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Preview: EA's Darklight Conflict and Theme Hospital

Electronic Arts has announced two new titles for release in Spring 1997: Darklight Conflict and Theme Hospital. The following is a preview using EA's screen shots and press info. This is not a review of these products. Check back with Gamezilla! later to find out how these games live up to the hype.

Darklight Conflict

The line between life and death is measured in a hair-trigger second. To survive, you have to know your enemy. To know your enemy, you must first become him. Once you know and become your enemy you are ready to conquer Darklight Conflict, a new multi-player 3-D space combat game to be released in Spring 1997 by Electronic Arts®

You are one of a handful of genetically created humans that are able to fight alongside the warriors of Repton clans. You must learn the language and customs of your strange alien allies. Not only is gathering such intelligence your real mission, it is also essential to your survival. The game is multi-player, via network or modem with multiple modes: Tag, Death Match, Cooperative, and Capture the Flag. Features include an encyclopedia of ships; customized fighters with a choice of 15 weapons; special power ups and cloaking devices; and incredible 3-D SVGA graphics featuring light sourcing and lens flares.

Theme Hospital

In Theme Hospital, you get to build and run an efficient hospital from the ground up. You decide everything from where to place each room, how much to charge for services, where to concentrate your branches of medicine, to who you want to hire and fire.

Keeping your hospital clean doesn't just make it look nice and attract patients, you reduce the risk of cross-infection. If you get a serious epidemic, you could be faced with closure. You can bribe the authorities and attempt a cover-up or you could spend money to get it all cleaned up properly. It boils down to whether you've got the cash and whether you've got the scruples.

As you play Theme Hospital you are continually faced by ethical problems. Do you attract people with ailments you can't cure, so you can conduct research and corner the market in new drugs technology? If so, are you prepared to see your reputation tumble as the victims drop like flies?

There'll be a multiplayer option, too. Up to four players can run rival institutions, trying to steal patients, introduce epidemics, discredit and destroy each other. It'll be even more mad than the already certifiable one-player version.