Solution for BLUE FORCE
-----------------------

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Great to see you're viewing this solution for BLUE FORCE! :) OK, here we go:

                             -=DAY ONE=-

Back-Up
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Take Follet's rap sheet from basket. Go to briefing. Exit Police Station. Use
motorcycle. Turn ignition on and go to Marina. A call will come through. 10-4.
Talk to Mrs. Dixon and Skip. Go to cycle and call for back-up 10-35. Return to
Skip and wait for back-up to arrive.

Hostage
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Go to yacht, knock on door. Put clip in gun, draw gun, enter room. Knock on
second door, enter. Continue to talk to Green until he surrenders. Put
handcuffs on Green amd search him. Get his I.D. and knife. Talk to back-up.
Talk to hostage, Laura.

Booking
-------
Exit and drive to jail. Book prisoner: 1) Take booking form from box on wall.
2) Put prisoner I.D. on form. 3) Give form to guard. Get booking slip.

Evidence
--------
Go to police station. Put booking slip in Sgt. Sutter's mailbox. Give evidence
(knife) to Officer. Ride your bike anywhere until call comes through. 10-4.

Pickup Truck
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Call for back-up. Talk to suspect. Handcuff suspect. Talk to second suspect,
handcuff him. Search suspects, get gun, talk to suspects. Enter truck. Move
seat. Get wig and automatic rifle. Take bullets on dash.

Grannies
--------
Go to jail, book prisoners. Go to station, give all evidence, put slip in box.
Walk to locker room to change into civilian clothes. Exit, go right to own
bike. Turn on. Go to Grandma's house. Talk to Grandma. Exit

Baseball Card
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Go to the marina, then left to Carter's. Read note on bulletin board and take.
Enter Carter's and talk to him. Give note to Carter. Get baseball card and boat
rental coupons. Exit. Right and forward to Yacht dock. Open firebox. Get
grappling hook.

Laura
-----
Go to Child Protection Services. Enter. Give card to Skip. Talk to Laura. After
dinner, go outside to porch. Remove dog's leash. Open gate. At beach, talk to 
Laura. Scroll left to dog. Pick up driftwood and throw. Repeat this until dog
returns with piece of crate. Take. Go to Laura and talk.

Lyle
----
At house with Lyle, Laura and Skip leave. Show piece of crate to Lyle. Lyle
leaves. Grandma talks. Go to den. Note Father's badge number on wall display
(172). Open shoebox on bookcase. Enter combo (172) to open toy safe. Get Indian
head nickel. Exit shoebox.

BluePrints
----------
Turn on computer. Select Cobb file. Password: Jackie (mother's name). Examine
letter, warehouse blueprints and ledger. Click on Printer Utility icon. Click
on Cobb file. Get printout of blueprints and ledger. Exit computer and den.

                             -=DAY TWO=-

DUI
---
Go to station. Remove clip from gun. Take mail (D.A. has dismissed all charges
on arrested suspects). Clean gun using cleaner on table. To briefing. Outside
to Inspection. Drive anywhere. Receive 10-35. Reply 10-4. Go to Bikini Hut.
DUI. Talk to Officer.

Faking
------
Talk to Officer. Talk to drunk/ Open truck of Police car. Get center punch. Use
punch on DUI driver's window. Talk to Officer. Go to Jamison & Ryan. Enter and
talk to Lyle. Show ledger and blueprints. Use Fax machine on table to fax
blueprints to Police H.Q. Get return fax on Cobb (rap sheet). To Station. Show
Cobb rap sheet to Barry. Get mug shot of Cobb.

                             -=DAY THREE=-

Accident
--------
Drive anywhere. Accident occurs. You are knocked off bike and end up in the
hospital weeks later on disability leave. Talk to Lyle. He gives you a calendar
and leaves. Exit Grannies and drive to Jamison & Ryan. Enter and talk to Lyle.
Lyle leaves. Examine file on desk. Go to Marina. Talk to Carter. Show nickel.
Return to Jamison & Ryan, enter, talk to Lyle. Take microfiche from desk and
insert in microfiche machine. View. Exit with Lyle. Enter car. Go to Tony's
Bar.

Weasel
------
Talk to bartender. Show Police I.D. and mug shot. Show I.D. and mug shot to
woman. Talk to woman. She will give you a napkin with "weasel" written on it.
Go to Bowling Alley. Show I.D. and napkin to employee. Follet comes out. Show
I.D. and napkin. Show him his rap sheet. Talk to employee. Get key to Trailer.

Trailer
-------
Go to Bikini Hut. Unlock trailer and enter. Pick up boot on floor. Examine
heel. Move heel to open compartment. Take arms shipment schedule. Look at box
on top of cabinet. Open and take 9mm ANG ammo. Exit. Talk to Lyle. When Lyle
leaves, go to Grannies.

                             -=DAY FOUR=-

Warehouse Key
-------------
Go to Carters. Outside, pick up fish net on dock. Enter Carters. Give boat
rental coupon. Take boat rental keys. Show nickel. When Carter goes to back
room, take the keys to Future Wave yacht. Go to Future Wave. Enter. Touch plant
on table. Get key to warehouse.

WareHouse
---------
Use rental keys on rental boat outside Carters. Go to Island. Open crate and
get rags and bottle of diesel fuel. Go up and right to gate. Use net on dog.
Unlock and open gate and door into warehouse.

Secret Room
-----------
Open circuit breaker box and turn lights on. Touch two blank circuit blocks to
expose circuit breaker and two sockets. Get yellow cord on wall and black cord
on fork lift. Put cords into sockets on box. Plug cords into sockets on
generator. Turn generator on. Push secret circuit breaker in circuit box. Wall
opens. Enter next room, open crate, take assault rifle.

Covering Tracks
---------------
Exit and return everything to its original state and position. Exit. Lock door.
Lock gate. Use hook on net to release dog. Go to Marina. Give boat rental keys
to Carter. Go to Jamison & Ryan. Show rifle to Lyle. Go to Grannies.

                             -=DAY FIVE=-

Future Wave
-----------
Go to the marina. Rent boat. Exit. Lyle shows up. Use keys on boat. Head for
Island. Go to yacht in bay near island. Examine seat pocket on rental boat and
get screwdriver. Use screwdriver to open locked panel on side of yacht. Get
flare.

Fire In The Hold
----------------
Knock on yacht door twice. Put flare, rag and bottle in vent on roof of yacht.
Green emerges. Talk to him until he surrenders. Put handcuffs on and search.
Get grenade. Use keys on rental boat and proceed to Island.

FirePower
---------
From the beach, go up to the Bluff and shooter. Throw grenade at shooter.
Search shooter. Get whistle. Walk up path. Lyle appears along side dead gunman.
Go to gate. Use whistle on dog. Dog goes in kennel. Unlock and open gate and
warehouse door. Enter.

Major Arrest
------------
Close opening in wall to secret room. Put clip in gun and draw gun. Talk to
Lyle. Nico emerges from room. Talk to him until he surrenders. D.A. Cox emerges
from room. Talk to him. Close wall. Get yellow cord from wall. Use cord on Nico
and search him. Get .22 gun. Take and use same cord on D.A. Cox. ATF Officer
appears. Talk to him. Search Cox.

                             -=THE END=-

That's it! Hope you enjoy great BLUE FORCE game!
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