
DESCENT TO UNDERMOUNTAIN
UGE Inventory Item Editor Module                Universal Game Editor
-by Ken Baker                                   -by Jack Hartman

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Files included in "dtuitems.zip"
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file_id.diz     Short descriptive text file.
dtuitems.txt    This file.
dtu9802c.txt    Version #3 of the ITEM CODE LIST.
dtuitems.mdl    UGE module to be setup and used with the UGE program.
dtuitems.lst    Text file list of offsets used to create the module.

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        Descent to Undermountain, regardless of it's criticisms, is
proving to be a welcome addition to the CRPG realm.  Based on one of the
worlds of the infamous Advanced Dungeons & Dragons (by TSR), DTU takes
you on quests in and under the streets of Waterdeep in the popular
world of the Forgotten Realms.  Made popular by AD&D RPG adventures and
novels, this game is a valiant effort on the part of TSR and Interplay
Productions to combine the reality of today's computers with the fantasy 
worlds that have been growing in popularity since the mid 1970's  
(when TSR and Dungeons & Dragons first showed up as small half sized
gaming manuals).

        To aid you in your quests I have conjured up this little module
for use with the Universal Game Editor (UGE).  With this module and the
associated ITEM CODE LIST (updates available at my homepage, the GAMER'S
ARENA) you can change the quantities of items in your inventory, change
an item from one thing to another, or simply add whatever you like into
your inventory.

        To setup the module for use in editing your save games follow
the instructions that come with the UGE.  To determine the save game to
select to edit, your save games are located in your c:\intrplay\dtu
directory (or the directory you specified during the installation of the
game), these files are named sgX.sg where the "X" is the save game slot
number you saved in.  From top to bottom, 0 through 9.  DO NOT, I repeat
DO NOT edit any files in any subdirevtories under c:\intrplay\dtu.

        After the module is setup to edit a save game, and you want to
go on a free "shopping spree", you will notice a few things.

1)  The module does not allow you to edit item no. 01, that is because
item no. 1 is your scroll that describes your current quest.  I thought
it best NOT to tamper with this item.  :-)

2)  The module is setup to edit item numbers 02 through 60.  Well, the
games only limit on carrying capacity appears to be determined by
encumbrance, and it's not likely you'll ever fill up even 60 spaces.
If you do go over, it's probably time to sell or drop some stuff.  Of
course you could always still edit an existing item and change it into
what you need.  The item spaces are numbered the following way:

            --------    --------
           |        |  |        |
           |   01   |  |   02   |
           |        |  |        |
            --------    --------
            --------    --------
           |        |  |        |
           |   03   |  |   04   |
           |        |  |        |
            --------    --------
            --------    --------
           |        |  |        |
           |   05   |  |   06   |
           |        |  |        |
            --------    --------      AND SO ON....

3)  The first line is the name of the save game file, this will help
you ensure you have selected the correct file to edit.  You can also
change the name of you save game here.

4)  The second line is the variable that determines which quest you
currently on.  To verify what your current quest is, read the QUEST
SCROLL located in item space #1.  NOTE: Keep in mind you still need
have whatever artifact you should have gotten on any skipped quests,
so be sure to add whatever artifacts are necessary using this module.
The following table shows the reference values to determine what
your current quest is, enter the value on the left for the
corresponding quest:

  Ref. No.     QUEST
 ----------   ----------------------------------------------------
      0       Quest One:  Corner the Kobolds
      1       Quest Two:  Cassalanter Tomb
      2       Quest Two:  Cassalanter Tomb (continued)
      3       Quest Three:  Seek the Shadow Thieves
      4       Quest Three:  Seek the Shadow Thieves
      5       Quest Four:  Smash the Shadow Thieves
      6       Quest Four:  Smash the Shadow Thieves
      7       Quest Five:  Get the Beetle
      8       Quest Five:  Get the Beetle
      9       Quest Five:  Get the Beetle
     10       General Quest:  The Spider Statue
     11       Quest Six:  The Black Wand
     12       Quest Seven:  Temple of Clangeddin
     13       Quest Seven:  Temple of Clangeddin
     14       Quest Eight:  Avenge the Fallen
     15       Quest Eight:  The Drow Outpost
     16       General Quest:  The Spider Statue
     17       Quest Nine:  Search for the Drow Stronghold
     18       Quest Nine:  Search for the Drow Stronghold
     19       Quest Ten:  The Drow Stronghold
     20       Quest Eleven:  The Deep Layer of the Shadow Thieves
     21       Quest Eleven:  The Deep Layer of the Shadow Thieves
     22       Quest Eleven:  The Deep Layer of the Shadow Thieves
     23       Quest Eleven:  The Deep Layer of the Shadow Thieves
     24       Quest Twelve:  Asborn
     25       Your Current Mission:  Pass through the Madlands
     26       Your Current Mission:  Pass through the Madlands
     27       Your Current Mission:  Investigate the Sightings
                                       of Halaster in the Dungeon
     28       Your Current Mission:  Destroy the Strange Device
                                       you found in the Madlands
     29       Quest Thirteen:  Ibbalar
     30       Quest Fourteen:  The Flame Sword
     31       Quest Fourteen:  The Flame Sword
     32       Quest Fourteen:  The Flame Sword
     33       Quest Fourteen:  The Flame Sword
     34       Your Current Mission:  You are a brave adventurer indeed!


5)  The third line is the current number of item spaces occupied in 
your inventory.  If you start with 20 item spaces occupied and wish
to add two items, you would also change this value from 20 to 22.
REMEMBER THIS...MAKE SURE THE NUMBER INDICATED HERE MATCHES ALWAYS.

6)  Now, when it comes to editing or adding an item you will see 10
variables you need to enter (A through G, Quantity, H and I).  The
values that need to be entered are in the dtuXXXXX.txt file (except
quantity in most cases) where the "XXXXX" is the version number of
this file which is the ITEM CODE LIST.  For the quantity you enter
the quantity you desire of that item, exceptions to this are:
        a)  For an item such as a Wand of Magic Missiles the quantity
        is the number of charges the item is charged with.
        b)  For "journal" type scrolls the quantity is not actually
        the quantity, in this case (AND THIS CASE ONLY) this value
        is simply another variable that identifies to the game what
        scroll this item is, so make sure you get this value from
        the list.

        That's about it.  Also read the text included with the ITEM
CODE LIST.  Maximum values for QUANTITIES of items may vary, use your
discretion, if you screw something up just use the editor to fix it.
Use this and any editor at your own risk, I recommend making back-up
copies of your save games before editing (just in case).

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