~Heretic

Episode 1, complete help.

List compiled by Paul Falstad (pjf@cts.com), last updated Jan 5, 1995
Uploaded to the Cheet Sheets BBS.


~[1] SECRETS LIST
~================

This is a list of all the secrets in the shareware version of Heretic
(my registered version will be arriving in the mail any day now,
hopefully).  For each official secret, I've included the sector 
number (which is only useful for people with wad editors), the hex 
coordinates (which is probably not useful, since I don't know of any 
cheat keys to give you your coordinates), the decimal coordinates 
(again, only useful for people with wad editors), and an explanation 
of how to find the secret.  There are also descriptions of how to 
find other useful items in the game.

~E1M1: The Docks
 1   6 < 21c0000,fc6d0000> (  540,  -915)
  In the southeast corner of your starting room, behind the barrels, 
  is a secret door (hit the space bar on the light patch of wall) 
  containing a gargoyle and a silver shield.
 2 144 <f88a0000,fcbc0000> (-1910,  -836)
  Behind the yellow door is a hallway which leads west to a corner 
  leading north.  If you walk up to the southwest part of the corner, 
  a door will open revealing gauntlets.
 3  15 <fd5c0000,fed30000> ( -676,  -301)
 4  24 <  b00000, 4d40000> (  176,  1236)
  In the area behind the yellow door is a circular area with a switch
  on a ledge to the north of it.  Just to the north of the switch is 
  a secret door (under the low ceiling) leading to a crossbow (#3) 
  and a tome.  Hitting the switch opens the door to the south of the
  circular area, as well as a door south of the windowed area to your
  north.  The door leads to a teleporter which takes you to the lake
  north of that area.  There is a golem standing by the teleporter
  exit, so be careful.  Out on the lake you will find some goodies 
  and some warriors guarding a bag of holding.  The teleporter to the 
  east (#4) gets you out of the lake.

~E1M2: The Dungeons
 1  83 < 2580000,fb550000> (  600, -1195)
  South of the central area is a door which has three other doors 
  behind it.  Just to the right of the last door is a secret door 
  which leads to a tome; also, it provides a convenient way to kill 
  the warriors who would otherwise be throwing stuff at you from 
  behind a one-way wall.  
 2  96 < 5a00000,  600000> ( 1440,    96)
  In the southeast is a room with seven pillars in it.  To the west 
  of the pillars is an area with a switch that opens a door (#2) east 
  of the yellow key, which leads to a staircase with lots of monsters 
  on it.  When you reach the bottom of the staircase, a dragon claw 
  is revealed to the southwest.  Be careful of the ceiling when 
  getting it, though.
 3  32 <fe9a0000,fbe00000> ( -358, -1056)
  On the west side of the courtyard behind the yellow door is a dark 
  patch of wall.  This is a secret door which leads to a shadowsphere 
  and health, and some gargoyles.
 4  47 <fe100000,fe490000> ( -496,  -439)
 5  38 <ff1a0000,fde70000> ( -230,  -537)
  South of the slime pit is a small room with some warriors in it.  
  Behind the warriors is a secret door which leads to some time bombs 
  and a map (#4).  As you return from getting the map, you will be 
  attacked by some golems who were hiding behind a newly opened door.  
  East of this door is another secret door which leads to the 
  gauntlets (#5). 
 6 190 < 1600000, 50c0000> (  352,  1292)
  In the northwest area of the map is a long stairway that leads east
  and curves around to the southwest.  At the point where it starts 
  to curve around is a dark area; southwest of this area is a secret 
  door which leads to some wings (#6).  At the top of the staircase 
  is a door to a room with some orbs; as you enter the room, doors 
  will open on either side revealing some monsters.  In the middle of 
  the south wall is a secret door leading to a staircase with a bunch 
  of goodies just out of reach.  Near the bottom of the staircase is 
  a trigger line which lowers a lift.  If you get on the lift and 
  wait for it to go back up, it will take you to the ledge with the 
  goodies on it.  The trigger line which lowers the lift also lowers 
  the high platform behind the yellow door; this platform contains a 
  purple vial and a quiver of arrows.  You can also use the wings to 
  get these goodies. 
 7 161 < 5310000, 75a0000> ( 1329,  1882)
  As you get the blue key, a lot of monsters are revealed, including 
  some warriors to your east.  There is a bag of holding in the area 
  where the warriors were hiding.  Northwest of the bag of holding is 
  a secret door which leads to a long hallway (#7) with some ammo and 
  health, and a lot of gargoyles.  The hallway leads to the northwest 
  area.

~E1M3: The Gatehouse
 1   9 <fabf0000,f4ca0000> (-1345, -2870)
  Getting the yellow key causes a switch to be revealed on the way 
  back. It lowers the platform that silver shield is on, south of the 
  starting area.  Hit the switch behind it, then go north towards the 
  starting point.  As you go through the wall which separates the 
  north and south sides of the courtyard, you will see a teleporter 
  on your right, which takes you to a ledge to the south.  Get the 
  tome and jump off the ledge, and go back north.  This time, you 
  will see a teleporter on your left with takes you to the ledge to 
  the north (#1), which contains lots of goodies.  When you've gotten 
  them all, jump off the ledge onto the pool in the southwest part of 
  the courtyard; the pool contains a dragon claw.
 2 106 <fc600000, 2680000> ( -928,   616)
  After going through the yellow door, take the south steps first; 
  near the top of the steps is a trigger line which opens a door in 
  the room through the window to your east.  Go back down the steps, 
  and take the north set of steps this time.  This will eventually 
  lead you to the room which has the door you just opened; the room 
  beyond the door contains the gauntlets, arrows, and a switch.  Hit 
  the switch and go back to the yellow door.  There will be a small 
  staircase southwest of the door with a tome at the top.  Get the 
  tome and jump into the lake.  At the south end of this (very windy) 
  lake is a shore with lots of ammo (#2); this ammo will come in very 
  handy, as it turns out. 

~E1M4: The Guard Tower
 1  42 <f2b60000, 1bc0000> (-3402,   444)
  In the southeast corner of the map is a ledge south of a lake.  The 
  south wall of this ledge contains a secret door which leads to a 
  teleporter; this takes you to an area in the west part of the map 
  where you can find a map, an egg, and some ammo.

 Just east of your starting point is a secret door with a tome
 behind it.

 In the south area of the map (west of the double spiral staircase) 
 is a ledge leading south to a small building with some warriors and 
 a shadowsphere in it (This is at the top of the stairs which lead 
 west from the yellow door).  To open the building's door, jump off 
 the ledge and go east, then north through the corridor into the 
 center of the spiral staircase.  This will open the door to the 
 building; also, the green key is in this area.

~E1M5: The Citadel
 1 287 <fd400000,fab00000> ( -704, -1360)
  The building in the southwest (the one just north of your starting
  point) has two sets of steps leading east up to the second floor.
  Take the north set of stairs.  On the right, just before the door 
  at the top of the stairs, is a secret door to a room with a quiver
  (#1).  Now go through the other door and run down the steps, 
  jumping across to the ledge on the south side of the building.  
  This side contains the yellow key, a silver shield, and gauntlets.  
  The yellow key will allow you to get into the southeast building, 
  which contains a green key and a switch that will raise the stairs 
  leading to the green doors.
 2  73 <fe600000,fe440000> ( -416,  -444)
  Inside the northeast building is a set of steps which lead down to 
  a teleporter.  This takes you to an area in the center of the map 
  with two quivers and two teleporters (#2).  Each teleporter takes 
  you to another area of in the center of the map with some disciples 
  and ammo. A strong wind will try to blow you off a ledge in the 
  center into an area with some wings.  There is a strong wind in 
  this area which blows you south into a teleporter, so make sure you 
  get the wings first.
 3 123 <fc980000, 2780000> ( -872,   632)
  The northwest building has a small opening on the northwest side to
  a dark place with a switch.  Hit the switch and run to the north
  side of the building; a lift will be lowered.  On the left side of 
  the lift is a small niche with an egg (#3); go into this niche as 
  the lift raises.  If you go to the top of the lift, you can get to 
  the south part of the building, which contains a dragon claw and 
  some orbs.  To get to the tome on the northwest corner of the 
  building, go to the west side of the courtyard and go up the steps 
  you see on the north end of the wall.  At the top of the steps is a 
  ledge which leads back east.  Walk along this ledge, and run 
  southeast to get the tome you see there.
 4  20 < 2a20000,ffa00000> (  674,   -96)
  In the northeast part of the north courtyard is a set of steps 
  which lead north.  Go up these steps.  At the top of the steps is a 
  ledge which leads back west; go back along this ledge, and follow 
  it south.  Then run southeast to the outcropping you see to the 
  south; from there, you can make it to another ledge to the 
  southeast (#4).  Here you will find a ring and some time bombs.

~E1M6: The Cathedral
 1 214 <f5400000, 7940000> (-2752,  1940)
 2 193 <f6800000, 7940000> (-2432,  1940)
  Northwest of your starting point is a niche with a secret door.
  Behind it are some gauntlets (#1).  When you enter this room, the 
  niche to the northeast of your starting point will open, revealing 
  a golem (#2). You have to actually enter the niche to get credit 
  for the secret.
 3 258 <  c00000,ff0b0000> (  192,  -245)
 4   2 <  c00000,f8f70000> (  192, -1801)
 5 282 <fe880000,fe600000> ( -376,  -416)
  In the dark room with the stained glass windows and the four 
  pillars which go up and down from the ceiling, you will find 
  three secrets.  Go up the steps on the east end and walk north 
  along the ledge to the north side of the ledge.  There is a one-way 
  wall here which leads to an area with some warriors (you probably 
  figured that out already), some golems, and a tome (#3).  Leave 
  this area and walk south along the ledge.  On the south side of the 
  room is a secret door behind one of the stained glass windows 
  (between the skulls).  The room behind this door (#4) has another 
  secret door on the east side, which leads to a teleporter back to 
  the starting point.  This west side of the room contains ammo and 
  some time bombs.  Returning to the stained glass window room, you
  will find a secret door in a niche in the northwest corner which
  reveals a map scroll (#5).  Behind the map is a secret door which 
  leads back to the room behind the yellow door.
 6 248 <fa850000, 4390000> (-1403,  1081)
 7 187 <f7400000, 5180000> (-2240,  1304)
  The building in the center of the graveyard has a secret door on 
  its outer west wall, which leads to a shadowsphere (#6).  Inside 
  the building, you will find the southwest corner lit up; there is 
  a secret door here leading to some ammo, a switch, and a 
  teleporter.  The switch raises the steps leading to the green door.  
  The teleporter leads to the tome on the east side of the building.
  Northwest of the building you will find a door which leads to a 
  teleporter.  This takes you to a small room with an egg (#7).  
  North of the egg is a secret door which takes you back to the 
  starting room.
 8  47 <f7cd0000,f8350000> (-2099, -1995)
  In the area behind the green door you will find a switch near a 
  ledge which looks out onto the room east of the yellow door.  
  Hitting the switch will reveal a second switch on the northeast 
  side of this room; this switch will reveal the exit teleporter in 
  the center of the room.  Walking off the ledge where you found the 
  first switch will reveal a secret door just south of it.  Go back 
  through the green door and return to the first switch; on the way, 
  you will see an open door on your left, just past a series of 
  windows.  Through this door (#8) is a lot of goodies and disciples.  
  You will find a switch in here which opens a door at the bottom of 
  the steps which leads to the secret exit teleporter.  This takes 
  you to the secret level, level 9.  

~E1M7: The Crypts
 1 136 <f8500000, 14c0000> (-1968,   332)
  North of the large west-east crushing ceiling is a small niche to 
  the left, and some stairs on the right.  Walk into the niche; a 
  door will be revealed to a room with a little bit of ammo and some 
  monsters.  Killing the monsters now saves some trouble later, since
  they can throw things at you through the windows to the north and 
  west.
 2 216 <fd580000,ff540000> ( -680,  -172)
 3 222 <fd8f0000,  340000> ( -625,    52)
  In the northeast part of the map is a square tower with 8 pillars
  embedded in it, with a river of slime running west and east 
  through it.  Standing on the ledge west of it, go south and cross 
  the chasm on the path you find there.  At the end of the path, you 
  will see a secret door straight ahead of you.  This door leads to 
  some goodies, plus a ledge across the slime to more goodies (#2).  
  South of this ledge, in the slime pit, is a staircase leading up 
  to a tome (#3).  Jump down from the tome ledge; there is a switch 
  to the northwest that will lower a lift that you can use to get 
  out of the slime pit.
 4 314 < 2ee0000,f8d80000> (  750, -1832)
  North of the square tower, in the pit, is a path leading to a 
  shadowsphere.  Behind it is a lift; hurry along the path, since the 
  lift is triggered by a line at the bottom of the stairs.  The lift 
  takes you to an area which (assuming you have already gotten the 
  stuff in the tower) contains a teleporter to a ledge in the 
  southeast part of the map (#4).  Here you will find a tome, arrows, 
  a purple vial, and some warriors (which you should probably kill 
  beforehand).
 5  32 <fb3c0000,fc010000> (-1220, -1023)
  After you get the blue key, a door will open in the lake just east 
  of the yellow door.  This leads to a shield, an energy orb, and a 
  teleporter to the tower with 8 pillars.  (There's a secret door in 
  the southwest corner of the blue key room, BTW; you need it to 
  finish the level, but it's somewhat hard to find.)
 6  76 <f5700000,f4a00000> (-2704, -2912)
  Just east of the exit door is a coffin.  Stand on it to reveal a 
  passage to the south to a place with some disciples and goodies, 
  just south of your starting point.

~E1M8: Hell's Maw
 1  31 <fd200000, 4050000> ( -736,  1029)
 2  33 <fee00000, 4050000> ( -288,  1029)
 3  54 <fee00000, 13a0000> ( -288,   314)
 4  58 <fd200000, 13a0000> ( -736,   314)
  The room south of your starting point (the one with all the 
  exploding green balls) has a secret door in each corner (#1-4); one 
  of the doors leads to an invulnerability ring, which comes in very 
  handy later.  Also, note that if you open the door to the south and
  walk through it, the ledge separating you from the golems will drop 
  down so you (and they) can walk through it.  You may want to open 
  this door right away, and then go back north and shoot the green 
  balls to kill the golems.  The area the golems are in has a lot of 
  health and ammo as well.

 Finishing this level isn't that hard if you make frequent use of 
 tomes, wings (especially in the room with the liches), 
 invulnerability rings, and eggs.

~E1M9: The Graveyard
 1 125 < a120000,fb1e0000> ( 2578, -1250)
  South of the building with the blue doors is a door leading to the
  room with the yellow key.  At the east end of this room (south of 
  where the disciples will appear) is a secret door to a bag of 
  holding (#1).  
 2  87 <11180000,f7da0000> ( 4376, -2086)
  Behind the blue key is a not-very-secret door to a room with ammo 
  and wings (#2).

~[2] MONSTER COUNTS
~==================

This list is for smitemeister, single-player mode only.  In case you
don't have any documentation either: gargoyles are the red flying
things; golems are the mummy-like things that walk up and hit you;
warriors are the knights; disciples are the whispering cloaked
figures; and you'll know an ironlich when you see it.  "Leaders" are
tougher and more dangerous than the regular kind of monster, and
"ghosts" are partially invisible.

`        ----------------------------------------------------------
`        Level               1   2   3   4   5   6   7   8   9  Tot
`        ----------------------------------------------------------
`        Gargoyle           23  82  42  49  44  32  42   6  25  345
`        Gargoyle Leader     .   .  18  14  12  11  16   3  11   85
`        Golem              18  52  35  28  30  53  61   .   .  277
`        Golem Ghost         .   .   .   .   .   2   5   .  28   35
`        Golem Leader        .   .   .   7   6  13   7  16   .   49
`        Golem Leader Ghost  .   .   .   .   1   1   1  14  27   44
`        Warrior             3  19  21   8  18  18  26   6   .  119
`        Warrior Ghost       .   .   1   .   .   .   1   .  20   22
`        Disciple            .   .   .   3  10   9   3  14   2   41
`        Ironlich            .   .   .   .   .   .   .   3   .    3
`        ----------------------------------------------------------
`        Total              44 153 117 109 121 139 162  62 113 1020
`        ----------------------------------------------------------

~[3] ITEM COUNTS
~===============

This chart shows where the following items appear in the game, and 
how many times they occur in each level.  This chart is for 
Smitemeister single-player mode only.

`CB = Crossbow  GA = Gauntlets  DC = Dragon Claw
`BG = Bag of Holding  EG = Egg  TB = Time Bomb
`WG = Wings of Wrath  SS = Shadowsphere  RG = Ring of Invincibility
`A1 = Silver Shield  MP = Map Scroll  TM = Tome of Power  TR = Torch
`CC = Crushing Ceiling  T1 = One-way Teleporter  T2 = 2-way Teleporter

`      CB GA DC  BG EG TB WG SS RG A1 MP TM TR  CC  T1 T2  Total
`E1M1:  1  1  .   1  .  .  .  .  .  1  .  1  .   .   2  .    7
`E1M2:  1  1  1   1  .  5  1  1  .  1  1  2  1   2   .  .   18
`E1M3:  1  1  1   1  1  .  .  1  .  1  .  2  1   .   3  .   13
`E1M4:  1  1  1   .  1  .  .  1  .  1  1  2  1   1   1  .   12
`E1M5:  1  1  1   1  1  4  2  1  1  2  1  3  2   .   4  .   25
`E1M6:  1  1  1   2  1  7  1  1  1  3  1  3  1   .   3  1   28
`E1M7:  1  1  1   1  1  4  1  1  .  2  1  2  2   5   3  .   26
`E1M8:  1  1  1   2  1  .  2  1  3  1  .  2  .   .   3  .   18
`E1M9:  1  1  1   1  1  4  1  1  1  1  1  2  1   .   .  .   17
`Total: 9  9  8  10  7 24  8  8  6 13  6 19  9   8  19  1   164

