~King's Quest 7 

Complete Hints (Uploaded to the Cheet Sheets BBS, Author Unknown)


~Hints about Chapter 1
~---------------------

If you need help with the Kangaroo Rat:

When the kangaroo rat opens the door, click on him to talk
to him.  You will need to trade with him.  In order to do this, 
you must give him his eyeglasses, which the Jackalope has taken.  
The item you must trade to the kangaroo rat is a seed.  In 
return, he will give you a turquoise bead. 
               
     
If you need help with the Jackalope:

You will need to capture the Jackalope in order to get the Kangaroo 
Rat's glasses away from him.  You can do this in two ways.  One 
way is to use the hunting horn first on Valanice, to clear it, and 
then on the Jackalope's hole, to scare him out..  The other way to 
catch the Jackalope is to use the rope on one of the two cacti in 
the screen where you first emerged into the desert.  
               

If you need help with the Desert Spirit:

The Desert Spirit wanders the edges of the Endless Desert.  To find 
him, venture one or two screens out into the Endless Desert.  Do not
go too far out into the Endless Desert, or you will get lost and die.
When you see him, click on him to talk.  If you give him fresh water, 
he will give you a hint on how to leave the desert, and he will offer 
you one of two items; a rope, or some powder in a vial.  Take 
whichever one you please.  Either one will be of help to you.  After
you have chosen one of the items, walk North to leave the Endless 
Desert.  Note:  You do not have to deal with the Desert Spirit to 
complete the game.  


If you need help creating fresh water:

To create fresh water, walk to the screen with the pool of salt water
and the water god statue.  Click on the base of the statue to see the
formula to create fresh water.  Click Rosella's comb on Valanice to 
make her cry.  Now walk Valanice next to the water god's bowl, and 
use the comb on her again to make her cry into the water god's bowl.  
Use the bowl in Valanice's inventory on the pool of salt water to 
take some, then use the bowl of salt water on the bowl in the water 
god's hand to pour the salt water in.  Finally, place the ear of corn 
in the water god's cupped hand.  Once the formula is complete, use 
Valanice's bowl on the water god's bowl to take the fresh water. 
               

If you don't know how to drain the pool:

To find the formula for draining the water god's pool, click on the 
petroglyphs found outside the cave.  To drain the pool, click on 
the water god's wrist to invert his bowl.  Click on the water god's 
face to turn his face around to the sun god.  Click on the water 
god's collar.  Line the turquoise stones up in the center of the 
collar, under his chin.  The pool will drain.  You can now walk to 
the bottom of the pool.  In order to take one of the turquoise pieces
in the statue's bowl, you will first have to use the turquoise bead 
on the bowl, to trade.  If you just take a piece, you will die.  


If you can't get past the giant scorpion:

You can get rid of the giant scorpion in one of two ways.  You can 
use the vial of powder that the desert spirit could have potentially
given you to shrink him.  You can also combine the piece of 
petticoat with the stick in inventory to create a flag, then use the 
flag on him to induce him to stick his tail in the wall.  If you use 
this method, however, you must hurry while inside the temple, 
because the scorpion will eventually pull his tail loose and kill 
you.  
               

For help with the altar in the scorpion's temple:

First, click on the upside-down raindrop on the front of the altar 
to release the stones.  Click on the red stone to take it.  Click 
the red stone on the image of the sun on top of the altar to place 
it in the hollow there.  Click on the yellow stone.  Click the 
yellow stone on one of the altar statue's hands.  Click on the blue 
stone.  Click the blue stone on the other of the altar statue's 
hands.  When the turquoise piece emerges from the altar, click on it 
to take it.  


If you can't get out of the desert:

You must exit the desert through the mouth of the giant stone head.  
To open the mouth, you must combine the two halves of the turquoise 
keys in inventory, then click the complete turquoise key on the 
arrow-shaped lip plug on the stone head.  If you have two halves of 
the key in inventory and they do not fit together, one of them is 
not the real key.  You must go back down into the bottom of the 
water god's well and trade the false key for the real key.  
If you find yourself lost in the desert, go north.  You will 
eventually run into the cliffs.  Now all you have to figure out is 
whether you are east or west of the main playing area.  Try one 
direction.  If you don't find the main play area fairly soon, try 
the reverse.  If you die, you will be restored back to the screen 
where you left off.
               

List of chapter 1 inventory items and where they are found:

In the desert you can find a piece of petticoat, a stick, the 
kangaroo rat's glasses, a hunting horn, rope, bug reducing powder, 
a basket, a pot, a kernel of corn, a grain of salt, jackalope fur, 
a gourd seed, a turquoise bead, an ear of corn, a false half of the 
turquoise key, and the two true halves of the turquoise key.  The 
kangaroo rat's glasses are taken from the Jackalope.  The hunting 
horn is found by the desert spirit's body, two screens south of 
the scorpion temple.  The rope is given to you by the desert spirit.
The rope and the hunting horn are mutually exclusive.  The bug 
reducing powder is given to you by the desert spirit.  The basket 
and the pot are found in the cave.  The kernel of corn is found in 
the basket.  The gourd seed is found in the dried gourd by the cave 
entrance.  The turquoise bead is given to you by the kangaroo rat 
in exchange for his glasses.  The ear of corn is created when you 
use the corn kernel on the damp sand found outside the cave 
entrance.  The grain of salt is on the edge of the pool of salt 
water.  The jackalope fur is next to the spot where you trapped 
him.  The false turquoise key is found in the bowl of the statue 
at the bottom of the pool.  One half of the real turquoise key 
is found in the bowl of the statue at the bottom of the pool.  
The other half of the key is found in the altar inside the 
scorpion temple.               


~Hints about Chapter 2
~---------------------

If you can't get past the cook, or you've forgotten the list of 
ingredients Mathilde gave you:

To get rid of the cook, use the mechanical rat on him.  He will 
chase it into the pantry.  If you've forgotten the list of 
ingredients, just click on Mathidle.  She will tell it to you 
again.  For help with the metalsmithing troll, or if you have all 
of the ingredients Mathilde told you to get and you're not sure 
what to do. You will have to get rid of the metalsmithing troll in 
order to get the silver spoon and the spark.  To get rid of him, 
use the wet sulfur on the forge.  That will put him to sleep.  Once 
you have all of your ingredients, click on Mathilde.  She will tell 
you what to do. 
                

If you don't know how to get the silver spoon:

The silver spoon is inside the mold.  To get the mold, you must first
put the metalsmithing troll to sleep.  Click on the tongs to take 
them.  Click the tongs on the mold.  Click the mold and tongs on the 
bucket of water.  Now click on the bucket of water to take the silver
spoon. 
          

If you can't get past the bridge troll:

To get past the bridge troll, you must fix the three-wheeled cart and 
ride it down the hill in order to knock him off the bridge.  To fix 
the cart, click on it to pull it out of the mud.  Examine the shield 
in inventory.  Click on the shield spike to unscrew it.  Exit the 
inventory close-up.  Use the shield on the cart.  Use the spike on 
the cart to hold the shield in place.  Click on the cart twice more 
to ride it down the hill. 


For help with the crystal dragon:

You must get one of the crystal dragon's scales.  In order to do 
that, you must first give her a spark.  To get a spark, click on the 
bellows in the forging room to stoke the forge.  Click the lantern on 
the forge to get a spark.  You can only do this after you have put 
the metalsmith troll to sleep.  Use the lantern with spark on the 
dragon.  She will give you a gem, and fly away.  Use the gem on the 
jeweler.  He will give you a hammer and chisel.  Return to the 
crystal dragon's cave.  Use the hammer and chisel on the crystal 
dragon to get a scale.   Be sure to wait till her tail is on the 
ground.
          

If you are trapped in the bedroom and you can't get out:

To get out of the bedroom, you must exit through a hidden steam 
tunnel.   Click on the portrait of the troll king to see steam.  
Click on the nightstand to get a nightstand cursor.  Click the 
nightstand on the ground below the portrait to place it there.  
Click on the vanity chair.  Click the vanity chair on top of the 
nightstand.  Click on the footstool.  Click the footstool on top of 
the vanity chair, and you will climb out of the room. 
               

If you are now human, but Mathilde won't talk to you:

To get Mathilde's help after becoming human, you must use the 
dragon toad on her.  She will then give you the rope which you can 
use on the bucket elevator to escape the Vulcanix Underground. 


If you can't get past Malicia:

To get past Malicia, use the mechanical rat on her.  She will vanish.  
Proceed to the bucket elevator, use the rope on it to fix it, and 
leave the underground. 


List of the inventory items in chapter 2 and where they are found:

In chapter 2, you can find a mechanical rat, baked beetles, a gold 
bowl, a brass bowl, wet sulfur, a lantern, a silver spoon, water of 
emerald, a big gem, a hammer and chisel, a spark, a crystal dragon 
scale, a shield, and a dragon toad.  The mechanical rat is left in 
the Great Hall by a troll child.  The baked beetles, brass bowl, 
and gold bowl are in the kitchen.  You have no need for the brass 
bowl, and you can tell the two bowls apart by reading the stamp on 
the bottom of each of them in inventory.  The wet sulfur and the 
lantern are found in the pit of winds screen, north of the 
metalsmithing screen.  The silver spoon is found inside a mold in 
the metalsmithing area.  The water of emerald is found in the pit of 
winds screen, and can be obtained by clicking the gold bowl on the 
rock formation which contains water of emerald.  The big gem is 
given to you by the dragon in exchange for the spark.  The hammer 
and chisel is given to you by the jeweler in exchange for the big 
gem.  The spark is found in the metalsmithing forge.  The crystal 
dragon scale is taken from the crystal dragon.  The shield is on the 
wall in the Great Hall. The Dragon Toad is on the floor of the Great 
Hall, knocked down by you when you first enter that room as a human, 
through the steam tunnel above the throne. 
          

~Hints about Chapter 3
~---------------------

If you can't get past the Gila monster in the desert, or you can't 
get past the spider in the woods:

To get past the Gila monster, you must give him the prickly pear.  To 
get the prickly pear, use the stick on the prickly pear cactus 
outside the stone head to knock one loose.  To get past the spider in 
the woods, use the basket on him to capture him.  Click on the 
hummingbird to free her.  


For help with the stag, or of you don't know how to wake the rock 
spirit:

Talk to the stag as much as you can.  You will get a lot of valuable 
information from him.  To wake the rock spirit, use the feather on 
his nose.  He will not talk to you if you have not talked to the 
stag about him.  You can wait, and wake the rock spirit in chapter 
five if you wish. 


If you can't find the sacred nectar:

You cannot get sacred nectar until after you have captured the spider
and saved the hummingbird.  After that, click on the nectar flowers 
found on the cliff in the Statue Maidens woods screen.  When the 
hummingbird asks you for a vessel, click the pot on the flowers or on 
Valanice.  The hummingbird will give you nectar.  Use the nectar on 
the stone maiden's pitcher to start the river flowing.  You can only 
do this after you  have spoken with the rock spirit.  You can wait to 
start the river until chapter 5, if you wish. 


If you can't get through the gate into Falderal, or you can't get 
past the Arch-Duke:

To get past the gate and into Falderal, simply click on the little 
red door to the right of the big gate.  To get past the Arch-Duke, 
click Rosella's comb on him. 


For help with the Snake Oil Salesman:

You must talk to the Snake Oil Salesman in order to get the salve 
from him that will allow you to cross the were-forest.  If you have 
spoken to the stag in the woods, just click on the salesman, and you 
will tell him what you want.  If you have not talked to the stag, 
use Rosella's comb on the salesman to tell him what you want. 


If you can't get into Town Hall, or if you can't get the China Bird:

To get into Town Hall, you must first have a mask.  The mask is found 
in the china shop.  To get the mask, you must give the china shop 
owner his china bird.  The china bird is in the cage next to the 
Snake Oil Salesman's wagon.   You MUST talk to the china shop owner 
before you try to rescue her, or she will scream, and you will fail.  
Click on the cage once to uncover it.  Click  on it again to open 
the cage door.  Click on the china bird to take her.  


If you can't find the Magic Statuette:

The Magic Statuette is in the Arch-Duke's office, inside the Town 
Hall.  First, enter the Town Hall.  Go through the doorway at the 
back of the room to enter the stairs.  Make your way to the door 
which is rightside-up; that is the powder room.  Click on the mirror 
which shows Valanice's image upside-down to enter the Arch-Duke's 
study.  If you enter the Arch-Duke's study through the upside-down 
door, you will be unable to get the statuette, and you will still 
have to enter through the powder room.  Once you are in the 
Arch-Duke's office right-side-up, click on his desk drawer to open 
it.  Click on the statuette to take it. 
          

If you can't get the moon out of the pond:

To get the moon out of the pond, you will need a shepherd's crook.  
To get the crook, you must go the desert, and trade a book to the 
kangaroo rat.  To get the book. take the wooden nickel in the 
mockingbird's nest, and purchase a book in the Faux Shop.  The 
mockingbird will fly away after the moon falls into the pond.


List of chapter 3 inventory items and where they can be found:

In chapter three, you can find a prickly pear, salt, jackalope fur, 
sacred nectar, a china bird, a mask, a magic statuette, a wooden 
nickel, a book, a shepherd's crook, a rubber chicken, a feather, 
and the moon.  The prickly pear is in the desert next to the stone 
head.  The salt is in the desert on the edge of the pool of salt 
water.  The jackalpe fur is next to the spot where you trapped 
him in chapter 1, but only if you didn't take it before.  The 
sacred nectar is in the flowers on the cliffs of the statue 
maidens woods screen.  You don't have to get the nectar until 
chapter five. The china bird is in Falderal, next to the snake 
oil salesman's wagon.  The mask is in the china shop; the china 
shop owner will give it to you when you give him the china bird.  The
magic statuette is in the Arch-Duke's office in the Town Hall.  The 
wooden nickel is in the mockingbird's nest, after the moon falls.  
The book is in the Faux Shop.  You can purchase it with the wooden 
nickel.  The shepherd's crook is in the desert.  You can trade the 
book to the kangaroo rat to get it.  The rubber chicken is in the 
Faux Shop.  You can trade the mask for it, but you don't have to do 
that until chapter 5.  The feather is on the backside of the rubber 
chicken.  The moon is in the pond.  You must get it out with the 
crook. 


~Hints about Chapter 4
~---------------------


(1)  Before rescuing the Troll King
     ------------------------------

If the elevator collapsed and killed you:

When the gravedigger holds out his shovel to you, click on it, and 
he will save you. 


If you need help with the gravedigger:

Talk to the gravedigger as much as you can.  If you give him his rat, 
he will dig a hole for you. 
          

For help with the coroner:

Knock on the door of the "haunted house" building with the wrought 
iron fence.   When the coroner invites you in, talk to him as much as
possible.  You will learn that he needs a backbone.  If you give him 
a backbone, he will give you a weird pet, which you can trade to the 
ghoul kids for the gravedigger's rat. 


If you need help with the ghoul kids' treehouse:

You can only enter the ghoul kids' treehouse when they are not home. 
Enter the house by clicking on the elevator.  Sometimes when you get 
into the treehouse, one of the ghoul kids will get you.  There is 
nothing you can do about that.  If you are in the house and you hear 
the ghoul kids coming, click on the window to jump out. 


If you can't get the rat from the ghoul kids:

To get the rat from the ghoul kids, click the weird pet on them when 
they are outside on the deck of their house.  They will agree to 
trade.  Put the weird pet on the elevator, but DO NOT go up there 
yourself.  They will kill you if you do. Be sure to listen carefully 
to the ghoul kids' chant.  It will give you some important 
information about the boogeyman. 


If you can't get the cat out of the coffin:

Use your hammer and chisel on the cat's coffin to free her.  When she
is out, talk to her as much as possible.  She will tell you that King
Otar is hidden beneath the deadfall, which is the large pile of brush
and sticks. 


If you know where King Otar is, but you don't know how to get to him:

To reach King Otar, blow the horn the gravedigger gave to you when 
you are standing next to the deadfall, which is the large pile of 
brush and sticks.  Make sure the snake-shaped branch on the tree is 
pointing down, or the boogeyman will come out and get you.  Once the 
gravedigger has created a hole, click on it to climb in. 


If you don't know the combination of the lock on the coffin-closet:

The combination to the lock on the coffin-closet was written on the 
coroner's house, and on the burned-out mansion.  The combination is 
skull, bat, spider. 


If you're trapped in the coffin-closet and you don't know what to do:

If you are stuck in the coffin-closet with King Otar, you must first 
show him the dragon toad.  When he shows you the jewel on his 
bracelet, use your hammer and chisel on it to pop it loose.  Do these 
things quickly, or the deadfall people will get you. 


(2) After rescuing the Troll king
    -----------------------------
     

If you are trapped in Ooga Booga land:

If you are trapped in Ooga Booga land after freeing the Troll King, 
go back to the Coroner's house and talk to him as much as possible.  
He will tell you the way out.  You can't get past the swamp monster 
until after you have freed King Otar.  When you go to see the 
Coroner, he will give you a defoliant.  Use the defoliant on the 
swamp monster when it attacks you. 


If you can't get through the were-woods:

If you can't get past the were-bear, you must combine the silver 
pellet and the woolen stocking in inventory to make a sling.  Use the 
sling on the were-bear to get rid of him. 


If you can't get the flower that is next to the carnivorous plants:

To get the flower that is next to the carnivorous plants, you must 
use the foot-in-a-bag on the carnivorous plants.  The foot is from 
the ghoul kids' treehouse. 


If you don't know how to get into Malicia's house:

If you can't get into Malicia's house, you must go around to the 
back.  Click on the vines growing next to her house to move them.  
Use the gravedigger's shovel on the hole under the house to enlarge 
it.  Click on the hole to climb in.  Make sure you do this when 
Malicia's lights are out and she is not home, or she will kill you as 
soon as you get in. If her dog is barking, she is not home.  If it is 
barking, then she is home.


If Malicia keeps killing you as soon as you enter her house:

Once you get into the house, you will hear Malicia coming.  Click on 
the floorboard to duck down before she enters the room.  If you have 
no chance to duck down, it is because you entered the house when 
Malicia was home.  Wait until her lights are out to enter.  Wait 
until her dog is not barking to enter.


If Malicia's dog is giving you away, or if you can't find the Device 
in Malicia's house:

When the dog sniffs you through the knothole, use the defoliant on 
the dog.  When Malicia leaves, click on the bottom drawer of her 
dresser to find the Mysterious Device.  You will have to click on the 
drawer several times to find it.  Be sure to put back her 
undergarments and close the drawer before you leave, or she will find 
you.  Leave the way you came; through the floorboards.  


If you can't find the gate to the Underground in Falderal, or if 
you've found the gate and you don't know how to open it:

The portal is in the powder room in the town hall of Falderal.  To 
reach the powder room, enter the town hall, go through the door at 
the back to enter the stairs, and make your way to the rightside-up 
door.  Once you are in the powder room, click on the base of the 
cherub statue.  Click the woolen stocking on the base of the statue 
to wipe off the tarnish.  Use the hammer and chisel on the golden 
grape in the right corner to take it.  Use the grape on the cherub. 


If you've got the gate partway open and it's stuck:

If you have partially opened the gate but it has become stuck, use 
the Magic Wand on the scarab in inventory to turn the Troll King 
into himself.  He will pry the gate open.  Click on the opening in 
the floor to follow him to the Underground. 


List of chapter four inventory items and where they are found:


In chapter four, you can find a backbone, a foot-in-a-bag, a weird 
pet, the gravedigger's rat,  the gravedigger's horn, a life, the 
troll king in the form of a scarab, the Magic Wand, a black veil, 
defoliant, a woolen stocking, the magical Defense Device, and a 
golden grape.  The backbone and the foot are found in the ghoul 
kids' treehouse.  The weird pet is given to you in exchange for 
the backbone.  The gravedigger's rat is given to you by the ghoul 
kids in exchange for the weird pet.  The gravedigger's horn is given 
to you by the gravedigger in exchange for his rat.  The life is 
given to you by the black cat.  The troll king puts himself and the 
transformation wand into your inventory after you rescue him.  The 
veil is created by the troll king when you rescue him.  The defoliant 
is given to you by the coroner.  The woolen stocking and defense 
device are inside Malicia's house.  The golden grape is in the powder 
room in Falderal. 



~Hints about Chapter 5
~---------------------


(1)  In Falderal, the Woods, or Ooga Booga
     -------------------------------------

If you don't know how to return the moon to the sky:

To return the moon to the sky, use the rubber chicken on the "Y" 
shaped branch on the Mockingbird's tree.  Use the moon on the rubber 
chicken once it is in place. 
          

If you don't know how to wake the rock spirit:

You must first talk to the stag before you try to wake the rock 
spirit.  After talking to the stag, use the feather on the rock 
spirit's nose to wake him.  



If you don't know where to get sacred nectar:

To get sacred nectar, click on the nectar flowers on the cliff in the 
statue maidens woods room.  When the hummingbird asks you for a 
vessel, click the pot on the flowers or on Valanice.  Use the nectar 
on the statue's pitcher. You can only do this last step after you 
have spoken with the rock spirit.
         
If you don't know where to find sacred food:

You can only get sacred food in Etheria.  Click on the tree on the 
plateau next to the cave entrance on the Mountain of Winds to climb 
it.  Click on the ambrosia to take some.  When you have it, go back 
to the woods and use it on the statue's cornucopia. 


If you have started the river and the cornucopia but Ceres is still 
a tree:

If you have started the cornucopia but Ceres is still a tree, click 
on the cornucopia to take the pomegranate from the top.  Use the 
pomegranate on the oak tree.  She will transform into Ceres. 


If you can't get through the were-woods:

You cannot get through the were-woods until after you have the 
were-beast salve, given to you by the snake oil salesman in exchange 
for the magic statuette.  When you get to the edge of the were-woods, 
combine the salve with the jackalope hair in inventory, and then use 
the salve on yourself. 


If you need help with the black dog:

The black dog will not talk to you until you give him a bone.  You 
can find the bone in the ghoul kids' treehouse.  You can only go into 
the treehouse when they are not home.  If you hear them coming, click 
on the window to jump out.  After you give the black dog the bone, 
talk to him as much as you can.  He will give you the Headless 
Horseman's medal. 


If you can't find the horseman's head:

The Horseman's head is in his tomb, which is guarded by the Woman in 
Black.  Use the medal given to you by the black dog to get rid of 
her.  Go to the ghoul kids' treehouse to find a firecracker.  
Quickly walk back to the tomb with the firecracker and jam it into 
the lock.  Do not hold on to the firecracker too long, or it will 
blow you up.  Once the lock is broken, enter the tomb.  Click on the 
sarcophagus to open it.  Click on the open sarcophagus to take the 
skull. 


If you have the head and don't know how to give it to him:

Once you have the skull, go outside the tomb and stand in the road.  
When the horseman is riding toward you, on the ground, not in the 
sky, use the skull on him.  He will not respond if you use the skull 
on him from the side of the road, and if you do not use the skull on 
him quickly enough from the middle of the road, he will run over you. 


(2)  Hints about Chapter 5 in Etheria and Dreamland
     ----------------------------------------------

If you can't find anyone to talk to in Etheria:

Once you are in Etheria, you must talk to the Three Fates.  They live 
in the gazing ball in the garden. 


If you can't get into the three fates' ball:

To enter the gazing ball, you must play the musical entry code on the 
strings of the harp.  To hear the music, you must lure one of the 
dragonettes in the meadow close to you.  You can do this by using 
ambrosia on the dragonettes.  You can hear the music as many times as 
you want by repeating this process.  Enter the fate's ball as many 
times as you want.  If you truly need their help, they will talk to 
you when you click on them. 


If you need help sleeping:

If you have talked to the three fates and they have told you that you 
must sleep to enter Dreamland, slide down the rainbow to Ooga Booga 
land.  Knock on the Coroner's door.  Talk to him to tell him your 
problem, then click on the coffin to ask to sleep there.  After your 
dream, go talk to the three fates. 


If you can't get past the nightmare monster outside the cave:

If you've been to Dreamland once and you can't get past the nightmare 
monster by the dream weaver's cave, you must first talk to the three 
fates.  They will give you a dream catcher.  Use the dream catcher on 
the monster to trap on it. 


If you need help with the Dream Weaver:

Click the cursor on the Dream Weaver to get his attention.  Then 
click the dream catcher on the Dream Weaver to get him to talk to 
you.  Click on the dream weaver to talk to him as many times as 
possible.  He will give you the Tapestry of Dreams, which will allow 
you to enter Dreamland while awake. 


If you don't know how to thaw Mab:

If you have seen Mab frozen, you must go to Ceres to find out how to 
thaw her.  Click on Ceres to ask her about your problem.  She will 
tell you to use a crystal shaft filled with sunlight on Mab.  She 
will also tell you that you must travel to Dreamland while awake to 
do this.  Get the crystal shaft from Malicia's house. Fill the 
crystal shaft with sunlight from the inside of the desert temple.  


If you're having trouble in Malicia's house:

You must enter Malicia's house to get the crystal shaft.  Enter the 
house through the tunnel in the back.  Check to make sure the dog is 
not barking first.  When Malicia comes in, click on the floorboard to 
duck down.  When the dog sniffs you, use ambrosia on it to get rid of 
it.  Enter the room and take the shaft after Malicia leaves. 


If you need help while in Dreamland, or if you need help catching 
Scirocco:

Use the Tapestry of Dreams to go to Dreamland while awake.  If you 
are attacked by a nightmare monster in Dreamland, use the dream 
catcher on it.  If you drown in the dream sea, click to swim.  Swim 
to any edge of the screen.  After you have thawed Mab, she will give 
you a magic bridle.  To catch Scirocco, go to the plateau by the cave 
on the mountain of winds, back up against the wall, and click the 
bridle on him when he flies past. 


List of chapter 5 inventory objects and where they are found:

In Chapter 5, you can find a rubber chicken, a feather, sacred 
nectar, ambrosia, a pomegranate, a bone, a medal, the headless 
horseman's skull, the horseman's horn, the dream catcher, the 
tapestry of dreams, a crystal shaft, and a magic bridle.  Get the 
rubber chicken by trading the mask to the faux shop owner.  The 
feather is on the backside of the rubber chicken.  The sacred 
nectar is in the flowers on the cliffs of the statue maidens screen.  
The ambrosia is in Etheria.  The pomegranate is in the cornucopia 
after you have used the ambrosia on it.  The bone is in the ghoul 
kid's treehouse.  The medal is given to you by the black dog.  The 
horseman's skull is in his tomb.  The horseman's horn is given to 
you by the horseman himself.  The dream catcher is given to you by 
the three fates.  The tapestry of dreams is given to you by the 
dream weaver.  The crystal shaft is found in Malicia's house.  The 
magic bridle is given to you by Mab.


~Hints about Chapter 6
~---------------------

If you can't tell which troll king is real and which is fake:

To find out which troll king is real and which is false, look at 
their eyes.  The false troll king's eyes are green; the real troll 
king's eyes are purple. 
               

If you don't know how to transform the false troll king into his 
true form:

Look at the troll king's magic wand in inventory.  It has a setting
for humans, and a setting for trolls.  You can tell how the wand is 
set by looking at the top of the ball, it will have either the letter 
"T" or the letter "F" on it. Change the setting to faeries by 
clicking on the bottom of the magic wand, and then use the wand on 
the false troll king.


If you're trapped in the volcano cone and you don't know what to do:

To get out of the volcano cone, use the shovel on the back wall of 
the ledge.  You will dig through.  Be warned:  Act very quickly form 
this moment on.  You are on a timer.


If you don't know how to open the mechanical room door:

To enter the mechanical room door, click on the features in the 
following order:  left eye, right eye, nose. 
               

If you don't know how to wake the Troll King:

You must use a fragrant flower on the troll king to awaken him.
          

If you don't have a flower in your inventory, or if you've found the
flower but you don't know how to get it:

You can get a fragrant flower from the tunnel that branches off 
before you reach the mechanical room door.  To reach the flower, use 
the shovel on the stone that is embedded in the wall.  Click on the 
stone to stand on it, then click on the flower. 
          

If the troll king has stopped the volcano but Malicia is attacking 
you:

You must use the Mysterious Device you got in Malicia's house on 
Malicia now.


If you tried to use the Defense Device on Malicia and it didn't work:

For the device to work, it must be plugged in as soon as you enter 
the mechanical room for the first time, before you even wake the 
troll king.  If you do not charge it at all, or if you do not charge 
it for a long enough period of time, it will not work.   The plug is 
on the far left wall of the room.


If you've defeated Malicia but Edgar is dead:

You must use the life the cat gave you on Edgar to save him.

