll notice a red arrow in minimap in upper
left. Follow it and scene is triggered. It's time to kick some high ass, then!
Mission starts as you enter 'M - ravine path'.

------------------------------> MISSION TIME! <------------------------------
WHO NEEDS AN INVITATION?
The Youth League's edgier members have drawn their own conclusions and declared
the Gullwings an enemy. Beat them back as you push through to League
headquarters!
Objective: Reach the lift leading to headquarters
------------------------------> MISSION TIME! <------------------------------

Before you can use the lift, you'll need to dispose of two soldiers. Piece of
cake. Board the lift and kill next four soldiers (in waves of two). On your way
to second lift you could prolly be bothered enough to dispose of any Ochus you
can lay your swords on - EXP awarded is well worth the effort put in. After
killing both Ochus you will encounter fourth and last wave of rogue soldiers -
kill them.

Yooohooo, Red Riding Hood... what the...?

*****************************************************************************
BOSS BATTLE - MISS E. & 2x LEAGUE WARRIOR
----------------------------- MISS E. STATISTICS ----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1840   | 450   | 340   | ?? | 470   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Wall Ring                | 3x Phoenix Down         | none
Wall Ring                | 2x Mega Phoenix         | none
----------------------------------- ATTACKS ---------------------------------
1. Haste - on herself - induces haste status
2. Thundara - LATT VS all chrs - light mgd
3. Slow - VS one chr - induces slow status
4. 'Swipe' - VS one chr - phd
5. Sleep - VS one chr - induces sleep
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

-------------------------- LEAGUE WARRIOR STATISTICS ------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
422    | 26    | above | ?? | above | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
SLE, CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Hi-Potion                | Hi-Potion               | M-Bomb
2x Grenade               | 2x Grenade              | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
How would you like this battle to play out? As a rule of thumb Miss E. will
usually try to haste herself first turn she gets in battle. After that she
favors PATK, but as her HP grows lower and lower, you will be seeing more and
more of status magic being used against your girls, especially slow. Counter
this either by dispeling Miss E.'s haste, or put her to sleep (quite an
abnormal status immunity to be missing from a boss) and then pound her with
MATK.

Two soldiers that are nearby to help 'defeat' (or be defeated) you are quite
laughable. Nevertheless, dispose of them first - their HP is not so high, but
should you leave them to keep attacking you, there would be too much worries on
your back, so... kill both soldiers first, then turn your attacks against Miss
E.

Miss E. surprisingly also packs Thundara magic, which hits all girls, so in
heat of battle you may want to switch to white mage and have her cast Shell on
all girls. If you can keep Miss E. asleep during whole battle, you will almost
certainly see no attacks coming from her direction.
*****************************************************************************

After kicking her ass use the second lift. On 'M - HQ lift' approach the big
lift... figures. Cluck cluck! MISSION ACCOMPLISHED! You receive KINESIS BADGE
ACC and SHINING MIRROR GG.

And now for story telling of what happens if Youth League got the sphere...

As soon as you get to 'Mushroom', you'll notice a red arrow in minimap in upper
left. Follow it and scene is triggered - enter 'M - ravine path'. Before you
can use the lift, couple of soldiers will tell you that about escort. Board the
lift and proceed going N - on your way to second lift you will notice couple of
Ochus. If you don't wish to fight them, go past them, but *slowly* - tilt your
left stick ever so ligthly so that Yuna tiptoes.

When you get to 'M - HW lift', storm the chest for SHINING BRACER ACC, then use
the lift to enter 'Youth HQ'. Here jump to tiny path on right side of the
screen and score MYTHRIL BANGLE ACC. Don't forget to find Elma and Lucil around
here - have a chat with them.

Regardless of your past choices you can do this: after completing sidequest
mission (or if you weren't doing it) beam down to 'Mushroom rock' again - visit
N part of this screen, use the stone as the lift and raid two chests here for
1500 GIL and HI-POTION. Then return to 'M - ravine path' once again. Remember
the place where Slim and Fatso jumped down in 'M - ravine 1' to access some
weird door? Do the same yet again and find your way to that weird door (during
your trip raid the chests for 2x TURBO ETHER, PHOENIX DOWN and ETHER). In 'M -
ravine 2' a scene will issue, after which you obtain CRIMSON SPHERE 7 KEY ITEM
(make sure you watch it as soon as you're aboard Celsius!). There's nothing
more left to do here.

-----------------------------------------------------------------------------
6B. DJOSE
-----------------------------------------------------------------------------
ITEMS, ENEMIES and DJOSE AREA MAP are presented in FIRST DISGUISE section.
-----------------------------------------------------------------------------

Do not enter Djose area just yet!

-----------------------------------------------------------------------------
7B. MOONFLOW                 ACCESS TO SIDEQUEST MISSION 09!!!
-----------------------------------------------------------------------------
MOONFLOW AREA MAP

                               TO GUADOSALAM
                                      |
                             'M - N bank road'
                                      |
                               'M - N wharf'
                                      |
                            'M - N wharf - dock'
                                      |
                            'M - S wharf - dock'
                                      |
                             'M - S wharf' SSP
                                      |
                                'M - S bank'
                                      |
                              'M - S bank road'
                                      |
                                  TO DJOSE

-----------------------------------------------------------------------------
ITEMS
 - M - S bank: gun mage DSP*, Seething Cauldron GG*, Muscle Belt*
-----------------------------------------------------------------------------
ENEMIES: Bandit, Blackguard, Shell Shocker, Agama, Takouba, Flan Blanco,
Protochimera, Quadricorn, Chocobo
-----------------------------------------------------------------------------
* - items nailed depend on your actions in sidequest mission in CH1; see the
chart below for info on what you'll receive
-----------------------------------------------------------------------------

Rightio then, let's do some selling! As soon as you have control, go right. On
'M - S bank' talk to red midget and pick [Okay, sounds like fun!]. Mission has
started!

------------------------------> MISSION TIME! <------------------------------
YRP, THE SCALPERS THREE!
Talk to people along the south and north banks of the Moonflow with Square and
sell as many tickets as possible. The base price is 500* gil, but if you can
sell the tickets off at a higher price, the profits are yours!
Objective: Sell tickets and report to Tobli
------------------------------> MISSION TIME! <------------------------------

* - if you did not speak to Tobli before completing Shave the Hypello mission
in CH1, then the base price for tickets will be 1000 gil instead!

You have ten tickets to be sold to some people found in Moonflow (14 people are
willing to buy tickets). You can sell tickets by addressing people with Square.
You will be given a choice of how much will you charge for single ticket - will
you charge 200, 500, 1000, 1500 or go as high as 2000 gil? Choice is yours...
or not, if you follow this guide. Note that you can try selling the ticket to
specific person only once! If you charge too high, person won't buy a ticket
and you will have wasted one chance out of ten you are given. And finally, not
everyone is willing to buy tickets. Play your gil smart and you will win.

Here's the chart of peeps and how much gil you can relieve them of:
-----------------------------------------------------------------------------
Screen            | Person's description                             | Gil
-----------------------------------------------------------------------------
M - S bank road   | man at N entrance                                | 200**
                  | woman at S entrance                              | 1500*
M - S bank        | woman with bouncing kid                          | 1000**
                  | woman with red bandanna                          | 1500*
M - S wharf       | man sitting on right end of the bench            | 1000**
                  | woman just below the SSP                         | 1500*
M - S wharf, dock | man in lower left corner                         | 2000*
                  | man sitting on the stairs                        | 1500*
M - N wharf, dock | girl in upper right corner                       | 2000*
                  | boy to the right of lowest Hypello               | 2000*
M - N wharf       | only woman on this screen                        | 2000*
                  | only man on this screen                          | 500**
M - N bank road   | first man on the side of the road                | 1500*
                  | man near old woman                               | 2000*
-----------------------------------------------------------------------------
*  - sell tickets to these people
** - don't sell tickets to these people

Maximum gil profit amount you can score is 12500 gil. After you attempt to sell
your 10th ticket, you will automatically view a scene with red midget. You
*must* sell all 10 tickets with a profit or at least breaking even - this makes
sure you get full % for the event! It's also important for later events in the
game. MISSION ACCOMPLISHED! What, the rewards? Here...

TICKETS SOLD | SQM03* | PROFIT | REWARDS
-----------------------------------------------------------------------------
0 - 5        | na     | na     | nothing
6 - 9        | yes    | yes    | profits, Seething Cauldron GG
6 - 9        | yes    | no     | nothing
6 - 9        | no     | yes    | profits, gun mage DSP, Seething Cauldron GG
6 - 9        | no     | no     | gun mage DSP
10           | yes    | yes    | profits, Muscle Belt, Seething Cauldron GG
10           | yes    | no     | Muscle Belt, Seething Cauldron GG
10           | no     | yes    | profits, gun mage DSP, Seething Cauldron GG
10           | no     | no     | gun mage DSP, Seething Cauldron GG
* - SQM03 column denotes whether or not sidequest mission 03 was completed

After completing this mission there's not much you can toy around with left.

-----------------------------------------------------------------------------
8B. GUADOSALAM
-----------------------------------------------------------------------------
GUADOSALAM AREA MAP

                                 'Chateau'*
                                      |
                                      N
                                      |
         'Mystery door'** --- NW -----|---- NE ---- 'Farplane'***
                                      |
                                      |--- MIDDLE --- 'G - shop'
                                      |
TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
                                      |
                                      |
                                      |------ SE ------ 'G - data dealer'
                                      S
                                      |
                                TO MOONFLOW

* - You aren't able to enter the Chateau yet.
** - You can enter the mystery door in CH5, but only if you get Episode
Complete! for Guadosalam later in CH5.
*** - You will NEVER be able to enter the Farplane.

-----------------------------------------------------------------------------
ITEMS
None.
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------

Here's a nice way of getting 90000 gil in a flash. Save your game first, Enter
'G - data dealer' screen - BTW, you need 10000 gil. Talk to the guy behind the
counter, pick [Got any data?], then [Sounds good, I'll take it.]. You will be
given a clue about THE person, now you need to figure out just who the hell is
THE person. Meaning you should address various people in Guadosalam and hope
you'll manage to find correct one. If one clue is not enough, pick [Got any
data?] again and you'll learn of second clue.

Solution? Try out three people by addressing them with Square button. Once you
nail the correct one, you receive grand prize of 10000 times X (X ranges from 1
to 10) gil (sooner you figure out who THE person is, fatter the reward). Should
you fail to locate THE person, you lose 10000 gil you paid for the info.
Oopsies.

Here's a handy chart with first hint provided and who's THE person.
TIP                            | WHO IS IT?                           | GIL
-----------------------------------------------------------------------------
- He is someone loafing about  | Hypello in 'Tobli productions'.      | 25000
  indoors.                     |                                      |
- The person is a woman.       | Woman in green clothes in NW part    | 25000
                               | of Guadosalam.                       |
- The guy you're after is just | Man in red boxershorts just outside  | 25000
  sitting around.              | 'G - data dealer.'                   |
- It's someone right next to a | Man to the left of entrance to 'Tobli| 30000
  door.                        | productions'.                        |
- This man bears himself with  | Man with brown helmet just outside   | 30000
  confidence.                  | 'G - data dealer.'                   |
- It was someone rather young, | Woman with red bandanna in NW part   | 30000
  yes.                         | of Guadosalam.                       |
- This individual can be found | Fatso in 'G - shop'.                 | 30000
  indoors.                     |                                      |
- It's someone sitting down. I | Man in blue-sleeved shirt sitting    | 40000
  wonder what he's doing there?| in NW part of Guadosalam.            |
- I believe it's someone       | Woman in green and brown clothes     | 40000
  interested in joining the    | standing to the right of entrance    |
  Syndicate.                   | in the Chateau.                      |
- It's a guy sitting down.     | Kid with helmet just outside 'G -    | 50000
                               | data dealer.'                        |
- It's someone near the door   | Man with blue bandanna in SW part of | 50000
  that will not open.          | Guadosalam.                          |
- I haven't the slightest clue | Hypello which keeps walking around   | 50000
  what this guy is doing.      | Guadosalam.                          |
- It's someone by the entrance | Man near the exit to Thunder p.      | 60000
  to town.                     |                                      |
- It is a woman.               | Woman to the right of entrance to    | 70000
                               | 'Tobli productions.'                 |
- This guy's in a place you    | Shopkeeper of 'G - shop'.            | 80000
  wouldn't expect.             |                                      |
- It's the last person you'd   | Data dealer himself.                 |100000
  expect, no question.         |                                      |
-----------------------------------------------------------------------------

And let me not forget listing down shop's wares.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
GUADOSALAM - SHOP
Potion 50               | Pearl Necklace (Pointlessproof) 4000
Antidote 50             | Angel Earrings (Deathproof) 5000
Eye Drops 50            | Gold Anklet (Stoneproof) 5000
Echo Screen 50          | Kinesis Badge (Slowproof, Stopproof) 10000
Soft 50                 | Mute Shock (Silencetouch, Silence ACTA) 15000
Holy Water 300          | Venom Shock (Poisontouch, Bio ACTA) 15000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

But what is the ultimate goal of visiting Guadosalam? Talk to people stationed
within to learn about clues where do Syndicate's thugs hang out. You'll be
given three places: Djose, Gagazet and Bikanel. Still, do NOT go to any of
these areas yet. We'll tackle all the others first.

-----------------------------------------------------------------------------
9B. THUNDER P.
-----------------------------------------------------------------------------
THUNDER P. AREA MAP

                                TO MACALANIA
                                      |
                                'TP - north'
                                      |
                        |-------------|-----------|
                        |                         |
'TP - agency' --- 'TP - agency, f' SSP            |
                        |                         |
                        |-------------|-----------|
                                      |
                              'TP - south' SSP
                                      |
                               TO GUADOSALAM

-----------------------------------------------------------------------------
ITEMS
- TP - south: 4x Echo Screen, 3x Potion, Pearl Necklace
- TP - north: 2x Silence Grenade, 2x Ether, 2x Phoenix Down
- TP - agency: Samurai's Honor GG
-----------------------------------------------------------------------------
ENEMIES: Lesser Drake, Armet, Chocobo, Red Elemental, Ochu, Stalwart, Gold
Elemental, Bicocette, Bolt Drake
-----------------------------------------------------------------------------

All of the items mentioned in Item checklist are found in chests. Here a fun
minigame awaits that tests your skills at remembering and timing. When you
enter Thunder plains, speak to kneeling Al Bhed and choose [Maybe we can
help?]. You will now need to 'recalibrate' 10 towers found across Thunder
plains (5 in S, 5 in N). Info for this minigame is found in section 20.

Back in CH1, while you were doing Zanarkand mission and if you picked [You bet
I do.] option when talking to Cid, he now appears in Thunder p. between towers
2 and 3. He's really hard to miss as you'll see purple X in your mini-map.

Here are the wares of 'TP - agency'.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
THUNDER P. - AGENCY'S SHOP
Potion 50               | Lightning Gleam (Lightningstrike) 3000
Phoenix Down 100        | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
Antidote 50             |
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

The Al Bhed you spoke to before is also located inside this house. Speak to him
to learn of your progress on towers you've attempted so far, and to revise
rules and regulations of calibration minigame. Once you attempt all ten towers,
and when you calibrate at least five towers perfectly, you receive SAMURAI'S
HONOR GG! To get this awesome GG, I recommend calibrating towers 1, 2, 3, 4 and
6, cos they're easiest IMO. BTW, amount of calibrations you make on single
tower affects certain sidequest in CH5 in Thunder p. - more calibrations means
better prize. My recommendation? Don't bother, because 7th and 10th tower will
make you go crazy.

-----------------------------------------------------------------------------
10B. MACALANIA               ACCESS TO SIDEQUEST MISSION 10!!!
-----------------------------------------------------------------------------
MACALANIA AREA MAP

|---------------------------------------------------------------------|
|                                                                     |
|     ENTRY FORBIDDEN / GRANTED                                       |
|                 |                                                   |
|      'Lake Mac. - agency, f' -------|--------- 'MW - spring 2'      |
|                                     |                               |
|                             'MW - lake road' -----------------------|
|------------|                        |
             |                        |
             |                        |
             |                 'MW - north 1'
      'MW - north 2'                  |                  TO BEVELLE
             |                        |                       |
             |                'MW - central 1'       'MW - north end 1'
     'MW - central 2'                 |                       |
             |                        |                       |
             |                        |                       |
             |--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
                                      |                       |
                                      |                       |
TO THUNDER PLAINS --------------------|                       |
                                                              |
                                                              |
                                    'MW - campsite'           |
                                           |                  |
                                           |                  |
                                           |                  |
                                    'MW - to Calm' -----------|
                                           |
               'MW - spring 1' ------------|------------- 'MW - north end 2'
                                                                  |
                                                            TO CALM LANDS

* - if you decided to hide O'aka onboard Celsius, shop will remain closed for
duration of CH2; however, if you chose to hand O'aka to Al Bheds, shop will
reopen for duration of CH2

-----------------------------------------------------------------------------
ITEMS
- MW - central 1: Icy Gleam
- MW - central 2: Silver Bracer
- Lake Mac. - agency, f: 2x Hi-Potion
- MW - spring 2: Haste Bangle, Full Throttle SDSP*, Unerring Path GG*
- MW - south: Bitter Farewell GG, Minerva's Plate**
-----------------------------------------------------------------------------
ENEMIES: Haizhe, Deep Haizhe, White Elemental, Gold Elemental, Red Elemental,
Amorphous Gel, Barbuta, Chocobo, Flan Azul, Sallet, Xiphactinus
-----------------------------------------------------------------------------
* - if you didn't get it in CH1, this item is awarded to you by talking to
Tromell four times, but you must complete sidequest mission 10 first; this is
your last and final chance to get it
** - Minerva's Plate is yours only if you skip talking to Tobli during 'Shave
the Hypello!' sidequest back in CH1; go directly to the Hypello instead
-----------------------------------------------------------------------------

As you enter Macalania forest, you'll see a Hypello on a path ahead. Talk to
him and pick [Shure, why not?], then head for 'MW - spring 2'. You'll reach the
place with the huge sphere (should be familiar to you anyway if you were doing
sidequest mission 04 back in CH1). Talk to Bayra...

------------------------------> MISSION TIME! <------------------------------
TRACK DOWN THE TROUPE!
Find Donga and Pukutak somewhere in the woods. They have taken the form of
whirling circles of butterflies. Enter the circles and they will return to
their true forms.
Objective: Meet with Donga and Pukutak
------------------------------> MISSION TIME! <------------------------------

..you must locate missing musicians. There's five of them in total and this
section discloses their locations. Just some words of advice if you'll bother
looking for them yourself - keep your eyes peeled for rings of butterflies!
These rings denote 'hiding places' of runaway musicians. Just walk thru the
ring and somebody will pop up out of nowhere. Do remember to address some of
them so they say their lines and teleport away. Also, doing this quest will net
you one more GG later in CH3.

On 'MW - spring 2' you can locate two butterfly rings (2 down, 3 to go). Back
to 'MW - lake road' and time make use of SE exit to reach 'MW - north 2'.
Follow your nose - on your way to third butterly ring you'll need to kill some
enemies (this is guaranteed battle, not even No Encounters can't prevent it)...
you can flee too. Walk thru third ring - 3 down, 2 to go. Continue pressing S
for another fixed battle - after battle you will come down shiny path and end
up near SSP, which you should use to save your game.

Now go to 'MW - spring 1' - you've found fourth butterfly ring (4 down, 1 to
go). You will be teleported to the screen with the harp guy, but do not address
him yet! You're not done collecting the musicians... retrack to 'MW - lake
road' and now choose SW exit. As you go along, you'll spot last butterfly ring
in the air. Keep holding left and Circle at same time to have Yuna jump the
gap, thus shortening your travel distance a bit. Go up the nearby slope and
when near the ring, hold directionals towards it and press Circle to have Yuna
jump thru the ring. That's all musicians.

Now return Bayra and talk to him for this to be MISSION ACCOMPLISHED! You
receive HASTE BANGLE ACC. Choose [No] when given option, as there's still stuff
to do in Macalania. If you haven't talked to him in CH1, Tromell now appears -
talk to him four times and he hands over FULL THROTTLE SDSP and UNERRING PATH
GG. Return to Hypello you spoke earlier and you'll fetch some more rewards:
BITTER FAREWELL GG and possibly MINERVA'S PLATE ACC.

As far is scoring the rest of the items goes: in 'MW - central 2' you can raid
SILVER BRACER ACC, while in 'MW - central 1' ICY GLEAM ACC awaits Yuna. Lastly,
raid the chest with 2x HI-POTION on 'Lake Mac. - agency, f'.

Missed the chance of getting O'aka in CH1? Now's your second chance to do so -
for more details please refer to sidequest mission 04 entry.

If you've turned O'aka over to Al Bhed back in CH1 (or CH2, at which time you
can also attempt 'Follow that O'aka' mission), visit the agency for...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
LAKE MACALANIA - AGENCY'S SHOP
Potion 50               | Icy Gleam (Icestrike) 3000
Phoenix Down 100        | White Ring (Ice Ward, Blizzard ACTA) 3000
Antidote 50             |
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

-----------------------------------------------------------------------------
11B. BIKANEL
-----------------------------------------------------------------------------
ITEMS, ENEMIES and BIKANEL AREA MAP are presented in SECOND DISGUISE section.
-----------------------------------------------------------------------------

A scene will follow as soon as you enter the area. Buy stuff and do whatever,
but do not talk with the pilot! If you do that anyway, do NOT pick up first
option when given choice. Doing so will advance the storyline - refrain from
doing it for now! Digging minigame is temporarily not available.
OTHER REFERENCES: STUFF005

So you've completed storyline mission 6 and wish to dig some more? Talk with
pilot and more options become available: you can now explore Southern Expanse,
Western Expanse and Oasis (other two are still greyed out). There's minor
chances for scoring items at the Oasis. Try scavenging more parts if you're
feeling up to the task. Wish to go back to where you left off in the walkthru?
Press CTRL + F, then type in this phrase, without the asterisks: *STUFF006*

-----------------------------------------------------------------------------
12B. BEVELLE
-----------------------------------------------------------------------------
BEVELLE AREA MAP

                              'New Yevon HQ 2'
                                      |
                                      |
                                      |
      NO ADMITTANCE --------- 'New Yevon HQ 1' --------- NO ADMITTANCE
                                      |
                                'B - central'
                                      |
                             NO ACCESS GRANTED!*
                                      |
                                 'Highbridge'

* - If you gave the sphere to Youth League, you won't be allowed within 'B -
central' temporarily.

-----------------------------------------------------------------------------
ITEMS
- B - central: Cat's Bell**
-----------------------------------------------------------------------------
ENEMIES: YAC-13*, Yevon Defender*, Yevon Guard*
-----------------------------------------------------------------------------
* - these enemies will fight you if you gave the sphere to Youth League
** - this item is yours only if you gave the sphere back to New Yevon
-----------------------------------------------------------------------------

Not much happening in Bevelle except getting CAT'S BELL ACC from Pacce, who's
playing in front of the entrance to 'New Yevon HQ 1', but only if you sided
with New Yevon. If you've sided with Youth League, you will have to fight
several battles against Yevon guards as you make your way N on 'Highbridge'.
Ultimately you'll be driven out of Bevelle.

-----------------------------------------------------------------------------
13B. CALM LANDS              ACCESS TO SIDEQUEST MISSION 11!!!
-----------------------------------------------------------------------------
CALM LANDS AREA MAP

    'CL - cavern'                         TO GAGAZET
           |                                   |
     NO ACCESS YET                             |
           |                                   |
'CL - gorge bottom' SSP ---------------- 'CL - bridge'
                                               |
                                               |
                                               |
                                               |
                  'CL - north'                 |
                        |                      |
                        |----------------------|
                        |
                        |
               'CL - central' SSP --- 'CL - facility ruins'* --- 'CL - ruins'
                         |
                   'CL - south'
                         |
                   TO MACALANIA

* - in order to gain entrance to 'CL - facility ruins' and have HS appear over
Calm lands, several issues must be met: get Clasko onboard Celsius in CH1 after
completing 'Foggy Fiend Frenzy!' mission in Mushroom; complete 'Cuckoo for
Chocobos!' mission in Mi'ihen in CH2 AND getting both Calli and Clasko onboard
afterwards

-----------------------------------------------------------------------------
ITEMS
- CL - south: 2x Ether
- CL - central: 2x Chocobo Wing, 2x Phoenix Down
- CL - bridge: 2x Phoenix Down
- CL - gorge bottom: Phoenix Down
- CL - ruins: alchemist DSP, Highroad Winds GG, Gysahl Greens, Pahsana Greens
-----------------------------------------------------------------------------
ENEMIES: Ahriman, Amorphous Gel, Death Dauber, Blue Elemental, Armet, Skink,
Chocobo, Coeurl, Divebeak, Queen Coeurl, Peregrine, Nashorn, Flan Blanco, Wild
Wolf
-----------------------------------------------------------------------------

Not attempted sidequest mission 07 yet:
Yay, some interesting stuff to complete at last! Get Yuna's booty to Rin's
outpost in middle of Calm lands. You'll see two Ronso youths here. Talk to them
to make them leave - don't worry, it's supposed to happen.

If completed sidequest mission 07 successfully:
After initial scene with Clasko choose whether or not you wish to follow him.
Select [No.] for now. Get Yuna's booty to Rin's outpost in middle of Calm
lands. You'll see two Ronso youths here. Talk to them to make them leave.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
CALM LANDS - RIN AGENCY SHOP
Potion 50               | Iron Bangle (HP+20%) 500
Phoenix Down 100        | Silver Bracer (MP+40%) 500
Antidote 50             | Wristband (STR+10) 1000
Eye Drops 50            | Amulet (MAG+10) 1000
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

The main point of interest is 'CL - facility ruins' on east side of Calm lands.
Go there and you'll see Clasko - choose [Sure, why not?].

------------------------------> MISSION TIME! <------------------------------
CLEAN SWEEP
Exterminate the fiends that have taken up residence in the ruins. Leave no
fiend unslain!
Objective: Wipe out alI the fiends
------------------------------> MISSION TIME! <------------------------------

OTHER REFERENCES: STUFF013

Now that mission has started, you're advised to stop by Guadosalam first and
buy three sets of Angel Earrings. Deathproof AAB they have will prove
invaluable just in case you run into Queen Coeurl inside here.

There's SSP at the start of dungeon, so use it if you wish. Take into
consideration these three tips:
- Not all fiends are real. Some are only an illusion. Touching an illusionary
  fiend will cause it to vanish.
- Only one real fiend appears at a time. Any other fiends you see are
  illusions.
- The illusionary fiends face the direction of the real fiend. Of course,
  with some fiends it's difficult to tell which way they're facing at all.

If you mess up three times in locating the real fiend, you'll see red arrows
appear above fiends indicating direction they're looking at. With help of these
arrows it shouldn't be a problem now to get rid of five real fiends.

1st bout VS Skink
2nd bout VS Queen Coeurl & Armet
3rd bout VS Skink & Armet
4th bout VS 3x Armet
5th bout VS Queen Coeurl & Skink

Scene is triggered. Yo, Clasko, wassup? Kill 6th, final monsters (you'll fight
3x Blue Elemental) to have this MISSION ACCOMPLISHED! For your troubles you
will receive ALCHEMIST DSP and HIGHROAD WINDS GG. Note that monster arena is
now chocobo breeding grounds. Look a bit below.

Return to 'CL - ruins', turn right, examine chocobo sign and pick [Hey,
Clasko!] to receive bunch of GYSAHL GREENS and bunch of PAHSANA GREENS. Now go
out and *make sure* you capture one chocobo before end of CH3.

Here's information that will fill you in on what must be done to access Chocobo
ranch, alchemist DSP and more:
- meet Clasko in CH1 during 'Foggy Fiend Frenzy!' sidequest mission in
  Mushroom; after completing this mission, return to SSP found at the
  entrance to 'Mushroom rock' screen - he'll be located on the right; talk to
  him and say [The more, the merrier!]; then participate in 'Cuckoo for
  Chocobos!' mission on Mi'ihen in CH2 - Clasko will help you; after wasting
  the boss enter 'M - agency, f' screen and invite both Clasko and Calli
  onboard (Calli will come onboard only if you were able to get a chocobo for
  her); finally go to Calm lands, enter the 'Facility ruins' and complete
  'Clean Sweep' mission; chocobo ranch is now open
- if you did not participate in 'Foggy Fiend Frenzy!' mission or didn't
  invite Clasko on Celsius, then find him in CH2 on 'Mushroom rock' screen
  just before you enter 'M - ravine path' - he'll run off to Calm lands and
  you'll find him there in CH3 - complete 'Clean Sweep' mission and ranch is
  open, you also get your longed for DSP
- if you invite Clasko onboard, but fail to stop by Calm lands in CH2, he'll
  appear there automatically in CH3 - ranch is open, you also get your longed
  for DSP
- if you do not talk to Clasko in CH1 or CH2, ranch isn't open for business
  and Clasko's whereabouts are unknown for remainder of the game

Copy and paste this link in your browser to gain complete information on
chocobo ranch, bird-brain breeding and more:

db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_chocobo.txt

Note that Publicity m., Bridal m. and lots of other minigames found here are
still available for your pleasure, so have fun!

-----------------------------------------------------------------------------
14B. GAGAZET
-----------------------------------------------------------------------------
ITEMS, ENEMIES and GAGAZET AREA MAP are presented in THIRD DISGUISE section.
-----------------------------------------------------------------------------

Have another talk with Kimahri, but do not ascend the mountain yet! Doing so
will continue current storyline mission, but we're trying to avoid that for now.

-----------------------------------------------------------------------------
15B. ZANARKAND               ACCESS TO SIDEQUEST MISSION 12!!!
-----------------------------------------------------------------------------
ZANARKAND AREA MAP

                            'Dome - treasure c.'
                                      |
                             'Dome - the beyond'
                                      |
                             'Dome - great hall'
                                      |
                              'Dome - chamber'
                                      |
                             'Dome - cloister 2'
                                      |
                             'Dome - cloister 1'
                                      |
                              'Dome - corridor'
                                      |
                              'Dome - interior'
                                      |
                                'Z - dome 2'
                                      |
                                'Z - dome 1'
                                      |
                              'Z - ruins' SSP
                                      |
                                 TO GAGAZET

-----------------------------------------------------------------------------
ITEMS
- Dome - interior: Dispel Tonic, 2x Phoenix Down
- Dome - corridor: 2x Hi-Potion, 2x Grenade, 2x L-Bomb, Remedy
- Dome - cloister 1: Lunar Curtain, Mana Spring
- Dome - cloister 2: Light Curtain, 1000 gil
- Dome - great hall: 2x Elixir, 2x Phoenix Down, 2x Hi-Potion, 3x Remedy, 2x
Remedy, 2x Ether, Soul of Thamasa
-----------------------------------------------------------------------------
ENEMIES: Anole, Behemoth, Gecko, Nashorn, White Elemental
-----------------------------------------------------------------------------

All of the items mentioned in Item checklist are found in chests (except for
acc, which is a reward for small quest). Enter Zanarkand and make your way to
the dome. On 'Z - dome 2' talk to left woman swaying her behind around...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
ZANARKAND SHOP
Potion 50               | Iron Bangle (HP+20%) 500
Phoenix Down 100        | Silver Bracer (MP+40%) 500
Antidote 50             | Mythril Gloves (DEF+20) 1000
Eye Drops 50            | Defense Veil (MDEF+20) 1000
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Right before the entrance to the cloister you'll spot Isaaru, so have a talk
with him. Awww, too bad, Isaaru, for your cash income is about to be shot down.
Your objective is to pair up 24 monkeys. Pay close attention to their names -
reminds me of bridal mission, hehe. So how do we start?

1st pair: Head further into cloister, down the elevator and into 'Dome - the
beyond' (screen 6 for further reference). You'll find Birch with hearts popping
out of its head. Talk to it and pick [Grab him]. Yuna will grab the animal -
now what? Carry it around and find a partner for it. Birch's partner is found
in 'Dome - chamber' (screen 4 for further reference). Just examine them all and
Sequoia will jump happily.
2nd pair: Go into 'Dome - great hall' (screen 5 for further reference). Pick up
Spring. Now carry it up the elevator and into 'Dome - cloister 1' (screen 2 for
further reference). Pair it up with Autumn.
3rd pair: Pick up Dusky in 'Dome - corridor' (screen 1 for further reference).
Pair it up with Dawne, found in screen 6.
4th pair: Pick up Rosemary found in screen 5. Carry it up the elevator into
'Dome - cloister 2' (screen 3 for further reference) and pair it up with Thyme.
5th pair: What luck! In same area where you just 'delivered' pick up Terran.
Carry it to screen 6 to match it up with Skye.
6th pair: Minni? Screen 5. Maxx? Screen 3.
7th pair: Summer? Screen 4. Winter? Screen 1.
8th pair: Peke? Screen 3. Valli? Screen 4.
9th pair: Canis? Screen 5. Felina? Screen 1.
10th pair: Arroh? Screen 3. Quivrr? Screen 1.
11th pair: Golde? Screen 4. Sylva? Screen 1.
12th pair: Luna? Screen 1. Sol? Screen 5.

Reward for your meddling is SOUL OF THAMASA ACC.

If you've come to this section from 'Post-SM6 bonus stuff' and wish to be taken
back to it immediately, press CTRL + F and type in this phrase, without the
asterisks: *STUFF004*
#############################################################################

PAST REFERENCE - SKIP002

That sure was a lot to do, wasn't it? Hope you enjoyed it - I mean, just take a
look at all of the goodies you've acquired. Let's continue our hunt for girls'
dresses now... beam down to Djose.

FIRST DISGUISE

-----------------------------------------------------------------------------
ALERT! - NEVER EVER DO ANY DIGGING! IF YOU DO IT ANYWAY, KISS YOUR 100%
COMPLETION GOODBYE. WAIT UNTIL CH5!
-----------------------------------------------------------------------------
BIKANEL AREA MAP

    'Southern expanse'        'Western expanse'               'Oasis'*
             |                        |                          |
             |------------------------|--------------------------|
                                      |
              SPEAK TO PILOT AFTER NHADALA AGREES TO LET YOU DIG
                                      |
                             'BD - west 1' SSP
                                      |
            AFTER GIRLS PASS OUT, NO ACCESS ANYMORE TO 'BD - west 2'
                                      |
                                'BD - west 2'

* - until you complete the mission 'Water we doing here?', the only available
destination will be 'oasis'

-----------------------------------------------------------------------------
ITEMS
- Oasis: Machina Maw SDSP, Syndicate Uniform, Hour of Need GG
-----------------------------------------------------------------------------
ENEMIES: Angra Mainyu, Bolt Drake, Chocobo, Fly Eye, Hrimthurs, Killer Hound,
Nashorn, Fem-Goon (BOSS), Slim (BOSS)
-----------------------------------------------------------------------------

- If you've never been to Bikanel before, this is what you must do...
Enter 'D temple' and position Yuna at the end of the line of people you'll see
in front of tent on the right (actually, you don't even need to do that - just
standing still anywhere is fine too). When the man in grey robe goes in, enter
'D - reception'. Talk to the person in the middle of the room, choose [I want
to dig!]. Back outside try approaching the entrance to temple - two guys will
move aside, so enter 'Great hall'. Now go back outside to 'D - p. road'. Choose
[We're sure.] when given choice and you'll get Letter of Introduction key item.

Go to Bikanel and you can now trigger a scene in upper-right corner. After that
find two male Al Bheds that are 'talking' to each other, talk to them both and
then address them again. You'll see another scene, where Nhadala will come
flying on some machine. She's now pacing back and forth on right of the screen.
Talk to her.

- If you've already been to Bikanel in earlier CH...
Back on Celsius consult MN and choose Bikanel. You'll appear in Al Bhed camp.
Person near SSP is selling stuff...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BIKANEL DESERT SHOP
Potion 50               | Fiery Gleam (Firestrike) 3000
Phoenix Down 100        | Red Ring (Fire Ward, Fire ACTA) 3000
Antidote 50             |
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Talk to hover pilot, and then address Nhadala. Talk to pilot again and choose
[Oasis] to start this mission.

------------------------------> MISSION TIME! <------------------------------
WATER WE DOING HERE?
Too late to say <no> now - so it's off to check out the Oasis for Nhadala. If
anyone gets in your way, hurt first, ask questions later.!
Objective: Investigate the Oasis and report back
------------------------------> MISSION TIME! <------------------------------

You'll be transported over to Oasis. Just go up and then approach the sphere.
You've just obtained Rikku's MACHINA MAW SDSP. Yay you!

*****************************************************************************
BOSS BATTLE - SYNDICATE'S THINNER SIDE, FOURTH IGNITION & 2x FEM-GOON
------------------------------- SLIM STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1220   | 46    | 160   | 1  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Lure Bracer              | White Cape              | none
Lure Bracer              | White Cape              | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Hush Grenade - STATT VS all chrs - std + induces silence
3. Flash Bomb - STATT VS all chrs - std + induces darkness
4. Hail of Bullets - VS all chrs - phd, 3 hits
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

----------------------------- FEM-GOON STATISTICS ---------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
167    | 172   | 10    | 1  | 70    | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion                   | Potion                  | S-Bomb
Hi-Potion                | 2x Potion               | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. Lv1 element magic - VS all chrs - respective type of mgd
2. Lv2 element magic - VS one chr - respective type of mgd
3. 'Slap' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Hmmm, Slim brought along reinforcements. Too bad they won't do him any good.
Start the battle by taking out two fighters first to get rid of element spells
they chuck in your direction. Another easy solution would be to have white mage
cast Reflect on your girls - this way damage will pile up quite quickly, hehe.
Once both fighters are eliminated, have white mage cast Protect over your girls
as well, then change into warrior and proceed with Slim's asskicking.

Slim has vastly improved his array of attacks. Warriors are job of choice for
this fight (soon we'll get ourselves much better DSP). As Slim is able to put
darkness or silence on all three gals at once, I recommend you bring some Eye
Drops and Echo Screens with you. When you see Slim take defensive stance, he is
prepping to use either Hush Grenade or Flash Bomb for about 50 damage to all.
If he starts talking during it, expect to see Hail of Bullets attack. Heal your
wounds if HP falls below 100 - white mage's Pray ability can come in handy, as
it isn't affected by silence.
*****************************************************************************

SECOND DISGUISE

-----------------------------------------------------------------------------
DJOSE AREA MAP

                                   NO ACCESS TO CLOISTER
                                             |
                                             |
                                             |
                   'Living q. 1' ------------|------------ 'Living q. 2'
                                             |
                                       'Great hall'
                                             |
                TO MOONFLOW           'D temple' SSP ---- 'D - reception'
                      |                      |
                      |--------------- 'D - p. road'
                      |
                'D highroad'
                      |
               TO MUSHROOM R.

-----------------------------------------------------------------------------
ITEMS
- Living q. 1: 2x Echo Screen
- D temple: 2x Phoenix Down
- D - p. road: 3x Potion
- D highroad: Floral Fallal SDSP, Syndicate Uniform
-----------------------------------------------------------------------------
ENEMIES: Agama, Assassin Bee, Chocobo, Death Dauber, Dr. Goon, Fem-Goon, Gold
Elemental, Sallet, League Scout*, League Trooper*, League Soldier*, League
Ranger*, Fatso (BOSS), Slim (BOSS)
-----------------------------------------------------------------------------
* - these enemies will fight you if you gave the sphere back to New Yevon
-----------------------------------------------------------------------------

Back on 'Celsius' beam to Djose one more time. Storm 'living q. 1' and steal 2x
ECHO SCREEN from chest inside. On 'D temple' you'll find 2x PHOENIX DOWN in NE
corner, and on 'D - p. road' a chest with 3x POTION. Enter 'D highroad' and
keep going S until you see a scene (please note that you can also enter Djose
from Mushroom r. to trigger exact same sequence).

------------------------------> MISSION TIME! <------------------------------
TWO BIRDS, ONE STONE
Swipe the Syndicate's lost sphere. As long as you're making a scene, you may as
well nab their clothes, too!
Objective: Find the missing sphere
------------------------------> MISSION TIME! <------------------------------

Now keep at going SW - there'll be a scene and another mission will start (if
you entered from Mushroom direction, you need to keep going N)... until you
spot yet another sphere lying on the ground. Just like that? Yuna's FLORAL
FALLAL SDSP is yours! But...

*****************************************************************************
BOSS BATTLE - SYNDICATE'S THUGS, FIFTH IGNITION & FEM-GOON
------------------------------ FATSO STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1150   | 22    | 8 0   | 3  | 120   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Iron Bangle              | X-Potion                | none
Iron Bangle              | Elixir                  | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Pirouette Pitch - VS one chr - phd
3. Concussive Shock - STATT VS all chrs - std
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

------------------------------- SLIM STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1030   | 48    | 160   | 3  | 120   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, STR down, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Silver Bracer            | Mega-Potion             | none
Silver Bracer            | Elixir                  | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Hush Grenade - STATT VS all chrs - std + induces silence
3. Flash Bomb - STATT VS all chrs - std + induces darkness
4. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

----------------------------- FEM-GOON STATISTICS ---------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
167    | 172   | 10    | 1  | 70    | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion                   | Potion                  | S-Bomb
Hi-Potion                | 2x Potion               | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. Lv1 element magic - VS all chrs - respective type of mgd
2. Lv2 element magic - VS one chr - respective type of mgd
3. 'Slap' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Take out Fem-Goon to get rid of her element spells. As before, consider an
option of having white mage cast Reflect on your party with devastating effects
for your opponents. Slim has same attacks as last fight, whereas Fatso doesn't
gain anything new - but he does have an attack pattern. He'll bash one girl
twice, then use Pirouette Pitch on each third turn (Pirouette Pitch is used
against the girl with lowest current HP). When Fatso is extremely low on HP, he
starts using Conscussive Shock for 200 damage too all girls for most of his
attacks - spare Fatso for last to dispose of in this boss battle. Both guys can
also be put to sleep, should you consider using some status fun in the battle.

I recommend warriors for this fight and a white mage with Silenceproof acc,
bringing some Eye Drops and Echo Screens with you just in case you don't have
any Silenceproof stuff. When you see Slim take defensive stance, he's about to
use either Flash Bomb or Hush Grenade for around 50 damage to all. If he starts
talking during it, expect to see Hail of Bullets attack. Similarly, Fatso's
spinning means he'll do Pirouette Pitch - about 80. His usual ram attack takes
about 150 damage. Heal your wounds if HP falls below 200! Now it's not the time
to be taking into consideration 'Will I make it or not...?' If need be, heal -
remember that white mage's Pray ability isn't affected by Silence. Lastly, you
now possess all three SDSP - if you're having problems with this battle, you
may consider using them for some major ownage.
*****************************************************************************

After the battle you obtain SYNDICATE UNIFORM KEY ITEM.

THIRD DISGUISE

-----------------------------------------------------------------------------
GAGAZET AREA MAP

                          TO ZANARKAND
                                |
                      'Road to the Z ruins'
                                |                |----- 'G - mountain c4'
                       'G - summit region'       |
                                |                |
                                |                |   |-- 'G - mountain c3'
                                |----------------|   |
                                |                    |
'G - mountain c2' --- 'G - mountain c1' SSP ---------|
                                |
                       'G - fayth scar 1' -------- 'G - scar cave 1'
                                |                         |
                        'G - prominence'                  |
                                |                         |
                      'G - mountain trail'       'G - fayth scar 2' SSP
                                |                         |
                    'G - mountain gate' SSP               |
                                |                         |
                         TO CALM LANDS                    |
                                                          |
                                        |-----------------|-----|
                                        |                       |
                                 'G - scar cave 2'              |
                                                          NO ACCESS YET!
                                                                |
                                                        TO FLOATING RUINS

-----------------------------------------------------------------------------
ITEMS
- G - fayth scar 1: Elixir
- G - scar cave 1: Hi-Potion
- G - fayth scar 2: White Cape, Syndicate Uniform, Stonehewn GG
- G - scar cave 2: Phoenix Down
-----------------------------------------------------------------------------
ENEMIES: Ahriman, Bicocette, Bully Cap, Dr. Goon, Fem-Goon, Flan Amarillo, Flan
Palido, Fly Eye, Protochimera, Shantak, Takouba, Viper Sniper, White Fang,
Fatso (BOSS)
-----------------------------------------------------------------------------

Back on 'Celsius' beam to Gagazet. Meet Kimahri and talk to him twice. Like in
CH1, talking to Kimahri and other Ronsos has huge impact on events following in
later chapters. Here's choices you should make in this CH:

- [You have to figure this out on your own.] - pick this!!!
- [He does seem very tired.]
- [And what of the Guado.]
- [Maybe the Guado really are to blame.]
- [What if the Guado retaliate?]
- [Please, try to think about it some more.]
- [Then...there won't be anyone left to fight.]
- [They should take better care of the mountain.] - this guy is in 'G -
   mountain c1'

Make your way up the mountain to 'G - fayth scar 1'.

------------------------------> MISSION TIME! <------------------------------
SPRING INTO ACTION
You'll need uniforms to sneak into Chateau LB! So what are you waiting for? Get
to it!
Objective: Obtain a Syndicate uniform
------------------------------> MISSION TIME! <------------------------------

Start climbing the ledges until you reach top-most one. Head bit right and
you'll see a cave entrance. Still go right, but WALK and hold Circle so that
Yuna jumps to floating rock - ELIXIR is yours. Go inside 'G - scar cave 1' now
and follow an easy path - as you reach 1stcross, take a *right* and continue
jumping process to nail a chest with HI-POTION. Back to 1stcross continue up N
path. Keep at it and you'll soon reach this cave's exit and enter 'G - fayth
scar 2'. Outside continue right, climb up two ledges and drop down on the right
(follow the girl). You now have two options available. Continue reading this
paragraph for first option. But if you're interested in second option, skip
following boss battle entry and read info below it on how to access it (anyway,
you must view the hot spring scene if you want to get full % for the event and
100% in the end.

FIRST OPTION: Save at SSP and enter another cave. Blahblah later...

*****************************************************************************
BOSS BATTLE - SYNDICATE'S FATTER SIDE, SIXTH IGNITION
------------------------------ FATSO STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1350   | 22    | 180   | 1  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Beaded Brooch            | X-Potion                | none
Beaded Brooch            | Elixir                  | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Pirouette Pitch - VS one chr - phd
3. Concussive Shock - STATT VS all chrs - std
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Fatso's Grenade hits all girls for 200 damage and in he has also become very
powerful considering other two attacks. Bring in white mage and keep casting
Cura on all members. Meanwhile have two warriors soften up Fatso with Power
Break, then continue hitting it with PATK. Fatso can also be put to sleep, and
you can now proceed hammering him with MATK. Again, Fatso's spinning means
he'll throw his shield for big damage - about 300. His usual ram attack can
take about 450 damage! Heal your wounds if HP falls below 500!

Here's an easy way to figure out what he'll use. 'Bash', 'bash', Pirouette
Pitch, repeat. Be careful if Fatso is extremely low on HP - he'll keep using
Concussive Shock over and over again for 200 damage to all girls (bypasses
protect), so it's in your best interest to kill him fast and painless (question
is, for who?). And remember - if need be, heal!
*****************************************************************************

After the battle you'll need to take out two magicians - piece of cake. I've
made it to LV16 with my girls at this point of game. I will no longer advise on
what levels you should be at certain spots in the game. If boss you're facing
is too strong and my strategy doesn't help, you need to level up and improve
your skills.

SECOND OPTION: Soooo, you wish to know about other, MORE secret approach?
Instead of following the girl when you spot her for second time, CONTINUE
climbing up and up. At the peak of climbing go LEFT when you can, and now
SLOWLY walk toward the floating rocks and hold Circle so that Yuna jumps there
- score WHITE CAPE ACC.

Retrack and go right now - you'll come across 'G - scar cave 2' with PHOENIX
DOWN inside, then continue with climbing up. How much longer, man? I wanna
those... Knock it off! Heh. During your climb you'll see a natural hole of
sorts with rock sticking out on another side. Walk on it to trigger a scene.
SYNDICATE UNIFORM KEY ITEM belongs to you. Sit back and relax in natural beauty
of Gagazet (eyes wander off in funny direction).

After scene is over, make a save at SSP and try to get off the mountain.
Dispose of two disposable assassins (and one worm), then make somebody else
regret he got in your way as well. For strategy on upcoming boss please view
boss battle entry just a bit above. Once it's time for MISSION ACCOMPLISHED,
you get STONEHEWN GG.

With this Storyline Mission 6 has come to an end. BUM RUSH GG is yours.

#############################################################################
                         POST-SM6 BONUS STUFF - EX004
#############################################################################

OTHER REFERENCES: STUFF004, STUFF006

After clearing storyline mission 6 you are again allowed to choose any
destination you desire. Only new thing available is some places you can go to
in Bikanel. Details are found by pressing CTRL + F, then typing in this phrase,
without the asterisks: *STUFF005*

Aside from that not much is new in terms of new places being available or new
sidequests being triggered. All has already been covered in Mid-SM6 bonus stuff
section.

To get to it immediately, press CTRL + F and type in this phrase, without the
asterisks: *STUFF003*

In case you've neglected some of the sidequests or minigames, I encourage you
to take them on now. After taking on storyline mission 7 you will not be able
to select your next destination, but will instead be 'forced' into fixed
storyline mission. THIS IS YOUR LAST CHANCE IN CH2 TO CLEAR SIDEQUEST MISSIONS
AVAILABLE.
#############################################################################

-----------------------------------------------------------------------------
STORYLINE MISSION 7 - G1107 - Infiltration nation!
-----------------------------------------------------------------------------
GUADOSALAM AREA MAP


                                              'Ch. - hidden pass'
                                                       |
                                                       |
            'Ch. - private q' --------|------- 'Ch. - living r.'
                                      |
                              'Ch. - entrance'
                                      |
                                  'Chateau'*
                                      |
                                      N
                                      |
         'Mystery door'** --- NW -----|---- NE ---- 'Farplane'***
                                      |
                                      |--- MIDDLE --- 'G - shop'
                                      |
TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
                                      |
                                      |
                                      |------ SE ------ 'G - data dealer'
                                      S
                                      |
                                TO MOONFLOW

* - Must possess all three Syndicate Uniforms in order to get access.
** - You can enter the mystery door in CH5, but only if you attempt to enter
the door in CH1, CH2, CH3 and CH5.
*** - You will NEVER be able to enter the Farplane.

-----------------------------------------------------------------------------
ITEMS
- Ch. - hidden pass: Heady Perfume*, Gold Hairpin*, Crimson Sphere 10, Healing
Light GG
-----------------------------------------------------------------------------
ENEMIES: Battlesnake, Dr. Goon, Fem-Goon, Fatso (BOSS), Slim (BOSS), LB. (BOSS)
-----------------------------------------------------------------------------
* - item scored depends on when did you manage to satisfy LB. in an upcoming
minigame; satisfying her on first awards Gold Hairpin, subsequent ones will get
you Heady Perfume

There's still HS located at Guadosalam. Talk to MN and beam down there.
Approach the manor and choice will be given - select [Okay!]...

------------------------------> MISSION TIME! <------------------------------
FAKING AND ENTERING
Nobody steals from the Gullwings! Sneak into Chateau LB and take back what's
rightfully yours!
Objective: Recover the stolen sphere
------------------------------> MISSION TIME! <------------------------------

..and access inside the manor is granted. After some yadda-yadda enter 'Ch. -
living r'. Inside you'll find Fatso and Slim - get near them to get some clues.
Also note the place Fatso is standing - it'll be important later. Now get back
out and go up the stairs into 'Ch. - private q'. She's standing in a corner, so
approach her - now you need to give her a massage.

Short recap on how does this minigame work:
You have 15 tries to massage 9 parts of LB.'s body. You must accrue 32 points
to complete this minigame. Select the body part on 3x3 grid with directionals
and press X to apply massage. Blue spot is worth 0, green 1, yellow 2 and red 5
points. If you don't succeed at first, ante is upped: blue spot is now worth 0,
green 2, yellow 3 and red 5 points. Additionally, finding red spot clears whole
grid and resets the spots (you'll see what I mean if you mess up). My advice is
to mess up at first, so point value is upped on second try, then find yellow
spot and keep massaging it to get points needed. You will get Heady Perfume acc
later on in the secret room, which is awesome IMO for its HP Stroll and MP
Stroll abilities.

Fatso and Slim enter the room - this means you can now get in 'Ch. - living r.'
below undisturbed! Stand at the spot Fatso was blocking when you talked with
them before and examine the wall near left blue pedestal. Secret door opens and
it's joyful time for new dungeon.

*****************************************************************************
BOSS BATTLE - SYNDICATE'S FATTER SIDE, SEVENTH IGNITION, FEM-GOON & DR. GOON
------------------------------ FATSO STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1640   | 40    | 220   | 1  | 220   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Black Choker             | X-Potion                | none
Black Choker             | Elixir                  | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Supercollider - GRATTP VS one chr - gravity phd, tears off 1/2 current HP
   and delays girl's next turn
3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

----------------------------- FEM-GOON STATISTICS ---------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
167    | 172   | 10    | 1  | 70    | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion                   | Potion                  | S-Bomb
Hi-Potion                | 2x Potion               | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. Lv1 element magic - VS all chrs - respective type of mgd
2. Lv2 element magic - VS one chr - respective type of mgd
3. 'Slap' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

----------------------------- DR. GOON STATISTICS ---------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
232    | 41    | 10    | 1  | 50    | NTH | NTH | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
CUR
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion                   | Budget Grenade          | S-Bomb
Grenade                  | Grenade                 | M-Bomb
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
First take out two other enemies that appear with Fatso - this will eliminate
excess damage. Fatso gained another new attack - if you see him put his shield
on the back and knocking on his head, prepare to do some reviving. He'll use
Huggles, extremely powerful attack for up to 1200 damage on one girl. His two
other attacks are still deadly as well. Where's the fun here? Fatso has
somewhat of an attack pattern (but don't count on it for being accurate, as
I've seen Fatso attack differently) - 'bash', 'bash', 'bash', Supercollider,
repeat. Huggles is used a lot once Fatso is in critical condition. Also note
that this time you cannot put him to sleep.

Bring in white mage and keep casting Cura on all members (apply protect on all
girls as well). Meanwhile have two warriors soften up Fatso with Power Break,
then continue hitting it with PATK. Again, Fatso's spinning means he'll throw
his shield for annoying results - target's HP will be halved and next turn
delayed a bit. His usual ram attack can take about 250 damage! Heal your wounds
if HP falls below 400! Now it's not the time to be taking into consideration
'Will I make it or not...?' If need be, heal!
*****************************************************************************

After defeating Fatso proceed N. Save at SSP and at 1stcross go N thru a door
to a room. Nail the chest here which contains either GOLD HAIRPIN ACC or HEADY
PERFUME ACC, then back to 1stcross take E path. Still go E at 2nscross and
enter next room. Collect the sphere and CRIMSON SPHERE 10 KEY ITEM (make sure
you watch it as soon as you're aboard Celsius!) is yours for winning, but...

*****************************************************************************
BOSS BATTLE - SYNDICATE'S THUGS, EIGHTH IGNITION
------------------------------ FATSO STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1840   | 42    | 240   | 1  | 230   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Defense Veil             | X-Potion                | none
Defense Veil             | Elixir                  | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Supercollider - GRATTP VS one chr - gravity phd, tears off 1/2 current HP
   and delays girl's next turn
3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

------------------------------- SLIM STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1432   | 64    | 240   | 1  | 230   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, CON, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Favorite Outfit          | Mega-Potion             | none
Favorite Outfit          | Elixir                  | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Russian Roulette - VS one chr - phd, induces either POSSE or NEGSE
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind
of results it'll bring. Anyway, you will see Russian Roulette on every fourth
turn Slim gets, so use this info to your battle plan advantage. Fatso still
follows his route of 'bash', 'bash', 'bash', Supercollider, repeat (some
discrepancies may apply, but this is the most frequent attack pattern I've
observed). Careful when Fatso enters critical HP stage - Huggles attacks will
come flying in your direction, so do take care of finishing Fatso soon once his
HP is very low! In case you're interested in some status fun, try out sleep and
poison.

In case of petrified girl Fatso can follow up with Supercollider to shatter
her. Slim also packs bullets with poison, silence and curse effects, but these
aren't so annoying. Can't say the same for death effect bullet, tho'. White
mage is almost a must - her Esuna will lift both petrify and poison. When you
see Slim take defensive stance, he's about to use Russian Roulette, so beware
and be ready with right countermeasures. Otherwise Slim hits for 60 damage and
Fatso for 200 damage. Heal your wounds if HP falls below 200!
*****************************************************************************

After defeating them, get out of the room. At 2ndcross take N path now - you'll
reach 3rdcross. Now refer to minimap for directions! At 3rdcross E path is a
dead end, you can't yet reach N path, so only way to go is W path.

Climb ub the ledge, then jump across both pits and proceed toward dead end.
Spike alert! What do you do? Nothing, simply run into the spike wall... Yuna
appears near security override switch 1, so choose [Activate the override].
Jump down, go N and climb the ledge. Drop down in next pit and activate
override switch 2.

Climb out and drop into next hole to activate override switch 3. Back out and
continue up to where the spike wall emerged. Approach another switch and select
[Open the door.]. Access to another part of this dungeon has been opened.
Before entering circular door I recommend to save! Now you're ready for final
showdown!

*****************************************************************************
BOSS BATTLE - WHOLE SYNDICATE, NINTH IGNITION
------------------------------ FATSO STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1344   | 45    | 260   | 2  | 240   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Twist Headband           | X-Potion                | none
Twist Headband           | Elixir                  | none
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. Supercollider - GRATTP VS one chr - gravity phd, tears off 1/2 current HP
   and delays girl's next turn
3. Huggles - VS one chr - heavy phd, 3 hits, delays girl's next turn a lot
4. Concussive Shock - STATT VS all chrs - std
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

------------------------------- SLIM STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
989    | 70    | 260   | 2  | 240   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Charm Bangle             | Mega-Potion             | none
Charm Bangle             | Elixir                  | none
----------------------------------- ATTACKS ---------------------------------
1. 'Double shot' - VS one chr - phd, 2 hits
2. Russian Roulette - VS one chr - phd, induces either POSSE or NEGSE
3. Hail of Bullets - VS all chrs - phd, 3 hits, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

------------------------------- LB. STATISTICS ------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1380   | 460   | 380   | 2  | 300   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, STOP, STR down, MAG down, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Reassembled Sphere       | Elixir                  | none
Reassembled Sphere       | Elixir                  | none
----------------------------------- ATTACKS ---------------------------------
1. Not-So-Mighty Guard - on all enemies - induces shell, protect and regen
2. 'Fan slap' - VS one chr - phd
3. Lv2 element magic - VS one chr - respective type of mgd
4. Love Tap - on Fatso or Slim - induces haste
5. Mach Fan - NATT VS all chrs - mgd, delays girls' next turn, arc attack
6. Flash Bomb - STATT VS all chrs - std, induces darkness
7. Hush Grenade - STATT VS all chrs - std, induces silence
8. White Wind - on all enemies - recovers 12,5% MAX HP to everyone affected
9. No Love Lost - VS all chrs - std, only executable with all three around
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
TAKE SLIM OUT ASAP! If not, he'll use Russian Roulette and who knows what kind
of results it'll bring. In case of petrifying Fatso can follow up with
Supercollider VS petrified girl, shattering her. Slim also packs bullets with
poison, silence and curse effects, but these aren't so annoying. Can't say the
same for death effect bullet, tho'. White mage is almost a must - her Esuna
will lift both petrify and poison. When you see Slim take defensive stance,
he's about to use Russian Roulette, so beware and be ready with right
countermeasures. Otherwise Slim hits for 60 damage and Fatso for 200 damage.
Heal your wounds if HP falls below 200!

If that's not enough, LB. comes equipped with Not-So-Mighty Guard and No Love
Lost, special triple tech, which can only be used if all LB., Fatso and Slim
are still alive. Extreme damage of about 300 to all will be inflicted. Pay
attention to what she's saying so that you know what will come flying in your
direction. Furthermore, she can haste her partners making them even more deadly
and is able to cure whole team with White Wind. How can you win this?

Fatso again has recognizable attack pattern of 'bash', 'bash', 'bash',
Supercollider, repeat. When extremely low on HP, he'll be using Huggles and
Concussive Shock a lot - former'll be aimed against the girl with lowest
current HP. Slim and LB.'s actions cannot be predicted unfortunately - latter
is bent on using White Wind a lot when low on HP.

As said, bring in white mage, songstress and warrior. Start by having white
mage cast Protect on everybody, then follow up with Cura/ga on all girls.
Songstress keeps using Darkness Dance - but make sure that you keep hear health
up at all times! Whoever has warrior DSP - start using various techs against
Slim, which must be eliminated first to ensure he won't annoy us with KO or
petrify. LB. usually starts the fight by casting Mighty Guard - dispel the
effects on your primary target first. Once Slim is gone, turn your attention
onto Fatso. When he falls too, all that's left is LB. She alone can't stand
much longer, so victory is yours.
*****************************************************************************

With this Storyline Mission 7 has come to an end. You score REASSEMBLED SPHERE
KEY ITEM and HEALING LIGHT GG.

-----------------------------------------------------------------------------
STORYLINE MISSION 8 - G1108 - What was lost can be found... again.
-----------------------------------------------------------------------------
BEVELLE AREA MAP

                                 'B - limbo'
                                      |
                              'B - labyrinth 2'
                                      |
                                 'B - gaol'
                                      |
                              'B - labyrinth 1'
                                      |
                              'B - restricted'
                                      |
                                'B - fayth'
                                      |
                             'B - antechamber'
                                      |
                               'B - trials 2'
                                      |
                               'B - trials 1'
                                      |
                              'New Yevon HQ 2'
                                      |
                                      |
     'New Yevon HQ 4' ------- 'New Yevon HQ 1' --------- 'New Yevon HQ 3'
                                      |
                                'B - central'
                                      |
                                 'Highbridge'

-----------------------------------------------------------------------------
ITEMS
- B - trials: 3x Remedy, 3x Remedy, 3000 gil, 4x Hi-Potion, 8x Potion, 4x
Phoenix Down
- B - antechamber: Chocobo Feather
- B - restricted: Ribbon, 500 gil, Pearl Necklace, Glass Buckle, Downtrodder
GG*, Wring**
- B - labyrinth 1: 4x Ether, 4x Remedy
- B - gaol: 5x Phoenix Down, Bloodlust
- B - labyrinth 2: Hi-Potion, dark knight DSP
-----------------------------------------------------------------------------
ENEMIES: Flan Amarillo, Flan Blanco, Kukulcan, Skink, Vertigo, YAC-13, YAU-28,
Yevon Defender, Yevon Guard, YSLS-Zero, YSLS-99, Precepts Guard (BOSS),
Georapella (BOSS), Mr. B (BOSS), Dark B. (BOSS)
-----------------------------------------------------------------------------
* - item is accessible only thru 'B - labyrinth'
** - item is accessible only thru 'B - gaol'
-----------------------------------------------------------------------------

------------------------------> MISSION TIME! <------------------------------
INFILTRATE BEVELLE
New Yevon's headquarters: Bevelle. Does Vegnagun sleep deep beneath its
streets? Take the lift down and see!
Objective: Find Vegnagun
------------------------------> MISSION TIME! <------------------------------

Depending on your decision of who you gave the sphere after storyline mission 5
affects the outcome of how this mission will unfold. If you've given the sphere
back to New Yevon, there won't be any battles here... yet. However, if you gave
the sphere to Youth League, you will have to battle with Bevelle soldiers... To
your left is SSP and Barkeep with his items.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BARKEEP'S SHOP
Potion 50               | Twist Headband (Sleepproof) 3000
Phoenix Down 100        | White Cape (Silenceproof) 3000
Antidote 50             | Silver Glasses (Darkproof) 3000
Eye Drops 50            | Star Pendant (Poisonproof) 4000
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Just keep going up fighting waves of soldiers (or not) and enter the door on
extreme N. Follow the path and enter another door so that you're inside 'New
Yevon HQ 1'. Go to 'New Yevon HQ 3' and climb the stone to trigger part of the
wall in 'New Yevon HQ 4' to fall off, which is where you should go next. Inside
climb the hole in the wall, drop down and examine *lower* pedestal. This will
cause the lift in 'New Yevon HQ 1' to transport you down below in Bevelle
temple to 'B - trials 1'. Ah, the memories again...

When in control, take the only route - a fight issues, which when won,
activates the rest of the path for you to explore. At 1stcross hike E and nail
two chests for 3x REMEDY and 3x REMEDY - when done, return to 1stcross and take
W path. At 2ndcross go S, nail the chest with 3000 GIL down there, return to
2ndcross and take N path. At 3rdcross take W path, nail the chest with 4x
HI-POTION, back to 3rdcross and hike E. Get another two chests with 8x POTION
and 4x PHOENIX DOWN on the way, then hop onto a lift to reach 'B - trials 2'.
Now climb up the stairs and go right to 'B - antechamber'. Restock at Barkeep
if you need anything, bang the chest open for CHOCOBO FEATHER, save at SSP,
then proceed right to next room.

After the scene you'll be deeper inside Bevelle temple. Go right to trigger
another scene. When it's finished, you can go examine a pedestal on the balcony
you're currently on for some hints on how does security work.

Passage to the lower sanctum is blocked. Manually disable the security system
to proceed. Use the three control towers with blue lights to disable the
security system. But be careful! The towers with red lights are set to defense
mode!

Talk to LB. and she'll clue you in on how can you reach middle platform - walk
to N end of balcony and approach the edge in order for Yuna to slide down the
chain. Take down two robots in next battle. If you want Ribbon, FOLLOW THESE
INSTRUCTIONS EXACTLY AS TOLD!

You'll be standing near one of six towers. This tower will be referred to as
T1. Counting in anti-clockwise direction the rest will be dubbed T2, T3, T4, T5
and T6. Start the dance by taking stairs leading to T1 and activating it -
you'll need to defeat a robot in battle that will issue straight away.
<Security lockout 1 of 3 disabled.> After victory go up, skip T2 and activate
T3 - take down another robot. <Security lockout 2 of 3 disabled.> Now skip T4
and activate T5. Hi there!

*****************************************************************************
BOSS BATTLE - PRECEPTS GUARD
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
3680   | 9999  | 700   | 1  | 800   | NTH | NTH | NTH | NTH | IMM | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Regen Bangle             | Mana Tablet             | none
Regen Bangle             | Mana Tablet             | none
----------------------------------- ATTACKS ---------------------------------
1. Death - VS one chr - induces KO
2. Bio - VS one chr - induces poison
3. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP
4. Osmose - VS one chr - amount of MP deducted is added to PG's MP
5. Drain - VS one chr - amount of HP deducted is added to PG's HP
6. Slow - VS all chrs - induces slow
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Another leftover from before, Precepts Guard is a bit tougher. It loves to
start the battle by KO-ing one of the girls with Death - counter this with
quick Phoenix Down. You have a 50% chance of PG using one of its
not-so-damaging moves - Bio and Demi can't kill you (cure the former with
Antidote), Drain steals about 50 HP, and Osmose can be laughed at. Slowga is a
problem, tho'. Counter the effects with white mage's Esuna or consider using
Remedies.

Now the usual stuff can be applied: white mage with two warriors is excellent
choice. Warriors start with Armor and Magic Breaks, while white mage ensures
party stays healthy - if you've been fluently practicing white magic, you
should now already have Reflect, Protect, Shell, Regen and Curaga. For fun try
casting Reflect on yourselves. Keep at damaging PG, taking care to revive KO-ed
girls and not to let your guard down. PG is another thing of the past.
*****************************************************************************

<Security system disabled. Passageway to lower sanctum now accessible.> Now
that access to entrance down in the pit is granted, don't hop down just yet! We
gotta get ourselves a Ribbon! Now activate T6 and kill next robot. 4th plate
(controled by T6) will emerge in the pit. Now approach T1 and kill PG four
times. Activating T2 is your next objective - kill another robot too! T2
controls 6th plate, which will emerge now. Back to T1 and kill PG two times.
Finally activate T4...

*****************************************************************************
BOSS BATTLE - GEORAPELLA
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
4420   | 9999  | 800   | 1  | 1000  | NTH | NTH | NTH | NTH | IMM | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
NulTide Ring             | Water Gem               | none
NulTide Ring             | 2x Water Gem            | none
----------------------------------- ATTACKS ---------------------------------
1. Lv3 element magic - VS all chrs - respective type of mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Geo is much more dangerous than PG - it has four element MATK at its disposal
and it uses them mercilessly. Getting KO-ed here is no big surprise. However,
you can tip the odds in your favour by simply making three white mages and
casting Reflect on yourself. Bye, Geo, I hope to fight you sometime soon again.
Or have white mage and two warriors - white mage casts Shell on all girls, then
Cura/ga on all and keeps at it. Warriors Magic Break Geo to lessen mgd it can
do - all that will make Geo manageable.

In case you haven't learned Reflect yet, there is one other way too. Prior to
battle maximize girls' MDEF as high as you can. 80% of the time Geo will use
element MATK, so apply shell status as well if you see you're still taking the
beating. Its PATK is extremely rare, which is why protect is hardly needed. Geo
can be slowed as well - this reduces damage you would be taking even further.
Claim your victory!
*****************************************************************************

Defeating Geo will spit out 5th plate (which is controled by T4) - now either
approach T3 and kill Geo three times, or kill PG three times at T1, choice is
yours. Circle of 'life' has been completed. Hop via the plates all the way down
and take the entrance. You'll find RIBBON ACC in lone chest here. Go back all
the way up to six towers. Behind T2 is a chain leading to one more chest with
500 GIL. Same deal is with T3 (along with chest with GLASS BUCKLE ACC there's a
robot fight) and T5 (again, a robot fight and a chest with PEARL NECKLACE).

If you want some fights with high EXP and a bit of hassle on your side, now's
your chance. Examining T1 repeatedly allows you to fight PG indefinitely, while
T3 ensures fights against Geo. Getting to LV30 will be successful in no time.
Oh, I should warn you that both Georapella and PG can enter oversoul when
killed certain amount of times, so do be on your toes - going to save every so
often is not a bad idea. Patrick L. has informed me about stealing Recovery
Bracer from oversouled PG - a nice way of getting Auto-Regen early in the game.
CheesyPuffs suggests to steal Short Circuit from oversouled Geo. When you have
the feeling you have enough, leave this area by leaping down to 3rd plate and
entering another part of Bevelle temple, called 'B - labyrinth'.

You're right, another straighforward path. Drop down, then climb twice to open
the chest for 4x ETHER. Drop down, continue N and climb some more, then jump
over to next ledge. As you drop down, open another chest somewhat hidden here -
it contains 4x REMEDY. At 1stcross take E path.

You'll be in next part of corridor - as you get to the chasm, step on middle
pillar to cause a lift to appear. Use it and it will carry you across. You'll
appear at lower levels of 'B - restricted'. Get the chest here which contains
DOWNTRODDER GG, then return via the lift to 1st cross in 'B - labyrinth' and
take W path.

Climb either left or right pillar. Then climb whichever pillar *you didn't
climb first* to gain access to further parts of Bevelle temple. You'll be in 'B
- gaol', a room with a gigantic machine of sorts. Open the chest in NW corner
of the room for 5x PHOENIX DOWN, then go to where Fatso and Slim are standing.
From this position go SW until Yuna falls off ledge to a big platform with
switch plate. Step on it to stop the gaol. Step on switch again to get gaol
moving - now watch the pistons.

Wait until one of them rotates into position so that it will be aligned with
Fatso and Slim. If piston falls down so that piston's top is just above the
floor level where Fatso and Slim are standing, step on the switch to stop the
gao. Now climb onto the piston and go up the ramp.

You will need to press Square to signal Rikku to operate the pistons. You can
only call Rikku when Yuna is standing in a safe place - safe place being one of
many ledges on the back wall.

Look at pistons' positions. Only two of them can point toward back wall at any
given time. I'll refer to them as left-rear piston and right-rear piston. But
the process will be real easy anyway. Piston can be in highest, middle or
lowest position.

Okies, with Yuna jump to one of the ledges in the back and press Square.
Pistons will start to move - pay attention to the piston that will become
rear-left piston and rear-right pistons for now. As soon as left-rear piston
rises to highest level and rear-right piston is on middle level, press Square
again. Jump on rear-right piston, climb the ramp onto rear-left piston and use
it to jump on the ledge of back wall, where a chest with BLOODLUST ACC can be
found.

Square again. This time wait for rear-left piston to be on highest level, and
rear-right piston to be on lowest level. Make your way to rear-right piston,
jump on the ledge, thru the door to 'B - restricted', where a chest with WRING
ACC awaits your girls.

Now how to get back? Square to Rikku - wait until either of rear pistons is on
lowest level - this is where you press Square again. Now jump on either piston,
make your way to front piston's top and simply jump down. Go W now to reach 'B
- laybrinth 2'.

Approach the wall which will fall away. Ahead you see three lifts. Use left one
first - on upper level climb both elevations to get access to final lift up
here (open the chest for HI-POTION). Now go S all the way until you fall down.
Use N lift now to be transported to elevated switch - climb onto it and two
pillars will rise somewhere. Go back down, and now ride right lift to upper
level. Take left lift back down to lower level. Use N lift again and you get
access to another elevated switch - climb onto it and you have now complete
access to dark knight DSP. Use the lift to ride back down, then use left lift
to go back up to upper level. Finally use top lift here to get even higher...

Up here use the pillars you've been rising to collect DARK KNIGHT DSP, then
save your game at handy SSP. Use platforms on the right to cross the gap and
prepare yourself...

*****************************************************************************
BOSS BATTLE - MR B.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
3380   | 540   | 1000  | 10 | 1300  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Pearl Necklace           | Charm Bangle            | none
Pearl Necklace           | Charm Bangle            | none
----------------------------------- ATTACKS ---------------------------------
1. 'Staff smash' - VS one chr OR VS all chrs - phd
2. Glint - VS one/two/all chr/s - phd, ranged attack
3. Looming Glacier - VS one chr - induces stop and reduces MP of target to 0
4. Demi - GRATT VS all chrs - gravity mgd, tears off 1/4 of current HP
5. Osmose - VS one chr - amount of MP deducted is added to Mr B.'s MP
6. Drill Shot - GRATTP VS one chr - gravity phd, tears off 75% MAX HP
7. Absorb - VS one chr - amount of HP&MP deducted is added to Mr B.'s HP&MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
A challenging boss indeed. Too bad we're overleveled thanks to Geo and PG trick
not long back. If you still get owned, level up a bit more. But with your
latest dark knight outfit you should have little to no problems.
Mr B.'s attacks hit for 200 damage a pop (he's capable of launching multiple
PATK as a single command, so beware). Demi can't kill you, but Looming
Glacier's ability to stop your girls as well as completely obliterate their MP
is annoying. Stopproof acc is useful here (or thief DSP with Stopproof PASA) -
if you have no means of preventing stop, you'll need to use Esuna or Remedy to
remove it. Do not ignore stop status or you will be sorry - counteract
immediately.

Don't get too crowded near him or else his Glint will hurt all three girls - to
avoid that you might want to consider using long range jobs such as gunner, gun
mage or alchemist. A nice way to start the battle is having a girl change into
white mage and cast Shell and Protect - that way you'll greatly reduce damage
he's dealing to your team. Anyway, since Ethers aren't exactly excessive and
you prolly don't have much with you, plus he loves to lower or empty your MP,
rely solely on PATK. Beware his Drill Shot! If target's HP isn't above 75% MAX
HP, girl will be KO-ed and you'll need to do some reviving - luckily damage can
be halved with protect.

To ensure damage will be given to him, you may wish to employ dark knight's
Darkness - at expense of some HP Mr B. is guaranteed to take damage. Use
Hi-Potions to heal your wounds... soon you'll be able to buy them (if not
already thanks to O'aka), so go all out.
*****************************************************************************

Return to SSP and save your game, then backtrack and continue further to 'B -
limbo'. MEGA-ASS SURPRISE!!!!!

*****************************************************************************
BOSS BATTLE - DARK B.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
8400   | 9999  | 1300  | 15 | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Gris-Gris Bag            | Mute Shock              | none
Gris-Gris Bag            | Mute Shock              | none
----------------------------------- ATTACKS ---------------------------------
1. 'Smash' - VS one chr - phd
2. Countdown - five turn countdown limit to Mega Flare attack
3. Mega Flare - NATT VS all chrs - mgd
4. Curse - VS one chr - induces curse
5. Impulse - GRATT VS all chrs - gravity std, tears off 37,5% of current HP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
First of the bunch and also the easiest. To get you started, here's its attack
pattern: Curse or 'smash', 'smash', 'smash', Impulse, Impulse, countdown, Mega
Flare. Rinse and repeat until defeated. I know you are taken by surprise (hell,
I was, since I know what happened to aeons at end of FFX), but Dark B. is not
hard at all.

Smash hits for 120 damage, Curse and Countdown can't kill you, Impulse is
gravity based attack (dependant on *current* HP), and Mega Flare does about 500
damage. Problems with all that? Naaah. Bring in white mage and two dark
knights. Have white mage Protect everybody, then keep up Cura/ga-on-all-girls
tech, while dark knights slowly chip away at Dark B.'s health. BTW, damage done
by Impulse cannot be reduced, but it doesn't matter anyway, since attack itself
can't kill you.

After you see Dark B. launch third 'smash' (meaning his next attack will be
Impulse) you can go all out. For next seven B.'s turns you will NOT be KO-ed.
Just before B. unleashes Mega Flare, ensure that your HP is at least above 700
- else meet the infamous KO. Remember not to be scared of B.'s attacks cos
they're not as powerful as you may think.
*****************************************************************************

With this Storyline Mission 8 has come to an end.
CHAPTER 2 COMPLETE!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHAPTER 3 - G11CH3 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

CELSIUS AREA MAP

                                 'C - deck'
                                      |
                             'C - bridge' SSP
                                      |
                                'C - cabin'
                                      |
                              'C - engine room'

-----------------------------------------------------------------------------
ITEMS
- C - engine r.: 6x Phoenix Down, 3x Ether, 5x Remedy, 4x Hi-Potion
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------

Before selecting your next destination, back out! If O'aka has paid off his
debt, a message will pop out telling you so and informing you that he's headed
for Macalania. On board of Celsius someone has resupplied chests in engine
room, so loot all four of them again. If you have neglected getting O'aka
onboard in CH1, fret no more - shop finally sells Hi-Potions...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BARKEEP'S SHOP
Potion 50               | Twist Headband (Sleepproof) 3000
Hi-Potion 500           | White Cape (Silenceproof) 3000
Phoenix Down 100        | Silver Glasses (Darkproof) 3000
Antidote 50             | Star Pendant (Poisonproof) 4000
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Don't forget to raid the chests in 'C - engine r.' for 6x PHOENIX DOWN, 3x
ETHER, 5x REMEDY and 4x HI-POTION. When you've done everything you could aboard
Celsius, go back to the bridge. I bet you've seen a strange sphere placed near
Shinra's seat? This is a CommSphere. By visiting all locations in CH3 this will
prompt Shinra to tag along and plant CommSphere at a certain place - please
note that just visiting the area won't be enough sometimes; you'll need to
visit correct spot in the area too. Now talk to MN and three HS will appear.
Don't go to any of them yet!!!

Third opportunity of completing bonus stuff is at your disposal. Don't want to
be bothered with it, but instead wish to continue the story?
Press CTRL + F and type in this phrase, without the asterisks: *SKIP003*.

#############################################################################
                         POST-SM8 BONUS STUFF - EX005
#############################################################################

OTHER REFERENCES: STUFF008

-----------------------------------------------------------------------------
AREA                         | EXPECT WHAT?
-----------------------------------------------------------------------------
Besaid ------------------------------------------------------- Storyline m. 9
Kilika ----------------------------------------------- Scene, Storyline m. 10
Luca --------------------------------------------------------------- Minigame
Mi'ihen ----------------------------------------------------- Sidequest m. 13
Mushroom R. -------------------------------------------------------- Scene[C]
Djose --------------------------------------------- Scene[C], Storyline m. 11
Moonflow -------------------------------------------------------------- Scene
Guadosalam ------------------------------------------------------------ Scene
Thunder p. ------------------------------------- Scene[D], Scene[E], Scene[H]
Macalania ----------------------------------------- Sidequest m. 14, Scene[F]
Bikanel --------------------------------------------------- [Sidequest m. 15]
Bevelle -------------------------------------------------- Scene[A], Scene[B]
Calm lands -------------------------- Publicity m., Bride m., Sidequest m. 16
Gagazet -------------------------------------------------- Sidequest m. 17[G]
Zanarkand ------------------------------------------------------------- Scene
All areas -------------------------------------- Shinra places a CommSphere**
-----------------------------------------------------------------------------

Storyline m.     - Triggers next storyline mission and advances the story. Be
                   advised that you cannot return to airship during some of
                   such missions.
Sidequest No.    - Denotes sidequest is available in target area.
                   [...] parenthesis denote that sidequest is 'hidden', ie
                   you can't see it on NavMap screen. You need to beam down
                   to target area and find the trigger which allows you to
                   start the mission.
Treasure         - Visit the area and free the contents of all chests.*
Scene            - Area worth visiting for few extra scenes.
Publicity M.     - Most extensive sidequest IMO. Triggered in CH1 and lasts
                   whole game. Details provided in a separate section.
Bride Mission    - Another extensive sidequest. Details in separate section.

*   - Even though not indicated, all of the 15 areas you can visit contain
      treasure chests that can be looted.
**  - Each time you visit an area, Shinra will tag along and will place one
      or more beacons which you will be able to enjoy viewing later. MAKE
      SURE YOU VISIT EVERY PLACE EVERYWHERE IN SPIRA! At the start of CH4 and
      afters some sequences have passed, YOU MUST HAVE ACCESS TO CONNECT TO
      20 COMMSPHERES!
[A] - Scene happens before you complete storyline missions 9 and 10.
[B] - Scene happens after you complete storyline missions 9 and 10, but
      *before* you tackle storyline mission 11.
[C] - Complete the scene in Mushroom r. first, then finish it in Djose. Must
      be completed before HS in Djose appears!
[D] - This scene occurs if you've picked top choice when talking with Cid in
      CH1.
[E] - You must've talked to both Ronso kids in Calm lands to have this scene.
[F] - Must have gotten O'aka onboard Celsius in CH1 and paid off his whole
      debt before end of CH2.
[G] - Must have talked with Kimahri in both CH1 and CH2.
[H] - This scene occurs if you've picked bottom choice when talking with Cid
      in CH1.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
1C. BESAID
-----------------------------------------------------------------------------
ITEMS, ENEMIES and BESAID AREA MAP are presented in storyline mission 9.
-----------------------------------------------------------------------------

Unless you enter Besaid village, storyline mission 9 won't be triggered, but
still... don't kid around with Besaid just yet. When you'll be doing storyline
mission 9, Shinra's CommSphere will be installed automatically.

-----------------------------------------------------------------------------
2C. KILIKA
-----------------------------------------------------------------------------
ITEMS, ENEMIES and KILIKA AREA MAP are presented in Storyline mission 10.
-----------------------------------------------------------------------------

Until you don't talk to Dona, exploring the island is 'safe' from triggering
storyline mission 10. What you need to do is go to second screen of Kilika and
get aboard huge boat found in SE corner of this screen. Here address the camera
man and pick first choice when given option. When you'll be doing storyline
mission 10, two Shinra's CommSpheres will be installed automatically.

-----------------------------------------------------------------------------
3C. LUCA
-----------------------------------------------------------------------------
LUCA AREA MAP

                                 TO MI'IHEN
                                      |
                                'Outskirts' SSP
                                      |
                                  'Square'
                                      |
                                  'Bridge' ---- 'Theater' -- 'T - reception'
                                      |
'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B'
                                      |
                         |------------|------------|
                         |                         |
                     'Dock 2'                   'Dock 5'
                         |                         |
                         |-------- 'Dock 3' -------|

-----------------------------------------------------------------------------
ITEMS
- Outskirts - 3x Lunar Curtain
- Square - 5x Reptile Coin, 5x Bird Coin, 5x Wasp Coin, 5x Ahriman Coin, White
Signet GG*, Treasure Hunt GG*, Lady Luck DSP
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
* - these two GG are obtained if you manage to swipe border coin with Item
trait; in four times I got them, GG was always first item awarded, so I can
safely assume that if you manage to chain border coin with Item trait, you'll
get GG
-----------------------------------------------------------------------------


As soon as you enter Luca, scene occurs. Sphere Break contest! And there's an
awesome DSP to be won, which of course is what we want. Goooo, Yuna! I'll make
a section on Sphere Break rules later in section 20.

After scene is finished, you're given these coins: 5x REPTILE COIN, 5x BIRD
COIN, 5x WASP COIN and 5x AHRIMAN COIN. Yuna will be standing in 'Square' - to
your right you'll see Shelinda, Rin and a kid wearing a beak. Talk to him to
rewise Sphere Break rules or tournament rules.

Here's a short recap of tournament rules:
- you can only use coins prescribed for the tournament
- you must win three matches to advance
- you can't play against same person more than once
- if you lose three matches, you're out

A couple of easy opponents include guy walking around in 'Square' - this guy
has Fresh Catch core sphere. Second opponent that is fairly easy is an old guy
sitting down on 'Bridge'. After you waste them both, SAVE YOUR GAME! Now comes
the somewhat hard part - your attempt is to win White Signet GG, Treasure Hunt
GG and lady luck DSP as an added bonus.

To get first of aforementioned GG, you'll need to challenge woman with the dog,
sitting on a bench to the left of the status on 'Square' - she's only available
for playing if you've won two games. You will have 15 turns to meet 40 quota.
Advice? Keep checking border coins to see if there's one that has Item trait.
If there is, make sure you include in one of the chains ASAP - doing so will
net you WHITE SIGNET GG. NOW MAKE SURE YOU LOSE THE GAME! Simply let the timer
run out or whatever. Save your game again - well, you got one GG already.

Now seek out third easy opponent to be wasted - how about blond guy leaning
against NW wall in 'Square'? After you waste him, it's time to face the
champion - 'It's elementary really, once you get the hang of it.' Yuna'll make
you eat those words. As with the dog before, this match is very similar, but
with few differences: you have 15 turns to meet 50 quota, and chances of
getting core sphere of 1 is also very high. Again, make use of two coin echoes
- if you're lucky enough not to get core sphere of 1, you'll win by 12th turn
or so. Also, make sure to check border coins for Item trait - if there is one,
include it in a chain to get TREASURE HUNT GG. If you win, Yuna also receives
LADY LUCK DSP.

'My goggles fogged up.' Sure they did, hehe. Just a reminder - should you lose
and don't wish to be bothered by Sphere Break, you forfeit lady luck DSP for
now. You can try to get it again in CH5 by challenging Shinra, who will be in
Luca in one of the basements, only this time you'll have to win in 15 turns and
meet 100 quota.

What's there left to do? In 'Outskirts' make a jump to the chest to get 3x
LUNAR CURTAIN. And how about revisiting 'T - reception' to purchase new movie
and music spheres? Shinra's CommSphere is installed just by visiting Luca.

-----------------------------------------------------------------------------
4C. MI'IHEN                  ACCESS TO SIDEQUEST MISSION 13!!!
-----------------------------------------------------------------------------
MI'IHEN AREA MAP

                  TO MUSHROOM R.
                        |
               'Highroad - N end' ---------------- 'Highroad - oldroad, N'
                        |                                    |
              'Highroad - newroad, N'           'Highroad - oldroad, S' SSP
                        |
              'Highroad - newroad, S'
                        |
             'H - agency, front' SSP ------------- 'H - agency'
                        |
               'Highroad - central'
                        |
                  'Highroad - S'
                        |
              'Highroad - S end' SSP
                        |
                     TO LUCA

-----------------------------------------------------------------------------
ITEMS
- Highroad - S end: 4x Phoenix Down, 2000 gil, Hypno Crown
- Highroad - S: 2x Hi-Potion
- Highroad - central: 4x Holy Water, 4x Hi-Potion, 2x Hi-Potion
- H - agency, front: 3x Eye Drops
- Highroad - newroad, S: 4x Soft
- Highroad - newroad, N: 4x Phoenix Down
- Highroad - N end: 2x S-Bomb
- Highroad - oldroad, N: 2x Ether
- Highroad - oldroad, S: 4x Echo Screen, 2x Hi-Potion
- Highroad - newroad, S: 10000 gil, Undying Storm GG
-----------------------------------------------------------------------------
ENEMIES: Barbuta, Cephalotus, Flan Rojo, Machina Ranger, Scout Machina,
Watcher-R, Watcher-S, Watcher-A, Peregrine, Mycotoxin, Zu, Queen Coeurl
-----------------------------------------------------------------------------

------------------------------> MISSION TIME! <------------------------------
MACHINA MAYHEM!
The machina deployed along the Mi'ihen Highroad have started attacking innocent
people. Take out the misbehaving machina and restore peace to the Highroad!
Objective: Incapacitate 13 tandems of machina
------------------------------> MISSION TIME! <------------------------------

Machines are outta control? Who's gonna stop them? Worry not, Yuna's here! As
soon as you enter the area, option is presented. Select top choice to start the
mission. Be careful, for there is another group involved in destroying the
machines. In order to have this mission accomplished, amount of machines
destroyed by YRP must be higher than the amount of machines destroyed by other
group (score is kept for viewing in lower right corner). If you manage to do
that, rewards are quite handsome.

You can choose your starting point like this: if you beam down with the
airship, you'll start at 'Highroad - S end'; but if you enter from Mushroom
side, you will begin the mission in 'Highroad, N end'. I definitely recommend
starting at S end.

So, start the mission at S-most end of Mi'ihen road - look at your minimap
closely - each green square spotted means that there's a machine gone crazy and
needs to be destroyed for further examination. In total there's 13 groups of
crazy machines scattered over Mi'ihen - three fights on 'Highroad - S end', one
fight on 'Highroad - S', three fights on 'Highroad - central', none on
'Highroad - agency, front', three on 'Highroad - oldroad, S', three on
'Highroad - newroad, N' (here, MAKE SURE THAT YOU ATTACK machina located near
the exit to 'Highroad - N end', as it is vastly important for getting an
awesome acc in CH5; access to both fights is granted by holding down Circle so
that Yuna jumps to the place of encounter).

If you make sure you aren't stopping for too long, you'll have dismantled 10
sets of machina tops. You must, however, whack at least 7 sets, one of those
sets being the machina I explicitly mention in above paragraph.

Once 13th machine group is destroyed and if your girls have managed to whack at
least 7 groups, girls receive 10000 GIL, UNDYING STORM GG and MISSION
ACCOMPLISHED!

Below you see the merchandise of the agency on Mi'ihen...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
MI'IHEN - AGENCY'S SHOP
Potion 50               | Titanium Bangle (HP+40%) 3000
Hi-Potion 500           | Gold Bracer (MP+60%) 4000
Phoenix Down 100        | Muscle Belt (STR+10, DEF+10) 4000
Antidote 50             | Circlet (MAG+10, MDEF+10) 4000
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Once you finish the mission, go to 'Highroad - newroad, N' and find Shinra
here. Approach him so that he mentions sth about CommSpheres (again, MUCHO
IMPORTANTO for CH5)... As far as items go, everything listed in item checklist
can be found in chests. Also, make sure to visit 'H - agency, front' to ensure
Shinra installs a CommSphere there.

-----------------------------------------------------------------------------
5C. MUSHROOM R.
-----------------------------------------------------------------------------
MUSHROOM R. AREA MAP

                      NO ACCESS!*
                           |
                           |----------|--------------------- TO DJOSE
                                      |
                             'Mushroom rock' SSP
                                      |
                                 TO MI'IHEN

* - Access to 'M - ravine path' and beyond are offlimits for duration of CH3.

-----------------------------------------------------------------------------
ITEMS
- Mushroom rock: 2000 gil
-----------------------------------------------------------------------------
ENEMIES: None
-----------------------------------------------------------------------------

If you've given the sphere to Youth League in CH2, Mushroom will be one of the
HS in this CH. But if you've given the sphere back to New Yevon, there won't be
any HS in Mushroom. Still, visiting Mushroom is important for adding % to your
completion. When you enter the area, go to where read arrow in minimap is
pointing. You'll see Shinra planting a CommSphere in front of the entrance to
Mushroom, but later he runs off past the blockade - this sets the CommSphere. A
scene with Yaibal and Lucil will be triggered. Now visit N part of this screen
where the stone lift is - use it to reach the chest with 2000 GIL. Finally head
over to to Djose temple (do not worry, this will NOT trigger storyline mission
11!) to have another with white-haired boy - BUT YOU HAVE TO DO THIS BEFORE
COMPLETING STORYLINE MISSIONS AT KILIKA AND BESAID!

-----------------------------------------------------------------------------
6C. DJOSE
-----------------------------------------------------------------------------
DJOSE AREA MAP

                                   NO ACCESS TO TEMPLE*
                                             |
                TO MOONFLOW          'D temple' SSP ---- 'D - reception'
                      |                      |
                      |--------------- 'D - p. road'
                      |
                'D highroad'
                      |
               TO MUSHROOM R.

* - access to Djose temple's rooms is temporarily offline

-----------------------------------------------------------------------------
ITEMS
- Djose - p. road: 3x Hi-Potion
- D temple: 3x Phoenix Down, Al Bhed primer
-----------------------------------------------------------------------------
ENEMIES: Skink, Agama, Archaeothyris, Assassin Bee, Chocobo, Greater Drake,
Gold Elemental, Rukh, Watcher-R, Watcher-S, Watcher-A, League Mage*, League
Raider*, League Trooper*, League Ranger*, League Warrior*
-----------------------------------------------------------------------------
* - these enemies will be attacking you if you gave the sphere to New Yevon
-----------------------------------------------------------------------------

Going here should trigger storyline mission 11, but it doesn't. Why? You need
to complete storyline missions 9 and 10 first. Also, if you already witnessed
the scene from Mushroom before, you'll find Gippal in front of the entrance to
Djose temple. Approach him and you get AL BHED PRIMER KEY ITEM after the scene.
There's 3x PHOENIX DOWN to be grabbed in the chest on same screen, and 3x
HI-POTION awaits you on 'D - p road'. When you'll be doing storyline mission
11, Shinra's CommSphere will be installed automatically.

-----------------------------------------------------------------------------
7C. MOONFLOW
-----------------------------------------------------------------------------
MOONFLOW AREA MAP

                               TO GUADOSALAM
                                      |
                             'M - N bank road'
                                      |
                               'M - N wharf'
                                      |
                            'M - N wharf - dock'
                                      |
                            'M - S wharf - dock'
                                      |
                             'M - S wharf' SSP
                                      |
                                'M - S bank'
                                      |
                              'M - S bank road'
                                      |
                                  TO DJOSE

-----------------------------------------------------------------------------
ITEMS
None.
-----------------------------------------------------------------------------
ENEMIES: Flan Blanco, Protochimera, Barbuta, Shell Shocker, Agama,
Archaeothyris, Chocobo, Watcher-R, Watcher-S, Watcher-A, Balivarha
-----------------------------------------------------------------------------

Visit 'M - S bank' while you're here - if you tackled sidequest mission 09 in
CH2, some musicians will be holding a concert here (which is *nothing* like
what certain gal at start of game held). Chat with red midget twice - and
that's that for this area. Visiting this area also ensures installation of
Shinra's CommSphere.

-----------------------------------------------------------------------------
8C. GUADOSALAM
-----------------------------------------------------------------------------
GUADOSALAM AREA MAP


                                              'Ch. - hidden pass'
                                                       |
                                                       |
            'Ch. - private q' --------|------- 'Ch. - living r.'
                                      |
                              'Ch. - entrance'
                                      |
                                  'Chateau'
                                      |
                                      N
                                      |
         'Mystery door'* ---- NW -----|---- NE ---- 'Farplane'**
                                      |
                                      |--- MIDDLE --- 'G - shop'
                                      |
TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
                                      |
                                      |
                                      |------ SE ------ 'G - data dealer'
                                      S
                                      |
                                TO MOONFLOW

** - You can enter the mystery door in CH5, but only if you get Episode
Complete! for Guadosalam later in CH5.
** - You will NEVER be able to enter the Farplane.

-----------------------------------------------------------------------------
ITEMS
- Ch. - hidden pass: Tetra Band, Crimson Sphere 4, Logos' Sphere, Ormi's
Sphere, Gaol Sphere
-----------------------------------------------------------------------------
ENEMIES: Archaeothyris, Blue Elemental, Bascinet, Queen Coeurl
-----------------------------------------------------------------------------

If you try to enter the door in NW corner of Guadosalam, a scene occurs, but
you *still* can't enter. Arrrgh! Enter the Chateau now and check 'Ch. - living
r' for a scene with Slim and Fatso. Afterwards go up the stairs in 'Ch. -
private q' and check on LB. Back to the room with Slim and Fatso - go to them
to trigger next scene.

Hey look! The passage to 'Ch - hidden pass' is open - let's check it out!
Proceed thru the hallway until you reach SSP - turn left and thru the circular
door - open the chest for TETRA BAND ACC. Now take a look at minimap - see how
there's a shape of 'C' letter around the room where you're in? And at the base
it seems to be connected? That's your clue - directions provided now are based
on minimap. Have Yuna turn S and climb stack of boxes by holding Circle. Climb
up higher once more and you'll be on the catwalk. Make it all the way around
and storm the chest for CRIMSON SPHERE 4 KEY ITEM (make sure you watch it as
soon as you're aboard Celsius!).

Remember the room where you fought Slim and Fatso? Check it out again and
another scene will unfold. You will score LOGOS' SPHERE and ORMI'S SPHERE KEY
ITEM-s. Go to the place Slim was checking before for two spheres and press X
for another scene and GAOL SPHERE KEY ITEM. Then approach the chatterbox and
pick [Please, go on.] for bla bla bla...

Finally, here's the shop's info...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
MI'IHEN - AGENCY'S SHOP
Potion 50               | Gris-Gris Bag (Curseproof) 4000
Antidote 50             | Favorite Outfit (Itchproof) 4000
Eye Drops 50            | Regen Bangle (SOS Regen) 3000
Echo Screen 50          | Wall Ring (SOS Wall) 10000
Soft 50                 | Dream Shock (Sleeptouch, Sleep ACTA) 15000
Holy Water 300          | Venom Shock (Poisontouch, Bio ACTA) 15000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

This is everything you can do for now in Guadosalam. Visiting Guadosalam
prompts Shinra to install the CommSphere.

-----------------------------------------------------------------------------
9C. THUNDER P.
-----------------------------------------------------------------------------
THUNDER P. AREA MAP

                                TO MACALANIA
                                      |
                                'TP - north'
                                      |
                        |-------------|-----------|
                        |                         |
'TP - agency' --- 'TP - agency, f' SSP            |
                        |                         |
                        |-------------|-----------|
                                      |
                              'TP - south' SSP
                                      |
                               TO GUADOSALAM

-----------------------------------------------------------------------------
ITEMS
- TP - south: 5x Echo Screen, 2x Hi-Potion, Safety Bit
- TP - north: 3x Phoenix Down, 2x Dark Grenade, 3x Ether
-----------------------------------------------------------------------------
ENEMIES: Gemini, Anole, Armet, Watcher-R, Watcher-S, Watcher-A, Gucumatz,
Barbuta, Malboro, Bolt Drake, Chocobo, Assassin Bee
-----------------------------------------------------------------------------

Not much... if you haven't completed the tower minigame from CH2, now your
second chance to do so - remember, for calibrating at least five towers you get
Samurai's Honor GG. Items mentioned in item checklist are all found in chests,
so get to stealing from them. Shinra's CommSphere will be installed when you
visit 'TP - south'.

Regarding Cid two possible events can occur (look for purple X on minimap):
- If you've picked [Not really.] when talking to Cid in CH1, he'll appear in
'TP - south' just before you cross to 'TP - north'. Have a chat with him.
- If you've picked [You bet I do!] when talking to Cid in CH1 AND have talked
to him when visiting Thunder p. in CH2, he'll appear in 'TP - south' somewhere
between second and third tower. Talk to him.

One more issue can be taken care of... remember two Ronso kids you met in Calm
lands in CH2? They're located in N Thunder p. now almost at the end under the
shelter in NW corner - you really can't miss them as they're also marked with
purple X in minimap. Have a chat with them too and pick top option when given
choice (you can choose between [Djose Temple.], [The Moonflow.] and [Kilika
Island.]. Note that if you haven't met them in Calm lands before in CH2, they
*will not* appear here.

Your choice of where to send two young Ronsos doesn't affect your game much. It
will only affect the place they will appear at in CH4.

And lastly shop's goods...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
THUNDER P. - AGENCY'S SHOP
Potion 50               | Lightning Gleam (Lightningstrike) 3000
Hi-Potion 500           | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
Phoenix Down 100        | NulShock Ring (Lit. Proof, Thundara ACTA) 8000
Antidote 50             |
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

-----------------------------------------------------------------------------
10C. MACALANIA               ACCESS TO SIDEQUEST MISSION 14!!!
-----------------------------------------------------------------------------
MACALANIA AREA MAP

|---------------------------------------------------------------------|
|                                                                     |
|       'Lake Mac. - agency'                                          |
|                 |                                                   |
|      'Lake Mac. - agency, f' -------|--------- 'MW - spring 2'      |
|                                     |                               |
|                            'MW - lake road' ------------------------|
|------------|                        |
             |                        |
             |                        |
             |                 'MW - north 1'
      'MW - north 2'                  |                  TO BEVELLE
             |                        |                       |
             |                'MW - central 1'       'MW - north end 1'
     'MW - central 2'                 |                       |
             |                        |                       |
             |                        |                       |
             |--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
                                      |                       |
                                TO THUNDER P.                 |
                                                              |
                                                              |
                                                              |
                                    'MW - campsite'           |
                                           |                  |
                                           |                  |
                                           |                  |
                                    'MW - to Calm' -----------|
                                           |
               'MW - spring 1' ------------|------------- 'MW - north end 2'
                                                                  |
                                                            TO CALM LANDS

-----------------------------------------------------------------------------
ITEMS
- MW - central 2: Gold Bracer
- MW - central 1: NulFrost Ring
- MW - spring 2: Howling Wind GG
- Lake Mac. - agency, f: berserker DSP, Al Bhed primer, X-Potion, Pride of the
Sword GG
-----------------------------------------------------------------------------
ENEMIES: Blue Elemental, Deep Haizhe, Rhyos, Chocobo, Flan Blanco, Barbuta,
Gold Elemental, Dinictus, Protean Gel, Amorphous Gel, Tentacles, Vertigo,
Watcher-R, Watcher-S, Watcher-A
-----------------------------------------------------------------------------

If you beam down, mission starts immediately, otherwise it will be triggered
when you jog into 'Lake Mac. - agency f' (just remember O'aka mission from CH1
and you'll know where to go).

------------------------------> MISSION TIME! <------------------------------
SECURE THE AGENCY!
Rout the fiends that have attacked the Travel Agency! There's no time to heal
between battles, so you'll just have to withstand them all!
Objective: Win six consecutive battles
------------------------------> MISSION TIME! <------------------------------

You will need to fight six consecutive battles, so make sure you're well
prepared! If you think you can't handle next enemies or need to heal in
between, you're given a choice between each bout - pick [Fight!] to continue
fighting, or [Flee.] to be given an option to heal - in latter case girls
withdraw to 'MW - lake road', where you can regroup. Beware, you have about
three seconds to decide - if you don't select anything on your own, next battle
will issue automatically. Finish all six rounds and you get this loot:
BERSERKER DSP, PRIDE OF THE SWORD GG, AL BHED PRIMER KEY ITEM and MISSION
ACCOMPLISHED! There's also a chest here with X-POTION.

Here's battle set-ups you'll be fighting:
1st and 4th battle VS Rhyos & Vertigo
2nd and 5th battle VS 3x Barbuta
3rd and 6th battke VS Barbuta & Flan Blanco

When you're done with the mission and if you have gotten O'aka onboard Celsius
in CH1 and paid off his whole debt before end of CH2, you will see him run into
the shop after you have received your rewards. Exit the agency any try to leave
for another scene.

Now go to 'MW - spring 2' - if you have accomplished sidequest mission Head to
the already known X cross and take NE exit - talk with all three small
musicians for something to appear. Examine this with X for HOWLING WIND GG. And
finally, you can storm one chest with NULFROST RING ACC in 'MW - central 1',
while GOLD BRACER ACC awaits you in a chect in 'MW - central 2'.

Now, let's delve into details about Macalania's shop outpost destiny. There's a
few possible destinies that this shop will see:
- you got O'aka onboard Celsius in CH1 or CH2, paid off his debt before CH2
  ended - shop remains closed for duration of CH3, but reopens in CH5 under
  O'aka's management
- you got O'aka onboard Celsius in CH1 or CH2, but didn't pay off his debt
  before CH2 ended - shop remains closed for duration of CH3, but reopens in
  CH5 under Al Bhed management with a rather crummy list of items and acc
- you handed O'aka to Al Bhed in CH1 or CH2, and then found him digging in
  Bikanel in CH2 - shop remains closed for duration of CH3, but reopens in
  CH5 under O'aka's management
- you handed O'aka to Al Bhed in CH1 or CH2, but didn't find him digging in
  Bikanel in CH2 - shop remains closed for duration of CH3, but reopens in
  CH5 under Al Bhed management with a rather crummy list of items and acc

There's two Shinra's CommSphere to be installed here - one in front of the
agency (after completing the subquest go to Macarena lake again to make sure it
was installed), and the other in the vicinity of SSP in 'MW - south'.

-----------------------------------------------------------------------------
11C. BIKANEL                 ACCESS TO SIDEQUEST MISSION 15!!!
-----------------------------------------------------------------------------
ALERT! - NEVER EVER DO ANY DIGGING! IF YOU DO IT ANYWAY, KISS YOUR 100%
COMPLETION GOODBYE. WAIT UNTIL CH5!
-----------------------------------------------------------------------------
BIKANEL AREA MAP

                 'Eastern expanse'           'Northern expanse'*
                         |                           |
                         |                           |
    'Southern expanse'   |    'Western expanse'      |        'Oasis'
             |           |            |              |           |
             |-----------|------------|--------------|-----------|
                                      |
                                      |
                                      |--------------------- 'Cactuar nation'
                                      |
                                      |
                             'BD - west 1' SSP

* - as you visit 'Northern expanse' for the first time, you'll have to engage
in a battle VS Zu

-----------------------------------------------------------------------------
ITEMS
None.
-----------------------------------------------------------------------------
ENEMIES: Aculeate, Angra Mainyu, Aquila, Bolt Drake, Canis Major, Chocobo,
Gigas, Guard Machina, Gucumatz, Hrimthurs, Killer Hound, Machina Hunter, Sand
Worm, Watcher-A, Watcher-S, Watcher-R, Zu
-----------------------------------------------------------------------------

Here's the shop stuff from the guy near SSP on 'BD - west 1'...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BIKANEL DESERT SHOP
Potion 50               | Fiery Gleam (Firestrike) 3000
Hi-Potion 500           | Red Ring (Fire Ward, Fire ACTA) 3000
Phoenix Down 100        | NulBlaze Ring (Fireproof, Fira ACTA) 8000
Antidote 50             |
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Cactuars? Yay! Needles! Lots of them! Okay, when scene is over, talk with the
pilot near Picket and choose [Cactuar Nation]. Another scene will follow - MAKE
SURE YOU PICK [That makes perfect sense!]... afterwards approach Marnela and
press X to start the mission!

------------------------------> MISSION TIME! <------------------------------
THE CACTUAR CONNECTION
The Ten Gatekeepers have ventured into the world proper to train. Round them up
and bring them home to the Cactuar Nation! Think you can unravel the Cactuar
Mothers' clues and sniff them out?
Objective: Find the Ten Gatekeepers
------------------------------> MISSION TIME! <------------------------------

Until you complete it, there will be HS over Bikanel. For this CH we can only
go up until Cactuar numero six. Cactuar hunter minigame is now in session!
These guys are now hiding all over Spira, making your hunt even more futile.
Nooo! Fret not, you have me to uncover all the secrets there are.:)

To start, pay attention to minimap. Cacti that give clues to Cactuar's
whereabouts are marked as green squares and give off a green aura (please note
that N-most green cactus isn't important yet!). Carefully look at the hints
given and try to figure out where the hell it's hiding (or just look below).
Details on which cactuses pertain to which Cactuar in later updates. When you
want to leave this part of the desert, go to NE corner, examine the vehicle and
select [Yeah, it's time we left.].

1st: Back in Al Bhed Camp, talk to the pilot and select [Oasis]. Cactuar is
     here. But BEFORE you touch it, talk to the Hypello (if it appears, that
     is - if it doesn't, just go on with the game), for it sells some awesome
     acc (list of goods is found below). Now touch the Cactuar and complete
     the minigame (doesn't matter if you win) and needles are yours. Now that
     you have it, return to Al Bhed camp, talk to pilot again and this time
     select [Cactuar Nation]. Back in cactus area approach the green boxed
     one and talk with it to officially confirm the catch. Now another cactus
     will turn green... talk to it and onto 2nd Cactuar.
2nd: You'll need to pay a visit to 'B - beach' (as long as you don't enter
     the village, storyline mission will wait). Cactuar is taking a sunbath
     there - make sure you make a drop on it!
3rd: Guadosalam is your third destination. Enter the Chateau and go into the
     secret area where you had your last fights against the Syndicate. In one
     of the rooms you'll spot a funny chest... if you shoot the chests during
     this cact-war, you may receive an item!
4th: Calm lands - bridge between Gagazet and Calm lands screen. Here you'll
     find two Cactuars riding on a chocobo...
5th: Same as 4th Cactuar.
6th: N-most end of 'TP - north'. There's a shelter-like structure found in
     this area - look for Cactuar stone opposite of it. What's that green
     shining nearby? This is as far as we can go for this CH.

There's a shoopuf caravan that may occassionally appear in Oasis...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BIKANEL OASIS SHOP
Black Choker (Confuseproof) 4000      | Dragonfly Orb (Stopproof) 4000
Potpourri (Berserkproof) 4000         | Gris-Gris Bag (Curseproof) 4000
Pearl Necklace (Pointlessproof) 4000  | Pretty Orb (Slowproof) 4000
Chaos Shock (Confusetouch, Confuse ACTA) 15000
Fury Shock (Berserktouch, Berserk ACTA)15000
Lag Shock (Slowtouch) 15000
System Shock (Stoptouch) 15000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

You must install be two Shinra's CommSpheres for this area as well - one in
Cactuar Nation (simply visit that destination) and the other is installed
automatically as soon as you drop by Bikanel.

-----------------------------------------------------------------------------
12C. BEVELLE
-----------------------------------------------------------------------------
BEVELLE AREA MAP

                                'B - limbo'
                                      |
                              'B - labyrinth 2'
                                      |
                                 'B - gaol'
                                      |
                              'B - labyrinth 1'
                                      |
                              'B - restricted'
                                      |
                                'B - fayth'
                                      |
                             'B - antechamber'
                                      |
                               'B - trials 2'
                                      |
                               'B - trials 1'
                                      |
                              'New Yevon HQ 2' ------ 'B - central, catwalk'
                                      |
                                      |
     'New Yevon HQ 4' ------- 'New Yevon HQ 1' --------- 'New Yevon HQ 3'
                                      |
                                'B - central'
                                      |
                                 'Highbridge'

-----------------------------------------------------------------------------
ITEMS
- B - limbo: Blood of the Beast GG*
- B - central, catwalk: Electrocutioner, Hypno Crown
- B - trials 1: 5x Phoenix Down, 9x Potion, 5x Hi-Potion, 5000 gil, Oath Veil,
4x Remedy
- B - antechamber: 2x Chocobo Feather
- B - restricted: 800 gil, Beaded Brooch, Faerie Earrings
- B - labyrinth 1: 5x Ether, 5x Remedy
- B - gaol: 6x Phoenix Down
- B - labyrinth 2: Remedy
- B - limbo: Crimson Sphere 1
-----------------------------------------------------------------------------
ENEMIES: Barong, Precepts Guard, Detonator, Georapella, Skink, YAC-92, YAU-71,
YSLS-99, Flan Blanco, Malboro (BOSS)
-----------------------------------------------------------------------------
* - only if you've sided with New Yevon and BEFORE you complete storyline
missions 9 and 10
-----------------------------------------------------------------------------

Again, based on your decision of who will you give the sphere back to at start
of CH2, two routes are possible:

- if you gave the sphere to New Yevon, there's a HS pointing over Bevelle. When
you set foot in the area, go N thru the door, then keep walking until you
witness a scene. Back on board of Celsius beam to Bevelle again and go all the
way to the place where you fought 'impulsive' boss. Here address Pacce to
trigger a scene - when option is presented, pick [Go for it!] to receive BLOOD
OF THE BEAST GG; this is the only way to receive this GG

- if you gave the sphere to Youth League, only portion of Bevelle available for
exploring is 'Highbridge'

OTHER REFERENCES: STUFF007
Did you know that one more thing can be taken care of? Read on - after you
complete both storyline missions 9 and 10 (and REGARDLESS of who you sided
with), but BEFORE you tackle storyline mission 11, return to Bevelle yet again.
A scene with a known face will be played - enter 'New Yevon HQ 1' and ride the
lift up. Here go past three old geezers thru now open door to reach 'B -
central, catwalk'. Talk to two monks here to receive ELECTROCUTIONER ACC and
HYPNO CROWN ACC.

Now visit 'New Yevon HQ 4' and examine bottom pedestal - lift in 'New Yevon HQ
1' will now take you to 'B - trials 1'. In here storm six chests for OATH VEIL
ACC, 5000 GIL, 4x REMEDY, 9x POTION, 5x PHOENIX DOWN and 5x HI-POTION. Proceed
making your way deeper - in 'B - antechamber' save your game and open the chest
for 2x CHOCOBO FEATHER.

In 'B - restricted' area (which you access once you jump thru the hole in 'B -
fayth chamber') walk to N end of balcony and approach the edge in order for
Yuna to slide down the chain. If you didn't get it in CH2 and you want Ribbon,
FOLLOW THESE INSTRUCTIONS EXACTLY AS TOLD!

Three uppermost plates are already activated, as you were descending here back
in CH2. You'll be standing near one of six towers. This tower will be referred
to as T1. Counting in anti-clockwise direction the rest will be dubbed T2, T3,
T4, T5 and T6. Towers you already must've activated are T1, T3 and T5.

Now that access to entrance down in the pit is granted, don't hop down just
yet! We gotta get ourselves a Ribbon! Now activate T6 and kill next robot. 4th
plate (controled by T6) will emerge in the pit. Now approach T1 and kill PG
four times. Activating T2 is your next objective - kill another robot too! T2
controls 6th plate, which will emerge now. Back to T1 and kill PG two times.
Finally activate T4...

Defeating Geo will spit out 5th plate (which is controled by T4) - now either
approach T3 and kill Geo three times, or kill PG three times at T1, choice is
yours. Circle of 'life' has been completed. Hop via the plates all the way down
and take the entrance. You'll find Ribbon acc in lone chest here. Go back all
the way up to six towers. Behind T2 is a chain leading to one more chest with
800 GIL. Same deal is with T3 (along with chest with FAERIE EARRINGS ACC
there's a robot fight) and T5 (again, a robot fight and a chest with BEADED
BROOCH ACC).

When you have the feeling you have enough, leave this area by leaping down to
3rd plate and entering another part of Bevelle temple, called 'B - labyrinth'.
You're right, another straighforward path. Drop down, then climb twice to open
the chest for 5x ETHER. Drop down, continue N and climb some more, then jump
over to next ledge. As you drop down, open another chest somewhat hidden here -
it contains 5x REMEDY. At 1stcross take W path... or in case you haven't yet
nabbed Downtrodder GG at the end of E path, get it now (if you already got this
GG from the chest in earlier CH, shest disappears).

Climb either left or right pillar. Then climb whichever pillar *you didn't
climb first* to gain access to further parts of Bevelle temple. You'll be in 'B
- gaol', a room with a gigantic machine of sorts. Open the chest in NW corner
of the room for 6x PHOENIX DOWN.

Read this and next couple of paragraphs if you skipped getting Bloodlust and
Wring acc in CH2 - contributors Debremus and kokoro comment that Bloodlust
chest is still here for taking. Go to where Fatso and Slim were standing in CH2
(remember?). From this position go SW until Yuna falls off ledge to a big
platform with switch plate. Step on it to stop the gaol. Step on switch again
to get gaol moving - now watch the pistons.

Wait until one of them rotates into position so that it will be aligned with
Fatso and Slim. If piston falls down so that piston's top is just above the
floor level where Fatso and Slim are standing, step on the switch to stop the
gaol. Now climb onto the piston and go up the ramp.

You will need to press Square to signal Rikku to operate the pistons. You can
only call Rikku when Yuna is standing in a safe place - safe place being one of
many ledges on the back wall.

Look at pistons' positions. Only two of them can point toward back wall at any
given time. I'll refer to them as left-rear piston and right-rear piston. But
the process will be real easy anyway. Piston can be in highest, middle or
lowest position.

Okies, with Yuna jump to one of the ledges in the back and press Square.
Pistons will start to move - pay attention to the piston that will become
rear-left piston and rear-right pistons for now. As soon as left-rear piston
rises to highest level and rear-right piston is on middle level, press Square
again. Jump on rear-right piston, climb the ramp onto rear-left piston and use
it to jump on the ledge of back wall, where a chest with Bloodlust acc can be
found.

Square again. This time wait for rear-left piston to be on highest level, and
rear-right piston to be on lowest level. Make your way to rear-right piston,
jump un the ledge, thru the door to 'B - restricted', where a chest with Wring
acc awaits your girls.

Now how to get back? Square to Rikku - wait until either of rear pistons is on
lowest level - this is where you press Square again. Now jump on either piston,
make your way to front piston's top and simply jump down. Go W now to reach 'B
- laybrinth 2'. If you skipped getting dark knight DSP in CH2, now's your
second chance - follow these instructions exactly.

Approach the wall which will fall away. Ahead you see three lifts. Use left one
first - on upper level climb both elevations to get access to final lift up
here (open the chest for REMEDY). Now go S all the way until you fall down. Use
N lift now to be transported to elevated switch - climb onto it and two pillars
will rise somewhere. Go back down, and now ride right lift to upper level. Take
left lift back down to lower level. Use N lift again and you get access to
another elevated switch - climb onto it and you have now complete access to
dark knight DSP. Use the lift to ride back down, then use left lift to go back
up to upper level. Finally use top lift here to get even higher...

Up here use the pillars you've been rising to collect dark knight DSP, then
save your game at handy SSP. Use platforms on the right to cross the gap and
prepare yourself...

*****************************************************************************
BOSS BATTLE - MALBORO
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
5877   | 110   | 310   | 1  | 370   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
2x Remedy                | Hi-Potion               | Remedy
3x Remedy                | 2x Hi-Potion            | Remedy
----------------------------------- ATTACKS ---------------------------------
1. 'Squirt' - VS one chr - phd, [decreases STR & MAG by -1 level, decreases
   DEF & MDEF by -2 levels]
2. Bad Breath - VS all chrs - induces poison, darkness, sleep, silence, slow,
   confusion OR berserk (target can only be berserked or confused)
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Why hello there, it sure is nice meeting you... aaaah, it's da Malboro! Run or
Bad Breath gets you! Jobs of choice is white mage with dark knights who have
mastered anti-status PASA, which will ensure they're afflicted with as less
statuses as possible. Believe it or not, but this Malboro is quite easy to be
killed - two facts speak for that.

First is that it can only attack one girl at a time, and second is that it uses
Bad Breath after sustaining damage for 10 times (on all other turns it will use
'squirt'). Even so, be advised - 'squirt' inflicts four breaks on your girls,
so longer you take to kill it, bigger the damage you'll be receiving and lesser
the damage you'll be giving.

When checking status immunities for this guy, you may notice that it can be
afflicted with darkness. Big deal, for even with max EVA you will still take
hits. But you can inflict all breaks on it, thus making your battle at least
somewhat easier. Let's rock finally.

As battle initiates, white mage casts Protect, then switch her into third dark
knight and keep attacking mercilessly. Weed must die before you attack it for
10th time, or else Bad Breath is imminent on Malboro's next turn, in which case
just hope it doesn't affect your girls in too much ways. If you get berserked,
that's good, but it's not good if you get confused. Should latter be the case,
Esuna or Remedy immediately. If Malboro manages to pile the breaks onto your
girls all the way to 10th level, there's one drastic measure you can try - KO
such girl and revive her for all breaks to be gone.

All in all, this isn't a complicated battle, is it?
*****************************************************************************

After the battle pick up CRIMSON SPHERE 1 KEY ITEM lying in plain sight (make
sure you watch it as soon as you're aboard Celsius!). Nothing else of interest
in whole of Bevelle now. Wish to go back to where you left off in the walkthru?
Press CTRL + F, then type in this phrase, without the asterisks: *STUFF010*

Shinra's CommSphere? Installed automatically.

-----------------------------------------------------------------------------
13C. CALM LANDS              ACCESS TO SIDEQUEST MISSION 16!!!
-----------------------------------------------------------------------------
CALM LANDS AREA MAP

    'CL - cavern'                               TO GAGAZET
           |                                         |
           |                                         |
           |                                         |
'CL - gorge bottom' SSP ---------------------- 'CL - bridge'
                                                     |
                                                     |
                                                     |
                                                     |
                        'CL - north'                 |
                              |                      |
                              |----------------------|
                              |
                              |
                     'CL - central' SSP ------------ 'CL - facility ruins'
                              |
                        'CL - south'
                              |
                        TO MACALANIA

-----------------------------------------------------------------------------
ITEMS
- CL - central: Sprint Shoes, Mega Phoenix
- CL - south: 3x Ether
- CL - bridge: 2x Hi-Potion
- CL - gorge bottom: 2x Mega Phoenix, Tetra Master GG
- CL - cavern: White Ring, Blue Ring, Wall Ring, Lightning Gleam, Energy Core
1-8, Star Bracer, Besaid Key*
-----------------------------------------------------------------------------
ENEMIES: Amorphous Gel, Adamantoise, Armet, Balivarha, Blue Elemental, Daeva,
Chocobo, Flan Blanco, Haunt, Flan Rojo, Grim Gaze, Leucophylla, Peregrine,
Pairika, Protean Gel, Queen Coeurl, Skink, Tomb, Rhyos, Vespa, Wild Wolf,
Zurvan, Watcher-R, Watcher-S, Watcher-A, Dark Y. (BOSS)
-----------------------------------------------------------------------------
* - if you tried to purchase this item in Besaid shop, but shopkeeper said she
sold it to a traveler, one of the people you rescue from the cave in sidequest
mission 16 hands it over
-----------------------------------------------------------------------------

First let's tackle items - W of Rin agency you can find a chest with SPRINT
SHOES ACC, while to the E you can raid a chest with MEGA PHOENIX. E from the
entrance to Macalania you can loot 3x ETHER. On 'CL - bridge' you'll find
HI-POTION, while in 'CL - gorge bottom' 2x MEGA PHOENIX awaits retrieval.

Travel agency in the middle of Calm lands?
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
CALM LANDS - RIN AGENCY SHOP
Potion 50               | Titanium Bangle (HP+40%) 3000
Hi-Potion 500           | Gold Bracer (MP+60%) 4000
Phoenix Down 100        | Power Wrist (STR+20) 6000
Antidote 50             | Tarot Card (MAG+20) 6000
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Did you at least talk to Clasko in CH1 or CH2? If yes, then please make a visit
to 'CL - facility ruins' - you'll find Clasko at the entrance. This is your cue
for 'Clean Sweep' sidequest mission. For more details press CTRL + F, then type
in this word, without the asterisks: *STUFF013*

Clasko will also be here in CH3, in case you forgot to drop by Calm lands in
CH2 - like in upper paragraph, you'll be asked if you want to engage in 'Clean
Sweep' sidequest mission. Rewards you receive for either scenarios are the same
as listed in reference code I typed a bit above.

If you'll be beaming down from Celsius, you'll find yourself in front of the
entrance to cavern of smelly faith (heh), otherwise you have to walk to 'CL -
bridge', and then take the path that leads under one of two bridges to 'CL -
gorge bottom'. Approach the entrance for a choice - pick [All right, we'll
help.] and mission has begun.

------------------------------> MISSION TIME! <------------------------------
TOURIST TRAP
Rescue the tourists who didn't make it out of the cave! They hold the key to
unlocking its secrets.
Objective: Save the tourists from the fiends
------------------------------> MISSION TIME! <------------------------------

There's 15 people trapped inside the cave. Your objective is to find them and
bring them safely out of the cave. I'll describe a way in which you will make
four trips total inside the cave. To make it harder on you, each person you'll
talk to will inform you of some stupid crap they prefer or dislike. Who cares
about that... simply follow this guidelines here and you'll be finished in no
time. To have it easy on directions, pay attention to minimap as I will be
using it for reference!

As you enter, go N and you'll be in 1st room with non-functional teleport pad.
Go E and at 1stcross go E again to locate 1st person. Back to 1stcross and now
go N to reach 2nd room and 2nd person. Further N is 2ndcross and 3rd person. Go
W for now and pay attention - mash X as soon 4th person will come running. If
you miss him, return to 2nd room and collect him. Now go back to 1st room to
clear the 'luggage'. You will receive ENERGY CORE 1 and ENERGY CORE 2.

Back to 2ndcross now hike E to 3rd room, where you will collect 5th, 6th and
7th person - also nab WHITE RING ACC. Again back to 2ndcross, go W and at
3rdcross go E to find 8th person. At 3rdcross now go N and you will find 9th
and 10th person as well as BLUE RING ACC. Back to 1st room to clear another
'luggage'. You will receive ENERGY CORE 3 and ENERGY CORE 4.

Now return to 3rdcross and go W to reach 4thcross. Go W again and mash X to
find 11th person, which is 'hiding' behind the wall. Follow two kids that have
escaped via E path of 4thcross into 4th room - you'll find them kneeling
towards N end of 4th room (this accounts 12th and 13th person). Take them all
back to the entrance - you receive ENERGY CORE 5 and ENERGY CORE 6. But this
time you should go out as well.

Outside talk to one of the guys staring at the entrance to receive an ENERGY
CORE 7, which will help you find last two people still stuck in the cave. Use
the teleport in 1st room to reach 4th room. Now face E side and step on
teleport to reach 5th room with 14th person inside (make sure to loot treasure
first for LIGHTNING GLEAM ACC).

Get him back to the entrance - with ENERGY CORE 8 you receive now you have
access to W side of teleporter in 4th room. In there you will find 15th and
last person to be rescued, which you will of course take outside - plunder the
chest for WALL RING ACC. Now that all people are safe, you might want to
consider saving, for we're about to face a boss. Go to 4th room yet again, but
this time teleport to the N side to reach boss chamber.

*****************************************************************************
BOSS BATTLE - DARK Y.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
22000  | 9999  | 2000  | 15 | 1500  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, DEF
down, MAG down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Recovery Bracer          | Power Wrist             | none
Recovery Bracer          | Power Wrist             | none
----------------------------------- ATTACKS ---------------------------------
1. Daigoro - VS one chr - phd
2. Kozuka - VS one chr - tears off 25% current MP, induces poison
3. Wakizashi - VS one chr - phd
4. Zanmato - VS all chrs - std, reduces HP and MP of all girls to 1
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
With lonely exception of Zanmato, memorize this - boss can attack and thus also
kill only one girl at once. Daigoro is fairly weak PATK for 200 damage a pop,
Kozuka damages girl's current MP and Wakizashi inflicts about 300 damage. But
fear Zanmato - it reduces both HP and MP to 1 measly point. As soon as Zanmato
has happened, one girl heals immediately and keep other two at standby in case
boss happens to pull attack faster and KO a girl.

Prior to battle maximize girls' AGL and DEF. Screw MP, we won't need it that
much anyway. Also forget about statuses you were hoping to inflict on the boss.
With rare exceptions it's immune to almost everything. If you already have
samurai DSP from storyline mission 10, consider throwing some cash.

As battle starts, you're fairly safe for some rounds before things get hectic -
Kozuka will frequently poison your girls, so be on standby to counter this with
Antidotes, while Daigoro makes sure to whittle girls' HP down. Or if you have
dark knights who have already mastered Poisonproof PASA, so much better! One
thing less to worry about. Kozuka is quite useless (we won't be relying on
magic at all), while Wakizashi is only a bit stronger than Daigoro IMO.

Pay attention to Dark Y.'s charging stances - if you see it lift its right hand
in front of its face, Zanmato is coming up next! Immediately prep Mega-Potion
and use it. There's a 33% chance Dark Y. might still act a bit faster than the
healer and will KO someone with a damaging attack, in which case it is wise to
react quickly and use Phoenix Down.
*****************************************************************************

MISSION ACCOMPLISHED! If you saved all 15 people, you will receive TETRA MASTER
GG. Contributor NGEVA comments: I managed to save 12 people and I still got
this GG. So all is not lost after all - just make sure you nab 12 people and
your GG collection will rise. Also, it's highly beneficial you visit N most
room in 'CL - cavern' yet again - this time you can plunder a chest there that
contains STAR BRACER ACC.

Note that Publicity m., Bridal m., chocobo breeding (if you bothered to
accomplish the requirements for it in CH2) and lots of other minigames found
here are still available for your pleasure, so have fun! MAKE SURE you visit
the agency in the middle of Calm lands again - you must see Shinra installing a
CommSphere there. If chocobo ranch is open, go there - tag to upper floor by
taking the ramp in the middle; doing so will make Shinra install yet another
CommSphere.

-----------------------------------------------------------------------------
14C. GAGAZET                 ACCESS TO SIDEQUEST MISSION 17!!!
-----------------------------------------------------------------------------
GAGAZET AREA MAP

                          TO ZANARKAND
                                |
                      'Road to the Z ruins'
                                |                |----- 'G - mountain c4'
                       'G - summit region'       |
                                |                |
                                |                |   |-- 'G - mountain c3'
                                |----------------|   |
                                |                    |
'G - mountain c2' --- 'G - mountain c1' SSP ---------|
                                |
                       'G - fayth scar 1' -------- 'G - scar cave 1'
                                |                         |
                        'G - prominence'                  |
                                |                         |
                      'G - mountain trail'       'G - fayth scar 2' SSP
                                |                         |
                    'G - mountain gate' SSP               |
                                |                         |
                         TO CALM LANDS                    |
                                                          |
                                        |-----------------|-----|
                                        |                       |
                                 'G - scar cave 2'              |
                                                                |
                                                                |
                                                        TO FLOATING RUINS

-----------------------------------------------------------------------------
FLOATING RUINS AREA MAP

                      'FR - upper tier' SSP
                                 |
TO GAGAZET ------------- 'FR - base (lower)'
                                 |
                           'FR - passage' -- E branch -- 'FR - base (upper)'
                                 |
                        'FR - base (upper)'
                                 |
                          'FR - spire' SSP

-----------------------------------------------------------------------------
ITEMS
- G - mountain gate: trainer DSP
- G - summit region: Wishbringer GG
-----------------------------------------------------------------------------
ENEMIES: Bascinet, Balivarha, Bicocette, Adamantoise, Bolt Drake, Boris,
Gemini, Greater Drake, Grim Gaze, Leucophylla, Mycotoxin, Lupus, Rukh, Queen
Coeurl, Spine Drake, Rhyos, Vespa, Watcher-R, Watcher-S, Watcher-A, Garik
(BOSS), Ronso Youth (BOSS)
-----------------------------------------------------------------------------

Kimahri lonely... almost. Approach him to trigger the scene - you will receive
TRAINER DSP, but only if you have talked to Kimahri in CH2 at least AND HAVE
CHOSEN MIDDLE OPTION AS THE ANSWER. Combo of anything else WILL NOT get you
trainer DSP. You will have to wait until next playthru. Woot! Two more DSP to
go! Pick [Let's go.] when given option and mission starts.

------------------------------> MISSION TIME! <------------------------------
BATTLE BLOCKADE
Garik, in his hatred of the Guado, has decided to launch an attack! Meet him on
the summit of Mt. Gagazet and stop him - by force, if that's what it takes.
Objective: Stop Garik's attack
------------------------------> MISSION TIME! <------------------------------

You can't use any teleport pads, as Garik fixed-them-up. You'll have to climb
Gagazet the hard way. Make it all the way to 'G - fayth scar 1'. This time no
climbing for you (it doesn't pay back anyway, as chests haven't been refilled,
but you may want to revisit Floating Ruins from CH1, just in case you've
forgotten some chests to be stormed), but instead choose path to the left and
you'll find yourself inside Gagazet caverns.

BTW, stepping on teleport pads as you climb will release the seal on them.
Continue your climb until you reach 'G - summit region', but SAVE YOUR GAME
before you exit...

Depending on your answers to Ronso questions presented on CH1 and CH2,
following boss battle can unwind in two ways. If you didn't answer any
questions at all, or have missed too many of them, then please read boss entry
just below to learn of the strategy for the battle. If Ronso's questions were
answered correctly for the most part, then skip this boss entry and read for
tips on boss battle below

*****************************************************************************
BOSS BATTLE - GARIK & 2x RONSO YOUTH
------------------------------ GARIK STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
6880   | 238   | 380   | 3  | 90    | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Shining Bracer           | Icy Gleam               | none
Shining Bracer           | Icy Gleam               | none
----------------------------------- ATTACKS ---------------------------------
1. 'Stab' - VS one chr - phd
2. Mighty Guard - on all enemy party - bestows shell, protect, regen, haste &
   [increases DEF & MDEF by +2 levels, increases EVA by +1 level]
3. Bane Lance - VS one chr - phd, induces curse
4. Blind - VS one chr - induces darkness
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

--------------------------- RONSO YOUTH STATISTICS --------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
4060   | 170   | 220   | 2  | 20    | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CUR, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Remedy                   | Mythril Bangle          | none
Remedy                   | Mythril Bangle          | none
----------------------------------- ATTACKS ---------------------------------
1. 'Stab' - VS one chr - phd
2. MP Blowout - VS one chr - robs the girl of all MP
3. Unknown attack - MISSING DETAILS
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
A challenge worthy of your time! You may very well have a lot of problems on
your hands, esp considering Garik's Mighty Guard, which grants a lot of useful
POSSE on all enemies which are still present in battle. Not only that, is also
increased DEF, MDEF and EVA of all enemies - if not disposed of quickly, you'll
have troubles hitting them and dealing massive amounts of damage will also be a
big problem.

Some preparations are to be done before commencing the battle - improve girls'
DEF and AGL. A good way of setting yourself up would be to have white mage and
songstress - former will be setting up Protect only, while latter will be busy
chanting Darkness Dance. And let's not forget dark knight. Why is white mage
needed for Protect only? You'll be attacked by 'MP stab' a lot and it takes
away all MP, making the need for MP quite useless. So when battle starts, white
mage casts Protect and then changes into second dark knight.

If you've been fluently practicing alchemist's job, you may consider mixing
some nice combinations which deal fixed damage regardless of target's stats -
only thing that can get in the way is protect and shell. If alchemist isn't an
option, you still have attack items from your inventory to toss around.

'Stab' attack usually takes away around 200 HP, so this may encourage you a bit
more into winning this battle. It often starts by Garik casting Mighty Guard
right off the bat. If you're willing to spend time healing MP needed for white
mage to keep casting Dispel (which removes all POSSE induced by Mighty Guard
except stat increases), you better have a lot of Ethers in your sack. Both
sidekicks will be busy attacking you for most of the time - until one decides
that it might be a good idea to reduce one girl's MP to zero.

Get rid of at least one sidekick ASAP to reduce the damage you're taking.
Believe me, getting pummeled by three guys which have big status boosts ain't a
pretty sight to look at. If you have any ability that confuses enemies (most of
alchemist's status mixes have such effect, ie Potion + Sleep Grenade), by all
means use it (poison inflicted will make sure they don't gain any HP back). And
this battle is also another nice opportunity to test out some of SDSP.

So, clear POSSE if you can afford to, cast Protect at start of battle, have
songstress on Darkness Dance parade, while dark knights kill off sidekicks (or
read on various other suggestions I've complied above) and then finish off
Garik for good.

IMPORTANT NOTE TO SELF: Figure out what is the third attack bastards can use.
*****************************************************************************

Now let's talk strategy in case you answered most of the questions correctly.

*****************************************************************************
BOSS BATTLE - GARIK & 1x RONSO YOUTH

GARIK'S STATS are the same as in above boss entry, but ATTACKS differ
----------------------------------- ATTACKS ---------------------------------
1. 'Stab' - VS one chr - phd
2. Shell - on all enemy party or himself - bestows shell
3. Protect - on all enemy party or himself - bestows protect
4. Bane Lance - VS one chr - phd, induces curse
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

RONSO YOUTH'S STATS are the same as in above boss entry, but ATTACKS differ
----------------------------------- ATTACKS ---------------------------------
1. 'Stab' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
This battle is so much easier. To prevent Garik from casting Shell and Protect,
simply empty his MP and no more protective stuff for him. You may consider
confusing him as well - and he may cast Mighty Guard on you.

Unlike above boss battle variation, you will encounter one Ronso Youth in this
one. All he will do is a simple PATK, and he doesn't possess MP Blowout attack,
making him even easier. Simply use whatever you desire to take down these two
bozos.
*****************************************************************************

MISSION ACCOMPLISHED! For your efforts you're awarded WISHBRINGER GG. Simply
visiting Gagazet made Shinra install two CommSpheres, one at hot spring, the
other at the entrance to Gagazet.

-----------------------------------------------------------------------------
15C. ZANARKAND
-----------------------------------------------------------------------------
ZANARKAND AREA MAP

                            'Dome - treasure c.'
                                      |
                             'Dome - great hall'
                                      |
                              'Dome - chamber'
                                      |
                            'Dome - cloister 2'
                                      |
                            'Dome - cloister 1'
                                      |
                             'Dome - corridor'
                                      |
                             'Dome - interior'
                                      |
                                'Z - dome 2'
                                      |
                                'Z - dome 1'
                                      |
                              'Z - ruins' SSP
                                      |
                                 TO GAGAZET

-----------------------------------------------------------------------------
ITEMS
- Dome - interior: 2x Dispel Tonic, 3x Phoenix Down
- Dome - corridor: 3x Hi-Potion, 2x S-Bomb, Stamina Spring, 2x Remedy
- Dome - cloister 1: 2x Lunar Curtain, 2x Mana Spring
- Dome - cloister 2: 2x Light Curtain, 2000 gil
- Dome - great hall: Mythril Bangle, 3x Phoenix Down, 3x Hi-Potion, 4x Remedy,
3x Remedy, 3x Ether, Soul of Thamasa*
-----------------------------------------------------------------------------
ENEMIES: Watcher-R, Watcher-S, Watcher-A, Anole, Flailing Ochu, Guardian Beast,
Gucumatz, Mycotoxin, Ironside
-----------------------------------------------------------------------------
* - if you didn't bother to pair up the monkeys in CH2, now's your second and
last chance to do so; when finished, this item is awarded
-----------------------------------------------------------------------------

On 'Z - dome 2' talk to left woman swaying her behind around...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
ZANARKAND SHOP
Potion 50               | Titanium Bangle (HP+40%) 3000
Hi-Potion 500           | Gold Bracer (MP+60%) 4000
Phoenix Down 100        | Diamond Gloves (DEF+40) 6000
Antidote 50             | Mystery Veil (MDEF+40) 6000
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Not much is happening here, except for scene with Isaaru just before the
entrance to the cloister. And of course you can choose to start monkey mating
if you didn't do it in CH2; or continue doing it, if you got bored. As a
reward, you receive SOUL OF THAMASA ACC. As for the items mentioned in item
checklist, they can all be stormed from chests. Like with Gagazet, simply
visiting Zanarkand made Shinra install a CommSphere.

If you've come to this section from 'Post-SM10 bonus stuff' and wish to be
taken back to it immediately, press CTRL + F and type in this phrase, without
the asterisks: *STUFF009*
#############################################################################

PAST REFERENCE - SKIP003

-----------------------------------------------------------------------------
STORYLINE MISSION 9 - G1109 - Besaid in trouble... for real this time.
-----------------------------------------------------------------------------
BESAID AREA MAP

                            'B - fayth chamber'
                                      |
                             'B - antechamber'
                                      |
                               'B - trials'
                                      |
'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.'
                                      |
                                      |            |-------- 'B - house 1'
'B - lodge' --------------|           |            |
                          | ---- 'B. village' -----|-------- 'B - house 2'
'B - shop' ---------------|           |            |
                                      |            |-------- 'B - house 3'
                                      |
                          'B - village slope' SSP
                                      |
                              'B - promontory'
                                      |
'B - waterfall w. 2'          'B - ancient r.'
    |                                 |
PASSWORD*                    'B - waterfall w. 1'
    |                                 |
'B - cave' SSP -------------- 'B - crossroads' ----- 'B - valley'
                                      |
                                'B - beach'

* - denotes another password protected door - unlock it by entering second set
of four ciphers (find details by CTRL + F and type: 1A. BESAID)

-----------------------------------------------------------------------------
ITEMS
- B - beach: X-Potion, 2500 gil
- B - waterfall way 1: Moon Bracer
- B - trials: 2x Mana Spring, Favorite Outfit**, Frost Ring**
- B - cave: 2x Hi-Potion, 3x Ether*
-----------------------------------------------------------------------------
ENEMIES: Barbuta, Cephalotus, Chocobo, Flame Dragon, Gemini, Haunt, Malboro,
Pairika, Queen Coeurl, Spine Drake, Zurvan, Watcher-R, Watcher-S, Watcher-A,
Dark V. (BOSS)
-----------------------------------------------------------------------------
* - get this item behind password protected door, which must be unlocked using
second four-cipher-set
** - these items are available during Cloister Gunner's Gauntlet minigame, but
don't sweat it, as they're not worth your time
-----------------------------------------------------------------------------

Talk to MN and select Besaid island destination. Here enter Wakka's house to
have a talk with Lu. Go outside for another scene and then enter Besaid temple.
Or raid the chests first... MOON BRACER ACC awaits you below the bridge on 'B -
waterfall way 1', on 'B - beach' visit the secluded beach for X-POTION and 2500
GIL. Lastly, visit 'B - cave' and nab 2x HI-POTION and 3x ETHER inside. And
here's the shop goods...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BESAID SHOP
Potion 50               | Watery Gleam (Waterstrike) 3000
Hi-Potion 500           | Blue Ring (Water Ward, Water ACTA) 3000
Phoenix Down 100        | NulTide Ring (Waterproof, Watera ACTA) 8000
Antidote 50             |
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Approach the guy at base of stairs and talk to him to initiate the mission.

------------------------------> MISSION TIME! <------------------------------
PROTECT BESAID TEMPLE!
Fiends have appeared deep within the temple where Yuna first trained. Get rid
of them before Beclem sets fire to the entire place!
Objective: Purge the fiends from the temple
------------------------------> MISSION TIME! <------------------------------

Take the easy-to-follow path until you spot Wakka near the lift leading down.
In the room nearby you can find 2x MANA SPRING in the chest. Now approach Wakka
for a scene. Go right and you'll see another surprise...

*****************************************************************************
BOSS BATTLE - DARK V.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
8430   | 9999  | 1500  | 15 | 1200  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Moon Bracer              | 4x Healing Spring       | none
Moon Bracer              | 6x Healing Spring       | none
----------------------------------- ATTACKS ---------------------------------
1. 'Smash' - VS one chr - phd
2. Energy Ray - NATT VS all chrs - mgd
3. Energy Blast - NATT VS all chrs - mgd
4. Sonic Wings - VS one chr - wipes away some of girl's MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Dark V. is not to be taken lightly like first of its kind we've defeated at the
end of CH2. However, if you know what's in the woods for you, this boss is
manageable. For starters, it doesn't have any attack pattern it strictly
follows, meaning you'll have to be on your toes for whole battle.

Boss' 'smash' hits one for about 300 damage, Energy Ray hits all for 300, while
Energy Blast deals 400 damage to all girls. Did you remember to buy lots of
Hi-Potions on Celsius when I advised you to? Also prior to battle fix up girls'
DEF and AGL, for boss is quite fast. Hi-Potions you've brought along will help
manage to keep a steady flow of HP, unless you're considering bringing into
battle white mage who will tip odds in your favor by Protect and Shell.

Still problems with all that? Jobs of choice are two dark knights (I don't
recommend samurais (ie, if you've cleared storyline mission 10 already)) and
white mage. Have white mage Protect, then Shell everybody - afterwards you have
two options. Either you keep up Cura/ga-on-all-girls tech or you use Hi-Potions
or Mega-Potions to heal your wounds (in latter case employ alchemist who has
learned Mega-Potion ACTA), while dark knights slowly chip away at Dark V.'s HP
until it's defeated. Shell will help keep damage from Energy Ray and Energy
Blast at a safe distance, only problem left being 'smash' which is used so
often.

Fortunately you can inflict all Breaks on boss, so you may also want to
consider warrior's ACTA. Or how about berserker with Counterattack PASA? Every
time you're attacked Dark V. will feel the pain right back. There are quite a
few options for defeating this sucker, you just need to seek them out.
*****************************************************************************

With this Storyline Mission 9 has come to an end. A new minigame now opens up
in Besaid temple cloister, called Cloister Gunner's Gauntlet. Details on it are
found in section 20.

-----------------------------------------------------------------------------
STORYLINE MISSION 10 - G1110 - A fiery doom of Kilika island.
-----------------------------------------------------------------------------
KILIKA AREA MAP

                             'K - fayth chamber'
                                      |
                              'K - antechamber'
                                      |
                                'K - trials'
                                      |
                                 'K - lift'
                                      |
                            'K - great hall' SSP
                                      |
                                'K - temple'
                                      |
                             'K - pilgrimage r.'
                                      |
                         USING THE TREETOP SHORTCUT
                                      |
                             'Kilika woods' SSP ----- 'Kilika - hill'
                                      |
                                      |
                               to Kilika woods
                    PASSAGE BLOCKED UNTIL YOU TALK TO DONA*
                                      |
'K - Dona's' ----------------- 'K - res. area'
                                      |
                               'K - dock' SSP

-----------------------------------------------------------------------------
ITEMS
- K - dock: Ether, 2x Mana Tablet, 3x Antidote, 2x Phoenix Down, 3x Eye Drops,
Chaos Maelstrom GG*
- K - res. area: 2x Light Curtain, Star Curtain, 2x Lunar Curtain, 3x Holy
Water, 2000 gil, Bushido Lore**
- K - trials: samurai DSP
-----------------------------------------------------------------------------
ENEMIES: Assassin Bee, Chocobo, Daeva, Pairika, Haunt, Ironside, Queen Coeurl,
Watcher-R, Watcher-S, Watcher-A, Yevon's Finest***, Yevon Striker***, League
Mage***, League Warrior***, League Ranger***, Dark I. (BOSS)
-----------------------------------------------------------------------------
* - find 13 squatter monkeys hidden in Kilika woods and then return to the
woman found on 'K - dock' in lower right corner; talk to her and you get this
item as a reward
** - you must make it past the gate undetected
*** - depending who you sided with dictates these enemies - if you're with
Youth League, you will have to fight Yevonites, and vice versa
-----------------------------------------------------------------------------

Back onboard choose Kilika as next destination. Chests have been refilled, so
steal the contents again, but do NOT visit Dona's yet. MAKE SURE you talk to
camera man on the boat in lower right corner of 'K - res. area' - choose [Okay,
thanks.]. Doing this is important for getting acc later in CH5.

The woman on 'K - dock' is selling...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
KILIKA - DOCK'S SHOP
Potion 50               | Twist Headband (Sleepproof) 3000
Hi - Potion 500         | White Cape (Silenceproof) 3000
Phoenix Down 100        | Silver Glasses (Darkproof) 3000
Antidote 50             | Star Pendant (Poisonproof) 4000
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

To pass the guards of N Kilika gate you'll need Dona's assistance - but before
that save your game, for you want next acc, trust you me. Enter her house,
after the scene climb the stairs to collect some gil from the chest. Now go
back out - when choice is prompted, select [You bet I am!] to activate minigame.

Sneak through the gate unnoticed while Dona distracts one of the guards. Wait
for a guard to open the gate, then make a break for it! Press X to rush the
gate, or R1 to switch point of view. Watch closely, and when time is right,
press X to rush the gate. The guard Dona is talking to will occassionally turn
around to check the gate - don't rush when he's looking. If you get thru
unnoticed, you'll score BUSHIDO LORE ACC in the chest that will appear. Should
you be noticed, chest won't appear - in latter case simply reload your game.

You're thru! We're in Kilika forest again at 1stcross. All routes to Kilika
temple have now been thoroughly blocked. There's three blockades in total, so
search out all three to see a scene. Remember a giant log that crosses over the
path? Return there and a scene will trigger - on next screen simply go N. Now
climb the stairs to the top - mission is triggered at last.

------------------------------> MISSION TIME! <------------------------------
PEST CONTROL
Restore order by stamping out the fiends coming from Kilika Temple!
Objective: Put a stop to the fiends' rampage
------------------------------> MISSION TIME! <------------------------------

If you need to resupply, talk to the guy pacing around...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
KILIKA - DOCK'S SHOP
Potion 50                             | Hi - Potion 500
Phoenix Down 100                      | Antidote 50
Eye Drops 50                          | Echo Screen 50
Soft 50                               | Holy Water 300
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Enter the temple, use SSP to save and enter the cloister. Step on lift and
press X to activate, then proceed N to another entrance. Kill Daeva in
following battle - it should be easy, as Daeva tends to cast Haste on itself
first. Approach blue-flamed door and kill another Daeva. In next room examine
blue flame on E wall, then W wall and finally N wall. Each time you'll also
need to kill one Daeva. Enter next room and kill two Daevas to disable the
flames. As you go down the stairs, pay attention to the floor - pick up SAMURAI
DSP found there. Stick with dark knights for now, BTW. Go up the stairs and
another old friend says hi...

*****************************************************************************
BOSS BATTLE - DARK I.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
8820   | 9999  | 1800  | 15 | 1300  | ABS | WKN | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Angel Earrings           | Fiery Gleam             | none
Angel Earrings           | Fiery Gleam             | none
----------------------------------- ATTACKS ---------------------------------
1. 'Smash' - VS one chr - phd
2. Meteor Strike - NATT VS all chrs - mgd
3. Hell Fire - FATT VS all chrs - fire mgd
4. Firaga - FATT VS all chrs - fire mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Dark I. will start to cause problems - Meteor Strike hits one for 500 damage,
'Smash' is worth 200 to one, Firaga 300 to all and Hell Fire 500 to all girls.
Unfortunately it appears that Dark I. doesn't have a set attack pattern, sadly
making him unpredictable. But with a big chunk of Hi-Potions you've brought
along it ain't a problem to keep your HP up, yes?

Prior to battling this guy check you acc and see if you have any fire resistant
acc stuffed in there... if you do, make sure to equip those acc - you've just
rendered 50% of Dark I.'s attacks weaker or completely obsolete. Only thing
left to worry about is 'swipe' (Protect white magic) and Meteor Strike (Shell
white magic).

Okay, bring in white mage and two dark knights. Have white mage Shell
everybody, and you may also want to employ using Protect just in case, then
keep up Cura/ga-on-all-girls tech, while dark knights slowly chip away at Dark
I.'s HP until it's defeated. You just can't lose.
*****************************************************************************

With this Storyline Mission 10 has come to an end.

#############################################################################
                         POST-SM10 BONUS STUFF - EX006
#############################################################################

OTHER REFERENCES: STUFF009, STUFF010

After clearing storyline mission 10 you are again allowed to choose any
destination you desire. Only new thing available is another scene in Bevelle. I
ENCOURAGE YOU TO TAKE IT ON! DO NOT MISS IT! Details are found by pressing CTRL
+ F, then typing in this phrase, without the asterisks: *STUFF007*

Aside from that, not much is new in terms of new places being available or new
sidequests being triggered. All has already been covered in Post-SM8 bonus
stuff section.

To get to it immediately, press CTRL + F and type in this phrase, without the
asterisks: *STUFF008*

In case you've neglected some of the sidequests or minigames, I encourage you
to take them on now. After taking on storyline mission 11 you will not be able
to select your next destination, but will instead be 'forced' into fixed
storyline mission. BEFORE CONFRONTING BOSS OF STORYLINE MISSION 11 THIS IS YOUR
LAST CHANCE IN CH3 TO CLEAR SIDEQUEST MISSIONS AVAILABLE.
#############################################################################

-----------------------------------------------------------------------------
STORYLINE MISSION 11 - G1111 - An electrifying trip to Djose temple.
-----------------------------------------------------------------------------
DJOSE AREA MAP

                                   'D - fayth chamber'
                                             |
                                    'D - antechamber'
                                             |
                                       'D - trials'
                                             |
                                             |
                  'D - living q 1'           |             'D - living q 2'
                          |------------------|---------------------|
                                             |
                                             |
                TO MOONFLOW          'D temple' SSP ---- 'D - reception'
                      |                      |
                      |--------------- 'D - p. road'
                      |
                'D highroad'
                      |
               TO MUSHROOM R.

* - access to Djose temple's rooms is temporarily offline

-----------------------------------------------------------------------------
ITEMS
- D temple: Al Bhed primer
- D - living q 1: Remedy
- D - trials: Stamina Spring, Wristband
- D - antechamber: Unwavering Guard GG
-----------------------------------------------------------------------------
ENEMIES: Haunt, Pairika, Tomb, Dark Ix. (BOSS)
-----------------------------------------------------------------------------

After two scenes pick up Djose temple destination. After some talking...

------------------------------> MISSION TIME! <------------------------------
NO WAY, DJOSE!
Eliminate the fiends that have appeared inside Djose Temple! Be careful,
though. These fiends aren't to be taken lightly.
Objective: Liberate the temple
------------------------------> MISSION TIME! <------------------------------

.. you receive AL BHED PRIMER KEY ITEM. Enter Djose temple and raid the chest
in 'D - living q 1' for REMEDY. then enter 'D - trials'. Proceed down the
hallway, go past the stone lift and jump across the chasm to reach a chest with
STAMINA SPRING. Jump back across and activate stone lift to reach upper floor.

Go N to a room with five pedestals - one of them removes electric barrier
barring access to final part of cloister - storm the chest for WRISTBAND ACC.
Choose which to push, you can only choose wrong four times, 5th is always
correct. Which pedestal unlocks the barrier is completely random and changes
with each playthru. If you push in wrong pedestal, you must fight a battle.
Once barrier is removed, up you go...

*****************************************************************************
BOSS BATTLE - DARK IX.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
12380  | 9999  | 2600  | 15 | 1800  | NTH | NTH | ABS | WKN | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Soul of Thamasa          | Sprint Shoes            | none
Soul of Thamasa          | Sprint Shoes            | none
----------------------------------- ATTACKS ---------------------------------
1. 'Smash' - VS one chr - phd
2. Recharge - LATT on itself - light mgd, restores 200 HP and 200 MP
3. Aerospark - STATT VS one chr - gravity std, tears off 62,5% of current HP
4. Thor's Hammer - NATT VS all chrs - mgd
5. Thundara - LATT VS all chrs - light mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Dark Ix. will be a problem child to defeat - Thundara strikes all for 150,
'Smash' strikes one for 200, Thor's Hammer all girls for 700 damage. Prior to
battle check your inventory to see if you have any acc that reduce lightning
damage in any way. Anything lightning related that you have equipped means one
worry less of your back. Don't forget to have pockets bursting from a supply of
Hi-Potion (alchemist will do perfect here). Here's boss attack pattern! Once it
uses Aerospark for the fourth time, it'll use Recharge on next turn, followed
by Thor's Hammer. Then pattern repeats.

Boss relies heavily on lightning attacks. Jobs of choice are yet again white
mage and two dark knights. Have white mage Shell everybody, and you may also
want to employ using Protect just in case, then change her into third dark
knight and help hacking other two. Percentage wise, there's 40% chance that
Dark Ix. will use an attack that cannot kill you - Recharge on itself or
Aerospark (gravity attack based on current HP, but damage done cannot be
reduced in any way). As soon as you see boss cast Recharge on itself, heal
yourself up - next attack coming is Thor's Hammer. If there's a chance, apply
shell status as well, otherwise make sure your HP is around 1000 or so. Be
advised - Thor's Hammer is NON-ELEMENTAL ATTACK. It is not lightning based.

Should you choose to cripple the boss when it comes to offensive and defensive
powers, feel free to bust it up will all breaks. Like Dark I., Dark Ix. as well
isn't immune to them. It can also be slowed down, which is a recommended status
to be used, as boss is quite fast in launching its attacks.
*****************************************************************************

Big amount of scenes. UNWAVERING GUARD GG, CRIMSON SPHERE 2 KEY ITEM and
CRIMSON SPHERE 3 KEY ITEM are yours (make sure you watch them as soon as you're
aboard Celsius!). When in control, run around a bit until few more scenes kick
in. When Yuna says [I'm all alone.], MAKE SURE YOU PRESS X BUTTON! KEEP
PRESSING THAT X BUTTON LIKE THERE'S NO TOMORROW! If you heard FOUR whistles,
you've done great.

With this Storyline Mission 11 has come to an end.
CHAPTER 3 COMPLETE!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHAPTER 4 - G11CH4 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CELSIUS AREA MAP

                                 'C - deck'
                                      |
                             'C - bridge' SSP
                                      |
                                'C - cabin'
                                      |
                              'C - engine room'

-----------------------------------------------------------------------------
ITEMS
- C - engine r.: 7x Phoenix Down, 3x Turbo Ether, 6x Remedy, 8x Hi-Potion
- C - bridge: 3x OR 4x Al Bhed Primer*
- C - cabin: Pearl Necklace**, Safety Bit**, Sublimator**, Shmooth Shailing**
- C - engine room: Crimson Sphere 5***
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
* - you get one extra Al Bhed primer from Macalania broadcasts in case you
didn't pay off O'aka's debt before end of CH2
** - you get one of these items when performing dancing minigame
*** - get if after Yuna's concert IMMEDIATELY
-----------------------------------------------------------------------------

Aboard on Celsius again, eh? Let's do optional stuff first. Here's the things
Barkeep sells...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BARKEEP'S SHOP
Potion 50               | Twist Headband (Sleepproof) 3000
Hi-Potion 500           | White Cape (Silenceproof) 3000
Phoenix Down 100        | Silver Glasses (Darkproof) 3000
Antidote 50             | Star Pendant (Poisonproof) 4000
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

While you're here, also make sure that you choose [Rest.] when you talk to
Barkeep. And as usual, engine room chests have been restocked, so be sure to
steal from them: 6x REMEDY, 8x HI-POTION, 7x PHOENIX DOWN and 3x TURBO ETHER.

Head for the lift and choose 'C - deck'. Up here find Paine and talk to her,
then back to bridge. AL BHED PRIMER KEY ITEM is yours. Now talk to Shinra and
choose a new option added to his menu, called [CommSphere Network]. You'll see
a map of Spira with four functional CommSpheres - Besaid, Kilika, Mushroom rock
and Bevelle. Connect to these four at least once to trigger the event back in
Celsius.

Controls for camera: directionals move the camera in desired direction, R1
zooms in picture three times, then resets, while Square skips the sequence
entirely. Connect to Besaid, turn camera right until you spot Wakka's house and
wait a bit. Wakka will walk out and start blahblah... Then connect to Kilika -
turn camera right and Dona will share her bit. Mushroom rock is next - talking
straight away... Finally connect to Bevelle. Here you must wait few seconds for
someone to appear and start talking - if he doesn't, turn camera around a bit,
then reset the position and he will appear.

BTW, if you've sided with New Yevon, CommSphere at Mushroom will be tossed in
the ocean after viewing the scene there. If you've sided with Youth League,
CommSphere at Bevelle will be shot at after viewing the scene there.

Once you view all four sequences, talk to MN to your left. When in control of
Yuna, TALK TO PAINE SO SHE MENTIONS HYMN OF THE FAYTH! Now talk to Shinra yet
again and choose first option to get a view on all CommSpheres you've been
placing over Spira. If you don't wish to be bothered by that and would like to
skip to next part of walkthru, press CTRL + F and type in this phrase, without
the asterisks: *SKIP004*

#############################################################################
                         POST-SM11 BONUS STUFF - EX007
#############################################################################

There's one single bonus thing that can be taken care of before tackling
storyline mission 12.

After viewing four initial CommSphere sequences, talk to MN to your left. When
in control of Yuna, Shinra will inform you that all of 20 CommSpheres are now
operational. Talk to him yet again and choose first option to get a view on all
CommSpheres you've been placing over Spira. Concentrate on one at a time - keep
connecting to them, then rotate the camera, look for interesting features and
so on until either the CommSphere breaks or there's nothing else interesting
left to be spotted when viewing the CommSpheres. Be advised - sometimes it
takes quite a long time before the scene starts, so don't disconnect! If you've
been following my guide fluently, then you'll be able to see all of the scenes
listed below.

NOTE: Scenes that end with [!] award % completion!

AREA         | SHORT DESCRIPTION OF EVENT
-----------------------------------------------------------------------------
BESAID       | - two kids play some stupid game
             | - a dog will examine the CommSphere after some time
             | - Wakka will emerge from his house and act funny [!]
             | - blitzball practice by the Aurochs
             | - wait a while and Keepa gets it in the stomach
             | - a scene with Beclem [!]
             | - look around and after a while CommSphere goes offline
KILIKA 2     | - direct the camera towards entrance of the temple, zoom in on
             |   it, Barthello comes out, zoom in on him, and in the end he
             |   breaks the CommSphere [!]
             | - no further transmissions possible
KILIKA 1     | - if you've sent Lian and Ayde to Kilika, Dona will mention
             |   them
             | - some random talk about life in Kilika
             | - Dona is sleeping; zoom on her thrice so that she speaks
             | - two further transmissions are possible, but nothing to see
             |   that adds %
LUCA         | - Shelinda has an interview
             | - Shelinda has an interview
             | - Shelinda has an interview [!]
             | - no further transmissions possible
MI'IHEN      | - LEAVE THIS BEACON FOR LAST!!! For details press Page Down
             |   three times.
MUSHROOM     | - connect here for six different outcomes, but there's nothing
             |   to see that adds %
             | - these scenes are only available if you gave stolen sphere to
             |   Youth League
DJOSE        | - Al Bhed man will approach the camera and say blah blah, you
             |   receive AL BHED PRIMER KEY ITEM afterwards [!]
             | - Al Bhed man will enter and say some lines
             | - if you've sent Lian and Ayde to Djose, you'll see them
             |   emerge from the Cloister
             | - Al Bhed man will enter and say some more lines
             | - turn camera right and see a convo between Al Bhed man and
             |   woman
             | - Al Bhed female will wonder about sth, you receive AL BHED
             |   PRIMER KEY ITEM afterwards
             | - Al Bhed female steals the CommSphere
             | - no further transmissions possible
MOONFLOW     | - connect here for four different outcomes, but there's
             |   nothing to see that adds %
GUADOSALAM   | - see a scene with Fatso [!]
             | - six further transmissions are possible, but nothing to see
             |   that adds %
THUNDER P.   | - wait until you hear some bird noises, turn camera right and
             |   you'll see a chocobo, zoom in thrice, chocobo is yours [!]
             | - wait until you hear some bird noises, turn camera towards
             |   lighting tower, you'll see a chocobo behind, zoom in thrice
             |   and chocobo is yours
             | - no further transmissions possible
MACALANIA 1  | - Bayra, Donga and Pukutak will appear and spill some beans,
             |   WAIT until they disappear [!]
             | - if you didn't stop Garik in CH3, Ronsos enter the woods and
             |   war begins
             | - if you didn't stop Garik in CH3, Guado will be seen watching
             |   the battle
             | - if you stopped Garik in CH3, two Guados will be seen talking
MACALANIA 2  | - if you never bothered to get O'aka, or didn't pay off his
             |   debt by the end of CH2, Al Bhed woman gets near camera and
             |   says her line, you receive AL BHED PRIMER KEY ITEM
             |   afterwards
             | - if you paid O'aka's debt before end of CH2, he emerges from
             |   the shop and talks to Yuna [!]
             | - connect here for eight more different outcomes, but there's
             |   nothing to see that adds %
BIKANEL 1    | - speak to Nhadala about recent events in Bikanel [!]
             | - nothing else of interest
BIKANEL 2    | - connect here for two different outcomes, but there's nothing
             |   to see that adds %
BEVELLE      | - if you sided with Youth League, the CommSphere will be shot
             |   at by Yevonites and make further transmission impossible
             | - if you sided with New Yevon, you'll see guards getting
             |   yelled at for letting Maroda escape
             | - the brat group beats up some Yevonites
             | - the brat group examines the CommSphere [!]
             | - nothing else of interest
CALM LANDS 1 | - you'll see customers coming and going, leave this be for
             |   around two minutes, then disconnect
             | - you'll see customers coming and going, leave this be for
             |   around two minutes, then disconnect; THIS IS DIFFERENT THAN
             |   THE ONE ABOVE!
             | - you'll see the wannabe-husband stare in the distance, and
             |   his father will then comfort him
             | - wait a little until you see the father jump up the hill;
             |   he'll get the chest from somewhere, place something in it
             |   and hide the chest
             | - something will eat the CommSphere
CALM LANDS 2 | - if you didn't catch any chocobos before the end of CH3,
             |   you'll see Clasko saying he's hopeless
             | - if you caught a chocobo before the end of CH3, you'll see
             |   Clasko peting the chocobo
             | - if you caught a chocobo before the end of CH3, you'll see a
             |   convo between Yuna and Clasko [!]
             | - connect here for two more different outcomes, but there's
             |   nothing to see that adds %
GAGAZET 1    | - have a talk to Kimahri [!]
             | - nothing else of interest
GAGAZET 2    | - zoom in on the Ronso
             | - wait a bit, then look for a Cactuar in lower right corner
             | - see a scene with Tobli [!]
             | - zoom in on one of the heads
             | - wait until one of the shoopufs gets really close
             | - zoom in on person swimming
             | - turn right to see a scene with Buddy and Barkeep [!]
             | - zoom in on O'aka, and wait for Shinra's input [!]
             | - wait until you hear Wantz scream
             | - a scene between Maroda, Pacce and Isaaru [!]
             | - a scene between Elma and Lucil [!]
             | - a scene with Maechen [!]
             | - a scene with a chocobo and Clasko; if no chocobos have been
             |   caught before the end of CH3, you see Clasko alone
             | - a scene with Nhadala, Rin and Cid [!]
             | - a scene with Dona [!]
             | - nothing else of interest
ZANARKAND    | - nothing of interest
-----------------------------------------------------------------------------

OTHER REFERENCES: STUFF011

Of special importance is viewing the beacon on Mi'ihen road. First time you
check it out, Rin will walk out of agency and address Yuna in helping him out
to clear confusion as to why did machines go on a rampage not long ago. Pick
[Certainly.] when asked. Trust me, you want this. Controls are as follows:
directionals move the camera in desired direction, R1 zooms in picture three
times and then resets, R2 brings up camera switch menu, Circle calls up Rin,
Square skips the sequence entirely. Here are camera's locations...

CAMERA 1 - Travel Agency, front
CAMERA 2 - Travel Agency, back
CAMERA 3 - Ruins
CAMERA 4 - Newroad
CAMERA 5 - Hover crash site
CAMERA 6 - Oldroad interior
CAMERA 7 - Shinra's Commsphere (must have seen Shinra drop it off the cliff
           after 'Machina Mayhem!' mission)
CAMERA 8 - Highroad north entrance

For this guide you'll want to get Ragnarok acc as well as your favorite
blondie. If this is the case, examine cameras in this order:
- CAM3: wait for a machine to come running and press Circle
- CAM4: a group of people is stationed here, press Circle
- INVESTIGATION LEVEL UP!
- CAM5: wait for three machines to get near the hover, press Circle
- CAM7: simply press Circle
- INVESTIGATION LEVEL UP!
- CAM1: turn camera left until you see Rin, press Circle
- CAM2: turn camera up and wait for somebody to start hammering the roof,
        then press Circle
- INVESTIGATION FINISHED! You will receive Ragnarok later in CH5.

If you've come to this section from 'Post-SM12 bonus stuff' and wish to be
taken back to it immediately, press CTRL + F and type in this phrase, without
the asterisks: *STUFF012*
#############################################################################

PAST REFERENCE - SKIP004

-----------------------------------------------------------------------------
STORYLINE MISSION 12 - G1112 - Moonflow Marathon! Who will win?
-----------------------------------------------------------------------------
MOONFLOW AREA MAP

                          NO ENTRANCE TO GUADOSALAM
                                      |
                             'M - N bank road'
                                      |
                               'M - N wharf'
                                      |
                            'M - N wharf - dock'
                                      |
                            'M - S wharf - dock'
                                      |
                             'M - S wharf' SSP
                                      |
                                'M - S bank'
                                      |
                              'M - S bank road'
                                      |
                             NO ENTRANCE TO DJOSE

-----------------------------------------------------------------------------
ITEMS
- M - N bank road: Black Tabard GG
-----------------------------------------------------------------------------
ENEMIES: Bandit, Blackguard, Ruffian, Shell Shocker, Flan Blanco, Chocobo,
Barbuta, Agama, Balivarha, Taromaiti, Varan, Archaeothyris, Watcher-S,
Watcher-R, Watcher-A
-----------------------------------------------------------------------------

------------------------------> MISSION TIME! <------------------------------
WHERE'S TOBLI?
Find Tobli and enlist his help in producing Yuna's concert!
Objective: Speak with Tobli
------------------------------> MISSION TIME! <------------------------------

Talk to MN when he's sitting in top left seat and choose [You bet!]. HS in
Moonflow road has appeared. I hate this mission, heh! You begin in 'M - S bank
road', so no way to go but N. A scene will be triggered and you'll spot your
objective. Keep advancing N until you reach 'M - S wharf' for a scene. Back to
'M - S bank road' - retrace your steps until you see that midget try to escape
on a vehicle. Great, now you must return to 'M - S wharf' again.

Cross the Moonflow by shoopuf, then make it all the way to 'M - N bank road'.
Go to the entrance of Guadosalam and MISSION ACCOMPLISHED! You get BLACK TABARD
GG!

With this Storyline Mission 12 has come to an end.

When in control of Yuna, talk to Shinra and choose first option to get some new
scenes considering beacons you've planted over Spira in CH3. If you don't wish
to be bothered by that and would like to skip to next part of walkthru, press
CTRL + F and type in this phrase, without the asterisks: *SKIP005*

#############################################################################
                         POST-SM12 BONUS STUFF - EX008
#############################################################################

So viewing the beacons again, are we? Concentrate on one at a time - keep
connecting to them, then rotate the camera, look for interesting features and
so on until either the beacon breaks or there's nothing else interesting left
to be spotted when viewing the beacons. Be advised - sometimes it takes quite a
long time before the scene starts, so don't disconnect! If you've been
following my guide fluently, then you'll be able to see all of the scenes
listed below.

NOTE: Scenes that end with [!] award % completion!

AREA         | SHORT DESCRIPTION OF EVENT
-----------------------------------------------------------------------------
BESAID       | - zoom in on Beclem [!]
             | - turn right and have a talk with Lu, WAIT until Wakka emerges
             |   onto the scene as well [!]
             | - four further transmissions are possible, but nothing to see
             |   that adds %
KILIKA 2     | - no transmissions possible
KILIKA 1     | - zoom in on Dona [!]
             | - zoom in on Dona
             | - scene will automatically unfold [!]
             | - scene will automatically unfold [!]
LUCA         | - nothing to see that adds % completion
MI'IHEN      | - LEAVE THIS BEACON FOR LAST!!! For details press Page Up
             |   three times.
MUSHROOM     | - if you sided with New Yevon, all you'll see is water
             | - this and below events occur if you sided with Youth League;
             |   for this event you'll see convo with Lucil [!]
             | - see a convo with Yaibal [!]
             | - four further transmissions are possible, but nothing to see
             |   that adds %
DJOSE        | - please see the scenes listed in CommSphere events above
MOONFLOW     | - if you sent Lian and Ayde to the Moonflow in CH3, a scene
             |   with the two of them will unfold
             | - wait for Elma to appear, then zoom in on her [!]
             | - shoopuf will crash the CommSphere
             | - no further transmissions possible
GUADOSALAM   | - see another scene with Fatso [!]
             | - seven further transmissions are possible, but nothing to see
             |   that adds %
THUNDER P.   | - nothing of interest
MACALANIA 1  | - Bayra, Donga and Pukutak will appear and spill some beans,
             |   WAIT until they disappear
             | - Pukutak appears, waves and disappears
             | - Donga appears, waves and disappears
             | - Bayra appears, waves and disappears
             | - nothing else of interest
MACALANIA 2  | - if you paid O'aka's debt before end of CH2, he emerges from
             |   the shop and talks to Yuna about the concert [!]
             | - connect here for six more different outcomes, but there's
             |   nothing to see that adds %
BIKANEL 1    | - KABOOM! and there goes the CommSphere
BIKANEL 2    | - zoom in on main cactus until Yuna and Shinra talk about sth,
             |   then zoom in on Benzo... and there goes the CommSphere
BEVELLE      | - please see the scenes listed in CommSphere events above
CALM LANDS 1 | - please see the scenes listed in CommSphere events above
CALM LANDS 2 | - please see the scenes listed in CommSphere events above
GAGAZET 1    | - if you didn't stop Garik in CH3, you will have three
             |   different transmissions, but none of them add % completion
             | - if you stopped Garik in CH3, you will have five different
             |   transmissions, but none of them add % completion
             | - after viewing three or five of the above transmissions,
             |   Garik will appear and talk about Ronsos
             | - nothing else of interest
GAGAZET 2    | - please see the scenes listed in CommSphere events above
ZANARKAND    | - see a scene with Isaaru [!]
             | - Yuna and Isaaru talk about some random stuff
             | - turn camera left and see Isaaru mumbling [!]
             | - nothing of interest
-----------------------------------------------------------------------------

Of special importance is viewing the beacon on Mi'ihen road - to find details
on it, press CTRL + F and type in this phrase, without the asterisks: *STUFF011*

OTHER REFERENCES: STUFF012
#############################################################################

PAST REFERENCE - SKIP005

When you're finished with viewing the spheres, head for Celsius' inn. Here
Rikku is trying to dance and you're invited to try your wits at keeping up with
her. Mindblower suggests that you should just concentrate on mashing all
buttons wildly - which is what you should do. You'll get that high score in no
time. Here's the rewards you can reap:
- PEARL NECKLACE ACC for scoring up to 49 points
- SAFETY BIT ACC for scoring between 50 and 99 points
- SUBLIMATOR ACC for scoring between 100 and 149 points
- SHMOOTH SHAILING ACC for scoring more than 150 points

-----------------------------------------------------------------------------
STORYLINE MISSION 13 - G1113 - Sunday stroll thru Thunder Plains.
-----------------------------------------------------------------------------
THUNDER P. AREA MAP

                           NO ENTRANCE TO MACALANIA
                                      |
                                'TP - north'
                                      |
                        |-------------|-----------|
                        |                         |
'TP - agency' --- 'TP - agency, f' SSP            |------ 'TP - fiend haunt'
                        |                         |
                        |-------------|-----------|
                                      |
                              'TP - south' SSP
                                      |
                         NO ENTRANCE TO GUADOSALAM

-----------------------------------------------------------------------------
ITEMS
- TP - south: 6x Echo Screen, X-Potion, Glass Buckle
- TP - north: 4x Phoenix Down, 2x Petrify Grenade, Turbo Ether
- TP - fiend haunt: 2x Phoenix Down, X-Potion, Black Ring, Elixir, Haste Bangle
-----------------------------------------------------------------------------
ENEMIES: Aka Manah, Anole, Archaeothyris, Armet, Assassin Bee, Balivarha,
Barbuta, Blue Elemental, Bolt Drake, Chocobo, Flan Rojo, Gemini, Gigas,
Ironside, Malboro, Spine Drake, Taromaiti, Varan, Watcher-S, Watcher-R,
Watcher-A, Zalamander (BOSS)
-----------------------------------------------------------------------------

Once you're done, return to bridge and talk to MN or Bro, then choose [Let's
land.] Beam down to Thunder plains...

------------------------------> MISSION TIME! <------------------------------
CONCERT CLEAN-UP
A fiend has crawled out from beneath the earth. Exterminate it so concertgoers
can listen to your song without any distractions!
Objective: Defeat the boss fiend
------------------------------> MISSION TIME! <------------------------------

..and start waltzing N. All of the items listed in item checklists for Thunder
p. are found in chests. Follow the red arrow in minimap until you find the
place where certain enemy has made its nest.

If you feel like shopping...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
THUNDER P. - AGENCY'S SHOP
Potion 50               | Lightning Gleam (Lightningstrike) 3000
Hi-Potion 500           | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
Phoenix Down 100        | NulShock Ring (Lit. Proof, Thundara ACTA) 8000
Antidote 50             |
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Oh, a square shaped dungeon... wonder who makes them... Right, at 1stcross go
left, at 2ndcross then climb on boulder you'll find here, from this boulder
climb the ledge, then jump the gap, at 3rdcross choose N path and just keep
going N now... You must reach N-most end of this small dungeon. As you climb up
and jump gaps, you'll spot your next boss. Make sure you're healed up and
protected from fire damage. But white mage and two dark knights will do the job
as well.

*****************************************************************************
BOSS BATTLE - ZALAMANDER
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
12850  | 276   | 1200  | 1  | 930   | NTH | WKN | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, POI, CON, CUR, SLOW, STOP, STR down, MAG down, DEF down,
MDEF down, Null Magic, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Crimson Ring             | Sublimator              | Crimson Ring
Crimson Ring             | Sublimator              | Crimson Ring
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd
2. Flame Breath - FATT VS all chrs - fire mgd, arc attack
3. Tail Smash - GRATT VS all chrs - gravity phd, tears off 25% MAX HP and
   delays girls' next turn, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
'Swipe', 'swipe', Flame Breath, 'swipe', 'swipe', Tail Smash... What's this,
you ask? Boss' attack pattern, hehe. Quite easy to figure out, it was. To
further exploit Salamander's weaknesses, it's vulnerable to darkness and has a
soft spot for ice damage. It can also be berserked (thus nullifying both sweep
attacks) or ejected from battle (I'm sure you already have some ways at your
disposal to do so). It's wise not to use any type of magic attacks on
Zalamander, as it's immune to magic damage - however, items that deal mgd can
affect it.

Flame Breath hits all for 400 damage (fire resistant acc are welcome to be
used), while its 'swipe' hits for 500 damage and Tail Smash clears off certain
percentage of MAX HP. Okay, bring in white mage and two dark knights. Have
white mage Protect everybody, then keep up Cura/ga-on-all-girls tech, while
dark knights chip away at Salamander's health until it's defeated. You just
can't lose.

If you've come to this boss underleveled or without attempting any subquests as
all, you might have some problems with it. There's an easy solution, tho' -
have a thief use Steal Will on Zalamander. It may miss occassionally, but this
is the easiest way to get rid of it.
*****************************************************************************

When Zalamander is gone, loot the chest it was guarding for BLACK RING ACC. Now
return to cave's entrance (if you wish, scavenge the rest of the chests inside
here for X-POTION, ELIXIR, 2x PHOENIX DOWN and HASTE BANGLE ACC) and witness
another scene. This time the % events are timed a bit, so you'll have to hurry!
On the bridge whole Gullwings crew is gathered...

TALK TO RIKKU FIRST, IMMEDIATELY, STRAIGHT AWAY - multiple times until she
responds with regular text boxes - wait too long and she'll reposition herself
near Shinra's seat, at which point you're screwed (if this happens, reload an
earlier save).

THEN talk to Bro, Buddy and Paine, until they all respond with regular text
boxes. Finally address Shinra and then Rikku to trigger another scene. After
that scene talk to midget you were chasing before and choose [On with the
show!]. This is followed by song CGI. Feast your eyes on yet another girl. When
in control, head to bridge. Old geezer I hate is back as well. After he
finishes rambling, DO NOT TALK to Shinra yet.

Instead board the elevator and head into 'C - engine room'. You'll find LB.
here, so talk to her to receive CRIMSON SPHERE 5 KEY ITEM (make sure you watch
it as soon as you have the chance!). Return to bridge and talk to Shinra one
last time to complete this mission for good.

With this Storyline Mission 13 has come to an end.
CHAPTER 4 COMPLETE!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- CHAPTER 5 - G11CH5 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CELSIUS AREA MAP

                                 'C - deck'
                                      |
                             'C - bridge' SSP
                                      |
                                'C - cabin'
                                      |
                              'C - engine room'

-----------------------------------------------------------------------------
ITEMS
- C - engine r.: 7x Phoenix Down, 3x Turbo Ether, 6x Remedy, 8x Hi-Potion
- C - bridge: mascot DSP*
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------
* - you get this DSP after getting 'Eposode Complete' in every of the fifteen
areas of Spira; HOWEVER, MAKE SURE THAT ZANARKAND AND MACALANIA AREN'T LAST
AREAS THAT YOU CLEAR! IN FACT, MAKE THEM THE FIRST AREAS TO GET EPISODE
COMPLETE!
-----------------------------------------------------------------------------

You'll appear in front of the lift. Just few more playhours and game will be
completed. Now go for bridge again and see a scene. DO NOT TALK TO ANYONE JUST
YET! Go for 'C - engine room' first - you can again loot the chests in engine
room for 7x REMEDY, 4x TURBO ETHER, 8x PHOENIX DOWN and 4x X-POTION. Now go to
'C - cabin' and choose [Rest.] one final time. When Yuna wakes up, you'll hear
a chat between Barkeep and Bro. Remember, you had to rest in each CH at least
once.

As a bonus, Barkeep now offers [Pet Shop] option as well, which allows you to
rename animals girls use as trainers (NOT available if you don't have trainer
DSP). Oh, let's not forget his goods...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BARKEEP'S SHOP
Potion 50               | Twist Headband (Sleepproof) 3000
Hi-Potion 500           | White Cape (Silenceproof) 3000
Phoenix Down 100        | Silver Glasses (Darkproof) 3000
Antidote 50             | Star Pendant (Poisonproof) 4000
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Once the scene is over, head on to 'C - engine room'. Go at the very end of the
room and when you try to go back, Buddy will appear and tell you a lil story
about the ship.

Once ready, talk to MN and... goshdarn, a HS will appear in every single
area??? These are final sidequests of the game. Don't want to be bothered with
it, but instead wish to continue the story?
Press CTRL + F and type in this phrase, without the asterisks: *SKIP005*.

#############################################################################
                         POST-SM13 BONUS STUFF - EX009
#############################################################################

Since there is a LOT to cover regarding sidequests in CH5, I'll make slight
adjustments to the chart below

-----------------------------------------------------------------------------
AREA                         | EXPECT WHAT?
-----------------------------------------------------------------------------
Besaid ------------------------------------------------------ Scene, Minigame
Kilika ---------------------------------------------------------------- Scene
Luca ---------------------------------------------- Minigame, Sidequest m. 18
Mi'ihen ---------------------------------------------- Scene, Sidequest m. 19
Mushroom r. ---------------------- Scene, Sidequest m. 20, Sidequest m. 21[B]
Djose ------------------------------------------------ Scene, Sidequest m. 22
Moonflow -------------------------------------------------------------- Scene
Guadosalam ------------------------------------------------------------ Scene
Thunder p. --------------------------------- Sidequest m. 23, Sidequest m. 24
Macalania --------------------------------------------------- Scene[A], Scene
Bikanel ----------------------------- Scene, Sidequest m. 25, Sidequest m. 26
Bevelle ---------------------------------------------- Scene, Sidequest m. 27
Calm lands ------------------ Publicity m., Bridal m., Scene, Sidequest m. 28
Gagazet --------------------------------------------------------------- Scene
Zanarkand ------------------------------------------------------------- Scene
-----------------------------------------------------------------------------

Storyline m.     - Triggers next storyline mission and advances the story. Be
                   advised that you cannot return to airship during some of
                   such missions.
Sidequest No.    - Denotes sidequest is available in target area.
                   [...] parenthesis denote that sidequest is 'hidden', ie
                   you can't see it on NavMap screen. You need to beam down
                   to target area and find the trigger which allows you to
                   start the mission.
Treasure         - Visit the area and free the contents of all chests.*
Scene            - Area worth visiting for few extra scenes.
Publicity M.     - Most extensive sidequest IMO. Triggered in CH1 and lasts
                   whole game. Details provided in a separate section.
Bridal Mission   - Another extensive sidequest. Details in separate section.

*   - Even though not indicated, all of the 15 areas you can visit contain
      treasure chests that can be looted.
[A] - Must have gotten O'aka on Celsius in CH1, cleared off his debt before
      CH2 ended and gained berserker DSP by completing sidequest mission 14.
[B] - Must be in possession of all 10 Crimson Spheres.
-----------------------------------------------------------------------------

AGAIN, DO NOT LEAVE ZANARKAND AREA OR MACALANIA WOODS AREA FOR LAST AREA TO BE
COMPLETED! CLEAR IT OUT ASAP, IMMEDIATELY, PRONTO, BRZO, HITRO, SCHNELL!

-----------------------------------------------------------------------------
1D. BESAID
-----------------------------------------------------------------------------
BESAID AREA MAP

                            'B - fayth chamber'
                                      |
                             'B - antechamber'
                                      |
                               'B - trials'
                                      |
'B - nuns' c.' ------------- 'B - Great Hall' --------------- 'B - monks' c.'
                                      |
                                      |            |-------- 'B - house 1'
'B - lodge' --------------|           |            |
                          | ---- 'B. village' -----|-------- 'B - house 2'
'B - shop' ---------------|           |            |
                                      |            |-------- 'B - house 3'
                                      |
                          'B - village slope' SSP
                                      |
                              'B - promontory'
                                      |
'B - waterfall w. 2'          'B - ancient r.'
    |                                 |
PASSWORD*                   'B - waterfall w. 1'
    |                                 |
'B - cave' SSP -------------- 'B - crossroads' ----- 'B - valley'
                                      |
                                'B - beach'

* - denotes another password protected door - unlock it by entering second set
of four ciphers (find details by CTRL + F and type: 1A. BESAID)

-----------------------------------------------------------------------------
ITEMS
- B - village: Black Lore
- B - waterfall way 1: Twilight Rain
- B - cave: 4x Ether, Mega-Potion
- B - trials: 3x Mana Spring, 2x Mega Phoenix*, 3x Stamina Spring*
- B - beach: War Buddy Sphere, 2x X-Potion, 3500 gil
-----------------------------------------------------------------------------
ENEMIES: Barbuta, Cephalotus, Chocobo, Dolmen, Flame Dragon, Gemini, Malboro,
Queen Coeurl, Spine Drake, Varan, Watcher-S, Watcher-R, Watcher-A
-----------------------------------------------------------------------------
* - these items are available during Cloister Gunner's Gauntlet minigame, but
don't sweat it, as they're not worth your time
-----------------------------------------------------------------------------

As soon as you beam down, Wakka will come running with happy news. What is it?
Not telling! Enter Besaid village and head for the temple. In front of the
temple both Lu and Wakka are waiting - talk to Wakka! When scene is over,
examine the area S from the house marked as 'B - lodge' - you'll score BLACK
LORE ACC! Next head to Besaid beach.

On the way to the dock we will obtain these items: 'B - waterfall way 1' hides
TWILIGHT RAIN KEY ITEM, drop down behind the first bridge to get it;  'B -
cave' hides MEGA-POTION and 4x ETHER. Two items on 'B - beach' will have to
wait until we talk to Beclem. So talk to him - you receive WAR BUDDY SPHERE KEY
ITEM. Now you can reach secluded beach and rob two chests for 3500 GIL and 2x
X-POTION. Go back to the village and you'll run into Wakka on the way - talk to
him for a scene, then enter the village. EPISODE COMPLETE!

Other points of interest are two Gunner's Gauntlet minigames you can have fun
with (there's a variant of Gunner's Gauntlet available for playing in Besaid
temple using first person view). Sweet. Details in section 20, as usual. The
shop is still selling junk...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
BESAID SHOP
Potion 50               | Watery Gleam (Waterstrike) 3000
Hi-Potion 500           | Blue Ring (Water Ward, Water ACTA) 3000
Phoenix Down 100        | NulTide Ring (Waterproof, Watera ACTA) 8000
Antidote 50             |
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

-----------------------------------------------------------------------------
2D. KILIKA
-----------------------------------------------------------------------------
KILIKA AREA MAP

                             'K - fayth chamber'
                                      |
                              'K - antechamber'
                                      |
                                'K - trials'
                                      |
                                 'K - lift'
                                      |
                            'K - great hall' SSP
                                      |
'K - monks' chambers' --------- 'K - temple' ----------- 'K - nuns' chambers'
                                      |
                             'K - pilgrimage r.'
                                      |
                                      |
                             'Kilika woods' SSP ----- 'Kilika - hill'
                                      |
                                      |
                               to Kilika woods
                                      |
'K - Dona's' ----------------- 'K - res. area'
                                      |
                               'K - dock' SSP

-----------------------------------------------------------------------------
ITEMS
- K - dock: Ether, Remedy, Remedy, 2x Mana Tablet, 3x Phoenix Down
- K - res. area: 3x Star Curtain, Dispel Tonic, 3x Light Curtain, 3x Lunar
Curtain, 3000 gil, Invincible***, 5x Georapella Coin
- K - hill: Arcane Lore
- K - pilgrimage road: Tricks od the Trade GG****
- K - monks' chambers: Megalixir
- K - nuns' chambers: Wall Ring, Regen Bangle
- K - trials: 2x Turbo Ether, samurai DSP*****, Wizard Bracelet, Cat's Bell, 2x
Ether
-----------------------------------------------------------------------------
ENEMIES: Assassin Bee, Chocobo, Dolmen, Ironside, Queen Coeurl, Taromaiti,
YAU-71, Watcher-S, Watcher-R, Watcher-A, Yevon's Finest*, Yevon Striker*,
League Mage**, League Warrior**, League Master**
-----------------------------------------------------------------------------
* - these enemies fight you if you joined Youth League
** - these enemies fight you if you joined New Yevon
*** - you can get this acc only if you talked to cameraman in CH1 AND CH3
**** - you must get Episode Complete for Kilika
***** - if you missed it in CH3, now's your second chance to get it
-----------------------------------------------------------------------------

Let's leave the chests for later... enter 'K - res. area' screen for a long
series of scenes. When in control again, turn right, then go up and up again to
enter the stairs leading to Kilika temple. EPISODE COMPLETE! You're awarded
TRICKS OF THE TRADE GG. Now beam to Kilika again.

On 'K - dock' raid the chests for ETHER, 2x MANA TABLET, 3x PHOENIX DOWN,
REMEDY and another REMEDY. On 'K - res. area' do the same for 3000 GIL, 3x
LUNAR CURTAIN, 3x STAR CURTAIN, DISPEL TONIC and 3x LIGHT CURTAIN. The woman on
'K - dock' is selling...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
KILIKA - DOCK'S SHOP
Potion 50               | Twist Headband (Sleepproof) 3000
Hi - Potion 500         | White Cape (Silenceproof) 3000
Phoenix Down 100        | Silver Glasses (Darkproof) 3000
Antidote 50             | Star Pendant (Poisonproof) 4000
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Wondering what's the deal with cameraman from CH1 and CH3? Beam down to Kilika
again and have final chat with him - pick [Okay, thanks!], followed by
[Definitely!] and a boatman will carry Yuna across to distant island. When on
shore again, throw a look at the minimap - yellow square indicates location of
INVINCIBLE ACC, whilst checking yellow X moving around awards you with 5x
GEORAPELLA COIN. Back to white X and back to Kilika.

Now enter Kilika woods - remember back in CH1 when you jumped on one of the
trees in E part of the woods to get Megalixir in the well-hidden chest? Do the
same now and score ARCANE LORE ACC. If you've already proceeded far enough with
Cactuar hunting, you will find 7th Cactuar here. Jump back down and onto 'K -
temple'. Nab X-POTION, MEGA-POTION and ETHER. There's MEGALIXIR waiting for you
in 'K - monks' chambers', and in 'K - nuns' chambers' there's WALL RING ACC and
REGEN BANGLE ACC.

Enter the cloister: open the chests for CAT'S BELL ACC, WIZARD BRACELET ACC, 2x
ETHER and 2x TURBO ETHER (this chest otherwise contains samurai DSP if you
missed getting it in CH3). That's it for this area!

-----------------------------------------------------------------------------
3D. LUCA                     ACCESS TO SIDEQUEST MISSION 18!!!
-----------------------------------------------------------------------------
LUCA AREA MAP

                                 TO MI'IHEN
                                      |
                                'Outskirts' SSP
                                      |
                                  'Square'
                                      |
                                  'Bridge' ---- 'Theater' -- 'T - reception'
                                      |
'Basement A' SSP ---------- 'Stadium entrance' ---------------- 'Basement B'
                                      |
                         |------------|------------|
                         |                         |
                     'Dock 2'                   'Dock 5'
                         |                         |
                         |-------- 'Dock 3' -------|

-----------------------------------------------------------------------------
ITEMS
- Blitzball: AP Egg
- Outskirts: 3x Light Curtain
-----------------------------------------------------------------------------
ENEMIES: None.
-----------------------------------------------------------------------------

As soon as you enter Luca, scene occurs - blitzball season is open. Fortunately
you don't have to play the minigame at all. When option is presented, choose
[Let's do it!] to play, or [I don't think so!] to forfeit the game. Let's clear
out some stuff regarding blitzball - there are no GG to be won from there, and
in my opinion there's only one acc worthy enough to spark your interest: AP EGG
ACC.

I will not be making blitzball section this time around. In my opinion
blitzball is made worse in this FF. There's no way for you to actively control
the actions of your players - instead you're made a coach and you must make
your players train in order to improve stats etc.

Anyway, there's already a Blitzball FAQ available at below URL, so be sure to
check it out.

http://db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_blitzball.txt

Entering 'Basement A' behind blitzball registration desk will allow you to pit
yourself in Sphere Break minigame, should you desire. Also, if you didn't get
lady luck DSP in CH3, now's your second chance! But beware, to beat Shinra, you
must meet 100 quota in 20 turns with 30 secs per turn.

Missing some songs and movies from your collection? Visit Luca theater to
expand your collection then.

Fourth point of interest and reason why we came here is... head to the stairs
that lead to Mi'ihen road. From SSP found at base of those stairs go S and
approach the fence...

------------------------------> MISSION TIME! <------------------------------
FOLLOW THAT MOOGLE!
There's furtive, floating, fluffy, flying moogle. What more do you need to
know? Chase after it!
Objective: Catch the moogle?
------------------------------> MISSION TIME! <------------------------------

As the mission starts, have Yuna go right and down the stairs into 'Square'.
Here you'll see a moogle floating about - catch up to it and press X to examine
it and to trigger a scene. Go to 'bridge' afterwards and check up on moogle yet
again (this time it'll wait for you). Then moogle escapes W, so just follow it
to 'Dock 2'. You're now at Luca docks, but where's the moogle? It's waiting in
front of the ship situated in this dock. Approach the moogle for another
scene... This is now what we call MISSION ACCOMPLISHED! And EPISODE COMPLETE!

-----------------------------------------------------------------------------
4D. MI'IHEN                  ACCESS TO SIDEQUEST MISSION 19!!!
-----------------------------------------------------------------------------
MI'IHEN AREA MAP

                  TO MUSHROOM R.
                        |
               'Highroad - N end' ---------------- 'Highroad - oldroad, N'
                        |                                    |
              'Highroad - newroad, N'           'Highroad - oldroad, S' SSP
                        |                                            |
              'Highroad - newroad, S'                                |
                        |                                            |
             'H - agency, front' SSP ------------- 'H - agency'      |
                        |                                            |
               'Highroad - central'                                  |
                        |                           'Highroad - fiend colony'
                  'Highroad - S'
                        |
              'Highroad - S end' SSP
                        |
                     TO LUCA

-----------------------------------------------------------------------------
ITEMS
- Highroad - S end: 5x Phoenix Down, Black Belt, 3000 gil, Ether***
- Highroad - S: 2x Remedy
- Highroad - central: 3x Hi-Potion, Titanium Bangle, 6x Holy Water
- H - agency, front: Ragnarok*, Gippal's Sphere*, 2x Remedy
- Highroad - newroad, N: 5x Phoenix Down**, Victor Primoris**
- Highroad - N end: 2x M-Bomb
- Highroad - oldroad, S: 5x Soft, 3x Hi-Potion, 5x Echo Screen
- Highroad - fiend colony: S-Bomb, Mega Phoenix, Mega Phoenix, Elixir, Elixir,
Elixir, Turbo Ether, Black Tome, White Tome, Sword Tome, Arcane Tome, Nature's
Tome, Bushido Tome, Font of Power GG
-----------------------------------------------------------------------------
ENEMIES: Aka Manah, Barbuta, Cephalotus, Epitaph, Flan Rojo, Lich, Mycotoxin,
Peregrine, Queen Coeurl, Zu, Watcher-S, Watcher-R, Watcher-A, Creeper, Hug Bug,
Hexapod, King VERMIN! (BOSS)
-----------------------------------------------------------------------------
* - item awarded depends on who the culprit is
** - must be able to ride chocobos, impossible to get these items if the
culprit turned out to be Prophet
*** - if Rin is unable to figure out the culprit, you receive this item
-----------------------------------------------------------------------------

If you've been helping Rin out in his investigation of machine going crazy in
CH4, there will be a HS pointing on Mi'ihen road. As soon as you beam down,
you'll be approached by Al Bhed female and offered a choice - pick [Not at
all.] to collect your reward. Exit the agency and after a lengthy scene...

- if you pinned Rikku, you get RAGNAROK ACC, can ride chocobos and you will
receive EPISODE COMPLETE!
- if you pinned Chocobo Eater, you can ride chocobos and you will receive
EPISODE COMPLETE!
- if you pinned Calli, you can ride chocobos and you will receive EPISODE
COMPLETE!
- if you pinned Rin, you get GIPPAL'S SPHERE KEY ITEM, can ride chocobos for
free, but you get Episode Concluded! only
- if you pinned Prophet, you get nothing, except for Episode Concluded!

In short, if you're going for mascot, you must get either choco-chef, Rikku or
Calli to be prime suspects. Get any of other two and mascot is lost for this
game. Also, contributor Allister informed me of getting 0,2% completion if you
watch Gippal's Sphere once you're on the airship.

To ride chocobos, simply speak to hover attendants.

Wanna storm the chests? Go ahead, as every item listed in item checklist EXCEPT
two can be found in chests. To get 5x Phoenix Down and Victor Primoris you have
to do the following: go to 'Highroad - newroad, N' and look carefully for a
chocobo feather. Stand on it a few seconds (be patient!) and then select [Am I
ever!], when choices pop up - 5x PHOENIX DOWN is yours. Leave this screen and
then return to the EXACT SAME SPOT. Again wait - this time it takes some time
before choices appear. Select [Am I ever!] again and VICTOR PRIMORIS KEY ITEM
belongs to you.

Below you see the merchandise of the agency on Mi'ihen...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
MI'IHEN - AGENCY'S SHOP
Potion 50               | Titanium Bangle (HP+40%) 3000
Hi-Potion 500           | Gold Bracer (MP+60%) 4000
Phoenix Down 100        | Muscle Belt (STR+10, DEF+10) 4000
Antidote 50             | Circlet (MAG+10, MDEF+10) 4000
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

There's an optional dungeon which can be tackled - to uncover it, you must send
Lv5 chocobo to Mi'ihen area. Once this chocobo returns, there's a chance for it
to uncover fiend colony bonus dungeon. It is located near the place where you
fought Chocobo Eater way back in CH2 - it will appear onscreen as a green fog -
simply enter it and select [Yup, yup!].

An onscreen instruction will tell you how to navigate your way thru fiend
colony (be aware, there's no minimap to help you with) and how to blast thru
walls. Contributor GDD has sent me a link to an excellent map of this area,
which can be found here (original credit goes to FFSKY-Team):

http://www.squarecn.com/ff/zhuanti/ffx2/mihen.png

He has also sent me a modified version of the image, but until some issues are
cleared, you'll have to make due with the above link or below ASCII map.
-----------------------------------------------------------------------------
                 MAP                  |               LEGEND
                                      |
    a b c d e f g h i j k l m n o     |
                   BOSS FIEND         |
a                       X          a  | IN, ENTER: where you begin
b                       X          b  | BOSS FIEND: King VERMIN!
c                       2          c  | A SQUARE: MEGA PHOENIX
d                       2          d  | B SQUARE: BLACK TOME ACC
e       X X X X 3       2          e  | C SQUARE: fiends inside the chest
f   J X X         X X L X          f  | D SQUARE: ELIXIR
g       X X X X 1 1 X 3 2 M        g  | E SQUARE: WHITE TOME ACC
h   I X X       1 1 X X X          h  | F SQUARE: five empty chests
i   3 X X       K 1 X X X X X X 3  i  | G SQUARE: ELIXIR
j       X                          j  | H SQUARE: fiends inside the chest
k   H X X                          k  | I SQUARE: MEGA PHOENIX
l       X X X G                    l  | J SQUARE: ELIXIR
m       X                          m  | K SQUARE: SWORD TOME ACC
n       X X X     E                n  | L SQUARE: TURBO ETHER
o           X   X X X              o  | M SQUARE: ARCANE TOME ACC
p           F   X   X     X X X D  p  | BLUE SQUARE (URL): Epitaph battle**
q           X X X X X X X X        q  | 3 SQUARE (ASCII): Epitaph battle**
r   3 X X X X X   X     A          r  | 1 SQUARE: possible NATURE'S LORE ACC*
s             X   X     X          s  | 2 SQUARE: possible BUSHIDO TOME ACC*
t             X   C     X          t  | X SQUARE (ASCII): path
u         B X X         X          u  | SHORTEST ROUTE THRU***:
v             X X X X X X X X 3    v  | kz, ky, 5xSB, kx, 5xSB, kw, kv, jv,
w                       X          w  | 5xSB, hv, gv, fv, ft, 5xSB, fs, fr,
x                       X          x  | fq, eq, ep, 5xSB, eo, en, 5xSB, dn,
y                       X          y  | cn, cm, cl, ck, cj, ci, ch, cg, 5xMB,
z                       X          z  | dg, eg, fg, 9xLB, gg, hg, hh, hi, ii,
                      ENTER           | 5xSB, ji, ki, kh, kg, kf, ke, 5xSB,
    a b c d e f g h i j k l m n o     | kd, kc, 9xLB, kb, ka, 9xLB, BOSS
-----------------------------------------------------------------------------

URL map related notes:

- DOUBLE LINED WALL - weak wall with 5 endurance points (5x S-Bomb); there's
                      23 weak walls in total
- ORANGE WALL - strong wall with 10 endurance points (5x M-Bomb); there's 6
                strong walls in total
- RED WALL - super strong wall with 25 endurance points (9x L-Bomb); there's
             3 super strong walls in total

URL map & ASCII map related notes:

* - 1 SQUARE - possible random location for NATURE'S TOME ACC; stand in any
               of the locations marked as '1' on the map and choose to use 1
               unit of any bomb item; press X to throw it and you'll uncover
               some gil, or will be forced to get rid of some enemies; in
               luckiest case a chest will fall down containing this acc or
               some other item - I suggest finding a '1' spot where chests
               fall down - sooner or later you'll score this acc
* - 2 SQUARE - way of getting BUSHIDO TOME ACC is the same as for Nature's
               Tome
** - use any amount and type of bombs near places marked as blue squares (in
     the URL map) or as number 3 (ASCII map) and you'll be forced to fight
     Epitaph, quite dangerous foe (Stoneproof is essential)
*** - 5xSB means that you will run into a wall that can be blown away by
      using 5x S-Bomb on it; similarly 5x MB stands for 5x M-Bomb and 5xLB
      for 5x L-Bomb

Random notes:

NOTE 1: Nature's Tome and Bushido Tome could be somewhere around the area of
        K, L and M squares.
NOTE 2: Bombing walls at any spot in the dungeon (or using bombs just about
        anywhere) may yield some interesting results: you'll receive an item
        or few gil, or you'll make the locals mad. In latter case girls
        engage in battle against few Creepers, Hug Bugs or Hexapods (escape
        isn't an option).
NOTE 3: If you have too much blasting fun, entrance to the dungeon will cave
        in. No big deal, don't worry. When you return to the entrance, simply
        throw about 15x L-Bomb to blast away the rocks, thus setting your
        girls free.

This time make sure you engage in random battles, cos enemies drop bombs you
need to blast thru walls. If there's lady luck with mastered Bribe with you,
use her to obtain large amounts of bombs. As you navigate this dungeon, stand
close to walls and pay attention to Yuna's skirt. If it starts to sway (as if
the wind would be blowing), that means you've found wall that can be blown down.

Except for six Tome-type acc you can score, there's nothing so hot in this
dungeon - still, if you want to get The End GG, you must fight the boss of this
dungeon. Make your way to N-most end to encounter the master behind the
scenes...

*****************************************************************************
BOSS BATTLE - KING VERMIN!
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
39857  | 872   | 5000  | 1  | 3500  | ABS | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Power Gloves             | Turbo Ether             | Turbo Ether
Power Gloves             | 2x Turbo Ether          | Turbo Ether
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd, induces sleep
2. Fira - FATT VS one chr OR all chrs - fire mgd
3. Firaga - FATT VS one chr OR all chrs - fire mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
This is the big head honcho of the fiend colony? Battle starts with an ambush,
but you really shouldn't worry too much. You need two pieces of equipment -
something that guards against sleep and something which absorbs fire damage.
With this stuff equipped you've already won the battle before it even begun.
Only matter standing in your way is large amount of HP boss has.
*****************************************************************************

After victory you receive FONT OF POWER GG!

IMPORTANT NOTE TO SELF: Is it possible to be able to pin down all five suspects
in single playthru? Make sure to test it out.

-----------------------------------------------------------------------------
5D. MUSHROOM R.              ACCESS TO SIDEQUEST MISSIONS 20 & 21!!!
-----------------------------------------------------------------------------
MUSHROOM R. AREA MAP

                   'HQ - war room'
                           |
                  'Youth l. HQ' SSP
                           |
                    'M - plateau'
                           |
                    'M - HQ lift'
                           |
   'Den of Woe'**          |
          |                |
   'M - ravine 2'          |
          |                |
'M - ravine 1' SSP* -------|
                           |
                   'M - ravine path'
                           |
                           |----------|--------------------- TO DJOSE
                                      |
                             'Mushroom rock' SSP
                                      |
                                 TO MI'IHEN

* - While you're navigating 'M - ravine path', look for some rocks which serve
as a drop off base to reach 'M - ravine'.
** - Den of Woe is currently off limits. But as soon as you collect all 10
Crimson Spheres, you can enter the mysterious door.

-----------------------------------------------------------------------------
ITEMS
- Mushroom: Mega-Potion, 2500 gil
- M - ravine 1: 3x Turbo Ether, Elixir, Elixir
- M - HQ lift: Machina Booster
- Youth HQ: Nooj's Sphere**, Crystal Bangle**
- Den of Woe: Magical Dances Vol. I
-----------------------------------------------------------------------------
ENEMIES: Archaeothyris, Crimson Shadow, Dolmen, Gucumatz, League Mage*, League
Master*, League Slasher*, League Veteran*, League Warrior*, Lich, Lupus, Spine
Drake, Watcher-S, Watcher-R, Watcher-A, Mr Y.*, Miss E.*, Miss L. (BOSS)*, Miss
R. (BOSS), Miss P. (BOSS), Mr B. (BOSS), Mr G. (BOSS), Mr N. (BOSS)
-----------------------------------------------------------------------------
* - you fight them only if you sided with Youth League
** - only if you've sided with Youth League
-----------------------------------------------------------------------------

As you enter the area, follow the red arrow in minimap (on this screen take the
lift at N end to reach two chests with MEGA-POTION and 2500 GIL). Elma and
Lucil will come running to greet you. There are two possible outcomes
considering your choice at the start of CH2 - if you sided with New Yevon, you
only need to make it to the third elevator on 'M - HQ lift' to gain EPISODE
COMPLETE!

However, if you gave that sphere to Youth League, sidequest mission will be
initiated. Go the entrance of 'M - ravine path' to see a scene. Afterwards
speak to Yaibal and choose [You bet!] to start the mission!

------------------------------> MISSION TIME! <------------------------------
YOUTH LEAGUE TOURNAMENT!
Defeat the Youth League's finest in a no-holds-barred fight to the finish! Do
you have what it takes? Commander Lucil will be the judge of that.
Objective: Win 7 battles in a row
------------------------------> MISSION TIME! <------------------------------

As soon as above message disappears, you have to fight off first wave. When
you're victorious, follow Lucil N, fighting off waves of challengers. After you
smoke fourth set, heal yourself! Next three battles are consecutive.

*****************************************************************************
BOSS BATTLE - MISS L.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
7324   | 370   | 800   | 2  | 220   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Circlet                  | Chocobo Feather         | none
Circlet                  | Chocobo Feather         | none
----------------------------------- ATTACKS ---------------------------------
1. Light Curtain - on herself - induces protect
2. Lv3 element gems - VS all chrs - respective type of element std
3. 'Swipe' - VS one chr - phd
4. Harbinger - VS one chr - phd, induces doom
5. Gold Hourglass - VS all chrs - induces slow
6. Lunar Curtain - on herself - induces shell
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Hohoho, there's a possibility that you might get owned by her. In this battle
it's useless to rely on shell and reflect, as Miss L. relies heavily on items,
especially Lv3 element gems. Have at least one girl wear Ribbon, if you have
any. Beware, Lv3 element gems cannot be reflected. If you can equip stuff that
absorbs elemental damage and converts it to HP, equip that as well - it will
prove mightily useful!

Her most dangerous move is Harbinger, which adds doom on girl struck. Girls
with Ribbon won't be affected, but those without will - such girl will receive
a counter of three. Simply go all out - she'll die either way, so why bother?
As soon as she's KO-ed, use Phoenix Down immediately.

For quick ownage of Miss L., consider using dark knight's Charon, provided she
has at least 4000 MAX HP - Miss L. is the last opponent you're facing, so you
can risk losing a member. Or two.
*****************************************************************************

MISSION COMPLETE, as well as EPISODE COMPLETE! Woot! But do return to Mushroom
once again. Jump in 'M - ravine path 1' and score 3x TURBO ETHER, ELIXIR and
ELIXIR. Access to Den of Woe is almost granted, but we need two more spheres.

Also, if you were able to attempt the mission 'Youth League Tournament!', go to
Youth League HQ. On 'M - HQ lift' screen look below the lift for a chest with
MACHINA BOOSTER KEY ITEM (you can get it regardless of who you sided with).
When you're in front of the HQ, jump on little path on the extreme right and
raid the chest for CRYSTAL BANGLE ACC. Access to 'HQ - war room' is also
granted. Enter it, and then find Lucil on a long balcony. After the scene
you're awarded with NOOJ'S SPHERE KEY ITEM (make sure you watch it aboard
Celsius as soon as you have the chance).

Finally, when you're in possession of all 10 Crimson Spheres, return to
Mushroom r. once again and go to 'M - ravine 2' - but before you enter save
your game! Make haste to where the strange door is and examine it. Although not
really a sidequest mission, I treat it like so.

Save (if not already) at the entrance to the dungeon, then stroll inside. At
1stcross take NE path, at 2ndcross go SE and you'll reach square shaped room.
Prepare yourselves well for the upcoming series of boss battles - first two
battles are fought by Yuna alone (make sure Yuna has white mage job on her
GG!), and remaining three feature an all-out girl slugfest (have thief job on
all girls' GG!). Also check that thief has Steal MP ACTA learned.

*****************************************************************************
BOSS BATTLE - MISS R.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
7800   | 92    | 800   | 3  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, POI, CUR, EJE, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Black Lore               | Bushido Lore            | none
Black Lore               | Bushido Lore            | none
----------------------------------- ATTACKS ---------------------------------
1. Grenade - STATT VS one chr - phd
2. Lv2 element gems - STATT VS one chr - respective type of mgd
3. 'Double slash' - VS one chr - phd, 2 hits
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Miss R. is not to be taken lightly - Grenade will smoke off 200, and Lv2
element gems 300 damage to Yuna. Miss R.'s PATK takes off around 400. The
problem you'll be facing is her speed, with which she can attack quite often.
If you have any means of inducing slow with Yuna's DSP currently at your
disposal, do it! Ultimately, you can also put Miss R. to sleep and nail her
with MATK while she's dozing off. Otherwise, make sure you're healed after
sustaining three or four hits. Miss R. goes down...
*****************************************************************************
BOSS BATTLE - MISS P.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
9200   | 55    | 800   | 3  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SIL, POI, CUR, EJE, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Champion Belt            | Sword Lore              | none
Champion Belt            | Sword Lore              | none
----------------------------------- ATTACKS ---------------------------------
1. 'Slash' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Higher HP, but lower AGL. And she's only capable of pulling off one attack
(around 600 damage to Yuna). Put Miss P. to sleep, slow her down, confuse or
berserk her... choices, choices... Like previous battle, heal after taking
three or four hits. Miss P. goes down...
*****************************************************************************
BOSS BATTLE - MR B.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
12220  | 720   | 1200  | 5  | 200   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Crystal Ball             | Nature's Lore           | none
Crystal Ball             | Nature's Lore           | none
----------------------------------- ATTACKS ---------------------------------
1. 'Staff smash' - VS one chr OR VS all chrs - phd
2. Glint - VS one/two/all chr/s - phd, ranged attack
3. Looming Glacier - VS one chr - induces stop and reduces MP of target to 0
4. Silence - VS all chrs - induces silence
5. Regen - on himself - induces regen
6. Mighty Guard - on himself - induces shell and protect
7. Drill Shot - GRATTP VS one chr - phd, tears off 75% MAX HP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Looks like he wants some more... and I thought I already taught him a lesson
back in Bevelle. This time Mr B. replaced some of his attacks - no more Absorb
and Demi, but instead has Regen and Mighty Guard! Even more annoying, bleh -
Regen is used frequently, and Mighty Guard is used once you've caused Mr B. to
lose more than 75% HP.

Mr B.'s staff attacks inflict around 300 damage per hit - they're also used
very frequently, so applying protect may not be a bad idea. Don't bother with
shell, as there's no use for it. Now that you can command all girls, change
them into thieves ASAP - doing so eliminates stop induced by one of Mr B.'s
attacks. Have your girls steal all MP Mr B. has available - it's only measly
720 MP anyway. You've just prevented Mr B. from casting Regen and Mighty Guard.

Last thing to watch out for is Mr B.'s Drill Shot, which is used once his HP
has been changed 10 times. Damage it does is gravity based, equals 75% of hit
girl's MAX HP, and can be reduced with protect. You'll know he's about to
perform it cos of specific battle stance he'll use. Mr B. goes down the
crapper...
*****************************************************************************
BOSS BATTLE - MR G.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
14800  | 235   | 1200  | 5  | 5000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Kaiser Knuckles          | White Lore              | none
Kaiser Knuckles          | White Lore              | none
----------------------------------- ATTACKS ---------------------------------
1. Grinder - VS one chr - phd
2. 'Kick' - VS one chr - phd
3. Bullseye - GRATT VS all chrs - std, tears off 56,25% current HP, arc
   attack
4. Flash Bomb - STATT VS all chrs - std + induces darkness
5. Potion Plus - on himself - recovers 600 HP
6. Mortar - VS all chrs - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
This guy has somewhat fixed attack pattern - Grinder, 'kick', Grinder, 'kick'
and Bullseye used afterwards. There's a chance of Mr G. including some status
crap inbetween those attacks, but for measly 50 damage don't be afraid. As this
battle starts, change girls into two dark knights and white mage (to apply
protect and all that, after which make her dark knight too) to improve your
overall stats (also needed for final bout, which will commence shortly).
Grinder inflicts 500 damage and 'kick' 300 damage, both target single girl.

As battle issues, have white mage cast Protect as previously stated, then keep
harassing Mr G. with dark knights' PATK. Heal accordingly to damage you're
receiving - when you see Mr G. use 'kick' for second time, don't bother to heal
until next attack; Bullseye deals damage based on current HP or in layman's
terms - you can't be killed. Once you bring Mr G.'s HP below 75%, he'll start
using Mortar - nothing that high DEF and protect couldn't take care of.
Anything else you wanna know? It seems Mr G. is down the crapper already...
*****************************************************************************
BOSS BATTLE - MR N.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
23800  | 720   | 1800  | 10 | 30000 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Magical Dances, Vol. 1   | Arcane Lore             | none
Magical Dances, Vol. 1   | Arcane Lore             | none
----------------------------------- ATTACKS ---------------------------------
1. 'Shot' - VS one chr - phd
2. 'Floorshot' - NATT VS one chr - mgd
3. Greedy Aura - VS all chrs - std, tears off 18,75% MAX HP and 18,75% MAX MP
4. Lightfall - STATT VS all chrs - MISSING DETAILS, std, 5000 damage
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Fixed attack pattern with this guy as well, I'm afraid. No wait, that's a good
thing! 'Shot', 'shot', 'floorshot', 'shot', Greedy Aura, repeat. 'Shot' will
make one girl suffer 500 damage, 'floorshot' one girl for 1500 damage, and
Greedy Aura makes all girls suffer gravity damage, which reduces both HP and MP
by 18,75% (considering MAX HP!). Lightfall is Mr N.'s most fearsome attack,
which rips off 5000 damage from all girls, once you bring him down below 75% HP.

White mage is a must here - start by making girls protected and shelled, then
keep the health up with curative magic - regened girls is a nice option as
well. Other two girls can be either dark knights or samurais, choice is yours,
just make sure you choose a heavy hitter. I bet you're also considering warrior
and her assortment of breaks, all of which can be planted upon Mr N. to make
him more manageable? Be my guest.

Once boss' HP drops below 75%, make sure you have over 5000 HP, or else you'll
be killed by Mr N.'s Lightfall, which he'll use on first turn he gets - this is
the only time you'll see it, so if you survive it, you've already won this long
battle. Mr N., down the crapper with you too!
*****************************************************************************

EPISODE COMPLETE! MAGICAL DANCES VOL. I KEY ITEM and SUPREME LIGHT GG also
belong to you.

-----------------------------------------------------------------------------
6D. DJOSE                    ACCESS TO SIDEQUEST MISSION 22!!!
-----------------------------------------------------------------------------
DJOSE AREA MAP

                                   'D - fayth chamber'
                                             |
                                    'D - antechamber'
                                             |
                                       'D - trials'
                                             |
                                             |
                  'D - living q 1'           |             'D - living q 2'
                          |------------------|---------------------|
                                             |
                                             |
                TO MOONFLOW          'D temple' SSP ---- 'D - reception'
                      |                      |
                      |--------------- 'D - p. road'
                      |
                'D highroad'
                      |
               TO MUSHROOM R.

-----------------------------------------------------------------------------
ITEMS
- D - p. road: 2x X-Potion
- D temple: 4x Phoenix Down
- D - living q 1: 2x Remedy
- D - antechamber: Al Bhed primer
- D - trials: Mana Spring, Sour Spring
- D - antechamber: Power Wrist, Magical Dances Vol. II
- D - fayth chamber: Hyper Wrist
-----------------------------------------------------------------------------
ENEMIES: Archaeothyris, Assassin Bee, Chocobo, Dolmen, Greater Drake, Lich,
Rukh, Taromaiti, Watcher-S, Watcher-R, Watcher-A, League Mage*, League Master*,
League Slasher*, League Veteran*, League Warrior*, Experiment (BOSS)
-----------------------------------------------------------------------------
* - will attack you if you've sided with New Yevon
-----------------------------------------------------------------------------

Enter the temple, and after the scene choose [Take on the Experiment].

------------------------------> MISSION TIME! <------------------------------
MASTERPIECE THEATRE
Prove your strength by smashing the Machine Faction's masterpiece: Spira's most
powerful machina weapon?
Objective: Defeat the Experiment
------------------------------> MISSION TIME! <------------------------------

*****************************************************************************
BOSS BATTLE - EXPERIMENT
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
18324  | 0     | 0     | 0  | 40    | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Elixir                   | Turbo Ether             | none
Elixir                   | Turbo Ether             | none
----------------------------------- ATTACKS ---------------------------------
1. 'Punch' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
As it's currently still on Lv1 in attack, defense and special, it shouldn't be
too tough to take down. Prior to battle maximize girls' DEF and HP, and once
the battle starts, apply protect. Then keep chipping off its health until it
goes down.
*****************************************************************************

After victory you receive AL BHED PRIMER KEY ITEM. You will learn that you can
fight Experiment again, but you need to find repair manuals. There's five of
them in total, so far I've been able to sniff out four of them:
1. 'D - trials': in the room with five pedestals you needed to push back in
   CH3 there's a man standing silently; input password MARNELA to get first
   manual, THE SPIRIT OF RECYCLING KEY ITEM
2. 'D - living q 1': simply talk to seated Al Bhed to obtain HOW TO REPAIR
   WITH SOUL KEY ITEM
3. 'D temple': in NE end of the screen you'll see three monkeys; stand
   between them and patiently wait until the three of them start jumping at
   the same time; as soon as they do, punch X to receive REPAIRING FOR
   DUMMIES KEY ITEM
4. Open up the passage to 'Calm lands - ruin depths', which is located in
   Chocobo ranch; one of the chests inside has THE ABC'S OF REPAIRS KEY ITEM
5. Mi'ihen area: examine all of the machinas running around in the entire
   area of Mi'ihen; one holds EVERYMAN'S REPAIR MANUAL KEY ITEM

Just finding the manuals won't do. You have to go digging in Bikanel to salvage
parts. Every part you find is automatically inserted into Experiment. You need
to bring its Attack, Defense and Special levels to 5. Use two charts below to
find out how.

CHART 1                               | CHART 2
-----------------------------------------------------------------------------
ASSEMBLY TYPE Z is worth 5 PTS        | 0 - 3 PTS warrant Lv1
ASSEMBLY TYPE S is worth 3 PTS        | 4 - 9 PTS warrant Lv2
ASSEMBLY TYPE A is worth 1 PTS        | 10 - 19 PTS warrant Lv3
                                      | 20 - 37 PTS warrant Lv4
                                      | 38+ PTS warrant Lv5
-----------------------------------------------------------------------------

So go get digging until you scrap together enough parts. Then visit 'D -
antechamber' and talk to the guy near the Experiment. Pick [Sure, here you
go.], then go up the stairs again to initiate the sequence. Choose [Take on the
Experiment]...

*****************************************************************************
BOSS BATTLE - EXPERIMENT
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
18324  | 0     | 0     | 40 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Elixir                   | Turbo Ether             | none
Elixir                   | Turbo Ether             | none
----------------------------------- ATTACKS ---------------------------------
1. 'Punch' - VS one chr - phd
2. Rocket Launcher - VS all chrs - phd, up to 10 hits on one girl
3. Lifeslicer - STATT VS one chr - std, damage done equals girl's MAX HP
4. Annihilator - NATT VS all chrs - mgd, ignores MDEF
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Hey there! Don't worry about that stupid Al Bhed who says you can't take on
Experiment once it's on Lv5. In fact, it's so easy I could cry. For starters,
here's its attack patter: 'punch', Rocket Launcher, 'punch', Rocket Launcher,
Lifeslicer, Annihilator.

I won this battle by using three dark knights - they have highest HP and
formidable DEF and MDEF to stand against boss' attacks. Immediately whip out
Light Curtain, so that you render first four attacks 50% less effective. You
may want to consider using regen status as well. As soon as you see second
Rocket Launcher, Experiment will unleash Lifeslicer on next turn. This will
inevitably kill girl targeted, so just heal her up with Phoenix Down.

Annihilator can be learned by your gun mages, and this is the only chance in
entire game. If you miss it, you will have to wait until New game+. Here are
some more specifics on Annihilator - it's MATK, but it ignores MDEF. All girls
will get hammered for around 1500 damage. Once Annihilator is used, boss resets
its attack pattern.
*****************************************************************************

EPISODE COMPLETE! MAGICAL DANCES VOL. II KEY ITEM is yours.

-----------------------------------------------------------------------------
7D. MOONFLOW
-----------------------------------------------------------------------------
MOONFLOW AREA MAP

                               TO GUADOSALAM
                                      |
                             'M - N bank road'
                                      |
                               'M - N wharf'
                                      |
                            'M - N wharf - dock'
                                      |
                            'M - S wharf - dock'
                                      |
                             'M - S wharf' SSP
                                      |
                                'M - S bank'
                                      |
                              'M - S bank road'
                                      |
                                  TO DJOSE

-----------------------------------------------------------------------------
ITEMS
None.
-----------------------------------------------------------------------------
ENEMIES: Blackguard, Ruffian, Shell Shocker, Flan Blanco, Chocobo, Barbuta,
Balivarha, Taromaiti, Varan, Archaeothyris, Watcher-S, Watcher-R, Watcher-A
-----------------------------------------------------------------------------

Beam down to Moonflow - when you appear, go right. Few factors decide what
happens...
- if you failed one/two/all Moonflow missions, Tobli goes down the crapper
- if you completed all Moonflow missions, didn't lose any luggage, sold all 10
tickets, and nabbed all Macalania musicians, you're on the roll

In case of latter factors, talk to Tobli and select [Let's go onstage!]. Use R1
and L1 buttons to switch camera angles, or press Circle to leave the screen.
EPISODE COMPLETE!

-----------------------------------------------------------------------------
8D. GUADOSALAM
-----------------------------------------------------------------------------
GUADOSALAM AREA MAP


                                              'Ch. - hidden pass'
                                                       |
                                                       |
            'Ch. - private q' --------|------- 'Ch. - living r.'
                                      |
                              'Ch. - entrance'
                                      |
                                  'Chateau'
                                      |
                                      N
                                      |
         'Mystery door'* ---- NW -----|---- NE ---- 'Farplane'**
                                      |
                                      |--- MIDDLE --- 'G - shop'
                                      |
TO THUNDER P. ------- W ------- 'Guadosalam' ----- E ---- 'Tobli productions'
                                      |
                                      |
                                      |------ SE ------ 'G - data dealer'
                                      S
                                      |
                                TO MOONFLOW

** - You can enter the mystery door in CH5, but only if you get Episode
Complete! for Guadosalam later in CH5.
** - You will NEVER be able to enter the Farplane.

-----------------------------------------------------------------------------
ITEMS
- Tobli productions: Kaiser Knuckles OR Key to Success OR Crystal Ball
- Mystery door: Tempered Will GG*, Baralai's Sphere, Tetra Bracelet
-----------------------------------------------------------------------------
ENEMIES: Archaeothyris, Blue Elemental, Bascinet, Queen Coeurl
-----------------------------------------------------------------------------
* - this GG is awarded if you spoke to Lian and Ayde on Thunder plains in CH3
-----------------------------------------------------------------------------

Beam down to Guadosalam - from SSP go right and scene occurs. Afterwards talk
to Tromell again for EPISODE COMPLETE!

Remember the door in NW part of Guadosalam you couldn't enter? Talk to Tromell
nearby and permission is granted at last. Inside you'll find certain somebody
and some fat rewards: TEMPERED WILL GG (if you advised Lian and Ayde on Thunder
plains back in CH3), but also don't forget two chests with BARALAI'S SPHERE KEY
ITEM (make sure to watch it once you've the chance onboard Celsius!) and TETRA
BRACELET ACC.

Visit 'Tobli productions' room as well. The chest inside will hold:
- KAISER KNUCKLES ACC: if you completed all Moonflow mission perfectly and
                       have stopped Garik in CH3
- CRYSTAL BALL ACC   : you wasted Garik in CH3, but didn't do all Moonflow
                       missions perfectly
- KEY TO SUCCESS ACC : you didn't waste Garik in CH3, but successfully
                       completed at least one Tobli related mission

Finally, here's the shop's info...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
GUADOSALAM SHOP
Potion 50               | Pearl Necklace (Pointlessproof) 4000
Antidote 50             | Favorite Outfit (Itchproof) 4000
Eye Drops 50            | Angel Earrings (Deathproof) 5000
Echo Screen 50          | Gold Anklet (Stoneproof) 5000
Soft 50                 | Mute Shock (Silencetouch, Silence ACTA) 15000
Holy Water 300          | Dream Shock (Sleeptouch, Sleep ACTA) 15000
                        | Blindshock (Darktouch, Blind ACTA) 15000
                        | Venom Shock (Poisontouch, Bio ACTA) 15000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

-----------------------------------------------------------------------------
9D. THUNDER P.               ACCESS TO SIDEQUEST MISSIONS 23 & 24!!!
-----------------------------------------------------------------------------
THUNDER P. AREA MAP

                                TO MACALANIA
                                      |
          'TP - new cave' ----- 'TP - north'
                                      |
                        |-------------|-----------|
                        |                         |
'TP - agency' --- 'TP - agency, f' SSP            |------ 'TP - fiend haunt'
                        |                         |
                        |-------------|-----------|
                                      |
                              'TP - south' SSP
                                      |
                               TO GUADOSALAM

-----------------------------------------------------------------------------
ITEMS
- TP - south: Remedy, 2x X-Potion, Ochre Ring
- TP - north: 2x Budget Grenade, 2x Turbo Ether, 2x Sleep Grenade, Valiant
Lustre GG
- TP - new cave: Al Bhed primer, Diamond Gloves*, Hyper Wrist*, Mystery Veil*,
Talisman*, Nature's Lore*, Corpus Invictus*, Salvation Promised GG*, Force of
Nature**
-----------------------------------------------------------------------------
ENEMIES: Aka Manah, Anole, Archaeothyris, Armet, Assassin Bee, Balivarha,
Barbuta, Blue Elemental, Bolt Drake, Chocobo, Flan Rojo, Gemini, Gigas,
Ironside, Malboro, Rhyos, Spine Drake, Taromaiti, Varan, Watcher-R, Watcher-S,
Watcher-A, Assault Machina, Killer Machina, Machina Leader, Machina Soldier,
Humbaba (BOSS), Machina Panzer (BOSS)
-----------------------------------------------------------------------------
* - obtain these items on your second visit to 'TP - new cave'
* - obtain this item on your third visit to 'TP - new cave'
-----------------------------------------------------------------------------

------------------------------> MISSION TIME! <------------------------------
A FALLEN GENIUS?
Frenzied fiends are feeding off the energy stored in the lightning rod towers.
Destroy every last one of the fiends clinging to the towers.
Objective: Defeat the fiends at each tower
------------------------------> MISSION TIME! <------------------------------

Something appears to be meddling with lightning towers scattered over Thunder
p. Your objective is to investigate (and possibly kill) the cause of this
incident. Your first job is to kill 9 Rhyos enemies - 5 of them are in S
Thunder p., and other four in N part. Just seek out white triangles on minimap
and you'll find them all in no time. You can make a stop at Rin agency in
middle of the plains to save your progress, then continue on to S part. Shop's
goods...
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
THUNDER P. - AGENCY'S SHOP
Potion 50               | Lightning Gleam (Lightningstrike) 3000
Hi-Potion 500           | Yellow Ring (Lit. Ward, Thunder ACTA) 3000
Phoenix Down 100        | NulShock Ring (Lit. Proof, Thundara ACTA) 8000
Antidote 50             |
Eye Drops 50            |
Echo Screen 50          |
Soft 50                 |
Holy Water 300          |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

As you keep killing Rhyoses, you'll see chests appear in their places. Item
inside depends on how many successful entries you managed to input on single
tower in CH2 or CH3. Again, I stress that awards aren't THAT great, and can be
obtained elsewhere in easier ways. Best item in my opinion is Ribbon you get if
you successfully calibrated 10th tower.

When you kill 9th Rhyos, scene occurs and red arrow will appear in minimap - so
follow it, but before you make it to point of impact, you may want to save your
progress. When you're ready, approach the spot and pick [Let's check it out.].
You're going DOWN!

*****************************************************************************
BOSS BATTLE - HUMBABA
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
27772  | 785   | 1800  | 1  | 550   | NTH | NTH | ABS | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
4x Hi-Potion             | 2x Hi-Potion            | Nature's Lore
NulShock Ring            | Ether                   | Nature's Lore
----------------------------------- ATTACKS ---------------------------------
1. Mighty Guard - on itself - induces shell, protect, regen, haste &
   [increases STR, MAG, DEF, MDEF, ACCU & EVA by +2 levels]
2. Uppercut - VS one chr - huge phd, delays hit girl's next turn a lot
3. 'Swipe' - VS one chr - phd
4. Thundaga - LATT VS all chrs - light mgd
5. Tyrant Tail - VS all chrs - phd, delays hit girls' next turn
6. Meteor - NATT VS all chrs - mgd, up to 8 hits on one girl, dying move
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
A formidable foe and one that doesn't fall easy. To prepare your girls for this
sucker, I suggest using two samurais (if you don't have samurai DSP yet, go to
Djose temple and get it) and white mage. Beef up your DEF as high as you can,
for Humbaba has enormous STR. Dark knight is not recommended for this battle as
she requires quite some time before she can attack again.

As soon as battle starts, Humbaba will cast Mighty Guard - use samurai's
Fingersnap to clear off stat boosts, whilst white mage's Dispel takes care of
statuses Humbaba has gained. There, you're as good as old. Alternately, you can
hamper Humbaba pretty easily in MP field - have a thief at hand and make her
steal all of Humbaba's MP - say sayonara to Mighty Guard (which is used once
again when Humbaba loses 66% of its HP) and Thundaga (400 damage to all). All
that's left to worry about are Humbaba's PATK.

And they are not to be messed with - Uppercut (1500 damage) carries a huge
delay, so having fast girls is a must here (as said, dark knights would have
big trouble). Once Humbaba loses 66% of HP, it gains access to Tyrant Tail
attack - hits all girls for about 800 damage and has small delay effect.
'Swipe' inflicts moderate damage of about 400 to one girl. Apply that Protect
now!

You need to be aware of one more danger - once Humbaba is defeated, it will
cast Meteor as a last resort to kill your party girls. I tried killing Humbaba
with counterattack, but still Meteor is used. Only way to not see Meteor is
using eject techs on Humbaba (also the fastest way to win the battle) or
bribing it. So prior to ending the battle make sure your HP is at its peak, for
you must survive the oncoming onslaught! Victory is yours.
*****************************************************************************

MISSION ACCOMPLISHED! VALIANT LUSTRE GG is yours!

Once you kill Humbaba, you'll be asked another option - pick [Yup, in the
hole.] to enter optional dungeon (near the Al Bhed that asks you this question
you'll see a chest - inside is a reward for calibrating 10th tower).
Technically this isn't a sidequest mission, but I'll include it anyway.
Completing this mission as well awards EPISODE COMPLETE! As for exploration of
Thunder p. dungeon you've just been thru, skip next boss entry and read below
for how to navigate this dungeon.

'TP - new cave' - 1ST RAID ATTEMPT!
Somewhere inside Cid is to be found (your objective). This dungeon is a huge
maze and getting lost can happen quite often. To find Cid, follow these
directions (as viewed by minimap!): E, W, S, E and N. Prepare yourself!

*****************************************************************************
BOSS BATTLE - MACHINA PANZER & WATCHER-A + WATCHER-S + WATCHER-R
------------------------- MACHINA PANZER STATISTICS -------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
30500  | 1247  | 4300  | 10 | 10000 | NTH | NTH | ABS | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Crystal Bangle           | Oath Veil               | none
Crystal Bangle           | Oath Veil               | none
----------------------------------- ATTACKS ---------------------------------
1. Mode: Hyperdrive! - on all Recorders - induces shell and protect, Watchers
   also recover 50% MAX HP & 50% MAX MP
2. 'Bash' - VS one chr - phd
3. Gatling Gun - VS all chrs - phd, up to 24 hits on one girl
4. Sorcery Ray - NATT VS all chrs - mgd, arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

---------------------------- WATCHER-A STATISTICS ---------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1248   | 1024  | 100   | 1  | 0     | NTH | NTH | ABS | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion                   | Potion                  | none
Hi-Potion                | 2x Potion               | none
----------------------------------- ATTACKS ---------------------------------
1. Lv3 element magic - VS one chr - respective type of mgd
2. Attack scrambler - locks attack skills you used with Watcher-A present
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

---------------------------- WATCHER-S STATISTICS ---------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1240   | 1024  | 100   | 1  | 0     | NTH | NTH | ABS | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion                   | Potion                  | none
Hi-Potion                | 2x Potion               | none
----------------------------------- ATTACKS ---------------------------------
1. Drain - VS one chr - mgd, HP deducted is added to S' HP
2. Bio - VS one chr - induces poison
3. Unknown - MISSING DETAILS
4. Slow - VS one chr - induces slow
5. Special scrambler - locks special skills you used with Watcher-S present
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

---------------------------- WATCHER-R STATISTICS ---------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
1240   | 1024  | 100   | 1  | 0     | NTH | NTH | ABS | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Potion                   | Potion                  | none
Hi-Potion                | 2x Potion               | none
----------------------------------- ATTACKS ---------------------------------
1. Lv2 element magic - VS one chr - respective type of mgd
2. Recovery scrambler - locks recovery skills you used with Watcher-R present
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Dark knight, dark knight and dark knight - get the idea? Prior to battle raise
their STR as high as you can - then as soon as battle issues, have all three
execute Darkness and wave bye-bye to Recorders. If you've been unfortunate
enough to use Darkness in any prior battles and this command is locked now,
then resort to using attack items from your inventory.

Now immediately change one girl into white mage and have her apply Protect -
most of the attacks you'll be seeing now is Panzer's Gatling Gun (50 damage per
hit, while 'bash' gives around 400 damage to one girl) - have white mage at
standby with Cura/ga. Meanwhile switch remaining girls into warriors and
execute Power Break on Panzer until STR down has SSTLV of 10, making damage it
does quite laughable. In addition it can also be slowed down. As Panzer now has
no backup left and has been severely hampered in several fields, it's no longer
a serious threat to your kickass girls.

Don't forget to add shell as well, as Panzer has the capability of launching
Sorcery Ray attack once its HP has been reduced below 75%. Expect to see around
1000 damage inflicted to all girls.

Remember, if any of your abilities are locked, concentrate on killing that
Watcher - as soon as it's dismantled, abilities are no longer locked.
*****************************************************************************

EPISODE COMPLETE! You also score AL BHED PRIMER KEY ITEM. Back on Celsius go to
'C - deck' - look for Cid and he'll enter the elevator. Now go to 'C - bridge'
for another scene, after which Cid gets his behind down in 'C - engine room'.
This is everything % completion related you can do for now. Beam down to
Thunder plains again and enter the optional dungeon again.

'TP - new cave' - 2ND RAID ATTEMPT!

Various numbers are strewn throughout the cavern. Commit them to memory and
then combine them to open the walls that bar your progress. When you open a
wall, two chests will appear. You can choose only one - the other will vanish.
Now for a long and stretched out explanation of navigating the cave.

First, allow me to give you some tips: equip Charm Bangle (this way you will
eliminate two factors in the equations - number of battles fought and amount of
gil earned) and get a piece of paper and a pen to write down numbers you get as
you navigate the cave.

As you start, you'll notice 'No Data' box in upper left corner of the screen.
There will be another box reading '[] >> 3' in lower right corner. For now
disregard this - two chests will appear. Open either one and you'll get this
tutorial (NOTE: All numbers provided in below notes are EXAMPLES! You'll bound
to get different numbers!):

TIP1: The information needed to unlock the wall appears in the top-left and
      bottom-right corners of the screen. This information is displayed:
      - When entering the cave
      - When examining walls
      You can review the information you've gathered up to 3 times by
      pressing Square. Unlocking a wall will reset this counter back to 3.
TIP2: When examining a wall, the following information is displayed onscreen:
      Top left: Current wall's number >> [] (Key Number 1)
      Bottom right: [] >> Number of the next wall to open (Key Number 2)
      Remember these two Key Numbers!
TIP3: When you examine the next wall that needs to be opened, you'll be
      prompted to input a number. If you input the sum of Key Number 1 and
      Key Number 2, the wall will open.
      If you examine a wall out of sequence, only that wall's number will be
      displayed.
TIP4: Suppose you're trying to open Wall 3.
      When you examine it, this appears in                  3 >> []
      the top left of the screen:                            10
                                                            (Key No. 1)

      When you examined the previous wall,                  [] >> 3
      the bottom right of the screen showed:                 15
                                                            (Key No. 2)

      Since Key Number 1 for Wall 3 is 10, and Key Number 2 for Wall 3 is 15,
      inputting 25 (10 + 15 = 25) will open the wall.
TIP5: But the Key Numbers aren't always so simple. They could be the numbers
      of battles you've fought, the amount of gil you have...just about
      anything. So keep a sharp eye (especially on Yuna's ass...ets).
TIP6: When you successfully open a wall, two chests will appear. One contains
      a clue (and perhaps more) to help you through the dungeon. The other is
      empty.
      These two chests (you've just opened one) are the only exception.
      Opening either would have yielded the same result.

Select [Yes, that would help.] now.

TIP1: First let's take another look at the message you saw when you first
      entered the cave. Press Square to review the message. (Press Square)
TIP2: The number in the bottom right corner of the screen is one of the Key
      Numbers needed to open the next wall. In this case the Key Number is 6,
      and we need to open Wall 3 next.
      Split's note: Walls will *always* be opened in the same order, however,
      numbers needed will not be the same.
TIP3: The Guide Map in the top left corner of the screen will display the
      location of the next wall you need to open. Now, let's go over to Wall
      3. (Yuna automatically runs to the necessary wall)
TIP4: Press X to examine the wall. (Press X)
TIP5: The number below the wall number in the top left corner is Key Number 1
      for the current wall. So Key Number 1 for Wall 3 is 2.
      Earlier we saw that Key Number 2 for Wall 3 is 6, so the sum of the Key
      Numbers is: 2 + 6 = 8
      This sum is the code we need to input to open the wall.
      Split's note: The number below the wall number in the bottom right
      corner is Key Number 2 for the next wall. So Key Number 2 for Wall 10
      is 20.
TIP6: You will see seven 0-es. Use left/right directionals to move between
      digits and use up/down directionals to set desired numbers. Press X to
      confirm code entry or Square to cancel. In our case you'll need to
      input code of 8.
TIP7: Now that the correct code has been entered, the wall will open. After
      the wall opens, two treasure chests will appear. Any chests that
      appeared earlier will disappear. This concludes the tutorial.

Confusing? Have no fear, for handy chart is here! Walls will always be opened
in the same order applying the same formulas. However, numbers needed to open
the walls will change. I shoud explain few things about the chart below:
- walls will be listed in the way you'll be opening them
- when you enter the cave, you will be given CLUE 2 for Wall 3, so note it
- to get CLUE 1, you will have to mosey to Wall 3 and examine it
- now, add both CLUE 1 and CLUE 2 together and you get the code needed; so to
  put it bluntly, here's the beef...
- CLUE 1 (or Key Number 1 for current wall) will appear once you examine the
  wall you're supposed to open
- CLUE 2 (or Key Number 2 for next wall) will appear once you examine the
  wall you're supposed to open
- lastly, don't forget that by pressing Square you can bring up help window
  which will tell you about last two clues you've seen; you can do so for
  three times - if you attempt to see clues for fourth, game tells that you
  can't view them anymore and asks you if you'd like to exit

WALL      | CLUE
-----------------------------------------------------------------------------
3rd wall  | CLUE 1 | a random number will be given
          | CLUE 2 | a random number will be given
-----------------------------------------------------------------------------
NOTE: You can nab DIAMOND GLOVES ACC enroute to 10th wall.
-----------------------------------------------------------------------------
10th wall | CLUE 1 | a random number will be given
          | CLUE 2 | a random number will be given
-----------------------------------------------------------------------------
NOTE: You can nab HYPER WRIST ACC and MYSTERY VEIL ACC enroute to 11th wall.
-----------------------------------------------------------------------------
11th wall | CLUE 1 | a random number will be given
          | CLUE 2 | a random number will be given
-----------------------------------------------------------------------------
NOTE: You can nab TALISMAN ACC enroute to 5th wall.
-----------------------------------------------------------------------------
5th wall  | CLUE 1 | a random number will be given
          | CLUE 2 | any of the codes used so far
-----------------------------------------------------------------------------
1st wall  | CLUE 1 | any of codes used so far
          | CLUE 2 | battles from between entering the cave and opening any
          |        | of previous walls
-----------------------------------------------------------------------------
NOTE: You can nab NATURE'S LORE ACC enroute to 8th wall.
-----------------------------------------------------------------------------
8th wall  | CLUE 1 | any of the codes used so far + battles since entering
          |        | the cave
          | CLUE 2 | a random number will be given
-----------------------------------------------------------------------------
12th wall | CLUE 1 | a random number will be given
          | CLUE 2 | any of the codes used so far + any of the codes used so
          |        | far
-----------------------------------------------------------------------------
13th wall | CLUE 1 | a random number will be given
          | CLUE 2 | a random number will be given
-----------------------------------------------------------------------------
9th wall  | CLUE 1 | any of the codes used so far
          | CLUE 2 | battles from between entering the cave and opening 12th
          |        | wall
-----------------------------------------------------------------------------
6th wall  | CLUE 1 | any of the codes used so far + random given number
          | CLUE 2 | any of the codes used so far + any of the codes used so
          |        | far
-----------------------------------------------------------------------------
NOTE: A warning about gil being implemented in equations will show up. Who
cares? We have Charm Bangle equipped.
-----------------------------------------------------------------------------
7th wall  | CLUE 1 | Gil gained since entering the cave
          | CLUE 2 | any of the codes used so far + battles since opening any
          |        | of previous walls
-----------------------------------------------------------------------------
NOTE: You can nab CORPUS INVICTUS KEY ITEM enroute to 14th wall.
-----------------------------------------------------------------------------
14th wall | CLUE 1 | any of the codes used so far
          | CLUE 2 | any of the codes used so far + any of the codes used so
          |        | far
-----------------------------------------------------------------------------
2nd wall  | CLUE 1 | battles since opening any of previous walls
          | CLUE 2 | a random number will be given
-----------------------------------------------------------------------------
15th wall | CLUE 1 | two random numbers will be given + gil gained since
          |        | opening any of previous walls
          | CLUE 2 | any of the codes used so far + battles between opening
          |        | any of the two previously opened walls + gil gained
          |        | since entering the cave
-----------------------------------------------------------------------------
NOTE: You can nab SALVATION PROMISED GG enroute to 16th wall.
-----------------------------------------------------------------------------
16th wall | CLUE 1 | a random number will be given
          | CLUE 2 | a random number will be given
-----------------------------------------------------------------------------
4th wall  | CLUE 1 | a random number will be given
          | CLUE 2 | a random number will be given
-----------------------------------------------------------------------------
NOTE: It ends. Well done.
-----------------------------------------------------------------------------

Okay, this is it. Also, know the two chests that appear once you successfully
open a wall? They will either open the next wall for you, tell you up to three
codes for previously opened walls, provide a hint or even a solution for next
wall you must open, tell you about number of battles you've engaged into from
time you entered the cave etc. Of course, chest may also be empty.

'TP - new cave' - 3RD RAID ATTEMPT!

Complete the exercise yet again, only this time: once you open 16th, final wall
a chest containing FORCE OF NATURE ACC will appear.

-----------------------------------------------------------------------------
10D. MACALANIA
-----------------------------------------------------------------------------
MACALANIA AREA MAP

|---------------------------------------------------------------------|
|                                                                     |
|       'Lake Mac. - agency'                                          |
|                 |                                                   |
|      'Lake Mac. - agency, f' -------|--------- 'MW - spring 2'      |
|                                     |                               |
|                            'MW - lake road' ------------------------|
|------------|                        |
             |                        |
             |                        |
             |                 'MW - north 1'
      'MW - north 2'                  |                  TO BEVELLE
             |                        |                       |
             |                'MW - central 1'       'MW - north end 1'
     'MW - central 2'                 |                       |
             |                        |                       |
             |                        |                       |
             |--------------- 'MW - south' SSP ------ 'MW - to Bevelle'
                                      |                       |
                                TO THUNDER P.                 |
                                                              |
                                                              |
                                                              |
                                    'MW - campsite'           |
                                           |                  |
                                           |                  |
                                           |                  |
                                    'MW - to Calm' -----------|
                                           |
               'MW - spring 1' ------------|------------- 'MW - north end 2'
                                                                  |
                                                            TO CALM LANDS

-----------------------------------------------------------------------------
ITEMS
- MW - central 2: Rune Bracer
- MW - central 1: Snow Ring
- Lake Mac. - agency, f: Elixir
- MW - to Calm: Ray of Hope GG
-----------------------------------------------------------------------------
ENEMIES: Amorphous Gel, Barbuta, Blue Elemental, Chocobo, Deep Haizhe,
Dinictus, Flan Blanco, Lich, Protean Gel, Taromaiti, Tentacles, Varan,
Watcher-R, Watcher-S, Watcher-A
-----------------------------------------------------------------------------

As you appear in Macalania, head for 'MW - spring 2' - on your way storm two
chests: one on 'MW - central 1' for SNOW RING ACC, other on 'MW - central 2'
for RUNE BRACER ACC. Talk to the lone person here to initiate a scene. Now head
for 'Lake Mac. - agency, f' - just as you're about to enter the shop, a scene
occurs and afterwards EPISODE COMPLETE! You can enter the shop finally open for
business. O'aka's prices are very high, but if you can afford what he's selling
you're in for some major asskicking.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
WANTZ'S SHOP
Faerie Earrings (Confuseproof, Berserkproof) 10000
Kinesis Badge (Slowproof, Stopproof) 10000
Safety Bit (Stoneproof, Deathproof) 10000
Beaded Brooch (Silenceproof, Darkproof) 10000
Crimson Ring (Fire Eater, Firaga ACTA) 10000
Snow Ring (Ice Eater, Blizzaga ACTA) 10000
Ochre Ring (Lightning Eater, Thundaga ACTA) 10000
Cerulean Ring (Water Eater, Waterga ACTA) 10000
Chaos Shock (Confusetouch, Confuse ACTA) 15000
Fury Shock (Berserktouch, Berserk ACTA) 15000
Lag Shock (Slowtouch) 15000
System Shock (Stoptouch) 15000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
O'AKA'S SHOP
Faerie Earrings (Confuseproof, Berserkproof) 10000
Kinesis Badge (Slowproof, Stopproof) 10000
Safety Bit (Stoneproof, Deathproof) 10000
Sword Lore (use Swordplay techs) 50000
Bushido Lore (use Bushido techs) 50000
Arcane Lore (use Arcana techs) 50000
Nature's Lore (use Instinct techs) 50000
Black Lore (use Black magics) 50000
White Lore (use White magics) 50000
Crimson Ring (Fire Eater, Firaga ACTA) 10000
Snow Ring (Ice Eater, Blizzaga ACTA) 10000
Ochre Ring (Lightning Eater, Thundaga ACTA) 10000
Cerulean Ring (Water Eater, Waterga ACTA) 10000
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

There's still HS over Macalania? What the hell? Beam down again and go for 'MW
- spring 1'. Approach the spring for yet another scene and EPISODE COMPLETE!
RAY OF HOPE GG belongs to you!

-----------------------------------------------------------------------------
11D. BIKANEL                 ACCESS TO SIDEQUEST MISSIONS 25 & 26!!!
-----------------------------------------------------------------------------
ALERT! - BEFORE YOU DO *ANY* DIGGING, VISIT DJOSE FIRST AND MAKE SURE TO DEFEAT
EXPERIMENT FOR THE FIRST TIME WHILE ITS LEVELS ARE *NOT* 5/5/5. If you didn't
listen to my advice on not doing any digging at all, and your first fight
against Experiment was with it having levels of 5/5/5, your 100% in one game
was just shot down the drain.
-----------------------------------------------------------------------------
BIKANEL AREA MAP

                 'Eastern expanse'           'Northern expanse'**
                         |                           |
                         |                           |
    'Southern expanse'   |    'Western expanse'      |        'Oasis'
             |           |            |              |           |
             |-----------|------------|--------------|-----------|
                                      |
                                      |
'Central expanse'*** -----------------|--------------------- 'Cactuar nation'
                                      |                             |
                                      |                             |
                             'BD - west 1' SSP              'Cactuar hollow'*

* - access granted once you find nine gatekeepers
** - as you visit 'Northern expanse' for the first time, you'll have to engage
in a battle VS Zu
*** - you must send a Lv5 chocobo to Bikanel in order to have this area open up
for digging

-----------------------------------------------------------------------------
ITEMS
- Central expanse: Desert Key
- BD - west 1: Horn of Plenty GG*, Ribbon**, Mercurial Strike GG**
- Cactuar hollow: Ether, Faerie Earrings, Mega Phoenix, Hi-Potion, Megalixir,
Mute Shock, Twist Headband, Ether, Phoenix Down, Beaded Brooch, Covenant of
Growth GG
-----------------------------------------------------------------------------
ENEMIES: Aculeate, Aquila, Big Bully Cap, Bolt Drake, Bully Cap, Cactuar, Canis
Major, Chocobo, Elder Zurvan, Fly Eye, Gigas, Great Haunt, Gucumatz, Guard
Machina, Haunt, Heavy Sallet, Hrimthurs, Killer Hound, King Takouba, Machina
Hunter, Pop Fry, Sahagin, Sahagin Prince, Sallet, Sand Worm, Takouba,
Watcher-R, Watcher-S, Watcher-A, Wasp Queen, Zu, Zurvan, Jumbo Cactuar (BOSS),
Angra Mainyu (BOSS), Tawrich (BOSS), Zarich (BOSS)
-----------------------------------------------------------------------------
* - you need Desert Key to be able to open this chest
** - defeat Angra Mainyu for good to obtain these two items
-----------------------------------------------------------------------------

Woohoo, even more Cactuars... hopefully you started this sidequest back in CH3?
No? Awww, that's too bad. Anyway, we have the real deal now - desert is in
danger!

------------------------------> MISSION TIME! <------------------------------
THE CACTUAR CONNECTION
The Ten Gatekeepers have ventured into the world proper to train. Round them up
and bring them home to the Cactuar Nation! Think you can unravel the Cactuar
Mothers' clues and sniff them out?
Objective: Find the Ten Gatekeepers
------------------------------> MISSION TIME! <------------------------------

Until you complete it, there will be HS over Bikanel. For this CH we can
capture all Cactuars (or in case you have already caught up to six possible
Cactuars in CH3, only four are left to go).

To start, pay attention to minimap. Cacti that give clues to Cactuar's
whereabouts are marked as green squares and give off a green aura (please note
that N-most green cactus isn't important yet!). Carefully look at the hints
given and try to figure out where the hell it's hiding (or just look below).
Details on which cactuses pertain to which Cactuar in later updates. When you
want to leave this part of the desert, go to NE corner, examine the vehicle and
select [Yeah, it's time we left.].

1st: Back in Al Bhed Camp, talk to the pilot and select [Oasis]. Cactuar is
     here. But BEFORE you touch it, talk to the Hypello (if it appears, that
     is - if it doesn't, just go on with the game), for it sells some awesome
     acc (list of goods is found below). Now touch the Cactuar and complete
     the minigame (doesn't matter if you win) and needles are yours. Now that
     you have it, return to Al Bhed camp, talk to pilot again and this time
     select [Cactuar Nation]. Back in cactus area approach the green boxed
     one and talk with it to officially confirm the catch. Now another cactus
     will turn green... talk to it and onto 2nd Cactuar.
2nd: You'll need to pay a visit to 'B - beach' (as long as you don't enter
     the village, storyline mission will wait). Cactuar is taking a sunbath
     there - make sure you make a drop on it!
3rd: Guadosalam is your third destination. Enter the Chateau and go into the
     secret area where you had your last fights against the Syndicate. In one
     of the rooms you'll spot a funny chest... if you shoot the chests during
     this cact-war, you may receive an item!
4th: Calm lands - bridge between Gagazet and Calm lands screen. Here you'll
     find two Cactuars riding on a chocobo...
5th: Same as 4th Cactuar.
6th: N-most end of 'TP - north'. There's a shelter-like structure found in
     this area - look for Cactuar stone opposite of it. What's that green
     shining nearby? This is as far as we can go for this CH.
7th: It's hiding all the way on Kilika. As you enter Kilika forest, go like
     this - N over the bridge, then E. Pay attention now! First tree you'll
     see bending over the water is your cue - a mark to press Circle will
     appear in lower right, so do it. Get all needles you need up here.
8th: Beam to Gagazet. If you already got Episode Complete for Gagazet, you'll
     appear near the top, in which case you need to drop down, then go right.
     Make it to 'G - prominence' - there's a spot of greenery to be found
     here. If you haven't achieved Episode Complete yet, you'll appear at the
     base of Gagazet - in this case use teleporter here, then it's just few
     more steps up until you reach the clearing mentioned before.
9th: Kilika in Dona's house. Shooting Magic Pot will occassionally award you
     with an item.

That's nine of them. Return to cactus' domain now and deliver 9th Cactuar. Talk
to 10th cactus, then address the cactus marked as red square in minimap and
pick [We'll look for him.]...

------------------------------> MISSION TIME! <------------------------------
THE LAST CACTUAR
Who'd have thought the last cactuar would be so close? Use the help of the nine
gatekeepers you've already tracked down to bring that rascal home!
Objective: Find the tenth gatekeeper
------------------------------> MISSION TIME! <------------------------------

Alright, we're in at last. Save at the handy SSP, then proceed deeper into the
dungeon via the simple path. On your way you'll fight three battles (No
Encounters doesn't work here) - you can escape from first two, but you need to
win the third...

*****************************************************************************
BOSS BATTLE - HEAVY SALLET
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
11200  | 0     | 380   | 1  | 110   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, POI, CON, BER, CUR, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
2x Light Curtain         | 2x Lunar Curtain        | Shining Bracer
2x Star Curtain          | 2x Star Curtain         | Shining Bracer
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - phd
2. 'DEF up' - on self - [increases DEF by +3 levels]
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
This is one tough battle we have at our hands, considering this tank has an
enormous DEF stat. Jobs of choice are yet again white mage and two dark kinghts
(or possibly samurai with Fingersnap ACTA). When the battle starts, have white
mage apply Protect, then keep her at standby to apply Curaga if necessary.
Meanwhile have both dark knights attack Heavy Sallet until its DEF becomes even
higher thanks to its skill.

If this becomes the case, consider following options: resort to one of many
ways to darkness Heavy Sallet, then have dark knights start executing Darkness
to inflict heavy damage on Heavy Sallet (do take care to heal them regularly!);
have samurai perform Fingersnap to nullify DEF bonus boss has accumulated and
will need to start from scratch; resort to using attack items from your
inventory - damage they do is fixed and is not affected by target's statistics.
Perhaps consider using magic as well... Ultimately, you could simply eject
Heavy Sallet.

Anyway, you can pretty much stop worrying as soon as you successfully darkness
Heavy Sallet, as it will have extreme troubles connecting with 'bash' - in case
it just might succeed, you will have protect in place to halve the damage.
Seeing as it has no MATK at its disposal, this is a fairly easy boss.
*****************************************************************************

After you waste this boss, you'll come to 1stcross - take NE path first to grab
a chest, then return to 1stcross and take SE now - continue going. On your way
you'll have to jump into sand pit - you're given 60 seconds to make it out of
the pit. You can retry as many times as you like - even if you're caught by
sands, Yuna will appear somewhere else in the dungeon unharmed. Use the
opportunity to ransack the handful of chests in this dungeon.

Just before the end of sand pit you'll need to climb two ledges, then jump
across to W ledge and from here make a jump to N ledge which also means you're
out of the sandpit! Good job! Now continue your exploration and you'll run into
10th Cactuar which we needed to find... Outbest Frailea to obtain COVENANT OF
GROWTH GG.

*****************************************************************************
BOSS BATTLE - JUMBO CACTUAR & 2x CACTUAR
-------------------------- JUMBO CACTUAR STATISTICS -------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
22222  | 1111  | 0     | 10 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Stamina Tonic            | Stamina Tonic           | none
Rabite's Foot            | 2x Stamina Tonic        | none
----------------------------------- ATTACKS ---------------------------------
1. Hastega - on both Cactuars - induces haste
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

----------------------------- CACTUAR STATISTICS ----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
2002   | 120   | 0     | 2  | 0     | NTH | NTH | NTH | WKN | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, <Null Magic>
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
none                     | none                    | none
none                     | none                    | none
----------------------------------- ATTACKS ---------------------------------
1. 'Kick' - VS one chr - phd
2. 1000 Needles - STATT VS one chr - std, inflicts 1000 damage
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
This is one of easiest boss battles I've had so far. Everything Jumbo will do
is cast Hastega on his two little buddies and then do nothing. Even when his
two buddies are in critical condition, Jumbo will happily do nothing. There's
an easy way out anyway - bring three dark knights with you at full health. All
three charge for Darkness and say bye bye to both Cactuars. Now it's only a
matter of time before Jumbo falls as well...
*****************************************************************************

Now that you have 10th Cactuar as well, make haste to the entrance of the cave,
but make sure you save before making a retreat you'd regret later.

------------------------------> MISSION TIME! <------------------------------
SHOWDOWN IN THE SANDS
The fiend that was ousted from the Cactuar Nation is raiding the Al Bhed camp!
Wipe it out once and for all... Gullwings style.
Objective: The demon of the desert must fall!
------------------------------> MISSION TIME! <------------------------------

After the scene another sidequest mission is offered. Choose [Yes.] to appear
aboard Celsius, where you can heal your wounds and regroup.

As soon as you beam down to Bikanel...

*****************************************************************************
BOSS BATTLE - ANGRA MAINYU & TAWRICH & ZARICH
--------------------------- ANGRA MAINYU STATISTICS -------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
333444 | 9999  | 5000  | 30 | 5000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, DEF down, MDEF
down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Ribbon                   | Megalixir               | none
Ribbon                   | Megalixir               | none
----------------------------------- ATTACKS ---------------------------------
1. Perdition's Flame - GRATTP VS all chrs - gravity phd, up to 10 hits on one
   girl, each hit tears off 18,75% of MAX HP
2. Bio - VS all chrs - induces poison
3. Full-Life - on Left or Right Arm when KO-ed - target Arm recovers MAX HP
4. Demi - GRATT VS all chrs - gravity mgd, tears off 25% current HP
5. Curaga - on Left or Right Arm - target Arm recovers fair amount of HP
6. Flare - NATT VS one chr - mgd
7. Dispel - VS one chr - shatters most POSSE
8. Osmose - VS all chrs - drains MP from all girls, which is added to Angra's
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

----------------------------- ZARICH STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
5440   | 9999  | 0     | 0  | 0     | HLV | HLV | HLV | HLV | IMM | HLV
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, DEF down,
MDEF down, Null Physical, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
none                     | none                    | none
none                     | none                    | none
----------------------------------- ATTACKS ---------------------------------
1. Glimmer of Despair - VS all chrs - [decreases STR & MAG by -1 level,
   decreases DEF & MDEF by -2 levels] & damages MP of all girls, arc attack
2. Lv3 element magic - VS one chr - respective type of mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

----------------------------- TAWRICH STATISTICS ----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
5440   | 9999  | 0     | 0  | 0     | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, DEF down,
MDEF down, Null Magic, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
none                     | none                    | none
none                     | none                    | none
----------------------------------- ATTACKS ---------------------------------
1. 'Punch' - VS one chr - phd
2. Bloody Breath - NATT VS all chrs - mgd, induces confusion, silence,
   darkness & poison
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Arguably one of hardest bosses in the game, but fortunately I'm here to uncover
the beef behind this sucker and bring you the non-failing strat for asskicking
its behind back where it came from. For starters I've fought this guy once
during excavation tour - HP I took off during this encountere were deducted
from boss' total HP when I engaged in mortal battle in CH5. So it would be
advisable that you try fighting the guy multiple times in CH1, 2 or 3 to chip
off as much HP as you can. Plus you can use the opportunities to steal
Megalixirs from it.

Let's discuss preparations a bit - as usual, job of choice is dark knight,
which seems to be perfect for this boss. Angra uses only one PATK, therefore
DEF isn't highest on priority list. Yes, yes, there is one other PATK Angra can
use, but it is based on MAX HP, so no matter your DEF, damage done is fixed.
But there are a lot of MATK at Angra's disposal, so you should strive to
increase MDEF. Personally I always use girls as dark knights and their Darkness
ACTA which hits everything on battlefield regardless of target's EVA and
inflicts special type damage, which isn't affected by shell or protect. And
considering one arm is immune to PATK and other to MATK, Darkness has another
plus. I'm letting you know all this for one reason - consider building up STR
as well - higher STR means more damage.

There are also some statuses you have to be prepared for - poison, silence and
darkness. Dark knight already has Poisonproof PASA, so one status is off the
list... what about other two? I consider them minor annoyance (I advise using
Darkness thru whole battle) - there have been two chances so far for you to get
Ribbon (when descending into Bevelle dungeon for the first time and during
dancing minigame aboard Celsius). If you didn't bother with them, all is not
lost. Spare 30000 gil and go buy 3x Beaded Brooch, acc which protects against
darkness and silence. There, we've taken care of status protection and what to
prioritize into.

When checking boss' elemental info, not much is new - like most bosses it's
immune to gravity damage, and left arm halves all other elements. As for status
info, don't bother - inflicting Power and Magic Break on Angra is useless. Main
part has only one PATK, which is gravity based (Power Break not needed), while
only MATK where Magic Break can be considered is Flare and there's like 14%
chance of it being used. Don't bother, I say.

Party for battle then? Alchemist (with Mega-Potion ability learned!) and two
dark knights. If alchemist is unavailable to you, then white mage (with Shell,
Protect and Curaga abilities learned) and two dark knights. As for acc
equipped, have something that boosts MDEF and STR. For items have a truckload
of Mega-Potions, Elixirs and possibly Megalixirs.

Battle commences, but the starting stages aren't easy. Immediately when your
alchemist or white mage get a turn, have alchemist Mix Potion + Lunar / Light /
Star Curtain. Doing so will apply shell and protect for first two, as well as
reflect for last option. If you're having white mage, apply Protect first!
Angra's first move will be its PATK, which hits random targets 10 times, each
hit ripping off 18,75% target's MAX HP (even more, if chain occurs). Left arm
begins the battle by casting Glimmer of Despair, which reduces four core stats
as well as rob girls of some valuable MP.

Here's another piece of info I was able to conclude - right arm uses Bloody
Breath on each 8th turn it gets, while left arm uses Glimmer of Despair each
seventh turn. If either arm is KO-ed and then revived, amount of turns needed
before arm's special attack is executed decreases, but never later than right
arm's 8th and left arm's 7th turn. There's no sure way of knowing when Angra
itself will use its big ass attack.

Now that you've survived initial bombing, have alchemist produce Mega-Potion -
from now and ever all alchemist does is making Mega-Potions or in case that
shell & co. wear off, to reapply them. If white mage is in your party, have her
heal the bunch with Curaga (increase MAG as high as you possibly can) - be wary
of statuses wearing off! Reapply them as soon as you can. Dark knights use
Darkness and Darkness only - don't worry about their HP, it will get restored
on a reguar basis.

If you take a look at various attacks boss has, it doesn't appear to be
dangerous too much, does it? Its strength lies in speed and variety of moves.
Each time boss has a turn, you have 56% chances for boss using non-damaging
attack. You can increase that percentage even higher by fluently using Darkness
and taking care not to run out of HP. Boss will be so busy reviving dead arms,
that he may forget about us. I suggest to be careful of Flare, which is the
only moderate damage spell Angra has to offer. Dispel boss packs is used even
less - nevertheless, be on the lookout for it.

Short recap of this lengthy paragraph: Party to use are two dark knights and
alchemist (or white mage). At start of battle apply protect ASAP, then dark
knights keep using Darkness only, whilst third girl takes care to heal on
regular basis and reapply helpful statuses once they wear off... *puts a hole
between Angra's eyes* One dead optional boss, coming right up!

The easiest way of winning this battle is to drain Angra's MP. Use Soul or Mana
Springs, gunner's Target MP, samurai's Magicide, thief's Pilfer MP or gun
mage's Absorb. Once Angra is out of MP, all it can do is a weak Osmose attack.
Knock out both Tawrich and Zarich as well. Now all you need to do is drain
Angra's MP every once in a while (that is, if its Osmose actually drains some
of girls' MP), while the remainder of YRP team keeps chipping off Angra's HP.
*****************************************************************************

Completing this mission awards MERCURIAL STRIKE GG and EPISODE COMPLETE!

Now you have access to all excavation sites except for 'Central expanse'. So,
how do we gain entrance...? Simple, all you gotta do is send any level chocobo
to Bikanel (preferably one you don't need). It'll run away, but in return you
now have access to 'Central expanse'. This dig is different - you are doing it
on a chocobo. What you're really here for is to dig on white X spots -
eventually you'll run across DESERT KEY KEY ITEM, with which you can unlock the
chest in Al Bhed camp and nab HORN OF PLENTY GG.

Also, if you return to Cactuar Nation, you'll see a scene with Benzo and
Marnela. After it ends, address Marnela yet again. Entrance to Cactuar Hollow
is now sealed, but there's an army of Cactuars in the middle of Cactuar Nation
- you can challenge them to cact-war yet again. If you missed your chance to
get Covenant of Growth GG, challenge Frailea and beat it.

-----------------------------------------------------------------------------
12D. BEVELLE                 ACCESS TO SIDEQUEST MISSION 27!!!
-----------------------------------------------------------------------------
BEVELLE AREA MAP

                                'B - limbo'
                                      |
                              'B - labyrinth 2'
                                      |
                                 'B - gaol'
                                      |
                              'B - labyrinth 1'
                                      |
                              'B - restricted'
                                      |
                                'B - fayth'
                                      |
                             'B - antechamber'
                                      |
                               'B - trials 2'
                                      |
                               'B - trials 1'
                                      |
                              'New Yevon HQ 2' ------ 'B - central, catwalk'
                                      |
                                      |
     'New Yevon HQ 4' ------- 'New Yevon HQ 1' --------- 'New Yevon HQ 3'
                                      |
                                'B - central'
                                      |
                                 'Highbridge'

-----------------------------------------------------------------------------
ITEMS
- B - central: Scourgebane GG
- B - trials 1: 8x Phoenix Down, 10x Potion, 6x Hi-Potion, 10000 gil, Crystal
Gloves, 5x Remedy
- B - antechamber: 3x Chocobo Feather
- B - restricted: 1200 gil, Oath Veil, White Lore
- B - labyrinth 1: 6x Ether, 6x Remedy
- B - gaol: 8x Phoenix Down
- B - labyrinth 2: Dispel Tonic
- Via Infinito: Crimson Sphere 6, Crimson Sphere 8, Moon Bracer, Shining
Bracer, Speed Bracer, Recovery Bracer, Cat Nip, Iron Duke
-----------------------------------------------------------------------------
ENEMIES*: Barong, Precepts Guard, Detonator, Georapella, Skink, YAC-92, YAU-71,
YSLS-99, Flan Blanco, Aranea (BOSS), Black Elemental (BOSS), Chac (BOSS),
Concherer (BOSS), Paragon (BOSS), Mr T. (UBERBOSS)
-----------------------------------------------------------------------------
* - there's an optional dungeon called Via Infinito here, inside which many of
fiends encountered thru Spira appear; you must fight and defeat some of the
enemies in Spira before they appear here; Chocobo Eater and Azi Dahaka are two
such examples
-----------------------------------------------------------------------------

Beam down, and go all the way N to the main entrance for a scene with Maroda -
in the scene that will follow YOU MUST SEE ISAARU! Regardless of who you sided
with you receive EPISODE COMPLETE! And SCOURGEBANE GG to boot!

Afterwards beam down to Bevelle again and enter the 'B - trials' by taking the
lift in 'New Yevon HQ 1'. Of course, don't forget to examine lower pedestal in
'New Yevon HQ 4'. Refer to one of earlier bonus stuff sections for
directions... all items listed in above checklist (except for GG and two
Crimson Spheres) are found in chests!

Lastly, enter 'New Yevon HQ 3' - you'll find brat group and a strange
teleport... This sidequest mission is covered in section 22. Complete the
mission by defeating 2nd boss of Lv100 and you get what we call EPISODE
COMPLETE! Your objective right now is to proceed forward to see a scene with an
old geezer. Collect CRIMSON SPHERE 6 KEY ITEM. Pick [I can't wait!] to watch
the sphere.

Now make it to floor 20 and waste Aranea. Pick up CRIMSON SPHERE 8 KEY ITEM
which will be left behind (make sure you watch it as soon as you're aboard
Celsius!). Optionally, try to reach floor 40 and fight Black Elemental. If it
proves too tough, here are three cheesy ways to defeat it: Bribe it with 50000
gil, use Spare Change of around 200000, or have dark knight with at least 5000
MAX HP use Charon. Boss dead, you get MOON BRACER ACC, SHINING BRACER ACC,
SPEED BRACER ACC, RECOVERY BRACER ACC and CAT NIP ACC. Cat Nip is awarded to
you if you're playing US version - those who are playing japanese version will
receive Enterprise instead.

Bosses of 60th and 80th floor don't leave anything behind. Damn. However,
should you manage to waste both Paragon and Mr T. on 100th floor, you get IRON
DUKE ACC, best piece of equipment in entire game IMO.

And although not needed, you must be warned - DO NOT SKIP ANY SCENES WHILE IN
VIA INFINITO. THIS INCLUDES THE SCENES OF PEOPLE CHANGING INTO THEIR BOSS
FORMS. SKIP ONE SCENE AND WAVE 100% GOODBYE.

-----------------------------------------------------------------------------
13D. CALM LANDS              ACCESS TO SIDEQUEST MISSION 28!!!
-----------------------------------------------------------------------------
CALM LANDS AREA MAP

    'CL - cavern'                               TO GAGAZET
           |                                         |
           |                                         |
           |                                         |
'CL - gorge bottom' SSP ---------------------- 'CL - bridge'
                                                     |
                                                     |
                                                     |
                                                     |
                        'CL - north'                 |
                              |                      |
                              |----------------------|
                              |
                              |
                     'CL - central' SSP ------------ 'CL - facility ruins'
                              |                                  |
                        'CL - south'                             |
                              |                                  |
                        TO MACALANIA                    'CL - ruin depths'

-----------------------------------------------------------------------------
ITEMS
- CL - central: 50000 gil*, Speed Bracer**, Elixir**, Sword Lore***, Calm Lands
Free Pass****, Calm Lands Discount Pass****
- CL - north: Cerulean Ring, 2x Mega Phoenix
- CL - south: Turbo Ether
- CL - bridge: X-Potion
- CL - gorge bottom: 2x Mega Phoenix
- CL - cavern: NulFrost Ring, NulTide Ring, Defense Bracer, Electrocutioner
- CL - fayth chamber: Aurora Rain
- CL - facility ruins: Mounted Assault GG, Strength of One GG
- CL - Argent or Open Air: Flash of Steel GG, Disaster in Bloom GG
- CL - ruin depths: 2x Turbo Ether, 2x Poison Fang, 2x Mana Spring, 2x Mega
Phoenix, 2x Stamina Spring, 2x Blessed Gem, 2x Mega-Potion, Wizard Bracelet,
Mythril Bangle, Cat's Bell, AP Egg, Machina Reactor, 2x Shining Gem, Pixie
Dust, The ABC's of Repair, Higher Power GG
-----------------------------------------------------------------------------
ENEMIES: Amorphous Gel, Adamantoise, Aka Manah, Armet, Balivarha, Blue
Elemental, Chocobo, Daeva, Dinictus, Flan Blanco, Flan Azabache, Haunt, Flan
Rojo, Gigas, Grim Gaze, Leucophylla, Lich, Peregrine, Pairika, Phantom, Protean
Gel, Sahagin Prince, Queen Coeurl, Skink, Tomb, Rhyos, Taromaiti, Ultima
Weapon, Vespa, Varan, Zurvan, Watcher-R, Watcher-S, Watcher-A
-----------------------------------------------------------------------------
* - only available if you watched CALM LANDS 1 CommSphere so long until it's
been eaten
** - item awarded depends on how successful you were in matchmaking
*** - must have nabbed 50000 gil from the chest
**** - only if you attempted Publicity mission
-----------------------------------------------------------------------------

Episode Complete is awarded if you get either of the companies to Publicity
level 5 before CH5. If you have done so, beam down to Calm lands and a scene
starts for EPISODE COMPLETE! If you helped either or both of the agencies to
reach Lv5, then head on over to the agency in middle of Calm lands - go to the
left of save sphere and you'll see three people - talk to all of them and one
will give you either: CALM LANDS FREE PASS KEY ITEM for getting one or both
companies to Lv5, or CALM LANDS DISCOUNT PASS KEY ITEM for at least attempting
the mission.

Still, if you were unsuccessful in gaining enough points to bring one company
to lv5, all is not lost. You can play minigames for the company you're
advertising for until you accrue 400+ points. Now beam to Celsius and talk to
MN - Calm lands will become a HS and you can get Episode Complete!

What about bridal chappie? Y'know, this sidequest really sucks. The best you
can get is lousy Speed Bracer? Okay, so here are the scores: for 0-29 points
you get ELIXIR, and for any score exceeding 30 points you're awarded SPEED
BRACER ACC.

When his son runs off (or not, if you got him a bride or four), talk to the
father again and he'll ask about 50000 gil he's missing (only if you watched
whole CALM LANDS 1 CAM until it's been eaten). Choose first, honest option and
you obtain SWORD LORE ACC.

As for item collecting, everything listed in inside the chests, so knock
yourself out. To score AURORA RAIN KEY ITEM, you will have to visit 'CL -
cavern' and teleport of fayth chamber. Nab the chest here.

To get another EPISODE COMPLETE for this area, you must uncover a secret
dungeon which is found in 'CL - facility ruins', by doing following process.
Please note that process works with other chocobos as well, but this is how I
got access to the dungeon, so I know my way works.

I keep getting mails that you don't need bold chocobos, the other areas work
just as well and so on. Know what? I'm really not in the mood to check out all
possible ways - there's like hundreds of possibilities. Would you be willing to
test them all out? If you cannot be bothered to try my process listed here,
you're welcome to try you own ways. Just don't write mails to me asking how to
open the dungeon, cos what you tried didn't work...

I state once again: Process described below GUARANTEES you'll get Ruin Depths
dungeon. Make even one deviation from the process and you'll screw yourself in
the long run.

STEP 01: You'll need four lv1 bold chocobos.
STEP 02: The areas where they often appear are Kilika, Bikanel or Thunder p.
STEP 03: Go to any of this areas and begin capturing chocobos until you have
         14 of them.
STEP 04: Return to the ranch and examine all chocobos you've captured by
         'talking' to them in the stables. Release all chocobos whose max lv
         can be 4 or lower. KEEP ONLY FOUR BOLD CHOCOBOS WHO CAN BE RAISED TO
         LV5! If you don't have enough of such chocobos, return to areas I
         mentioned and resume capturing.
STEP 05: You have four bold chocobos that can be raised to lv5? Good!
STEP 06: DO NOT RAISE THEM YET! Instead assign them to be your CRU.
STEP 07: Dispatch all four of them to Calm lands.
STEP 08: ONLY DISPATCHING THEM TO CALM LANDS WILL WORK!
STEP 09: Go fight 8 random battles, then return to the ranch and SAVE before
         talking to Clasko.
STEP 10: Talk to Clasko and make sure that all four lv1 bold chocobos made it
         back. If any ran away, reload.
STEP 11: Now raise all four lv1 bold chocobos into lv2 bold chocobos. Don't
         forget to restore their Heart!
STEP 12: Dispatch all four of them to Calm lands. ONLY CALM LANDS!
STEP 13: Go fight 8 random battles, then return to the ranch and SAVE before
         talking to Clasko.
STEP 14: Talk to Clasko and make sure that all four lv2 bold chocobos made it
         back. If any ran away, reload.
STEP 15: Now raise all four lv2 bold chocobos into lv3 bold chocobos. Don't
         forget to restore their Heart!
STEP 16: Dispatch all four of them to Calm lands. ONLY CALM LANDS!
STEP 17: Go fight 8 random battles, then return to the ranch and SAVE before
         talking to Clasko.
STEP 18: Talk to Clasko and make sure that all four lv3 bold chocobos made it
         back. If any ran away, reload.
STEP 19: Now raise all four lv3 bold chocobos into lv4 bold chocobos. Don't
         forget to restore their Heart!
STEP 20: Dispatch all four of them to Calm lands. ONLY CALM LANDS!
STEP 21: Go fight 8 random battles, then return to the ranch and SAVE before
         talking to Clasko.
STEP 22: Talk to Clasko and make sure that all four lv4 bold chocobos made it
         back. If any ran away, reload.
STEP 23: Now raise all four lv4 bold chocobos into lv5 bold chocobos. Don't
         forget to restore their Heart!
STEP 24: Now pay attention! Send out only CRU1, CRU2 and CRU3 to Calm lands.
         Keep CRU4 at standby!
STEP 25: Go fight 8 random battles, then return to the ranch and SAVE before
         talking to Clasko.
STEP 26: Talk to Clasko and make sure that all three CRU you sent out made it
         back. If any ran away, reload.
STEP 27: Restore and and all lost Heart!
STEP 28: Again, pay attention! This time send out only CRU2, CRU3 and CRU4 to
         Calm lands. Keep CRU1 at standby!
STEP 29: Go fight 8 random battles.
STEP 30: This time when you go back to the ranch, a scene will issue in which
         Clasko tells girls that chocobos have discovered something in the
         back of the ranch and would like you to go check it out.
STEP 31: Entrance to the dungeon will appear as a green square on the
         minimap. Have fun!

Tch, this is a fairly complex area - no minimap to guide you thru. There is a
nice map of the area available for viewing at GameFAQs. Here's the link:

db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_chocobo_dungeon.gif

I advise equipping Charm Bangle here to avoid random battles (there's Ultima
Weapon roaming down here - you sure you wanna fight it?). On the other hand,
enemies drop nice EXP, so you may wish to fight instead. Anyway, check item
checklist for items you can nab - you should esp be interested into MACHINA
REACTOR KEY ITEM and THE ABC'S OF REPAIR KEY ITEM. Somewhere in the back of the
ruins familiar fiend resides.

*****************************************************************************
BOSS BATTLE - ANYTHING EATER
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
11600  | 310   | 3400  | 1  | 1500  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, STOP, STR down, DOOM, DELEF, ACTIC,
<Auto-Reflect>
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Power Gloves             | Mega-Potion             | White Lore
Power Gloves             | 2x Mega-Potion          | White Lore
----------------------------------- ATTACKS ---------------------------------
1. Lv3 element magic - VS one chr - respective type of mgd
2. 'Smack' - VS one chr - phd, induces KO
3. Flare - NATT VS one chr - mgd
4. Osmose - VS all chrs - MP stolen is added to Eater's MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
A boss with innate reflect? If you've already had experience with such guys,
then you know the drill - it'll cast magic on itself to have it bounce onto
your girls. Prior to battle equip stuff that guards or absorbs elemental
damage, as boss relies heavily on magic. Also have dark knights with Deathproof
PASA learned, for Eater's 'smack' carries KO. Or equip Angel Earrings.

Since it has such small amount of MP, steal it - Mana Spring, Steal MP etc.
Just about anything will do. Do note that boss will use Osmose to regain lost
MP, but just drain it back again - and so we enter the endless cycle. Boss'
Flare is especially strong and getting KO-ed cos of it won't come as surprise.

Anyway, make sure you're protected against KO and that you can absorb as many
elements as possible and this fight is as good as won.
*****************************************************************************

After winning this fight, examine the wall behind place of battle - the wall
will rise. Behind that wall is a corridor which seems to lead nowhere - but
don't let that to confuse you. Remember the wall you approached before? Wall
moved away and you engaged in the battle against Eater? Seek out four more
walls like this one - two are to the left of 'eater-wall' and two are to the
right of 'eater-wall'. Once you manage to rise all five walls, go to the middle
of the corridor at far N end and examine N wall. It will move away, revealing
your grand prize. You also score HIGHER POWER GG.

There's four more GG you can obtain:
- send any level choc whose Heart stat ISN'T 100 to any area and go fight
  eight random battles; when such choc returns, there's a small chance you
  might score either MOUNTED ASSAULT GG or STRENGTH OF ONE GG
- you must get either Open Air or Argent to Lv5 publicity before CH5 - when
  you do, visit Calm Lands and get Episode Complete!; if you helped Open Air
  reach Lv5, you'll be able to buy DISASTER IN BLOOM GG; if you helped
  Argent, there's FLASH OF STEEL GG available for buying; getting *both* Open
  Air and Argent to Lv5 publicity before CH5 is hard work and I don't
  recommend it

-----------------------------------------------------------------------------
14D. GAGAZET
-----------------------------------------------------------------------------
GAGAZET AREA MAP

                          TO ZANARKAND
                                |
                      'Road to the Z ruins'
                                |                |----- 'G - mountain c4'
                       'G - summit region'       |
                                |                |
                                |                |   |-- 'G - mountain c3'
                                |----------------|   |
                                |                    |
'G - mountain c2' --- 'G - mountain c1' SSP ---------|
                                |
                       'G - fayth scar 1' -------- 'G - scar cave 1'
                                |                         |
                        'G - prominence'                  |
                                |                         |
                      'G - mountain trail'       'G - fayth scar 2' SSP
                                |                         |
                    'G - mountain gate' SSP               |
                                |                         |
                         TO CALM LANDS                    |
                                                          |
                                        |-----------------|-----|
                                        |                       |
                                 'G - scar cave 2'              |
                                                                |
                                                                |
                                                        TO FLOATING RUINS

-----------------------------------------------------------------------------
FLOATING RUINS AREA MAP

                      'FR - upper tier' SSP
                                 |
TO GAGAZET ------------- 'FR - base (lower)'
                                 |
                           'FR - passage' -- E branch -- 'FR - base (upper)'
                                 |
                        'FR - base (upper)'
                                 |
                          'FR - spire' SSP

-----------------------------------------------------------------------------
ITEMS
- G - fayth scar 2: Sacred Beast GG, Conflagration GG*
-----------------------------------------------------------------------------
ENEMIES: Bascinet, Balivarha, Adamantoise, Bolt Drake, Boris, Gemini, Greater
Drake, Grim Gaze, Leucophylla, Mycotoxin, Lupus, Rukh, Queen Coeurl, Spine
Drake, Sallet, Vespa, Watcher-R, Watcher-S, Watcher-A
-----------------------------------------------------------------------------
* - only if you advised Lian and Ayde in CH2 and CH3
-----------------------------------------------------------------------------

Beam down to Gagazet and from your landing zone go down for a scene to be
triggered (but only if you stopped Garik in CH3!). Approach Kimahri afterwards
for next scene. If you advised Lian and Ayde thru both CH2 and CH3, they now
return to Gagazet. Crud - yet again you have to walk up the paths of Gagazet
without teleporting. On your way to the top you'll run into Kimahri again.
EPISODE COMPLETE! You score SACRED BEAST GG as well.

Return to Gagazet once again and make your way to the entrance of 'G - scar
cave 2'. Across from the entrance you'll see statue of Kimahri, with Lian and
Ayde running around. Talk to them to receive CONFLAGRATION GG, but only if you
advised them in their journey on CH2 and CH3.

-----------------------------------------------------------------------------
15D. ZANARKAND
-----------------------------------------------------------------------------
ZANARKAND AREA MAP

                         ACCESS DENIED, DOME IS CLOSED
                                      |
                                'Z - dome 2'
                                      |
                                'Z - dome 1'
                                      |
                              'Z - ruins' SSP
                                      |
                                 TO GAGAZET

-----------------------------------------------------------------------------
ITEMS
- Dome - interior: 3x Dispel Tonic, 4x Phoenix Down
-----------------------------------------------------------------------------
ENEMIES: Anole, Flailing Ochu, Guardian Beast, Gucumatz, Mycotoxin, Ironside,
Watcher-S, Watcher-R, Watcher-A
-----------------------------------------------------------------------------

IMPORTANT!!! MAKE SURE THIS IS THE FIRST AREA YOU COMPLETE AND RECEIVE EPISODE
COMPLETE FOR!!!

As soon as you arrive there... EPISODE COMPLETE! Now THAT was fast, hehe. The
chatterbox is also here, so talk to him and select [Yes, please!]. I'll be back
in about five minutes. If you shook his hand back in CH1, you'll see an extra
scene. Afterwards proceed towards Zanarkand dome. On your way storm two chests
on 'Dome - interior' for 3x DISPEL TONIC and 4x PHOENIX DOWN.
#############################################################################

PAST REFERENCE - SKIP005

Ooookay, we've completed every area and received EPISODE COMPLETE! Now what? If
Zanarkand and Macalania weren't the last areas you completed and got EPISODE
COMPLETE! in, you'll be beamed on Celsius after getting 15th EPCOM and mascot
will be yours. Again, ONLY only if you received EPISODE COMPLETE! in every
area. Now your DSP collection is complete - WOOT WOOT, yes? Let's get back to
the story...

-----------------------------------------------------------------------------
STORYLINE MISSION 14 - G1114 - En-route to final confrontation!
-----------------------------------------------------------------------------
CELSIUS AREA MAP

                                 'C - deck'
                                      |
                             'C - bridge' SSP
                                      |
                                'C - cabin'
                                      |
                              'C - engine room'

-----------------------------------------------------------------------------
FARPLANE AREA MAP

                           'Road to Farplane' SSP*
                                      |
                             'Farplane Abyss' SSP
                                      |
                             'Farplane heart' SSP
                                      |
                                'Final area'

* - SSP appears after wasting Dark S.

-----------------------------------------------------------------------------
ITEMS
- Road to Farplane: 2x Mega-Potion, Mana Tonic, 2x Turbo Ether, Elixir, Shining
Gem, Immortal Soul GG, Megiddo GG
- C - deck: Al Bhed primer
- Farplane heart: Megalixir, 3x Turbo Ether, 2x Mega Phoenix, Paine's Sphere
- C - bridge: The End GG
-----------------------------------------------------------------------------
ENEMIES: Aeshma, Adamantortoise, Aka Manah, Arast, Claret Dragon, Dark
Elemental, Dolmen, Earth Worm, Gug, Great Malboro, Jahi, Lich, Omega Weapon,
Monolith, Taromaiti, Tindalos, Varan, Volcano, Wight, Watcher-S, Watcher-R,
Watcher-A, Dark S. (BOSS), Azi Dahaka (BOSS), Dark Sistahs (BOSS), Dark A.
(BOSS), FINAL BOSSES
-----------------------------------------------------------------------------

When ready, talk to Bro and choose between any of five destinations (or four,
if you neglected to do 'CL - cavern' sidequest way back in CH3 with your
Zanmato friend. Choose Besaid destination for the sake of this guide.

Select [Yup.] to confirm. Final dungeon, here we come! Beware of the enemies
here, they're tough. Once you have control, follow the one-way road until you
reach an intersection - take the left one to nab 2x MEGA-POTION. Now return to
intersection and take right route until you see big platform ahead. Heal up
*before* you jump on the platform!

*****************************************************************************
BOSS BATTLE - DARK S.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
14800  | 9999  | 8000  | 15 | 2000  | WKN | ABS | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Crystal Gloves           | Snow Ring               | none
Regal Crown              | Snow Ring               | none
----------------------------------- ATTACKS ---------------------------------
1. 'Kick' - VS one chr - phd
2. Heavenly Strike - STATT VS one chr - gravity std, induces stop, tears off
   50% of current HP and 50% of current MP
3. Diamond Dust - NATT VS all chrs - mgd
4. Blizzaga - IATT VS one chr - ice mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Dark S. will be the toughest of dark bastards you've fought so far. Her
Heavenly Strike poses major threat - halving both target's HP/MP as well as
inducing stop you're gonna have serious problems in handling her. Kick does
about 400 damage to one and Blizzaga 500 damage to one as well, while Diamond
Dust will strike all for 1000 damage (this is not ice based attack!; Diamond
Dust inflicts non-elemental mgd). Bring Stopproof acc with you in the battle,
or change into thieves (thief has Stopproof PASA). Otherwise white mage with
two dark knights is recommended party.

Start by white mage applying shell, then casting Curaga - screw shell's
disadvantage of halving healing effects or switch to Mega-Potions then. Don't
forget to remove stop or you'll be sorry! Dark knights will prolly have
problems hitting Dark S., so you may consider using Darkness instead. Another
option that might seem favorable is breaking Dark S. in STR and MAG to decrease
the damage she's doing with Diamond Dust and Blizzaga, as well as her 'kick'.
Keep at it and soon Dark S. will fall too. I'm sure Dark S. doesn't have any
fixed attack pattern, so you will have to rely on your instincts for this one.
*****************************************************************************

SSP will appear, so save your progress. Now continue along the outer perimeter
until you spot next big platform further below...

*****************************************************************************
BOSS BATTLE - DARK SISTAHS
----------------------------- DARK SA. STATISTICS ---------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
10330  | 9999  | 3000  | 8  | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Pixie Dust               | Potpourri               | none
Crystal Gloves           | Potpourri               | none
----------------------------------- ATTACKS ---------------------------------
1. Razzia - NATT VS one chr - mgd
2. 'Strike' - VS one chr - phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

----------------------------- DARK M. STATISTICS ----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
9788   | 9999  | 3000  | 8  | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Faerie Earrings          | Chaos Shock             | none
Faerie Earrings          | Chaos Shock             | none
----------------------------------- ATTACKS ---------------------------------
1. Passado - STATT VS one chr - gravity std, 15 hits, tears off 81,5% current
   HP
2. Lv3 element magic - VS one chr - respective type of mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

----------------------------- DARK C. STATISTICS ----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
12240  | 9999  | 3000  | 8  | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Faerie Earrings          | White Cape              | none
Pixie Dust               | White Cape              | none
----------------------------------- ATTACKS ---------------------------------
1. Camisade - VS one chr - phd
2. Not-So-Mighty Guard - on all enemies - induces shell, protect and regen
3. Demi - GRATT VS all chrs - gravity mgd, tears off 25% current HP
4. Camisade - VS one chr - huge phd
5. Absorb - VS one chr - HP&MP stolen are added to Dark C.'s HP&MP
6. Delta Attack (all MS must be alive) - STATT VS all chrs - std, reduces HP
   of all girls to 1 HP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Hardest bastards in the regular storyline IMO. I had so many friggin' problems
beating those three, esp cos of high EVA of Dark M. and Dark Sa. Make sure you
have a full supply of Mega-Potions or X-Potions, and that someone is able to
cast Protect and Shell (must equip right acc). Recommended would be to enter
this battle with 3 dark knights, but if you are in need of white mage, switch
one in instead.

I tell you right now, battle will not be easy! As already pointed out, Sa.'s
and M.'s insane EVA, coupled with high AGL stat will make a lot of gray hair
grow on you. Immediately start by having white mage cast Protect and Shell on
all three, while one or both dark knights attack C. Yep, even though she has
highest HP (although not by that much), I consider her most annoying of the
bunch. She'll constantly try to bestow protect and shell statuses on herself
and two sisters, and nothing pisses me off more in this battle. Use *anything*
it takes to clear off C. first... even though you have to throw your most
powerful items (will get to that later).

Now C. will mostly cast protective magic, while M. will be annoying you with
her Passado. Remember, Passado can't kill you, but it does put you in very low
HP, allowing excellent chance for Sa. to use Razzia to finish weakened gal off.
Or M. will follow up with one of her Lv3 element spells, which pack a punch
(about 600 damage per cast). Sa.'s Razzia and normal PATK hit between 120 and
300 damage. If you take too long in clearing one sister off the battlefield,
say hi to Delta Attack, which reduces HP of all girls to 1 measly HP. HEAL
IMMEDIATELY!

You say you have problems hitting sisters? I have two alternatives prepared.
First is to throw attack type items from your stock. Even though they may be
weak, these items hit all enemies with 100% probability and damage will slowly,
but surely pile up. Or resort to using dark knight's Darkness attack, which
also falls into category of attacks sisters cannot avoid. Don't forget to keep
your HP in the clear or else you may find yourself suddenly very weak.

After C. has been dispatched, it's time to go after M. Thanks solely to her EVA
it may take some turns before she falls, but persevere and you will succeed.
Now only Sa. remains, and on her own she's not much of a threat.
*****************************************************************************

Return to SSP from before and save your game. Continue your advance deeper into
the underground, but this time be careful of how far you jump. Before you reach
next circular platform, make sure you're healed up, as next boss is not easy...

*****************************************************************************
BOSS BATTLE - DARK A.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
36000  | 9999  | 6000  | 15 | 2000  | HLV | HLV | HLV | HLV | IMM | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Tetra Band               | Fury Shock              | none
Tetra Band               | Fury Shock              | none
----------------------------------- ATTACKS ---------------------------------
1. 'Stare' - STATT VS one chr - std, induces poison
2. Pain - NATT VS one chr - mgd, induces silence, poison, itchy and
   [decreases STR, MAG, DEF, MDEF, ACCU & EVA by -1 level]
3. Oblivion - NATT VS all chrs - mgd, 16 hits
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
A.'s 'stare' will deal some damage and poison target girl, while Pain is a
class of its own. It won't KO the girl hit, but will put all kinds of nasty
statuses onto her... to name a few: silence, poison, itchy and stat decreases
(if you'll take too long in killing Dark A., effects will stack with every
subsequent Pain and make girl living weakling). Then we have to worry about
Oblivion as well.

So here are damage estimates: 'stare' 300 to one, Pain 250 to one and Oblivion
600 damage to all. Not much, eh? But thanks to statuses you'll be accompanied
with during battle you won't rest even one bit. Did I mention that it has 36000
HP, making the fight last forever?

Okay, two dark knights and white mage. It's my the-usual-tech routine, but this
time protect is fairly useless, while shell is an excellent choice to on all
girls from start of battle, then just keep attacking until someone is hit by
Pain. Now immediately throw Remedy on affected girl to remove nasty changes
preventing hit girl from even acting. Poison caused by 'stare' I recommend to
be shrugged off - what's the point in healing it, if you'll just be affected
again? If you're using dark knights, that's not even something you should be
worried about, as dark knight has Poisonproof PASA.

Unfortunately I'm sure that Dark A. doesn't have a fixed attack pattern -
there's also no clear indicator as to when she's to use Oblivion (except that
charging animation is longer than usual). Always make sure your HP is above
1500 (just to be on safe side) and take whatever punishment comes flying your
way. When scene is over, continue attacking (don't forget to heal your wounds,
of course!) until A. is defeated.
*****************************************************************************

Finally we've defeated all dark bastards. Your victory over Dark A. yields
IMMORTAL SOUL GG. After a scene Yuna will be in a flower field. Look who's
here... another scene. SSP at last - make sure you save. You've come a long way
and beating the crap out of Dark A. I can't stand again. If you need healing
items, talk to LB. and choose [Can we buy something off you?].
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
LB.'S SHOP
Potion 50                             | Hi-Potion 500
Phoenix Down 100                      | Antidote 50
Eye Drops 50                          | Echo Screen 50
Soft 50                               | Holy Water 300
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-

Not so fast in that portal!!! GO BACK TO THE AIRSHIP! Talk to Shinra to start a
scene. Then go anywhere else on the ship, and back to the bridge. Hm, where are
Buddy and Bro? Ride the elevator to 'C - deck' for another scene. AL BHED
PRIMER KEY ITEM is yours. Back to 'C - cabin' for another scene, in which you
choose [So primitive.]. Now visit Celsius' areas like this - Bridge, Cabin,
Bridge. This time Rikku will be missing from the bridge. Head for the Deck and
speak with Rikku up here.

To obtain GG that allows you to cast Ultima, you need to make it to 'Farplane
abyss' using each of the five routes. Besaid, Kilika, Bevelle and Calm lands
are very easy, while Djose route involves a slight puzzle involving stone
pushing. When you come across it, this is what you do - push leftmost stone
towards number 3, rightmost stone towards number 1, and middle stone towards
number 2. As for the items you can nail on these routes - bah! Not worth your
time.

Upon descending into Farplane using the fifth route and upon reaching the stone
platform where you fought Dark A. before, a scene will unfold showing Yuna
obtaining MEGIDDO GG. Go Yuna!

When you think you're ready, head for 'Farplane abyss' and try to enter the
portal - choose [Yes.]. You have two ways of doing this section, slowly or with
your head thru the wall. I prefer the latter, but it's extremely tough (unless
you know the trick), as you'll soon see.

WAY OF THE CALM...

Once scene is finished, notice the piano to your left. There's an electric
barrier to your right that is activated every so often. If you get caught in
current, gals suffer some damage. There's also 1st blue spot on the ground near
the piano - step on it and three notes will be played. Now examine the piano
and punch in these three notes (use the hint at bottom of screen).

With first barrier out of the way, go N - path branches off into two at
1stcross. Take W one and step on 2nd blue spot on your way to hear two notes
(don't get struck by electricity!), while E path's 3rd blue spot gives away one
note. Where paths merge back together (2ndcross), make a jump to the chest.
Nearby is 2nd piano, but before activating it take path to SE of the piano to
reach 4th blue spot. Now you have all the notes you need to play on 2nd piano.
Do it and another barrier has been destroyed. Get MEGALIXIR from nearby chest.

Hop back on main track and go N until you reach 3rdcross - take left path first
and step on 5th blue spot to hear two notes. Now back to 3rdcross and take
right path - immediately after electric current jump down onto another road.
First go up a bit to step on 6th blue spot, which gives away one note. Hike to
other end of this path and step on 7th blue spot for two more notes. You'll
automatically jump back down on left path from 3rdcross. Go N until two paths
merge again at 4thcross. Jump to your right and find 3rd piano (loot a chest
near it for 3x TURBO ETHER). Third barrier is deactivated, so proceed N for
more scenes. You get PAINE'S SPHERE KEY ITEM.

Make use of SSP here. This next puzzle is so friggin' annoyin'... I don't feel
like explaining it, so just follow these directions, okay? Let's begin...

There are two starting stones, one to the left of SSP, one to the right of SSP.
Jump on stone to the left of SSP to be transported a bit up. When it stops,
jump to the right - three notes are played. Jump right to be transported a bit
up. Jump up, and up again to hear two more notes. Now jump all the way back to
SSP. Now take stone to the right of SSP, which will transport you up again.
Jump on the block that is more N to transport yourself to another big block -
this one plays one note. Back to SSP again, and again jump on block to the left
of SSP.

When it stops, jump left, then up. When this block stops, jump right to hear
one note. Jump left and block you previously used will float even higher. Jump
right, loot the chest with 2x MEGA PHOENIX, then jump up to hear two notes.
Jump down, left and you'll be transported down. Jump down, then immediately
back up. As block stops, jump left and left again to hear one note. Jump back
to SSP. Take block to the right of SSP yet again. When it stops, jump left on
the block that is more S - you will reach a block that plays two notes.
Finally, jump left and stand on circular shape which will play the notes in
order you stepped on. Beware, if you screwed up, you will fight very strong
boss (but you can escape from it and try to do the puzzle again). If you were
successful in clearing the puzzle, door deactivates and access is granted.

WAY OF THE HEAD THRU THE WALL...

After the scene make your way N and N only - to pass electric barriers, wait
for them until they detract, and as for lasers, press Circle to jump over them
just as security orb is about to shoot you. Approach the first circular... er,
'door' or whatever...

*****************************************************************************
BOSS BATTLE - AZI DAHAKA, FIRST IGNITION
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
146200 | 869   | 4850  | 1  | 1300  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, STR down, MAG down, DEF
down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Ether                    | X-Potion                | none
Talisman                 | X-Potion                | none
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd, has drain effect
2. Damocles Photon - STATT VS all chrs - std, tears off 50% MAX HP
3. Bated Breath - NATT VS one chr - mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Hey look, a challenging boss! But they made a tiny mistake... fortunately it
can be ejected, this making one of quickest vistories ever (you will have to
keep trying lots of times to eject it, anyway). Or how about Spare Change by
samurai? I'll try to assist you in nailing it with whatever you have at your
disposal.

Azi doesn't kid around and from the attacks it's using you'll soon realize that
as well. 'Swipe' does about 1000 to one (it also has drain effect, meaning
whatever HP damage your girl took, same amount of HP will be recovered by Azi),
Bated Breath around 4000 to one. Before battle begins, concentrate on beefing
up HP, DEF and STR as high as you can. Less damage boss does with its PATK,
better for you. As for your team, they'll be dealing biggest damage to Azi
using PATK, so that's why you want to have high STR. Don't bother with EVA, for
even with 255 EVA Azi will still hit you.

Team of choice? White mage for sure, while I'll leave other two girls to have
the job you think has greatest relation between HP, DEF and STR (most likely
warrior, samurai or dark knight). Also go to main menu and choose ATB speed to
be the lowest - you'll need the time to make right decisions. Azi doesn't
follow any fixed attacks patterns, unfortunately for us.

Battle commences - white mage immediately applies protect, and is then put on
standby to aid girls in need. If you have any items lying around such as Light
Curtains or Chocobo Wings, use them - whatever POSSE you're under, it's always
a good one to have. Whatever jobs you chose for other two girls, have them use
their strongest attacks: dark knight Black Sky, samurai Supreme Shot, and
warrior whatever (Excalibur might be strongest of them all). Always maintain
your HP above 50%, as Damocles Photon deals damage based on MAX HP, and if your
HP is below 50%, girl is KO-ed. If Bated Breath is used and it's not white mage
that got KO-ed, have white mage use Full-Life, otherwise you'll have to rely on
Phoenix Down + X-Potion combo. If none got KO-ed, heal the team with either
Mega-Potion or Megalixir.

If Azi recovers HP faster than you can damage it, I suggest giving up on it for
now as you may be too weak to kill it. Unlike most boss battles, it is possible
to escape from this one.
*****************************************************************************

After battle continue walking N for next boss fight...

*****************************************************************************
BOSS BATTLE - AZI DAHAKA, SECOND IGNITION

BOSS STRATEGY
Strategy for this guy is the same as for the first Azi above, so check above to
get a lowdown on second sucker.
*****************************************************************************

Press Square to leave the notes screen, save at nearby SSP and then jump on
floating stone to the right of SSP. When it stops, jump on *lower* of two
stones to your left. When this one stops, climb left ledge twice and then step
on the middle of the circular shape...

*****************************************************************************
BOSS BATTLE - AZI DAHAKA, THIRD IGNITION

BOSS STRATEGY
Strategy for this guy is the same as for the first Azi, so check above to get a
lowdown on third sucker.
*****************************************************************************

WAY OF THE CALM... & WAY OF THE HEAD THRU THE WALL... NOW JOIN FORCES!

This is almost it... just another stroll up the linear path, which involves a
lot of jumping. One more scene will be triggered. When it's finished, head back
down and save your progress. Also, if you finally managed to oversoul every
oversoulable enemy in the game, talk to Shinra to receive fabulous THE END GG.

Finally make all preparations you need then head on over to Farplane's final
area, where the place of last encounter awaits - head on up and keep going
until you make it to your first final target.

*****************************************************************************
FINAL BOSS BATTLE, FIRST IGNITION
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
34200  | 9999  | 5000  | 5  | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Megalixir                | 4x X-Potion             | none
Megalixir                | 6x X-Potion             | none
----------------------------------- ATTACKS ---------------------------------
1. Noli Me Tangere - VS all chrs - 1250 of fixed phd
2. 'Laser' - GRATT VS one chr - std, tears off 31,25% MAX HP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Before start of battle make sure girls' HP is 1250 or higher. Why? When tail
gets first attack, it'll use 'sweep', which deals 1250 of fixed phd to all
three girls (can be halved with protect). After you survive that attack, you'll
be seeing 'laser' mostly, which reduces one girl's HP by 31,25% MAX HP. So, the
strategy?

Bring in two dark knights and white mage. Protect on all girls at start of
battle, then keep the health up with Curaga on all girls (if hit by 'sweep') or
one girl (if hit by 'laser'). Dark knights attack Tail relentlessly. It is
highly unlikely that white mage would by any chance become unable to keep up
with HP lost due to Tail's attacks - but in the event of this happening anyway,
assign one dark knight on temporary healing duty with help of Mega-Potions.
First ignition has been fired, time for second!
*****************************************************************************

After kicking its tail, path forward is free. You're also free to return to the
SSP and save your progress. When you feel like continuing, return and proceed
deeper into enemy territory...

*****************************************************************************
FINAL BOSS BATTLE, SECOND IGNITION
------------------------------- ARM STATISTICS ------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
18220  | 9999  | 6000  | 5  | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG
down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Mythril Bangle           | Elixir                  | none
Mythril Bangle           | 2x Elixir               | none
----------------------------------- ATTACKS ---------------------------------
1. Flare - NATT VS one chr - mgd
2. Break - VS one chr - induces petrification
3. 'Slam' - VS all chrs - phd, carries delay effect
4. Slow - VS one chr - induces slow
5. Berserk - VS one chr - induces berserk
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

------------------------------- ORB STATISTICS ------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
300000 | 9999  | 8000  | 10 | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Megalixir                | none                    | none
Hero Drink               | none                    | none
------------------------------ ADDITIONAL NOTES -----------------------------
3 orbs regularly change their color: red, green, yellow, repeat. If orb is red,
it has <Null Magic>. And if it's yellow, <Null Physical>.
----------------------------------- ATTACKS ---------------------------------
RED COLORED ORB
1. 'Magic shot' - VS one chr - mgd, 2 hits
2. Dies Irae - VS all chrs - mgd, up to 8 hits on one target
GREEN COLORED ORB
1. Regen - on Arm - induces regen
2. Protect - on Arm - induces protect
3. Shell - on Arm - induces shell
4. Cura - on Arm - recovers medium amount of HP
YELLOW COLORED ORB
1. Lv3 element magic - VS all chrs - respective type of mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Bring in two dark knights and white mage and have an ample supply of
Mega-Potions handy. Cast only Shell on all girls at start of battle, then keep
healing with Mega-Potions *each* and every turn. Many attacks that are launched
in your direction can be reflected back to caster, so setting up reflect POSSE
is not a bad idea. Dark knights attack Arm relentlessly. It's very likely that
white mage will be unable to keep up with HP lost due to huge amount of attacks
thrown your way, so help out occassionally by assigning one dark knight on
healing duty with Mega-Potions. Don't forget to recast Shell once the effect
wears off. It's also very helpful if you equip acc that absorb element damage
as HP recovered.

If Arm gets accustomed to too many POSSE at once (ie regen, shell, protect), be
sure to dispel it ASAP. But don't bother with it if only one POSSE has been
bestowed - not worth the effort. And you prolly wonder how I got EXP and gil
counts for orbs? I needed to throw several millions of gil before I've killed
single orb. Imagine how long would it take with normal PATK or MATK (a very
long time, for orbs pack insane DEF and MDEF). Killing the orbs is not
recommended anyway - 300000 HP for 8K of EXP and 3K of gil. No thanks.
*****************************************************************************

After kicking its arm, path further forward is free. Return once again to save
your game at last SSP. This really is the last time you can do so. Back up
engage in third battle...

*****************************************************************************
FINAL BOSS BATTLE, THIRD IGNITION
------------------------------- CORE STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
33040  | 9999  | 7000  | 10 | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG
down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Megalixir                | Turbo Ether             | none
Megalixir                | Turbo Ether             | none
----------------------------------- ATTACKS ---------------------------------
1. Full-Life - on either Left or Right Bulwark when KO-ed - recovers 3000 HP
2. Charge Core - charge turns for Memento Mori attack, must charge it for
   three turns and is released on fourth
3. Memento Mori - NATT VS all chrs - mgd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

---------------------- LEFT & RIGHT REDOUBT STATISTICS ----------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
3000   | 9999  | 200   | 10 | 150   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, DOOM, DELEF,
ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Mega-Potion              | Phoenix Down            | none
X-Potion                 | L-Bomb                  | none
----------------------------------- ATTACKS ---------------------------------
LEFT BULWARK
1. Break - VS one chr - induces petrification
2. Doom - VS one chr - induces doom
3. Dispel - VS one chr - shatters most POSSE
4. Bio - VS one chr - induces poison
5. Physical attack detected - GRATTP VS one chr - phd, tears off 62,5% MAX HP
6. Hostile activity detected - STATT VS one chr - std, tears off random % MAX
   HP and random % MAX MP
7. Magical attack detected - STATT VS one chr - std, tears off 33% current MP
RIGHT BULWARK
1. Regen - on itself, left Bulwark or Core - induces regen
2. Protect - on itself, left Bulwark or Core - induces protect
3. Shell - on itself, left Bulwark or Core - induces shell
4. Physical attack detected - GRATTP VS one chr - phd, tears off 62,5% MAX HP
5. Hostile activity detected - STATT VS one chr - std, tears off random % MAX
   HP and random % MAX MP
6. Magical attack detected - STATT VS one chr - std, tears off 33% current MP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
In first playthru I thought this boss battle was hard. But looking at it with
my powerpuff girls which can withstand just about anything, I can say it's not
hard at all. Before you enter the battle, equip acc that guard against
petrification and poison (or enter battle as dark knights who have relevant
PASA skills). As you can see from attacks of both Bulwarks, many of them don't
inflict direct damage, except occassional 'slam' from right Bulwark. Break and
Bio will be rendered useless, and doom NEGSE followed from same magic can
easily be countered with quick Phoenix Down. And finally Core needs at least
four turns to charge enough before it can release its super attack.

So let's do battle - bring in three dark knights (and just in case keep white
mage DSP in one of nearby nodes on GG - we may need it). I wouldn't bother
casting protective POSSE on yourself as one Bulwark knows Dispel and will
successfully waste your effort. Also don't bother using magic in this battle -
I find it a waste of time and MP. Left Bulwark's role is to make your life
difficult by trying to inflict NEGSE on your girls, while right Bulwark's job
is to provide support for its allies. In order to prevent that, it's
recommended that right Bulwark dies first. When either Bulwark is dead, this
stops Core from charging its attack and prompts it to start charging Full-Life
instead. Core will only forfeit that if it has already charged for three times.
So in order to never see Core's Memento Mori, clear off both Bulwarks ASAP. As
soon as one gets revived, kill it again. As long as you keep KO-ed Bulwarks...
well, KO-ed, I guarantee you'll never see Memento Mori. You wouldn't even need
to heal ever if you follow these suggestions. Keeping Bulwarks KO-ed also
prevents them from launching 'detected' type attacks.

If inspite all the protection you have it still happens that Core enters
post-third-charge phase, you have a problem and we need to counter it. Quickly
change one girl into white mage and have her cast Shell to halve the damage
from Memento Mori. Or if you have any Lunar Curtains handy, use one! After you
take damage, heal your girls immediately. One more tip concerning right Bulwark
- only bother dispeling protect if it's been induced on either of enemies in
this battle. Shell and regen can safely be shrugged off.
*****************************************************************************

After defeating the core, girls' HP/MP is fully restored. When scene is
finished, girls engage in fourth battle...

*****************************************************************************
FINAL BOSS BATTLE, FOURTH IGNITION
------------------------------- HEAD STATISTICS -----------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
38420  | 99999 | 0     | 10 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
none                     | Megalixir               | none
none                     | Megalixir               | none
----------------------------------- ATTACKS ---------------------------------
1. Acta Est Fabula - on both Redoubts when KO-ed - recovers 2500 HP
2. Mors Certa - NATT VS all chrs - mgd, induces poison, darkness, silence
3. Nemo Ante Mortem Beatus - NATT VS all chrs - mgd
4. Odi Et Amo - NATT VS all chrs - mgd, up to 15 hits on one girl
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

---------------------- LEFT & RIGHT REDOUBT STATISTICS ----------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
2500   | 99999 | 0     | 10 | 0     | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, REF, SLOW, STOP, STR down, MAG
down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
none                     | Phoenix Down            | none
none                     | Mega Phoenix            | none
----------------------------------- ATTACKS ---------------------------------
LEFT REDOUBT
1. Pallida Mors - NATT VS one chr - mgd, used until Head is a legit target
2. Full-Life - on right Redoubt when KO-ed - recovers 2500 HP
3. Lacrimosa - VS one chr - damages girl's MP
4. Demi - GRATT VS all chrs - gravity mgd, tears off 25% current HP
5. Dispel - VS one chr - shatters most POSSE
6. Slow - VS one chr - induces slow
RIGHT REDOUBT
1. Pallida Mors - NATT VS one chr - mgd, used until Head is a legit target
2. Full-Life - on left Redoubt when KO-ed - recovers 2500 HP
3. Flare - NATT VS one chr - mgd
4. Lacrimosa - VS one chr - damages girl's HP
5. Break - VS one chr - induces petrification
6. Blind - VS one chr - induces darkness
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
I thought I was to fight that huge cannon you see in the sequence, heh. Anyway,
you're almost there. For this battle Head must fall, but where the heck is the
target entry for it? You must kill both Redoubts off at least once before
you're able to target Head. As soon as Head is legit target, Redoubts get
revived at same time... I advise to keep them away by killing them again -
attacks they chuck your way are fairly annoying.

Three dark knights will do the job successfully yet again. During first half of
battle (when you can't target Head yet) girls will be attacked by frequent
Pallida Mors, which inflicts moderate mgd to one girl. As Redoubts are able to
revive each other, I recommend using multihit attacks, such as Darkness. What
you should aim for is that both Redoubts are KO-ed at same time. As soon as
this is met, Head will appear for targeting. And soon your headaches will begin
as well.

For second phase of battle I wouldn't worry about having too much POSSE on you
- one of Redoubts knows Dispel, so why bother anyway? Dark knights have
Poisonproof and Stoneproof PASA, thus successfully shrugging off two NEGSE that
are frequently used in this battle. Pallida Mors is no longer used, and the
other HP reducing attacks that are left are Demi, Flare, Mors Certa and Nemo
Ante Mortem Beatus - latter is extremely rare and I've only been able to get it
to be used twice. I dunno what exactly triggers it, but be advised - damage it
does is indeed great, so either have full HP or equip acc that have Auto-Shell
AAB. There's still Lacrimosa attacks, but both are laughable.

Did you know that Redoubts have fixed attack pattern in 2nd half? Here it is:
Right: Lacrimosa, Blind, Flare, Break Full-Life anywhere inbetween (if other
Redoubt KO-ed)
Left: Lacrimosa, Slow, Dispel, Demi, Full-Life anywhere inbetween (if other
Redoubt KO-ed)

Darkness and silence NEGSE you might also get? Curing silence is useless
(unless you're relying on white mages, but I don't find them exactly useful for
this battle), and if darkness bothers you, use dark knight's Darkness attack
instead - it hits everything on battlefield with 100% accuracy. Anything else
you might wish to know? Tag along to final battle then...
*****************************************************************************

Is it over? Not just yet...

*****************************************************************************
FINAL BOSS BATTLE, FIFTH IGNITION
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
23850  | 210   | na    | ?? | na    | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
none                     | Hero Drink              | none
none                     | Hero Drink              | none
----------------------------------- ATTACKS ---------------------------------
1. 'Sword swipe' - VS one chr - phd
2. Spinning Cut - VS one chr - phd
3. Run & Slash - VS one/two/all chrs - phd, up to 6 hits VS one girl
4. Force Rain - NATT VS all chrs - mgd
5. Terror of Zanarkand - STATT VS one chr - std, 9 hits
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Here is boss' attack pattern: Strike, Terror of Zanarkand, strike, Run & Slash,
strike, Spinning Cut, strike, Force Rain, strike, repeat. So heal after each
strike, and attack each time boss uses one of the four overdrives. Keep at it
and final boss of FFX-2 falls defeated. If you think you're fighting the *one*,
I tell you right now - you're wrong.
*****************************************************************************

With this Storyline Mission 14 has come to an end.
CHAPTER 5 COMPLETE!

Do not discard your controller just yet! There's still more to be done. As soon
as you see a scene with Yuna walking thru field of flowers, give your X button
a mash of the lifetime. If all of the requirements for perfect ending were met,
and you followed my guide by the letter (which means you just attained 100% in
one playthru), you will be asked a question. Choose [Yes!] and perfect ending
is yours to view. Or choose [It's better this way.] if you don't wish to view
it - but you've come this far, so I don't see a reason why would you want to
select this one.

Anyway, after your selection is done, you'll view a CGI sequence, after which
game's ending credits will roll. Do not turn PS2 off yet! After credits are
finished, one more CGI sequence is initiated. Believe it or not, there's
*still* more. One final scene at Zanarkand will be shown - *this* is the
perfect ending scene only attainable thru 100% and metting few prerequisites.

Finally, your current game's % completion, number of times you've beaten the
game, and levels your gals finished the game at, are shown. Press X to advance
to New Game Plus data creation screen. Choose [Yes.] to create New Game Plus
save - I recommend creating extra save.

CONGRATULATIONS! YOU'VE COMPLETED THE GAME SUCCESSFULLY!



=============================================================================
=============================================================================
12.)                           ITEMS - G1200
=============================================================================
=============================================================================
Main issues addressed in this section are:
=============================================================================
Items overview --- G1201 | Antarctic Wind -- G1202 | Antidote --------- G1203
Arctic Wind ------ G1204 | Blessed Gem ----- G1205 | Bomb Core -------- G1206
Bomb Fragment ---- G1207 | Budget Grenade -- G1208 | Candle of Life --- G1209
Chocobo Feather -- G1210 | Chocobo Wing ---- G1211 | Dark Grenade ----- G1212
Dark Matter ------ G1213 | Dispel Tonic ---- G1214 | Dragon Scale ----- G1215
Echo Screen ------ G1216 | Electro Marble -- G1217 | Elixir ----------- G1218
Ether ------------ G1219 | Eye Drops ------- G1220 | Farplane Shadow -- G1221
Fire Gem --------- G1222 | Fish Scale ------ G1223 | Gold Hourglass --- G1224
Grenade ---------- G1225 | Gysahl Greens --- G1226 | Healing Spring --- G1227
Hero Drink ------- G1228 | Hi-Potion ------- G1229 | Holy Water ------- G1230
Ice Gem ---------- G1231 | L-Bomb ---------- G1232 | Light Curtain ---- G1233
Lightning Gem ---- G1234 | Lightning Marble  G1235 | Lunar Curtain ---- G1236
Mana Spring ------ G1237 | Mana Tablet ----- G1238 | Mana Tonic ------- G1239
M-Bomb ----------- G1240 | Megalixir ------- G1241 | Mega Phoenix ----- G1242
Mega-Potion ------ G1243 | Mimett Greens --- G1244 | Pahsana Greens --- G1245
Petrify Grenade -- G1246 | Phoenix Down ---- G1247 | Poison Fang ------ G1248
Potion ----------- G1249 | Remedy ---------- G1250 | S-Bomb ----------- G1251
Shadow Gem ------- G1252 | Shining Gem ----- G1253 | Silence Grenade -- G1254
Silver Hourglass - G1255 | Sleep Grenade --- G1256 | Soft ------------- G1257
Soul Spring ------ G1258 | Stamina Spring -- G1259 | Stamina Tablet --- G1260
Stamina Tonic ---- G1261 | Star Curtain ---- G1262 | Supreme Gem ------ G1263
Sylkis Greens ---- G1264 | Three Stars ----- G1265 | Turbo Ether ------ G1266
Twin Stars ------- G1267 | X-Potion -------- G1268 | Water Gem -------- G1269
=============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------- A - ITEMS OVERVIEW - G1201 ------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In this section you'll find alphabetical list of all 68 regular items you can
find in various ways - buying, stealing, bribing, found in chests, received
from other peeople or as battle spoils.

- Sample item chart:
-----------------------------------------------------------------------------
1. Item's name           | 2. SGL/GRP | 3. MENU? | 4. SELL/BUY
-----------------------------------------------------------------------------
5. Item's effect/s and any additional info

- Explanation of the chart sections:
1. Listed here is the name of item you're wondering about.
2. If item in question is used, who or how many targets does it affect? 'SGL'
   stands for 'single target' (one of girls or one of enemies), 'GRP' for
   'target group' (this can be your team or whole group of enemies).
3. Is item in question usable in Triangle menu? 'YES' means it is usable both
   inside and out of battle, 'NO' means it is usable only inside battle.
4. Item's sell price and buying price.
5. Finally, item's effects and any other additional info it would be wise to
   know. Rest assured, by the time you end reading this, you will know each
   and every single detail about item's effect.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------- B - ITEMS EXPLANATIONS --------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Please note that the maximum amount of HP recovered inside battles is 9999.
There's no way to recover more than 9999 HP thru Item command, not even with
Break Damage Limit ability or AAB of alchemist DSP which doubles effect of
recovery items. Again, maximum HP recovery possible is 9999 HP.

-----------------------------------------------------------------------------
Antarctic Wind - G1202   | SGL | NO  | Sell/Buy: 50/-
-----------------------------------------------------------------------------
- one ice hit for 75 mgd on one target
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- target's ice affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM,
ELEMABS)

-----------------------------------------------------------------------------
Antidote - G1203         | SGL | YES | Sell/Buy: 12/50
-----------------------------------------------------------------------------
- removes poison NEGSE from one affected target

-----------------------------------------------------------------------------
Arctic Wind - G1204      | SGL | NO  | Sell/Buy: 50/-
-----------------------------------------------------------------------------
- one ice hit for 300 mgd on one target
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- target's ice affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM,
ELEMABS)

-----------------------------------------------------------------------------
Blessed Gem - G1205      | SGL | NO  | Sell/Buy: 125/-
-----------------------------------------------------------------------------
- 8 holy hits for around 4800 mgd on one target
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- target's ice affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM,
ELEMABS)

-----------------------------------------------------------------------------
Bomb Core - G1206        | SGL | NO  | Sell/Buy: 50/-
-----------------------------------------------------------------------------
- one fire hit for 300 mgd on one target
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- target's fire affinities may alter damage done (ELEMWEAK, ELEMHALF,
ELEMIMM, ELEMABS)

-----------------------------------------------------------------------------
Bomb Fragment - G1207    | SGL | NO  | Sell/Buy: 25/-
-----------------------------------------------------------------------------
- one fire hit for 75 mgd on one target
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- target's fire affinities may alter damage done (ELEMWEAK, ELEMHALF,
ELEMIMM, ELEMABS)

-----------------------------------------------------------------------------
Budget Grenade - G1208   | GRP | NO  | Sell/Buy: 12/-
-----------------------------------------------------------------------------
- one hit for 20 (CRIT - 40) phd VS all members in target party
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
Break, Mental Break statuses do not alter damage done

-----------------------------------------------------------------------------
Candle of Life - G1209   | SGL | NO  | Sell/Buy: 50/-
-----------------------------------------------------------------------------
- induces doom NEGSE on one target
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Chocobo Feather - G1210  | SGL | NO  | Sell/Buy: 40/-
-----------------------------------------------------------------------------
- induces haste POSSE on one target for fixed amount of time (can dispel)
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Chocobo Wing - G1211     | GRP | NO  | Sell/Buy: 50/-
-----------------------------------------------------------------------------
- induces haste POSSE on all members in target party for fixed amount of time
(can dispel)
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Dark Grenade - G1212     | GRP | NO  | Sell/Buy: 37/-
-----------------------------------------------------------------------------
- one hit for 250 (CRIT - 500) phd + darkness NEGSE VS all members in target
party
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
Break, Mental Break statuses do not alter damage done
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Dark Matter - G1213      | GRP | NO  | Sell/Buy: 7500/-
-----------------------------------------------------------------------------
- one non-elemental hit for 9999 mgd VS all members in target party
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell,
Protect, Reflect, Armor Break, Mental Break statuses do not alter damage done

-----------------------------------------------------------------------------
Dispel Tonic - G1214     | SGL | NO  | Sell/Buy: 70/-
-----------------------------------------------------------------------------
- dispels regen, protect, shell, reflect, auto-life, haste and spellspring
POSSE from one target

-----------------------------------------------------------------------------
Dragon Scale - G1215     | SGL | NO  | Sell/Buy: 50/-
-----------------------------------------------------------------------------
- one water hit for 300 mgd on one target
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- target's water affinities may alter damage done (ELEMWEAK, ELEMHALF,
ELEMIMM, ELEMABS)

-----------------------------------------------------------------------------
Echo Screen - G1216      | SGL | YES | Sell/Buy: 12/50
-----------------------------------------------------------------------------
- removes silence NEGSE from one affected target

-----------------------------------------------------------------------------
Electro Marble - G1217   | SGL | NO  | Sell/Buy: 25/-
-----------------------------------------------------------------------------
- one lightning hit for 75 mgd on one target
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- target's lightning affinities may alter damage done (ELEMWEAK, ELEMHALF,
ELEMIMM, ELEMABS)

-----------------------------------------------------------------------------
Elixir - G1218           | SGL | YES | Sell/Buy: 1250/-
-----------------------------------------------------------------------------
- restores up to 9999 HP and up to 999 MP to one target
- restores MAX HP and MAX MP if used in item menu outside of battle

-----------------------------------------------------------------------------
Ether - G1219            | SGL | YES | Sell/Buy: 250/-
-----------------------------------------------------------------------------
- one target recovers 100 MP

-----------------------------------------------------------------------------
Eye Drops - G1220        | SGL | YES | Sell/Buy: 12/50
-----------------------------------------------------------------------------
- removes darkness NEGSE from one affected target

-----------------------------------------------------------------------------
Farplane Shadow - G1221  | SGL | NO  | Sell/Buy: 75/-
-----------------------------------------------------------------------------
- induces KO NEGSE on one target
- if target is immune, status change will not succeed

-----------------------------------------------------------------------------
Fire Gem - G1222         | GRP | NO  | Sell/Buy: 75/-
-----------------------------------------------------------------------------
- six fire hits for 100 mgd each, randomly distributed between targets in
target group
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- targets' fire affinities may alter damage done (ELEMWEAK, ELEMHALF,
ELEMIMM, ELEMABS)

-----------------------------------------------------------------------------
Fish Scale - G1223       | SGL | NO  | Sell/Buy: 25/-
-----------------------------------------------------------------------------
- one water hit for 75 mgd on one target
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- target's water affinities may alter damage done (ELEMWEAK, ELEMHALF,
ELEMIMM, ELEMABS)

-----------------------------------------------------------------------------
Gold Hourglass - G1224   | GRP | NO  | Sell/Buy: 37/-
-----------------------------------------------------------------------------
- induces slow NEGSE on all members in target party
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Grenade - G1225          | GRP | NO  | Sell/Buy: 25/-
-----------------------------------------------------------------------------
- one hit for 200 (CRIT - 400) phd VS all members in target party
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
Break, Mental Break statuses do not alter damage done

-----------------------------------------------------------------------------
Gysahl Greens - G1226    | SGL | NO  | Sell/Buy: 25/-
-----------------------------------------------------------------------------
- used to capture or heal chocobos, one target recovers 100 HP

-----------------------------------------------------------------------------
Healing Spring - G1227   | SGL | NO  | Sell/Buy: 150/-
-----------------------------------------------------------------------------
- induces regen POSSE on all members in target party for fixed amount of time
(can dispel); HP recovered is 3% of target's MAX HP
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Hero Drink - G1228       | SGL | NO  | Sell/Buy: 25/-
-----------------------------------------------------------------------------
- induces invulnerability POSSE on one target for fixed amount of time (can't
be dispeled)
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Hi-Potion - G1229        | SGL | YES | Sell/Buy: 125/500
-----------------------------------------------------------------------------
- one target recovers 1000 HP

-----------------------------------------------------------------------------
Holy Water - G1230       | SGL | YES | Sell/Buy: 75/300
-----------------------------------------------------------------------------
- removes curse, pointless and itchy NEGSE from one affected target

-----------------------------------------------------------------------------
Ice Gem - G1231          | GRP | NO  | Sell/Buy: 75/-
-----------------------------------------------------------------------------
- six ice hits for 100 mgd each, randomly distributed between targets in
target group
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- targets' ice affinities may alter damage done (ELEMWEAK, ELEMHALF, ELEMIMM,
ELEMABS)

-----------------------------------------------------------------------------
L-Bomb - G1232           | GRP | NO  | Sell/Buy: 100/-
-----------------------------------------------------------------------------
- one hit for 450 (CRIT - 900) phd VS all members in target party
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
Break, Mental Break statuses do not alter damage done

-----------------------------------------------------------------------------
Light Curtain - G1233    | GRP | NO  | Sell/Buy: 45/-
-----------------------------------------------------------------------------
- induces protect POSSE on all members in target party for fixed amount of
time (can dispel)
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Lightning Gem - G1234    | GRP | NO  | Sell/Buy: 75/-
-----------------------------------------------------------------------------
- six lightning hits for 100 mgd each, randomly distributed between targets
in target group
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- targets' lightning affinities may alter damage done (ELEMWEAK, ELEMHALF,
ELEMIMM, ELEMABS)

-----------------------------------------------------------------------------
Lightning Marble - G1235 | SGL | NO  | Sell/Buy: 50/-
-----------------------------------------------------------------------------
- one lightning hit for 300 mgd on one target
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- target's lightning affinities may alter damage done (ELEMWEAK, ELEMHALF,
ELEMIMM, ELEMABS)

-----------------------------------------------------------------------------
Lunar Curtain - G1236    | GRP | NO  | Sell/Buy: 45/-
-----------------------------------------------------------------------------
- induces shell POSSE on all members in target party for fixed amount of time
(can dispel)
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Mana Spring - G1237      | SGL | NO  | Sell/Buy: 75/-
-----------------------------------------------------------------------------
- absorbs up to 200 MP from one target; MP stolen is added to user's MP
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell,
Protect, Armor Break, Mental Break statuses do not alter damage done

-----------------------------------------------------------------------------
Mana Tablet - G1238      | SGL | NO  | Sell/Buy: 300/-
-----------------------------------------------------------------------------
- one target's MAX MP is doubled for one battle or until KO-ed
- effects *do not* stack

-----------------------------------------------------------------------------
Mana Tonic - G1239       | GRP | NO  | Sell/Buy: 400/-
-----------------------------------------------------------------------------
- target-party-members' MAX MP is doubled for one battle
- if one of affected members is KO-ed, this doesn't affect MP of remaining
allies - their MP will still be doubled until battle ends or they meet KO
- effects *do not* stack

-----------------------------------------------------------------------------
M-Bomb - G1240           | GRP | NO  | Sell/Buy: 75/-
-----------------------------------------------------------------------------
- one hit for 400 (CRIT - 800) phd VS all members in target party
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
Break, Mental Break statuses do not alter damage done

-----------------------------------------------------------------------------
Megalixir - G1241        | GRP | YES | Sell/Buy: 5000/-
-----------------------------------------------------------------------------
- restores up to 9999 HP and up to 999 MP to all members in target party
- restores MAX HP and MAX MP to all girls if used in item menu outside of
battle

-----------------------------------------------------------------------------
Mega Phoenix - G1242     | GRP | YES | Sell/Buy: 1000/-
-----------------------------------------------------------------------------
- revives up to two KO-ed girls with 50% MAX HP restored, maximum amount of
HP restored this way is 9999 HP

-----------------------------------------------------------------------------
Mega-Potion - G1243      | GRP | YES | Sell/Buy: 375/-
-----------------------------------------------------------------------------
- all members in target party recover 2000 HP

-----------------------------------------------------------------------------
Mimett Greens - G1244    | SGL | NO  | Sell/Buy: 25/-
-----------------------------------------------------------------------------
- used to heal chocobos, one target recovers 100 HP

-----------------------------------------------------------------------------
Pahsana Greens - G1245   | SGL | NO  | Sell/Buy: 25/-
-----------------------------------------------------------------------------
- used to heal chocobos, one target recovers 100 HP

-----------------------------------------------------------------------------
Petrify Grenade - G1246  | GRP | NO  | Sell/Buy: 50/-
-----------------------------------------------------------------------------
- one hit for 250 (CRIT - 500) phd + petrify NEGSE VS all members in target
party
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
Break, Mental Break statuses do not alter damage done
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Phoenix Down - G1247     | SGL | YES | Sell/Buy: 25/100
-----------------------------------------------------------------------------
- revives KO-ed girl with 25% MAX HP restored, maximum amount of HP restored
this way is 9999 HP

-----------------------------------------------------------------------------
Poison Fang - G1248      | SGL | NO  | Sell/Buy: 25/-
-----------------------------------------------------------------------------
- one hit for 400 unblockable std + poison NEGSE VS one target
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell,
Protect, Armor Break, Mental Break statuses do not alter damage done
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Potion - G1249           | SGL | YES | Sell/Buy: 12/50
-----------------------------------------------------------------------------
- one target recovers 200 HP

-----------------------------------------------------------------------------
Remedy - G1250           | SGL | YES | Sell/Buy: 375/-
-----------------------------------------------------------------------------
- removes berserk, confuse, darkness, petrification, poison, silence, sleep,
slow, stop NEGSE from one affected target

-----------------------------------------------------------------------------
S-Bomb - G1251           | GRP | NO  | Sell/Buy: 50/-
-----------------------------------------------------------------------------
- one hit for 300 (CRIT - 600) phd VS all members in target party
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
Break, Mental Break statuses do not alter damage done

-----------------------------------------------------------------------------
Shadow Gem - G1252       | GRP | NO  | Sell/Buy: 50/-
-----------------------------------------------------------------------------
- one gravity hit with std VS all members in target party; reduces HP of all
members in target party by 25% of current HP
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- targets' gravity affinities may alter damage done (ELEMWEAK, ELEMHALF,
ELEMIMM, ELEMABS)

-----------------------------------------------------------------------------
Shining Gem - G1253      | SGL | NO  | Sell/Buy: 75/-
-----------------------------------------------------------------------------
- one non-elemental hit for 1500 mgd VS one target
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done

-----------------------------------------------------------------------------
Silence Grenade - G1254  | GRP | NO  | Sell/Buy: 37/-
-----------------------------------------------------------------------------
- one hit for 250 (CRIT - 500) phd + silence NEGSE VS all members in target
party
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
Break, Mental Break statuses do not alter damage done
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Silver Hourglass - G1255 | SGL | NO  | Sell/Buy: 25/-
-----------------------------------------------------------------------------
- induces slow NEGSE on one target
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Sleep Grenade - G1256    | GRP | NO  | Sell/Buy: 50/-
-----------------------------------------------------------------------------
- one hit for 250 (CRIT - 500) phd + silence NEGSE VS all members in target
party
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell, Armor
Break, Mental Break statuses do not alter damage done
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Soft - G1257             | SGL | YES | Sell/Buy: 12/50
-----------------------------------------------------------------------------
- removes petrification NEGSE from one target

-----------------------------------------------------------------------------
Soul Spring - G1258      | SGL | NO  | Sell/Buy: 100/-
-----------------------------------------------------------------------------
- absorbs up to 1000 HP and up to 1000 MP from one target; HP/MP stolen is
added to user's HP/MP
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell,
Protect, Armor Break, Mental Break statuses do not alter damage done

-----------------------------------------------------------------------------
Stamina Spring - G1259   | SGL | NO  | Sell/Buy: 75/-
-----------------------------------------------------------------------------
- absorbs up to 600 HP from one target; HP stolen is added to user's HP
- user's Str or Mag stat, target's Def or Mdef stat, or target's Shell,
Protect, Armor Break, Mental Break statuses do not alter damage done

-----------------------------------------------------------------------------
Stamina Tablet - G1260   | SGL | NO  | Sell/Buy: 200/-
-----------------------------------------------------------------------------
- target-party-members' MAX HP is doubled for one battle or until KO-ed
- effects *do not* stack

-----------------------------------------------------------------------------
Stamina Tonic - G1261    | GRP | NO  | Sell/Buy: 400/-
-----------------------------------------------------------------------------
- target-party-members' MAX HP is doubled for one battle
- if one of affected members is KO-ed, this doesn't affect HP of remaining
allies - their HP will still be doubled until battle ends or they meet KO
- effects *do not* stack

-----------------------------------------------------------------------------
Star Curtain - G1262     | GRP | NO  | Sell/Buy: 45/-
-----------------------------------------------------------------------------
- induces reflect POSSE on all members in target party for fixed amount of
time (can dispel)
- if target is immune / already affected, status change will not succeed

-----------------------------------------------------------------------------
Supreme Gem - G1263      | GRP | NO  | Sell/Buy: 250/-
-----------------------------------------------------------------------------
- one non-elemental hit for 2500 mgd VS all members in target party
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done

-----------------------------------------------------------------------------
Sylkis Greens - G1264    | SGL | NO  | Sell/Buy: 25/-
-----------------------------------------------------------------------------
- used to heal chocobos, one target recovers 100 HP

-----------------------------------------------------------------------------
Three Stars - G1265      | GRP | NO  | Sell/Buy: 1250/-
-----------------------------------------------------------------------------
- reduces MP cost for any type of abilities to zero (0) for one battle
(effects can be dispeled); also negates HP drainage effect of dark knights
using Darkness; affects all members of target party
- if one of affected members is KO-ed, this doesn't affect remaining allies -
their MP consumption will still be zero until battle ends or they meet KO

-----------------------------------------------------------------------------
Turbo Ether - G1266      | SGL | YES | Sell/Buy: 750/-
-----------------------------------------------------------------------------
- one target recovers 500 MP

-----------------------------------------------------------------------------
Twin Stars - G1267       | SGL | NO  | Sell/Buy: 200/-
-----------------------------------------------------------------------------
- one target's MP cost for any type of abilities becomes zero (0) for one
battle, until affected target is KO-ed or effects are dispeled; also negates
HP drainage effect of dark knights using Darkness

-----------------------------------------------------------------------------
X-Potion - G1268         | SGL | YES | Sell/Buy: 250/-
-----------------------------------------------------------------------------
- restores up to 9999 HP to one target
- restores MAX HP if used in item menu outside of battle

-----------------------------------------------------------------------------
Water Gem - G1269        | GRP | NO  | Sell/Buy: 75/-
-----------------------------------------------------------------------------
- six water hits for 100 mgd each, randomly distributed between targets in
target group
- user's Str or Mag stat, target's Mdef stat, or target's Shell, Reflect and
Mental Break statuses do not alter damage done
- targets' water affinities may alter damage done (ELEMWEAK, ELEMHALF,
ELEMIMM, ELEMABS)



=============================================================================
=============================================================================
13.)                         DRESSPHERES - G1300
=============================================================================
=============================================================================
Main issues addressed in this section are:
=============================================================================
Dressphere introduction ------- G1301 | How to equip DSP? ------------- G1302
How to change DSP? ------------ G1303 | Info on Special DSP ----------- G1304
Mastering DSP? ---------------- G1305 | DSP info I'll find here? ------ G1306
All DSP, all the fun! --------- G1307 | Gunner DSP -------------------- G1308
Warrior DSP ------------------- G1309 | Thief DSP --------------------- G1310
Songstress DSP ---------------- G1311 | White Mage DSP ---------------- G1312
Black Mage DSP ---------------- G1313 | Gun Mage DSP ------------------ G1314
Alchemist DSP ----------------- G1315 | Lady Luck DSP ----------------- G1316
Berserker DSP ----------------- G1317 | Dark knight DSP --------------- G1318
Samurai DSP ------------------- G1319 | Trainer DSP ------------------- G1320
Mascot DSP -------------------- G1321 | Floral Fallal SDSP ------------ G1322
Machina Maw SDSP -------------- G1323 | Full Throttle SDSP ------------ G1324
=============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------- A - DRESSPHERE INTRODUCTION - G1301 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

So what exactly is a a DSP (dressphere)? Long story short, it is classified
as a job, or class. By finding various DSP (14 DSP are usable by all girls,
and 1 SDSP unique to each girl, total of 17 DSP) and inserting them into GG
girls have the opportunity at the end of your fingertips to almost freely
change classes in the heat of battle by a simple press of L1. After selecting
DSP you wish to change into girl undergoes the change and after animation is
finished, it's ass kicking time!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------- B - HOW TO EQUIP DSP? - G1302 -----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. First step is to press Triangle to enter main menu, then select Garment
   Grid heading to be taken to the submenu, where all of GG you've obtained
   so far are piled up.

2. Why would you need GG, you ask? Well, without GG equipped you wouldn't be
   able to switch jobs in battle. Or put down in blunt way: Having GG with at
   least one DSP inserted into it is a necessity. You can't even leave the
   menu if this requirement is not met.

3. Move thru the list with up/down, or press L2/R2 to scroll thru the list.
   Note how there are varying amount of empty slots and strange symbols on
   every GG you view? Empty slots are called NODES, whereas strange symbols
   are referred to as GATES. You use nodes to insert DSP into them. Gates
   grant special properties to the girl when girl passes thru the gate as a
   result of dresschange.

4. Once you select GG you wish to rearrange, press X and DSP list will
   appear, containing all DSP you've found so far (if GG in question is
   already being equipped on one of the girls, you'll get a warning asking
   you if you really wish to continue - select yes to proceed or no to
   cancel).

5. Move thru DSP list with up/down, or press L2/R2 to scroll thru the list.
   Press Circle at desired DSP you wish to insert into GG - now cursor jumps
   at one of the available nodes. Set DSP with X, cancel selection with
   Circle, or remove already inserted DSP with Triangle.

6. At the bottom of DSP list three commands are displayed. For their
   explanation refer to this section - press CTRL + F and type in this
   phrase, without the asterisks: *ALPHA1001*.

7. Once you're done inserting DSP, press Circle to leave this submenu. Now
   continue inserting DSP into other GG or press Circle again to return to
   main menu.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------- C - HOW TO CHANGE DSP? - G1303 ----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You can do so in two ways - outside of battle in main menu (way A), or inside
battle by accessing GG menu on girl's turn by pressing L1 button (way B).

1. MAIN MENU - First gain access to main menu by pressing Triangle - from
   (WAY A)     here select Equipment heading, followed by Dressphere entry.
               It is used to change jobs for the girl. You'll be taken to an
               overview of GG currently equipped - it will also display all
               DSP inserted into that GG. Move the cursor about and press
               X to change the job or Circle to cancel.
             - Pay attention to girl's stats and MCW. Many of the jobs
               drastically change stats and may add new commands to girl's
               MCW - of course, it may also delete or replace them, so be
               careful. Various explanations of MCW commands is found - press
               CTRL + F and type in this phrase, without the asterisks:
               *ALPHA1002*.

2. IN BATTLE - On any of girl's turns press L1 to be taken to that girl's
   (WAY B)     equipped GG. It will be displayed on most of the screen, while
               in upper right corner you will be able to view flow of battle
               in a minimized window. Choose one of DSP (which *isn't* DSP
               currently equipped) and press X to have the girl change into
               new job. You can only select DSP that are one link away from
               currently equipped DSP (gates aren't included in this
               equation).
             - If the job change causes the girl to take a pass thru one of
               the gates on GG, then she may be bestowed with a special
               effect, like gaining new spell, gaining element properties to
               her PATK or increasing certain statistics. Detailed info on
               special effects granted are discussed in Garment Grid section
               of this guide.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- D - INFO ON SPECIAL DSP - G1304 ----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

SDSP cannot be placed on GG; you can change into them only when a girl has
been in every DSP on her GG. Let's say you have Protection Halo GG equipped
for Yuna with gunner, warrior, thief, black mage, and white mage on it, and
she starts off as gunner in battle. In order to change into Floral Fallal,
she must change into warrior, thief, black mage, and white mage DSP. After
that, bring up the GG and press R1 for her SDSP. When you use SDSP, the other
two girls disappear. You lose Rikku & Paine, and now you have a party of Yuna
along with two other 'parts'. SDSP are not given to you in the beginning of
the game; you must find them before you can use them.

Note: You can easily see what path you took on specific GG by distinguishing
the connecting lines - ones you've already taken are displayed in blue.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- E - MASTERING DSP? - G1305 - ALPHA1003 ------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

DSP is mastered once you learn all of the abilities particular DSP has to
offer. You'll know so when 'MASTER' sign appears next to DSP name once you
examine Ability heading in main menu.

Three DSP have special requirements that must be met before being mastered.
SONGSTRESS DSP - Max amount of abilities you can learn the hard way is 14.
                 For remaining two you must find two key items that allow
                 Songstress to learn two special dances.
GUN MAGE DSP   - Max amount of abilities you can learn the hard way is 16.
                 Then you prolly still wonder why the heck you have 84%
                 completion there? Access command Blue Bullet when in battle
                 and you'll see it's empty. That's cos you haven't learned
                 any of blue magic yet. For each of 16 blue magics you learn,
                 1% is added to mastering gun mage. Once you have them all,
                 this DSP is mastered.
SPECIAL DSP    - Max amount of abilities you can learn for all three parts
                 the hard way is 14. Like with songstress, here you'll be
                 missing two as well. And again you must find two key items
                 that allow SDSP to have BDL and BHL. Take note, you must
                 find two key items for Rikku, two for Yuna, two for Paine!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------- F - DSP INFO I'LL FIND HERE? - G1306 -------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chart overview:

-----------------------------------------------------------------------------
1. DSP name             | 2. Available to?
-----------------------------------------------------------------------------
3. DSP overview
4. Stat pros
5. Stat cons
6. Obtain how?

Chart explanation:
1. DSP name    : Name of the DSP we're discussing
2. Available to: Which girls can equip DSP in question
3. DSP overview: I'll give you a description of DSP in question and some
                 personal opinions on it
4. Stat pros   : Which are the stats this job excels IMO
                 - If at girl's LV99 stat in question exceeds 3000 HP, 250
                 MP, value of 120+ for [STR, DEF, MAG, MDEF, ACCU], value of
                 50+ for [AGL, EVA] value of 30+ for [LUCK], then I consider
                 this stat to be stat pro
5. Stat cons   : Which are the stats this job is poor in IMO
                 - If at girl's LV99 stat in question is below 3000 HP, 250
                 MP, value below 120 for [STR, DEF, MAG, MDEF, ACCU], value
                 below 50 for [AGL, EVA], value below 30 for [LUCK], then I
                 consider this stat to be stat con
                 - Amount of '!' signs following the stat denotes how
                 seriously should you consider upping that particular stat -
                 more '!' there are, higher the importance of upping it
                 - If no '!' is following a certain stat, that means that
                 stat in question is close to pro value
6. Obtain how? : All the ways of obtaining this DSP


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------- G - ALL DSP, ALL THE FUN! - G1307 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

No, this isn't a poll on which girl looks the hottest in certain job (my
votes go to Rikku as Lady Luck and Yuna as Floral Fallal), but more an
overlook into different DSP and to give you my opinion on how useful these
DSP may be. Let's begin the dance (can't choose between Rikku or Yuna)!

-----------------------------------------------------------------------------
Gunner - G1308          | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - As this is Yuna's job she begins with, it's pretty basic in many
             aspects. I wouldn't recommend relying too heavily on it, as it
             isn't that hot and useful IMO - gunner's abilities aren't up to
             par, and Darkproof & Sleepproof PASA also don't cut it. There's
             one occassion where this job shines - if you have Cat Nip acc,
             equip it and select Trigger Happy command when girl is in
             critical condition for a bunch of 9999 shots.
Stat pros  - STR, AGL, ACCU
Stat cons  - HP, MP!, DEF!!, MAG!, MDEF!!, EVA!!!, LUCK!
Obtain how?- Yuna starts with this DSP.

-----------------------------------------------------------------------------
Warrior - G1309         | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - Really useful class for beginning stages of the game. Packs all
             six types of elemental attacks, has break skills and can delay
             enemy's actions as well, this job will serve you well. Is there
             a particular enemy or enemy party you don't wish to be bothered
             with? Cast Assault and they'll go down the crapper faster than
             you can say... erm, whatever. Later on, this job's usefulness is
             outmatched by dark knight.
Stat pros  - HP, STR, DEF, AGL
Stat cons  - MP!, MAG!!, MDEF!!!, ACCU, EVA!!!, LUCK!!!
Obtain how?- Paine starts with this DSP.

-----------------------------------------------------------------------------
Thief - G1310           | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - One of the ways to get ahold of really rare and useful items is
             thru thief's abilities. But not only that, thief can also steal
             enemy's HP and MP, as well as cash - she may even force the
             enemy to escape from battle. Thief is the only job that attacks
             twice for each PATK you select to use, plus she excels in AGL
             and barrage of attacks she can use really often.
Stat pros  - HP, STR, AGL, LUCK
Stat cons  - MP!, DEF!!, MAG!, MDEF!!, ACCU, EVA!
Obtain how?- Rikku starts with this DSP.

-----------------------------------------------------------------------------
Songstress - G1311      | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - After some more playing I've come to realize just how useful
             this job can be. Keeping enemies asleep for as long as she
             dances, and physical attacks won't wake them up! Being
             invulnerable to any magic attack (kicks Black Elemental in the
             nuts)! However, pain is great - low HP and extraordinarily low
             defensive stats makes her fall easily to just about everything.
             Plus effects of dances and songs aren't all that useful - this
             can be corrected by equipping her with Adamantite and Shmooth
             Shailing for super long dance effects (Shailing tip submitted by
             NGEVA).
Stat pros  - MP, MAG, AGL
Stat cons  - HP!, STR (can't attack), DEF!!!, MDEF!!, ACCU (can't attack),
             EVA!!!, LUCK!!!
Obtain how?- Gained as battle spoils from main boss of Storyline Mission 1

-----------------------------------------------------------------------------
White Mage - G1312      | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - Yay, one of my favorite jobs. Comes fully equipped with healing
             magic, revival magic, Esuna, Protect, Shell and always evil
             Reflect - all of these are useful abilities for just about any
             battle in the game. Downside? Low HP, DEF and EVA. You also
             don't get to use Haste/ga, Holy and Auto-Life, for which you
             must fulfill certain requirements - even so never underestimate
             white mage. She can save your rear more than once, if you play
             her wisely.
Stat pros  - MP, MAG, MDEF, AGL
Stat cons  - HP!!, STR (can't attack), DEF!!!, ACCU (can't attack), EVA!!!,
             LUCK!!!
Obtain how?- CH1 - defeat Flame Dragon boss in storyline mission 3 in Besaid

-----------------------------------------------------------------------------
Black Mage - G1313      | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - Black mage is another job I find very disappointing. Besides
             some crappy abilities all magics she has to offer are of
             elemental type. Where's Flare, Ultima, Demi and the rest of
             crusade? You have to work for those, nyah nyah *shakes fist*.
Stat pros  - MP, MAG, MDEF, AGL
Stat cons  - HP!!, STR (can't attack), DEF!!!, ACCU (can't attack), EVA!!!,
             LUCK!!!
Obtain how?- CH1 - after defeating Boris, consult with Shinra aboard Celsius

-----------------------------------------------------------------------------
Gun Mage - G1314        | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - Or blue mage, if you prefer. What she does is: get hit by one of
             enemy's special attacks and if you're lucky, gun mage will learn
             it for later use. Yay! Blue magic has IMO always been the most
             useful of all magic classes. White Wind finally after long pause
             removes NEGSE as well! Mighty Guard still bites tho'. There's
             still more she's good at: her shot techs can deal quadruple
             damage to most enemy species and she has Scan, with which you
             can view your enemy's stats, strengths and weaknesses. BTW, do
             you also find it *extremely* naughty that only 3rd level of Scan
             allows you to scan your own girls?
Stat pros  - MP, STR, MAG, AGL, ACCU
Stat cons  - HP!, DEF!!, MDEF!, EVA!!!, LUCK!!!
Obtain how?- CH1 - attempt 'Shave the Hypello' mission in Moonflow, you can
             lose all luggage, simply make it to the river
             CH2 - attempt 'YRP, the scalpers three' mission in Moonflow, and
             sell more than six tickets with profit (or breaking even) to
             ensure getting it

-----------------------------------------------------------------------------
Alchemist - G1315       | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - Alchemists rule! Her ability to produce items outta the blue
             without decreasing your item stock is priceless (sniff, no
             Megalixir this way). Once you get all of her abilities, effects
             of almost all items are doubled. Couple that with Mix command
             and you got yourself a job you won't wish to part with - Mix
             allows for all kinds of weird situations, all of which are
             described in my separate 'Mix List' guide, also available at
             GameFAQs.
Stat pros  - STR, AGL, ACCU
Stat cons  - HP!, MP!!, DEF!!!, MAG!!, MDEF!!!, EVA!!!, LUCK!!!
Obtain how?- CH2 - meet Clasko in CH1 during 'Foggy Fiend Frenzy' mission in
             Mushroom; after completing it, return to SSP found at the
             entrance to 'Mushroom rock' screen - he'll be located on the
             right; talk to him and say [The more, the merrier!]; then
             participate in 'Cuckoo for Chocobos' mission on Mi'ihen in CH2
             and Clasko will help you; after wasting the boss enter 'M -
             agency, f' screen and invite both Clasko and Calli onboard
             (Calli will come onboard only if you were able to get a chocobo
             for her); finally go to Calm lands, enter the 'Facility ruins'
             and complete 'Clean Sweep' mission
             CH3, CH5 - if you did not participate in 'Foggy Fiend Frenzy'
             mission or didn't invite Clasko on Celsius, then find him in CH2
             on 'Mushroom rock' screen just before you enter 'M - ravine
             path' - he'll run off to Calm lands and you'll find him there in
             CH3 (or CH5) - complete 'Clean Sweep' mission and ranch is open
             CH3, CH5 - if you invite Clasko onboard, but fail to stop by
             Calm lands in CH2, he'll appear there automatically in CH3 (or
             CH5 - ranch is open after 'Clean sweep' is taken care of

-----------------------------------------------------------------------------
Lady Luck - G1316       | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - Can I write in big fat letters? SEXY!!! Not only that, her
             abilities with slots allow you to cast Ultima for free, heal
             your girls for free and much much more. Slot possibilities are
             almost endless. Lady Luck is the master of chaining - get her to
             throw four sixes and watch that chain count up. She also has
             Bribe ability, granting you an opportunity to bribe the enemies
             and hopefully get sth in return. When mastered fully, Lady Luck
             offers double EXP, gil and items when battle is won. Don't you
             just love being lucky? But beware - mess up on slots one time
             too many and it may be game over for you... you'll know what I
             mean when you experience it. This makes her double-edged sword.
             If you're in possession of Cat Nip, combine it with Four Dice
             and you may get in 24 hits for 9999 damage, even higher than
             famous Trigger Happy.
Stat pros  - MP, STR, AGL, ACCU, LUCK
Stat cons  - HP!, DEF!!!, MAG, MDEF!!, EVA!!!
Obtain how?- CH3 - win three games of Sphere Break in Luca so that you're
             able to enter the finals against Shinra; outplay Shinra to
             obtain this DSP; I HIGHLY RECOMMEND YOU GET IT NOW!
             CH5 - if you lose or didn't participate in Sphere Break in CH3,
             you can try playing Shinra in Luca - he can be found in
             'Basement A' screen for second chance of obtaining this DSP, but
             beware, this time he's much tougher!

-----------------------------------------------------------------------------
Berserker - G1317       | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - One of more powerful classes, this one relies solely on raw
             power of PATK and ability to counter almost anything. Whether or
             not you wish to have her berserked is your choice - once she has
             Auto-Regen PASA, she's almost unstoppable if you couple that
             with Magic Counter and Evade&Counter PASA. Berserker is very
             vulnerable to most status changes, so if you get one and girl is
             berserked cos of you commanding so, you may be screwed...
Stat pros  - HP, STR, AGL
Stat cons  - MP!!, DEF!!!, MAG!!!, MDEF!!!, ACCU, EVA!!, LUCK!!
Obtain how?- CH3 - complete 'Protect the Agency' mission in Macalania

-----------------------------------------------------------------------------
Dark Knight - G1318     | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - Yesss, another powerhouse. ACTA suck (who needs status magic
             anyway?), but many PASA she can obtain make up for it. I love
             Darkness MCWc - at expense of some user's HP it hits every enemy
             on the field 100% and ignores special defenses. Never use
             Charon ACTA... having one girl less to be able to battle is too
             high of a price to be paid for massive damage.
Stat pros  - HP, MP, STR, DEF
Stat cons  - MAG, MDEF, AGL, ACCU, EVA!!!, LUCK!!!
Obtain how?- CH2 - get in in 'Bevelle - labyrinth 2' screen - ahead you see
             three lifts; use left one first - on upper level climb both
             elevations to get access to final lift up here; now go S all the
             way until you fall down - use N lift now to be transported to
             elevated switch - climb onto it and two pillars will rise
             somewhere; go back down, and now ride right lift to upper level;
             take left lift back down to lower level - use N lift again and
             you get access to another elevated switch - climb onto it and
             you have now complete access to this DSP; use the lift to ride
             back down, then use left lift to go back up to upper level -
             finally use top lift here to get even higher; up here use the
             pillars you've been rising to collect this DSP
             CH3 - if you sided with New Yevon, you have the ability of
             entering Bevelle dungeon thru whole chapter; if you sided with
             Youth League, there's only one chance - AFTER completing both
             Kilika and Besaid HS, but BEFORE attempting Djose HS; follow
             instructions a bit above
             CH5 - same as for CH2

-----------------------------------------------------------------------------
Samurai - G1319         | Available to? - Yuna, Rikku, Paine
-----------------------------------------------------------------------------
Overview?  - Go, samurai! Spare Change, now! I love using cash for dealing
             damage to enemies. And in FFX-2, max damage when throwing gil
             has been upped to 99999! That and many other useful abilities
             (too bad they only work on user and you can't target other two
             girls) may prompt you to use samurai job often. Insta-kill move
             for all enemies is absolutely the king.
Stat pros  - HP, STR, AGL
Stat cons  - MP, DEF!!!, MAG, MDEF!!, ACCU, EVA!!!, LUCK!!
Obtain how?- CH3 - when attempting storyline mission 10 in Kilika temple,
             kill two Daevas in fixed battle, then look carefully at the
             floor for circular shape - pick it up
             CH5 - if you did not collect it in CH3, you can find this DSP
             inside one of the chests in Kilika temple

-----------------------------------------------------------------------------
Trainer - G1320         | Available to? - Yuna, Rikku, Paine*
-----------------------------------------------------------------------------
Overview?  - Trainer is a fun job, but I don't find myself using it very
             often, for I think other jobs may do same thing better. Yuna's
             abilities are meant more for dealing element type damage, while
             Rikku's specialize more in giving enemies headaches with various
             statuses. Paine's is half enemy-annoyance-attacks, half helping
             the party with protect, shell and haste. All three classes
             possess abilities to heal whole party at once.
Stat pros  - HP, STR, AGL
Stat cons  - MP, DEF!!, MAG!!, MDEF!!!, ACCU, EVA!!!, LUCK!!!
Obtain how?- CH3 - meet Kimahri in CH2, talk to him twice and pick middle
             option; meet Kimahri in CH3 and this DSP is yours
* note     - Each girl uses different animal and has different set of
             abilities she can choose from.

-----------------------------------------------------------------------------
Mascot - G1321          | Available to? - Yuna, Rikku, Paine*
-----------------------------------------------------------------------------
Overview?  - Most powerful job IMO. In addition to primary set of abilities
             each of two girls has access to two more set of abilities for
             other jobs...
             Yuna  - as mascot she specializes in aiding, healing and
                     reviving, but to wipe that smirk off your face, she also
                     has access to abilities of warrior and dark knight
             Rikku - as mascot she loves to deal element damage and annoy
                     enemies with status changes, and she also has access to
                     abilities of berserker and white mage
             Paine - damage and status changes on enemies as a mascot, and
                     access to samurai and black mage abilities
             All of this mayhem will easily convince you that mascot is the
             definitive DSP. In addition mascot can learn Ribbon PASA.
Stat pros  - HP, MP, STR, DEF, MAG, MDEF, AGL, ACCU
Stat cons  - EVA!!!, LUCK!!
Obtain how?- CH5 - get Episode Complete! in all 15 areas of Spira**
* note     - Each girl uses different outfit and has different set of
             abilities she can choose from.
** note    - follow this guide for directions on Episode Complete!
db.gamefaqs.com/console/ps2/file/final_fanatsy_x_2_episode_complete.txt

-----------------------------------------------------------------------------
Floral Fallal - G1322   | Available to? - Yuna
-----------------------------------------------------------------------------
Overview?  - When a tough enemy just won't go down, and you're on brink of
             extinction - bring in fallen angel! Yuna's sexyness will easily
             avert enemy's attention and help you kill them more easily...
             just kidding, there's more to do than look at the body. Floral
             Fallal offers a wide variety of abilities: ranging from element
             attacks over healing to status annoyance. Combine that with
             Ribbon, BHL, BDL, Double HP and Triple HP and you have a
             definitive killermachine, even stronger than fabled mascot.
MAIN PART    Stat pros - HP, MP, STR, MAG, MDEF
             Stat cons - DEF!, AGL, ACCU, EVA!!!, LUCK!!!
LEFT PART    Stat pros - HP, MP, STR, MAG
             Stat cons - DEF!!, MDEF, AGL, ACCU, EVA!!!, LUCK!!!
RIGHT PART   Stat pros - HP, MP, STR, MAG
             Stat cons - DEF!!, MDEF, AGL, ACCU, EVA!!!, LUCK!!!
Obtain how?- CH2 - find on Djose highroad when looking for Syndicate uniforms

-----------------------------------------------------------------------------
Machina Maw - G1323     | Available to? - Rikku
-----------------------------------------------------------------------------
Overview?  - When a tough enemy just won't go down, summon a machina and
             watch that hapless enemy be trampled into oblivion. Like Floral
             Fallal, Machina Maw is also a force to be reckoned with: it
             offers attacks that inflict status changes, skills that aid
             girl's status (or machina's in this particular example), as well
             as good ol' fashioned PATK. Combine that with Ribbon, BHL, BDL,
             Double HP and Triple HP and you have a definitive killermachine,
             and I do mean literally.
MAIN PART    Stat pros - HP, MP, STR, DEF, MAG, ACCU
             Stat cons - MDEF!!, AGL, EVA!!!, LUCK!!!
LEFT PART    Stat pros - HP, MP, STR, MAG, ACCU
             Stat cons - DEF!!, MDEF!!!, AGL, EVA!!!, LUCK!!!
RIGHT PART   Stat pros - HP, MP, STR, MAG, ACCU
             Stat cons - DEF!!, MDEF!!!, AGL, EVA!!!, LUCK!!!
Obtain how?- CH2 - find in Bikanel Oasis when looking for Syndicate uniforms

-----------------------------------------------------------------------------
Full Throttle - G1324   | Available to? - Paine
-----------------------------------------------------------------------------
Overview?  - Final DSP and weirdest of them all IMO. Just what the heck is
             this thing? Those things aside, I'm more interested on what's
             inside of... I mean, which abilities are at your disposal -
             after taking a closer look, nothing really stands out. You have
             usual element based attacks, then attacks that induce status
             changes as well as healing abilities. Ribbon, BHL, BDL, Double
             HP and Triple HP mustn't be forgotten as well.
MAIN PART    Stat pros - HP, STR, DEF, MAG, AGL, ACCU
             Stat cons - MP!!, MDEF, EVA!!!, LUCK!!
LEFT PART    Stat pros - HP, MP, STR, MAG, ACCU
             Stat cons - DEF, MDEF!!, AGL, EVA!!!, LUCK!!!
RIGHT PART   Stat pros - HP, MP, STR, MAG, ACCU
             Stat cons - DEF, MDEF!!, AGL, EVA!!!, LUCK!!!
Obtain how?- CH1 - visit 'Macalania Spring' and find Tromell here - talk to
             him four times and he spits out this SDSP
             CH2 - you must complete musicians subquest first - it doesn't
             matter if you beam to Celsius - return to 'MW - spring 1' and
             Tromell can be found there again, so talk to him four times and
             this SDSP is yours



=============================================================================
=============================================================================
14.)                     DRESSPHERE ABILITIES - G14000
=============================================================================
=============================================================================
Main issues addressed in this section are:
=============================================================================
Basics of abilities ---------- G14001 | Learning abilities? ---------- G14002
Ability 'classes'? ----------- G14003 | MP issue --------------------- G14004
How will I present the info? - G14005 | Chart example & explanation -- G14006
-----------------------------------------------------------------------------
                         Gunner's abilities - G14007
-----------------------------------------------------------------------------
Attack ---------- G14008 | Trigger Happy -- G14009 | Potshot --------- G14010
Cheap Shot ------ G14011 | Enchanted Ammo - G14012 | Target MP ------- G14013
Quarter Pounder - G14014 | On the Level --- G14015 | Burst Shot ------ G14016
Tableturner ----- G14017 | Scattershot ---- G14018 | Scatterburst ---- G14019
Darkproof ------- G14020 | Sleepproof ----- G14021 | Trigger Happy Lv2 G14022
Trigger Happy Lv3 G14023
-----------------------------------------------------------------------------
                         Warrior's abilities - G14024
-----------------------------------------------------------------------------
Attack ---------- G14025 | Sentinel ------- G14026 | Flametongue ----- G14027
Ice Brand ------- G14028 | Thunder Blade -- G14029 | Liquid Steel ---- G14030
Demi Sword ------ G14031 | Excalibur ------ G14032 | Power Break ----- G14033
Armor Break ----- G14034 | Magic Break ---- G14035 | Mental Break ---- G14036
Delay Attack ---- G14037 | Delay Buster --- G14038 | Assault --------- G14039
SOS Protect ----- G14040
-----------------------------------------------------------------------------
                          Thief's abilities - G14041
-----------------------------------------------------------------------------
Attack ---------- G14042 | Steal ---------- G14043 | Pilfer Gil ------ G14044
Borrowed Time --- G14045 | Pilfer HP ------ G14046 | Pilfer MP ------- G14047
Sticky Fingers -- G14048 | Master Thief --- G14049 | Soul Swipe ------ G14050
Steal Will ------ G14051 | Flee ----------- G14052 | Item Hunter ----- G14053
First Strike ---- G14054 | Initiative ----- G14055 | Slowproof ------- G14056
Stopproof ------- G14057
-----------------------------------------------------------------------------
                        Songstress' abilities - G14058
-----------------------------------------------------------------------------
Darkness Dance -- G14059 | Samba of Silence G14060 | MP Mambo -------- G14061
Magical Masque -- G14062 | Sleepy Shuffle - G14063 | Carnival Cancan - G14064
Slow Dance ------ G14065 | Breakdance ----- G14066 | Jitterbug ------- G14067
Dirty Dancing --- G14068 | Battle Cry ----- G14069 | Cantis Firmus --- G14070
Esoteric Melody - G14071 | Disenchant ----- G14072 | Perfect Pitch --- G14073
Matador's Song -- G14074
-----------------------------------------------------------------------------
                        White mage's abilities - G14075
-----------------------------------------------------------------------------
Pray ------------ G14076 | Vigor ---------- G14077 | Cure ------------ G14078
Cura ------------ G14079 | Curaga --------- G14080 | Regen ----------- G14081
Esuna ----------- G14082 | Dispel --------- G14083 | Life ------------ G14084
Full-Life ------- G14085 | Shell ---------- G14086 | Protect --------- G14087
Reflect --------- G14088 | Full Cure ------ G14089 | White Magic Lv2 - G14090
White Magic Lv3 - G14091
-----------------------------------------------------------------------------
                        Black mage's abilities - G14092
-----------------------------------------------------------------------------
Fire ------------ G14093 | Blizzard ------- G14094 | Thunder --------- G14095
Water ----------- G14096 | Fira ----------- G14097 | Blizzara -------- G14098
Thundara -------- G14099 | Watera --------- G14100 | Firaga ---------- G14101
Blizzaga -------- G14102 | Thundaga ------- G14103 | Waterga --------- G14104
Focus ----------- G14105 | MP Absorb ------ G14106 | Black Magic Lv2 - G14107
Black Magic Lv3 - G14108
-----------------------------------------------------------------------------
                         Gun mage's abilities - G14109
-----------------------------------------------------------------------------
Attack ---------- G14110 | Blue Bullet ---- G14111 | Scan ------------ G14112
Shell Cracker --- G14113 | Anti-Aircraft -- G14114 | Silver Bullet --- G14115
Flan Eater ------ G14116 | Elementillery -- G14117 | Killasaurus ----- G14118
Drake Slayer ---- G14119 | Dismantler ----- G14120 | Mech Destroyer -- G14121
Demon Muzzle ---- G14122 | Fiend Hunter Lv2 G14123 | Scan Lv2 -------- G14124
Scan Lv3 -------- G14125
-----------------------------------------------------------------------------
                        Alchemist's abilities - G14126
-----------------------------------------------------------------------------
Attack ---------- G14127 | Mix ------------ G14128 | Potion ---------- G14129
Hi-Potion ------- G14130 | Mega-Potion ---- G14131 | X-Potion -------- G14132
Remedy ---------- G14133 | Dispel Tonic --- G14134 | Phoenix Down ---- G14135
Mega Phoenix ---- G14136 | Ether ---------- G14137 | Elixir ---------- G14138
Item Lv2 -------- G14139 | Chemist -------- G14140 | Elementalist ---- G14141
Physicist ------- G14142
-----------------------------------------------------------------------------
                        Lady Luck's abilities - G14143
-----------------------------------------------------------------------------
Attack ---------- G14144 | Bribe ---------- G14145 | Two Dice -------- G14146
Four Dice ------- G14147 | Attack Reels --- G14148 | Magic Reels ----- G14149
Item Reels ------ G14150 | Random Reels --- G14151 | Luck ------------ G14152
Felicity -------- G14153 | Tantalize ------ G14154 | Critical -------- G14155
Double EXP ------ G14156 | SOS Spellspring  G14157 | Gillionaire ----- G14158
Double Items ---- G14159
-----------------------------------------------------------------------------
                        Berserker's abilities - G14160
-----------------------------------------------------------------------------
Attack ---------- G14161 | Berserk -------- G14162 | Cripple --------- G14163
Mad Rush -------- G14164 | Crackdown ------ G14165 | Eject ----------- G14166
Unhinge --------- G14167 | Intimidate ----- G14168 | Envenom --------- G14169
Hurt ------------ G14170 | Howl ----------- G14171 | Itchproof ------- G14172
Counterattack --- G14173 | Magic Counter -- G14174 | Evade&Counter --- G14175
Auto-Regen ------ G14176
-----------------------------------------------------------------------------
                       Dark knight's abilities - G14177
-----------------------------------------------------------------------------
Attack ---------- G14178 | Darkness ------- G14179 | Drain ----------- G14180
Demi ------------ G14181 | Confuse -------- G14182 | Break ----------- G14183
Bio ------------- G14184 | Doom ----------- G14185 | Death ----------- G14186
Black Sky ------- G14187 | Charon --------- G14188 | Poisonproof ----- G14189
Stoneproof ------ G14190 | Confuseproof --- G14191 | Curseproof ------ G14192
Deathproof ------ G14193
-----------------------------------------------------------------------------
                         Samurai's abilities - G14194
-----------------------------------------------------------------------------
Attack ---------- G14195 | Spare Change --- G14196 | Mirror of Equity  G14197
Magicide -------- G14198 | Dismissal ------ G14199 | Fingersnap ------ G14200
Sparkler -------- G14201 | Fireworks ------ G14202 | Momentum -------- G14203
Shin-Zantetsu --- G14204 | Nonpareil ------ G14205 | No Fear --------- G14206
Clean Slate ----- G14207 | Hayate --------- G14208 | Zantetsu -------- G14209
SOS Critical ---- G14210
-----------------------------------------------------------------------------
                 Trainer's abilities - Kogoro (YUNA) - G14211
-----------------------------------------------------------------------------
Attack ---------- G14212 | Holy Kogoro ---- G14213 | Kogoro Blaze ---- G14214
Kogoro Freeze --- G14215 | Kogoro Shock --- G14216 | Kogoro Deluge --- G14217
Kogoro Strike --- G14218 | Doom Kogoro ---- G14219 | Kogoro Cure ----- G14220
Kogoro Remedy --- G14221 | Pound! --------- G14222 | Half MP Cost ---- G14223
HP Stroll ------- G14224 | MP Stroll ------ G14225 | Kogoro Lv2 ------ G14226
Kogoro Lv3 ------ G14227
-----------------------------------------------------------------------------
                 Trainer's abilities - Ghiki (RIKKU) - G14228
-----------------------------------------------------------------------------
Attack ---------- G14229 | Sneaky Ghiki --- G14230 | Ghiki Gouge ----- G14231
Ghiki Gag ------- G14232 | Mugger Ghiki --- G14233 | Pesky Ghiki ----- G14234
Bully Ghiki ----- G14235 | Ghiki Meds ----- G14236 | Ghiki Pep ------- G14237
Ghiki Cheer ----- G14238 | Swarm, swarm! -- G14239 | Half MP Cost ---- G14240
HP Stroll ------- G14241 | MP Stroll ------ G14242 | Ghiki Lv2 ------- G14243
Ghiki Lv3 ------- G14244
-----------------------------------------------------------------------------
                 Trainer's abilities - Flurry (PAINE) - G14245
-----------------------------------------------------------------------------
Attack ---------- G14246 | Carrier Flurry - G14247 | Poison Flurry --- G14248
Stone Flurry ---- G14249 | Death Death ---- G14250 | Flurry Guard ---- G14251
Flurry Speed ---- G14252 | Flurry Shield -- G14253 | HP Flurry ------- G14254
Recovery Flurry - G14255 | Maulwings! ----- G14256 | Half MP Cost ---- G14257
HP Stroll ------- G14258 | MP Stroll ------ G14259 | Flurry Lv2 ------ G14260
Flurry Lv3 ------ G14261
-----------------------------------------------------------------------------
                      Mascot's abilities - YUNA - G14262
-----------------------------------------------------------------------------
Attack ---------- G14263 | Moogle Jolt ---- G14264 | Moogle Cure ----- G14265
Moogle Regen ---- G14266 | Moogle Wall ---- G14267 | Moogle Life ----- G14268
Moogle Cureja --- G14269 | Moogle Regenja - G14270 | Moogle Wallja --- G14271
Moogle Lifeja --- G14272 | Moogle Beam ---- G14273 | Ribbon ---------- G14274
Auto-Shell ------ G14275 | Auto-Protect --- G14276 | Swordplay ------- G14277
Arcana ---------- G14278
-----------------------------------------------------------------------------
                      Mascot's abilities - RIKKU - G14279
-----------------------------------------------------------------------------
Attack ---------- G14280 | Cait Fire ------ G14281 | Cait Thunder ---- G14282
Cait Blizzard --- G14283 | Cait Water ----- G14284 | Power Eraser ---- G14285
Armor Eraser ---- G14286 | Magic Eraser --- G14287 | Mental Eraser --- G14288
Speed Eraser ---- G14289 | PuPu Platter --- G14290 | Ribbon ---------- G14291
Auto-Shell ------ G14292 | Auto-Protect --- G14293 | Instinct -------- G14294
White magic ----- G14295
-----------------------------------------------------------------------------
                      Mascot's abilities - PAINE - G14296
-----------------------------------------------------------------------------
Attack ---------- G14297 | Dark Knife ----- G14298 | Silence Knife --- G14299
Sleep Knife ----- G14300 | Berserk Knife -- G14301 | Poison Knife ---- G14302
Stone Knife ----- G14303 | Stop Knife ----- G14304 | Quartet Knife --- G14305
Arsenic Knife --- G14306 | Cactling Gun --- G14307 | Ribbon ---------- G14308
Auto-Shell ------ G14309 | Auto-Protect --- G14310 | Bushido --------- G14311
Black magic ----- G14312
-----------------------------------------------------------------------------
                Floral Fallal's abilities - MAIN PART - G14313
-----------------------------------------------------------------------------
Attack ---------- G14314 | Libra ---------- G14315 | Heat Whirl ------ G14316
Ice Whirl ------- G14317 | Electric Whirl - G14318 | Aqua Whirl ------ G14319
Barrier --------- G14320 | Shield --------- G14321 | Flare Whirl ----- G14322
Great Whirl ----- G14323 | All-Life ------- G14324 | Ribbon ---------- G14325
Double HP ------- G14326 | Triple HP  ----- G14327 | Break HP Limit -- G14328
Break Damage LimitG14329
-----------------------------------------------------------------------------
               Floral Fallal's abilities - LEFT PISTIL - G14330
-----------------------------------------------------------------------------
Dream Pollen ---- G14331 | Mad Seeds ------ G14332 | Sticky Honey ---- G14333
Halfdeath Petals  G14334 | Poison Leaves -- G14335 | Death Petals ---- G14336
Silent White ---- G14337 | Congealed Honey  G14338 | Panic Floralysis  G14339
Ash Floralysis -- G14340 | Left Stigma ---- G14341 | Ribbon ---------- G14342
Double HP ------- G14343 | Triple HP  ----- G14344 | Break HP Limit -- G14345
Break Damage LimitG14346
-----------------------------------------------------------------------------
               Floral Fallal's abilities - RIGHT PISTIL - G14347
-----------------------------------------------------------------------------
White Pollen ---- G14348 | White Honey ---- G14349 | Hard Leaves ----- G14350
Tough Nuts ------ G14351 | Mirror Petals -- G14352 | Floral Rush ----- G14353
Floral Bomb ----- G14354 | Fallal Bomb ---- G14355 | Floral Magisol -- G14356
Fallal Magisol -- G14357 | Right Stigma --- G14358 | Ribbon ---------- G14359
Double HP ------- G14360 | Triple HP ------ G14361 | Break HP Limit -- G14362
Break Damage LimitG14363
-----------------------------------------------------------------------------
                 Machina Maw's abilities - MAIN PART - G14364
-----------------------------------------------------------------------------
Attack ---------- G14365 | Revival -------- G14366 | Death Missile --- G14367
Bio Missile ----- G14368 | Break Missile -- G14369 | Berserk Missile - G14370
Stop Missile ---- G14371 | Confuse Missile  G14372 | Shockwave ------- G14373
Shockstorm ------ G14374 | Vajra ---------- G14375 | Ribbon ---------- G14376
Double HP ------- G14377 | Triple HP ------ G14378 | Break HP Limit -- G14379
Break Damage LimitG14380
-----------------------------------------------------------------------------
               Machina Maw's abilities - LEFT CRUSHER - G14381
-----------------------------------------------------------------------------
Howitzer -------- G14382 | Blind Shell ---- G14383 | Silence Shell --- G14384
Anti-Magic Shell  G14385 | Anti-Mental ShellG14386 | Booster --------- G14387
Offense --------- G14388 | Defense -------- G14389 | HP Repair ------- G14390
MP Repair ------- G14391 | Homing Ray ----- G14392 | Ribbon ---------- G14393
Double HP ------- G14394 | Triple HP ------ G14395 | Break HP Limit -- G14396
Break Damage LimitG14397
-----------------------------------------------------------------------------
               Machina Maw's abilities - RIGHT SMASHER - G14398
-----------------------------------------------------------------------------
Howitzer -------- G14399 | Sleep Shell ---- G14400 | Slow Shell ------ G14401
Anit-Power Shell  G14402 | Anti-Armor shell G14403 | Scan ------------ G14404
Shellter -------- G14405 | Protector ------ G14406 | HP Repair ------- G14407
MP Repair ------- G14408 | Homing Ray ----- G14409 | Ribbon ---------- G14410
Double HP ------- G14411 | Triple HP ------ G14412 | Break HP Limit -- G14413
Break Damage LimitG14414
-----------------------------------------------------------------------------
                Full Throttle's abilities - MAIN PART - G14415
-----------------------------------------------------------------------------
Attack ---------- G14415 | Fright --------- G14416 | Aestus ---------- G14417
Winterkill ------ G14418 | Whelmen -------- G14419 | Levin ----------- G14420
Wisenen --------- G14421 | Fiers ---------- G14422 | Deeth ----------- G14423
Assoil ---------- G14424 | Sword Dance ---- G14425 | Ribbon ---------- G14426
Double HP ------- G14427 | Triple HP ------ G14428 | Break HP Limit -- G14429
Break Damage LimitG14430
-----------------------------------------------------------------------------
             Full Throttle's abilities - SINISTRAL WING - G14432
-----------------------------------------------------------------------------
Steel Feather --- G14433 | Diamond Feather  G14434 | White Feather --- G14435
Buckle Feather -- G14436 | Cloudy Feather - G14437 | Pointed Feather - G14438
Pumice Feather -- G14439 | Ma'at's Feather  G14440 | Stamina --------- G14441
Mettle ---------- G14442 | Reboot --------- G14443 | Ribbon ---------- G14444
Double HP ------- G14445 | Triple HP ------ G14446 | Break HP Limit -- G14447
Break Damage LimitG14448
-----------------------------------------------------------------------------
              Full Throttle's abilities - DEXTRAL WING - G14449
-----------------------------------------------------------------------------
Venom Wing ------ G14450 | Blind Wing ----- G14451 | Mute Wing ------- G14452
Rock Wing ------- G14453 | Lazy Wing ------ G14454 | Violent Wing ---- G14455
Still Wing ------ G14456 | Crazy Wing ----- G14457 | Stamina --------- G14458
Mettle ---------- G14459 | Reboot --------- G14460 | Ribbon ---------- G14461
Double HP ------- G14462 | Triple HP ------ G14463 | Break HP Limit -- G14464
Break Damage LimitG14465
-----------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- A - BASICS OF ABILITIES - G14001 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Abilities have and always will be one of my favorite parts of guides. To make
short story even shorter, abilities are one of most important aspects of this
game. Do not confuse them with auto-abilities of acc! Auto-abilities are
discussed in section 16.

Abilities come on each and every of 17 DSP you can obtain. Single DSP allows
you to learn a maximum of 16 abilities that are tied to that particular DSP.
Once all 16 abilities of DSP are learned, DSP gains 'MASTER' sign - this
means that DSP is mastered and nothing else can be learned. Three exceptions
apply - press CTRL + F and type in this phrase, without the asterisks:
*ALPHA1003*.

What do abilities do? Well, they help you in various ways, either by nailing
enemies with powerful attacks, healing/aiding your girls (casting Curaga to
heal them or casting Protect to make them halve phd they take) or plain ol'
escaping from battle. There's over 400 abilities to choose from and all of
them will be covered here.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- B - LEARNING ABILITIES? - G14002 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In order to learn abilities for particular DSP, you must equip that DSP and
do battle. Each action taken while girl is in DSP awards some AP to ability
being learned. By 'each action' I mean - you either use Attack command, or
one of already learned abilities for that DSP. Note that killed enemies award
AP to all girls, not just the one who killed it.

Different abilities require different amount/s of AP before they're learned -
please note that some DSP are already learned when you gain possession of new
DSP (like for example Attack). Basic abilities require less, while some of
most powerful require insane amount of AP before you can use them (999 AP for
Ribbon, for example).

Besides the case in which you need to find certain key item before ability is
enabled for learning (described just a little bit above) or being hit by
specific enemy attacks in case of gun mage, most abilities will require you
to learn 'prerequisite abilities'. I'll give you few examples of what I mean.

Trigger Happy Lv3 - will only appear after Trigger Happy Lv2 is learned
Blizzaga          - will only appear after Blizzara is learned
Delay Buster      - will only appear after Delay Attack is learned

For more info on ability learning - press CTRL + F and type in this phrase,
without the asterisks: *ALPHA1004*.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- C - ABILITY 'CLASSES'? - G14003 ----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

To sort abilities in their proper 'class' (this has nothing to do with jobs),
I'll sort them under three main categories.

1. 'Main Command Window' command (MCW command)
These will be abilities that enable girl to have a new command available in
MCW, whenever girl is doing battle. A clear example is 'Attack' command of
warrior.

2. Active type ability (ACTA)
These will be abilities that girl can actively choose from whenever she's
doing battle - ACTA help the girls to change the flow of battle in their
favor or simply to have fun (for me it's more of the latter, hehe). I know
this sounds complicated... how can I put this simply? Let's say that girl
chooses one of MCW commands she has at her disposal, for example 'White
Magic'. A sublist will appear, containing all white magics girl has learned
so far - in other words, active type abilities.

3. Passive type ability (PASA)
These are all abilities that work passively and are always in effect, as soon
as appropriate DSP is worn. In other words, there's no way for girls to
choose which PASA they would like to use, simply cos they're already in
effect. Examples, you say? Slowproof PASA of thief, Deathproof PASA of dark
knight and Ribbon PASA of mascot are some examples.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------- D - MP ISSUE - G14004 ---------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Many ACTA require girls to have sufficient MP at disposal. If you'd like to
have Yuna cast Fire, she must have at least 4 MP left. If MP is 3 or less,
Fire cannot be cast. In addition to that, Fire ACTA will also be greyed out
and you'll get a warning sound whenever you press X on it.

In short, all ACTA that can be used with whatever MP amount you currently
have, will be displayed in white. If you don't have sufficient amount of MP
to cast/use certain/all ACTA, then such ACTA will be greyed out.

PASA do not require MP in order to be used - they're always in effect, as
soon as appropriate DSP is worn, remember?


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------- E - HOW WILL I PRESENT THE INFO? - G14005 -----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

As mentioned, there's 17 DSP in total. Taking into account that mascot and
trainer have different ability sets for each girl, and that each SDSP
consists of three parts, total amount of listed ability sets will be 27.

An entry for say warrior will be made, followed by a detailed list of all
abilities this job can learn. In that list you will be able to find what is
important to know, ie how much AP is needed before ability is learned, how
much MP (if any) needs to be consumed at time of execution etc.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------- F - CHART EXAMPLE AND EXPLANATION - G14006 ----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Use this section as a reference when you don't know or forget how to read my
chart. There will be a lot to cover, so let's begin.

Example:

-----------------------------------------------------------------------------
1. Ability name            | 2. MP?  | 3. TRG?       | 4. Type?    | 5. AP?
6. What it does?
7. Prerequisites?
8. Add. info?
-----------------------------------------------------------------------------

Explanation:

1. Ability name  : name of the ability in question

2. MP?           : how much MP is needed to execute ability in question; in
                   here one of two numbers will appear...
                   'na' - means that ability in question doesn't require MP
                          in order to be cast/used
                   '50' - means that ability in question requires certain
                          amount of MP before it is cast/used; amount of MP
                          needed ranges from 2 to 99

3. TRG? (target) : many of the abilities can be used only on enemies, on
                   girls or both - this part will tell you that piece of
                   information; here are 'marks' I'll be using...
                   '1 G'     - denotes that ability in question can only be
                               used on one of three girls
                   '1 E'     - denotes that ability in question can only be
                               used on one of the enemies
                   '1 ANY'   - denotes that ability in question can be used
                               either on one of three girls or one of the
                               enemies
                   'SELF'    - denotes that ability in question can only be
                               used on user (ie self), or ability is question
                               is of PASA type
                   'ALL G'   - denotes that ability in question can only be
                               used on your own party
                   'ALL E'   - denotes that ability in question can only be
                               used on enemy party
                   'ANY GRP' - denotes that ability in question can be used
                               either on your own party or enemy party
                   'none'    - denotes that ability in question doesn't
                               target anything, instead it leads to a submenu
                               with more choices (for example Gunplay ability
                               of gunner)
                   '1 / ALL' - denotes that ability in question can affect
                               either: 1 girl, all girls, 1 enemy, all
                               enemies

4. Type?         : will tell you if ability in question is ACTA, PASA or MCW
                   command type
                   'ACTA' - ability in question is active type command
                   'PASA' - ability in question is passive type command
                   'MCWc' - ability in question adds new command to MCW

5. AP?           : how much AP do you need to accrue before ability in
                   question is learned; in here one of two numbers will
                   appear...
                   'na' - means that ability in question is already learned
                   '50' - means that ability in question needs to accumulate
                          50 AP before it is learned; amount of AP needed
                          ranges from 10 to 999

6. What it does? : detailed explanation of what exactly does ability in
                   question do, followed by damage formulas for some of
                   special abilities (if I'll be able to figure it out)
                   'NON-E' - denotes that mgd is of non-elemental type
                   'light' - denotes that damage is of lightning type (be it
                             physical or magical)
                   Be advised that if attack carries some POSSE or NEGSE and
                   if target is resistant to those status changes, status
                   change may not occur or will fail.

7. Prerequisites?: some abilities require other abilities to be learned first
                   or you must find correspondig item first - use this part
                   to find out what's needed before ability can be learned

8. Add. info?    : This will cover the rest of info I can't fit anywhere
                   else, these being...
                     <R>  - if ability is white magic or black magic, this
                            sign denotes that such ability can be reflected
                            back to the caster (some magics can't be
                            reflected!)
                     <S>  - if ability is of magical nature, this sign
                            denotes that such ability's effects can be
                            lessened by 50% if target is under shell POSSE
                     <P>  - if ability is of physical nature, this sign
                            denotes that such ability's effects can be
                            lessened by 50% if target is under protect POSSE
                     <M+> - if ability is of magical nature, this sign
                            denotes that such ability's effects can be
                            increased by raising user's MAG stat or inducing
                            MDEF down NEGSE on target
                     <S+> - if ability is of physical nature, this sign
                            denotes that such ability's effects can be
                            increased by raising user's STR stat or inducing
                            DEF down NEGSE on target
                     <E>  - if ability is of elemental nature, this sign
                            denotes that such ability's effects will be
                            affected by target's element affinities, ie
                            effects can be halved (target is strong VS that
                            element), nulled (target is immune against that
                            element), absorbed (target absorbs that element),
                            or they will do critical damage (target is weak
                            against that element)
                     <CT> - if ability in question requires charging before
                            it can be used, this mark will denote that fact
                     <RT> - ability in question is executed immediately, but
                            then requires the girl to enter recovery phase
                            before her next turn is up; this mark will denote
                            that fact
                   <2xRT> - same as <RT> class abilities, only difference is
                            that after ability is executed, recovery time
                            before girl's next turn is twice as long
                   <CRIT> - ability in question can do double (critical)
                            damage
                   If there are no marks found by specific ability, it means
                   that such effect doesn't exist for that ability. For
                   example, it's useless and silly to make <S+> mark by
                   Firaga ability.

IMPORTANT NOTES TO SELF:
- Floral Fallal - Is Jive phd, mgd or std? Does All Raise recover more than
9999 HP when revived (assuming girl has Break HP Limit equipped (same thing
with Life and Full-Life ability of white mage... actually, consider every
ability that can do reviving if it can do more than 9999 HP)?
- Do white and black magic prep time abilities cumulate for a total of 80%
prep time down?
- Esuna - what statuses does it clear (it doesn't do KO and doom)?
- Dispel? Shatters which POSSE?
- Alchemist - Remedy and Mystic Tablet - which NEGSE and POSSE do they affect?
- Machina Maw's Vajra - properties of the attack?


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------------- G - GUNNER - G14007 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Trigger Happy, Gunplay, Item

-----------------------------------------------------------------------------
Attack - G14008            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, long range

-----------------------------------------------------------------------------
Trigger Happy - G14009     | MP - na | TRG - none    | Type - MCWc | AP - na
What it does?  - multiple hits for phd VS one target by rapidly pressing R1
Prerequisites? - none
Add. info?     - P, S+, 2xRT, CRIT, long range

-----------------------------------------------------------------------------
Potshot - G14010           | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, long range

-----------------------------------------------------------------------------
Cheap Shot - G14011        | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - phd VS one target, ignoring target's DEF stat
Prerequisites? - Potshot
Add. info?     - P, S+, RT, CRIT, long range

-----------------------------------------------------------------------------
Enchanted Ammo - G14012    | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - NON-E mgd VS one target
Prerequisites? - none
Add. info?     - S, M+, RT, long range

-----------------------------------------------------------------------------
Target MP - G14013         | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - std VS one target's MP
Prerequisites? - Enchanted Ammo
Add. info?     - RT, long range

-----------------------------------------------------------------------------
Quarter Pounder - G14014   | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - phd VS one target, tears off 25% current HP
Prerequisites? - Target MP
Add. info?     - P, RT, CRIT, long range

-----------------------------------------------------------------------------
On the Level - G14015      | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - std to one target, damage dealt is user's current LV
                 multiplied by 16
Prerequisites? - Target MP
Add. info?     - RT, long range

-----------------------------------------------------------------------------
Burst Shot - G14016        | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 60
What it does?  - guaranteed CRIT phd to one target
Prerequisites? - none
Add. info?     - P, S+, RT, long range

-----------------------------------------------------------------------------
Tableturner - G14017       | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 60
What it does?  - phd to one target, the higher target's DEF = the more damage
                 target sustains
Prerequisites? - Potshot
Add. info?     - P, S+, RT, CRIT, long range

-----------------------------------------------------------------------------
Scattershot - G14018       | MP - 8  | TRG - ANY GRP | Type - ACTA | AP - 80
What it does?  - phd to all members of target party
Prerequisites? - Burst Shot
Add. info?     - P, S+, RT, CRIT, long range

-----------------------------------------------------------------------------
Scatterburst - G14019      | MP - 36 | TRG - ANY GRP | Type - ACTA | AP - 120
What it does?  - guaranteed CRIT phd to all members of target party
Prerequisites? - Scattershot
Add. info?     - P, S+, RT, long range

-----------------------------------------------------------------------------
Darkproof - G14020         | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user cannot be affected by darkness NEGSE
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Sleepproof - G14021        | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user cannot be affected by sleep NEGSE
Prerequisites? - Darkproof
Add. info?     - none

-----------------------------------------------------------------------------
Trigger Happy Lv2 - G14022 | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - time for pressing R1 when performing this skill is longer
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Trigger Happy Lv3 - G14023 | MP - na | TRG - SELF    | Type - PASA | AP - 150
What it does?  - user has even more time for pressing R1
Prerequisites? - Trigger Happy Lv2
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------------- H - WARRIOR - G14024 ---------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Swordplay, Assault, Sentinel, Item

-----------------------------------------------------------------------------
Attack - G14025            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Sentinel - G14026          | MP - na | TRG - SELF    | Type - MCWc | AP - 20
What it does?  - reduces any type of phd to 1 point of damage until user's
                 ATB bar fills up again
Prerequisites? - none
Add. info?     - 2xRT

-----------------------------------------------------------------------------
Flametongue - G14027       | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - fire phd VS one target
Prerequisites? - none
Add. info?     - P, S+, E, CT, CRIT, short range

-----------------------------------------------------------------------------
Ice Brand - G14028         | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - ice phd VS one target
Prerequisites? - none
Add. info?     - P, S+, E, CT, CRIT, short range

-----------------------------------------------------------------------------
Thunder Blade - G14029     | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - light phd VS one target
Prerequisites? - none
Add. info?     - P, S+, E, CT, CRIT, short range

-----------------------------------------------------------------------------
Liquid Steel - G14030      | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - water phd VS one target
Prerequisites? - none
Add. info?     - P, S+, E, CT, CRIT, short range

-----------------------------------------------------------------------------
Demi Sword - G14031        | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 60
What it does?  - gravity phd VS one target
Prerequisites? - Flametongue, Ice Brand, Thunder Blade, Liquid Steel
Add. info?     - P, S+, E, CT, CRIT, short range

-----------------------------------------------------------------------------
Excalibur - G14032         | MP - 24 | TRG - 1 ANY   | Type - ACTA | AP - 120
What it does?  - holy phd VS one target
Prerequisites? - Demi Sword
Add. info?     - P, S+, E, CT, CRIT, short range

-----------------------------------------------------------------------------
Power Break - G14033       | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & [decreases STR by -2 levels] VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Armor Break - G14034       | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - phd & [decreases DEF by -2 levels] VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Magic Break - G14035       | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - phd & [decreases MAG by -2 levels] VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Mental Break - G14036      | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - phd & [decreases MDEF by -2 levels] VS one target
Prerequisites? - Magic Break
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Delay Attack - G14037      | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 100
What it does?  - phd & delay effect NEGSE VS one target
Prerequisites? - Armor Break
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Delay Buster - G14038      | MP - 16 | TRG - 1 ANY   | Type - ACTA | AP - 120
What it does?  - phd & delay effect NEGSE VS one target; delay effect is
                 twice as strong as that by Delay Attack
Prerequisites? - Delay Attack
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Assault - G14039           | MP - na | TRG - ALL G   | Type - MCWc | AP - 100
What it does?  - adds berserk NEGSE and shell, protect and haste POSSE on all
                 girls; Ribbon ability cannot protect against berserk
Prerequisites? - Sentinel
Add. info?     - none

-----------------------------------------------------------------------------
SOS Protect - G14040       | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - once user's HP fall below 33% MAX HP, user gains protect
                 POSSE for as long as user's HP is below 33% MAX HP (it
                 cannot be dispeled nor does it wear off); as soon as user's
                 HP rises above 33% MAX HP, protect disappears
Prerequisites? - Sentinel
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------------------- I - THIEF - G14041 ----------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Steal, Flimflam, Flee, Item

-----------------------------------------------------------------------------
Attack - G14042            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target, strikes twice
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Steal - G14043             | MP - na | TRG - 1 E     | Type - MCWc | AP - na
What it does?  - attempt to steal an item from one enemy (only one item can
                 be stolen from one enemy at any given time: common or rare;
                 if enemy oversouls, you can try stealing an item again)
Prerequisites? - none
Add. info?     - RT, short range

-----------------------------------------------------------------------------
Pilfer Gil - G14044        | MP - 2  | TRG - 1 E     | Type - ACTA | AP - 30
What it does?  - attempt to steal gil from one enemy (only once from one
                 enemy at any given time; if enemy oversouls, you can try
                 stealing gil again)
Prerequisites? - none
Add. info?     - RT, short range

-----------------------------------------------------------------------------
Borrowed Time - G14045     | MP - 16 | TRG - 1 E     | Type - ACTA | AP - 100
What it does?  - adds stop NEGSE on one enemy
Prerequisites? - none
Add. info?     - RT, short range

-----------------------------------------------------------------------------
Pilfer HP - G14046         | MP - 10 | TRG - 1 E     | Type - ACTA | AP - 60
What it does?  - steal HP from one enemy; amount of HP stolen is added to
                 user's HP gauge
Prerequisites? - Pilfer Gil
Add. info?     - RT, short range

-----------------------------------------------------------------------------
Pilfer MP - G14047         | MP - na | TRG - 1 E     | Type - ACTA | AP - 60
What it does?  - steal MP from one enemy; amount of MP stolen is added to
                 user's MP gauge
Prerequisites? - Pilfer HP
Add. info?     - RT, short range

-----------------------------------------------------------------------------
Sticky Fingers - G14048    | MP - 12 | TRG - 1 E     | Type - ACTA | AP - 120
What it does?  - 100% guaranteed success in stealing an item from one enemy
                 (only one item can be stolen from one enemy at any given
                 time: common or rare; if enemy oversouls, you can try
                 stealing an item again)
Prerequisites? - Pilfer HP
Add. info?     - RT, short range

-----------------------------------------------------------------------------
Master Thief - G14049      | MP - 18 | TRG - 1 E     | Type - ACTA | AP - 140
What it does?  - attempt to steal rare item from one enemy
Prerequisites? - Sticky Fingers
Add. info?     - RT, short range

-----------------------------------------------------------------------------
Soul Swipe - G14050        | MP - 20 | TRG - 1 E     | Type - ACTA | AP - 160
What it does?  - adds berserk NEGSE on one enemy
Prerequisites? - Pilfer HP
Add. info?     - RT, short range

-----------------------------------------------------------------------------
Steal Will - G14051        | MP - 20 | TRG - 1 E     | Type - ACTA | AP - 160
What it does?  - attempts to eject one enemy
Prerequisites? - Soul Swipe
Add. info?     - RT, short range

-----------------------------------------------------------------------------
Flee - G14052              | MP - na | TRG - ALL G   | Type - MCWc | AP - 10
What it does?  - not KO-ed girls will escape from battle with 100% success
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Item Hunter - G14053       | MP - na | TRG - SELF    | Type - PASA | AP - 60
What it does?  - raises girls' chances of receiving battle spoils enemies
                 drop after battle has ended
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
First Strike - G14054      | MP - na | TRG - SELF    | Type - PASA | AP - 40
What it does?  - allows user to have full ATB bar at start of combat
                 regardless of the fact if party was ambushed or not
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Initiative - G14055        | MP - na | TRG - SELF    | Type - PASA | AP - 60
What it does?  - raises girls' chances for gaining First Strike at start of
                 combat
Prerequisites? - First Strike
Add. info?     - none

-----------------------------------------------------------------------------
Slowproof - G14056         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - user cannot be affected by slow NEGSE
Prerequisites? - Item Hunter
Add. info?     - none

-----------------------------------------------------------------------------
Stopproof - G14057         | MP - na | TRG - SELF    | Type - PASA | AP - 40
What it does?  - user cannot be affected by stop NEGSE
Prerequisites? - Slowproof
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------- J - SONGSTRESS - G14058 --------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Dance, Sing, Item

-----------------------------------------------------------------------------
Darkness Dance - G14059    | MP - na | TRG - ALL E   | Type - ACTA | AP - na
What it does?  - while dancing (ie user's ATB bar is filling), all enemies
                 suffer from darkness NEGSE
Prerequisites? - none
Add. info?     - 2xRT

-----------------------------------------------------------------------------
Samba of Silence - G14060  | MP - na | TRG - ALL E   | Type - ACTA | AP - 20
What it does?  - while dancing (ie user's ATB bar is filling), all enemies
                 suffer from silence NEGSE
Prerequisites? - none
Add. info?     - 2xRT

-----------------------------------------------------------------------------
MP Mambo - G14061          | MP - na | TRG - ALL G   | Type - ACTA | AP - 20
What it does?  - while dancing (ie user's ATB bar is filling), any type of MP
                 consuming abilities do not consume MP, ie cast/use cost = 0
Prerequisites? - Magical Dances, Vol. I key item
Add. info?     - 2xRT

-----------------------------------------------------------------------------
Magical Masque - G14062    | MP - na | TRG - ALL G   | Type - ACTA | AP - 20
What it does?  - while dancing (ie user's ATB bar is filling), all girls
                 favor from null magic POSSE, ie any type of magic attack
                 will not deal any damage
Prerequisites? - Magical Dances, Vol. II key item
Add. info?     - 2xRT

-----------------------------------------------------------------------------
Sleepy Shuffle - G14063    | MP - na | TRG - ALL E   | Type - ACTA | AP - 80
What it does?  - while dancing (ie user's ATB bar is filling), all enemies
                 suffer from sleep NEGSE; hitting them with PATK *doesn't*
                 wake them up
Prerequisites? - none
Add. info?     - 2xRT

-----------------------------------------------------------------------------
Carnival Cancan - G14064   | MP - na | TRG - ALL G   | Type - ACTA | AP - 80
What it does?  - while dancing (ie user's ATB bar is filling), all girls' MAX
                 HP is doubled, and they also recover 25% or original MAX HP
Prerequisites? - Sleepy Shuffle
Add. info?     - 2xRT

-----------------------------------------------------------------------------
Slow Dance - G14065        | MP - na | TRG - ALL E   | Type - ACTA | AP - 60
What it does?  - while dancing (ie user's ATB bar is filling), all enemies
                 suffer from slow NEGSE
Prerequisites? - none
Add. info?     - 2xRT

-----------------------------------------------------------------------------
Breakdance - G14066        | MP - na | TRG - ALL E   | Type - ACTA | AP - 120
What it does?  - while dancing (ie user's ATB bar is filling), all enemies
                 suffer from stop NEGSE
Prerequisites? - Slow Dance
Add. info?     - 2xRT

-----------------------------------------------------------------------------
Jitterbug - G14067         | MP - na | TRG - ALL G   | Type - ACTA | AP - 120
What it does?  - while dancing (ie user's ATB bar is filling), all girls
                 favor from haste POSSE
Prerequisites? - Slow Dance
Add. info?     - 2xRT

-----------------------------------------------------------------------------
Dirty Dancing - G14068     | MP - na | TRG - ALL G   | Type - ACTA | AP - 160
What it does?  - while dancing (ie user's ATB bar is filling), all girls
                 favor the benefit of having any type of PATK dealing
                 critical damage
Prerequisites? - Carnival Cancan
Add. info?     - 2xRT

-----------------------------------------------------------------------------
Battle Cry - G14069        | MP - 4  | TRG - ALL G   | Type - ACTA | AP - 10
What it does?  - all girls benefit in [increased STR by +1 level]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Cantis Firmus - G14070     | MP - 4  | TRG - ALL G   | Type - ACTA | AP - 10
What it does?  - all girls benefit in [increased DEF by +1 level]
Prerequisites? - Battle Cry
Add. info?     - CT

-----------------------------------------------------------------------------
Esoteric Melody - G14071   | MP - 4  | TRG - ALL G   | Type - ACTA | AP - 10
What it does?  - all girls benefit in [increased MAG by +1 level]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Disenchant - G14072        | MP - 4  | TRG - ALL G   | Type - ACTA | AP - 10
What it does?  - all girls benefit in [increased MDEF by +1 level]
Prerequisites? - Esoteric Melody
Add. info?     - CT

-----------------------------------------------------------------------------
Perfect Pitch - G14073     | MP - 4  | TRG - ALL G   | Type - ACTA | AP - 10
What it does?  - all girls benefit in [increased ACCU by +10 levels]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Matador's Song - G14074    | MP - 4  | TRG - ALL G   | Type - ACTA | AP - 10
What it does?  - all girls benefit in [increased EVA by +10 levels]
Prerequisites? - Perfect Pitch
Add. info?     - CT


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------- K - WHITE MAGE - G14075 --------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Pray, Vigor, White Magic, Item

-----------------------------------------------------------------------------
Pray - G14076              | MP - na | TRG - ALL G   | Type - MCWc | AP - na
What it does?  - all girls recover small amount of HP
Prerequisites? - none
Add. info?     - S, M+, RT

-----------------------------------------------------------------------------
Vigor - G14077             | MP - na | TRG - SELF    | Type - MCWc | AP - 20
What it does?  - user recovers 1/2 MAX HP
Prerequisites? - none
Add. info?     - S, M+, RT

-----------------------------------------------------------------------------
Cure - G14078              | MP - 4  | TRG - 1 / ALL | Type - ACTA | AP - na
What it does?  - one target recovers small amount of HP (spell can be cast on
                 all members in target party as well)
Prerequisites? - none
Add. info?     - R, S, M+, CT

-----------------------------------------------------------------------------
Cura - G14079              | MP - 10 | TRG - 1 / ALL | Type - ACTA | AP - 40
What it does?  - one target recovers medium amount of HP (spell can be cast
                 on all members in target party as well)
Prerequisites? - none
Add. info?     - R, S, M+, CT

-----------------------------------------------------------------------------
Curaga - G14080            | MP - 20 | TRG - 1 / ALL | Type - ACTA | AP - 80
What it does?  - one target recovers small amount of HP (spell can be cast on
                 all members in target party as well)
Prerequisites? - Cura
Add. info?     - R, S, M+, CT

-----------------------------------------------------------------------------
Regen - G14081             | MP - 40 | TRG - 1 ANY   | Type - ACTA | AP - 80
What it does?  - one target regenerates a fraction of HP for set amount of
                 time; amount of HP restored per interval is approx 3% of
                 target's MAX HP
Prerequisites? - Curaga
Add. info?     - R, CT

-----------------------------------------------------------------------------
Esuna - G14082             | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - lifts most NEGSE from one target; these are berserk,
                 confuse, curse, darkness, itchy, petrification, pointless,
                 poison, silence, sleep, slow, stop
Prerequisites? - none
Add. info?     - R, CT

-----------------------------------------------------------------------------
Dispel - G14083            | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - shatters most POSSE on one target
Prerequisites? - Esuna
Add. info?     - CT

-----------------------------------------------------------------------------
Life - G14084              | MP - 18 | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - one girl is revived with 50% MAX HP
Prerequisites? - none
Add. info?     - R, S, CT

-----------------------------------------------------------------------------
Full-Life - G14085         | MP - 60 | TRG - 1 ANY   | Type - ACTA | AP - 120
What it does?  - one girl is revived with full MAX HP; can recover more than
                 9999 HP is user has BDL and target has BHL
Prerequisites? - Life
Add. info?     - R, S, CT

-----------------------------------------------------------------------------
Shell - G14086             | MP - 10 | TRG - ANY GRP | Type - ACTA | AP - 30
What it does?  - all members in target party are bestowed with shell POSSE
Prerequisites? - none
Add. info?     - R, CT

-----------------------------------------------------------------------------
Protect - G14087           | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 30
What it does?  - all members in target party are bestowed with protect POSSE
Prerequisites? - Shell
Add. info?     - R, CT

-----------------------------------------------------------------------------
Reflect - G14088           | MP - 14 | TRG - ANY GRP | Type - ACTA | AP - 30
What it does?  - all members in target party are bestowed with reflect POSSE
Prerequisites? - Protect
Add. info?     - R, CT

-----------------------------------------------------------------------------
Full-Cure - G14089         | MP - 99 | TRG - 1 ANY   | Type - ACTA | AP - 80
What it does?  - one target recovers full MAX HP, NEGSE (except KO) lifted;
                 can recover more than 9999 HP is user has BDL and target has
                 BHL
Prerequisites? - Regen
Add. info?     - R, S, CT

-----------------------------------------------------------------------------
White Magic Lv2 - G14090   | MP - na | TRG - SELF    | Type - PASA | AP - 40
What it does?  - decreases white magic CTIM by 30%
Prerequisites? - Vigor
Add. info?     - none

-----------------------------------------------------------------------------
White Magic Lv3 - G14091   | MP - na | TRG - SELF    | Type - PASA | AP - 60
What it does?  - decreases white magic CTIM by 50%
Prerequisites? - White Magic Lv2
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------- L - BLACK MAGE - G14092 --------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Black Magic, Focus, MP Absorb, Item

-----------------------------------------------------------------------------
Fire - G14093              | MP - 4  | TRG - 1 / ALL | Type - ACTA | AP - na
What it does?  - one weak fire hit for mgd VS one target (spell can be cast
                 on all members in target party as well)
Prerequisites? - none
Add. info?     - R, S, M+, E, CT

-----------------------------------------------------------------------------
Blizzard - G14094          | MP - 4  | TRG - 1 / ALL | Type - ACTA | AP - na
What it does?  - one weak ice hit for mgd VS one target (spell can be cast on
                 all members in target party as well)
Prerequisites? - none
Add. info?     - R, S, M+, E, CT

-----------------------------------------------------------------------------
Thunder - G14095           | MP - 4  | TRG - 1 / ALL | Type - ACTA | AP - na
What it does?  - one weak light hit for mgd VS one target (spell can be cast
                 on all members in target party as well)
Prerequisites? - none
Add. info?     - R, S, M+, E, CT

-----------------------------------------------------------------------------
Water - G14096             | MP - 4  | TRG - 1 / ALL | Type - ACTA | AP - na
What it does?  - one weak water hit for mgd VS one target (spell can be cast
                 on all members in target party as well)
Prerequisites? - none
Add. info?     - R, S, M+, E, CT

-----------------------------------------------------------------------------
Fira - G14097              | MP - 12 | TRG - 1 / ALL | Type - ACTA | AP - 40
What it does?  - one medium fire hit for mgd VS one target (spell can be cast
                 on all members in target party as well)
Prerequisites? - none
Add. info?     - R, S, M+, E, CT

-----------------------------------------------------------------------------
Blizzara - G14098          | MP - 12 | TRG - 1 / ALL | Type - ACTA | AP - 40
What it does?  - one medium ice hit for mgd VS one target (spell can be cast
                 on all members in target party as well)
Prerequisites? - none
Add. info?     - R, S, M+, E, CT

-----------------------------------------------------------------------------
Thundara - G14099          | MP - 12 | TRG - 1 / ALL | Type - ACTA | AP - 40
What it does?  - one medium light hit for mgd VS one target (spell can be
                 cast on all members in target party as well)
Prerequisites? - none
Add. info?     - R, S, M+, E, CT

-----------------------------------------------------------------------------
Watera - G14100            | MP - 12 | TRG - 1 / ALL | Type - ACTA | AP - 40
What it does?  - one medium water hit for mgd VS one target (spell can be
                 cast on all members in target party as well)
Prerequisites? - none
Add. info?     - R, S, M+, E, CT

-----------------------------------------------------------------------------
Firaga - G14101            | MP - 24 | TRG - 1 / ALL | Type - ACTA | AP - 100
What it does?  - one major fire hit for mgd VS one target (spell can be cast
                 on all members in target party as well)
Prerequisites? - Fira
Add. info?     - R, S, M+, E, CT

-----------------------------------------------------------------------------
Blizzaga - G14102          | MP - 24 | TRG - 1 / ALL | Type - ACTA | AP - 100
What it does?  - one major ice hit for mgd VS one target (spell can be cast
                 on all members in target party as well)
Prerequisites? - Blizzara
Add. info?     - R, S, M+, E, CT

-----------------------------------------------------------------------------
Thundaga - G14103          | MP - 24 | TRG - 1 / ALL | Type - ACTA | AP - 100
What it does?  - one major light hit for mgd VS one target (spell can be cast
                 on all members in target party as well)
Prerequisites? - Thundara
Add. info?     - R, S, M+, E, CT

-----------------------------------------------------------------------------
Waterga - G14104           | MP - 24 | TRG - 1 / ALL | Type - ACTA | AP - 100
What it does?  - one major water hit for mgd VS one target (spell can be cast
                 on all members in target party as well)
Prerequisites? - Watera
Add. info?     - R, S, M+, E, CT

-----------------------------------------------------------------------------
Focus - G14105             | MP - na | TRG - SELF    | Type - MCWc | AP - 10
What it does?  - user benefits from [increased MAG by +3 levels]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
MP Absorb - G14106         | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 10
What it does?  - one target suffers MP loss; MP stolen is added to user's MP
                 gauge
Prerequisites? - Focus
Add. info?     - CT

-----------------------------------------------------------------------------
Black Magic Lv2 - G14107   | MP - na | TRG - SELF    | Type - PASA | AP - 40
What it does?  - decreases black magic CTIM by 30%
Prerequisites? - MP Absorb
Add. info?     - none

-----------------------------------------------------------------------------
Black Magic Lv3 - G14108   | MP - na | TRG - SELF    | Type - PASA | AP - 60
What it does?  - decreases black magic CTIM by 50%
Prerequisites? - Black Magic Lv2
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=----
------------------------ M - GUN MAGE - G14109 ---------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Blue Bullet, Fiend Hunter, Scan, Item

-----------------------------------------------------------------------------Att
ack - G14110            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, long range

-----------------------------------------------------------------------------
Blue Bullet - G14111       | MP - na | TRG - 1 / ALL | Type - MCWc | AP - na
What it does?  - allows user to cast one of 16 blue magics she has learned so
                 far; for explanation of available blue magics look into
                 section ?????
Prerequisites? - none
Add. info?     - none, long range (all 16 skills)

-----------------------------------------------------------------------------
Scan - G14112              | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - scans one target and reveals vital info, like target's HP,
                 MP, element affinities and status resistance
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Shell Cracker - G14113     | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - quadruple phd VS one helm type target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Anti-Aircraft - G14114     | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - quadruple phd VS one bird/wasp type target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Silver Bullet - G14115     | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - quadruple phd VS one lupine type target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Flan Eater - G14116        | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - quadruple phd VS one flan type target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Elementillery - G14117     | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - quadruple phd VS one elemental type target
Prerequisites? - Flan Eater
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Killasaurus - G14118       | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - quadruple phd VS one reptile type target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Drake Slayer - G14119      | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - quadruple phd VS one drake type target
Prerequisites? - Killasaurus
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Dismantler - G14120        | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - quadruple phd VS one machine type target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Mech Destroyer - G14121    | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - quadruple phd VS one mech type target
Prerequisites? - Dismantler
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Demon Muzzle - G14122      | MP - 3  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - quadruple phd VS one imp/evil eye type target
Prerequisites? - Anti-Aircraft
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Fiend Hunter Lv2 - G14123  | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - CTIM for Fiend Hunter techniques is decreased by 40%
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Scan Lv2 - G14124          | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - when in Scan screen, you can rotate enemy models
                 (directionals or left stick rotates the target, Square
                 brings them closer, Triangle brings them farther, Circle
                 cancels)
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Scan Lv3 - G14125          | MP - na | TRG - SELF    | Type - PASA | AP - 100
What it does?  - same thing as Lv2, only this time you can also scan girls
Prerequisites? - Scan Lv2
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=----
----------------------- N - ALCHEMIST - G14126 ---------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Mix, Stash, Item

-----------------------------------------------------------------------------Att
ack - G14127            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, long range

-----------------------------------------------------------------------------
Mix - G14128               | MP - na | TRG - none    | Type - MCWc | AP - na
What it does?  - allows the user to mix any two items from your stock for a
                 myriad of effects; for in-depth overview of all possible
                 results please consult my Mix FAQ also available on GameFAQs
Prerequisites? - none
Add. info?     - any combo of two items requires CT

-----------------------------------------------------------------------------
Potion - G14129            | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - user produces a Potion without decreasing Potion stock; one
                 target recovers 200 HP
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Hi-Potion - G14130         | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - user produces a Hi-Potion without decreasing Hi-Potion
                 stock; one target recovers 1000 HP
Prerequisites? - Potion
Add. info?     - CT

-----------------------------------------------------------------------------
Mega-Potion - G14131       | MP - na | TRG - ANY GRP | Type - ACTA | AP - 120
What it does?  - user produces a Mega-Potion without decreasing Mega-Potion
                 stock; all members in target party recover 2000 HP
Prerequisites? - Hi-Potion
Add. info?     - CT

-----------------------------------------------------------------------------
X-Potion - G14132          | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 160
What it does?  - user produces an X-Potion without decreasing X-Potion stock;
                 one target recovers up to 9999 HP
Prerequisites? - Mega-Potion
Add. info?     - CT

-----------------------------------------------------------------------------
Remedy - G14133            | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - user produces a Remedy without decreasing Remedy stock;
                 NEGSE (except KO) are lifted from one target
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Dispel Tonic - G14134      | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - user produces a Mystic Tablet without decreasing Dispel
                 Tonic stock; POSSE on one target are shattered
Prerequisites? - Remedy
Add. info?     - CT

-----------------------------------------------------------------------------
Phoenix Down - G14135      | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - user produces a Phoenix Down without decreasing Phoenix Down
                 stock; target KO-ed girl is revived with 25% MAX HP
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Mega Phoenix - G14136      | MP - na | TRG - ANY GRP | Type - ACTA | AP - 200
What it does?  - user produces a Mega Phoenix without decreasing Mega Phoenix
                 stock; up to two KO-ed girls are revived with 25% MAX HP
Prerequisites? - Phoenix Down
Add. info?     - CT

-----------------------------------------------------------------------------
Ether - G14137             | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 400
What it does?  - user produces an Ether without decreasing Ether stock; one
                 target recovers 100 MP
Prerequisites? - Dispel Tonic
Add. info?     - CT

-----------------------------------------------------------------------------
Elixir - G14138            | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 999
What it does?  - user produces an Elixir without decreasing Elixir stock; one
                 target recovers up to 9999 HP and up to 999 MP
Prerequisites? - Ether
Add. info?     - CT

-----------------------------------------------------------------------------
Item Lv2 - G14139          | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - CTIM for item usage is decreased by 80%
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Chemist - G14140           | MP - na | TRG - SELF    | Type - PASA | AP - 40
What it does?  - HP and MP recovery effects of items are doubled, when issued
                 by user
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Elementalist - G14141      | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - all items that deal elemental damage have their effects
                 doubled when issued by user
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Physicist - G14142         | MP - na | TRG - SELF    | Type - PASA | AP - 100
What it does?  - all items that deal NON-E damage have their effects doubled
                 when issued by user
Prerequisites? - Chemist, Elementalist
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------- O - LADY LUCK - G14143 --------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Gamble, Tantalize, Bribe, Item

-----------------------------------------------------------------------------
Attack - G14144            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, long range

-----------------------------------------------------------------------------
Bribe - G14145             | MP - na | TRG - 1 E     | Type - MCWc | AP - 40
What it does?  - user attempts to bribe one enemy in order for enemy to leave
                 the battle and possibly leave something in return, most
                 often items; suggested bribe amount is enemy's MAX HP x 4;
                 when command is selected, two lines appear, the above line
                 asking how much you'd like to invest in bribing, and bottom
                 line displaying the amount of gil you have remaining; use
                 left/right directionals to move yellow marker over desired
                 digit and use up/down directionals to set the number; you
                 can bribe as low as 0 gil and as high as 99999999 in US
                 version or as high as 999999999 in japanese version
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Two Dice - G14146          | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - one target is attacked for std; amount of hits depends on
                 numbers rolled with two dice
Prerequisites? - none
Add. info?     - CT, short range

-----------------------------------------------------------------------------
Four Dice - G14147         | MP - 8  | TRG - ANY GRP | Type - ACTA | AP - 100
What it does?  - all members in target party are attacked for std - hits are
                 randomly distributed; amount of hits depends on numbers
                 rolled with four dice
Prerequisites? - Two Dice
Add. info?     - CT, short range

-----------------------------------------------------------------------------
Attack Reels - G14148      | MP - na | TRG - 1 / ANY | Type - ACTA | AP - na
What it does?  - slots are rolled and user is prompted to press X three times
                 to stop three slots (one press per slot); depending on the
                 slot result a myriad of possible outcomes is possible - they
                 are discussed in section ??; beware, if you mess up badly,
                 all girls get attacked for gravity-based std, which tears
                 off 75% of current HP
Prerequisites? - none
Add. info?     - CT, other effects depend on result you get

-----------------------------------------------------------------------------
Magic Reels - G14149       | MP - na | TRG - 1 / ANY | Type - ACTA | AP - 70
What it does?  - slots are rolled and user is prompted to press X three times
                 to stop three slots (one press per slot); depending on the
                 slot result a myriad of possible outcomes is possible - they
                 are discussed in section ??; beware, if you mess up badly,
                 all girls get attacked for gravity-based std, which tears
                 off 75% of current HP
Prerequisites? - none
Add. info?     - CT, other effects depend on result you get

-----------------------------------------------------------------------------
Item Reels - G14150        | MP - na | TRG - 1 / ANY | Type - ACTA | AP - 80
What it does?  - slots are rolled and user is prompted to press X three times
                 to stop three slots (one press per slot); depending on the
                 slot result a myriad of possible outcomes is possible - they
                 are discussed in section ??; beware, if you mess up badly,
                 all girls get attacked for gravity-based std, which tears
                 off 75% of current HP
Prerequisites? - Magic Reels
Add. info?     - CT, other effects depend on result you get

-----------------------------------------------------------------------------
Random Reels - G14151      | MP - na | TRG - 1 / ANY | Type - ACTA | AP - 120
What it does?  - slots are rolled and user is prompted to press X three times
                 to stop three slots (one press per slot); depending on the
                 slot result a myriad of possible outcomes is possible - they
                 are discussed in section ??; beware, if you mess up badly,
                 all girls get attacked for gravity-based std, which tears
                 off 75% of current HP
Prerequisites? - Item Reels
Add. info?     - CT, other effects depend on result you get

-----------------------------------------------------------------------------
Luck - G14152              | MP - 8  | TRG - SELF    | Type - ACTA | AP - 30
What it does?  - user benefits from [increased LUCK by +10 levels]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Felicity - G14153          | MP - 8  | TRG - ALL G   | Type - ACTA | AP - 40
What it does?  - all girls benefit from [increased LUCK by +3 levels]
Prerequisites? - Luck
Add. info?     - CT

-----------------------------------------------------------------------------
Tantalize - G14154         | MP - na | TRG - ALL E   | Type - MCWc | AP - 60
What it does?  - adds confusion NEGSE VS all enemies
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Critical - G14155          | MP - na | TRG - SELF    | Type - PASA | AP - 160
What it does?  - all types of PATK launched by user deal critical damage
Prerequisites? - Felicity
Add. info?     - none

-----------------------------------------------------------------------------
Double EXP - G14156        | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - user receives double EXP after battle ends
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
SOS Spellspring - G14157   | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - once user's HP fall below 33% MAX HP, all of user's MP
                 consuming abilities require zero (0) MP to be used/cast; as
                 soon as user's HP rises above 33% MAX HP, effect disappears
Prerequisites? - Four Dice
Add. info?     - none

-----------------------------------------------------------------------------
Gillionaire - G14158       | MP - na | TRG - SELF    | Type - PASA | AP - 100
What it does?  - party gains double amount of gil after battle ends
Prerequisites? - Double EXP
Add. info?     - none

-----------------------------------------------------------------------------
Double Items - G14159      | MP - na | TRG - SELF    | Type - PASA | AP - 100
What it does?  - party gains double amount of items after battle ends; please
                 note that acc *aren't* affected!
Prerequisites? - Gillionaire
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------- P - BERSERKER - G14160 --------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Berserk, Instinct, Howl, Item

-----------------------------------------------------------------------------
Attack - G14161            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Berserk - G14162           | MP - na | TRG - SELF    | Type - ACTA | AP - na
What it does?  - user's benefits from [increased STR by +1 level], but at
                 same time user is affected with berserk NEGSE, meaning you
                 can't control her anymore until berserk wears off or your
                 cure it by Esuna
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Cripple - G14163           | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - one target is attacked with gravity-based phd, which tears
                 off 50% of target's current HP
Prerequisites? - none
Add. info?     - P, CT, CRIT, short range

-----------------------------------------------------------------------------
Mad Rush - G14164          | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - accuracy of user's PATK VS one target is lowered, but damage
                 inflicted is greater if attack connects
Prerequisites? - Cripple
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Crackdown - G14165         | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - shatters protect, shell and reflect POSSE & phd VS one
                 target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Eject - G14166             | MP - 8  | TRG - 1 E     | Type - ACTA | AP - 40
What it does?  - attempts to eject one enemy
Prerequisites? - Mad Rush
Add. info?     - CT, short range

-----------------------------------------------------------------------------
Unhinge - G14167           | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - phd & [decreases ACCU by -5 levels, decreases EVA by -10
                 levels] VS one target
Prerequisites? - Crackdown
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Intimidate - G14168        | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 50
What it does?  - phd & slow NEGSE VS one target
Prerequisites? - Unhinge
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Envenom - G14169           | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - phd & poison NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Hurt - G14170              | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 60
What it does?  - phd VS one target; lower user's HP is, higher the damage
                 inflicted when using this ability
Prerequisites? - Envenom
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Howl - G14171              | MP - na | TRG - SELF    | Type - MCWc | AP - 80
What it does?  - user's MAX HP is doubled; can have more than 9999 HP if user
                 has BHL
Prerequisites? - Mad Rush
Add. info?     - CT

-----------------------------------------------------------------------------
Itchproof - G14172         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - user cannot be affected by itchy NEGSE
Prerequisites? - Cripple
Add. info?     - none

-----------------------------------------------------------------------------
Counterattack - G14173     | MP - na | TRG - SELF    | Type - PASA | AP - 180
What it does?  - whenever user is hit by any type of PATK, user retaliates by
                 countering and launching PATK of her own against whoever
                 attacked her; counter won't be triggered if hit-all PATK has
                 been used
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Magic Counter - G14174     | MP - na | TRG - SELF    | Type - PASA | AP - 300
What it does?  - whenever user is hit by any type of MATK, user retaliates by
                 countering and launching PATK of her own against whoever
                 magically attacked her; counter won't be triggered if hit-
                 all MATK has been used
Prerequisites? - Counterattack
Add. info?     - none

-----------------------------------------------------------------------------
Evade&Counter - G14175     | MP - na | TRG - SELF    | Type - PASA | AP - 400
What it does?  - whenever user is hit by any type of PATK, user will attempt
                 to evade the attack (if possible) and then retaliate by
                 countering and launching PATK of her own against whoever
                 attacked her; counter won't be triggered if hit-all PATK has
                 been used
Prerequisites? - Magic Counter
Add. info?     - none

-----------------------------------------------------------------------------
Auto-Regen - G14176        | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - User is *always* in regen POSSE (meaning it can't be
                 dispeled nor does it wear off)
Prerequisites? - Hurt
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------------- R - DARK KNIGHT - G14177 -------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Darkness, Arcana, Charon, Item

-----------------------------------------------------------------------------
Attack - G14178            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Darkness - G14179          | MP - na | TRG - ANY GRP | Type - MCWc | AP - na
What it does?  - user expends 12,5% MAX HP to inflict std VS all members in
                 target party; Darkness cannot be executed if user has less
                 than 12,5% MAX HP left at time of execution; higher STR
                 means higher damage; funnily no HP is expended if user is
                 under spellspring status
Prerequisites? - none
Add. info?     - S+, CT, long range

-----------------------------------------------------------------------------
Drain - G14180             | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - one target suffers HP loss; HP stolen is added to user's HP
                 gauge
Prerequisites? - none
Add. info?     - R, S, M+, CT

-----------------------------------------------------------------------------
Demi - G14181              | MP - 10 | TRG - ANY GRP | Type - ACTA | AP - 20
What it does?  - one hit for gravity mgd VS all members in target party,
                 tears off 25% current HP
Prerequisites? - none
Add. info?     - S, CT

-----------------------------------------------------------------------------
Confuse - G14182           | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - adds confusion NEGSE VS one target
Prerequisites? - Demi
Add. info?     - R, CT

-----------------------------------------------------------------------------
Break - G14183             | MP - 20 | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - adds petrification NEGSE VS one target
Prerequisites? - Confuse
Add. info?     - R, CT

-----------------------------------------------------------------------------
Bio - G14184               | MP - 16 | TRG - ANY GRP | Type - ACTA | AP - 30
What it does?  - adds poison NEGSE VS all members in target party
Prerequisites? - none
Add. info?     - R, CT

-----------------------------------------------------------------------------
Doom - G14185              | MP - 18 | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - adds doom NEGSE VS one target
Prerequisites? - Bio
Add. info?     - CT

-----------------------------------------------------------------------------
Death - G14186             | MP - 24 | TRG - 1 ANY   | Type - ACTA | AP - 50
What it does?  - attempts to KO one target
Prerequisites? - Doom
Add. info?     - R, CT

-----------------------------------------------------------------------------
Black Sky - G14187         | MP - 80 | TRG - ANY GRP | Type - ACTA | AP - 100
What it does?  - 10 hits for NON-E mgd VS all members in target party; if
                 user is silenced, Black Sky cannot be cast, damage done is
                 based on user's STR
Prerequisites? - Death
Add. info?     - CT

-----------------------------------------------------------------------------
Charon - G14188            | MP - na | TRG - 1 E     | Type - MCWc | AP - 20
What it does?  - user inflicts unblockable std VS one enemy, and at same time
                 user is gone from current battle; damage inflicted is user's
                 MAX HP x 2; can deal more than 9999 damage if user has BDL
Prerequisites? - none
Add. info?     - CT, short range

-----------------------------------------------------------------------------
Poisonproof - G14189       | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user cannot be affected by poison NEGSE
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Stoneproof - G14190        | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user cannot be affected by petrification NEGSE
Prerequisites? - Poisonproof
Add. info?     - none

-----------------------------------------------------------------------------
Confuseproof - G14191      | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user cannot be affected by confusion NEGSE
Prerequisites? - Stoneproof
Add. info?     - none

-----------------------------------------------------------------------------
Curseproof - G14192        | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user cannot be affected by curse NEGSE
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Deathproof - G14193        | MP - na | TRG - SELF    | Type - PASA | AP - 40
What it does?  - user cannot be affected by KO NEGSE
Prerequisites? - Curseproof
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------------- S - SAMURAI - G14194 ---------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Bushido, Spare Change, Zantetsu, Item

-----------------------------------------------------------------------------
Attack - G14195            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Spare Change - G14196      | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 20
What it does?  - user uses excessive gil to inflict std VS one target; when
                 command is selected, two lines appear, the above line asking
                 how much you'd like to toss in bribing, and bottom line
                 displaying the amount of gil you have remaining; use
                 left/right directionals to move yellow marker over desired
                 digit and use up/down directionals to set the number; you
                 can throw as low as 0 gil and as high as 99999999 gil (for
                 US version!; in japanese FFX-2 you can throw 999999999 gil);
                 damage inflicted can exceed 9999 if user has BDL
Prerequisites? - none
Add. info?     - CT, long range
                 Here's the formula for Spare Change (thanks to CopperTop for
                 original formula, and Chris A. for shortening it):
                 [22 * Gil] / [sqrt(Gil) + 20] = damage done

-----------------------------------------------------------------------------
Mirror of Equity - G14197  | MP - 16 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd VS one target; damage inflicted = [user's MAX HP] minus
                 [user's current HP]
Prerequisites? - none
Add. info?     - P, CT, short range

-----------------------------------------------------------------------------
Magicide - G14198          | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - std VS one target's MP
Prerequisites? - none
Add. info?     - CT, short range

-----------------------------------------------------------------------------
Dismissal - G14199         | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - phd & action-cancel NEGSE VS one target; in other words - if
                 target is during CTIM phase for execution of ability, and
                 target is attacked by user with Intercept, CTIM phase is
                 canceled
Prerequisites? - Magicide
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Fingersnap - G14200        | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - phd & nullifies any and all stat increases/decreases
                 inflicted on one target (ie STR, DEF, MAG, MDEF, ACCU, EVA
                 and LUCK)
Prerequisites? - Dismissal
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Sparkler - G14201          | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, long range

-----------------------------------------------------------------------------
Fireworks - G14202         | MP - 18 | TRG - ANY GRP | Type - ACTA | AP - 60
What it does?  - phd VS all members in target party
Prerequisites? - Sparkler
Add. info?     - P, S+, CT, long range

-----------------------------------------------------------------------------
Momentum - G14203          | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 60
What it does?  - phd VS one target; more enemies user has killed, higher the
                 damage inflicted
Prerequisites? - Sparkler
Add. info?     - P, CT, short range

-----------------------------------------------------------------------------
Shin-Zantetsu - G14204     | MP - 32 | TRG - ANY GRP | Type - ACTA | AP - 100
What it does?  - attempts to KO all members in target party
Prerequisites? - Momentum
Add. info?     - CT, long range

-----------------------------------------------------------------------------
Nonpareil - G14205         | MP - 10 | TRG - SELF    | Type - ACTA | AP - 20
What it does?  - user benefits from [increased STR by +2 levels, increased
                 ACCU by +10 levels]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
No Fear - G14206           | MP - 12 | TRG - SELF    | Type - ACTA | AP - 30
What it does?  - user is bestowed with shell and protect POSSE
Prerequisites? - Nonpareil
Add. info?     - CT

-----------------------------------------------------------------------------
Clean Slate - G14207       | MP - 16 | TRG - SELF    | Type - ACTA | AP - 40
What it does?  - user recovers 25% of MAX HP, NEGSE (except KO) lifted
Prerequisites? - No Fear
Add. info?     - S, CT

-----------------------------------------------------------------------------
Hayate - G14208            | MP - 20 | TRG - SELF    | Type - ACTA | AP - 60
What it does?  - user is bestowed with haste POSSE and benefits from
                 [increased EVA by +10 levels]
Prerequisites? - Clean Slate
Add. info?     - CT

-----------------------------------------------------------------------------
Zantetsu - G14209          | MP - na | TRG - 1 E     | Type - MCWc | AP - 140
What it does?  - attempts to Zantetsuken one enemy; this skill isn't
                 connected with enemy's KO immunity in any way; all enemies
                 in the game have certain % of immunity VS Zantetsu, lowest
                 being 0%, highest being 255%; lower enemy's Zantetsu
                 resistance is and higher user's LUCK is, higher the chances
                 of Zantetsu connecting
Prerequisites? - Shin-Zantetsu
Add. info?     - CT, long range

-----------------------------------------------------------------------------
SOS Critical - G14210      | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - once user's HP fall below 33% MAX HP, any of user's PATK
                 deal critical damage; as soon as user's HP rises above 33%
                 MAX HP, effect disappears
Prerequisites? - Fireworks
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- T1 - TRAINER - Kogoro (YUNA) - G14211 -------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Pet, Item

-----------------------------------------------------------------------------
Attack - G14212            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Holy Kogoro - G14213       | MP - 18 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - holy phd VS one target
Prerequisites? - none
Add. info?     - P, S+, E, CT, CRIT, short range

-----------------------------------------------------------------------------
Kogoro Blaze - G14214      | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - fire phd & darkness NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, E, CT, CRIT, short range

-----------------------------------------------------------------------------
Kogoro Freeze - G14215     | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - ice phd & stop NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, E, CT, CRIT, short range

-----------------------------------------------------------------------------
Kogoro Shock - G14216      | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - light phd & berserk NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, E, CT, CRIT, short range

-----------------------------------------------------------------------------
Kogoro Deluge - G14217     | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - water phd & sleep NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, E, CT, CRIT, short range

-----------------------------------------------------------------------------
Kogoro Strike - G14218     | MP - 6  | TRG - 1 E     | Type - ACTA | AP - 80
What it does?  - attempts to eject one enemy
Prerequisites? - none
Add. info?     - CT, short range

-----------------------------------------------------------------------------
Doom Kogoro - G14219       | MP - 6  | TRG - 1 ANY   | Type - ACTA | AP - 80
What it does?  - phd & doom NEGSE VS one target
Prerequisites? - Kogoro Strike
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Kogoro Cure - G14220       | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - one target recovers fair amount of HP
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Kogoro Remedy - G14221     | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - NEGSE (except KO) lifted from one target
Prerequisites? - Kogoro Cure
Add. info?     - CT

-----------------------------------------------------------------------------
Pound! - G14222            | MP - 24 | TRG - 1 ANY   | Type - ACTA | AP - 100
What it does?  - huge phd VS one target
Prerequisites? - Doom Kogoro
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Half MP Cost - G14223      | MP - na | TRG - SELF    | Type - PASA | AP - 200
What it does?  - MP cost for any type of MP consuming abilities is cut by 50%
Prerequisites? - MP Stroll
Add. info?     - none

-----------------------------------------------------------------------------
HP Stroll - G14224         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - when walking about on field screen, user slowly recovers HP
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
MP Stroll - G14225         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - when walking about on field screen, user slowly recovers MP
Prerequisites? - HP Stroll
Add. info?     - none

-----------------------------------------------------------------------------
Kogoro Lv2 - G14226        | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - CTIM for Kogoro abilities is decreased by 30%
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Kogoro Lv3 - G14227        | MP - na | TRG - SELF    | Type - PASA | AP - 100
What it does?  - CTIM for Kogoro abilities is decreased by 50%
Prerequisites? - Kogoro Lv2
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- T2 - TRAINER - Ghiki (RIKKU) - G14228 -------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Pet, Item

-----------------------------------------------------------------------------
Attack - G14229            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Sneaky Ghiki - G14230      | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd VS one target; if target is one of the enemies, this
                 will also nick you some gil
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Ghiki Gouge - G14231       | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & darkness NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Ghiki Gag - G14232         | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 80
What it does?  - phd & silence NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Mugger Ghiki - G14233      | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd VS one target; if target is one of the enemies, this
                 will also nick you an item
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Pesky Ghiki - G14234       | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 100
What it does?  - phd & berserk NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Bully Ghiki - G14235       | MP - 8  | TRG - 1 ANY   | Type - ACTA | AP - 100
What it does?  - phd & action-cancel NEGSE VS one target; in other words - if
                 target is during CTIM phase for execution of ability, and
                 target is attacked by user with Bully Ghiki, CTIM phase is
                 canceled
Prerequisites? - Pesky Ghiki
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Ghiki Meds - G14236        | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - NEGSE (except KO) lifted from one target
Prerequisites? - Ghiki Pep
Add. info?     - CT

-----------------------------------------------------------------------------
Ghiki Pep - G14237         | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 30
What it does?  - one target recovers fair amount of HP
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Ghiki Cheer - G14238       | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - one target benefits from [increased STR & DEF by +1 level]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Swarm, swarm! - G14239     | MP - 24 | TRG - 1 ANY   | Type - ACTA | AP - 100
What it does?  - huge phd VS one target
Prerequisites? - Bully Ghiki
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Half MP Cost - G14240      | MP - na | TRG - SELF    | Type - PASA | AP - 200
What it does?  - MP cost for any type of MP consuming abilities is cut by 50%
Prerequisites? - MP Stroll
Add. info?     - none

-----------------------------------------------------------------------------
HP Stroll - G14241         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - when walking about on field screen, user slowly recovers HP
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
MP Stroll - G14242         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - when walking about on field screen, user slowly recovers MP
Prerequisites? - HP Stroll
Add. info?     - none

-----------------------------------------------------------------------------
Ghiki Lv2 - G14243         | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - CTIM for Ghiki abilities is decreased by 30%
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Ghiki Lv3 - G14244         | MP - na | TRG - SELF    | Type - PASA | AP - 100
What it does?  - CTIM for Ghiki abilities is decreased by 50%
Prerequisites? - Ghiki Lv2
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- T3 - TRAINER - Flurry (PAINE) - G14245 ------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Pet, Item

-----------------------------------------------------------------------------
Attack - G14246            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Carrier Flurry - G14247    | MP - 8  | TRG - 1 E     | Type - ACTA | AP - na
What it does?  - attempts to eject one enemy
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Poison Flurry - G14248     | MP - 4  | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - phd & poison NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Stone Flurry - G14249      | MP - 16 | TRG - 1 ANY   | Type - ACTA | AP - 60
What it does?  - phd & petrification NEGSE VS one target
Prerequisites? - Poison Flurry
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Death Flurry - G14250      | MP - 20 | TRG - 1 ANY   | Type - ACTA | AP - 60
What it does?  - attempts to KO one target
Prerequisites? - Stone Flurry
Add. info?     - CT, short range

-----------------------------------------------------------------------------
Flurry Guard - G14251      | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 60
What it does?  - one target recovers small amount of HP and is bestowed with
                 protect POSSE
Prerequisites? - Flurry Speed
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Flurry Speed - G14252      | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 60
What it does?  - one target recovers small amount of HP and is bestowed with
                 haste POSSE
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Flurry Shield - G14253     | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 60
What it does?  - one target recovers small amount of HP and is bestowed with
                 shell POSSE
Prerequisites? - Flurry Speed
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
HP Flurry - G14254         | MP - 10 | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - all members in target party recover fair amount of HP
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Recovery Flurry - G14255   | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - NEGSE (except KO) lifted from one target
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Maulwings! - G14256        | MP - 24 | TRG - 1 ANY   | Type - ACTA | AP - 100
What it does?  - huge phd VS one target
Prerequisites? - Death Flurry
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Half MP Cost - G14257      | MP - na | TRG - SELF    | Type - PASA | AP - 200
What it does?  - MP cost for any type of MP consuming abilities is cut by 50%
Prerequisites? - MP Stroll
Add. info?     - none

-----------------------------------------------------------------------------
HP Stroll - G14258         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - when walking about on field screen, user slowly recovers HP
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
MP Stroll - G14259         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - when walking about on field screen, user slowly recovers MP
Prerequisites? - HP Stroll
Add. info?     - none

-----------------------------------------------------------------------------
Flurry Lv2 - G14260        | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - CTIM for Flurry abilities is decreased by 30%
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Flurry Lv3 - G14261        | MP - na | TRG - SELF    | Type - PASA | AP - 100
What it does?  - CTIM for Flurry abilities is decreased by 50%
Prerequisites? - Flurry Lv2
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------ U1 - MASCOT - YUNA - G14262 ------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Kupo!, Swordplay, Arcana, Item

-----------------------------------------------------------------------------
Attack - G14263            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Moogle Jolt - G14264       | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 40
What it does?  - one target recovers 25% MAX MP
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Moogle Cure - G14265       | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - one target recovers fair amount of HP
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Moogle Regen - G14266      | MP - 18 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - adds regen and haste POSSE on one target
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Moogle Wall - G14267       | MP - 18 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - adds shell and protect POSSE on one target
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Moogle Life - G14268       | MP - 40 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - one KO-ed girl is revived with full MAX HP and MAX MP
Prerequisites? - none
Add. info?     - S, CT

-----------------------------------------------------------------------------
Moogle Cureja - G14269     | MP - 15 | TRG - ANY GRP | Type - ACTA | AP - 40
What it does?  - all members in target party recover fair amount of HP
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Moogle Regenja - G14270    | MP - 24 | TRG - ANY GRP | Type - ACTA | AP - 40
What it does?  - adds regen and haste POSSE on all members in target party
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Moogle Wallja - G14271     | MP - 24 | TRG - ANY GRP | Type - ACTA | AP - 40
What it does?  - adds shell and protect POSSE all members in target party
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Moogle Lifeja - G14272     | MP - 60 | TRG - ANY GRP | Type - ACTA | AP - 40
What it does?  - up to two KO-ed girls are revived with full MAX HP and MAX
                 MP
Prerequisites? - none
Add. info?     - S, CT

-----------------------------------------------------------------------------
Moogle Beam - G14273       | MP - 99 | TRG - 1 ANY   | Type - ACTA | AP - 80
What it does?  - extreme NON-E mgd VS one target; damage done ignores
                 target's MDEF
Prerequisites? - must know warrior's SOS Protect PASA
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Ribbon - G14274            | MP - na | TRG - SELF    | Type - PASA | AP - 999
What it does?  - user cannot be affected by petrification, sleep, silence,
                 darkness, poison, confusion, berserk, curse, pointless,
                 itchy, slow and stop NEGSE
Prerequisites? - must know warrior's SOS Protect PASA
Add. info?     - none

-----------------------------------------------------------------------------
Auto-Shell - G14275        | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - user is *always* in shell POSSE (meaning it cannot be
                 dispeled nor does it wear off)
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Auto-Protect - G14276      | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - user is *always* in protect POSSE (meaning it cannot be
                 dispeled nor does it wear off)
Prerequisites? - Auto-Shell
Add. info?     - none

-----------------------------------------------------------------------------
Swordplay - G14277         | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 80
What it does?  - allows Yuna to use any swordplay techs she has learned so
                 far in her warrior DSP
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Arcana - G14278            | MP - na | TRG - 1 / ALL | Type - MCWc | AP - 80
What it does?  - allows Yuna to use any arcana techs she has learned so far
                 in her dark knight DSP
Prerequisites? - none
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------ U2 - MASCOT - RIKKU - G14279 -----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Wildcat, Instinct, White Magic, Item

-----------------------------------------------------------------------------
Attack - G14280            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Cait Fire - G14281         | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - fire mgd & poison and petrification NEGSE VS all members in
                 target party
Prerequisites? - none
Add. info?     - S, M+, E, CT

-----------------------------------------------------------------------------
Cait Thunder - G14282      | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - light mgd & poison and petrification NEGSE VS all members in
                 target party
Prerequisites? - none
Add. info?     - S, M+, E, CT

-----------------------------------------------------------------------------
Cait Blizzard - G14283     | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - ice mgd & poison and petrification NEGSE VS all members in
                 target party
Prerequisites? - none
Add. info?     - S, M+, E, CT

-----------------------------------------------------------------------------
Cait Water - G14284        | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - water mgd & poison and petrification NEGSE VS all members in
                 target party
Prerequisites? - none
Add. info?     - S, M+, E, CT

-----------------------------------------------------------------------------
Power Eraser - G14285      | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40
What it does?  - [decreases STR by -4 levels] VS all members in target party
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Armor Eraser - G14286      | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40
What it does?  - [decreases DEF by -4 levels] VS all members in target party
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Magic Eraser - G14287      | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40
What it does?  - [decreases MAG by -4 levels] VS all members in target party
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Mental Eraser - G14288     | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40
What it does?  - [decreases MDEF by -4 levels] VS all members in target party
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Speed Eraser - G14289      | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - 40
What it does?  - [decreases EVA by -10 levels] VS all members in target party
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
PuPu Platter - G14290      | MP - 48 | TRG - ANY GRP | Type - ACTA | AP - 80
What it does?  - attempts to eject all enemies
Prerequisites? - must know warrior's SOS Protect PASA
Add. info?     - CT

-----------------------------------------------------------------------------
Ribbon - G14291            | MP - na | TRG - SELF    | Type - PASA | AP - 999
What it does?  - user cannot be affected by petrification, sleep, silence,
                 darkness, poison, confusion, berserk, curse, pointless,
                 itchy, slow and stop NEGSE
Prerequisites? - must know warrior's SOS Protect PASA
Add. info?     - none

-----------------------------------------------------------------------------
Auto-Shell - G14292        | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - user is *always* in shell POSSE (meaning it cannot be
                 dispeled nor does it wear off)
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Auto-Protect - G14293      | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - user is *always* in protect POSSE (meaning it cannot be
                 dispeled nor does it wear off)
Prerequisites? - Auto-Shell
Add. info?     - none

-----------------------------------------------------------------------------
Instinct - G14294          | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 80
What it does?  - allows Rikku to use any instinct techs she has learned so
                 far in her berserker DSP
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
White magic - G14295       | MP - na | TRG - 1 / ALL | Type - MCWc | AP - 80
What it does?  - allows Rikku to cast any white magic she has learned so far
                 in her white mage DSP
Prerequisites? - none
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------ U3 - MASCOT - PAINE - G14296 -----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Cutlery, Bushido, Black Magic, Item

-----------------------------------------------------------------------------
Attack - G14297            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Dark Knife - G14298        | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & darkness NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Silence Knife - G14299     | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & silence NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Sleep Knife - G14300       | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & sleep NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Berserk Knife - G14301     | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & berserk NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Poison Knife - G14302      | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & poison NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Stone Knife - G14303       | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & petrification NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Stop Knife - G14304        | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & stop NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Quartet Knife - G14305     | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & [decreases STR, MAG, DEF & MDEF by -3 levels] VS one
                 target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Arsenic Knife - G14306     | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & KO NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Cactling Gun - G14307      | MP - 99 | TRG - 1 ANY   | Type - ACTA | AP - 80
What it does?  - extreme phd VS one target; damage done ignores target's DEF
Prerequisites? - must know warrior's SOS Protect PASA
Add. info?     - P, S+, CT, long range

-----------------------------------------------------------------------------
Ribbon - G14308            | MP - na | TRG - SELF    | Type - PASA | AP - 999
What it does?  - user cannot be affected by petrification, sleep, silence,
                 darkness, poison, confusion, berserk, curse, pointless,
                 itchy, slow and stop NEGSE
Prerequisites? - must know warrior's SOS Protect PASA
Add. info?     - none

-----------------------------------------------------------------------------
Auto-Shell - G14309        | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - user is *always* in shell POSSE (meaning it cannot be
                 dispeled nor does it wear off)
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Auto-Protect - G14310      | MP - na | TRG - SELF    | Type - PASA | AP - 80
What it does?  - user is *always* in protect POSSE (meaning it cannot be
                 dispeled nor does it wear off)
Prerequisites? - Auto-Shell
Add. info?     - none

-----------------------------------------------------------------------------
Bushido - G14311           | MP - na | TRG - 1 / ALL | Type - MCWc | AP - 80
What it does?  - allows Paine to use any bushido techs she has learned so far
                 in her samurai DSP
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Black magic - G14312       | MP - na | TRG - 1 / ALL | Type - MCWc | AP - 80
What it does?  - allows Paine to cast any black magic she has learned so far
                 in her black mage DSP
Prerequisites? - none
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------ V1 - FLORAL FALLAL - MAIN PART - G14313 ------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Fallalery, Great Whirl, Libra

-----------------------------------------------------------------------------
Attack - G14314            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one enemy
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Libra - G14315             | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 4
What it does?  - scans one target and reveals vital info, like target's HP,
                 MP, element affinities and status resistance
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Heat Whirl - G14316        | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - three fire hits for mgd on random members in target party
Prerequisites? - none
Add. info?     - S, M+, E, CT

-----------------------------------------------------------------------------
Ice Whirl - G14317         | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - three ice hits for mgd on random members in target party
Prerequisites? - none
Add. info?     - S, M+, E, CT

-----------------------------------------------------------------------------
Electric Whirl - G14318    | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - three lightning hits for mgd on random members in target party
Prerequisites? - none
Add. info?     - S, M+, E, CT

-----------------------------------------------------------------------------
Aqua Whirl - G14319        | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - three water hits for mgd on random members in target party
Prerequisites? - none
Add. info?     - S, M+, E, CT

-----------------------------------------------------------------------------
Barrier - G14320           | MP - 36 | TRG - SELF    | Type - ACTA | AP - 20
What it does?  - adds null magic POSSE on user
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Shield - G14321            | MP - 36 | TRG - SELF    | Type - ACTA | AP - 20
What it does?  - adds null physical POSSE on user
Prerequisites? - Barrier
Add. info?     - CT

-----------------------------------------------------------------------------
Flare Whirl - G14322       | MP - 64 | TRG - ANY GRP | Type - ACTA | AP - 24
What it does?  - three NON-E hits for mgd on random members in target
                 party
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Great Whirl - G14323       | MP - na | TRG - ALL E   | Type - MCWc | AP - 30
What it does?  - twelve NON-E hits for mgd VS all enemies
Prerequisites? - Flare Whirl
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
All-life - G14324          | MP - 70 | TRG - ANY GRP | Type - ACTA | AP - 8
What it does?  - revives any KO-ed parts except middle with full HP restored
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Ribbon - G14325            | MP - na | TRG - SELF    | Type - PASA | AP - na
What it does?  - user cannot be affected by petrification, sleep, silence,
                 darkness, poison, confusion, berserk, curse, eject,
                 pointless, itchy, slow and stop NEGSE
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Double HP - G14326         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Triple HP - G14327         | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - Double HP
Add. info?     - none

-----------------------------------------------------------------------------
Break HP Limit - G14328    | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to have more than 9999 HP, up to a maximum of
                 99999 HP
Prerequisites? - Aurora Rain key item
Add. info?     - none

-----------------------------------------------------------------------------
Break Damage Limit  G14329 | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to deal more than 9999 damage in a single hit,
                 up to a maximum of 99999 damage in a single hit
Prerequisites? - Twilight Rain key item
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------- V2 - FLORAL FALLAL - LEFT PISTIL - G14330 -----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Left Stigma, Left Pistilplay

-----------------------------------------------------------------------------
Dream Pollen - G14331      | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - one hit for NON-E mgd & slow NEGSE VS all members in target
                 party
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Mad Seeds - G14332         | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - one hit for NON-E mgd & berserk NEGSE VS all members in
                 target party
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Sticky Honey - G14333      | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - one hit for NON-E mgd & slow NEGSE VS all members in target
                 party
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Halfdeath Petals - G14334  | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - one gravity hit for mgd VS all members in target party,
                 tears off 50% of current HP
Prerequisites? - none
Add. info?     - S, M+, E, CT

-----------------------------------------------------------------------------
Poison Leaves - G14335     | MP - na | TRG - ANY GRP | Type - ACTA | AP - 10
What it does?  - one hit for NON-E mgd & poison NEGSE VS all members in
                 target party
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Death Petals - G14336      | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - attempts to KO one target
Prerequisites? - Poison Leaves
Add. info?     - CT

-----------------------------------------------------------------------------
Silent White - G14337      | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - one hit for NON-E mgd & silence and darkness NEGSE VS all
                 members in target party
Prerequisites? - none
Add. info?     - S, M+, CT, long range

-----------------------------------------------------------------------------
Congealed Honey - G14338   | MP - na | TRG - ANY GRP | Type - ACTA | AP - 20
What it does?  - one hit for NON-E mgd & stop NEGSE VS all members in target
                 party
Prerequisites? - none
Add. info?     - S, M+, CT, long range

-----------------------------------------------------------------------------
Panic Floralysis - G14339  | MP - na | TRG - ANY GRP | Type - ACTA | AP - 10
What it does?  - one hit for NON-E mgd & confusion NEGSE VS all members in
                 target party
Prerequisites? - Congealed Honey
Add. info?     - S, M+, CT, long range

-----------------------------------------------------------------------------
Ash Floralysis - G14340    | MP - na | TRG - ANY GRP | Type - ACTA | AP - 10
What it does?  - one hit for NON-E mgd & petrification NEGSE VS all members
                 in target party
Prerequisites? - Panic Floralysis
Add. info?     - S, M+, CT, long range

-----------------------------------------------------------------------------
Left Stigma - G14341       | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 20
What it does?  - phd VS one enemy
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Ribbon - G14342            | MP - na | TRG - SELF    | Type - PASA | AP - na
What it does?  - user cannot be affected by petrification, sleep, silence,
                 darkness, poison, confusion, berserk, curse, eject,
                 pointless, itchy, slow and stop NEGSE
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Double HP - G14343         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Triple HP - G14344         | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - Double HP
Add. info?     - none

-----------------------------------------------------------------------------
Break HP Limit - G14345    | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to have more than 9999 HP, up to a maximum of
                 99999 HP
Prerequisites? - Aurora Rain key item
Add. info?     - none

-----------------------------------------------------------------------------
Break Damage Limit  G14346 | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to deal more than 9999 damage in a single hit,
                 up to a maximum of 99999 damage in a single hit
Prerequisites? - Twilight Rain key item
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------- V3 - FLORAL FALLAL - RIGHT PISTIL - G14347 ----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Right Stigma, Right Pistilplay

-----------------------------------------------------------------------------
White Pollen - G14348      | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - recovers HP for all members in target party
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
White Honey - G14349       | MP - na | TRG - ANY GRP | Type - ACTA | AP - 10
What it does?  - adds regen POSSE on all members in target party
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Hard Leaves - G14350       | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - adds shell POSSE on all members in target party
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Tough Nuts - G14351        | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - adds protect POSSE on all members in target party
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Mirror Petals - G14352     | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - adds reflect POSSE on all members in target party
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Floral Rush - G14353       | MP - na | TRG - ANY GRP | Type - ACTA | AP - 20
What it does?  - adds haste POSSE on all members in target party
Prerequisites? - White Honey
Add. info?     - CT

-----------------------------------------------------------------------------
Floral Bomb - G14354       | MP - na | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - phd & [decreases STR by -1 level] VS all members in target
                 party
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Fallal Bomb - G14355       | MP - na | TRG - ANY GRP | Type - ACTA | AP - 10
What it does?  - phd & [decreases DEF by -1 level] VS all members in target
                 party
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Floral Magisol - G14356    | MP - na | TRG - ANY GRP | Type - ACTA | AP - 10
What it does?  - phd & [decreases MAG by -1 level] VS all members in target
                 party
Prerequisites? - Fallal Bomb
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Fallal Magisol - G14357    | MP - na | TRG - ANY GRP | Type - ACTA | AP - 20
What it does?  - phd & [decreases MDEF by -1 level] VS all members in target
                 party
Prerequisites? - Floral Magisol
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Right Stigma - G14358      | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 20
What it does?  - phd VS one target
Prerequisites? - Fallal Magisol
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Ribbon - G14359            | MP - na | TRG - SELF    | Type - PASA | AP - na
What it does?  - user cannot be affected by petrification, sleep, silence,
                 darkness, poison, confusion, berserk, curse, eject,
                 pointless, itchy, slow and stop NEGSE
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Double HP - G14360         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Triple HP - G14361         | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - Double HP
Add. info?     - none

-----------------------------------------------------------------------------
Break HP Limit - G14362    | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to have more than 9999 HP, up to a maximum of
                 99999 HP
Prerequisites? - Aurora Rain key item
Add. info?     - none

-----------------------------------------------------------------------------
Break Damage Limit  G14363 | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to deal more than 9999 damage in a single hit,
                 up to a maximum of 99999 damage in a single hit
Prerequisites? - Twilight Rain key item
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- W1 - MACHINA MAW - MAIN PART - G14364 -------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Machinations, Revival, Vajra

-----------------------------------------------------------------------------
Attack - G14365            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Revival - G14366           | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 10
What it does?  - one KO-ed part is revived with 50% MAX HP
Prerequisites? - none
Add. info?     - S, CT

-----------------------------------------------------------------------------
Death Missile - G14367     | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & KO NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Bio Missile - G14368       | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & poison NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Break Missile - G14369     | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd & petrification NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Berserk Missile - G14370   | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - phd & berserk NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Stop Missile - G14371      | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - phd & stop NEGSE VS one target
Prerequisites? - Berserk Missile
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Confuse Missile - G14372   | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - phd & confusion NEGSE VS one target
Prerequisites? - Stop Missile
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Shockwave - G14373         | MP - 36 | TRG - ANY GRP | Type - ACTA | AP - 20
What it does?  - huge phd VS all members in target party
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Shockstorm - G14374        | MP - 36 | TRG - ANY GRP | Type - ACTA | AP - 20
What it does?  - huge phd & delay effect NEGSE VS all members in target party
Prerequisites? - Shockwave
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Vajra - G14375             | MP - na | TRG - ALL E   | Type - MCWc | AP - 30
What it does?  - extreme NON-E std VS all enemies
Prerequisites? - Shockstorm
Add. info?     - CT, long range

-----------------------------------------------------------------------------
Ribbon - G14376            | MP - na | TRG - SELF    | Type - PASA | AP - na
What it does?  - user cannot be affected by petrification, sleep, silence,
                 darkness, poison, confusion, berserk, curse, eject,
                 pointless, itchy, slow and stop NEGSE
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Double HP - G14377         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Triple HP - G14378         | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - Double HP
Add. info?     - none

-----------------------------------------------------------------------------
Break HP Limit - G14379    | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to have more than 9999 HP, up to a maximum of
                 99999 HP
Prerequisites? - Machina Reactor key item
Add. info?     - none

-----------------------------------------------------------------------------
Break Damage Limit  G14380 | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to deal more than 9999 damage in a single hit,
                 up to a maximum of 99999 damage in a single hit
Prerequisites? - Machina Booster key item
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------ W2 - MACHINA MAW - LEFT CRUSHER - G14381 -----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Homing Ray, Crush, HP Repair, MP Repair

-----------------------------------------------------------------------------
Howitzer - G14382          | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Blind Shell - G14383       | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - phd & darkness NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Silence Shell - G14384     | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - phd & silence NEGSE VS one target
Prerequisites? - Blind Shell
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Anti-Magic Shell - G14385  | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - phd & [decreases MAG by -3 levels] VS one target
Prerequisites? - Silence Shell
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Anti-Mental Shell - G14386 | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - phd & [decreases MDEF by -3 levels] VS one target
Prerequisites? - Anti-Magic Shell
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Booster - G14387           | MP - 30 | TRG - ANY GRP | Type - ACTA | AP - 20
What it does?  - all members in target party are bestowed with haste POSSE
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Offense - G14388           | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - target benefits from [increased STR by +3 levels]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Defense - G14389           | MP - 10 | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - target benefits from [increased DEF by +3 levels]
Prerequisites? - Offense
Add. info?     - CT

-----------------------------------------------------------------------------
HP Repair - G14390         | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - one target recovers 25% MAX HP
Prerequisites? - none
Add. info?     - S, CT

-----------------------------------------------------------------------------
MP Repair - G14391         | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - one target recovers huge amount of MP
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Homing Ray - G14392        | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Ribbon - G14393            | MP - na | TRG - SELF    | Type - PASA | AP - na
What it does?  - user cannot be affected by petrification, sleep, silence,
                 darkness, poison, confusion, berserk, curse, eject,
                 pointless, itchy, slow and stop NEGSE
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Double HP - G14394         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Triple HP - G14395         | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - Double HP
Add. info?     - none

-----------------------------------------------------------------------------
Break HP Limit - G14396    | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to have more than 9999 HP, up to a maximum of
                 99999 HP
Prerequisites? - Machina Reactor key item
Add. info?     - none

-----------------------------------------------------------------------------
Break Damage Limit  G14397 | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to deal more than 9999 damage in a single hit,
                 up to a maximum of 99999 damage in a single hit
Prerequisites? - Machina Booster key item
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------ W3 - MACHINA MAW - RIGHT SMASHER - G14398 ----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Homing Ray, Smash, HP Repair, MP Repair

-----------------------------------------------------------------------------
Howitzer - G14399          | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Sleep Shell - G14400       | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - phd & sleep NEGSE VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Slow Shell - G14401        | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - phd & slow NEGSE VS one target
Prerequisites? - Sleep Shell
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Anti-Power Shell - G14402  | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - phd & [decreases STR by -3 levels] VS one target
Prerequisites? - Slow Shell
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Anti-Armor Shell - G14403  | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - phd & [decreases DEF by -3 levels] VS one target
Prerequisites? - Anti-Power Shell
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Scan - G14404              | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - scans one target and reveals vital info, like target's HP,
                 MP, element affinities and status resistance
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Shellter - G14405          | MP - 10 | TRG - ANY GRP | Type - ACTA | AP - 20
What it does?  - all members in target party are bestowed with shell POSSE
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Protector - G14406         | MP - 10 | TRG - ANY GRP | Type - ACTA | AP - 20
What it does?  - all members in target party are bestowed with protect POSSE
Prerequisites? - Shellter
Add. info?     - CT

-----------------------------------------------------------------------------
HP Repair - G14407         | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - one target recovers 25% MAX HP
Prerequisites? - none
Add. info?     - S, CT

-----------------------------------------------------------------------------
MP Repair - G14408         | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - one target recovers huge amount of MP
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Homing Ray - G14409        | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Ribbon - G14410            | MP - na | TRG - SELF    | Type - PASA | AP - na
What it does?  - user cannot be affected by petrification, sleep, silence,
                 darkness, poison, confusion, berserk, curse, eject,
                 pointless, itchy, slow and stop NEGSE
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Double HP - G14411         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Triple HP - G14412         | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - Double HP
Add. info?     - none

-----------------------------------------------------------------------------
Break HP Limit - G14413    | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to have more than 9999 HP, up to a maximum of
                 99999 HP
Prerequisites? - Machina Reactor key item
Add. info?     - none

-----------------------------------------------------------------------------
Break Damage Limit  G14414 | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to deal more than 9999 damage in a single hit,
                 up to a maximum of 99999 damage in a single hit
Prerequisites? - Machina Booster key item
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------ X1 - FULL THROTTLE - MAIN PART - G14415 ------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Attack, Throttle, Fright, Sword Dance

-----------------------------------------------------------------------------
Attack - G14415            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - phd VS one target
Prerequisites? - none
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Fright - G14416            | MP - na | TRG - 1 E     | Type - MCWc | AP - 20
What it does?  - phd & confusion and delay effect NEGSE VS one enemy
Prerequisites? - Assoil
Add. info?     - P, S+, CT, CRIT, short range

-----------------------------------------------------------------------------
Aestus - G14417            | MP - na | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - fire phd VS one target
Prerequisites? - none
Add. info?     - P, S+, E, RT, CRIT, short range

-----------------------------------------------------------------------------
Winterkill - G14418        | MP - na | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - ice phd VS one target
Prerequisites? - none
Add. info?     - P, S+, E, RT, CRIT, short range

-----------------------------------------------------------------------------
Whelmen - G14419           | MP - na | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - water phd VS one target
Prerequisites? - none
Add. info?     - P, S+, E, RT, CRIT, short range

-----------------------------------------------------------------------------
Levin - G14420             | MP - na | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - light phd VS one target
Prerequisites? - none
Add. info?     - P, S+, E, RT, CRIT, short range

-----------------------------------------------------------------------------
Wisenen - G14421           | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - gravity phd VS one target; tears off 75% target's current HP
Prerequisites? - none
Add. info?     - P, RT, CRIT, short range

-----------------------------------------------------------------------------
Fiers - G14422             | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - guaranteed critical hit for phd VS one target
Prerequisites? - Wisenen
Add. info?     - P, S+, RT, short range

-----------------------------------------------------------------------------
Deeth - G14423             | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - attempts to KO one target
Prerequisites? - Fiers
Add. info?     - RT, short range

-----------------------------------------------------------------------------
Assoil - G14424            | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 20
What it does?  - holy phd VS one target
Prerequisites? - none
Add. info?     - P, S+, E, RT, CRIT, short range

-----------------------------------------------------------------------------
Sword Dance - G14425       | MP - na | TRG - ALL E   | Type - MCWc | AP - 30
What it does?  - extreme phd VS all enemies, strikes twice
Prerequisites? - Fright
Add. info?     - P, S+, CT, CRIT, long range

-----------------------------------------------------------------------------
Ribbon - G14426            | MP - na | TRG - SELF    | Type - PASA | AP - na
What it does?  - user cannot be affected by petrification, sleep, silence,
                 darkness, poison, confusion, berserk, curse, eject,
                 pointless, itchy, slow and stop NEGSE
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Double HP - G14427         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Triple HP - G14428         | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - Double HP
Add. info?     - none

-----------------------------------------------------------------------------
Break HP Limit - G14429    | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to have more than 9999 HP, up to a maximum of
                 99999 HP
Prerequisites? - Corpus Invictus key item
Add. info?     - none

-----------------------------------------------------------------------------
Break Damage Limit  G14430 | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to deal more than 9999 damage in a single hit,
                 up to a maximum of 99999 damage in a single hit
Prerequisites? - Victor Primoris key item
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------- X2 - FULL THROTTLE - SINISTRAL WING - G14432 ---------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Sinistral Arts, Stamina, Mettle, Reboot

-----------------------------------------------------------------------------
Steel Feather - G14433     | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - all members in target party benefit from [increased STR by
                 +2 levels]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Diamond Feather - G14434   | MP - 12 | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - all members in target party benefit from [increased DEF by
                 +2 levels]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
White Feather - G14435     | MP - 16 | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - all members in target party suffer from [reduced STR by -2
                 levels]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Buckle Feather - G14436    | MP - 16 | TRG - ANY GRP | Type - ACTA | AP - na
What it does?  - all members in target party suffer from [reduced DEF by -2
                 levels]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Cloudy Feather - G14437    | MP - 16 | TRG - ANY GRP | Type - ACTA | AP - 10
What it does?  - all members in target party suffer from [reduced MAG by -2
                 levels]
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Pointed Feather - G14438   | MP - 16 | TRG - ANY GRP | Type - ACTA | AP - 10
What it does?  - all members in target party suffer from [reduced MDEF by
                 -2 levels]
Prerequisites? - Cloudy Feather
Add. info?     - CT

-----------------------------------------------------------------------------
Pumice Feather - G14439    | MP - 38 | TRG - ANY GRP | Type - ACTA | AP - 10
What it does?  - all members in target party are bestowed with haste POSSE
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Ma'at's Feather - G14440   | MP - na | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - scans one target and reveals vital info, like target's HP,
                 MP, element affinities and status resistance
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Stamina - G14441           | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - one target recovers fair amount of HP
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Mettle - G14442            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - one target recovers 25% MAX MP
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Reboot - G14443            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 10
What it does?  - one part is revived with 50% MAX HP
Prerequisites? - none
Add. info?     - S, CT

-----------------------------------------------------------------------------
Ribbon - G14444            | MP - na | TRG - SELF    | Type - PASA | AP - na
What it does?  - user cannot be affected by petrification, sleep, silence,
                 darkness, poison, confusion, berserk, curse, eject,
                 pointless, itchy, slow and stop NEGSE
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Double HP - G14445         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Triple HP - G14446         | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - Double HP
Add. info?     - none

-----------------------------------------------------------------------------
Break HP Limit - G14447    | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to have more than 9999 HP, up to a maximum of
                 99999 HP
Prerequisites? - Corpus Invictus key item
Add. info?     - none

-----------------------------------------------------------------------------
Break Damage Limit  G14448 | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to deal more than 9999 damage in a single hit,
                 up to a maximum of 99999 damage in a single hit
Prerequisites? - Victor Primoris key item
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------- X3 - FULL THROTTLE - DEXTRAL WING - G14449 ----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

MAIN COMMAND WINDOW HAS FOLLOWING COMMANDS:
Dextral Arts, Stamina, Mettle, Reboot

-----------------------------------------------------------------------------
Venom Wing - G14450        | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - NON-E mgd & poison NEGSE VS one target
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Blind Wing - G14451        | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - NON-E mgd & darkness NEGSE VS one target
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Mute Wing - G14452         | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - NON-E mgd & silence NEGSE VS one target
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Rock Wing - G14453         | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - NON-E mgd & petrification NEGSE VS one target
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Lazy Wing - G14454         | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - na
What it does?  - NON-E mgd & sleep NEGSE VS one target
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Violent Wing - G14455      | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - NON-E mgd & berserk NEGSE VS one target
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Still Wing - G14456        | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - NON-E mgd & stop NEGSE VS one target
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Crazy Wing - G14457        | MP - 12 | TRG - 1 ANY   | Type - ACTA | AP - 10
What it does?  - NON-E mgd & confusion NEGSE VS one target
Prerequisites? - Violent Wing
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Stamina - G14458           | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - one target recovers fair amount of HP
Prerequisites? - none
Add. info?     - S, M+, CT

-----------------------------------------------------------------------------
Mettle - G14459            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - na
What it does?  - one target recovers 25% MAX MP
Prerequisites? - none
Add. info?     - CT

-----------------------------------------------------------------------------
Reboot - G14460            | MP - na | TRG - 1 ANY   | Type - MCWc | AP - 10
What it does?  - one part is revived with 50% MAX HP
Prerequisites? - none
Add. info?     - S, CT

-----------------------------------------------------------------------------
Ribbon - G14461            | MP - na | TRG - SELF    | Type - PASA | AP - na
What it does?  - user cannot be affected by petrification, sleep, silence,
                 darkness, poison, confusion, berserk, curse, eject,
                 pointless, itchy, slow and stop NEGSE
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Double HP - G14462         | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - user's MAX HP is doubled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - none
Add. info?     - none

-----------------------------------------------------------------------------
Triple HP - G14463         | MP - na | TRG - SELF    | Type - PASA | AP - 30
What it does?  - user's MAX HP is tripled; to exceed 9999 HP limit, user must
                 learn Break HP Limit PASA
Prerequisites? - Double HP
Add. info?     - none

-----------------------------------------------------------------------------
Break HP Limit - G14464    | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to have more than 9999 HP, up to a maximum of
                 99999 HP
Prerequisites? - Corpus Invictus key item
Add. info?     - none

-----------------------------------------------------------------------------
Break Damage Limit  G14465 | MP - na | TRG - SELF    | Type - PASA | AP - 20
What it does?  - allows user to deal more than 9999 damage in a single hit,
                 up to a maximum of 99999 damage in a single hit
Prerequisites? - Victor Primoris key item
Add. info?     - none



=============================================================================
=============================================================================
15.)                         ACCESSORIES - G15000
=============================================================================
=============================================================================
Main issues addressed in this section are:
=============================================================================
Overview --------------------- G15129 | Chart overview --------------- G15130
-----------------------------------------------------------------------------
                            Statistic acc - G15131
-----------------------------------------------------------------------------
Amulet ----------------------- G15001 | Black Belt ------------------- G15002
Champion Belt ---------------- G15003 | Circlet ---------------------- G15004
Crystal Ball ----------------- G15005 | Crystal Bangle --------------- G15006
Crystal Gloves --------------- G15007 | Defense Veil ----------------- G15008
Diamond Gloves --------------- G15009 | Gauntlets -------------------- G15010
Gold Bracer ------------------ G15011 | Hyper Wrist ------------------ G15012
Hypno Crown ------------------ G15013 | Iron Bangle ------------------ G15014
Kaiser Knuckles -------------- G15015 | Mythril Bangle --------------- G15016
Mythril Gloves --------------- G15017 | Muscle Belt ------------------ G15018
Mystery Veil ----------------- G15019 | Oath Veil -------------------- G15020
Pixie Dust ------------------- G15021 | Power Gloves ----------------- G15022
Power Wrist ------------------ G15023 | Rabite's Foot ---------------- G15024
Regal Crown ------------------ G15025 | Rune Bangle ------------------ G15026
Silver Bracer ---------------- G15027 | Talisman --------------------- G15028
Tarot Card ------------------- G15029 | Tiara ------------------------ G15030
Titanium Bangle -------------- G15031 | Wristband -------------------- G15032
-----------------------------------------------------------------------------
                            Elemental acc - G15132
-----------------------------------------------------------------------------
Black Ring ------------------- G15033 | Blue Ring -------------------- G15034
Cerulean Ring ---------------- G15035 | Crimson Ring ----------------- G15036
Electrocutioner -------------- G15037 | Fiery Gleam ------------------ G15038
Freezerburn ------------------ G15039 | Icy Gleam -------------------- G15040
Lightning Gleam -------------- G15041 | NulBlaze Ring ---------------- G15042
NulFrost Ring ---------------- G15043 | NulShock Ring ---------------- G15044
NulTide Ring ----------------- G15045 | Ochre Ring ------------------- G15046
Red Ring --------------------- G15047 | Short Circuit ---------------- G15048
Snow Ring -------------------- G15049 | Sublimator ------------------- G15050
Tetra Band ------------------- G15051 | Tetra Bracelet --------------- G15052
Tetra Gloves ----------------- G15053 | Tetra Guard ------------------ G15054
Watery Gleam ----------------- G15055 | White Ring ------------------- G15046
Yellow Ring ------------------ G15057 |
-----------------------------------------------------------------------------
                              Status acc - G15133
-----------------------------------------------------------------------------
Angel Earrings --------------- G15058 | Beaded Brooch ---------------- G15059
Black Choker ----------------- G15060 | Blind Shock ------------------ G15061
Chaos Shock ------------------ G15062 | Defense Bracer --------------- G15063
Dragonfly Orb ---------------- G15064 | Dream Shock ------------------ G15065
Faerie Earrings -------------- G15066 | Favorite Outfit -------------- G15067
Fury Shock ------------------- G15068 | Glass Buckle ----------------- G15069
Gold Anklet ------------------ G15070 | Gris-Gris Bag ---------------- G15071
Haste Bangle ----------------- G15072 | Kinesis Badge ---------------- G15073
Lag Shock -------------------- G15074 | Moon Bracer ------------------ G15075
Mortal Shock ----------------- G15076 | Mute Shock ------------------- G15077
Pearl Necklace --------------- G15078 | Pretty Orb ------------------- G15079
Potpourri -------------------- G15080 | Recovery Bracer -------------- G15081
Regen Bangle ----------------- G15082 | Safety Bit ------------------- G15083
Shining Bracer --------------- G15084 | Silver Glasses --------------- G15085
Speed Bracer ----------------- G15086 | Star Bracer ------------------ G15087
Star Pendant ----------------- G15088 | Stone Shock ------------------ G15089
System Shock ----------------- G15090 | Twist Headband --------------- G15091
Venom Shock ------------------ G15092 | Wall Ring -------------------- G15093
White Cape ------------------- G15094 |
-----------------------------------------------------------------------------
                        Ability granting acc - G15134
-----------------------------------------------------------------------------
Arcane Lore ------------------ G15095 | Arcane Tome ------------------ G15096
Black Lore ------------------- G15097 | Black Tome ------------------- G15098
Bushido Lore ----------------- G15099 | Bushido Tome ----------------- G15100
Nature's Lore ---------------- G15101 | Nature's Tome ---------------- G15102
Sword Lore ------------------- G15103 | Sword Tome ------------------- G15104
White Lore ------------------- G15105 | White Tome ------------------- G15106
-----------------------------------------------------------------------------
                             Special acc - G15135
-----------------------------------------------------------------------------
Adamantite ------------------- G15107 | AP Egg ----------------------- G15108
Bloodlust -------------------- G15109 | Cat Nip ---------------------- G15110
Cat's Bell ------------------- G15111 | Charm Bangle ----------------- G15112
Enterprise ------------------- G15113 | Force of Nature -------------- G15114
Gold Hairpin ----------------- G15115 | Heady Perfume ---------------- G15116
Invincible ------------------- G15117 | Iron Duke -------------------- G15118
Key to Success --------------- G15119 | Lure Bracer ------------------ G15120
Minerva's Plate -------------- G15121 | Ragnarok --------------------- G15122
Ribbon ----------------------- G15123 | Shmooth Shailing ------------- G15124
Soul of Thamasa -------------- G15125 | Sprint Shoes ----------------- G15126
Wizard Bracelet -------------- G15127 | Wring ------------------------ G15128
=============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------- A - OVERVIEW - G15129 ---------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Accessories (acc for short) are, besides GG and DSP, only pieces of
   equipment you'll lay your hands on. There's a grand total of 128 different
   acc you can find in whole game.

2. Taking into aspect rarity (ie how often you can obtain acc) acc can be
   classified in three different categories. These are:
   - COMMON ACC:   These are acc you'll find the most of. You'll recognize
                   them straight away by bronze colored wrist, preceeding
                   acc's name.
   - UNCOMMON ACC: These acc are bit rarer than common, but still not that
                   rare. You'll recognize them straight away by silver
                   colored wrist, preceeding acc's name.
   - RARE ACC:     These acc are rarest of them all. They cannot be obtained
                   so easily and you must often work hard to achieve them.
                   You'll recognize them straight away by gold colored wrist,
                   preceeding acc's name.

3. All acc grant special effects when equipped on girls. Effects range from
   boosting certain stats over granting new abilities to bestowing various
   other effects. Do take care - not all special effects are beneficial,
   sometimes you will be penalized for having acc equipped.

4. Taking into aspect special effects acc grants when equipped acc can be
   classified in five different categories. These are:
   - STATISTIC ACC: These type of acc boost one or more of girl's stats when
                    equipped. All acc that fall in this category bestow
                    beneficial effects when equipped.
   - ELEMENTAL ACC: These type of acc boost both one or more of girl's stats
                    as well as grant element properties (either to girl's
                    PATK or girl's element affinities) when equipped. All acc
                    that fall in this category bestow beneficial effects when
                    equipped.
   - STATUS ACC:    There's many different effects that come into play.
                    You'll learn about them in respective section, so no
                    fret. Beware! Some acc that fall in this category will
                    penalize you for having them equipped.
   - ABILITY ACC:   These type of acc boost one or more of girl's stats when
                    equipped and at same time grant the ability for girl to
                    perform actions which are otherwise not available to her.
                    All acc that fall in this category bestow beneficial
                    effects when equipped.
   - SPECIAL ACC:   There's many different effects that come into mind.
                    You'll learn about them in respective section, so no
                    fret. Beware! Some acc that fall in this category will
                    penalize you for having them equipped.

5. Acc can be obtained in variety of ways - you can steal them from enemies,
   receive them as battle spoils, bribe enemies to hand them over, find them
   in treasure chests, receive them as gifts from people, buy them in one of
   many shops or receive them as prizes in many minigames.

6. Finally, you can equip up to two acc to a single girl. There's no way in
   hell to equip more than two acc. Two is the max you can gave equipped.
   When in doubt, reread this point again.

7. Take note that first time around I've taken names of acc as translated on
   Seph's unofficial translation site (link is in credits section), so he
   gets kudos for making this section possible. Now that US version is within
   my grasp, I've made necessary changes.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------ B - CHART OVERVIEW - G15130 ------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Sample acc chart which will apply to most accessories:
-----------------------------------------------------------------------------
1. Acc's name                | 2. Stat effects?  | 3. Sell/Buy?   | 4. Rarity
5. Auto-abilities?
6. Obtained?
-----------------------------------------------------------------------------

- Explanation of the chart sections:
1. Listed here be name of acc you're wondering about.
2. If acc in question is equipped, what are effects of it being equipped?
   Stat followed by '+' sign means that relevant stat is increased, stat
   followed by '-' sign means that relevant stat is decreased. Stats are
   raised either by a predermined amount, or by a certain percentage (such
   stat increases will be followed by '%' sign).
3. Sell cost and buying price of acc in question.
4. Rarity of acc in question, which will be represented by one of three
   letters: 'C' for common, 'U' for uncommon and 'R' for rare.
5. Sometimes AAB is/are present on acc - names of those AAB will be here.
6. Here I will list various ways in which you can obtain acc in question.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------- C - STATISTIC ACCESSORIES - G15131 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: None of these acc have AAB on them, therefore that part of chart isn't
needed. Same applies for 'Add. info' part of chart - it isn't needed cos
there's nothing special to be told.

-----------------------------------------------------------------------------
Amulet - G15001              | MAG+10            | Sell/Buy: 250/1000     | C
Obtained?:

-----------------------------------------------------------------------------
Black Belt - G15002          | STR+20, DEF+20    | Sell/Buy: 2000/-       | C
Obtained?:

-----------------------------------------------------------------------------
Champion Belt - G15003       | STR+40, DEF+40    | Sell/Buy: 2500/-       | U
Obtained?:

-----------------------------------------------------------------------------
Circlet - G15004             | MAG+10, MDEF+10   | Sell/Buy: 1000/4000    | C
Obtained?:

-----------------------------------------------------------------------------
Crystal Ball - G15005        | MAG+50            | Sell/Buy: 3000/-       | U
Obtained?:

-----------------------------------------------------------------------------
Crystal Bangle - G15006      | HP+100%           | Sell/Buy: 2000/-       | U
Obtained?:

-----------------------------------------------------------------------------
Crystal Gloves - G15007      | DEF+60            | Sell/Buy: 2000/-       | U
Obtained?:

-----------------------------------------------------------------------------
Defense Veil - G15008        | MDEF+20           | Sell/Buy: 250/1000     | C
Obtained?:

-----------------------------------------------------------------------------
Diamond Gloves - G15009      | DEF+40            | Sell/Buy: 1500/6000    | C
Obtained?:

-----------------------------------------------------------------------------
Gauntlets - G15010           | STR+5, DEF+5      | Sell/Buy: 625/2500     | C
Obtained?:

-----------------------------------------------------------------------------
Gold Bracer - G15011         | MP+60%            | Sell/Buy: 1000/4000    | C
Obtained?:

-----------------------------------------------------------------------------
Hyper Wrist - G15012         | STR+30            | Sell/Buy: 2000/-       | C
Obtained?:

-----------------------------------------------------------------------------
Hypno Crown - G15013         | MAG+20, MDEF+20   | Sell/Buy: 2000/-       | C
Obtained?:

-----------------------------------------------------------------------------
Iron Bangle - G15014         | HP+20%            | Sell/Buy: 125/500      | C
Obtained?:

-----------------------------------------------------------------------------
Kaiser Knuckles - G15015     | STR+50            | Sell/Buy: 3000/-       | U
Obtained?:

-----------------------------------------------------------------------------
Mythril Bangle - G15016      | HP+60%            | Sell/Buy: 1500/-       | C
Obtained?:

-----------------------------------------------------------------------------
Mythril Gloves - G15017      | DEF+20            | Sell/Buy: 250/1000     | C
Obtained?:

-----------------------------------------------------------------------------
Muscle Belt - G15018         | STR+10, DEF+10    | Sell/Buy: 1000/4000    | C
Obtained?:

-----------------------------------------------------------------------------
Mystery Veil - G15019        | MDEF+40           | Sell/Buy: 1500/6000    | C
Obtained?:

-----------------------------------------------------------------------------
Oath Veil - G15020           | MDEF+60           | Sell/Buy: 2000/-       | U
Obtained?:

-----------------------------------------------------------------------------
Pixie Dust - G15021          | MAG+40            | Sell/Buy: 2500/-       | C
Obtained?:

-----------------------------------------------------------------------------
Power Gloves - G15022        | STR+40            | Sell/Buy: 2500/-       | C
Obtained?:

-----------------------------------------------------------------------------
Power Wrist - G15023         | STR+20            | Sell/Buy: 1500/6000    | C
Obtained?:

-----------------------------------------------------------------------------
Rabite's Foot - G15024       | LUCK+100          | Sell/Buy: 10/-         | R
Obtained?:

-----------------------------------------------------------------------------
Regal Crown - G15025         | MAG+40, MDEF+40   | Sell/Buy: 2500/-       | U
Obtained?:

-----------------------------------------------------------------------------
Rune Bangle - G15026         | MP+100%           | Sell/Buy: 1500/-       | U
Obtained?:

-----------------------------------------------------------------------------
Silver Bracer - G15027       | MP+40%            | Sell/Buy: 1000/4000    | C
Obtained?:

-----------------------------------------------------------------------------
Talisman - G15028            | MAG+30            | Sell/Buy: 2000/-       | C
Obtained?:

-----------------------------------------------------------------------------
Tarot Card - G15029          | MAG+20            | Sell/Buy: 1500/6000    | C
Obtained?:

-----------------------------------------------------------------------------
Tiara - G15030               | MAG+5, MDEF+5     | Sell/Buy: 625/2500     | C
Obtained?:

-----------------------------------------------------------------------------
Titanium Bangle - G15031     | HP+40%            | Sell/Buy: 750/3000     | C
Obtained?:

-----------------------------------------------------------------------------
Wristband - G15032           | STR+10            | Sell/Buy: 250/1000     | C
Obtained?:


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------- D - ELEMENTAL ACCESSORIES - G15132 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: All acc of this type have one or more AAB present on them, therefore
full chart is necessary.

-----------------------------------------------------------------------------
Black Ring - G15033          | MAX HP+10%        | Sell/Buy: 2500/-       | U
                             | MAX MP+10%        |
Abilities: Gravityproof, innate Demi ability
Obtained?:

-----------------------------------------------------------------------------
Blue Ring - G15034           | MAG+4             | Sell/Buy: 750/3000     | C
Abilities: Water Ward, innate Water ability
Obtained?:

-----------------------------------------------------------------------------
Cerulean Ring - G15035       | MAG+10            | Sell/Buy: 2500/10000   | C
Abilities: Water Eater, innate Waterga ability
Obtained?:

-----------------------------------------------------------------------------
Crimson Ring - G15036        | MAG+10            | Sell/Buy: 2500/10000   | C
Abilities: Fire Eater, innate Firaga ability
Obtained?:

-----------------------------------------------------------------------------
Electrocutioner - G15037     | STR+10            | Sell/Buy: 10/-         | U
Abilities: Lightningstrike, Waterstrike
Obtained?:

-----------------------------------------------------------------------------
Fiery Gleam - G15038         | STR+8             | Sell/Buy: 750/3000     | C
Abilities: Firestrike
Obtained?:

-----------------------------------------------------------------------------
Freezerburn - G15039         | STR+10            | Sell/Buy: 10/-         | U
Abilities: Firestrike, Icestrike
Obtained?:

-----------------------------------------------------------------------------
Icy Gleam - G15040           | STR+8             | Sell/Buy: 750/3000     | C
Abilities: Icestrike
Obtained?:

-----------------------------------------------------------------------------
Lightning Gleam - G15041     | STR+8             | Sell/Buy: 750/3000     | C
Abilities: Lightningstrike
Obtained?:

-----------------------------------------------------------------------------
NulBlaze Ring - G15042       | MAG+6             | Sell/Buy: 2000/8000    | C
Abilities: Fireproof, innate Fira ability
Obtained?:

-----------------------------------------------------------------------------
NulFrost Ring - G15043       | MAG+6             | Sell/Buy: 2000/8000    | C
Abilities: Iceproof, innate Blizzara ability
Obtained?:

-----------------------------------------------------------------------------
NulShock Ring - G15044       | MAG+6             | Sell/Buy: 2000/8000    | C
Abilities: Lightningproof, innate Thundara ability
Obtained?:

-----------------------------------------------------------------------------
NulTide Ring - G15045        | MAG+6             | Sell/Buy: 2000/8000    | C
Abilities: Waterproof, innate Watera ability
Obtained?:

-----------------------------------------------------------------------------
Ochre Ring - G15046          | MAG+10            | Sell/Buy: 2500/10000   | C
Abilities: Lightning Eater, innate Thundaga ability
Obtained?:

-----------------------------------------------------------------------------
Red Ring - G15047            | MAG+4             | Sell/Buy: 750/3000     | C
Abilities: Fire Ward, innate Fire ability
Obtained?:

-----------------------------------------------------------------------------
Short Circuit - G15048       | MAG+10, MDEF+10   | Sell/Buy: 10/-         | U
Abilities: Lightning Eater, Water Eater
Obtained?:

-----------------------------------------------------------------------------
Snow Ring - G15049           | MAG+10            | Sell/Buy: 2500/10000   | C
Abilities: Ice Eater, innate Blizzaga ability
Obtained?:

-----------------------------------------------------------------------------
Sublimator - G15050          | MAG+10, MDEF+10   | Sell/Buy: 10/-         | U
Abilities: Fire Eater, Ice Eater
Obtained?:

-----------------------------------------------------------------------------
Tetra Band - G15051          | DEF+10, MDEF+10   | Sell/Buy: 10/-         | U
Abilities: Tetra Ward
Obtained?:

-----------------------------------------------------------------------------
Tetra Bracelet - G15052      | DEF+20, MDEF+20   | Sell/Buy: 10/-         | R
Abilities: Tetra Eater
Obtained?:

-----------------------------------------------------------------------------
Tetra Gloves - G15053        | STR+12, MAG+12    | Sell/Buy: 10/-         | U
Abilities: Tetrastrike
Obtained?:

-----------------------------------------------------------------------------
Tetra Guard - G15054         | DEF+15, MDEF+15   | Sell/Buy: 10/-         | U
Abilities: Tetraproof
Obtained?:

-----------------------------------------------------------------------------
Watery Gleam - G15055        | STR+8             | Sell/Buy: 750/3000     | C
Abilities: Waterstrike
Obtained?:

-----------------------------------------------------------------------------
White Ring - G15056          | MAG+4             | Sell/Buy: 750/3000     | C
Abilities: Ice Ward, innate Blizzard ability
Obtained?:

-----------------------------------------------------------------------------
Yellow Ring - G15057         | MAG+4             | Sell/Buy: 750/3000     | C
Abilities: Lightning Ward, innate Thunder ability
Obtained?:


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- E - STATUS ACCESSORIES - G15133 ----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: All acc of this type have one or more AAB present on them, therefore
full chart is necessary.

-----------------------------------------------------------------------------
Angel Earrings - G15058      | DEF+5, MDEF+5     | Sell/Buy: 1250/5000    | C
Abilities: Deathproof
Obtained?:

-----------------------------------------------------------------------------
Beaded Brooch - G15059       | DEF+8, MDEF+8     | Sell/Buy: 2500/10000   | U
Abilities: Sense Preserver
Obtained?:

-----------------------------------------------------------------------------
Black Choker - G15060        | DEF+4, MDEF+4     | Sell/Buy: 1000/4000    | C
Abilities: Confuseproof
Obtained?:

-----------------------------------------------------------------------------
Blind Shock - G15061         | STR-5, MAG+3      | Sell/Buy: 3750/15000   | U
Abilities: Darktouch, innate Blind ability
Obtained?:

-----------------------------------------------------------------------------
Chaos Shock - G15062         | STR-5, MAG+5      | Sell/Buy: 3750/15000   | U
Abilities: Confusetouch, innate Confuse ability
Obtained?:

-----------------------------------------------------------------------------
Defense Bracer - G15063      | NO CHANGES        | Sell/Buy: 10/-         | U
Abilities: Auto-Wall
Obtained?:

-----------------------------------------------------------------------------
Dragonfly Orb - G15064       | DEF+4, MDEF+4     | Sell/Buy: 1000/4000    | C
Abilities: Stopproof
Obtained?:

-----------------------------------------------------------------------------
Dream Shock - G15065         | STR-5, MAG+3      | Sell/Buy: 3750/15000   | U
Abilities: Sleeptouch, innate Sleep ability
Obtained?:

-----------------------------------------------------------------------------
Faerie Earrings - G15066     | DEF+8, MDEF+8     | Sell/Buy: 2500/10000   | U
Abilities: Sanity Preserver
Obtained?: Defeat Boris

-----------------------------------------------------------------------------
Favorite Outfit - G15067     | EVA+10, LUCK+10   | Sell/Buy: 1000/4000    | C
Abilities: Itchproof
Obtained?:

-----------------------------------------------------------------------------
Fury Shock - G15068          | STR-5, MAG+5      | Sell/Buy: 3750/15000   | U
Abilities: Berserktouch, innate Berserk ability
Obtained?:

-----------------------------------------------------------------------------
Glass Buckle - G15069        | DEF+8, MDEF+8     | Sell/Buy: 2500/10000   | U
Abilities: Health Preserver
Obtained?:

-----------------------------------------------------------------------------
Gold Anklet - G15070         | DEF+4, MDEF+4     | Sell/Buy: 1250/5000    | C
Abilities: Stoneproof
Obtained?:

-----------------------------------------------------------------------------
Gris-Gris Bag - G15071       | DEF+4, MDEF+4     | Sell/Buy: 1000/4000    | C
Abilities: Curseproof
Obtained?:

-----------------------------------------------------------------------------
Haste Bangle - G15072        | NO CHANGES        | Sell/Buy: 750/-        | U
Abilities: SOS Haste
Obtained?:

-----------------------------------------------------------------------------
Kinesis Badge - G15073       | DEF+8, MDEF+8     | Sell/Buy: 2500/10000   | U
Abilities: Time Preserver
Obtained?:

-----------------------------------------------------------------------------
Lag Shock - G15074           | STR-5             | Sell/Buy: 3750/15000   | U
Abilities: Slowtouch
Obtained?:

-----------------------------------------------------------------------------
Moon Bracer - G15075         | NO CHANGES        | Sell/Buy: 10/-         | U
Abilities: Auto-Shell
Obtained?:

-----------------------------------------------------------------------------
Mortal Shock - G15076        | STR-6, MAG+5      | Sell/Buy: 10/-         | U
Abilities: Deathtouch, innate Death ability
Obtained?:

-----------------------------------------------------------------------------
Mute Shock - G15077          | STR-5, MAG+3      | Sell/Buy: 3750/15000   | U
Abilities: Silencetouch, innate Silence ability
Obtained?:

-----------------------------------------------------------------------------
Pearl Necklace - G15078      | DEF+4, MDEF+4     | Sell/Buy: 1000/4000    | C
Abilities: Pointlessproof
Obtained?:

-----------------------------------------------------------------------------
Pretty Orb - G15079          | DEF+4, MDEF+4     | Sell/Buy: 1000/4000    | C
Abilities: Slowproof
Obtained?:

-----------------------------------------------------------------------------
Potpourri - G15080           | DEF+4, MDEF+4     | Sell/Buy: 1000/4000    | C
Abilities: Berserkproof
Obtained?:

-----------------------------------------------------------------------------
Recovery Bracer - G15081     | NO CHANGES        | Sell/Buy: 10/-         | U
Abilities: Auto-Regen
Obtained?:

-----------------------------------------------------------------------------
Regen Bangle - G15082        | NO CHANGES        | Sell/Buy: 750/3000     | C
Abilities: SOS Regen
Obtained?:

-----------------------------------------------------------------------------
Safety Bit - G15083          | DEF+12, MDEF+12   | Sell/Buy: 2500/10000   | U
Abilities: Life Preserver
Obtained?:

-----------------------------------------------------------------------------
Shining Bracer - G15084      | NO CHANGES        | Sell/Buy: 10/-         | U
Abilities: Auto-Protect
Obtained?:

-----------------------------------------------------------------------------
Silver Glasses - G15085      | DEF+4, MDEF+4     | Sell/Buy: 750/3000     | C
Abilities: Darkproof
Obtained?:

-----------------------------------------------------------------------------
Speed Bracer - G15086        | NO CHANGES        | Sell/Buy: 10/-         | R
Abilities: Auto-Haste, innate Hastega ability
Obtained?:

-----------------------------------------------------------------------------
Star Bracer - G15087         | NO CHANGES        | Sell/Buy: 10/-         | U
Abilities: Auto-Reflect
Obtained?:

-----------------------------------------------------------------------------
Star Pendant - G15088        | DEF+4, MDEF+4     | Sell/Buy: 1000/4000    | C
Abilities: Poisonproof
Obtained?:
	
-----------------------------------------------------------------------------
Stone Shock - G15089         | STR-5, MAG+4      | Sell/Buy: 10/-         | U
Abilities: Stonetouch, innate Break ability
Obtained?:

-----------------------------------------------------------------------------
System Shock - G15090        | STR-10            | Sell/Buy: 3750/15000   | U
Abilities: Stoptouch
Obtained?:

-----------------------------------------------------------------------------
Twist Headband - G15091      | DEF+4, MDEF+4     | Sell/Buy: 750/3000     | C
Abilities: Sleepproof
Obtained?:

-----------------------------------------------------------------------------
Venom Shock - G15092         | STR-5, MAG+3      | Sell/Buy: 3750/15000   | U
Abilities: Poisontouch, innate Bio ability
Obtained?:

-----------------------------------------------------------------------------
Wall Ring - G15093           | NO CHANGES        | Sell/Buy: 2500/10000   | C
Abilities: SOS Wall
Obtained?:

-----------------------------------------------------------------------------
White Cape - G15094          | DEF+4, MDEF+4     | Sell/Buy: 750/3000     | C
Abilities: Silenceproof
Obtained?:


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------------- F - ABILITY GRANTING ACCESSORIES - G15134 -----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: All acc of this type have one or more AAB present on them, therefore
full chart is necessary.

-----------------------------------------------------------------------------
Arcane Lore - G15095         | MAG+12            | Sell/Buy: 12500/50000  | U
Abilities: Arcana MCWC
Obtained?:

-----------------------------------------------------------------------------
Arcane Tome - G15096         | MAX MP+10%, AGL+5 | Sell/Buy: 10/-         | U
Abilities: Turbo Arcana
Obtained?:

-----------------------------------------------------------------------------
Black Lore - G15097          | MAG+12            | Sell/Buy: 12500/50000  | U
Abilities: Black Magic MCWC
Obtained?:

-----------------------------------------------------------------------------
Black Tome - G15098          | MAX MP+10%, AGL+5 | Sell/Buy: 10/-         | U
Abilities: Turbo Black Magic, innate Osmose ability
Obtained?:

-----------------------------------------------------------------------------
Bushido Lore - G15099        | STR+12            | Sell/Buy: 12500/50000  | U
Abilities: Bushido MCWC
Obtained?:

-----------------------------------------------------------------------------
Bushido Tome - G15100        | MAX HP+10%, AGL+5 | Sell/Buy: 10/-         | U
Abilities: Turbo Bushido
Obtained?:

-----------------------------------------------------------------------------
Nature's Lore - G15101       | STR+12            | Sell/Buy: 12500/50000  | U
Abilities: Instinct MCWC
Obtained?:

-----------------------------------------------------------------------------
Nature's Tome - G15102       | MAX HP+10%, AGL+5 | Sell/Buy: 10/-         | U
Abilities: Turbo Instinct
Obtained?:

-----------------------------------------------------------------------------
Sword Lore - G15103          | STR+12            | Sell/Buy: 12500/50000  | U
Abilities: Swordplay MCWC
Obtained?:

-----------------------------------------------------------------------------
Sword Tome - G15104          | MAX HP+10%, AGL+5 | Sell/Buy: 10/-         | U
Abilities: Turbo Swordplay
Obtained?:

-----------------------------------------------------------------------------
White Lore - G15105          | MAG+12            | Sell/Buy: 12500/50000  | U
Abilities: White Magic MCWC
Obtained?:

-----------------------------------------------------------------------------
White Tome - G15106          | MAX MP+10%, AGL+5 | Sell/Buy: 10/-         | U
Abilities: Turbo White Magic, innate Osmose ability
Obtained?:


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- G - SPECIAL ACCESSORIES - G15135 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: Most acc of this type have one or more AAB present on them, therefore
full chart is necessary.

-----------------------------------------------------------------------------
Adamantite - G15107          | DEF+120, MDEF+120 | Sell/Buy: 10/-         | R
                             |AGL-30, MAX HP+100%|
Abilities: Auto-Wall
Obtained?: CH2, 3, 5 - score more than 2800 points in Gunner's Gauntlet on
           Besaid; you can only receive one copy of Adamantite ever, thus
           making it the rarest accessory in the game

-----------------------------------------------------------------------------
AP Egg - G15108              | LUCK+15           | Sell/Buy: 10/-         | R
Abilities: Triple AP
Obtained?: CH5 - blitz prize for tournament or league; there's one to be
           found in Calm lands - Ruin Depths dungeon.

-----------------------------------------------------------------------------
Bloodlust - G15109           | STR+60, MAG-50    | Sell/Buy: 10/-         | R
                             |MDEF-50, MAX HP-40%|
                             | MAX MP-40%        |
Abilities: Kijo's Soul, [Auto-Poison], [Auto-Berserk]
Obtained?: CH2, 3, 5 - Screen called 'Bevelle - Gaol'

-----------------------------------------------------------------------------
Cat Nip - G15110             | NO CHANGE         | Sell/Buy: 10/-         | R
Abilities: SOS ????
Obtained?: CH5 - Bevelle, Via Infinito, waste floor 40 boss, Black Elemental

-----------------------------------------------------------------------------
Cat's Bell - G15111          | MAX HP+15%        | Sell/Buy: 10/-         | C
Abilities: HP Stroll
Obtained?:

-----------------------------------------------------------------------------
Charm Bangle - G15112        | LUCK+10           | Sell/Buy: 10/-         | U
Abilities: No Encounters
Obtained?: CH1, 2, 3, 5 - buy one from Open Air company in Calm lands while
           they're still at lv1 publicity
           CH2 - when you fight Mr B. for the first time, steal one
           CH2 - Slim drops one in one of many fights with him

-----------------------------------------------------------------------------
Enterprise - G15113          | NO CHANGE         | Sell/Buy: 10/-         | R
Abilities: Break HP Limit
Obtained?: CH2 - skip Moonflow mission in CH1, then you'll find Tobli in CH2
           on Celsius along with three musicians; push Tobli FIRST in the
           lift, followed by Pukutak, Bayra and finally Donga

-----------------------------------------------------------------------------
Force of Nature - G15114     | NO CHANGE         | Sell/Buy: 10/-         | R
Abilities: Omnistrike, [Omni Eater]
Obtained?: CH5 - smoke Humbaba's ass in Fallen Genius subquest in Thunder
           Plains, then choose to enter the hidden hole by speaking to the
           person offering to take you there; complete the rescue mission,
           then enter same hole again; complete the math exercise and enter
           the same hole AGAIN; complete the math exercise one final time -
           after you solve 16th puzzle, a chest appears with this acc inside

-----------------------------------------------------------------------------
Gold Hairpin - G15115        | MAG+20            | Sell/Buy: 10/-         | U
Abilities: Half MP Cost
Obtained?: CH2 - when you're massaging LB., succeed in pleasing her on your
           first attempt; you'll get this acc afterwards in one of the rooms
           in secret passageway

-----------------------------------------------------------------------------
Heady Perfume - G15116       | DEF+10, MAG+5     | Sell/Buy: 10/-         | R
                             | MDEF+10, AGL+2    |
                             |LUCK+10, MAX MP+20%|
Abilities: HP Stroll, MP Stroll
Obtained?: CH2 - when you're massaging LB., do NOT please pleasing her on
           your first attempt - make sure you fail; succeed in pleasing her
           any time afterwards and you'll get this acc in one of the rooms in
           secret passageway

-----------------------------------------------------------------------------
Invincible - G15117          | NO CHANGE         | Sell/Buy: 10/-         | R
Abilities: Break Damage Limit
Obtained?: CH5 - speak to cameraman on huge boat in Kilika in CH1, 3 and 5;
           each time also make sure to agree to look thru his camera; in CH5
           you'll be offered a choice of going to the island you saw - once
           you go there, examine the square shape in minimap

-----------------------------------------------------------------------------
Iron Duke - G15118           | STR+100, DEF+100  | Sell/Buy: 10/-         | R
                             | MAG+100, MDEF+100 |
                             | AGL+10, ACCU+100  |
                             | EVA+100, LUCK+50  |
                             | MAX HP+100%       |
                             | MAX MP+100%       |
Abilities: None
Obtained?: CH5 - Bevelle, defeat Mr T. at floor 100 of Via Infinito

-----------------------------------------------------------------------------
Key to Success - G15119      | LUCK+100          | Sell/Buy: 10/-         | R
                             | MAX HP+100%       |
                             | MAX MP+100%       |
Abilities: Double All
Obtained?: CH5 - do NOT attempt Gagazet mission in CH3; also, at least one of
           Tobli-related missions must be done perfectly (I got Key to
           Success by only completing Macalania musicians quest in CH2); in
           CH5 enter Tobli's office in Guadosalam and open the chest

-----------------------------------------------------------------------------
Lure Bracer - G15120         | STR+15            | Sell/Buy: 10/-         | U
Abilities: More Encounters
Obtained?: CH2 - Slim drops one in one of many encounters with him

-----------------------------------------------------------------------------
Minerva's Plate - G15121     | STR-80, MAG+100   | Sell/Buy: 10/-         | R
                             | MAX MP+100%       |
Abilities: Turbo Black Magic, [Auto-Pointless]
Obtained?: CH2 - do NOT talk to Tobli first in CH1 when attempting Moonflow
           mission, instead go straight to the Hypello in trouble; in CH2 go
           to Macalania and talk to the Hypello which can be found north from
           the SSP - agree to help him; go to 'MW - spring 2' and complete
           the musicians subquest; return to the same Hypello from before and
           talk to it to receive this acc

-----------------------------------------------------------------------------
Ragnarok - G15122            | NO CHANGE         | Sell/Buy: 10/-         | R
Abilities: Spellspring
Obtained?: CH5 - you must finger Rikku to be responsible by completing Rin's
           Mi'ihen Mystery subquest in CH4; in CH5 go to Mi'ihen, agree to go
           to the agency and view the events there; this acc will be yours

-----------------------------------------------------------------------------
Ribbon - G15123              | NO CHANGE         | Sell/Buy: 10/-         | R
Abilities: Ribbon
Obtained?: CH2, 3, 5 - when in 'Bevelle - restricted' and fiddling around
           with six security towers, arrange the plates in circular shape so
           you can jump all the way to the bottom - go thru the exit here and
           nab this acc
           Bribe oversouled Flailing Ochu in Zanarkand - CH3, 5

-----------------------------------------------------------------------------
Shmooth Shailing - G15124    | DEF+30, MDEF+30   | Sell/Buy: 10/-         | R
Abilities: Super Ribbon, [Auto-Slow]
Obtained?: CH4 - when doing dance stage rehearsal, mash ALL buttons like mad
           to score more than 150 points, which is the threshold needed to
           obtain this acc

-----------------------------------------------------------------------------
Soul of Thamasa - G15125     | MAG+15            | Sell/Buy: 10/-         | U
Abilities: Magic Booster
Obtained?: CH2, 3 - complete monkey mating subquest in Zanarkand

-----------------------------------------------------------------------------
Sprint Shoes - G15126        | AGL+10            | Sell/Buy: 10/-         | U
Abilities: First Strike, innate Haste ability
Obtained?:

-----------------------------------------------------------------------------
Wizard Bracelet - G15127     | MAX MP+20%        | Sell/Buy: 10/-         | C
Abilities: MP Stroll
Obtained?:

-----------------------------------------------------------------------------
Wring - G15128               | DEF-20, MAG+80    | Sell/Buy: 10/-         | R
                             | MAX HP-40%        |
Abilities: Majo's Soul, [S-Turbo Black Magic], [Auto-Poison], [Auto-Haste]
Obtained?: CH2, 3, 5 - Screen called 'Bevelle - Gaol'



=============================================================================
=============================================================================
16.)                        GARMENT GRIDS - G1600
=============================================================================
=============================================================================
Main issues addressed in this section are:
=============================================================================
What is Garment Grid? ------------------------------------------------- G1601
Understanding Garment Grid menu screen? ------------------------------- G1602
Special effects of equipped Garment Grid? ----------------------------- G1603
What is a node? ------------------------------------------------------- G1604
What is a gate? ------------------------------------------------------- G1605
Special effects as a result of passing thru gates? -------------------- G1606
One gate - one effect? VS More gates - one effect? -------------------- G1607
Difference between effects of equipped GG / activated gates? ---------- G1608
Can all three girls have same GG equipped? ---------------------------- G1609
Garment Grid chart sample? -------------------------------------------- G1610
Garment Grid chart explanation? --------------------------------------- G1611
-----------------------------------------------------------------------------
                   Garment Grids' overview and info - G1612
-----------------------------------------------------------------------------
Bitter Farewell --------------- G1613 | Black Tabard ------------------ G1614
Blood of the Beast ------------ G1615 | Bum Rush ---------------------- G1616
Chaos Maelstrom --------------- G1617 | Conflagration ----------------- G1618
Covenant of Growth ------------ G1619 | Covetous ---------------------- G1620
Disaster in Bloom ------------- G1621 | Downtrodder ------------------- G1622
Enigma Plate ------------------ G1623 | First Steps ------------------- G1624
Flash of Steel ---------------- G1625 | Font of Power ----------------- G1626
Healing Light ----------------- G1627 | Healing Wind ------------------ G1628
Heart of Flame ---------------- G1629 | Heart Reborn ------------------ G1630
Helios Guard ------------------ G1631 | Higher Power ------------------ G1632
Highroad Winds ---------------- G1633 | Horn of Plenty ---------------- G1634
Hour of Need ------------------ G1635 | Howling Wind ------------------ G1636
Ice Queen --------------------- G1637 | Immortal Soul ----------------- G1638
Megiddo ----------------------- G1639 | Menace of the Deep ------------ G1640
Mercurial Strike -------------- G1641 | Mortal Coil ------------------- G1642
Mounted Assault --------------- G1643 | Pride of the Sword ------------ G1644
Protection Halo --------------- G1645 | Raging Giant ------------------ G1646
Ray of Hope ------------------- G1647 | Restless Sleep ---------------- G1648
Sacred Beast ------------------ G1649 | Salvation Promised ------------ G1650
Samurai's Honor --------------- G1651 | Scourgebane ------------------- G1652
Seething Cauldron ------------- G1653 | Selene Guard ------------------ G1654
Shining Mirror ---------------- G1655 | Still of Night ---------------- G1656
Stonehewn --------------------- G1657 | Strength of One --------------- G1658
Supreme Light ----------------- G1659 | Tempered Will ----------------- G1660
Tetra Master ------------------ G1661 | The End ----------------------- G1662
Thunder Spawn ----------------- G1663 | Treasure Hunt ----------------- G1664
Tricks of the Trade ----------- G1665 | Undying Storm ----------------- G1666
Unerring Path ----------------- G1667 | Unwavering Guard -------------- G1668
Valiant Lustre ---------------- G1669 | Vanguard ---------------------- G1670
White Signet ------------------ G1671 | Wishbringer ------------------- G1672
=============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------- A - WHAT IS GARMENT GRID? - G1601 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Garment Grid (GG for short) is an essential piece of equipment for each of the
three girls, for it allows them to be granted with special effects (not all GG
grant benefits!). I think that GG can best be described as a piece of armor, if
you wish. Each girl must be equipped with one of many GG you will come across
in the game.

Just equipping GG on girls won't do much good - you must also insert at least
one of already obtained DSP in one of the nodes present of GG. Unless at least
one DSP is inserted, you cannot leave GG menu (for more explanation on GG menu
refer to section 8). In other words - EACH GIRL MUST BE EQUIPPED WITH GG THAT
HAS AT LEAST ONE DSP INSERTED INTO THAT PARTICULAR GG. Only then will you be
let out of the GG menu.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------ B - UNDERSTANDING GARMENT GRID MENU SCREEN? - G1602 ------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

I will describe how to read GG menu screen very quickly.

1. Help line on the top is always there.

2. On the left a list of all GG you obtained so far is displayed. Move thru
   the list with up/down, or press L2/R2 to scroll thru the list.

3. Right half of the screen shows how does particular GG look like.

4. Below information about particular GG is displayed - this info tells you
   what are the effects of GG when it is equipped and what benefits do girls
   gain if during Spherechange Up they pass thru one of the gates.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------- C - SPECIAL EFFECTS OF EQUIPPED GARMENT GRID? - G1603 -----------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Special effects gained when equipping particular GG range greatly. They can be
classified in three categories (abbreviations found below will help you quickly
determine what type of effect is being granted to you):

1. STAT INCREASE -   When equipping GG which grants this type of special
   (P-STAT+)         effect/s, one or more of girl's stats is permanently
                     increased for as long as GG isn't removed.
                     Examples: DEF+15, MDEF+20, STR+20

2. ACTIVE ABILITY -  When equipping GG which grants this type of special
   (P-ACTA)          effect/s, girl gains permanent access to one or more
                     abilities to be used/cast during battle for as long as
                     GG isn't removed. In other words, you as the player will
                     have the option to choose when, how and why you wish to
                     use/cast the ability you've been granted access to.
                     Examples: Holy, Waterga, Flare, Ultima

3. PASSIVE ABILITY - When equipping GG which grants this type of special
   (P-PASA)          effect/s, girl gains permanent access to one or more
                     auto-abilities which are then in effect for as long as
                     GG isn't removed (effects of auto-abilities may show on
                     field screen or inside of battle. In other words, you as
                     the player will have no control over such abilities -
                     they will always be in effect regardless of your past or
                     future actions.
                     Examples: Break HP Limit, MP Stroll, HP Stroll


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------- D - WHAT IS A NODE? - G1604 -----------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You've probably noticed some empty slots on GG, which lie scattered around and
are connected to another slot with a line. These slots are otherwise known as
NODES. Number of nodes on single GG ranges from 2 nodes up to 6 nodes. Sole
purpose of the nodes is to provide a place for your DSP to be put in. Nodes are
present on every GG available in FFX-2.

For more information on how to equip/insert DSP, please refer to section 8.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------ E - WHAT IS A GATE? - G1605 ------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Besides nodes you've also noticed that some GG have colored orbs, which come in
variety of four colors: red, green, blue and yellow. These orbs are called
GATES.

As you already know, two adjacent nodes are connected by a single line - but
sometimes one of the four orbs mentioned above is placed on that connecting
line. If girl enters GG menu during battle by pressing L1, and selects to
transform into DSP adjacent to the DSP she's currently wearing AND passes thru
the gate, this often results in some special effects being granted to the girl.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------- F - SPECIAL EFFECTS AS A RESULT OF PASSING THRU GATES? - G1606 ------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Special effects gained when passing thru the gate range greatly. They can be
classified in three categories (abbreviations found below will help you quickly
determine what type of effect is being granted to you):

1. STAT INCREASE -   When passing thru the gate which grants this type of
   (T-STAT+)         special effect/s, one or more of girl's stats is
                     increased for duration of the battle. Effects can stack.
                     Examples: DEF+15, MDEF+20, STR+20

2. ACTIVE ABILITY -  When passing thru the gate which grants this type of
   (T-ACTA)          special effect/s, girl gains one or more abilities
                     to be used/cast for duration of the battle. In other
                     words, you as the player will have the option to choose
                     when, how and why you wish to use/cast the ability
                     you've been granted access to.
                     Examples: Holy, Waterga, Flare, Ultima

3. PASSIVE ABILITY - When passing thru the gate which grants this type of
   (T-PASA)          special effect/s, girl gains one or more auto-
                     abilities which are then in effect until the end of
                     battle. In other words, you as the player will have no
                     control over such abilities - they will always be in
                     effect regardless of your past or future actions.
                     Examples: Auto-Shell, Confusetouch, Holy Eater
                               Use Swordplay abilities, Use Arcana abilities


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------- G - ONE GATE - ONE EFFECT? VS MORE GATES - ONE EFFECT? - G1607 ------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You prolly wonder what does the title of this sub-section mean... Simple. When
you're examining GG in the menu, throw a look at bottom right corner where you
will see information on what special effects are bestowed by passing thru
specific gates. Note how some effects are preceeded by single colored orb,
while other effects may be preceeded by up to four colored orbs? Here's an
example of what does that mean.

For the example I shall use Heart of Flame GG, which has 3 nodes along with
yellow, green and red gates. GG's info in lower right corner says:
- Equip: Fire Eater, Use Fire
- Yellow gate: Firestrike
- Green + Red gate: Use Fira
- Green + Red + Yellow gate: Use Firaga

So, what does this tell you? When in battle and you choose to perform
dresschange with say Yuna, have her change so that she will have to pass thru
yellow gate. When job change is complete, Yuna's PATK will be imbued by
Firestrike, meaning she can deal fire phd to her targets when attacking
physically.

Getting Yuna to be able to cast Fira takes a bit longer, for she must pass thru
BOTH green and red gates before she's able to get access to Fira. The order of
passing thru mentioned gates is not fixed - you can do green first, then red,
or vice versa. It only matters that you pass thru both gates.

Same requirements apply for getting Yuna to be able to cast Firaga. You must
pass thru all three gates on GG before she's granted access to Firaga. Again,
the order of passing thru mentioned gates is not fixed - you can do green
first, then red, and finally yellow, or whichever combo falls onto your mind.
It only matters that you pass thru all gates.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-- H - DIFFERENCE BETWEEN EFFECTS OF EQUIPPED GG / ACTIVATED GATES? - G1608 -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Although many of special effects granted when GG is equipped are the same as
those that are bestowed when gates are passed and activated, please take into
consideration this important difference.

SPECIAL EFFECTS GRANTED WHEN GG IS EQUIPPED ARE PERMANENT, IE FOR AS LONG AS GG
ISN'T REMOVED FROM THE GIRL. HOWEVER, SPECIAL EFFECTS GRANTED BY ACTIVATED
GATES ARE ONLY TEMPORARY, IE ONCE THE BATTLE IS OVER, ALL BENEFICIAL FACTORS
GAINED THAT WAY ARE LOST.

A simple abbreviation will let you know about nature of special effect.
P-STAT+ - Permanent stat increase
P-ACTA  - Permanent active ability
P-PASA  - Permanent passive ability
T-STAT+ - Temporary stat increase
T-ACTA  - Temporary active ability
T-PASA  - Temporary passive ability


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----------- I - CAN ALL THREE GIRLS HAVE SAME GG EQUIPPED? - G1609 ----------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

YRP can all equip the same GG or different ones, or two can have the same GG
and the other a different one. For example, have YRP all equip First Steps,
or have Yuna and Paine equip Protection Halo while Rikku has First Steps, or
have Yuna equip Protection Halo, Rikku First Steps, and Paine Hour of Need.
As long as you have at least one copy of the DSP, you can place it on a GG.
For example, in the last setup with YRP each having a different GG equipped,
you can have gunner DSP on each of them, or just on Paine's if you want. This
is another example of how you can customize your characters. Equip a GG that
gives First Strike to one and have another ready to cast white magic no
matter what the dress, etc.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- J - GARMENT GRID CHART SAMPLE? - G1610 ------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Here's the example of how a single GG will be presented like:

-----------------------------------------------------------------------------
NAME?                           | NODES? | RED?   | GREEN? | BLUE?  | YELLOW?
DESCRIPTION?
OBTAIN WHERE?
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?                     | A-GATE/S EFFECTS?


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------- K - GARMENT GRID CHART EXPLANATION? - G1611 ----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Is the chart too confusing? Fear not, here's also an explanation:

1. NAME?             : Name of GG in question.

2. DESCRIPTION?      : Short description of GG in question.

3. OBTAIN WHERE?     : How can you claim possession of GG in question?

4. NODES?            : Amount of empty slots on GG in question. There will be
                       a single number here, ranging from 2 to 6.
                       Example: If number entered will be 3, that means that
                                GG has 3 nodes, if number entered will be 6,
                                it means that GG has 6 nodes.

5. GATES?            : Info found here will let you know which gates are
   (red, green, blue   present on GG in question. Single GG may have one,
    and yellow gates)  two, three or four gates integrated (note *). Of
                       course, there are GG which have no gates (note **).
                       *  - R stands for RED gate, G stands for GREEN gate, B
                            stands for BLUE gate and Y is for YELLOW gate.
                       ** - 'y' means that gate in question is integrated
                            into specific GG, while 'n' means that gate is
                            not on GG

6. GG EQUIP EFFECTS? : If GG in question is equipped on the girl, what are
                       the permanent* special effects granted? Find out here.
                       * - special effects are active for as long as GG is
                           equipped; as soon as you remove it, special
                           effects are gone

7. A-GATE/S EFFECTS? : If girl has equipped GG in question and passes thru
                       any gate*/combination of gates** which are integrated
                       onto this GG, what are the temporary*** special
                       effects granted? Find out here.
                       *   - most of the time it is enough for a girl to pass
                             thru single gate in order to gain special
                             effect; in these cases info on what gate must be
                             passed will be presented like this
                             R - must pass thru red gate
                             G - must pass thru green gate
                             B - must pass thru blue gate
                             Y - must pass thru yellow gate
                       **  - in cases where girl has to pass thru combination
                             of the gates before gaining special effect
                             (combo can be made up of passing thru two, three
                             or four gates), then info on which gates must be
                             passed will be presented like this (example):
                             GB - must pass thru green and blue gate
                             RBY - must pass thru red, blue & yellow gates
                             Please note that it isn't necessary for you to
                             pass green first and then blue; you can pass
                             thru blue first and then green - you'd still get
                             special effects in this case
                       *** - special effects are active only until the end of
                             current battle; even if girl is KO-ed, effects
                             aren't gone when she's revived


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------- L - GARMENT GRIDS' OVERVIEW AND INFO - G1612 ---------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
Bitter Farewell - G1613            | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid imbued with the power of Death.
Obtain where?    : CH2 - after completing musicians subquest in Macalania,
                   return to Hypello found in 'MW - south' and talk to him
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Death                     (P-ACTA) | G = Deathproof              (T-PASA)
Use Doom                      (P-ACTA) | GR = Deathtouch             (T-PASA)
                                       | Y = Doomproof               (T-PASA)
                                       | YB = Doomtouch              (T-PASA)


-----------------------------------------------------------------------------
Black Tabard - G1614               | NODE - 6 | R - y | G - y | B - y | Y - y
Description?     : Grid imbued with the power of the Black Mage.
Obtain where?    : CH4 - complete storyline mission 12 in Moonflow
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Black Magic abilities     (P-ACTA) | GRYB = MAG+15              (T-STAT+)
                                       | GRYB =Black Magic wait down (T-PASA)


-----------------------------------------------------------------------------
Blood of the Beast - G1615         | NODE - 6 | R - y | G - y | B - y | Y - y
Description?     : Grid imbued with the power of the Berserker.
Obtain where?    : CH3 - must have sided with New Yevon, visit 'Bevelle -
                   Limbo' BEFORE COMPLETING Besaid and Kilika storyline
                   missions; here you'll find Pacce and two brats, talk to
                   them, pick *bottom* option and this GG is yours
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Instinct abilities        (P-ACTA) | GRYB = STR+15              (T-STAT+)
                                       | GRYB = Instinct wait down   (T-PASA)


-----------------------------------------------------------------------------
Bum Rush - G1616                   | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Strength and Magic.
Obtain where?    : CH2 - obtained on Celsius automatically after acquiring
                   three Syndicate disguises
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
STR+10                       (P-STAT+) | Y = STR+10                 (T-STAT+)
MAG+10                       (P-STAT+) | R = STR+10                 (T-STAT+)
                                       | B = MAG+10                 (T-STAT+)
                                       | G = MAG+10                 (T-STAT+)


-----------------------------------------------------------------------------
Chaos Maelstrom - G1617            | NODE - 6 | R - y | G - y | B - y | Y - y
Description?     : Grid imbued with the power of the Dark Knight.
Obtain where?    : CH3, 5 - find 13 Squatter monkeys in Kilika woods, then
                   find woman in SE corner of 'Kilika - dock' and talk to her
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Arcana abilities          (P-ACTA) | GRYB = MAG+15              (T-STAT+)
                                       | GRYB = Arcana wait down     (T-PASA)


-----------------------------------------------------------------------------
Conflagration - G1618              | NODE - 4 | R - y | G - y | B - y | Y - n
Description?     : Grid containing Flare magic.
Obtain where?    : CH5 - must have found Lian and Ayde in Calm lands in CH2,
                   must have advised Lian and Ayde in Thunder plains in CH3,
                   sending them wherever will do, must have gotten Episode
                   Complete on Gagazet, afterwards return to Kimahri's statue
                   and talk to Lian and Ayde running around the statue
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Black Magic abilities     (P-ACTA) | RBG = Use Flare             (T-ACTA)


-----------------------------------------------------------------------------
Covenant of Growth - G1619         | NODE - 5 | R - n | G - n | B - y | Y - y
Description?     : Grid that doubles AP and EXP.
Obtain where?    : CH5 - must attempt Cactuar hunting subquest, then visit
                   Cactuar Hollow in Bikanel, you must best Frailea in cact-
                   war; you only need to BEAT FRAILEA, you can lose to others
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
None.                                  | B = Double AP               (T-PASA)
                                       | Y = Double EXP              (T-PASA)


-----------------------------------------------------------------------------
Covetous - G1620                   | NODE - 3 | R - y | G - n | B - y | Y - n
Description?     : Grid that absorbs HP and MP from enemies.
Obtain where?    : CH2 - Visit 'Luca - Square' and have the interview with
                   Shelinda - pick whatever choice when given option
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
None.                                  | R = Use Osmose              (T-ACTA)
                                       | B = Use Drain               (T-ACTA)


-----------------------------------------------------------------------------
Disaster in Bloom - G1621          | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid that inflicts status ailments on enemies.
Obtain where?    : CH5 - buy from Open Air company after getting Episode
                   Complete in Calm lands, must get Open Air to Lv5 publicity
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
None.                                  | G = Sleeptouch              (T-PASA)
                                       | R = Silencetouch            (T-PASA)
                                       | Y = Darktouch               (T-PASA)
                                       | B = Poisontouch             (T-PASA)
                                       | RGYB = Stonetouch           (T-PASA)


-----------------------------------------------------------------------------
Downtrodder - G1622                | NODE - 3 | R - y | G - y | B - n | Y - y
Description?     : Grid imbued with the power of gravity.
Obtain where?    : CH2, 3 or 5 - get in 'Bevelle - forbidden area'
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Gravity Eater                 (P-PASA) | G = Gravitystrike           (T-PASA)
                                       | R = Use Demi                (T-ACTA)
                                       | GRY = Double HP            (T-STAT+)


-----------------------------------------------------------------------------
Enigma Plate - G1623               | NODE - 4 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Magic Defense.
Obtain where?    : CH2, 3, 5 - Score more than 500 points in Gunner's
                   Gauntlet minigame
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
MDEF+10                      (P-STAT+) | RGBY = MDEF+15             (T-STAT+)


-----------------------------------------------------------------------------
First Steps - G1624                | NODE - 6 | R - n | G - n | B - n | Y - n
Description?     : Grid with six nodes.
Obtain where?    : You start the game with it
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
None.                                  | None.


-----------------------------------------------------------------------------
Flash of Steel - G1625             | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Strength and Magic.
Obtain where?    : CH5 - buy from Argent company after getting Episode
                   Complete in Calm lands, must get Argent to Lv5 publicity
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
STR+20                       (P-STAT+) | Y = STR+20                 (T-STAT+)
MAG+20                       (P-STAT+) | R = STR+20                 (T-STAT+)
                                       | B = MAG+20                 (T-STAT+)
                                       | G = MAG+20                 (T-STAT+)


-----------------------------------------------------------------------------
Font of Power - G1626              | NODE - 4 | R - y | G - n | B - y | Y - y
Description?     : Grid that reduces MP cost to 1.
Obtain where?    : CH5 - must have access to chocobo ranch; complete 'Fiend
                   colony' dungeon in Mi'ihen road by killing the boss;
                   access to fiend colony is granted once Clasko tells you
                   that dispatched Lv5 choc to Mi'ihen uncovered a secret
                   dungeon
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Half MP Cost                  (P-PASA) | RYB = MAG+15               (T-STAT+)
                                       | RYB = One MP Cost           (T-PASA)


-----------------------------------------------------------------------------
Healing Light - G1627              | NODE - 4 | R - y | G - y | B - n | Y - y
Description?     : Grid containing Full-Cure magic.
Obtain where?    : CH2 - defeat the Syndicate for good in Guadosalam while
                   doing storyline mission 7
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Cure (P-ACTA)                      | R = Use Cura                (T-ACTA)
                                       | G = Use Life                (T-ACTA)
                                       | Y = Use Curaga              (T-ACTA)
                                       | RGY = Use Full-Cure         (T-ACTA)


-----------------------------------------------------------------------------
Healing Wind - G1628               | NODE - 3 | R - y | G - n | B - y | Y -
Description?     : Grid imbued with the power of healing.
Obtain where?    : CH1 - visit Luca in and finish the events involving
                   someone being dressed as a moogle
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Cure (P-ACTA)                      | B = Use Cura                (T-ACTA)
                                       | BR = Use Curaga             (T-ACTA)


-----------------------------------------------------------------------------
Heart of Flame - G1629             | NODE - 3 | R - y | G - y | B - n | Y - y
Description?     : Grid imbued with the power of fire.
Obtain where?    : CH1 - complete 'Foggy Fiend Frenzy' optional mission in
                   Mushroom rock
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Fire Eater                    (P-PASA) | Y = Firestrike              (T-PASA)
Use Fire                      (P-ACTA) | GR = Use Fira               (T-ACTA)
                                       | GRY = Use Firaga            (T-ACTA)


-----------------------------------------------------------------------------
Heart Reborn - G1630               | NODE - 3 | R - y | G - n | B - y | Y - n
Description?     : Grid containing Life magic.
Obtain where?    : CH1 - when doing storyline mission in Zanarkand, choose
                   'Is that you, Isaaru?'
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Life                      (P-ACTA) | B = Use Cura                (T-ACTA)
Use Cure                      (P-ACTA) | BR = Use Curaga             (T-ACTA)


-----------------------------------------------------------------------------
Helios Guard - G1631               | NODE - 4 | R - y | G - n | B - n | Y - n
Description?     : Grid containing Protect magic.
Obtain where?    : CH1 - attempt 'Shave the Hypello' mission in Moonflow, you
                   MUSTN'T lose any luggage, get all the way to Moonflow
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
SOS Protect                   (P-PASA) | R = Auto-Protect            (T-PASA)
Use Protect                   (P-ACTA) |


-----------------------------------------------------------------------------
Higher Power - G1632               | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid that can break HP and damage limits.
Obtain where?    : CH5 - must have access to chocobo ranch; complete 'Ruin
                   Depths' dungeon in Calm lands by finding something amazing
                   - access to Ruin Depths is granted once Clasko tells you
                   that chocs discovered a dungeon inside chocobo ranch; for
                   more details please refer to walkthru
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Break HP Limit                (P-PASA) | GRYB = Break Damage Limit   (T-PASA)


-----------------------------------------------------------------------------
Highroad Winds - G1633             | NODE - 4 | R - y | G - y | B - y | Y - y
Description?     : Grid that boosts speed.
Obtain where?    : CH2, 3, 5 - complete 'Clean Sweep' mission in Calm lands
                   in former Monster Arena
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
First Strike                  (P-PASA) | G = Slowproof               (T-PASA)
                                       | R = Stopproof               (T-PASA)
                                       | Y = Use Haste               (T-ACTA)
                                       | GRYB = SOS Haste            (T-PASA)


-----------------------------------------------------------------------------
Horn of Plenty - G1634             | NODE - 5 | R - y | G - n | B - n | Y - n
Description?     : Grid ideal for quickly accumulating gil.
Obtain where?    : CH5 - dispatch any level chocobo to Bikanel, it'll run
                   away, but now you can dig at Central expanse; find Desert
                   Key in this area by digging at white X spots, and with
                   this key you can unlock the chest in Al Bhed camp
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Nab Gil                   (P-ACTA) | R = Gillionaire             (T-PASA)


-----------------------------------------------------------------------------
Hour of Need - G1635               | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Defense and Magic Defense.
Obtain where?    : CH2 - obtained after kicking Slim's ass in 'Bikanel Oasis'
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
DEF+10                       (P-STAT+) | Y = DEF+10                 (T-STAT+)
MDEF+10                      (P-STAT+) | R = DEF+10                 (T-STAT+)
                                       | B = MDEF+10                (T-STAT+)
                                       | G = MDEF+10                (T-STAT+)


-----------------------------------------------------------------------------
Howling Wind - G1636               | NODE - 4 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Agility.
Obtain where?    : CH3 - complete musicians sidequest in Macalania in CH2 by
                   finding ALL FIVE musicians; in CH3 go to 'MW - spring 2'
                   and talk with all three small musicians for something to
                   appear - examine this with X
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
AGL+5                        (P-STAT+) | RGBY = AGL+5               (T-STAT+)


-----------------------------------------------------------------------------
Ice Queen - G1637                  | NODE - 3 | R - y | G - y | B - n | Y - y
Description?     : Grid imbued with the power of ice.
Obtain where?    : CH1 or 2 - complete 'Follow that O'aka' mission in
                   Macalania, doesn't matter what you do with him in the end
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Ice Eater                     (P-PASA) | Y = Icestrike               (T-PASA)
Use Blizzard                  (P-ACTA) | GR = Use Blizzara           (T-ACTA)
                                       | GRY = Use Blizzaga          (T-ACTA)


-----------------------------------------------------------------------------
Immortal Soul - G1638              | NODE - 4 | R - y | G - y | B - n | Y - y
Description?     : Grid containing Full-Life magic.
Obtain where?    : CH5 - waste Dark A. just before entering 'Farplane Abyss'
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Life                      (P-ACTA) | G = Use Cura                (T-ACTA)
Use Cure                      (P-ACTA) | Y = Use Curaga              (T-ACTA)
                                       | RGY = Use Full-Life         (T-ACTA)


-----------------------------------------------------------------------------
Megiddo - G1639                    | NODE - 5 | R - y | G - y | B - n | Y - y
Description?     : Grid containing Ultima magic.
Obtain where?    : CH5 - proceed to 'Farplane - Abyss' using all five routes
                   in whatever order you desire; to get Calm gorge path, you
                   must have smoked Dark Y.'s ass in CH3 or CH5
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Black Magic abilities     (P-ACTA) | G = Use Flare               (T-ACTA)
                                       | GRY = Use Ultima            (T-ACTA)


-----------------------------------------------------------------------------
Menace of the Deep - G1640         | NODE - 3 | R - y | G - y | B - n | Y - y
Description?     : Grid imbued with the power of water.
Obtain where?    : CH1 - when it's time to play guess-da-pass in Kilika
                   mission, do this: [Craven Monkey!] - [Carved Monkey!] -
                   [Craven Monkey!] - [Carved Monkey!] TWICE - if you manage
                   to clear thru without fighting, you get this GG
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Water Eater                   (P-PASA) | Y = Waterstrike             (T-PASA)
Use Water                     (P-ACTA) | GR = Use Watera             (T-ACTA)
                                       | GRY = Use Waterga           (T-ACTA)


-----------------------------------------------------------------------------
Mercurial Strike - G1641           | NODE - 6 | R - y | G - y | B - n | Y - y
Description?     : Grid that speeds Warrior, Samurai and Berserker abilities.
Obtain where?    : CH5 - smoke Angra Mainyu's ass for good in Bikanel
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
None.                                  | R = Swordplay wait down     (T-PASA)
                                       | G = Bushido wait down       (T-PASA)
                                       | Y = Instinct wait down      (T-PASA)


-----------------------------------------------------------------------------
Mortal Coil - G1642                | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid imbued with the power of Curse and Petrification.
Obtain where?    : CH2, 3, 5 - Score more than 1150 points in Gunner's
                   Gauntlet minigame
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Itchproof                     (P-PASA) | G = Curseproof              (T-PASA)
                                       | R = Stoneproof              (T-PASA)
                                       | Y = Stonetouch              (T-PASA)
                                       | B = Use Break               (T-ACTA)


-----------------------------------------------------------------------------
Mounted Assault - G1643            | NODE - 4 | R - y | G - y | B - y | Y - y
Description?     : Grid that boosts speed.
Obtain where?    : CH2, 3, 5 - I got Mounted Assault by sending out lv5 bold
                   chocobos with Heart stats between 55 and 95. I sent them
                   to Calm Lands. Once they have returned, I got Mounted
                   Assault. I don't know if there's anything involved
                   that increases the odds of getting it, but this is how I
                   got this GG. Other possibilities may work.
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
First Strike                  (P-PASA) | G = Slowproof               (T-PASA)
                                       | R = Stopproof               (T-PASA)
                                       | YB = Use Hastega            (T-ACTA)
                                       | GRYB = Auto-Haste           (T-PASA)


-----------------------------------------------------------------------------
Pride of the Sword - G1644         | NODE - 6 | R - y | G - y | B - y | Y - y
Description?     : Grid imbued with the power of the Warrior.
Obtain where?    : CH3 - complete 'Protect the agency' sidequest mission in
                   Macalania
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Swordplay abilities       (P-ACTA) | GRYB = STR+15              (T-STAT+)
                                       | GRYB = Swordplay wait down  (T-PASA)


-----------------------------------------------------------------------------
Protection Halo - G1645            | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Defense and Magic Defense.
Obtain where?    : CH1 - you must smoke Flame Dragon's ass in storyline
                   mission 3 on Besaid
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
DEF+5                        (P-STAT+) | Y = DEF+5                  (T-STAT+)
MDEF+5                       (P-STAT+) | R = DEF+5                  (T-STAT+)
                                       | B = MDEF+5                 (T-STAT+)
                                       | G = MDEF+5                 (T-STAT+)


-----------------------------------------------------------------------------
Raging Giant - G1646               | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid imbued with the power of Confusion and Berserk.
Obtain where?    : CH1, 2, 3, 5 - obtain second set of four ciphers on Besaid
                   island and unlock the second door found in secret Besaid
                   dungeon; the chest at the very end of the path has this GG
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Confuse                   (P-ACTA) | G = Confuseproof            (T-PASA)
                                       | GR = Confusetouch           (T-PASA)
                                       | Y = Berserkproof            (T-PASA)
                                       | YB = Berserktouch           (T-PASA)


-----------------------------------------------------------------------------
Ray of Hope - G1647                | NODE - 6 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Luck.
Obtain where?    : CH5 - get Episode Complete! in Macalania woods by finding
                   both screens labeled as 'Macalania - spring', and seeing
                   the scene there
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
LUCK+30                      (P-STAT+) | RGBY = LUCK+30             (T-STAT+)


-----------------------------------------------------------------------------
Restless Sleep - G1648             | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid imbued with the power of Sleep and Poison.
Obtain where?    : CH1 - after finishing 'Foggy Fiend Frenzy' in Mushroom,
                   visit Youth League HQ; Look at the minimap and you'll spot
                   tight path on E side of it - jump there to get this GG
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Sleep                     (P-ACTA) | G = Sleepproof              (T-PASA)
Use Bio                       (P-ACTA) | GR = Sleeptouch             (T-PASA)
                                       | Y = Poisonproof             (T-PASA)
                                       | YB = Poisontouch            (T-PASA)


-----------------------------------------------------------------------------
Sacred Beast - G1649               | NODE - 4 | R - y | G - y | B - y | Y - y
Description?     : Grid imbued with the power of holy.
Obtain where?    : CH5 - get Episode Complete! on Gagazet by witnessing the
                   scene with Kimahri on 'Gagazet Mountain Trail'
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Holy Eater                    (P-PASA) | G = Holystrike              (T-PASA)
                                       | RGYB = Use Holy             (T-ACTA)


-----------------------------------------------------------------------------
Salvation Promised - G1650         | NODE - 4 | R - y | G - y | B - n | Y - y
Description?     : Grid containing Auto-Life magic.
Obtain where?    : CH5 - in Thunder Plains kill Humbaba, then enter the
                   'Thunder plains - new cave' for a rescue mission; return
                   to the new cave yet again and navigate your way around;
                   chest before 16th door contains this GG
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use White Magic abilities     (P-ACTA) | YGR = Use Auto-Life         (T-ACTA)


-----------------------------------------------------------------------------
Samurai's Honor - G1651            | NODE - 6 | R - y | G - y | B - y | Y - y
Description?     : Grid imbued with the power of the Samurai.
Obtain where?    : CH2, 3 - calibrate at least five towers perfectly in
                   Thunder plains, AND attempt them all at least once, then
                   talk to tech inside the agency
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Bushido abilities         (P-ACTA) | GRYB = STR+15              (T-STAT+)
                                       | GRYB = Bushido wait down    (T-PASA)


-----------------------------------------------------------------------------
Scourgebane - G1652                | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid that guards against status ailments.
Obtain where?    : CH5 - get Episode Complete! in Bevelle by talking to
                   Maroda
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
None.                                  | G = Sleepproof, Poisonproof (T-PASA)
                                       | R = Silenceproof, Darkproof (T-PASA)
                                       | Y =Confuseproof,Berserkproof(T-PASA)
                                       | B = Curseproof, Itchproof   (T-PASA)


-----------------------------------------------------------------------------
Seething Cauldron - G1653          | NODE - 4 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Magic.
Obtain where?    : CH2 - attempt 'YRP, the scalpers three' subquest in
                   Moonflow; sell all ten tickets with a profit to obtain
                   this GG (variations apply, but just to be on the safe
                   side, sell all tickets with profit)
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
MAG+10                       (P-STAT+) | RGBY = MAG+15              (T-STAT+)


-----------------------------------------------------------------------------
Selene Guard - G1654               | NODE - 4 | R - y | G - n | B - n | Y - n
Description?     : Grid containing Shell magic.
Obtain where?    : CH2 - attempt 'Cuckoo for Chocobos' subquest in Mi'ihen;
                   when you're given word that Calli is in danger, you must
                   make it to the point of impact BEFORE TIME LIMIT EXPIRES;
                   defeat the boss
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
SOS Shell                     (P-PASA) | R = Auto-Shell              (T-PASA)
Use Shell                     (P-ACTA) |


-----------------------------------------------------------------------------
Shining Mirror - G1655             | NODE - 4 | R - y | G - n | B - n | Y - n
Description?     : Grid containing Reflect magic.
Obtain where?    : CH2 - must have sided with New Yevon; in CH2 go to
                   Mushroom rock; you will need to make your way to third
                   elevator in the area, where you need to face Miss E. in
                   boss battle
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Piercing Magic                (P-PASA) | R = Auto-Reflect            (T-PASA)
Use Reflect                   (P-ACTA) |


-----------------------------------------------------------------------------
Still of Night - G1656             | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid imbued with the power of Silence and Darkness.
Obtain where?    : CH1, 2 - attempt 'Can you dig it?' subquest in Bikanel
                   (must have Letter of Introduction from Gippal at Djose
                   temple); simply excavate yellow X item and return to
                   Bikanel
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Silence                   (P-ACTA) | G = Silenceproof            (T-PASA)
Use Blind                     (P-ACTA) | GR = Silencetouch           (T-PASA)
                                       | Y = Darkproof               (T-PASA)
                                       | YB = Darktouch              (T-PASA)


-----------------------------------------------------------------------------
Stonehewn - G1657                  | NODE - 4 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Defense.
Obtain where?    : CH2 - defeat Fatso in boss battle for Syndicate uniform on
                   Gagazet
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
DEF+10                       (P-STAT+) | RGBY = DEF+15              (T-STAT+)


-----------------------------------------------------------------------------
Strength of One - G1658            | NODE - 4 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Strength.
Obtain where?    : CH2, 3, 5 - I got it by sending lv5 bold chocobos with
                   Heart of 30 to Kilika island. Once they returned, their
                   Heart was 0, but I got this GG from second chocobo that
                   returned. Please note that other possibilities may work.
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
STR+10                       (P-STAT+) | RGBY = STR+15              (T-STAT+)


-----------------------------------------------------------------------------
Supreme Light - G1659              | NODE - 5 | R - y | G - y | B - n | Y - y
Description?     : Grid containing Holy magic.
Obtain where?    : CH5 - obtain all 10 Crimson Spheres and enter Den of Woe
                   in Mushroom Rock; defeat all bosses in Den of Woe
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use White Magic abilities     (P-ACTA) | G = Use Auto-Life           (T-ACTA)
                                       | GRY = Use Holy              (T-ACTA)


-----------------------------------------------------------------------------
Tempered Will - G1660              | NODE - 5 | R - y | G - y | B - n | Y - n
Description?     : Grid that doubles MAX HP and MP.
Obtain where?    : CH5 - must have stopped Garik in CH3, must have found Lian
                   and Ayde in CH2 (Calm lands) and CH3 (Thunder plains),
                   must get Episode Complete in Guadosalam; if all these
                   conditions are met, talk to Tromell after getting Episode
                   complete and you have access to NW door, inside you get
                   this GG
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
None.                                  | G = Double HP              (T-STAT+)
                                       | R = Double MP              (T-STAT+)


-----------------------------------------------------------------------------
Tetra Master - G1661               | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid imbued with the power of the four primary elements.
Obtain where?    : CH3 - attempt 'Tourist Trap' subquest in Cavern of Stolen
                   Fayth in Calm lands; should you manage to rescue all 15
                   people, this GG is yours after you smoke Dark Y.'s ass
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Tetrastrike                   (P-PASA) | G = Fire Eater              (T-PASA)
                                       | R = Ice Eater               (T-PASA)
                                       | Y = Lightning Eater         (T-PASA)
                                       | B = Water Eater             (T-PASA)


-----------------------------------------------------------------------------
The End - G1662                    | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid that offers a unique
Obtain where?    : oversoul every oversoulable monster in the game, then talk
                   to Shinra on Celsius
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Break HP Limit                (P-PASA) | GR = Break Damage Limit     (T-PASA)
                                       | GRYB = Use Finale           (T-ACTA)


-----------------------------------------------------------------------------
Thunder Spawn - G1663              | NODE - 3 | R - y | G - y | B - n | Y - y
Description?     : Grid imbued with the power of lightning.
Obtain where?    : CH1, 2 - visit 'Luca - dock 5' and check out the extreme
                   end of the dock for a chest containing this GG; it cannot
                   be obtained in CH3 or 5
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Lightning Eater               (P-PASA) | Y = Lightningstrike         (T-PASA)
Use Thunder                   (P-ACTA) | GR = Use Thundara           (T-ACTA)
                                       | GRY = Use Thundaga          (T-ACTA)


-----------------------------------------------------------------------------
Treasure Hunt - G1664              | NODE - 5 | R - y | G - n | B - n | Y - n
Description?     : Grid ideal for quickly accumulating items.
Obtain where?    : CH3, 5 - in Luca challenge Shinra to Sphere Break; make a
                   combo with a border coin with Item or Rare Item trait and
                   you may win this GG
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use Mug                       (P-ACTA) | R = Double Items            (T-PASA)


-----------------------------------------------------------------------------
Tricks of the Trade - G1665        | NODE - 6 | R - y | G - y | B - n | Y - y
Description?     : Grid that speeds Dark Knight, Wht and Blk magic abilities.
Obtain where?    : CH5 - get Episode Complete for Kilika
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
None.                                  | R = Black Magic wait down   (T-PASA)
                                       | Y = White Magic wait down   (T-PASA)
                                       | G = Arcana wait down        (T-PASA)


-----------------------------------------------------------------------------
Undying Storm - G1666              | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Strength and Magic.
Obtain where?    : CH3 - attempt 'Machina Mayhem' subquest in Mi'ihen and
                   destroy 7+ machinas gone crazy
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
STR+15                       (P-STAT+) | Y = STR+15                 (T-STAT+)
MAG+15                       (P-STAT+) | R = STR+15                 (T-STAT+)
                                       | B = MAG+15                 (T-STAT+)
                                       | G = MAG+15                 (T-STAT+)


-----------------------------------------------------------------------------
Unerring Path - G1667              | NODE - 2 | R - n | G - n | B - n | Y - n
Description?     : Grid ideal for accessing special dresspheres quickly.
Obtain where?    : CH1, 2 - obtain Paine's SDSP in Macalania woods by talking
                   to Tromell and you get this GG as well; second chance in
                   Macalania is presented by completing musicians subquest,
                   DO NOT BEAM ABOARD CELSIUS when asked, afterwards Tromell
                   will emerge from the woods
                   CH2 - nab either Rikku's or Yuna's SDSP
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
None.                                  | None.


-----------------------------------------------------------------------------
Unwavering Guard - G1668           | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Defense and Magic Defense.
Obtain where?    : CH3 - complete storyline mission 11 at Djose temple
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
DEF+15                       (P-STAT+) | Y = DEF+15                 (T-STAT+)
MDEF+15                      (P-STAT+) | R = DEF+15                 (T-STAT+)
                                       | B = MDEF+15                (T-STAT+)
                                       | G = MDEF+15                (T-STAT+)


-----------------------------------------------------------------------------
Valiant Lustre - G1669             | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Defense and Magic Defense.
Obtain where?    : CH5 - defeat Humbaba in 'A fallen genius?' subquest in
                   Thunder plains
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
DEF+20                       (P-STAT+) | Y = DEF+20                 (T-STAT+)
MDEF+20                      (P-STAT+) | R = DEF+20                 (T-STAT+)
                                       | B = MDEF+20                (T-STAT+)
                                       | G = MDEF+20                (T-STAT+)


-----------------------------------------------------------------------------
Vanguard - G1670                   | NODE - 5 | R - y | G - y | B - y | Y - y
Description?     : Grid that raises Strength and Magic.
Obtain where?    : CH1, 2, 3, 4, 5 - on the airship examine Shinra's tutorial
                   on garment grids and you'll obtain it
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
STR+5                        (P-STAT+) | Y = STR+5                  (T-STAT+)
MAG+5                        (P-STAT+) | R = STR+5                  (T-STAT+)
                                       | B = MAG+5                  (T-STAT+)
                                       | G = MAG+5                  (T-STAT+)


-----------------------------------------------------------------------------
White Signet - G1671               | NODE - 6 | R - y | G - y | B - y | Y - y
Description?     : Grid imbued with the power of the White Mage.
Obtain where?    : CH3, 5 - in Luca challenge woman with the dog to Sphere
                   Break; make a combo with a coin with Item or rare Item
                   trait and you may win this GG
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
Use White Magic abilities     (P-ACTA) | GRYB = MAG+15              (T-STAT+)
                                       | GRYB =White Magic wait down (T-PASA)


-----------------------------------------------------------------------------
Wishbringer - G1672                | NODE - 5 | R - y | G - y | B - n | Y - n
Description?     : Grid containing Regen magic.
Obtain where?    : CH3 - successfully stop Garik's assault on Gagazet by
                   defeating him in boss battle
-----------------------------------------------------------------------------
GG EQUIP EFFECTS?            TYPE      | A-GATE/S EFFECTS?          TYPE
HP Stroll                     (P-PASA) | G = Use Curaga              (T-ACTA)
Use Regen                     (P-ACTA) | GR = Auto-Regen             (T-PASA)



=============================================================================
=============================================================================
17.)                        AUTO-ABILITIES - G17000
=============================================================================
=============================================================================
Main issues addressed in this section are:
=============================================================================
What are Auto-Abilities? --------------------------------------------- G17001
What are permanent AAB? ---------------------------------------------- G17002
What are temporary AAB? ---------------------------------------------- G17003
Sample chart overview (will apply to all charts)? -------------------- G17004
-----------------------------------------------------------------------------
                      Active type Auto-Abilities - G17005
-----------------------------------------------------------------------------
Arcana MCWC ----- G17006 | Auto-Life ------ G17007 | Black Magic MCWC  G17008
Blind ----------- G17009 | Bushido MCWC --- G17010 | Finale MCWc ----- G17011
Flare ----------- G17012 | Haste ---------- G17013 | Hastega --------- G17014
Holy ------------ G17015 | Instinct MCWC -- G17016 | Mug MCWc -------- G17017
Nab Gil MCWc ---- G17018 | Osmose --------- G17019 | Silence --------- G17020
Sleep ----------- G17021 | Swordplay MCWC - G17022 | Ultima ---------- G17023
White Magic MCWC  G17024 |
-----------------------------------------------------------------------------
                     Passive type Auto-Abilities - G17025
-----------------------------------------------------------------------------
[Auto-Berserk] --------------- G17026 | [Auto-Haste] ----------------- G17027
[Auto-Pointless] ------------- G17028 | [Auto-Poison] ---------------- G17029
[Auto-Slow] ------------------ G17030 | [Omni Eater] ----------------- G17031
[S-Turbo Black Magic] -------- G17032 | Auto-Haste ------------------- G17033
Auto-Protect ----------------- G17034 | Auto-Reflect ----------------- G17035
Auto-Regen ------------------- G17036 | Auto-Shell ------------------- G17037
Auto-Wall -------------------- G17038 | Berserkproof ----------------- G17039
Berserktouch ----------------- G17040 | Break Damage Limit ----------- G17041
Break HP Limit --------------- G17042 | Confuseproof ----------------- G17043
Confusetouch ----------------- G17044 | Curseproof ------------------- G17045
Darkproof -------------------- G17046 | Darktouch -------------------- G17047
Deathproof ------------------- G17048 | Deathtouch ------------------- G17049
Doomproof -------------------- G17050 | Doomtouch -------------------- G17051
Double All ------------------- G17052 | Double AP -------------------- G17053
Double EXP ------------------- G17054 | Double HP -------------------- G17055
Double Items ----------------- G17056 | Double MP -------------------- G17057
Fire Eater ------------------- G17058 | Fire Ward -------------------- G17059
Fireproof -------------------- G17060 | Firestrike ------------------- G17061
First Strike ----------------- G17062 | Gillionaire ------------------ G17063
Gravity Eater ---------------- G17064 | Gravityproof ----------------- G17065
Gravitystrike ---------------- G17066 | Half MP Cost ----------------- G17067
Health Preserver ------------- G17068 | Holy Eater ------------------- G17069
Holystrike ------------------- G17070 | HP Stroll -------------------- G17071
Ice Eater -------------------- G17072 | Ice Ward --------------------- G17073
Iceproof --------------------- G17074 | Icestrike -------------------- G17075
Itchproof -------------------- G17076 | Kijo's Soul ------------------ G17077
Life Preserver --------------- G17078 | Lightning Eater -------------- G17079
Lightning Ward --------------- G17080 | Lightningproof --------------- G17081
Lightningstrike -------------- G17082 | Magic Booster ---------------- G17083
Majo's Soul ------------------ G17084 | More Encounters -------------- G17085
MP Stroll -------------------- G17086 | No Encounters ---------------- G17087
Omnistrike ------------------- G17088 | One MP Cost ------------------ G17089
Piercing Magic --------------- G17090 | Pointlessproof --------------- G17091
Poisonproof ------------------ G17092 | Poisontouch ------------------ G17093
Ribbon ----------------------- G17094 | Sanity Preserver ------------- G17095
Sense Preserver -------------- G17096 | Silenceproof ----------------- G17097
Silencetouch ----------------- G17098 | Sleepproof ------------------- G17099
Sleeptouch ------------------- G17100 | Slowproof -------------------- G17101
Slowtouch -------------------- G17102 | SOS ???? --------------------- G17103
SOS Haste -------------------- G17104 | SOS Protect ------------------ G17105
SOS Regen -------------------- G17106 | SOS Shell -------------------- G17107
SOS Wall --------------------- G17108 | Spellspring ------------------ G17109
Stoneproof ------------------- G17110 | Stonetouch ------------------- G17111
Stopproof -------------------- G17112 | Stoptouch -------------------- G17113
Super Ribbon ----------------- G17114 | Tetra Eater ------------------ G17115
Tetra Ward ------------------- G17116 | Tetraproof ------------------- G17117
Tetrastrike ------------------ G17118 | Time Preserver --------------- G17119
Triple AP -------------------- G17120 | Turbo Arcana ----------------- G17121
Turbo Black Magic ------------ G17122 | Turbo Bushido ---------------- G17123
Turbo Instinct --------------- G17124 | Turbo Swordplay -------------- G17125
Turbo White Magic ------------ G17126 | Water Eater ------------------ G17127
Water Ward ------------------- G17128 | Waterproof ------------------- G17129
Waterstrike ------------------ G17130 |
-----------------------------------------------------------------------------
                Stat decrease/increase Auto-Abilities - G17131
-----------------------------------------------------------------------------
ACCU+?? --------- G17132 | AGL-/+?? ------- G17133 | DEF-/+?? -------- G17134
EVA+ ------------ G17135 | LUCK+?? -------- G17136 | MAG-/+?? -------- G17137
MAX HP-/+?? ----- G17138 | MAX MP-/+?? ---- G17139 | MDEF-/+?? ------- G17140
STR-/+?? -------- G17141 |
-----------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------- A - WHAT ARE AUTO-ABILITIES? - G17001 -------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Exactly as the name tells. AAB are types of abilities that are put into effect
as soon as either of two requirements is met:
- equipping acc or GG
- passing thru colored gate/s on equipped GG


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------- B - WHAT ARE PERMANENT AUTO-ABILITIES? - G17002 --------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Permanent AAB are abilities, that are granted and put into effect as soon as
girl equips proper acc/GG. Permanent AAB are classified in three categories:

1. STAT INCREASE -   When equipping acc/GG which grants this type of special
   (P-STA+)          effect/s, one or more of girl's stats is permanently
                     increased for as long as acc/GG isn't removed.
                     Examples: DEF+15, MDEF+20, STR+20

2. ACTIVE ABILITY -  When equipping acc/GG which grants this type of special
   (P-ACTA)          effect/s, girl gains permanent access to one or more
                     abilities to be used/cast during battle for as long as
                     acc/GG isn't removed. In other words, you as the player
                     will have the option to choose when, how and why you
                     wish to use/cast the ability you've been granted access
                     to.
                     Examples: Mug, Nab Gil, Water

3. PASSIVE ABILITY - When equipping acc/GG which grants this type of special
   (P-PASA)          effect/s, girl gains permanent access to one or more
                     auto-abilities which are then in effect for as long as
                     acc/GG isn't removed (effects of auto-abilities may show
                     on field screen or inside of battle. In other words, you
                     as the player will have no control over such abilities -
                     they will always be in effect regardless of your past or
                     future actions.
                     Examples: Break HP Limit, MP Stroll, HP Stroll


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------- C - WHAT ARE TEMPORARY AUTO-ABILITIES? - G17003 --------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Temporary AAB are abilities, that are granted and put into effect as soon as
girl passes thru one or more gates on equipped GG. Temporary AAB are classified
in three categories:

1. STAT INCREASE -   When passing thru the gate which grants this type of
   (T-STA+)          special effect/s, one or more of girl's stats is
                     increased for duration of the battle. Effects can stack.
                     Examples: DEF+15, MDEF+20, STR+20

2. ACTIVE ABILITY -  When passing thru the gate which grants this type of
   (T-ACTA)          special effect/s, girl gains one or more abilities
                     to be used/cast for duration of the battle. In other
                     words, you as the player will have the option to choose
                     when, how and why you wish to use/cast the ability
                     you've been granted access to.
                     Examples: Holy, Waterga, Flare, Ultima

3. PASSIVE ABILITY - When passing thru the gate which grants this type of
   (T-PASA)          special effect/s, girl gains one or more auto-
                     abilities which are then in effect until the end of
                     battle. In other words, you as the player will have no
                     control over such abilities - they will always be in
                     effect regardless of your past or future actions.
                     Examples: Auto-Shell, Confusetouch, Holy Eater
                               Use Swordplay abilities, Use Arcana abilities

Note: For info on which gates must be passed to gain access to specific passive
AAB, please refer to section 16.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------- D - SAMPLE CHART OVERVIEW (will apply to all charts)? - G17004 ------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
1. Ability name                      | 2. MP?  | 3. TRG?       | 4. Type?
5. What it does?
6. Add. info?
-----------------------------------------------------------------------------

Explanation:

1. Ability name  : name of the AAB

2. MP?           : how much MP is needed to execute AAB; in here one of two
                   numbers will appear...
                   'na' - means that AAB doesn't require MP in order to be
                          cast/used
                   '50' - means that AAB requires certain amount of MP before
                          it is cast/used; amount of MP needed ranges from 2
                          to 99

3. TRG? (target) : many AAB can be used only on enemies, on girls or both -
                   this part will tell you that piece of info; here are
                   'marks' I'll be using...
                   '1 G'     - AAB can only be used on one of three girls
                   '1 E'     - AAB can only be used on one of the enemies
                   '1 ANY'   - AAB can be used either on one of three girls
                               or one of the enemies
                   'SELF'    - AAB can only be used on user (ie self), or
                               ability is question is of passive type
                   'ALL G'   - AAB can only be used on your own party
                   'ALL E'   - AAB can only be used on enemy party
                   'ANY GRP' - AAB can be used either on your own party or
                               enemy party
                   'none'    - AAB doesn't target anything, instead it leads
                               to a submenu with more choices (for example
                               Swordplay ability of gunner)
                   '1 / ALL' - AAB can affect either: 1 girl, all girls, 1
                               enemy, all enemies

4. Type?*        : to what type does AAB belong?
                   'P-ACTA' - AAB belongs to permanent active type
                   'T-ACTA' - AAB belongs to temporary active type
                   'P-PASA' - AAB belongs to permanent passive type
                   'T-PASA' - AAB belongs to temporary passive type
                   'P-STAT' - AAB belongs to permanent stat increase type
                   'T-STAT' - AAB belongs to temporary stat increase type

* - Some AAB belong to more than one type. For example, girl can cast Firaga if
she equips Crimson Ring - in this case Firaga will be of P-ACTA type. Of
course, she can also get access to casting Firaga by passing thru specific
colored gates on Heart of Flame GG - in this case Firaga will be of T-ACTA
type. Instead of marking down both entries, I'll simply make it like this:
Firaga ... blah blah... Type - 'P/T-ACTA'

5. What it does? : detailed explanation of what exactly does AAB do, followed
                   by damage formulas for some of special AAB (if I'll be
                   able to figure it out)
                   'NON-E' - denotes that mgd is of non-elemental type
                   'light' - denotes that damage is of lightning type (be it
                             physical or magical)
                   Be advised that if attack carries some POSSE or NEGSE and
                   if target is resistant to those status changes, status
                   change may not occur or will fail.

6. Add. info?    : This will cover the rest of info I can't fit anywhere
                   else, these being...
                     <R>  - if AAB is white magic or black magic, this sign
                            denotes that such ability can be reflected back
                            to the caster (some magics can't be reflected!)
                     <S>  - if AAB is of magical nature, this sign denotes
                            that such ability's effects can be lessened by
                            50% if target is under shell POSSE
                     <P>  - if AAB is of physical nature, this sign denotes
                            that such ability's effects can be lessened by
                            50% if target is under protect POSSE
                     <M+> - if AAB is of magical nature, this sign denotes
                            that such ability's effects can be increased by
                            raising user's MAG stat or inducing MDEF down
                            NEGSE on target
                     <S+> - if AAB is of physical nature, this sign denotes
                            that such ability's effects can be increased by
                            raising user's STR stat or inducing DEF down
                            NEGSE on target
                     <E>  - if AAB is of elemental nature, this sign denotes
                            that such ability's effects will be affected by
                            target's element affinities, ie effects can be
                            halved (target is strong VS that element), nulled
                            (target is immune against that element), absorbed
                            (target absorbs that element), or they will do
                            critical damage (target is weak against that
                            element)
                     <CT> - if AAB requires charging before it can be used,
                            this mark will denote that fact
                     <RT> - AAB is executed immediately, but then requires
                            the girl to enter recovery phase before her next
                            turn is up; this mark will denote that fact
                   <2xRT> - same as <RT> class abilities, only difference is
                            that after ability is executed, recovery time
                            before girl's next turn is twice as long
                   <CRIT> - AAB in question can do double (critical) damage
                   If there are no marks found by specific ability, it means
                   that such effect doesn't exist for that ability. For
                   example, it's useless and silly to make <S+> mark by
                   Firaga ability.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-------------------- E - ACTIVE AUTO-ABILITIES? - G17005 --------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: Some of active AAB are already present on specific DSP, like Curaga on
white mage. So if you need information on what does Curaga do, please look into
section 14.

-----------------------------------------------------------------------------
Arcana MCWc - G17006              | MP - na | TRG - none    | Type - P-ACTA
What it does?  - girl has access to any Arcana skill she has learned so far
                 regardless of DSP currently equipped
Add. info?     - this AAB is also called 'Use Arcana abilities'

-----------------------------------------------------------------------------
Auto-Life - G17007                | MP - 99 | TRG - 1 G     | Type - T-ACTA
What it does?  - bestows auto-life POSSE on target girl; if affected girl is
                 KO-ed, she is revived with 25% MAX HP
Add. info?     - R, CT, belongs to white magic class

-----------------------------------------------------------------------------
Black Magic MCWc - G17008         | MP - na | TRG - none    | Type - P-ACTA
What it does?  - girl has access to any black magic skill she has learned so
                 far regardless of DSP currently equipped
Add. info?     - this AAB is also called 'Use Black Magic abilities'

-----------------------------------------------------------------------------
Blind - G17009                    | MP - 8  | TRG - 1 ANY   | Type - P-ACTA
What it does?  - adds darkness NEGSE VS one target
Add. info?     - R, CT, belongs to Arcana class

-----------------------------------------------------------------------------
Bushido MCWc - G17010             | MP - na | TRG - none    | Type - P-ACTA
What it does?  - girl has access to any Bushido skill she has learned so far
                 regardless of DSP currently equipped
Add. info?     - this AAB is also called 'Use Bushido abilities'

-----------------------------------------------------------------------------
Finale MCWc - G17011              | MP - na | TRG - 1 ANY   | Type - T-ACTA
What it does?  - girl deals 99999 of physical damage VS one target regardless
                 of her STR stat; however, if she escapes even once, damage
                 done by this AAB is based on girl's STR stat
Add. info?     - P, RT, CRIT, short range

-----------------------------------------------------------------------------
Flare - G17012                    | MP - 54 | TRG - 1 ANY   | Type - T-ACTA
What it does?  - one hit for NON-E mgd VS one target
Add. info?     - R, S, M+, CT, belongs to black magic class

-----------------------------------------------------------------------------
Haste - G17013                    | MP - 16 | TRG - 1 ANY   | Type - T/P-ACTA
What it does?  - adds haste POSSE on one target
Add. info?     - R, CT, belongs to white magic class

-----------------------------------------------------------------------------
Hastega - G17014                  | MP - 32 | TRG - ANY GRP | Type - T/P-ACTA
What it does?  - adds haste POSSE on all members of target party
Add. info?     - R, CT, belongs to white magic class

-----------------------------------------------------------------------------
Holy - G17015                     | MP - 85 | TRG - 1 ANY   | Type - T-ACTA
What it does?  - one hit for holy mgd VS one target
Add. info?     - R, S, M+, E, CT, belongs to white magic class

-----------------------------------------------------------------------------
Instinct MCWc - G17016            | MP - na | TRG - none    | Type - P-ACTA
What it does?  - girl has access to any Instinct skill she has learned so far
                 regardless of DSP currently equipped
Add. info?     - this AAB is also called 'Use Instinct abilities'

-----------------------------------------------------------------------------
Mug MCWc - G17017                 | MP - na | TRG - 1 E     | Type - P-ACTA
What it does?  - phd VS one enemy; girl will also attempt to stal fiend's
                 item, but it may not always succeed
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Nab Gil MCWc - G17018             | MP - na | TRG - 1 E     | Type - P-ACTA
What it does?  - phd VS one enemy; girl will also attempt to stal fiend's
                 gil, but it may not always succeed
Add. info?     - P, S+, RT, CRIT, short range

-----------------------------------------------------------------------------
Osmose - G17019                   | MP - na | TRG - 1 ANY   | Type - T/P-ACTA
What it does?  - one target suffers MP loss; amount of MP stolen is added to
                 user's MP
Add. info?     - R, CT, belongs to Arcana class

-----------------------------------------------------------------------------
Silence - G17020                  | MP - 8  | TRG - 1 ANY   | Type - P-ACTA
What it does?  - adds silence NEGSE VS one target
Add. info?     - R, CT, belongs to Arcana class

-----------------------------------------------------------------------------
Sleep - G17021                    | MP - 8  | TRG - 1 ANY   | Type - P-ACTA
What it does?  - adds sleep NEGSE VS one target
Add. info?     - R, CT, belongs to Arcana class

-----------------------------------------------------------------------------
Swordplay MCWc - G17022           | MP - na | TRG - none    | Type - P-ACTA
What it does?  - girl has access to any Swordplay skill she has learned so
                 far regardless of DSP currently equipped
Add. info?     - this AAB is also called 'Use Swordplay abilities'

-----------------------------------------------------------------------------
Ultima - G17023                   | MP - 90 | TRG - ANY GRP | Type - T-ACTA
What it does?  - one hit for NON-E mgd VS all members of target party
Add. info?     - R, S, M+, E, CT, belongs to black magic class

-----------------------------------------------------------------------------
White Magic MCWc - G17024         | MP - na | TRG - none    | Type - P-ACTA
What it does?  - girl has access to any white magic skill she has learned so
                 far regardless of DSP currently equipped
Add. info?     - this AAB is also called 'Use White abilities'


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------- F - PASSIVE AUTO-ABILITIES? - G1725 -------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: AAB inside these parenthesis [] aren't listed under AAB entry in Equip
menu, but they do exist and are put into effect as soon as relevant acc is
equipped - I will mention the name of that accessory.

-----------------------------------------------------------------------------
[Auto-Berserk] - G17026           | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is in constant berserk status; side-effect of equipping
                 Bloodlust acc
Add. info?     - only way to remove berserk effect is to remove acc

-----------------------------------------------------------------------------
[Auto-Haste] - G17027             | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is in constant haste status, which cannot be dispeled;
                 side-effect of equipping Wring acc
Add. info?     - only way to remove haste effect is to remove acc

-----------------------------------------------------------------------------
[Auto-Pointless] - G17028         | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is in constant pointless status; side-effect of
                 equipping Minerva's Plate acc
Add. info?     - only way to remove pointless effect is to remove acc

-----------------------------------------------------------------------------
[Auto-Poison] - G17029            | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is in constant poison status; side-effect of equipping
                 Wring or Bloodlust acc
Add. info?     - only way to remove poison effect is to remove acc

-----------------------------------------------------------------------------
[Auto-Slow] - G17030              | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is in constant slow status; side-effect of equipping
                 Shmooth Shailing acc
Add. info?     - only way to remove slow effect is to remove acc, or by
                 equipping Speed Bracer or Wring

-----------------------------------------------------------------------------
[Omni Eater] - G17031             | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl converts any type of fire, ice, lightning, water,
                 gravity or holy damage into HP recovery; side-effect of
                 equipping Force of Nature acc
Add. info?     - this is a nice way of restoring girl's HP - simply have her
                 attack herself (Force of Nature also has all six strikes)

-----------------------------------------------------------------------------
[S-Turbo Black Magic] - G17032    | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl can cast any black magic she has learned so far
                 regardless of DSP currently equipped, CTIM for casting is
                 cut by 50%; side-effect of equipping Wring acc
Add. info?     - CTIM cut down effect can stack with those of black mage DSP,
                 Black Tome acc or Minerva's Plate acc

-----------------------------------------------------------------------------
Auto-Haste - G17033               | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is *always* in haste POSSE (meaning it cannot be
                 dispeled nor does it wear off)
Add. info?     - none

-----------------------------------------------------------------------------
Auto-Protect - G17034             | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is *always* in protect POSSE (meaning it cannot be
                 dispeled nor does it wear off)
Add. info?     - none

-----------------------------------------------------------------------------
Auto-Reflect - G17035             | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is *always* in reflect POSSE (meaning it cannot be
                 dispeled nor does it wear off)
Add. info?     - beware, Auto-Reflect is in effect even if girl is KO-ed,
                 meaning you'll need to use items to revive her

-----------------------------------------------------------------------------
Auto-Regen - G17036               | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is *always* in regen POSSE (meaning it cannot be
                 dispeled nor does it wear off)
Add. info?     - none

-----------------------------------------------------------------------------
Auto-Shell - G17037               | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is *always* in shell POSSE (meaning it cannot be
                 dispeled nor does it wear off)
Add. info?     - none

-----------------------------------------------------------------------------
Auto-Wall - G17038                | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is *always* in shell and protect POSSE (meaning it
                 cannot be dispeled nor does it wear off)
Add. info?     - none

-----------------------------------------------------------------------------
Berserkproof - G17039             | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is immune to berserk NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Berserktouch - G17040             | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl can put her target into berserk status when using any
                 type of PATK
Add. info?     - may not work if target resists this status, and will not
                 succeed if target is immune to it

-----------------------------------------------------------------------------
Break Damage Limit - G17041       | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - allows the girl to break 9999 damage limit for a maximum of
                 99999 damage dealt by a single strike (applies to any type
                 of attack)
Add. info?     - none

-----------------------------------------------------------------------------
Break HP Limit - G17042           | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - allows girl's HP to break 9999 HP for a maximum amount of
                 99999 HP
Add. info?     - none

-----------------------------------------------------------------------------
Confuseproof - G17043             | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is immune to confusion NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Confusetouch - G17044             | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl can put her target into confuse status when using any
                 type of PATK
Add. info?     - may not work if target resists this status, and will not
                 succeed if target is immune to it

-----------------------------------------------------------------------------
Curseproof - G17045               | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is immune to curse NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Darkproof - G17046                | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is immune to darkness NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Darktouch - G17047                | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl can put her target into darkness status when using any
                 type of PATK
Add. info?     - may not work if target resists this status, and will not
                 succeed if target is immune to it

-----------------------------------------------------------------------------
Deathproof - G17048               | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is immune to KO NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Deathtouch - G17049               | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl can instantly KO her target into status when using any
                 type of PATK
Add. info?     - may not work if target resists this status, and will not
                 succeed if target is immune to it

-----------------------------------------------------------------------------
Doomproof - G17050                | MP - na | TRG - SELF    | Type - T-PASA
What it does?  - girl is immune to doom NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Doomtouch - G17051                | MP - na | TRG - SELF    | Type - T-PASA
What it does?  - girl can put her target into doom status when using any type
                 of PATK
Add. info?     - may not work if target resists this status, and will not
                 succeed if target is immune to it

-----------------------------------------------------------------------------
Double All - G17052               | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - effects of all items that have recovery or damage dealing
                 effects are doubled, when used by girl bearing this AAB;
                 furthermore, girl gains double EXP and double AP after
                 battle; lastly party receives double gil and double amount
                 of items enemies dropped
Add. info?     - equip AP Egg to gain sextuple amount of AP

-----------------------------------------------------------------------------
Double AP - G17053                | MP - na | TRG - SELF    | Type - T-PASA
What it does?  - girl's AP gaining rate is doubled
Add. info?     - equip AP Egg to gain sextuple amount of AP

-----------------------------------------------------------------------------
Double EXP - G17054               | MP - na | TRG - SELF    | Type - T-PASA
What it does?  - girl's EXP gaining rate is doubled
Add. info?     - effects don't stack by having multiples of this AAB equipped

-----------------------------------------------------------------------------
Double HP - G17055                | MP - na | TRG - SELF    | Type - T-PASA
What it does?  - girl's MAX HP is doubled until end of battle
Add. info?     - effects don't stack by using Stamina Tonic/Tablet

-----------------------------------------------------------------------------
Double Items - G17056             | MP - na | TRG - SELF    | Type - T-PASA
What it does?  - party gains double amount of items after battle
Add. info?     - effects don't stack by having multiples of this AAB equipped

-----------------------------------------------------------------------------
Double MP - G17057                | MP - na | TRG - SELF    | Type - T-PASA
What it does?  - girl's MAX MP is doubled until end of battle
Add. info?     - effects don't stack by using Mana Tonic/Tablet

-----------------------------------------------------------------------------
Fire Eater - G17058               | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl converts any type of fire damage into HP recovery
Add. info?     - none

-----------------------------------------------------------------------------
Fire Ward - G17059                | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl takes 50% less damage from any type of fire attack
Add. info?     - none

-----------------------------------------------------------------------------
Fireproof - G17060                | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl doesn't take any damage from any type of fire attack
Add. info?     - none

-----------------------------------------------------------------------------
Firestrike - G17061               | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - any type of girl's PATK is bestowed with fire properties
Add. info?     - E

-----------------------------------------------------------------------------
First Strike - G17062             | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl's ATB bar will be full at beginning of battle and she
                 can act immediately, even in event of your party being
                 ambushed
Add. info?     - none

-----------------------------------------------------------------------------
Gillionaire - G17063              | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - Party wins double amount of gil after battle, effects can
                 stack if two/three girls have this AAB equipped
Add. info?     - effects don't stack by having multiples of this AAB equipped

-----------------------------------------------------------------------------
Gravity Eater - G17064            | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl converts any type of gravity damage into HP recovery;
                 be warned, this means that girl will absorb gravity mgd and
                 attacks that are bestowed with gravity properties - however,
                 she takes damage from PATK that deal damage based on girl's
                 current/MAX HP
Add. info?     - none

-----------------------------------------------------------------------------
Gravityproof - G17065             | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is immune to any type of gravity damage; be warned,
                 this means that girl is immune to gravity mgd and attacks
                 that are bestowed with gravity properties - however, she
                 takes damage from PATK that deal damage based on girl's
                 current/MAX HP
Add. info?     - none

-----------------------------------------------------------------------------
Gravitystrike - G17066            | MP - na | TRG - SELF    | Type - T-PASA
What it does?  - any type of girl's PATK is bestowed with gravity properties
Add. info?     - E

-----------------------------------------------------------------------------
Half MP Cost - G17067             | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl's MP consumption for any type of ability that consumes
                 MP is cut in half
Add. info?     - none

-----------------------------------------------------------------------------
Health Preserver - G17068         | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is immune to poison and sleep NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Holy Eater - G17069               | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl converts any type of holy damage into HP recovery
Add. info?     - none

-----------------------------------------------------------------------------
Holystrike - G17070               | MP - na | TRG - SELF    | Type - T-PASA
What it does?  - any type of girl's PATK is bestowed with holy properties
Add. info?     - E

-----------------------------------------------------------------------------
HP Stroll - G17071                | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl slowly regains HP as she walks around field screen
Add. info?     - none

-----------------------------------------------------------------------------
Ice Eater - G17072                | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl converts any type of ice damage into HP recovery
Add. info?     - none

-----------------------------------------------------------------------------
Ice Ward - G17073                 | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl takes 50% less damage from any type of ice attack
Add. info?     - none

-----------------------------------------------------------------------------
Iceproof - G17074                 | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl doesn't take any damage from any type of ice attack
Add. info?     - none

-----------------------------------------------------------------------------
Icestrike - G17075                | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - any type of girl's PATK is bestowed with ice properties
Add. info?     - E

-----------------------------------------------------------------------------
Itchproof - G17076                | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is immune to itchy NEGSE carried by any type of attack
Add. info?     - none

-----------------------------------------------------------------------------
Kijo's Soul - G17077              | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl will always be in poison and berserk statuses when
                 inside battle
Add. info?     - the only way to remove these two NEGSE is by removing acc

-----------------------------------------------------------------------------
Life Preserver - G17078           | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is immune to petrification and KO NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Lightning Eater - G17079          | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl converts any type of light damage into HP recovery
Add. info?     - none

-----------------------------------------------------------------------------
Lightning Ward - G17080           | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl takes 50% less damage from any type of light attack
Add. info?     - none

-----------------------------------------------------------------------------
Lightningproof - G17081           | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl doesn't take any damage from any type of light attack
Add. info?     - none

-----------------------------------------------------------------------------
Lightningstrike - G17082          | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - any type of girl's PATK is bestowed with light properties
Add. info?     - E

-----------------------------------------------------------------------------
Magic Booster - G17083            | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - whenever girl casts any white or black magic, effect of that
                 magic is 50% greater, but as a trade-off MP cost is doubled;
                 this *only* works for white and black magics
Add. info?     - none

-----------------------------------------------------------------------------
Majo's Soul - G17084              | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - grants Black Magic command to the girl - she can cast any
                 black magic she has learned so far regardless of DSP she
                 currently has equipped; charge time for casting any black
                 magic is reduced by 50% - effects can stack with PASA
                 abilities of black mage DSP; finally, girl is always in
                 poison and haste statuses
Add. info?     - removing acc is only way to negate the effects

-----------------------------------------------------------------------------
More Encounters - G17085          | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girls encounter more random enemies
Add. info?     - none

-----------------------------------------------------------------------------
MP Stroll - G17086                | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl slowly regains MP as she walks around field screen
Add. info?     - none

-----------------------------------------------------------------------------
No Encounters - G17087            | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girls do not encounter any random enemies; however, event
                 battles must still be fought; this AAB doesn't work when in
                 Via Infinito
Add. info?     - none

-----------------------------------------------------------------------------
Omnistrike - G17088               | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - any type of girl's PATK is bestowed with fire, ice, light,
                 water, gravity and holy properties
Add. info?     - E

-----------------------------------------------------------------------------
One MP Cost - G17089              | MP - na | TRG - SELF    | Type - T-PASA
What it does?  - girl's MP cost for using/casting any type of ability which
                 consumes MP is one
Add. info?     - none

-----------------------------------------------------------------------------
Piercing Magic - G17090           | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - you know that if target is under reflect, most white and
                 black magic spells, as well as certain Arcanas will be
                 reflected?; this is not the case if girl has this AAB
                 equipped - if girl casts say Flare on target which is under
                 reflect, Piercing Magic AAB takes precedence and pierces
                 thru target's reflect, inflicting damage; great AAB to have
                 indeed
Add. info?     - none

-----------------------------------------------------------------------------
Pointlessproof - G17091           | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is immune to pointless NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Poisonproof - G17092              | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is immune to poison NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Poisontouch - G17093              | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl can put her target into poison status when using any
                 type of PATK
Add. info?     - may not work if target resists this status, and will not
                 succeed if target is immune to it

-----------------------------------------------------------------------------
Ribbon - G17094                   | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is immune to following statuses carried by any type of
                 attack - petrification, sleep, silence, darkness, poison,
                 confusion, berserk, curse, pointless, itchy, slow, stop,
                 doom
Add. info?     - none

-----------------------------------------------------------------------------
Sanity Preserver - G17095         | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is immune to confuse and berserk NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Sense Preserver - G17096          | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is immune to silence and darkness NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Silenceproof - G17097             | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is immune to silence NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Silencetouch - G17098             | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl can put her target into silence status when using any
                 type of PATK
Add. info?     - may not work if target resists this status, and will not
                 succeed if target is immune to it

-----------------------------------------------------------------------------
Sleepproof - G17099               | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is immune to sleep NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Sleeptouch - G17100               | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl can put her target into sleep status when using any
                 type of PATK
Add. info?     - may not work if target resists this status, and will not
                 succeed if target is immune to it

-----------------------------------------------------------------------------
Slowproof - G17101                | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is immune to slow NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Slowtouch - G17102                | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl can put her target into slow status when using any type
                 of PATK
Add. info?     - may not work if target resists this status, and will not
                 succeed if target is immune to it

-----------------------------------------------------------------------------
SOS ???? - G17103                 | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - when girl's HP falls under 33% MAX HP (ie she is in critical
                 condition), girl can deal 9999 damage with any type of
                 attack in addition to recovering 9999 HP with any type of
                 recovery means
Add. info?     - none

-----------------------------------------------------------------------------
SOS Haste - G17104                | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - if girl's HP fall below 33% of her MAX HP, she is bestowed
                 with haste POSSE for as long as her HP is below 33% MAX HP
                 (it cannot be dispeled nor does it wear off); as soon as her
                 HP rises above 33% MAX HP, haste disappears
Add. info?     - none

-----------------------------------------------------------------------------
SOS Protect - G17105              | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - if girl's HP fall below 33% of her MAX HP, she is bestowed
                 with protect POSSE for as long as her HP is below 33% MAX HP
                 (it cannot be dispeled nor does it wear off); as soon as her
                 HP rises above 33% MAX HP, protect disappears
Add. info?     - none

-----------------------------------------------------------------------------
SOS Regen - G17106                | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - if girl's HP fall below 33% of her MAX HP, she is bestowed
                 with regen POSSE for as long as her HP is below 33% MAX HP
                 (it cannot be dispeled nor does it wear off); as soon as her
                 HP rises above 33% MAX HP, regen disappears
Add. info?     - none

-----------------------------------------------------------------------------
SOS Shell - G17107                | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - if girl's HP fall below 33% of her MAX HP, she is bestowed
                 with shell POSSE for as long as her HP is below 33% MAX HP
                 (it cannot be dispeled nor does it wear off); as soon as her
                 HP rises above 33% MAX HP, shell disappears
Add. info?     - none

-----------------------------------------------------------------------------
SOS Wall - G17108                 | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - if girl's HP fall below 33% of her MAX HP, she is bestowed
                 with shell and protect POSSE for as long as her HP is below
                 33% MAX HP (they cannot be dispeled nor do they wear off);
                 as soon as her HP rises above 33% MAX HP, shell and protect
                 disappear
Add. info?     - none

-----------------------------------------------------------------------------
Spellspring - G17109              | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl's MP cost for casting/using any type of ability which
                 consumes MP is zero; also, dark knight's Darkness ACTA no
                 longer drains girl's HP for as long as this AAB is equipped
Add. info?     - none

-----------------------------------------------------------------------------
Stoneproof - G17110               | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is immune to petrification NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Stonetouch - G17111               | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl can instantly shatter her target when using any type of
                 PATK
Add. info?     - may not work if target resists this status, and will not
                 succeed if target is immune to it

-----------------------------------------------------------------------------
Stopproof - G17112                | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl is immune to stop NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Stoptouch - G17113                | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl can put her target into stop status when using any type
                 of PATK
Add. info?     - may not work if target resists this status, and will not
                 succeed if target is immune to it

-----------------------------------------------------------------------------
Super Ribbon - G1714              | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is immune to following statuses carried by any type of
                 attack - KO, petrification, sleep, silence, darkness,
                 poison, confusion, berserk, curse, pointless, itchy, slow,
                 stop, doom; as a result, girl is always in slow status
Add. info?     - negate the slow effects by removing this acc or equipping
                 acc with Auto-Haste ability

-----------------------------------------------------------------------------
Tetra Eater - G17115              | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl converts any type of fire, ice, light or water damage
                 into HP recovery
Add. info?     - none

-----------------------------------------------------------------------------
Tetra Ward - G17116               | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl takes 50% less damage from any type of fire, ice, light
                 or water attack
Add. info?     - none

-----------------------------------------------------------------------------
Tetraproof - G17117               | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl doesn't take any damage from any type of fire, ice,
                 light or water attack
Add. info?     - none

-----------------------------------------------------------------------------
Tetrastrike - G17118              | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - any type of girl's PATK is bestowed with fire, ice, light
                 and water properties
Add. info?     - none

-----------------------------------------------------------------------------
Time Preserver - G17119           | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl is immune to slow and stop NEGSE
Add. info?     - none

-----------------------------------------------------------------------------
Triple AP - G17120                | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl's AP gaining rate is tripled
Add. info?     - none

-----------------------------------------------------------------------------
Turbo Arcana - G17121             | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - charge time for using Arcana skills is cut by 40%
Add. info?     - also called 'Arcana wait down'

-----------------------------------------------------------------------------
Turbo Black Magic - G17122        | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - charge time for using black magics is cut by 40%
Add. info?     - also called 'Black Magic wait down'

-----------------------------------------------------------------------------
Turbo Bushido - G17123            | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - charge time for using Bushido skills is cut by 40%
Add. info?     - also called 'Bushido wait down'

-----------------------------------------------------------------------------
Turbo Instinct - G17124           | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - charge time for using Instinct skills is cut by 40%
Add. info?     - also called 'Instinct wait down'

-----------------------------------------------------------------------------
Turbo Swordplay - G17125          | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - charge time for using Swordplay skills is cut by 40%
Add. info?     - also called 'Swordplay wait down'

-----------------------------------------------------------------------------
Turbo White Magic - G17126        | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - charge time for using white magics is cut by 40%
Add. info?     - also called 'White Magic wait down'

-----------------------------------------------------------------------------
Water Eater - G17127              | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - girl converts any type of water damage into HP recovery
Add. info?     - none

-----------------------------------------------------------------------------
Water Ward - G17128               | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl takes 50% less damage from any type of water attack
Add. info?     - none

-----------------------------------------------------------------------------
Waterproof - G17129               | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - girl doesn't take any damage from any type of water attack
Add. info?     - none

-----------------------------------------------------------------------------
Waterstrike - G17130              | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - any type of girl's PATK is bestowed with water properties
Add. info?     - none


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------ G - STAT DECREASE/INCREASE AUTO-ABILITIES? - G17131 ------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
ACCU+?? - G17132                  | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - increases girl's ACCU stat by designated amount
Add. info?     - none

-----------------------------------------------------------------------------
AGL-/+?? - G17133                 | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - decreases/increases girl's AGL stat by designated amount
Add. info?     - none

-----------------------------------------------------------------------------
DEF-/+?? - G17134                 | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - decreases/increases girl's DEF stat by designated amount
Add. info?     - none

-----------------------------------------------------------------------------
EVA+ - G17135                     | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - increases girl's EVA stat by designated amount
Add. info?     - none

-----------------------------------------------------------------------------
LUCK+?? - G17136                  | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - increases girl's LUCK stat by designated amount
Add. info?     - none

-----------------------------------------------------------------------------
MAG-/+?? - G17137                 | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - decreases/increases girl's MAG stat by designated amount
Add. info?     - none

-----------------------------------------------------------------------------
MAX HP-/+?? - G17138              | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - decreases/increases girl's MAX HP stat by designated amount
Add. info?     - none

-----------------------------------------------------------------------------
MAX MP-/+?? - G17139              | MP - na | TRG - SELF    | Type - P-PASA
What it does?  - decreases/increases girl's MAX MP stat by designated amount
Add. info?     - none

-----------------------------------------------------------------------------
MDEF-/+?? - G17140                | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - decreases/increases girl's MDEF stat by designated amount
Add. info?     - none

-----------------------------------------------------------------------------
STR-/+?? - G17141                 | MP - na | TRG - SELF    | Type - T/P-PASA
What it does?  - decreases/increases girl's STR stat by designated amount
Add. info?     - none



=============================================================================
=============================================================================
18.)                         VIA INFINITO - G1800
=============================================================================
=============================================================================

As you enter the master teleporter, you will appear in a huge room - advance N
for a scene - afterwards pick up CRIMSON SPHERE 6 *KEY ITEM* lying in plain
sight. What you're just uncovered is Bevelle's secret dungeon, long 100 floors!
This could be considered longest sidequest in the game. Here are few notes to
be taken into account:

- Charm Bangle acc doesn't work in here (damn)
- there's a boss on 20th, 40th, 60th, 80th and 100th floor
- once the bosses of those floors are defeated, you gain access to the lift
  which can transport you to other boss floors you've cleared so far; this is
  a pretty handy feature in case you wish to fight a particular enemy 10
  floors back, but can't be arsed starting going from scratch
- on every floor there's a blue insignia marked on the floor which when
  examined restores HP&MP to all girls, as well as remove any status ailments
- same insignia also has the power to teleport you out of the dungeon, where
  you can save your game (choose top option to use the teleport, or bottom
  choice to decline)
- after you've been to floors 1 and below and you're about to use the master
  teleporter, you'll be presented with few options: first option will make
  Yuna start from the top floor again, second option allows Yuna to continue
  exploring from same floor she left off, and last option cancels the menu
- each time you enter same floor number anew, the outside appearance of that
  particular floor may change
- your objective on each floor is to find a hole hidden somewhere that leads
  to the floor below (often you will have to kill some enemies or complete a
  simplistic puzzle before the exit is uncovered)
- enemies will get progressively harder, ie the lower dungeon floor you're
  on, harder the opposition you'll be encountering
- you can escape from all random encounters, but you cannot escape from boss
  battles or enemies which you will see wandering around on the floors
- not all of wandering enemies are your enemies - sometimes you will receive
  an item if you address medium sized Tonberry with tiny Tonberry beside it
- also, all Elders and Megas can be avoided - you never need to fight any

With this, let us begin! On same screen where the scene unwinded, press on
further N and you'll find a hole. Jump in it and say hi to 1st floor of this
humongous dungeon. As you make your way deeper in the dungeon and if you
encounter any Borises, flee from them. I know they're easy, but 20th floor boss
is of same species and you wouldn't want it to be oversouled 'accidentally',
would you?

Once you're on floor 20, do not advance yet! Instead examine the blue insignia
just behind you and use it. Save your game, then check master teleporter again
and pick middle option. Now advance further...

*****************************************************************************
BOSS BATTLE - ARANEA
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
18280  | 178   | 4000  | 1  | 800   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, STR down, MAG down, DEF
down, MDEF down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Stamina Tonic            | Turbo Ether             | Black Lore
Mythril Bangle           | Kinesis Badge           | Sword Tome
----------------------------------- ATTACKS ---------------------------------
1. 'Double swipe' - VS one chr - phd, 2 hits
2. 'Chew' - VS one chr - std
3. Gooey End - NATT VS all chrs - mgd, induces poison, stop and [decreases
   STR & MAG by -1 level], arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
A replica of earlier bosses, huh? It has an attack pattern as well. Prior to
battle change all your girls into two thieves (make sure they have Stopproof
PASA learned) and white mage. Also equip acc that guard against poison. Or if
you're in love with dark knight - she has Poisonproof PASA, so you'll need acc
that guard against stop. If you can guard against these two statuses, battle is
as good as won. White mage is there only for beginning point of battle, where
she will apply protect and shell, and then change back into either thief or
dark knight.

Attack pattern of boss is: 'double swipe' or 'chew' for four turns, with Gooey
End (500 damage to all) always being used on every 5th turn - latter inflicts
some magic damage in addition to inducing poison and stop. Please note that
damage done by 'chew' (1000 damage to one) cannot be reduced. Count number of
turns boss has used - before each of boss' 5th turn make sure you're not
creepingly low when it comes to HP - heal in time!

Got stopped and poisoned anyway? There's not much you can do until stop wears
off - when you have a chance, heal your girls first, then worry about poison.
You're advised to waste the boss quickly, for each time you see 'burst', your
STR and MAG are reduced by -1 level - difference in damage inflicted shows
greatly, believe me. Throw a look at boss status properties - no eject immunity
tells you what? Fastest way possible to kill the boss! If you feel lucky, try
thief's Steal Will ACTA - it works, but probability of connecting is low.
Strategic briefing over!
*****************************************************************************

After the battle go few steps back and recover CRIMSON SPHERE 8 *KEY ITEM*.
This is the last Crimson Sphere of the game and you should now be in possession
of 10 Crimson Spheres, meaning you have access to another optional dungeon! You
may wish to consider saving - after you've done so, continue your descent to
40th floor (don't forget to go save by examining blue teleporter behind you!),
where...

*****************************************************************************
BOSS BATTLE - BLACK ELEMENTAL
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
9999   | 2380  | 770   | 1  | 380   | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC,
<Auto-Reflect>
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Mana Tonic               | Ether                   | Arcane Lore
Tetra Gloves             | Rune Bracer             | Arcane Lore
----------------------------------- ATTACKS ---------------------------------
1. Berserk - VS one chr - induces berserk
2. Flare - NATT VS one chr - mgd
3. Ultima - NATT VS all chrs - mgd
4. Magic Up - on itself - increases [MAG by +2 levels]
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Hah, this guy is so easy it could cry. Of course, if you use one of these
cheesy ways to defeat it.
- gunner in critical HP + Trigger Happy Lv3 + Cat Nip = 9999 barrage
- samurai + Spare Change + Invincible + millions of gil = up to 99999 damage
- lady luck + Bribe + 60000 gil = victory
- lady luck + 777 on Random Reels = victory
- berserker's Eject, trainer's Carrier Flurry or Kogoro Strike, thief's Steal
Will = eject effect (of course, if it connects)
- draining all of its MP (three Soul Springs will do it, or two if you use
mastered alchemist)
- dark knight with 5000+ MAX HP + Charon = 9999 damage

Let me address some of common misconceptions players are having.
- Ultima cannot be reflected, never has been, never will be
- Flare can be reflected, as well as Berserk
- fortunately Black Elemental is stupid enough to cast offensive magics on your
girls instead of being smart and reflect it off itself (as it has innate
Auto-Reflect ability)
*****************************************************************************

After you dismantle this easy so-called-ex-boss, you'll find a chest with all
sorts of goodies: MOON BRACER ACC, SHINING BRACER ACC, SPEED BRACER ACC,
RECOVERY BRACER ACC and CAT NIP ACC. Cat Nip is awarded if you're playing US
version - those with japanese version will receive Enterprise instead. Go save
your game, then brave next 20 floors. On floor 60 (don't forget to go save by
examining blue teleporter behind you!)...

*****************************************************************************
BOSS BATTLE - CONCHERER
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
343280 | 170   | 6000  | 1  | 1200  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, DOOM, DELEF, ACTIC, <Auto-Shell>, <Auto-Protect>
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Blessed Gem              | Ether                   | White Lore
Crystal Gloves           | 2x Ether                | Bushido Tome
----------------------------------- ATTACKS ---------------------------------
1. 'Lick' - VS one chr - phd
2. Gunk - VS one chr - drains all of girl's MP, induces poison
3. Megaton Press - VS one chr - enormous phd
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
You may have seen its cousin Shell Shocker? It roams the areas of Moonflow and
you've prolly kicked its ass so hard it kissed the moons, yes? Well, be
prepared for same to happen to you, for this is *the* defensive sucker of the
game (if I don't count Trema). Big DEF and MDEF, and to top it off it also has
Auto-Wall properties. Tough cookie indeed. Take note that boss can only attack
one girl at a time, meaning that unless you really screw up, you'll always have
two girls to be able to act at any given time.

For this battle you'll want to have your girls to have high STR in order to
penetrate Conch's high defenses. Forget about DEF stat, it isn't needed -
Megaton Press does up to 99999 damage on single girl anyway, so why bother?
Equipping Rabite's Foot is also an option to consider - girls will inflict
critical damage, and have pretty good chances at evading Conch's 'lick' attack.
Press will hit regardless of stats, so just take the punishment and use Phoenix
Down afterwards to revive fallen girl. All that's left is Gunk - what it does
is drain all MP of girl that has been hit as well as adding poison - but a
swift Antidote will fix the situation before any serious harm can be done.
Still it may take you a lot of time to bust it up.

You still have problems cracking its hide? Then you may want to consider
following cheesy options.
- gunner in critical HP + Trigger Happy Lv3 + Cat Nip = 9999 barrage
- samurai + Spare Change + Invincible + millions of gil = up to 99999 damage
- lady luck + Bribe + 2000000 gil = victory
- lady luck + 777 on Random Reels = victory
*****************************************************************************

Wooot? No rewards? A crappy Blessed Gem??? Or Crystal Gloves if you were
lucky... Them bastards! Ahem, I'm straying off the path... anyway, do save your
game, as next 20 floors of Via Infinito are hell to be taken. When you finally
reach floor 80 (don't forget to go save by examining blue teleporter behind
you!)...

*****************************************************************************
BOSS BATTLE - CHAC
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
437850 | 820   | 2200  | 1  | 750   | NTH | WKN | ABS | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, STR down, MAG down, DEF
down, MDEF down, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Shining Gem              | Ether                   | Supreme Gem
Pixie Dust               | 2x Ether                | Supreme Gem
----------------------------------- ATTACKS ---------------------------------
1. 'Bash' - VS one chr - enormous phd
2. Stony Glare - VS one chr - induces petrification regardless of protection
3. Heaven's Cataract - NATT VS one/two/all chrs - enormous mgd, reduces [DEF,
   MDEF, ACCU, EVA & LUCK by -10 levels], arc attack
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Anyone remember her? I dunno what Square is thinking, but they seem to want to
make hot babes to be conquered as hard as possible. Chac is no exception -
unless you know what you're doing, you'll be sent to Farplane faster than you
can say 'Heaven's Cat'.

First and most obvious toughie players have is Stony Glare. It will petrify
your girl regardless of what she's wearing. Take note of that, REGARDLESS! So
you'll need to have Softs and Remedies handy - counteract immediately, before
Chac moves in with 'bash', which will shatter petrified girl. While I'm
mentioning 'bash' - Chac possesses high STR stat, so you better have high DEF
and Auto-Protect whipped up.

And then there's Heaven's Cataract, a sweet attack which really messes you up -
aside from dealing big mgd it also lowers 5 attributes by -10 (TEN!) levels.
Geez, thanks a lot, how can I survive that? MDEF of 255 and shell reduce the
damage from Heaven's Cat to around 1000 damage. If you can, position your girls
in a circle around Chac so that Heaven will hit only one girl.

Okay, jokes aside, here's the strategy I've pulled together after considering
my fighting options. Optimum party is three samurai girls with Dismissal ACTA
learned, Ray of Hope GG, Bushido Tome acc and Rabite's Foot acc. What good will
this do? For one, Chac's 'bash' will MISS if girl's LUCK stat is high, which is
ensured by equipping Ray of Hope GG and Rabite's Foot. And, unlike most other
bosses, Chac *isn't* immune to delay effect and action-cancel. Prior to battle
turn battle speed in Config menu to medium or slow.

So what do you do? Simply enter the battle with three howling samurais and
start launching Dismissal on Chac's ass. Thanks to Bushido Tome acc charge time
for Dismissal is cut by 40% and you could simply tape down X button and go
watch TV or something. It helps if girls are in critical HP with SOS Critical
PASA mastered - twice the damage, twice the fun.

Of course, there are two slight things that might go wrong. One is that you
might run out of MP for casting Dismissal, in which case you'll need to have
that girl use Ether or Turbo Ether on herself. And in rare occassion where
Chac's 'bash' might connect, to revive fallen girl as soon as you can.

Additional hot party to consider is three warriors with Delay Buster ACTA
learned, Ray of Hope GG, Sword Tome acc and Rabite's Foot acc. What good will
this do? For one, Chac's 'bash' will MISS if girl's LUCK stat is high, which is
ensured by equipping Ray of Hope GG and Rabite's Foot. And, unlike most other
bosses, Chac *isn't* immune to delay effect and action-cancel. Enter the battle
and start using Delay Busters VS Chac - unless her first attack is 'bash', she
will never get her attack off cos you'll keep delaying it forever and ever.

You still have problems spanking Chac? Then you may want to try these cheesy
options.
- gunner in critical HP + Trigger Happy Lv3 + Cat Nip = 9999 barrage
- samurai + Spare Change + Invincible + millions of gil = up to 99999 damage
- lady luck + Bribe + 2000000 gil = victory
- lady luck + 777 on Random Reels = victory
- berserker's Eject, trainer's Carrier Flurry or Kogoro Strike, thief's Steal
Will = eject effect (of course, if it connects)
- if Chac is oversouled, she won't be using Heaven
*****************************************************************************

Woohoo, we've won! *checks inventory* Shining Gem? Pixie Dust? Gimme back my
money!!! Okay, with her out of the way there's just 20 more floors to go.
Again, go save your progress and continue. Beware, from floor 81 onward you'll
be meeting Aranea, Black Elemental, Concherer and Chac as regular enemies, with
Elder Drake as an added bonus. Remaining fiends worth mentioning - Lacerta,
Mushroom Cloud, Insect Matriarch and Critical Bug are also to be met on these
floors. Aranea, Black and perhaps Elder can be dispatched easy, but Conchy and
Chac ain't worth time lost, so just escape from them. Floor 100, here we come!
Heyheyhey, don't forget to go save by examining blue teleporter behind you
before you approach the sinister figure waiting silently for you...

*****************************************************************************
BOSS BATTLE - PARAGON
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
200000 | 9999  | 9000  | 1  | 3000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, ACCU down, EVA down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Supreme Gem              | Supreme Gem             | Dark Matter
Dark Matter              | Supreme Gem             | Dark Matter
----------------------------------- ATTACKS ---------------------------------
1. 'Punch'* - VS one chr - phd, induce itchy, poison, confusion, KO
2. Genesis - NATT VS all chrs - mgd, removes temporary POSSE
3. Big Bang - STATT VS all chrs - std
* - Paragon's punch will always carry one or more of four statuses mentioned;
    sometimes its attack causes hit girl's MAX HP / 2 = damage (protect is of
    no help)
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Maybe it's just me, but it seems to me that Paragon and Trema combo has been
souped up way too much to be taken on with regular attacks. Not counting
Paragon, who's class of its own, Trema packs 255 stats in STR, MAG, DEF and
MDEF. Hell, my dark knight with 255 STR and 241 LUCK hit Trema for measly 500
damage. I suggest meeting following requirements before taking on Paragon.

- Make sure you oversoul Paragon! This is important! Look why - regular Paragon
is able to connect with all of his physical attacks. If Paragon is oversouled,
his physical attacks will MISS. Which is funny, since its ACC is higher in
oversoul state. Anyway, causing it to oversoul should be quite easy. Just fight
Omega Weapon on Farplane and kill ten of them before one oversouls. Now run
away and Paragon is all set for oversouling.
- Girls all Lv99.
- Party was two dark knights with Darkness and mastered alchemist.
- Garment Grid Valiant Lustre (in right slot insert Berserker, in top slot
Warrior, in left slot Dark Knight, in bottom slot Alchemist - you'll see why
later).
- Dark knights were equipped with Defense Bracer (or Shining Bracer) and
Rabite's Foot (rare drop from Jumbo Cactuar). Why? Once you drain Trema's MP,
all that he has left are physical attacks - three of them hit targets
regardless of EVA and LUCK. Trema has three other punching attacks - one drains
MP, one induces stop and one poisons. This is where Rabite's Foot comes in - it
helps you AVOID all of latter three attacks I mentioned.
- Alchemist was equipped with Adamantite and Rabite's Foot.
- Items I've used were: Soul Spring (Bribe Wight or Lich), Stamina Tonic, 99
Mega-Potions and 99 Megalixirs (Bribe Earth Worm) after being struck with Meteor

Now that you're set, go to Config and change ATB speed to medium or slow, and
Spherechange to 'short'. Engage!

This battle will be played by a bit of real-life luck. If Paragon manages to
pull off Big Bang, reset and reload. Your objective is to defeat Paragon before
it uses Big Bang - even at maximum DEF and MDEF this attack causes around 25000
damage. As battle starts, have one girl toss Star Curtain. Now pay attention.
Paragon doesn't attack at all as battle starts, but will counter any physical
attacks when attacked.

MAKE SURE ALL THREE GIRLS ATTACK AT THE SAME TIME! Doing so will give you chain
effect, increasing the damage for second and third hit. DO NOT ATTACK PARAGON
WHILE IT'S IN THE ATTACK MOTION, as chain effects aren't registered.
After reducing Paragon's HP by 75%, it'll Dispel reflect you have on - now be
careful! Immediately toss Star Curtain again to force it to cast Dispel again -
other two girls always keep attacking! Paragon will either Dispel your reflect
or cast one of Lv3 element magics for about four or five of its turns, and will
then release either Genesis or Final Impact.

If Genesis was used, too bad. Retry. If Final Impact was used, all is not lost
yet. Chances are high all girls are still operational - use Megalixir FIRST,
while other two girls keep attacking. If Paragon falls now, Megalixir is still
used at end of battle thanks to a funny glitch.

You still have problems nailing Paragon? Then you may want to try these cheesy
options.
- gunner in critical HP + Trigger Happy Lv3 + Cat Nip = 9999 barrage
- samurai + Spare Change + Invincible + millions of gil = up to 99999 damage
- lady luck + Bribe + 1000000 gil = victory
- lady luck + 777 on Random Reels = victory
- if Paragon is oversouled, and your LUCK is so-so, most of its physicals won't
connect
*****************************************************************************

Sorry, no time for saving. Here comes the next challenger!

*****************************************************************************
BOSS BATTLE - MR T.
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
999999 | 999   | 10000 | 50 | 10000 | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, ACCU down, EVA down, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Dark Matter, Iron Duke   | Ether                   | none
2x Dark Matter, Iron Duke| Turbo Ether             | none
----------------------------------- ATTACKS ---------------------------------
1. Dying Star - followed by 2. and 3. - 3 hits on one girl
2. Falling Leaf - preceeded by 1., followed by 3. - 3 hits on one girl
3. Thundering Wave - preceeded by 1. and 2. - 3 hits on one girl
4. Waning Moon - VS one chr - 3 hits on one girl, drains MP
5. Beguiling Mire - VS one chr - MISSING DETAILS
6. Choking Mist - VS one chr - MISSING DETAILS
7. Demi - GRATT VS all chrs - gravity mgd
8. Flare - NATT VS one chr - mgd
9. Ultima - NATT VS all chrs - mgd
10. Meteor - GRATTP VS all chrs - gravity phd, up to 10 hits on one girl,
    each hit tears off 12,5% MAX HP
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

BOSS STRATEGY
Start of battle is important. As soon as first girl is up, spherechange from
berserker to warrior. Thanks to 'short' setting for spherechange we set up in
Config, Trema is not able to attack during these scenes - BUT YOU CAN SELECT
SPHERECHANGES FOR OTHER TWO GIRLS DURING THIS TIME, ADDING +40 TO DEF STAT.
After warrior spherechange to dark knight for all three girls, and finally have
the girl with Adamantite on change into alchemist. Now one dark knight uses
Stamina Tonic, other dark knight uses Megalixir and alchemist uses Soul Spring
on Trema. Woosh - all his MP are gone. No more Demi, Flare and Ultima (Ultima
is used once Trema loses 85% of HP).

Now it's just the matter of dark knights using Darkness (it will take off about
5000 HP of Trema's health) and alchemist tossing Mega-Potions or Megalixirs,
whatever is needed more. For all it's worth, you can simply tape down X button
and go watch a movie.

As far as Trema's physicals go, he will always chain Dying Star, Falling Leaf
and Thundering Wave together. He may use all three attacks against same girl,
or use first part of the chain against Yuna, second against Paine and third
against Rikku. As I advised before, high LUCK you have cos of Rabite's Foot
will keep Moon, Mire and Mist at bay.

Last worry you prolly have is Trema's Meteor? Well, I'm here to tell you
*exactly* when to expect it to strike! It will be used twice throughout the
battle - first time after Trema loses 50% HP, and second time after Trema loses
75% of HP. Meteor is PHYSICAL ATTACK, and damage it does can be reduced with
Protect, which is already set in place with Defense Bracer - what's more, it
can be reduced to laughable 1 HP per hit by warrior's Sentinel. To make sure
you're not wiped out, ALWAYS KEEP GIRLS' HP ABOVE 75%, which shouldn't be a
problem with your alchemist.

What is bad about my strategy is that it takes a long time - battle lasted
around 30 minutes using these setup. The good part is that you don't need to
ever worry about dying.
*****************************************************************************

After this grueling battle is won, you nab IRON DUKE ACC, the best in the game.
With this you've conquered and mastered Via Infinito. Also, Paragon can now be
fought infinitely on floor 100. Simply go to that floor and check the far north
end of the room. Examine Tonberry standing there and fight to your heart's
content.



=============================================================================
=============================================================================
19.)                          SIDEQUESTS - G1900
=============================================================================
=============================================================================



=============================================================================
=============================================================================
20.)                          MINIGAMES - G2000
=============================================================================
=============================================================================

-----------------------------------------------------------------------------
GUNNER'S GAUNTLET RULES AND REGULATIONS
-----------------------------------------------------------------------------
AVAILABLE?: Besaid, CH2, CH3, CH5
START?    : Talk to Beclem on 'B - village slope', or address one of Aurochs,
            if playing in CH5
OBJECTIVE?: Make it to the beach within alloted time limit and score higher
            than Beclem's record to win the prize
-----------------------------------------------------------------------------
Left stick - move Yuna
Circle     - lock on nearest target
X          - fire gun
Square     - change between current target and last fiend targeted
R1, L1     - scroll thru different types of available ammo
Triangle   - upgrades selected ammo

As you wander from 'B - village slope' to 'B - beach', you'll encounter fiends.
Notice Yuna's HP in upper right corner - each time fiend manages to take a bite
off Yuna, her HP will decrease. If it's reduced to zero, current session of
Gunner's Gauntlet is over.

Press Circle to lock onto nearest target (if target is out of range, you may
need to get closer in order to get a lock on it). Target's HP will be displayed
to the right. Press X to fire onto locked target. Rounds fired will *always*
connect. However, you may need time to reload every now and then.

Keep firing until fiend's HP is reduced to zero. Don't forget to regularly
check up on your ammo count, which is displayed just below Yuna's HP - you
don't wanna run out of it. Luckily defeated fiends drop behind chests containg
extra ammo for Yuna to take. So always make sure to pick up chests after
killing your target.

In case you encounter more fiends together (let's say two), pressing Circle
will lock onto nearest one (let's call it fiend A). Be careful - if fiend B
tries to attack Yuna, you won't be able to defend against fiend B for as long
as you're locked onto the fiend A. You will need to press Circle quickly -
doing so will shift lock on onto fiend B, since it is closer than fiend A.

Sometimes you will find special types of ammo in chests, Dual Shot being first
one you'll come across. Box displaying amount of Dual Shot ammo will appear
beneath regular ammo box. Press Circle to lock on two closest targets. Select
Dual Shot ammo using L1 or R1 button. Now you can fire at both targets at once
with X. In case one of two fiends falls sooner, it's a waste to keep shooting
with Dual Shot ammo, so remember to switch back to regular ammo.

Death ammo is second most potent ammo with the ability to kill target fiend
with a single shot. Death ammo box appears below Dual Shot ammo box. Press
Circle to select a target and then X to gun it down. Once you've acquired
multiple types of ammo, use L1 and R1 to choose the most effective one.

Volley ammo is the most powerful ammo you can find. It has the ability to kill
all on-screen enemies at once. Volley ammo box appears below Death ammo box.
Just select Volley ammo and press X for some major ownage.

Once you reach Lv6 challenge of Gunner's Gauntlet, you will have the ability of
getting upgrades by defeating certain fiends. The number of upgrades you have
is shown in blue to the left of your ammo counter. Select an ammo and press
Triangle to convert two rounds of that ammo to one round of the next grade of
ammo.

Once you reach Lv7 challenge of Gunner's Gauntlet, you will have the ability of
getting Quick Shot item from defeated fiends. Quick Shot enables rapid-fire
attacks for a short periods of time. An additional bar showing time remaining
will appear below Chain gauge.

As you topple fiends, a Chain Gauge at the bottom of the screen gradually
fills. Reaching set locations on the gauge greatly increases the number of
points you receive for killing fiends. When gauge reads 'Chain 1', you receive
fixed amount of points for each defeated fiend. When it reads 'Chain 2', you
receive double amount of points. When it reads 'Chain 3', amount of points
awarded is tripled! That's your chance to score big. Be warned: the gauge
resets if you're hit. Each hit also causes points to be decreased by one point.

Now I'll take care of filling you in on how many difficulty levels there are,
what is the score needed to advance to next level and what are the rewards.

LEVEL | SCORE | REWARD                | LEVEL | SCORE | REWARD
-----------------------------------------------------------------------------
Lv1   | 500   | Enigma Plate GG       | Lv2   | 750   | Power Wrist
Lv3   | 900   | Silver Bracer         | Lv4   | 1000  | Titanium Bangle
Lv5   | 1150  | Mortal Coil GG        | Lv6   | 1300  | Beaded Brooch
Lv7   | 1400  | Diamond Gloves        | Lv8   | 2000  | Faerie Earrings
Lv9   | 2800  | Adamantite            | LvMAX | -     | nothing

Now how about revealing what you can find in chests left behind?

ITEM        | DESCRIPTION
-----------------------------------------------------------------------------
Ammo        | Each shot deals 1 HP of damage to target fiend.
Dual Shot   | Can shoot at two fiends at once. Deals 1 HP of damage as well.
Death       | Instakills one target enemy.
Volley      | Instakills all onscreen enemies.
Upgrade     | Upgrade is shown in blue to the left of your ammo count. Select
            | an ammo and press Triangle to convert two rounds of that ammo
            | to one round of the next grade of ammo. 2x Ammo turns into 1x
            | Dual Shot, 2x Dual Shot turns into 1x Death, and 2x Death turns
            | into 1x Volley.
HP recovery | This items recovers anywhere from 15 to 19 HP of Yuna's health.
Quick Shot  | Allows faster shooting rate until Quick Shot gauge runs out.

And finally, lowdown on all the fiends you can encounter. FIEND column is name
of the fiend, HP column will show you amount of HP fiend has, PTS column shows
amount of points awarded when enemy is killed, APPEARS column will inform you
on which level of this minigame fiend starts to appear, and ITEM column will
show you what type of item does the fiend drop when killed.

FIEND         | HP | PTS | APPEARS | ITEM
-----------------------------------------------------------------------------
Coyote        | 5  | 3   | Lv1+    | 10x-14x Ammo
Wild Wolf     | 7  | 5   | Lv1+    | 1x-2x Death
Shantak       | 10 | 10  | Lv1+    | 10x-14x Dual Shot
YSLS-99       | 17 | 15  | Lv1+    | 1x-2x Death
Creeper       | 1  | 1   | Lv3+    | Nothing
Small Tomb    | 10 | 5   | Lv3-5   | 1x Volley
Nashorn       | 8  | 12  | Lv4+    | 15x-19x HP recovery
Bicocette     | 11 | 8   | Lv6+    | 1x Volley
Medium Tomb   | 16 | 8   | Lv6-7   | 2x Volley
Hrimthurs     | 6  | 25  | Lv7+    | Quick Shot
Divebeak      | 12 | 4   | Lv7+    | Nothing
Large Tomb    | 20 | 15  | Lv8-9+  | 3x Volley
X-large Tomb  | 30 | 20  | LvMAX   | 4x Volley


-----------------------------------------------------------------------------
BESAID CLOISTER GUNNER'S GAUNTLET RULES AND REGULATIONS
-----------------------------------------------------------------------------
AVAILABLE?: Besaid, CH3, CH5
START?    : Talk to the monk at the entrance to the cloister
OBJECTIVE?: Make it to the end within alloted time limit and score big
-----------------------------------------------------------------------------
Left stick - move Yuna's view around
Circle     - lock on nearest target
X          - fire gun
Square     - change between current target and last fiend targeted
R1, L1     - scroll thru different types of available ammo
Triangle   - upgrades selected ammo

As you wander from start of the cloister to the end, you will notice a big
difference - first person view! Notice Yuna's HP in upper right corner - each
time fiend manages to take a bite off Yuna, her HP will decrease. If it's
reduced to zero, current session of Gunner's Gauntlet is over.

Press Circle to lock onto nearest target (if target is out of range, you may
need to get closer in order to get a lock on it). Target's HP will be displayed
to the right. Press X to fire onto locked target. Rounds fired will *always*
connect. However, you may need time to reload every now and then.

Keep firing until fiend's HP is reduced to zero. Don't forget to regularly
check up on your ammo count, which is displayed just below Yuna's HP - you
don't wanna run out of it. Luckily defeated fiends drop behind extra ammo,
which is automatically added to Yuna's ammo counters.

In case you encounter more fiends together (let's say two), pressing Circle
will lock onto nearest one (let's call it fiend A). Be careful - if fiend B
tries to attack Yuna, you won't be able to defend against fiend B for as long
as you're locked onto the fiend A. You will need to press Circle quickly -
doing so will shift lock on onto fiend B, since it is closer than fiend A.

Dual Shot is the first special ammo type you'll come across. Box displaying
amount of Dual Shot ammo will appear beneath regular ammo box. Press Circle to
lock on two closest targets. Select Dual Shot ammo using L1 or R1 button. Now
you can fire at both targets at once with X. In case one of two fiends falls
sooner, it's a waste to keep shooting with Dual Shot ammo, so remember to
switch back to regular ammo.

Death ammo is second most potent ammo with the ability to kill target fiend
with a single shot. Death ammo box appears below Dual Shot ammo box. Press
Circle to select a target and then X to gun it down. Once you've acquired
multiple types of ammo, use L1 and R1 to choose the most effective one.

Volley ammo is the most powerful ammo you can find. It has the ability to kill
all on-screen enemies at once. Volley ammo box appears below Death ammo box.
Just select Volley ammo and press X for some major ownage.

Upgrades you get from certain killed fiends allows you to upgrade your lower
ammo class into higher ammo class. The number of upgrades you have is shown in
blue to the left of your ammo counter. Select an ammo and press Triangle to
convert two rounds of that ammo to one round of the next grade of ammo.

Quick Shot item from certain defeated fiends enables rapid-fire attacks for a
short periods of time. An additional bar showing time remaining will appear
below Chain gauge.

As you topple fiends, a Chain Gauge at the bottom of the screen gradually
fills. Reaching set locations on the gauge greatly increases the number of
points you receive for killing fiends. When gauge reads 'Chain 1', you receive
fixed amount of points for each defeated fiend. When it reads 'Chain 2', you
receive double amount of points. When it reads 'Chain 3', amount of points
awarded is tripled! That's your chance to score big. Be warned: the gauge
resets if you're hit.

How about revealing what you can receive from killed fiends?

ITEM        | DESCRIPTION
-----------------------------------------------------------------------------
Ammo        | Each shot deals 1 HP of damage to target fiend.
Dual Shot   | Can shoot at two fiends at once. Deals 1 HP of damage as well.
Death       | Instakills one target enemy.
Volley      | Instakills all onscreen enemies.
Upgrade     | Upgrade is shown in blue to the left of your ammo count. Select
            | an ammo and press Triangle to convert two rounds of that ammo
            | to one round of the next grade of ammo. 2x Ammo turns into 1x
            | Dual Shot, 2x Dual Shot turns into 1x Death, and 2x Death turns
            | into 1x Volley.
HP recovery | This items recovers anywhere from 2 to 3 HP of Yuna's health.
Quick Shot  | Allows faster shooting rate until Quick Shot gauge runs out.

And finally, lowdown on all the fiends you can encounter. FIEND column is name
of the fiend, HP column will show you amount of HP fiend has, PTS column shows
amount of points awarded when enemy is killed, and ITEM column will show you
what type of item does the fiend drop when killed.

FIEND         | HP  | PTS | ITEM
-----------------------------------------------------------------------------
Coyote        | 5   | 3   | 17x-21x Ammo
Haunt         | 13  | 10  | 10x-14x Dual Shot
Death Dauber  | 3-5 | 4   | nothing
Creeper       | 1   | 2   | 1x-4x Ammo
Ahriman       | 7   | 15  | Quick Shot
Tomb          | 80  | 20  | 1x-2x Death
Flan Azul     | 4   | 2   | 2x-3x HP recovery
Tonberry      | 15  | 20  | 30x-99x Ammo
Mega Tonberry | 20  | 30  | nothing

Here's a short recap of how to navigate this minigame (sent by Vincent V.:

- Start: 1x Coyote
- Downstairs: 1x Coyote
- Moving along until stop, look left and you see a Haunt, kill it for Duals
- Continue on, you must look up left (D-pad press top left) to see a Death
  Dauber kill it get an upgrade - hope for a Dual Shot upgrade to get Death
- Along the way there will be many Creepers - just keep pressing Circle and X
  rapidly and they will be dead
- Next would be Ahriman and Tomb, but ignore Tomb you can't target it for
  now, just blast Ahriman away and you will face front with Tomb
- This is the crucial part
- You will not be moving BUT you can turn to 4 directions
  -> Front - Tomb and occassional Flan
  -> Right - treasure room, Death Dauber randomly appears
  -> Back - Coyotes, they come rather fast, and sometimes in pairs
  -> Left - Haunt, not to worry it's too far.
- Generally, Tomb does NOT attack... but with a health of 80 it is there just
  to block the path, the time given is 12 mins but the actual journey is less
  than 5 mins. You must always look around to make sure no enemies are
  attacking you. I realise most damage comes from Coyotes, they come in pairs
  and the Death Dauber which is quite camouflaged. Haunt comes from very far
  so you will have enough time to kill it.
- If you're lucky to get a Death Shot (2x Dual Shot -> 1x Death Shot) from
  the earlier Death Dauber, we'll use it to kill the Tomb and continue to the
  Tonberry hall later on.
- Generally, when you are fighting Tomb, constantly look behind and left to
  make sure there are no fiends attacking you, anyway u need around 200+ Ammo
  to kill all those Tonberries. Take note it is NOT Tomb attackin it's the
  other fiends.
- I recommend wasting the fiends until you get a volley shot, (2x Death Shot
  -> 1x Volley), and some health from Flan.
- On to the Tonberry slaughter, basically its down to skills now.
- Here's a guide, aim the NEAREST TONBERRY, contantly pressing Circle will
  aim the nearest and once you give it 6 normal shots, immediately press
  Square and shoot the next nearest Tonberry, doing this 3 times will kill
  two nearest Tonberries.
- What if there are three? Use the Dual Shot, shoot 6 shots to two nearest
  Tonberries fast, third one will overtake the other two being shot, now
  press Circle and shoot third Tonberry six times with normal Ammo, now press
  Circle again and the other two will come again. Use Dual Shot again, this
  time their HP left would be 3 HP and the third one with 9 HP, depending on
  how near they are. If they're still aprox half screen away just blast the
  third one with normal shots and auto-lock on the other two will simply kill
  them.
- Note when targeting another fiend will immediately allow you to shoot
  without cooldown time.
- What about the Ahriman in the screen? If you have a chance, kill it, it
  gives it Quick Shot. Great advantage to killing Tonberries.
- Once you are able to handle them Tonberries, the screen will move forward -
  ups the difficulty. After slaugthering more karma hunters screen will move
  again, only this is the last time. You will be so close to the Tonberry
  spawn point that you can't kill them fast enough.
- Notice that there is another mystery target! If you can't take them on now,
  use Volley and then AIM the mystery target - this is the GOAL.
- Shoot it, door will open and you win!


-----------------------------------------------------------------------------
THUNDER PLAINS TOWER CALIBRATION RULES AND REGULATIONS
-----------------------------------------------------------------------------
AVAILABLE?: Thunder p., CH2, CH3
START?    : Talk to kneeling Al Bhed near S most tower in 'TP - south'
OBJECTIVE?: Calibrate at least five towers to receive Samurai's Honor GG
-----------------------------------------------------------------------------

In short, you must complete the sequence 30 times, and are allowed to mess up 3
times. Take too long to enter commands and it counts as a mess up. Towers are
marked by green squares on the minimap - examine them by pressing X and
complete the sequence. Button sequences and display patterns vary from tower to
tower.

TOWER | WHO   | WHAT TO DO              | AVAILABLE COMMANDS
-----------------------------------------------------------------------------
1     | Rikku | press buttons displayed | X, Circle, Triangle, Square
2     | Paine | watch falling buttons,  | X, Circle, Triangle, Square
      |       | whichever flashes, must | directionals
      |       | be entered              |
3     | Yuna  | memorize the pattern,   | X, Circle, Triangle, Square
      |       | then when prompted press|
      |       | same buttons            |
4     | Rikku | press buttons displayed | X, Circle, Triangle, Square
      |       |                         | directionals
5     | Paine | watch falling buttons,  | X, Circle, Triangle, Square, L1
      |       | whichever flashes, must | R1, directionals
      |       | be entered              |
6     | Yuna  | memorize the pattern,   | X, Circle, Triangle, Square
      |       | then when prompted press| directionals
      |       | same buttons            |
7     | Rikku | press *BOTH* buttons    | X, Circle, Triangle, Square, L1
      |       | displayed simultaneously| R1, directionals
8     | Paine | watch falling buttons,  | X, Circle, Triangle, Square, L1
      |       | whichever flashes, must | R1, directionals
      |       | be entered              |
9     | Yuna  | memorize the pattern,   | X, Circle, Triangle, Square, L1
      |       | then when prompted press| R1, directionals
      |       | same buttons            |
10*   | Yuna  | memorize the pattern,   | X, Circle, Triangle, Square, L1
      |       | then when prompted press| L2, R1, R2, directionals
      |       | same buttons in REVERSE |
      |       | order                   |
* - Tower 10 is located to the W of tower 8. Walk as far left as you can and
keep mashing X.

Rikku's towers will prompt you to input commands faster as the amount of
successful hits racks up. As you score hits in Paine's towers, her button
sequences will start falling faster and may feature additional commands you
will need to be paying attention to. Finally, Yuna's towers - more hits you
have, faster the button string will be appearing and less time you'll be given
to input the string (of course, expect to see more buttons to be pressed; if
that's still not enough, amount of different buttons increases too).

Contributor wizardzen comments: Actually I have quite a easy way to calibrate
the 10th tower. For 10th tower just keep on using your mind power till around
21st hit (the last 4 blocks). Then for the next 5 blocks, most likely you may
miss but never mind that if you still have misses to spare. The trick will be
to take out a piece of paper and write the buttons down in reverse order, then
press the correct buttons while looking at the paper. It is definitely possible
as the game slows down in the end.

All in all, one of the reasons for this minigame is to score Samurai's Honor GG
in CH2 or CH3. Easiest way to obtain it is to calibrate towers 1, 2, 3, 4 and 6
by entering 30 commands successfully - you must also attempt the remaining five
towers at least once. Then go to 'TP - agency', talk to male Al Bhed inside and
GG is yours. Also, amount of successful calibrations will dictate the awards
you get in CH5 - for example, should you succeed in entering 30 commands for
10th tower, you'd get Ribbon acc in CH5 from that tower.

All in all, this minigame isn't worthy of your time in my opinion. Any of the
prizes can be scored in other, easier ways.


-----------------------------------------------------------------------------
EVERYTHING'S COMING UP CACTUARS RULES AND REGULATIONS
-----------------------------------------------------------------------------
AVAILABLE?: Spira, CH3, CH5
START?    : Visit Cactuar Nation in CH3 or CH5 in Bikanel; select [That made
            perfect sense!]
OBJECTIVE?: Each time you find a Cactuar, shoot it down!
-----------------------------------------------------------------------------
X        - fire gun
R1       - evade Cactuar's counterattacks

Be the first to witness the power the Gatekeeper acquired during his travels.
He's teamed up with his newfound friends, and they're coming right for you!
Conserve your ammo, time your shots carefully, and show that prickly punk how
it's done!

Once the game starts, your screen will split in two parts - the left half will
keep switching between target Cactuar and two sidekicks (higher Cactuar's AGL
is, faster the screen will switch), while Yuna occupies the right half.

Your task is to anticipate when the Cactuar will appear in left half and pull
the trigger by pressing X. If you are lucky enough to capture Cactuar offguard,
you will score a hit and reduce Cactuar's HP by one. Now you can either keep
shooting and hoping that more hits will connect, or give up and wait for next
opportunity.

Be careful, for sometimes Cactuar will retaliate by shooting needles at you. Be
prepared for these events and make use of that R1 button. If needling connects,
you lose ammo equal to Cactuar's STR.

Your cact-war game will end if you run out of bullets, either by getting
needled too much or shooting off one time too many.

CACTUAR NUMERO 01: Lobivia,     HP 10, STR 3, AGL 2
CACTUAR NUMERO 02: Toumeya,     HP 10, STR 3, AGL 3
CACTUAR NUMERO 03: Lobeira,     HP 12, STR 7, AGL 2
CACTUAR NUMERO 04: Areq,        HP 16, STR 6, AGL 4
CACTUAR NUMERO 05: Arroja (appears together with Areq)
CACTUAR NUMERO 06: Islaya,      HP 12, STR 6, AGL 5
CACTUAR NUMERO 07: Chiapa,      HP 9,  STR 6, AGL 4
CACTUAR NUMERO 08: Erio,        HP 15, STR 8, AGL 4
CACTUAR NUMERO 09: Bartschella, HP 12, STR 8, AGL 5
CACTUAR NUMERO 1O: Frailea      HP 10, STR 6, AGL 3

After each cact-war you're given an evaluation of your performance. Score
awarded is based on following factors: win bonus, remaining ammo bonus, dodge
penalty, needle penalty and miss penalty. Your high score will be assessed and
displayed when all bonuses and penalties are deducted.

So, what really is main objective to this minigame? It must be completed to be
able to face Angra Mainyu in mortal battle in CH5. Additionally, should you
manage to conquer Frailea in cact-war, you receive Covenant of Growth GG (once
you defeat Angra, you can go back to Cactuar Nation - you'll see all 10
Cactuars standing in a circle; seek out Frailea and challenge it again, if you
missed getting GG first time around).



=============================================================================
=============================================================================
21.)                      POWER-BUFF GIRLS? - G2100
=============================================================================
=============================================================================

Howdy there! I guess you're prolly wondering what the hell is this section
about? Let me tell you about it then!

I've received many e-mails already about how to improve overall survival rate
of player's team. To hopefully reduce the amount of e-mails I get considering
this issue I have to decided to implement this section. It will be divided into
four sub-sections (in CH4 you can't go anywhere else but two places) -
basically each subsection will specialize into what can a player do to improve
the probabilities of not getting game over.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------------- CHAPTER 1 ---------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

# Make thief learn Pilfer Gil ASAP. Once the ability is learned, make sure to
  always keep thief around to steal gil from each enemy you encounter. You'll
  want to score around 75000 gil before tackling storyline mission 3 or 4.
  You'll soon see why.

# Before tackling storyline mission 3 or 4, make a stop at Moonflow and
  complete 'Shave the Hypello!' optional mission to obtain gun mage DSP.

# With gun mage in tow fun now begins. Change your girls into gun mages and
  fight Protochimera found in N parts of Moonflow. As soon as it uses Absorb
  on one of the girls, have that girl escape and wait until Protochimera uses
  Absorb on second girl, which escapes etc. Absorb ability allows you to
  drain HP and MP from enemies.

# Calm lands are your next destination, but you'll need 10000 gil for
  expenses here. Visit any of three hovers found here in Calm lands. Talk to
  the representative of Open Air and select to trade in 5000 gil for 500
  credits. With those credits buy Charm Bangle acc - with this equipped you
  eliminate any and all random encounters.

# Next area of interest is Macalania. Visit 'MW - spring 2' and talk to
  Tromell four times to obtain Full Throttle SDSP for Paine. Now have Paine
  equip Unerring Path GG.

# One more thing to be taken care of before you leave! Enter 'Lake Macalania
  - agency, f' and see the scene there. Now complete 'Follow that O'aka'
  optional mission and agree to let him on board Celsius. O'aka can now be
  found in 'C - cabin' with a heavy debt of 100000 gil. If you've been
  fluently stealing gil, paying off this amount shouldn't be too much of a
  problem. If you're still missing few thousands gil, go steal some more
  until O'aka's debt is reduced.

# Joy, for you can now buy Hi-Potions at a lowly price of 50 gil. Woot!
  Furthermore, check this out. Buy 99 of every item from O'aka for total
  price of 11385 gil. Now sell everything you bought to Barkeep to regain
  28215 gil. Your profit is 16830 gil. INFINITE MONEY TRICK alarm goes off!
  Repeat the steps as many times as you see fit to obtain large quantities of
  cash. Note that this can only be done in CH1 and CH2. Cash problems have
  been taken care of, now let's try to obtain Mighty Guard and White Wind for
  out gun mages, shall we?

# Both Mighty Guard and White Wind are defensive abilities. So how will you
  make the enemies use them on you? With confusion, of course. So far the
  only way to inflict confusion on enemies in CH1 is by Crazy Wing of Paine's
  Full Throttle (you must learn Violent Wing first, tho'). So engage in some
  random battles and have Paine change into her SDSP constantly to obtain
  enough AP for Violent Wing and then Crazy Wing. A good way of gaining some
  AP in single battle is having Dextral Wing use Stamina on the part that
  gets hurt during battle. As long as at least 1 HP is recovered, 1 AP is
  awarded as well.

# Crazy Wing is yours, now return to Calm lands and encounter Couerl here. As
  you enter the battle against Coeurl, eliminate any other enemies it may be
  with and have Paine change into her SDSP. Now use Crazy Wing on Couerl,
  who, when confused, may use White Wind on your party. Woot!

# Mighty Guard can be learned from Haizhe in Macalania. Fight it (if any
  other enemies come along, kill them), and confuse it with Crazy Wing.
  Mighty Guard may take a while to be used, but persevere and your efforts
  will soon be awarded with Mighty Guard being learned. Woot!

# First make sure the DSP change is on full. When you get into a battle as
  soon as all the girls can choose to make an action make one move on GG as
  she is changing, choose for the other girls to change as well. Simply keep
  transforming and you can make it all the way through any GG like this
  before any enemy can get off anything dangerous. I found it extremely
  useful with bosses that use elemental magic with Tetra Master GG and
  basically any GG that has useful abilities but I think the absorption of
  fire, water, ice and lightning can be of quite some use. Submitted by
  Slayer Eternal.

# First, go into a battle with any Elemental. If you have two warriors and a
  black mage then you can just put your cursor on memory and put both of your
  wariors on Sentinel and then your black mage on MP Absorb. Then you get 1
  AP for each Sentinel used and black mage will get into MP Absorb battle
  with the Elemental and keep absorbing that MP back and forth. This way you
  can get massive AP just by holding X and not even paying attention. You can
  do this with a white mage and any normal enemy which isn't too powerful and
  have her continously cast Pray while warriors use Sentinel. It might be
  helpful if you find abilities such as that can be used that will not affect
  the enemy, and will not run out of use. Here's what I mean: like Focus
  can't be used more that say 4 times before it becomes obsolete. You have a
  wide grasp of the game so you might be able to find some better abilities
  for all classes. If you throw gil with samurai, you have to change the Gil
  amount everytime so it's not a thing you can just hold X for. Submitted by
  Sandy H.

That's everything I've prepared so far for CH1.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------------- CHAPTER 2 ---------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------------- CHAPTER 3 ---------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------------------------- CHAPTER 5 ---------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



=============================================================================
=============================================================================
22.)                           BESTIARY - G22000
=============================================================================
=============================================================================
Main issues addressed in this section are:
=============================================================================
Explanation of specific fiend entries? ------------------------------- G22001
Sample fiend entry? -------------------------------------------------- G22002
Understanding sample fiend entry? ------------------------------------ G22003
Last minute changes and notes? --------------------------------------- G22004
=============================================================================
                            FIENDS, FIENDS, FIENDS
=============================================================================


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------ A - EXPLANATION OF SPECIFIC FIEND ENTRIES? - G22001 ------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. NAME ENTRY
   This will contain fiend's name, and info on which species it belongs to.

2. STATISTICS ENTRY*
   HP  - Amount of HP fiend has. When it's depleted to 0 (zero), fiend is
         defeated and disappears from battlefield.
   MP  - Amount of MP fiend has. When it's depleted to 0 (zero), fiend can no
         longer use attacks, which require MP. If fiend is oversouled, it has
         innate Spellspring status, meaning it can use MP-consuming abilities
         even if fiend's MP is zero.
   EXP - Amount of EXP fiend drops when defeated.
   AP  - Amount of AP fiend drops when defeated.
   GIL - Amount of gil fiend drops when defeated.
   FIR - Fiend's fire affinities. It can be WKN (fiend takes double damage
         from fire attacks), NTH (normal damage), HLV (damage is halved), IMM
         (fiend takes no damage from fire attacks), ABS (fire damage is
         converted into HP recovery).
   ICE - Fiend's ice affinities. For more info see FIR sub-entry.
   LIG - Fiend's lightning affinities. For more info see FIR sub-entry.
   WAT - Fiend's water affinities. For more info see FIR sub-entry.
   GRA - Fiend's gravity affinities. For more info see FIR sub-entry.
   HOL - Fiend's holy affinities. For more info see FIR sub-entry.
* note - Second line of statistics apply to fiend's oversouled form.

3. STATUS IMMUNITY ENTRY
   Here I will list all statuses fiend is immune to. Statuses marked in []
   parenthesis are statuses fiend is immune to when in oversouled form.
   NOTE: Most fiends also sport resistance to some statuses. Let's say Test
   Subject here would have 50% resistance to KO - this means that you have
   50% chance of successfully inducing KO when attacking with such skills.
   However, as this information is not available thru Scan screen, I won't
   put it down. ALL fiends have resistance to Zantetsuken status, which can
   only be induced by samurai's Zantetsu MCWc. Also, Zantetsuken =/= KO! They
   are two different statuses.

4. DROP, STEAL, BRIBE ENTRY
   Contains information on which items you can obtain by:
   DROP, OS-DROP   - info on items gained from the fiend after battle; items
                     in [] parenthesis can be gained from oversouled fiend
   STEAL, OS-STEAL - info on items stolen from the fiend during battle; items
                     in [] parenthesis can be stolen from oversouled fiend
   BRIBE, OS-BRIBE - info on items bribed from the fiend during battle; items
                     in [] parenthesis can be bribed from oversouled fiend;
                     amount of bribed items varies greatly and is based on
                     amount of gil you used for Bribe - therefore only name
                     of item will be noted, NOT the amount
   First line of items listed is common drop/steal/bribe, ie items you'll get
   most of the time. Second line of items listed is rare drop/steal/bribe, ie
   items you're less likely to receive. Since the space is limited, I'll
   often be forced to shorten name of the item received. And time for some
   more abbreviations:
   [=commDR] - means that item received is the same as common drop
   [=rareDR] - means that item received is the same as rare drop
   [=commST] - means that item stolen is the same as common steal
   [=rareST] - means that item stolen is the same as rare steal
   [=commBR] - means that item bribed is the same as common bribe
   [=rareBR] - means that item bribed is the same as rare bribe

5. ATTACKS ENTRY
   Information on fiend's attacks it has to offer. Listed will be information
   on what is the type of the attack used, who it targets and much more.
   Attack name   - attacks used by fiend in regular form only
   <Attack name> - attacks used by fiend in both regular and oversouled form
   [Attack name] - attacks used by fiend in oversouled form only
   'Attack name' - attacks used by fiend, but are given no name, so I made it

6. FIGHTING TIPS ENTRY
   This will include some cheesy tips and tricks to make your life in battle
   vs this specific fiend easier.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------------- B - SAMPLE FIEND ENTRY? - G22002 ---------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

*****************************************************************************
TEST SUBJECT, SACRED BEAST species
*****************************************************************************
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
100000 | 170   | 6000  | 1  | 1200  | NTH | NTH | NTH | NTH | IMM | NTH
200000 | 340   | 9000  | 2  | 2400  | ABS | ABS | NTH | NTH | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG down,
DEF down, MDEF down, [DOOM], [DELEF], [ACTIC]
DROP ------ [OS-DROP] --- STEAL ----- [OS-STEAL] -- BRIBE ------ [OS-BRIBE] -
Blessed Gem [=rareDR]    | Ether      [none]       | White Lore  [=rareBR]
Crystal Glvs[Fire Gem]   | 2x Ether   [none]       | Bushido Tome[=rareBR]
----------------------------------- ATTACKS ---------------------------------
1. <'Bash'> - VS one chr - phd
2. Thunder - VS all chrs - light mgd
3. [Infinity Ray] - VS one chr - enormous mgd
:::::::::::::::::::::::::::::::: FIGHTING TIPS ::::::::::::::::::::::::::::::
Have shell in place whenever you fight this enemy. Or else Infinity Ray...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--------------- C - UNDERSTANDING SAMPLE FIEND ENTRY? - G22003 --------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

I've tried to come up with a compact way of showing as much info as I can
within as little space as possible. I believe I've done a pretty good job.
Still, there are few things you may get confused at, so allow me to assist you
in explaining how to read the chart. Let's get to it!

1. NAME ENTRY
   Nothing too scary here, right? Just the name and species it belongs to.

2. STATISTICS ENTRY*
   Okay, you see two lines of stats? First applies to fiend's regular form,
   while second applies to oversouled form. Usually the enemy is harder to
   defeat in oversouled form, but it's not always so. Anyway...
   First line  - fiend has 100000 HP and 170 MP, and drops 6000 EXP, 1 AP and
                 1200 gil when defeated. As for elemental affinities, nothing
                 interesting except its immunity to gravity.
   Second line - now you'll see some major changes - fiend has 200000 HP and
                 340 MP, and drops 9000 EXP, 2 AP and 2400 gil when defeated.
                 As for elemental affinities, they have changed too. It is no
                 longer immune to gravity, instead it absorbs fire and ice.

3. STATUS IMMUNITY ENTRY
   Listed here are many statuses fiend is immune to. To name a few: sleep,
   silence, slow, stop, curse... But what's that - [DOOM]? If doom status
   will be boxed in like this, it means that fiend is susceptible to doom
   while in regular form, but IMMUNE to doom if it's oversouled. Same thing
   applies for delay-effect and action-cancel statuses in this example.
   Statuses boxed in <> are POSSE always present on the fiend, like Black
   Elementals Auto-Reflect, for example.

4. DROP, STEAL, BRIBE ENTRY
   Fiend drops Blessed Gem as common item, and Crystal Gloves as rare item.
   If oversouled, common drop is Crystal Gloves [=rareDR], and rare Fire Gem.
   You can commonly steal Ether, or rarely 2x Ether.
   If oversouled, fiend has nothing to be stolen.
   You can commonly bribe for White Lore acc, or rarely for Bushido Tome acc.
   If oversouled, both common & rare bribe yield Bushido Tome acc [=rareBR]!
   Got the hang of it? Good! Also note that fiends which cannot be oversouled
   will not have OS part subentries.

5. ATTACKS ENTRY
   Of three attacks fiend is capable of using...
   <'Bash'> - this one is used in both regular and oversoul form
   Thunder - used in regular form only
   [Infinity Ray] - used in oversoul form only

6. FIGHTING TIPS ENTRY
   Some strategic advice on turning tide of battle in your favor.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
---------------- D - LAST MINUTE CHANGES AND NOTES? - G22004 ----------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Fiends that appear only once or are tied to storyline will not appear
   here, as I've covered them to death in relevant boss entries found in main
   walkthru. Some example: Mr T., Dark B., Fatso etc.
2. Nagging cos you can't find item you're searching for in fiend entry? Short
   name given should clue you in enough to figure out with ease what's that
   Chocobo Fthr or Faerie Earns you're looking for.
3. Nothing else to add, except have fun killing anything that comes your way.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------ E - FIENDS, FIENDS, FIENDS -------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

*****************************************************************************
ADAMANTORTOISE, ADAMANT species
*****************************************************************************
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
14580  | 270   | 2582  | 1  | 1000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, EJE, SLOW, STOP, STR down, MAG
down, DEF down, MDEF down, ACCU down, EVA down, DOOM, DELEF, ACTIC
----------------------------------- ATTACKS ---------------------------------
1. Strength Up - on itself - [increases STR by +2 levels]
2. 'Bash' - VS one chr - phd
3. Adamant Breath - GRATT VS all chrs - gravity mgd, tears off 62,5% MAX HP
4. Tremor - GRATT VS all chrs - gravity std, tears off 93,75% current HP
:::::::::::::::::::::::::::::::: FIGHTING TIPS ::::::::::::::::::::::::::::::
One of the tank-fiends you'll encounter. Being extremely resistant to PATK,
this turtle fiend will give you nightmares. Luckily, two of its actions can be
predicted - you can't predict 'bash' and Strength Up, which are used randomly,
but same isn't true for Breath and Tremor. Both of them are used on every 10th
turn turtle gets, but Breath is more common. Probabilities for Tremor to be
used are increased if fiend is low on HP. still, Tremor can't kill you, while
Breath can - so make sure your HP is shooting thru the roof to survive the
attack. I recommend using attacks that ignore target's stats, such as 1000
Needles, Darkness or Storm Cannon. Gunner's Tableturner is also a good choice.


*****************************************************************************
AESHMA, SPELLSPINNER species
*****************************************************************************
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
8788   | 9999  | 1600  | 1  | 800   | NTH | NTH | NTH | NTH | IMM | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, DOOM, <Null Phyical>
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
Dragonfly Orb            | 2x Candle of Life       | System Shock
Blind Shock              | 2x Farplane Shadow      | Black Lore
----------------------------------- ATTACKS ---------------------------------
1. Flare - NATT VS one chr - mgd
2. Ultima - NATT VS all chrs - mgd
3. Emblem of Thanatos - GRATT VS all chrs - gravity std, tears off 62,5% MAX
   HP and [reduces STR, MAG, DEF, MDEF, ACCU and EVA by -1 level]
4. Osmose - VS all chrs - amount of MP stolen is added to Aeshma's MP gauge
5. Drain - VS all chrs - amount of HP stolen is added to Aeshma's HP gauge
:::::::::::::::::::::::::::::::: FIGHTING TIPS ::::::::::::::::::::::::::::::
Tough bastard to defeat cos of Null Physical it has. From start of battle it
likes to bombard you with Flares, so remedy that with reflect. Once its HP is
halved, it'll knock Ultima your way, so be prepared for it. When HP is low, it
uses Drain, and Osmose in case MP is low. Emblem of Thanatos is its biggest
threat - used on every 10th turn, it reduces HP of girls by 62,5% of MAX HP and
lessens six attributes! On top of it you can't reduce it in any way. 1000
Needles and Darkness are two of more recommended ways of taking down Aeshma, or
simply use any MATK you have.


*****************************************************************************
AKA MANAH, SPELLSPINNER species
*****************************************************************************
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
6322   | 6550  | 1030  | 1  | 670   | NTH | NTH | NTH | NTH | IMM | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, DOOM
----------------------------------- ATTACKS ---------------------------------
1. Lv3 element magic - VS one chr - respective type of mgd
2. Silence - VS one chr - induces silence
3. Blind - VS one chr - induces darkness
4. Emblem of Thanatos - GRATT VS all chrs - gravity std, tears off 62,5% MAX
   HP and [reduces STR, MAG, DEF, MDEF, ACCU and EVA by -1 level]
5. Curse - VS one chr - induces curse
6. Break - VS one chr - induces petrify
:::::::::::::::::::::::::::::::: FIGHTING TIPS ::::::::::::::::::::::::::::::
Setting up reflect to bounce off element magic is not a bad idea. Silence and
curse statuses can be shrugged off, but blind anc petrify can't - you need your
heavy hitters to get rid of Aka Manah before 10th turn, at which Emblem of
Thanatos is cast. If your HP is way too low, wave sayonara to your girls.


*****************************************************************************
ARAST, IMP species
*****************************************************************************
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
2742   | 650   | 880   | 1  | 330   | WKN | IMM | IMM | IMM | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
SIL, CON, BER, CUR, SLOW, STOP, MAG down, DOOM, <Auto-Reflect>
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
2x Holy Water            | 2x Dispel Tonic         | Turbo Ether
3x Holy Water            | 3x Dispel Tonic         | Turbo Ether
----------------------------------- ATTACKS ---------------------------------
1. Drain - VS one chr - amount of HP stolen is added to Arast's HP gauge
2. Curse - VS one chr - induces curse
3. Lv3 element magic - VS one chr - respective type of mgd
4. Osmose - VS one chr - amount of MP stolen is added to Arast's MP gauge
:::::::::::::::::::::::::::::::: FIGHTING TIPS ::::::::::::::::::::::::::::::
Meh, one of easier enemies on the Farplane. Drain, Curse and Osmose are no
biggie, and lv3 element magic isn't even remotely dangerous. Arast is smart
enough to reflect the cast off of itself to hit your girl - have Tetra Band or
better equipped to absorb the stuff.


*****************************************************************************
CLARET DRAGON, DRAGON species
*****************************************************************************
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
17320  | 378   | 1280  | 1  | 780   | ABS | ABS | ABS | ABS | ABS | ABS
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, CUR, SLOW, STOP, STR down, MAG down, DEF
down, MDEF down, ACCU down, EVA down, DOOM, DELEF, ACTIC
----------------------------------- ATTACKS ---------------------------------
1. 'Swipe' - VS one chr - phd
2. Tail Smash - GRATTP VS all chr - gravity phd, tears off 25% MAX HP
3. Flame Breath - FATT VS all chrs - fire mgd
:::::::::::::::::::::::::::::::: FIGHTING TIPS ::::::::::::::::::::::::::::::
Funny chap, this dragon. 'Swipe', 'swipe', Tail Smash, repeat. Once you change
Claret's HP nine times, Flame Breath is used on first turn Claret gets
following that HP change. Oh, don't use anything element related VS Claret - it
absorbs everything. Also, beware of Tail Smash - get hit with it four times and
girls get KO-ed, if you don't heal in time.


*****************************************************************************
DARK ELEMENTAL, ELEMENTAL species
*****************************************************************************
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
433    | 1028  | 670   | 1  | 410   | IMM | IMM | IMM | IMM | NTH | NTH
------------------------------- STATUS IMMUNITY -----------------------------
PET, SLE, SIL, POI, CON, BER, CUR, SLOW, STOP
----------------------------------- ATTACKS ---------------------------------
1. Curse - VS one chr - induces curse
2. Lv3 element magic - VS one chr - respective type of mgd
3. Reflect - on itself - adds reflect
4. Magic Up - on itself - [increases MAG by +2 levels]
5. Bio - VS one chr - induces poison
6. Confuse - VS one chr - induces confusion
7. Osmose - VS all chrs - MP stolen is added to Dark's MP gauge
:::::::::::::::::::::::::::::::: FIGHTING TIPS ::::::::::::::::::::::::::::::
Like all elementals - rob it of all MP and it becomes a kitten. Unless it
steals the MP back, which is what it'll do for sure. As for the rest of
attacks, nothing really dangerous - as in nothing you can't protect against or
absorb.


*****************************************************************************
EARTH WORM, WORM species
*****************************************************************************
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
52545  | 95    | 3135  | 2  | 6000  | NTH | NTH | NTH | WKN | IMM | NTH <- OS
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, CON, BER, CUR, [EJE], SLOW, STOP, DOOM, DELEF, ACTIC
---------------------------------- ATTACKS ----------------------------------
1. <'Headbutt'> - VS one chr - phd
2. [Sorrow of the Earth] - GRATTP VS all chrs - gravity phd, tears off 75%
   current HP and delays hit girls' next turn
:::::::::::::::::::::::::::::::: FIGHTING TIPS ::::::::::::::::::::::::::::::
Slow and heavy. If your EVA is decent, all of its 'headbutts' will miss. And
you don't have to worry about Sorrow, as it can't kill you. Sorrow is used on
first turn Earth Worm gets after you knock off 66% of its HP. As long as you
can keep up HP lost, there's almost no way you could lose this battle.


*****************************************************************************
JAHI, LARVA species
*****************************************************************************
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
2033   | 360   | 1200  | 1  | 620   | NTH | NTH | ABS | NTH | IMM | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, CON, BER, CUR, STOP, DOOM
----------------------------------- ATTACKS ---------------------------------
1. Thundara - LATT VS one chr - light mgd
2. Watera - WATT VS one chr - water mgd
:::::::::::::::::::::::::::::::: FIGHTING TIPS ::::::::::::::::::::::::::::::
Wooooh, I'm sooo scared. Lousy lv2 element magic, which can be absorbed?
Please, can you not try to be so easy? Make sure you spam Jahi, for amount of
EXP is drops is quite decent for such an easy enemy.


*****************************************************************************
LICH, REVENANT species
*****************************************************************************
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
3444   | 1300  | 730   | 1  | 330   | *** | *** | *** | *** | ABS | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC
----------------------------------- ATTACKS ---------------------------------
1. Doom - VS one chr - induces doom
2. Lv3 element magic - VS all chrs - respective type of mgd
:::::::::::::::::::::::::::::::: FIGHTING TIPS ::::::::::::::::::::::::::::::
First turn is wasted for dooming one girl - but still allowing you enough time
to send it back where it came from. After Lich uses Doom, it will use magic of
the element it absorbs four times, then again Doom, and repeat. Gravity and
holy properties are always the same, but other four vary (hence the stars below
those properties).


*****************************************************************************
MONOLITH, DOOMSTONE species
*****************************************************************************
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
7143   | 9999  | 1420  | 1  | 460   | IMM | IMM | IMM | WKN | ABS | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, CUR, SLOW, STOP, MAG down, DEF down, MDEF
down, DOOM
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
3x Hi-Potion             | 2x Phoenix Down         | Safety Bit
4x Hi-Potion             | 3x Phoenix Down         | Safety Bit
----------------------------------- ATTACKS ---------------------------------
1. Demi - GRATT VS all chrs - gravity mgd
2. 'Swipe' - VS one chr - phd
3. Stone Breath - VS all chrs - induces petrify
:::::::::::::::::::::::::::::::: FIGHTING TIPS ::::::::::::::::::::::::::::::
Monolith has an attack pattern: Demi, 'swipe', Demi, 'swipe', Stone Breath,
then repeat the sequence. MISSING DETAILS: How can it inflict berserk?


*****************************************************************************
OMEGA WEAPON, WEAPON species
*****************************************************************************
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
24200  | 9999  | 3350  | 1  | 5000  | NTH | NTH | NTH | NTH | IMM | NTH
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, STR down, MAG down, DEF
down, MDEF down, ACCU down, EVA down, DOOM, DELEF, ACTIC
----------------------------------- ATTACKS ---------------------------------
1. 'Punch'* - VS one chr - phd, induces itchy, poison, confusion, KO
2. Judgment - NATT VS one chr - mgd
3. Punishment - NATT VS all chrs - mgd
* - Omega's punch will always carry one of four statuses mentioned; KO is
    induced regardless of protections.
:::::::::::::::::::::::::::::::: FIGHTING TIPS ::::::::::::::::::::::::::::::
How lucky do you think you are? Judgment and Punishment aren't to be scared of,
provided you have decent MDEF. Omega's 'punch' is the lucky part - will the
girl hit receive itchy, poison or confusion status? In worst case she may get
KO-ed - nothing you can do to prevent that, except reviving her.


*****************************************************************************
WIGHT, REVENANT species
*****************************************************************************
--------------------------------- STATISTICS --------------------------------
HP     | MP    | EXP   | AP | GIL   | FIR | ICE | LIG | WAT | GRA | HOL
4278   | 2100  | 1130  | 1  | 520   | *** | *** | *** | *** | ABS | WKN
------------------------------- STATUS IMMUNITY -----------------------------
KO, PET, SLE, SIL, DAR, POI, CON, BER, CUR, SLOW, STOP, DOOM, DELEF, ACTIC
---------- DROP ------------------- STEAL ------------------- BRIBE ---------
2x Ether                 | 2x Stamina Spring       | Soul Spring
3x Ether                 | 3x Stamina Spring       | Soul Spring
----------------------------------- ATTACKS ---------------------------------
1. Doom - VS one chr - induces doom
2. Lv3 element magic - VS all chrs - respective type of mgd
3. Demi - GRATT VS all chrs - gravity mgd
:::::::::::::::::::::::::::::::: FIGHTING TIPS ::::::::::::::::::::::::::::::
Starts the battle with Doom, then it alternates between lv3 element spell and
Demi three times, and switches back to Doom. Except gravity and holy, its
elemental affinities vary from battle to battle, which is why the remaining
properties are starred out. Wight will always use magic of the element it
absorbs.



=============================================================================
=============================================================================
??.) FAQ - FREQUENTLY ASKED QUESTIONS
=============================================================================
=============================================================================
To ensure smooth checking of your FAQ, refer to this mini-TOC. Seek out the
question you're having, and then check the answer code to the right of the FAQ.
Press CTRL + F, in the box type in answer code, then press Enter twice and
you'll be taken to the answer immediately.
=============================================================================
                                THE QUESTIONS!
=============================================================================
Q001: How do I get mascot DSP? ----------------------------------------- A001
Q002: What else is NOT required to be done to get mascot? -------------- A002
Q003: Should I restart my game if I missed 0,2% by accident? ----------- A003
Q004: What is New Game Plus and how do I get it? ----------------------- A004
Q005: How many endings are there and how do I get them? ---------------- A005
Q006: I didn't receive EPCOM for *insert name of the area*, even though
      I have completed every mission required for that area! ----------- A006
Q007: I got EPCOM in all areas except Bevelle. Where's my mascot? ------ A007
Q008: Can I get 100% in one playthru? ---------------------------------- A008
Q009: Can I get 100% by following your guide? -------------------------- A009
Q010: I need help with *insert name of boss*. -------------------------- A010
Q011: I don't have what you suggest in your boss strategy. Help! ------- A011
Q012: How do I get alchemist DSP? -------------------------------------- A012
Q013: How do I get Clasko to Calm lands? ------------------------------- A012
Q014: How do I raise chocobos? ----------------------------------------- A012
Q015: How do I capture chocobos? --------------------------------------- A012
Q016: How do I uncover Ruin Depths dungeon / Fiend Colony dungeon? ----- A012
Q017: How can I dig at Central Expanse? -------------------------------- A012
Q018: How do I get gun mage DSP? --------------------------------------- A013
Q019: How do I get/learn *insert name of Blue Bullet*? ----------------- A013
Q020: How do I confuse the enemies? ------------------------------------ A013
Q021: Where and how can I obtain *insert name of dressphere*? ---------- A014
Q022: Where and how can I obtain *insert name of garment grid*? -------- A015
Q023: I need help with Gunner's Gauntlet! ------------------------------ A016
Q024: How can I reach 500 points in Gunner's Gauntlet? ----------------- A016
Q025: What is the point of Cloister Gunner's Gauntlet? Bother worthy? -- A016
Q026: What can I get from attempting this minigame? -------------------- A016
Q027: Can I get some info on lady luck's Reels & Dice techs? ----------- A017
Q028: Can you recommend some good mixes for alchemist? ----------------- A018
Q029: I need help starting/finishing *insert name of subquest*! -------- A019
Q030: I didn't get EPCOM for Mi'ihen! What gives? ---------------------- A020
Q031: In investigation lv2 I can't gather enough VS Rikku evidence! ---- A021
Q032: Where do I get Iron Duke, Enterprise, Invincible, Cat Nip, Force
      of Nature, Wring, Bloodlust, Minerva's Plate, Adamantite, AP Egg,
      Charm Bangle, Heady Perfume, Key to Success, Ragnarok, Ribbon? --- A022
Q033: Where can I get Mega-Potion? Megalixirs? Soul Springs? ----------- A023
Q034: What is an oversoul? --------------------------------------------- A024
Q035: How many enemies do I need to kill for one to oversoul? ---------- A024
Q036: Do I have to kill oversouled enemies? ---------------------------- A024
Q037: I'm missing *insert fiend name* from Shinra's Bestiary... -------- A025
Q038: At which floor in Via Infinito do I find *insert fiend name*? ---- A025
Q039: I'm missing *insert chr's name* from Shinra's Dossiers... -------- A026
Q040: How can I master final two songstress' abilities? ---------------- A027
Q041: How do I master girls' SDSP? ------------------------------------- A028
Q042: How do I use girls' SDSP? I can't place them on my GG... --------- A029
Q043: I didn't get enough points for Calm lands companies to be lv5 and
      I'm in CH5. How can I get enough points? ------------------------- A030
Q044: Can I get both companies to lv5 before CH5? ---------------------- A031
Q045: Should I bother getting both of them to lv5? --------------------- A032
Q046: I'm in CH1, 600 PR points for Argent, PR level is 2. What gives? - A033
Q047: I'm in CH5, but have 200 points for Argent. I've already pitched
      to all people I can. Am I screwed? ------------------------------- A034
Q048: Should I bother with Calm lands minigames? ----------------------- A035
Q049: Is bridal mission worth doing? ----------------------------------- A036
Q050: How do I get Gippal's Sphere? Baralai's Sphere? Nooj's Sphere? --- A037
Q051: How do I get Samurai's Honor GG? --------------------------------- A038
Q052: Um, where's tower 10? -------------------------------------------- A039
Q053: Is tower calibration worth doing? -------------------------------- A040
Q054: I can't find *insert Cactuar's name*. ---------------------------- A041
Q055: How do I get Covenant of Growth GG? ------------------------------ A042
Q056: I missed *insert name of fiend*. Where can I find it? ------------ A043
Q057: How can I kill Elder Drake / Mega Tonberry? ---------------------- A044
Q058: Why doesn't Charm Bangle work in Via Infinito? ------------------- A045
Q059: I keep getting stoned in Chac battle. I have Ribbon/Stoneproof. -- A046
Q060: Where are all Crimson Spheres? ----------------------------------- A047
Q061: I missed *insert CS number*. Can I go back and get it? ----------- A048
=============================================================================
                                 THE ANSWERS!
=============================================================================
A001: You have to get Episode Complete for each of the 15 areas that cover
      Spira. If you receive at least one Episode Concluded, you will not get
      mascot this time around. Getting 100% is NOT required for mascot,
      Episode Complete for every area is.

A002: Yes. Den of Woe in Mushroom Rock, Via Infinito in Bevelle, Fiend Colony
      dungeon on Mi'ihen, Ruin Depths dungeon in Calm lands, Den of Woe
      dungeon in Mushroom and bridal mission do NOT have to be completed in
      order to receive mascot. Special approach must be made with Gunner's
      Gauntlet mission on Besaid in CH2.
      First time around you HAVE to beat the score of 500 and get Mission
      Complete for it. Your high score carries over to New Game Plus - this
      would mean that you have to beat old score to get mascot? Wrong - it is
      *enough* that you attempt the mission. Make it to the beach with
      whatever time and HP you have left, AND a score of at least 500 and
      talk to Beclem. Doing so is imperative if you want mascot. Again,
      beating your old score is not required.

A003: By all means, no! This game was meant to be played again - that's why
      there's New Game Plus feature. If you're going for mascot, I can
      understand your desire to play again, but think about it. You'll have
      to start from scratch, without items, acc, DSP and abilities you've
      gained so far, you'll have to watch all the scenes again... True, in
      New Game Plus you have to do all the stuff again, but you get to *keep*
      what I mentioned above! And most scenes you've already seen can be
      skipped.

A004: Once you beat the game by defeating final boss, let the game's credits
      roll. In the end a window will appear asking you if you wish to make
      New Game Plus data. Save the data in a different slot!
      New Game Plus allows you to replay the game infinitely. Here's just
      some basic info on what you keep: gil, DSP and abilities you've
      found/mastered, accessories, GG, all items except Gysahl Greens, all
      primers you've found so far, and 8 key items that enable songstress and
      SDSP to learn specific abilities. For more detailed explanation on what
      are all things that carry over, you should consult this guide:
      db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_new_game_plus.txt

A005: This in-depth guide of fellow guide writer will answer it best:
      db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_ending.txt

A006: You may have completed every mission, but did you do it *perfectly*?
      Most critical example of why people don't receive EPCOM is Moonflow -
      if you lose even one piece of luggage, or don't sell all 10 tickets
      with a profit or breaking even, you can't get EPCOM for Moonflow, no
      matter what you do.
      Second critical mistake players make is in CH3 - you have to visit
      every area of Spira so that Shinra installs his CommSpheres. There's 20
      CommSpheres in total that must be installed. Doing so not only ensures
      that you get EPCOM in the areas, but also ensures you don't fail in
      getting mascot.
      As for the third critical mistake - you may have missed a CommSphere
      event. Believe it or not, but just because you didn't view a scene cos
      it may have been boring... just maybe that might have been the scene
      which screwed you out of the mascot.

A007: That won't work at all. EPCOM in ALL AREAS OF SPIRA is required. You
      didn't get Isaaru to return to Bevelle, so you're screwed for mascot
      this time around. Play with caution next time around.

A008: Yes. You have to side with Youth League and get Episode Complete for
      every area. You must also complete Den of Woe dungeon in Mushroom Rock,
      Ruin Depths dungeon in Calm lands, and defeat Mr T. on floor 100 of Via
      Infinito.

A009: Yes. As I said, make sure you choose Youth League. Follow my guide by
      the letter and you will receive 100% in one playthru. If you're having
      trouble following my guide, then I suggest you check out one of three
      100% guides, made specifically for that purpose:
      db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_100_story.txt
      db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_100_story_na.txt
      db.gamefaqs.com/console/ps2/file/final_fantasy_x2_100_perfect.txt

A010: I have made an in-depth BOSS guide, which includes great details on how
      to defeat any and all bosses in the game (not to mention I find it very
      difficult to believe boss strats in *this* guide can't 'help' you):
      db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_boss.txt

A011: Okay, let's try something else. Many bosses that aren't 'unique' can be
      defeated by one of the cheese ways listed below:
      - Bribe - the usual formula is: fiend's MAX HP x4 = Bribe; just to be
        on the safe side, have lady luck try her luck with x6
      - Eject - berserker's Eject, thief's Steal Will, trainer's Carrier
        Flurry or Kogoro Strike have a chance of ejecting the enemy
      - Spare Change - samurai uses extra gil to inflict special damage on
        enemies
      - Charon - dark knight with at least 5000 MAX HP will deal 9999 damage
        with this ability - naturally, you'll lose dark knight, but if it
        takes out the boss you're having trouble with...
      - Random Reels - getting 777 on lady luck's Random Reels is thrice the
        charm - you get cash and items from all enemies, enemies leave the
        battle (assuming they aren't immune to Bribe), and you also score
        EXP, cash and AP for 'defeating' them in battle
      - Zantetsu - samurai's ability, which works on any and all enemies; of
        course, expect (some) enemies to have (very) high resistance to it

A012: All this and more is covered in Chocobo Ranch guide I made:
      db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_chocobo.txt

A013: All this and more is covered in Blue Bullet guide I made:
      db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_blue_bullet.txt

A014: It just so happens that I have an in-depth guide covering that:
db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_dress_grid_locations.txt

A015: It just so happens that I have an in-depth guide covering that:
db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_dress_grid_locations.txt

A016: Again, I have written an in-depth guide for this issue:
      db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_gunner_gauntlet.txt

A017: In-depth guide here:
      db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_reels_and_dice.txt

A018: You should check out my Mix guide here:
      db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_mix.txt

A019: Optional Missions guide will be your destiny:
      db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_optional.txt

A020: You *must* help Rin in the investigation, which is started in order to
      explain why did machina go haywire in CH3 and why did hover crash in
      CH2. As there's many a choices to be made in Rin's Mi'ihen Mystery, you
      should check out this guide I've made (also, if you're shooting for
      100% in one go, you must get Rikku as the culprit!):
      db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_rin_mystery.txt

A021: You prolly didn't had Shinra set up extra CommSphere or didn't attack
      the machina on the ledge in the way I specified. If this is the case,
      do this (save your game first, so that you can retry in case something
      misfires in CH5): in lv1 gather enough VS Rikku evidence, in lv2 gather
      enough evidence for someone else (most likely choice will be Eater) and
      in lv3 gather enough VS Rikku evidence. Voila!

A022: Oh my, a lot of stuff, huh?
      Iron Duke - defeat Mr T. on floor 100 of Via Infinito
      Enterprise - skip Moonflow mission in CH1, then Tobli appears in front
                   of Cabin in CH2; push him in the lift first, followed by
                   other musicians
      Invincible - talk to cameraman on the boat in Kilika in CH1 and 3; when
                   you're in CH5, talk to him again and choose to go across
                   to the island; check the square shape in the minimap
      Cat Nip - defeat Black Elemental on floor 40 of Via Infinito in CH5
      Force of Nature - in CH5 after rescue mission in New Cave on Thunder
                        plains in, enter the cave; clear it once, then enter
                        it again; again solve all 16 riddles and chest with
                        this acc will appear
      Wring - in 'Bevelle - gaol' screen; for details on how to reach the
              chest check Storyline Mission 8 entry
      Bloodlust - same instructions as for Wring
      Minerva's Plate - attempt Moonflow mission in CH1, but DO NOT TALK TO
                        TOBLI; then complete the Macalania mission in CH2
                        involving the musicians; afterwards return to the
                        Hypello found in 'Macalania Woods - south' and speak
                        to it
      Adamantite - reach lv MAX in Beclem's version Gunner's Gauntlet; you
                   can only receive one copy of this accessory ever
      AP Egg - blitz prize; or get one in Calm Lands - Ruin Depths dungeon
      Charm Bangle - steal one from Mr B. first time you fight him, Slim
                     drops one in one of many fights with him, or buy one
                     from Open Air company in Calm lands while they're still
                     at lv1 publicity
      Heady Perfume - massage LB., but fail first time around; any attempt
                      afterwards will award you with Heady Perfume
      Key to Success - do NOT attempt Gagazet mission in CH3; also, at least
                       one of Tobli-related missions must be done perfectly
                       (I got Key to Success by only completing Macalania
                       musicians quest in CH2); in CH5 enter Tobli's office
                       and open the chest
      Ragnarok - Rikku must be the culprit in Rin's Mi'ihen Mystery
      Ribbon - Bribe oversouled Flailing Ochu, Ultima Weapon or Omega Weapon

A023: Here's some fast ways to attain these items quickly.
      Mega-Potion - Bribe Elder Drake or Phantom
      Megalixir - a steady income is provided by Bribing Earth Worm
      Soul Spring - bribe Wight or Lich

A024: Most fiends belong to fiend-type. Once you kill predetermined amount of
      fiends that belong to specific fiend-type, next fiend from that fiend-
      type oversouls. Amount of fiends needed to kill for one to oversoul
      will appear below. Also, once a fiend oversouls, you DO NOT have to
      kill it in order to have it registered in Shinra's bestiary. Once the
      fiend oversouls, you can run away and it will still count. This also
      involves neat trick: let's say you're only left with oversouling Spine
      Drake and Greater Drake. Kill enough Drake fiends so that one oversouls
      and run away. Now seek out Spine Drake - it will oversoul! Escape and
      do the same for Greater Drake.

-----------------------------------------------------------------------------
Helm = 14         | Lupine = 22      | Bird = 12        | Cephalopod = 8
Reptile = 18      | Wasp = 18        | Flan = 20        | Plant = 12
Sahagin = 12      | Ruminant = 12    | Elemental = 16   | Blade = 14
Chimera = 12      | Ogre = 8         | Roc = 12         | Drake = 18
Basilisk = 10     | Fungus = 12      | Haizhe = 14      | Worm = 24
Dinofish = 16     | Gel = 22         | Behemoth = 20    | Dragon = 6
Ochu = 12         | Coeurl = 14      | Armor = 18       | Malboro = 24
Bomb = 14         | Iron Giant = 10  | Arachnid = 8     | Defender = 14
Hermit = 7        | Geo = 4          | Spirit Beast = 6 | Eater = 6
Adamant = 9       | Weapon = 10      | Sacred Beast = 10| Tonberry = 16
Vermin = 12       | Cactuar = 15
-----------------------------------------------------------------------------

A025: You best look at this chart below:

OVERSOUL SUBJECTS
-----------------------------------------------------------------------------
PAGE 1, LEFT      | PAGE 1, RIGHT    | PAGE 2, LEFT     | PAGE 2, RIGHT
-----------------------------------------------------------------------------
Sallet          07| Bicocette      10| Agama          13| Skink            21
Barbuta         21| Armet          24| Anole          24| Archaeothyris    33
Bascinet        41| Heavy Sallet   50| Lacerta        81| Death Dauber     04
Coyote          01| Wild Wolf      10| Assassin Bee   21| Aculeate         30
Killer Hound    13| White Fang     16| Vespa          36| Wasp Queen       50
Canis Major     36| Lupus          47| Flan Azul      01| Flan Amarillo    10
Tindalos        61| Divebeak       01| Flan Palido    13| Flan Blanco      21
Peregrine       21| Aquila         44| Flan Rojo      36| Flan Azabache    65
Tentacles       36| Gecko          04| Purpurea       04| Leucophylla      24
-----------------------------------------------------------------------------
PAGE 3, LEFT      | PAGE 3, RIGHT    | PAGE 4, LEFT     | PAGE 4, RIGHT
-----------------------------------------------------------------------------
Cephalotus      30| Sahagin        04| Takouba        07| Barong           47
Sahagin Prince  30| Sahagin Chief  50| King Takouba   50| Protochimera     16
Nashorn         01| Quadricorn     01| Rhyos          41| Hrimthurs        10
Balivarha       41| Ahriman        01| Gigas          30| Gug              70
Fly Eye         10| Vertigo        13| Shantak        13| Zu               27
Grim Gaze       41| YellowElemental04| Rukh           50| Lesser Drake     07
White Elemental 07| Red Elemental  04| Spine Drake    36| Bolt Drake       24
Gold Elemental  10| Blue Elemental 33| Greater Drake  47| Elder Drake  ?? +03
Dark Elemental  61| Black Elemental81| Kukulcan       16| Gucumatz         33
-----------------------------------------------------------------------------
PAGE 5, LEFT      | PAGE 5, RIGHT    | PAGE 6, LEFT     | PAGE 6, RIGHT
-----------------------------------------------------------------------------
Chac            81| Bully Cap      13| Ochu           04| Drowsy Ochu      27
Mycotoxin       36| Mushroom Cloud 81| Flailing Ochu  47| Coeurl           07
Big Bully Cap   50| Haizhe         16| Queen Coeurl   27| Stalwart         04
Deep Haizhe     24| Sand Worm      24| Ironside       30| Malboro          24
Earth Worm      65| Xiphactinus    13| Great Malboro  70| Bomb             04
Dinictus        41| Amorphous Gel  27| Detonator      24| Volcano          65
Protean Gel     75| Behemoth       07| Iron Giant     01| Gemini           21
Humbaba         36| Flame Dragon   07| Boris          04| Aranea           81
Zalamander      41| Claret Dragon  61| YSLS-Zero      10| YSLS-99          21
-----------------------------------------------------------------------------
PAGE 7, LEFT      | PAGE 7, RIGHT    | PAGE 8, LEFT     | PAGE 8, RIGHT
-----------------------------------------------------------------------------
Shell Shocker   27| Concherer      81| King VERMIN!   65| Insect Matriarch 85
Georapella      --| Precepts Guard --| Critical Bug   85| Cactuar          47
Chocobo Eater   16| Anything Eater 75| Jumbo Cactuar  50|
Adamantoise     33| Adamantortoise 70|
Ultima Weapon   47| Omega Weapon   75|
Paragon        100| Guardian Beast 07|
Azi Dahaka     !70| Tonberry      +01|
Mega Tonberry  +40| Creeper        65|
Hug Bug         65| Hexapod        65|
-----------------------------------------------------------------------------

COMMON SUBJECTS
-----------------------------------------------------------------------------
PAGE 1, LEFT      | PAGE 1, RIGHT    | PAGE 2, LEFT     | PAGE 2, RIGHT
-----------------------------------------------------------------------------
YAC-13          16| YAC-62         44| Recoil         07| Flak Python      13
YAU-28          16| YAU-71         44| Viper Sniper   13| Battlesnake      13
Machina Ranger  24| Machina Hunter 27| Experiment     --| Ronso Youth      --
Machina Soldier 61| Machina Leader 70| Zurvan         21| Varan            33
Scout Machina   24| Guard Machina  27| Arast          65| Elder Zurvan     50
Assault Machina 61| Killer Machina 70| Haunt          21| Phantom          70
Pop Fry         44| Machina Striker70| Wight          75| Lich             30
Watcher-A       --| Watcher-R      --| Great Haunt    50| Pairika          27
Watcher-S       --| Machina Panzer --| Jahi           75| Taromaiti        33
-----------------------------------------------------------------------------
PAGE 3, LEFT      | PAGE 3, RIGHT
-----------------------------------------------------------------------------
Daeva           21| Aeshma         75| Numbers show first floor of
Aka Manah       44| Tomb           27| Via Infinito where fiends appear
Monolith        61| Dolmen         44|
Epitaph         75| Angra Mainyu   --|
Dark V.         --| Dark I.        --| -- = can't fight in Via Infinito
Dark Ix.        --| Dark S.        --|  ! = need to kill elsewhere first
Dark B.         --| Dark A.        --|  + = this and higher (random) levels
Dark Y.         --| Dark Sa.       --| ?? = not 100% sure
Dark C.         --| Dark M.        --|
-----------------------------------------------------------------------------

A026: There would be too much spoilers involved in revealing this info, so I
      will have to kindly ask you to resort to other guides.

A027: You need to find two key items that enable her to learn them.
      - collect all 10 Crimson Spheres and complete Den of Woe dungeon and
        you will receive Magical Dances, Vol. I key item
      - defeat Experiment in Djose temple while all its attributes are at lv5
        and you will receive Magical Dances, Vol. II key item

A028: For each girl you have to find a key item that enables them to learn
      Break HP Limit and Break Damage Limit abilities. And - CH5 ONLY!
      Corpus Invictus: Inside Thunder Plains - New Cave, AFTER you've been on
                       a rescue mission there.
      Victor Primoris: You must be able to ride chocobos - this is possible
                       if you complete Rin's Mi'ihem Mystery and get any
                       suspect but Prophet! Mi'ihen 'Highroad - newroad, N' -
                       look carefully for a chocobo feather. Stand on it a
                       few seconds (be patient!) and then select [Am I
                       ever!], when choices pop up - nab the first chest.
                       Leave this screen and then return to the EXACT SAME
                       SPOT. Again wait - this time it takes some time before
                       choices appear. Select [Am I ever!] again and voila.
      Aurora Rain: Calm lands, cavern of smelly faith. Enter the fayth
                   chamber, check the chest and voila.
      Twilight Rain: Besaid - waterfall way. Southernmost of the bridges
                     (according to minimap) has a spot behind it at which you
                     can drop down to some rocks. Check the chest and voila.
      Machina Booster: Mushroom - Headquarters lift. Look below the lift for
                       a chest - and voila.
      Machina Reactor: Calm lands - Ruins depths dungeon. Open the dungeon by
                       following the steps provided in my Chocobo ranch
                       guide. Then refer to the map I'll give below to find
                       where this item is hiding - voila.
      db.gamefaqs.com/console/ps2/file/final_fantasy_x_2_chocobo_dungeon.gif

A029: SDSP cannot be placed on GG; you can change into them only when a girl
      has been in every DSP on her GG. Let's say you have Protection Halo GG
      equipped for Yuna with gunner, warrior, thief, black mage, and white
      mage on it, and she starts off as gunner in battle. In order to change
      into Floral Fallal, she must change into warrior, thief, black mage,
      and white mage DSP. After that, bring up the GG and press R1 for her
      SDSP. When you use SDSP, the other two girls disappear. You lose Rikku
      & Paine, and now you have a party of Yuna along with two other 'parts'.
      SDSP are not given to you in the beginning of the game; you must find
      them before you can use them.
      Note: You can easily see what path you took on specific GG by looking
      at the connecting lines - ones you've already taken are displayed in
      blue. Note that you do NOT have to cross all lines before SDSP is
      available - it matters that you change into each DSP on the GG.

A030: If you've run out of people to promote to, all is not lost. Play Sky
      Slots minigame for THE COMPANY YOU'RE ADVERTISING FOR. Every time you
      *lose* 200 credits in the minigame, you get 1 PR point. Get 400+ points
      for the company, then beam on Celsius. Now talk to MN and Calm lands
      will become HS. There you go.

A031: It is possible, but tiring. What you must do is: select to advertise
      for Argent first. In CH1 or 2 (doesn't really matter, tho') MAKE SURE
      you get at least 802+ points for Argent. Now switch companies -
      Argent's PR rating will go down to 401+ (which is still enough for
      Lv5), while Open Air's starts at 0. Simply accrue over 401+ points for
      Open Air by CH5 and you're good to go. Playing lots of Sky Slots is a
      necessity in this scenario! In CH5 you will then be able to buy
      complete sets of rewards from both companies, as well as open both
      extra minigames.

A032: Er, hard to say. If you're going for GG, then you may consider it. Each
      company sells one GG if it's brought to lv5 publicity - each of these
      GG will cost you 200000 credits. It appears as ?????? on the 'Trade in
      credits' menu. Also, you must get *one* company to lv5 for 100% -
      getting both produces same effect and awards no extra %.

A033: There's a max PR level per CH. In CH1 it is lv2, in CH2 it is lv3, and
      in CH3 it is lv4.

A034: Certainly not. Sky Slots will become your best friend for about one
      hour, hehe. What does this mean? Buy whole bunch of credits from the
      representative of the company you're advertising for. Then address same
      person and choose to play Sky Slots. Make sure you LOSE credits. After
      losing specific amount of credits, you gain 1 PR point. Continue to
      play and lose credits until you gain 400+ points. Once that is done,
      get on Celsius. Now talk to MN and Calm lands will turn into HS.
      Episode Complete!

A035: Your call. For me, all of those five minigames blow. Anything and
      everything you can win are just extra credits. I can easily buy them,
      so why bother in the first place?

A036: In my opinion, it sucks. It isn't important for 100%, EPCOM, doesn't
      add any % and is plain boring. Only two rewards you can receive are: 0
      to 29 points Elixir, and from 30+ onward Speed Bracer. Woot woot? Your
      call.

A037: Gippal's - Pin Rin in Rin's Mi'ihen Mystery. Details are found in my
                 guide by same name.
      Baralai's - Get EPCOM in Guadosalam. Then return to Guadosalam and talk
                  to Tromell, who will unlock the closed door in NW part.
                  Inside you'll find the sphere in one of the chests.
      Nooj's - You must side with Youth League. Get EPCOM for Mushroom. Enter
               Youth League HQ and go to War Room. Now find the long balcony
               and speak to Lucil.

A038: There's 10 towers available for calibration. You MUST attempt all of
      them at least once, and you MUST calibrate five of them perfectly (I
      suggest 1, 2, 3, 4 and 6). Only then will you receive the GG from tech
      in the agency.

A039: It's to the left of tower 8. Keep hugging left end of the area and mash
      X until Yuna spots the tower across the lake.

A040: This one depends. I only do it to get that GG, than I forget about it -
      not worth the frustration (blows up towers 7, 8 and 10). Also, amount
      of successful calibrations affects the rewards you receive in CH5 when
      doing a subquest here. Your call if you wish to bother for them,
      however, know this: all of the items you'll receive can be found
      elsewhere in easier ways. Oh, and it doesn't affect % in any way. Only
      thing it will affect is you being frustrated.

A041: Okay, here's their hideouts...
      1st: Bikanel - Oasis.
      2nd: Besaid - beach.
      3rd: Guadosalam - secret passageway. In the room just ahead from SSP.
      4th: Calm lands - bridge between Gagazet and Calm lands screen.
      5th: Same as 4th Cactuar.
      6th: N-most end of 'TP - north'. There's a shelter-like structure found
           in this area - look for Cactuar stone opposite of it. If you're
           looking for it in CH5, finish Fallen Genius subquest first.
      7th: It's hiding all the way on Kilika. As you enter Kilika forest, go
           like this - N over the bridge, then E. Pay attention now! First
           tree you'll see bending over the water is your cue - a mark to
           press Circle will appear in lower right, so do it. Get all needles
           you need up here.
      8th: Beam to Gagazet. If you already got Episode Complete for Gagazet,
           you'll appear near the top, in which case you need to drop down,
           then go right. Make it to 'G - prominence' - there's a spot of
           greenery to be found here. If you haven't achieved Episode
           Complete yet, you'll appear at the base of Gagazet - in this case
           use teleporter here, then it's just few more steps up until you
           reach the clearing mentioned before.
      9th: Kilika in Dona's house.
      FIN: Once you deliver 9th Cactuar, speak to Cactuar mom of final
           Cactuar, then speak to Marnela. Enter Cactuar Hollow in Cactuar
           Nation and make it to the end.

A042: You're only required to beat Frailea to get the GG. If you fail first
      time around, beat Angra. Now return to Cactuar Nation and challenge
      Frailea for as many times you want (it'll be one of the Cactuars who
      are forming a circle in the middle of Cactuar Nation).

A043: Literally all oversoulable enemies can be found in Via Infinito in CH5
      on various floors (don't ask me which, refer to Monster Guide for that
      info). Only exceptions are:
      - Georapella and Precepts Guard, who can be fought infinitely anyway in
        Bevelle - forbidden area by checking respective tower
      - Chocobo Eater, Anything Eater, Jumbo Cactuar, King VERMIN!, Azi
        Dahaka: these must be killed in their respective subquests first,
        only then will they appear in Via Infinito

A044: Know that any and all Elders and Megas can be avoided. You just need to
      look around and use the environment to your advantage. Also, once you
      engage in battle with Elder or Mega, that was *seen* on the screen, you
      cannot escape - you will have to kill it.
      If you simply cannot back down from a challenge and must kill that
      Elder or Mega that's been laughing at you all this time, mastered
      berserker with Force of Nature will make mincemeat out of Elder in no
      time. As for Mega, having great DEF is a must, for even at 255 DEF with
      protect in place Mega will tear off 1000 HP, not to mention it's quite
      fast in launching Chef's Knife.

A045: Any other ability works, EXCEPT No Encounters (and one other exception
      found below). Sorry.

A046: This is other exception I've mentioned. Regardless of protection you
      have, Chac's Stone Glare will petrify girls. Use Remedy, Soft or Esuna
      ASAP.

A047: A list, huh?
      CS1 : CH3 - Bevelle, limbo - BEFORE defeating boss of Djose HS, return
            to Bevelle. Make it all the way down to where you fought Dark B.
            After the scene kill Malboro in battle, then pick up the sphere.
      CS2 : CH3 - received automatically.
      CS3 : CH3 - received automatically.
      CS4 : CH3, 5 - Guadosalam, hidden passage - proceed thru the hallway
            until you reach SSP. Now turn left and thru the circular door.
            Take a look at minimap - see how there's a shape of 'C' letter
            around the room where you're in? And at the base it seems to be
            connected? That's your clue - directions provided now are based
            on minimap. Have Yuna turn S and climb stack of boxes by holding
            Circle. Climb up higher once more and you'll be on the catwalk.
            Make it all the way around and storm the chest.
      CS5 : CH4 - Celsius, engine room - After Yuna's concert is finished, DO
            NOT TALK to Shinra. Instead go down to engine room.
      CS6 : CH5 - Bevelle, Via Infinito - enter Cloister 0 and you will find
            it in plain sight after initial scene ends.
      CS7 : CH2 - Go to Mushroom rock - ravine. Again drop in the ravine and
            make it all the way N. Enter the cave near the SSP.
      CS8 : CH5 - Bevelle, Via Infinito - enter Cloister 20, defeat the boss
            and you will find it in plain sight.
      CS9 : CH1 - Mushroom - while doing 'Foggy Fiend Frenzy' mission, drop
            in the ravine and make it all the way N. Enter the cave near the
            SSP - when scene ends, it's yours.
      CS10: CH2 - Guadosalam - Once you defeat Fatso, enter Slim's room (just
            follow the red arrow). You'll see the sphere in plain sight.

A048: Sorry, but no. All CS, except CS4, are chapter exclusive. If you missed
      any, you'll have to get it/them in New Game Plus.



=============================================================================
=============================================================================
??.) PAST REVISIONS
=============================================================================
=============================================================================

- Version 1.18 (8th January 2004)
# FAQ section started, Via Infinito section updated, AAB section finished.

- Version 1.17 (24th December 2003)
# Locations of all GG and DSP added, updated Battle System section.

- Version 1.16, (7th December 2003)
# Entire Walkthrough is now based on American version of Final Fantasy X-2.

- Version 1.15, (1st December 2003)
# Chapter 2 walkthru heavily updated.

- Version 1.14, (27th November 2003)
# Adding area maps, item and enemies checklists.

- Version 1.12, (23rd November 2003)
# Garment Grid section added.

- Version 1.11, (21st November 2003)
# Item and Abilities rewritten, some boss names fixed.

- Version 1.10, (16th November 2003)
# All storyline bosses covered in-depth, most sidequests started.

- Version 1.09, (13th November 2003)
# Chapter 2 storyline missions, sidequests and bosses covered.

- Version 1.08, (9th November 2003)
# Chapter 1 - included sidequests and minigames. More boss strats added.

- Version 1.07, (3rd November 2003)
# Some story-line boss strats perfected.

- Version 1.06 (26th October 2003)
# Added 'Abilities' section.

- Version 1.05 (19th October 2003)
# 'Introduction' shortened, fixed up rest of formatting, added 'Dresspheres'.

- Version 1.04 (12th October 2003)
# 'Accessories' section done, finished 'Items' section, more formatting done.

- Version 1.03 (5th October 2003)
# Guide reformatted, 'Items' section added, added two new statuses, fixed
some info regarding range effect of battle system, added some new tips for
battling and switched few sections around.

- Version 1.02 (29th September 2003)
# 'Character's status' section added and sorted out abbreviations section.

- Version 1.01 (27th September 2003)
# 'Introduction', 'Meet the girls!', 'Control basics', 'Main Menu' and
'Battle System' sections added.

- Version 1.0 (21st September 2003)
# Initial release - contains full spoiler-free walkthrough from beginning
until the end of game.



=============================================================================
=============================================================================
??.) CREDITS
=============================================================================
=============================================================================

1. Companies
- SquareEnix: they created this game
- Sony: for making PS2
- Lik-Sang: I imported the game from their website and very glad I did (I
received my copy within 8 days)

2. Internet sites
- GameFAQs [www.gamefaqs.com]: for hosting my guide
- www.neoseeker.com: for hosting my guide
- www.ign.com: for hosting my guide
- www.gamespot.com: for hosting my guide
- www.people.cornell.edu/pages/jgt8/ffx2: for providing people (me being one
  of them) with english translations of items, accessories, dresspheres and
  associated explanations
- www.squareuniverse.com: for hosting my guide
- www.thevgnation.com: for hosting my guide
- www.thegamingonline.com: for hosting my guide
- www.rpgdreamers.com: for hosting my guide


3. People
- lisanne: for excellent advice on making crossreferencing easy
- ZoopSoul: for advice on formatting the guide better
- Seph: he has made an amazing effort trying to translate japanese script
  into english language - I used his items', acc's and DSP's translations
  (along with associated explanations) to be able to figure out what was what
- FFX-2 gameplay board: for being tremendous help in creation of this guide,
  for providing oversoul counter for fiend species, chocobo feather count for
  choco-kwest in CH2, score list for button-mashing in CH4, many tips and
  addendums for Gunner's Gauntlet game (specifically fiend info)
- Kouli: for taking the time to provide me with correct names of some terms
- krystallina: for her dedication in presenting gameplay of FFX-2 to whole
  wide world (I used info on SDSP from her thread on FFX-2 board)
- C. Jackson: for confirming you're unable to enter Kilika in CH2
- BIG THANKS to nekuyr2002 and his Brady guide: for his effort in providing
  names of abilities, items and GG from US version
- numerous contributors with Brady guide: for assembly information for fixing
  Experiment, and for information on 'YRP, the scalpers three!' subquest in
  CH2 (specifically info regarding amount of tickets sold and rewards)
- Lily L.: for sending in info on choices in Zanarkand and info on Enterprise
- Jay: for re-confirming you're unable to enter Kilika in CH2
- Chitter: for fixing small mistake in ticket selling sidequest
- arion25: for constructive criticism and some tips
- Patrick L.: for Recovery Bracer tip in fighting oversouled Precepts Guard
- MrVNLLA: for some great tips, informing me of no HS in Bevelle if sphere is
  given to Youth League, and how to get Treasure Hunt GG
- Craig M.: for submitting many descriptions of GG
- Blizzardcraft: for telling me location of 10th lightning tower
- wolfie: for some insight on second four-cipher-set in Besaid
- CheesyPuffs: info on stealing Short Circuit from Georapella
- mindblower: for a tip on dancing minigame
- Brent D.: for some details regarding Clasko and chocobo quest in CH2
- Machiste N.: for some constructive critisism and few submissions
- Scott C.: for confirming one of the prizes in Cloister Gauntlet
- Debremus: for confirming Bloodlust being available in CH3 as well
- kokoro: for confirming Bloodlust being available in CH3 as well
- El Nomad: for a tip of stealing Charm Bangle in Mr B. boss battle
- Gene O.: for some great tips regarding Sphere Break in CH3
- Kathi P.: for a tip on Besaid Key
- Roy M.: for correcting a mistake regarding ticket selling
- Gigafreak: for sending in info on chocobo quest in CH2
- SlayerEternal: for a tip on using GG to exploit their full potential
- CopperTop & Chris A.: for damage formula on Spare Change
- Axel A.: for sending info on 5th repair manual
- Martin K.: for information on Bane Lance attack
- LightninHeart132: for sending info on 5th repair manual
- Tai L.: for info that taking a hit during Gunner's Gauntlet causes -1 point
- PuppetPower1000: for info on Black Elemental's stats
- mike m. & Dimetric H.: for info on obtaining trainer DSP
- David M.: for more info on getting gun mage DSP
- Allister: for % importance of Gippal's Sphere
- Bryan G.: for info on successfully blocking chocobo
- Sandy H.: for tips on getting AP rather easy
- wizardzen: for a tip on managing 10th tower in Thunder plains
- NGEVA: for some tips and tricks, mostly noted for Tetra Master GG
- NGCKE: for sending in info on raising wages for digging
- Matt D.: for some useful info on final battle
- Vincent V.: for general guide thru Cloister Gunner's Gauntlet
- JungleJim: for many comparisons of information presented in both my and his
  guide and fixing of mistakes
- WannabePBA: for info on Cid's location in CH5 regarding your answer in CH1
- Steven L.: for confirming that berserk runs out on its own
- FFSKY-Team: for the great map of Mi'ihen Fiend Colony dungeon
- Jinusean: for pointing out AP requirement mistakes
- GDD: for being tremendous help with Fiend Colony dungeon and Via Infinito



=============================================================================
=============================================================================
??.) CONTACT INFO
=============================================================================
=============================================================================

Send your comments, ideas for improvements, additional info, correction of
mistakes I may have made, and anything else via e-mail at:

lifearmor (at) hotmail (dot) com

I need to put down a few guidelines.
- as a subject of e-mail please include Final Fantasy X-2, or FFX-2
- please make your e-mail be readable, ie do not send me e-mails that are
written badly or in some strange gibberish
- don't ask me to send you updated versions of my guide, because I won't
- *make sure* to check if your question is already answered within these
pages; I especially recommend looking into FAQ section first! I may reply to
one of your questions, but if you'll persevere in asking more questions which
are answered in my guide, I'll simply direct you to my guide
- I accept e-mails in English, German, Croatian and Slovenian language
- I will answer the e-mails in English, Croatian or Slovenian language; I can
read and understand German well, but my writing skills of German have rusted,
therefore I will answer such e-mails in English
- when crediting contributors, I won't disclose their e-mails
- finally, treat me as you'd like me to treat you

2. Damir Kolar's Contributor page

http://www.gamefaqs.com/features/recognition/6434.html

3. Damir Kolar's homepage

http://splitinfinity.50megs.com


Yours truly,
Damir Kolar

End of Document
