------------------------------------------------------------------------------
============[ Simon the Sorcerer 2 Full Solve by Vulcan / DREAD ]=============
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A simple survival guide/quick doc before we begin :-
 - F5 skips long animations/cutscenes.
 - F10 will show you all the objects/people you can mess around with in the
   screen - helpful in locating stuff.
 - 'M' toggles music on/off.
 - 'S' toggles sound effects on/off.
 - '+' increases volume
 - '-' decreases volume
 - Right clicking the mouse while the characters are talking will clear the
   current line and onto the next in case you're a fast reader :)
 - USE the POSTCARD at any time of the game to SAVE, LOAD, QUIT, etc.
 - The bottom of the screen looks vaguely like this with 8 icons and an
   inventory window...
  Ŀ
    MOVE   LOOK AT                      TALK TO  PUT ON 
  ĳĳ    Inventory....   ĳĳ
    OPEN   PICK UP                        USE     GIVE  
  

That's it... I'm TRYING to write this in sections so that you don't 
necessary have to read the whole bloody file just to find out about a couple 
things.  This solve provides only the BASIC ESSENTIAL steps to completing
the game and you owe it to yourself to explore all the humour/jokes buried 
in it to get more out of it...

Special thanks to whoever designed the file structure so that I could just
view the file GAME32 for occasional inspirations, just like when I wrote the
solve for the original Simon the Sorcerer... :)

Have fun! :)

==============================================================================
                               INSIDE THE TOWN
==============================================================================
PRIME OBJECTIVE: FIND SOME MUCUSADE FOR THE WARDROBE  

1. HOW DO I GET PAST THE GUARDS AT THE CASTLE?
----------------------------------------------
- After talking to them, you're told you'll need 72 bucks for them to get 
  lost.  Exit the current screen and go to the TATTOOIST on the overview map
  (Southeast corner-ish).
- USE the LADDER, OPEN the DOOR and go in.  TALK TO the FRYING PAN MAN on 
  the far left of the room and you'll get a NOTE PAD, USE it on him.  You'll 
  get a BROCHURE.  In order to join 'em you'll need some PORRIDGE, get out 
  of this place and go to the 3 BEARS COTTAGE (Northeast corner-ish).
- OPEN the LETTERBOX and PICK UP the LETTER from within, leave and go to the
  LOAN OFFICE (Middle 'o the map-ish).
- Enter the office and TALK TO the SECRETARY, pick your favourite plan and
  OPEN the DOOR to the left.  Tell him you're interested in the loan plan 
  and he'll look for the forms, USE the LETTER with the IN-TRAY on his table
  while he's not paying attention to you.  Exit the building and you'll see
  that you've made the 3 Bear's a much more accessible place... pay it a 
  visit.
- Once there, go inside and TURN OFF [MOVE/CLOSE] the TAPS on the far right
  side of the house, you'll automatically get the pair of RUBBER GLOVES.
- Leave the bloody fountain and head for the STREET OF TRADERS (South of the
  LOAN OFFICE).  TALK TO the IRONMONGER (twice) and help him with his tax 
  crap, answers for his questions are: 15 Dollars in a Gold Sovereign, 
  16 Groats make exactly a Dollar and 3 Gold Sovereigns in a Royal Crest,
  you'll get his CROWBAR as a reward.  Leave and head south on the map to
  the DOCKS.
- Look for GOLDILOCKS (She's hiding behind a crate) and TALK TO her.  Agree
  to aid in her escape, then USE your newly acquired CROWBAR on the CRATE
  right in front of her.  PICK UP the WIG and RUBBER DINGHY.  Exit and go
  back to the 3 BEARS COTTAGE.
- Go into the house and tell the guy you got GOLDILOCKS' WIG, you'll be 
  rewarded with a bowl of PORRIDGE... head back to the TATTOOIST on the map.
- Go back upstairs into the Insane Society.  WEAR the bowl of PORRIDGE and
  you'll get a JUNK BAG, LOOK AT it ad you'll find 100 DOLLARS, BUNGEE ROPE
  and a WEDGE.  Hurry back to the CASTLE.
- Hand the cash over to those morons and they won't be bugging you no more.

2. HOW THE HELL DO I GET A PROPER ID TO GO INSIDE THE CASTLE?!
--------------------------------------------------------------
- You'll need to win the Magic Competition in order to do that, so leave and
  go to the MAGIC COMPETITION on the map (big purple tent).
- TALK TO the CLERK and sign up, then enter the tent and TALK TO the WIZARDs
  if you like, then leave.  You'll have to get rid of all those guys to 
  stand a chance in winning the competition.  Go to the MUCSWAMPLINGS on the
  map (Northeast corner-ish).
- TALK TO the SWAMPLING MASCOT and ask for a VOUCHER, you'll get a BALLOON
  as well.  Go into the place, TALK TO the WAITER and use your Kiddie Meal
  VOUCHER.  Then LOOK AT the KIDDIE MEAL and you'll get a SWAMPLING MODEL,
  SWAMPLING GUM and a MAGGOT.  Leave the place and go to the STREET OF 
  TRADERS.
- Go into the downstairs into the Pet Shop.  PICK UP the GLOW-WORMS from the
  shelf, then USE the RUBBER GLOVES to pick up the TURTLE in the cage on the 
  right to avoid electrocution.  Now USE the TURTLE with the single EMPTY
  CAGE on the right side of the MACHINE, make sure the LEVER is rest on the
  left end, then USE the MACHINE, you'll end up with a normal TURTLE and 
  some EELS on the other two cages.  PICK UP the TURTLE and USE the 
  GLOW-WORMS with the very same EMPTY CAGE you just took the turtle out of,
  MOVE the LEVER to the right side this time and USE the MACHINE... out comes
  brighter GLOW-WORMS, you'll need these later in the sewers...
- Go on further left and into the shop with the sign "JOKES" over it, then 
  TALK TO the JOKE SELLER inside.  Go back into the shop and TALK TO him 
  again, this time, ask him to make you a swampling costume and he'll take
  your SWAMPLING MODEL and work on it.  Go out of the building to the other 
  end of the street and TALK TO the FAT BLOKE.  He'll ask you for a favour, 
  agree to help him.
- In the cave, PICK UP the LAMPS, then come back and TALK TO the CAVE 
  ENTERANCE to get back out.  You'll then get your CLOTH from the guy.  
  Leave the street and go to CALYPSO'S.
- PICK UP the DYE (green) near the door and the BASEBALL BAT in the sales  
  bin, leave and return to the STREET OF TRADERS.
- Go to the JOKE SELLER and TALK TO him, you'll get your brand new SWAMPLING 
  COSTUME, PICK UP the JOKE BOOK from the counter on your way out.  Leave 
  the street and go to MUCSWAMPLINGS.
- Go inside MucSwamplings and WEAR your SWAMPLING COSTUME, once in the 
  kitchen, go upstairs, you'll talk to the Swampling and you must agree to
  help him bring back some swamp mud.  Get out and go to the SWAMP on the
  map (North-ish).
- You'll end up outside of the LOAN OFFICE instead.  GIVE the JOKE BOOK to 
  the JESTER and receive a BLADDER, USE the CROWBAR with the DRAIN COVER and 
  enter the SEWERS.  When you attempt to walk further into the sewers, a 
  giant spider will scare the senses out of your head.  Leave the place and 
  find a way to flush that damned thing away, go to the TOWN SQUARE 
  (West-ish).
- TALK TO the ACCORDION PLAYER and watch them screw up, then GIVE your
  BASBELL BAT to the DANCERS... big fun follows... leave and go to the 
  STREET OF TRADERS.
- PICK UP the POSTER from the street and go to the DOCKS due south.
- Find and TALK TO UM BONGO, show him the poster, then leave and go to the
  TOWN SQUARE again.
- TALK TO UM BONGO and you'll offer your BLADDER (Obviously NOT your own, 
  but the JESTER's :) ) so that they can proceed.  After the rain leave and
  go to the LOAN OFFICE.
- Enter the SEWERS and walk further left now that the spider's gone.  USE 
  the GLOW-WORMS when the place turns pitch dark, then go back up to the 
  surface using the ladder on the other end.
- Once afoot the swamp, go to the right to the broken bridge over the puddle
  of MUD.  USE BUNGEE ROPE with the RAILINGS, then USE the BUCKET with the
  MUD.  Leave via the sewers again... SLAM that F5 key while you'r entering
  it to save time.  Leave the LOAN OFFICE and go to MUCSWAMPLINGS.
- Go into the place and WEAR your SWAMPLING COSTUME, go upstairs and GIVE 
  the MUD to the SWAMPLING, you'll then get some SWAMP STEW.  Leave this
  place and go to the STREET OF TRADERS again.
- Visit the JOKE SELLER and GIVE him the SWAP STEW, you'll get a STINK BOMB.
  Leave and go back to the MAGIC COMPETITION.
- Enter the tent and USE your almighty STINK BOMB, when you're back, go into
  the tent again and PICK UP the SPELL BOOK.  Now to get rid of the last
  WIZARD, USE the SWAMP SHAKE with him.  After your brilliant performance
  you'll get your ID.  Go to the CASTLE.
- Try to get in now, you should have no problem, once inside, you'll be
  talking to the PRINCE, OPEN the DOOR and enter, ignore those two DOORs in
  this room and proceed to the left, you'll talk to the KING and receive
  your first assignment - shut the damned BABY up.

3. HOW THE FRIGGIN' HELL DO I MAKE THE BABY STOP CRYIN'?!
---------------------------------------------------------
- First exit the throne room, PICK UP the CYMBALS.  OPEN the DOOR on the 
  right and go in, PICK UP the KLAXON and FOOTBALL RATTLE.  Then use the
  WEDGE with the CRADLE to stop it, PICK UP the COG from the wall.  Leave
  the CASTLE and go to MUCSWAMPLINGS.
- Go left behind the building this time instead of going in, LOOK AT the
  DUSTBIN and you'll acquire a FISHING ROD.  Now go inside the building via
  the front door like before and WEAR the SWAMPLING COSTUME.
- USE COG with the CLOCK on the wall, leave this place and go to TATTOOIST.
- OPEN the DOOR and enter, then TALK TO the TATTOOIST, you'll get a LEAFLET
  on your way out.  Go back to MUCSWAMPLINGS.
- Go into MucSwamplings and GIVE the LEAFLET to ANORAK MAN, exit the 
  building and to to the TATTOOIST AGAIN.
- Go into the place and you'll be the 1000th customer and be entitled to a
  free tattoo, choose the "Jewel Encrusted Crown and Pair of Crossed 
  Enchanted Swords".  Leave and go to the SWAMP.
- Go all the way to the left and talk to the LADY OF THE LAKE, then USE the
  FISHING ROD with the LAKE, you'll catch a FISH.  Leave the SWAMPS and 
  return to the CASTLE.
- Go all the way to the throne room and USE the FISH with the ROYAL SEAL.
  Exit the CASTLE and go BACK to the SWAMP... :)
- Again, walk to the left and talk to the LADY OF THE LAKE.  Then PICK UP
  the AIR TANK and the WET SUIT.  USE AIR TANK with the RUBBER DINGHY then
  USE the RUBBER DINGHY to cross the lake...
- Walk straight up to the SWORD and PICK it UP, with that tattoo you've got
  you'll have no problem getting it.  USE the DINGHY again and go back all
  the way to the CASTLE.
- GIVE the SWORD to the PRINCE and get a PEA SHOOTER + PEA in return, go
  inside and enter the room on the left.  Use the PEA with the MATTRESSES
  and ask the PRINCESS about the BABY, then PICK UP the LOLLY from the 
  floor.  Go next room and GIVE the LOLLY to the BABY, it'll throw it out.
  Go to where the PRINCE is and PICK UP the LOLLY from the ground, leave the
  CASTLE and go to MUCSWAMPLINGS.
- Go in and WEAR the SWAMPLING COSTUME again, go upstairs and ask the 
  SWAMPLING about his life, then GIVE the LOLLY to the BABY SWAMPLINGS in
  return for a bottle of MILK.  Leave and go back to the CASTLE.
- GIVE the MILK to the BABY and that'll do the job.

4. HOW DO I GET RID OF THOSE DAMNED DEMONS AND GET TO THE TREASURY?!
--------------------------------------------------------------------
- After putting the BABY to sleep you're free the roam about in the castle,
  when you go through the doorway just next to the KING, you'll go up to the
  top of the tower and see this PENTAGRAM on the floor.  If you just walk
  past it the DEMONS will stop you, USE the SWAMP SHAKE with the PENTAGRAM
  and they'll be stuck.  Leave the CASTLE and go to the STREET OF TRADERS.
- USE the BALLOON with the RAILINGS, then go to MUCSWAMPLINGS and TALK TO
  the SWAMPLING MASCOT and ask for another BALLOON, come back to the STREET
  and USE the second BALLOON with the RAILINGS, then get ONE more BALLOON
  from the mascot and USE it with the RAILINGS to get to the top of the
  tower.
- Once indoor, simply walk onto the RUG, PICK UP the MUCUSADE, leave via the 
  TUBE and WINDOW, then leave the CASTLE and head back to CALYPSO'S...

==============================================================================
                               THE PIRATE SHIP
==============================================================================
PRIME OBJECTIVE: GET YOUR ASS OUT OF THIS MESS :)

5. HOW THE BLOODY HELL DO I ESCAPE FROM THE SHIP?!
--------------------------------------------------
- First USE your SPELL BOOK, then PICK UP the SKULL sitting next to you,
  you'll get the EYE PATCH from it.  Try to go up the stairs.
- When you resume control, LOOK AT the DIARY and you'll get the POSTCARD.
  PICK UP the PARROTS in that room and leave.
- OPEN the DOOR directly to the right of your position, PICK UP the KNIFE 
  and USE it on the HAMMOCK, PICK UP TINDER BOX.  Leave the room.
- TALK TO the PIRATE with the ropes, and offer to trade your EYE PATCH for
  his SHADES.  Walk left, PUSH [MOVE] the PIRATE that's repairing ship off
  into the sea then PICK UP the PLANK, HAMMER and NAILS.  OPEN the DOOR on
  the far left end of the ship and TALK TO the TOUGH LOOKING GUY, ask him if
  he's got a MELDING TORCH with him.  Go back out.
- USE the MELDING TORCH on the CHAIN, the CAPTAIN will come out and bug you,
  once he's back in the room, USE the PLANK on the DOOR he came out of... 
  now use the WELDING TORCH on the CHAIN again and OPEN the heavy steel 
  DOOR.
- PICK UP the MUCUSADE and go back up.  USE the RIGGING to climb up.
- USE the POSTCARD you got from the DIARY and come back down.
- Walk to the right, climb those stairs and TALK TO the guy there, then USE
  the stuffed PARROT with the real PARROT.  USE SWAMP GUM with the red 
  PARROT to make it stay, go back downstairs and enjoy the ride home...?!

==============================================================================
                                 THE ISLAND
==============================================================================
PRIME OBJECTIVE: LEAVE THIS STINKING PLACE, GET YOUR MUCUSADE AND GO BACK TO 
                 CALYPSO'S SHOP

6. HOW DO I GET MY MUCUSADE BACK FROM THAT BASTARD?!
----------------------------------------------------
- PICK UP the SHOVEL and the TOWEL from the beach, TALK TO the BEACH COMBER,
  then go into the JUNGLE.
- GIVE the BALLOON to the KID (Without PICKing it UP) and you'll get a SHELL
  in return, PICK UP the WOODEN POLE and exit to the right back to the 
  beach.
- USE the WOODEN POLE with the SHOVEL to fix it, then USE the SHOVEL again,
  after admiring your own SANDCASTLE, USE the TOWEL with the HOLE you've 
  just created and USE the SHELL with the TOWEL... makes a perfect TRAP.  
  Now TALK TO the BEACH COMBER, after his little accident, PICK UP the
  MUCUSADE from his stuff.  Now leave the poor guy to his miseries and go
  into the JUNGLE...

7. ...AND TO GET OUT OF THIS STUPID PLACE?!
-------------------------------------------
- Once inside the JUNGLE, walk up, then left so that you're next to the DOG,
  PICK it UP.  Walk into the cafe there and TALK to the WAITRESS [FROM HELL]
  :)  When you wake up, TALK TO her again and get another cup of de-caf 
  COFFEE.  Exit the place and follow the other path below you to exit this
  screen.
- TALK TO the DEALER and ask him how's it hanging / the salmon, then PICK UP
  the WHISTLE from the ground.  Walk further north into the jungles...
- Walk to the left to exit the screen with the MAN tied to the rock.  USE 
  the DOG with the GENERATOR.  Go right and MOVE the LEVER to turn the power
  on.  Now USE the WHISTLE for your own enjoyment... then leave this screen
  and back to where the DEALER is.
- From your current position, move left, TALK TO the JUDGE and then USE the
  WHISTLE, you'll get your prize (3 BUNGAS), go back to the DEALER.
- TALK TO the DEALER and you'll get some CAFFEINE TABLETS, USE them with the
  COFFEE.  Go right, and into the CAVE ENTERANCE right below the huge SIGN.
- PICK UP the BOTTLE and talk to the Genie.  If you wish you're back at
  Calypso's place you'll get a neat cutscene with you being teleported once
  out of space and once into the deep ocean.  After you've exhausted the
  first two wishes, USE COFFEE with BOTTLE, now tell him to bring you back
  and you'll be there.
- No point going anywhere else now, go straight into the shop and  enjoy the
  cutscene.

==============================================================================
                               FORTRESS OF DOOM
==============================================================================
PRIME OBJECTIVE: KILL SORDID, SAVE THE WORLD, FINISH THE FRIGGIN' GAME...

8. HOW DO I GET INSIDE OF THE FORTRESS AGAIN?!
----------------------------------------------
- When you're back on your feet again, just OPEN the DOOR and you'll be 
  outside.
- From just outside the GOBLIN CAMP, exit the screen to the right and go to
  the DARK WOODS on the map.
- Walk all the way to the end and enter the cave, you should've stepped on
  the CAT on your way in if you're here the first time.  Leave the woods and
  go to the SECLUDED HUT on the map.
- Once inside, CLOSE the DOOR, PICK UP the HANKY, PICK UP three (3) bottles
  of SODA, PICK UP the unconscious CAT.  Leave and go to the VOLCANO RIM on
  the map.
- PICK UP the CHEMICAL SPRAYER and THE PLANT SPOTTER'S GUIDE BOOK.  USE the
  CAT with the PLANTS.  USE the DRINKING STRAW with SODA to empty one, then
  USE the EMPTY BOTTLE with the SALIVA on the ground.  Leave and go to the
  GOBLIN CAMP.
- USE the PLANT DRIBBLE with one the the goblin's GOBLET, then TALK TO them
  or just try to walk into the place.  PICK UP CONCH HORN, go inside.
- Enter the BIG TENT and PICK UP the PEPPER and FOOD RATIONS from within, 
  come back out.
- TALK TO the ELF, and you should get a PERFUME BOTTLE from him.  USE PEPPER
  with the ELF, then GIVE him the HANKY, USE SODA with PERFUME BOTTLE and
  GIVE him the PERFUME BOTTLE, you'll get a lump of WOOD in return.
- Walk to the left and USE SODA on the FIRE, then quickly walk left and PICK
  UP the STUFF in front of the big goblin, then when they're gone, PICK UP
  the DICE, go right and get out of here, and head for the SECLUDED HUT 
  again.
- PICK UP another 3 (three) SODA, then go to the DARK WOODS.
- GIVE the FOOD RATIONS and SODA to the KID, PICK UP the MAGNIFYING GLASS.
  Walk a bit to the right, LOOK AT the ANTIQUES, and you should get a set of
  WOODEN TEETH.  Go all the way to the cave where the three witches are.
- GIVE the WOODEN TEETH to the WITCH on the left, the CONCH HORN to the 
  WITCH standing in the middle and the MAGNIFYING GLASS to the WITCH on the
  far right.
- USE DRINKING STRAW with the SODA to make another EMPTY BOTTLE, then USE it
  with the POTION.  Leave the woods and visit the SECLUDED HUT once more 
  time.
- USE the POTION with the ROLE PLAYERS, then play with those guys and use 
  your own dice, you should get a CATALOGUE.  Get out of this place and into
  the GOBLIN CAMP.
- Walk alllllll the way to the left and into the mountain, walk straight for
  the door (?!) and say that you're here on important business...

9. HOW DO I GET PAST THAT... MONSTER!?
--------------------------------------
- Once you're inside, walk north into the EERIE PASSAGE first and talk to
  that thing, come back out, PICK UP the TAPESTRY from the wall, walk left 
  down the STAIRCASE, USE the TAPESTRY with the pond of SWEAT under the
  goblin, USE the TAPESTRY with the CHEMICAL SPRAYER.  Now MOVE the LEVER
  and blast your monitor's brightness and contrast to the highest and press
  F10 to guide yourself OUT of the room and walk through that EERIE
  PASSAGEWAY again.
- Once inside the room, don't move.  First USE the CHEMICAL SPRAYER, that'll
  fix your odour, then you WEAR the PUPPY... that's right, WEAR IT. (Only
  works in this screen) then the monster won't be able to hear you, and with
  the lights are off, it won't be able to SEE you neither, you'll be able to
  slip past this thing undetected.

10. THEN...??
-------------
- Walk to the left, after a while you'll end up at the top of the tower, 
  PICK UP the SCREWDRIVER from the table, USE it on SORDID'S HAND to detach
  it, USE SORDID'S HAND with the PALM PRINT IDENTIFIER and PICK UP the TIME
  STICK and walk left for the stairs again and save yourself...
- That's it.
- Really.
- The ending blows, eh? I know. Well, too bad... 

==============================================================================
ENDNOTE : Well, this sequel's almost three times as large in size compared 
-------   to the last one but I actually find it easier than the last... but
          still one of the best adventure games there is... no cheesy 3DS
          animations taking up space and you can't die at all... let's just
          wait till the third one comes along... a year or two later? ;)
