
     A       SSSSSS  TTTTTTTT  OOOOOOOOO  NN     NN  IIIIII      A
    A A      SS         TT     OO     OO  NNN    NN    II       A A
   A   A     SSSSSS     TT     OO     OO  NN  N  NN    II      A   A
  AAAAAAA        SS     TT     OO     OO  NN   N NN    II     AAAAAAA
 A       A       SS     TT     OO     OO  NN    NNN    II    A       A       
A         A  SSSSSS     TT     OOOOOOOOO  NN     NN  IIIIII A         A

                               333333333
                                      33
                                      33
                               333333333
                                      33
                                      33
                               333333333  

                       *****************************       
                       *  Written by Wyldcard      *
                       *   wyldcard6@hotmail.com   *
                       *    Paul Bury              * 
                       *****************************       



                             Astonia 3
                         Personal Computer(Internet)
=|=================================================================|=
Version 1.0
=|=================================================================|=
12/18/2001
=====================================================================
INTRODUCTION:
  Astonia 3 is a free internet game to download.  The first month is 
free, and then you pay $9.95 a month to play it.  There are a couple of 
things to learn in order to play the game.  

1.   When picking up something or putting it into your pack, press 
     Shift + Left Click(mouse).

2.   To give a character an item(example Quest items) press Ctrl + Left 
     Click(mouse).

3.   Pressing the Right Button on anything allows you to look at the 
     item/monster/etc.

4.   In order to remove a helpful message, press the ESC key.

5.   Opening doors can be confusing.  Put the mouse cursor on the same 
     space as the door.  Left click once, and your character will go up 
     to the door, and open it.

6.   Left click on a torch to get some light when it turns dark, or you 
     are in an underground dungeon.

7.   Every time you level up, that will grant you one life save.  That 
     is if you die, you and your items will be saved, and not left 
     where you died.

8.   If you are trying to get through a doorway and someone is in the 
     way, and will not move; type /swap.  That will swap your 
     character with their character.

9.   Macro Daemon will occasionally appear and ask you a math question.  
     Answer correctly within five minutes and he will go away.  This is 
     done to stop people from using Macro's to level up.

10.  In order to talk to everyone on every mirror, type /info and then 
     type your message.  For example: /info Where is the mad mages?  
     Everyone on every mirror will be able to answer you.

11.  In order to talk to one person only type /tell username and then 
     your message.  For example: /tell theWyldcard you are really cool.

12.  If someone is harassing you, then you can report them.  You report 
     them by typing /complain username your complaint.  For example: 
     /complain loserboy is harassing me, and using profanity.  You will 
     be told that the complaint has been forwarded on to the 
     administrators.

=====================================================================

1.   Lydia's Quest
2.   Gwendylon's Quest 1
3.   Gwendylon's Quest 2
4.   Reskin's Quest
5.   Gwendylon's Quest 3
6.   Gwendylon's Quest 4
7.   Nook's Quest  
8.   Mad Mages Quest
9.   Mad Knight's Quest
10.  Reskin's Quest 2
11.  Yoakin's Quest
12.  Seymour's Quest 1
13.  Seymour's Quest 2
14.  Seymour's Quest 3

=====================================================================

                            LYDIA'S QUEST
When you start the game, you are told that Lydia needs your help.  You 
are also told that she is to your north.  She is in the building to your 
northwest.  Open the door, and then go to the next door straight ahead 
of you.  You are now inside Gwendylon's tower.  Take the first door to 
your left to meet Lydia.  She will tell you a sob story about some 
thieves stealing from her while she was drunk(serves her right for 
getting drunk).  So leave the building the way you came in.  Head a 
little south, and then take the path to the west.  You will come to 
thieves house.  Open the door, and enter.  There are four doors to 
choose from.  Pick the lower left door.  A thief(level 2) will attack 
you.  Kill him.  Press Shift + Left Click to search his body.  There 
will be a key on him.  You can transfer any item from a dead monsters 
pack to your pack with just a left click.  Now do the same thing in the 
lower right room, and the upper right room.  You kill those 
thieves(level 2) for two reasons:  Killing all the bad guys in a dungeon 
grant you the choice of which attribute to increase; and to increase 
your levels.  Now take the upper left hand room.  Two thieves(level 2) 
will come at you.  Stand in the doorway so you can take them on one at a 
time.  After killing them and getting their items, take the other door 
in the room.  One thief(level 2) will attack you, kill him.  Now take 
the other door in this room.  In this final room there will be a chest.  
Press Shift + Left Click to get the item from the chest.  Press Shift + 
Left Click in an empty space in your pack.  Return to Lydia, and give 
her the item from the chest(CTRL + Left Click).  Lydia will tell you to 
visit her father.

                         GWENDYLON QUEST 1
Lydia's father Gwendylon is in the room just north of Lydia's room.  He 
tells you that the skeletons have a magical item, that he wants you to 
get.  Leave Gwendylon's tower, and take the path to the east.  Enter and 
you will be in Skellie I.  Walk around the crypt and take the door to 
the south.  Walk to the down and to the left a little bit for a hallway 
going south.  Take the hallway down and around, at the end will be two 
doors.  Take the north door, and kill that Skeleton(level 2).  He will 
have key 3 on him.  Head back to the main hallway, and this time head to 
the right.  Go all the way to the end(there is a long hallway with a lot 
of doors, each one has a skeleton or two for you to kill).  At the end 
of the hallway open the door at the end on the right side wall.  Kill 
the skeleton(level 2), and then head to the upper left side of the room 
for another door.  Kill the skeleton here, and then take his key 1.  
There is also a mushroom in this room.  Come back to the main hallway, 
and now take the hallway to the south.  At the bottom part is a door to 
your left.  Open that door with your keys(just click on the door).  
Enter this area, and continue to the left.  There will be a hallway to 
your south.  Take it, and in the final room on the right will be a 
skeleton(level 2) that has key 2 on it.  Head back up north, and 
continue on to the left(note to your north is some rooms, and 
skeletons).  At the end of the hallway you want to take the room to the 
south.  Enter and kill the skeleton(level 2).  Take the door on the 
right, and kill that skeleton(level 2).  Now take the next door also on 
your right to the third room.  Kill the skeleton(level 2) in the third 
room, and take the door to your south for the fourth room.  Kill that 
skeleton(level 2), and finally take the door to your south to enter a 
new hallway.  The room to your south has two skeletons(level 2), and a 
treasure chest with a healing potion in it.  Take the hallway to the 
north, and then it winds to the left, and finally south again.  The door 
at the end of the hallway is where we want to be.  It is a room with 2 
skeletons(level 2), and one skeleton speller(level 2).  Use your Warcry 
in this room(Alt + X).  They enemies will come to you, and since you are 
standing in the doorway, they can only attack one at a time(with the 
exception of the speller slowing you down).  The treasure chest has a 
healing potion in it, and the skeleton spellers body has the magical 
quest item you are looking for(magical skull).  Be sure to get a 
mushroom or two while in this room(and do not sell one of them).  Take 
the magical skull back to Gwendylon.  He will reward you, and tell you 
that he has heard rumors of a second skull.

                         GWENDYLON QUEST 2
After bringing Gwendylon the first skull, he will tell you he has heard 
about another skeleton infested area nearby.  He suggests you check it 
out at the tavern.  To get to the tavern, exit the tower, head to the 
right, and then up.  Go by Fred(your local trader), and head up and to 
the right some more.  After you have gotten by Fred, and the building 
just to his north, head to the left a little, and enter the Tavern.  
Talk to Reskin, and Terion.  They will tell you that there is a path 
behind the tavern going to the west.  Leave the tavern, and get behind 
it.  Follow the path to the west.  There will be a skeleton in front of 
the house.  Kill him, and search his body for the Woods key 1. Enter the 
house(Skellie II).  Go down the hole by pressing Shift + Left 
Click(mouse).  The area is split in half by a fence.  Take the right 
hand south side.  Go to end.  There is a door at the end, take it for a 
room with a skeleton(level 2) in it.  Take the door on the other wall, 
and enter a room with a skeleton(level 2), and a skeleton(level 1).  
Kill them both.  The skeleton(level 1) is manning a device that emits 
blue orbs.  Leave these rooms, and now take the left hand side to the 
south.  Kill the skeletons(level 2) in each room.  The last room that 
skeleton has the skull that you are questing for.  Take that, and time 
to leave.  Get the skull back to Gwendylon.  He will pay you for it, and 
then tell you there is a third place with skeletons, and he has no idea 
where to find it.

                           RESKIN'S QUEST
While in the tavern Reskin will offer you a quest.  He is low on beer, 
and needs supplies.  He needs one mushroom, one berry, and one flower(of 
any kind).  Behind the tavern is the berry, and flower.  If you listened 
to me on Gwendylon's Quest 1, you should have a mushroom.  Give the 
three items to Reskin.  He will give you a generous amount of gold per 
item.  He will also offer if you find any new flowers to give them to 
him.  Search around town, and the woods you can find new flowers.  Take 
them to him for some gold.

                         GWENDYLON'S QUEST 3
After Gwendylon requests you find the third skull, head back to the 
tavern.  Talk to the patrons again.  Terion is again a wealth of 
knowledge.  He tells you that Yaokin thought his back room floor was 
hollow, and there was skeletons down there.  Yoakin's house is just 
south of Fred(the trader).  Enter his house, and head to the back room.  
Press Shift + Left Click to enter the Skellion III.  There are four 
rooms down here.  Each of these rooms have five skeletons(level 5).  Be 
sure to stand in the doorway so you can take them on, one at a time.  In 
the third room one of the skeletons has the magic skull.  Take it to 
Gwendylon.  He will reward you, and tell you that he found out that the 
skulls had been made in his tower.  He requests you find the fourth 
skull.

                         GWENDYLON'S QUEST 4
Head to the right from Gwendylon's room.  Stand between the two torches.  
The wall will open up to your right.  Walk over and through.  Head down 
in the hole; you will now be in Skellie IV.  There will be one room to 
enter.  Enter this room for a Guard(level 6).  Kill him, and then take 
the next door.  You will now be in a hallway.  The right hand side rooms 
both have a treasure chest that requires a key.  Head to the end of the 
hallway, and take that door.  There will be another door to your left.  
Take it for a large room.  In this room is one Dorugin(level 8), and 
Moakin(level 8).  Kill them both.  Moakin has some wonderful armor, and 
weapons on him, and the skull.  He also has the key to the chests that 
were in the earlier rooms.  Go back to those rooms, for a couple of 
other nice items(two handed sword, and a staff).  Take the skull to 
Gwendylon.  He will reward you nicely. 

                           NOOK'S QUEST
While you are doing the fourth Gwendylon quest, Nook will ask for help.  
He will let you know that thieves stole his hat.  He can not reward you, 
but would appreciate his hat back.  The thieves meet at night behind the 
Brotherhood of Knights building(northeast building in Cameron).  The 
directions given are rather misleading by the NPC's.  Walk around the 
northeast building in Cameron, and hug the wall.  Eventually the wall 
will head towards the south.  Keep hugging the wall, and then as it 
heads to the right again, continue to the right through the woods.  Near 
the end of the screen there will be a hole.  Enter the hole for Robber's 
outpost.  Each of these rooms on the right and the left have on 
Robber(level 7) in them.  Enter the second room on the left hand side.  
Go into the next room, and finally take the door on the right hand upper 
side for a Robber(level 7) who has key 1 to the Robber's Place.  Leave 
these rooms, and head back to the main hallway.  Head to the far end of 
the hallway, and take the room at the far end.  There will be two 
Robber's (level 7) in this room.  Kill them, and one of them has Nook's 
hat on him.  Enter the room at the far left of this room, and there will 
be two treasure chests.  In the upper left hand corner of the room is a 
pedestal with fire in it.  Shift + Left Click on that item(Use it).  A 
door on the bottom wall will appear.  Enter this secret room for three 
treasure chests.  The three chests contain: a pile of coins, leggings, 
and a healing potion.  Take the hat back to Nook to complete the quest.  
He gives you a lot of attribute experience, so you can level up a lot of 
stuff.

                         MAD MAGES QUEST
Head to the tavern, and go near Guiwynn.  She will tell you about some 
strange going ons with the mages southeast of there.  She will give you 
key 1 of Brotherhood in Cameron.  Head to the southeast and open the 
door to the south.  You will now be in the Mad Mages.  Open the door to 
your left for a long hallway.  In each room on the left is a Mad 
Made(level 8).  In the third room that Mad Mage(level 8) has key 2 for 
the Brotherhood in Cameron.  The door at the end, and on the right has 
two Mad Mages(level 8) in it.  Kill those two mad mages, and one of them 
will have a quest item in it.  Potion of Happiness.  In this room there 
are two doors to choose from.  Take the north door.  You will be in a 
small hallway with three rooms.  The first room on the right has a mad 
mage(level 8) with Key 3 for the Brotherhood in Cameron.  The other 
three rooms have mad mages(level 8) in them.  Head back to the room with 
the two mad mages, and this time take the door to the right.  You will 
be outside.  Take the door to the south.  The room will have two mad 
mages(level 8) in it.  Since it is close quarters their spells do more 
damage.  Kill these two, and take the small room to the right.  There is 
a mad mage(level 8) here who is holding key 4 for the Brotherhood in 
Cameron.  The chest has a small amount of silver in it.  Head back 
outside, and take the door on the far right.  You are now in a long 
hallway.  The third room on the right from the bottom has key 5 for the 
Brotherhood in Cameron.  Be very careful of the upper room on the left.  
This room has 4 mad mages(level 8) in it.  When you kill the four mad 
mages, one of them will have the recipe for Happiness potion.  The two 
chests have two rings of defense in them.  Take the Potion of Happiness 
to Guiwynn, and she will ask you to return for the recipe.  Give her the 
recipe and the quest is complete.

                        MAD KNIGHT'S QUEST
Once you complete the Mad Mages quest Logain(in the tavern) will walk up 
to you and tell you about the knights going mad.  He gives you the key 1 
to the Knights in Cameron.  The entrance to the Mad Knights is just a 
little north and east from the mad mages.  Enter the building.  There is 
a door to the north, and west.  The western door leads to a hallway with 
three rooms in it.  The three rooms each have one Mad Knight(level 10).  
The northern door leads to another hallway with five doors in it(two on 
the right, two on the left, and one straight ahead).  The first room to 
the left has a Mad Knight(level 10) in it, and leads to another room 
with another Mad Knight(level 10).  This second room's Mad Knight has 
key 2 for the Knights in Cameron.  The first right hand room has a chest 
with a magical potion in it.  The other rooms have Mad Knights(level 10) 
in them.  The door that is at the end of the hallway leads to a room 
with three Mad Knights(level 10) in it.  Kill the three of them, and 
take the door to the left.  This room has a whopping six Mad 
Knight's(level 10) in it.  One of these Mad Knight's has key 3 for the 
Knights in Cameron.  Head back to the room with three Mad Knight's, and 
this time take the door to the right.  There will be one Mad 
Knight(level 10) in here, and he will have the Recipe on him that drove 
the knights mad(this is also the quest item).  Take the recipe to 
Logain, and he will tell you about how Losain made the recipe, and he 
will give you a key to Losain's house.

                        RESKIN'S QUEST 2
I am not sure exactly when this quest comes up.  I found it after doing 
the Mad Knight's, but the level of the characters seems a little light.  
It may be a new one.  Reskin tells you that his neighbor is bothering 
him.  He also tells you of a secret door on the wall between the 
barrels.  Walk directly through the two barrels.  No secret door opens, 
this is just walking through the wall.  There are two doors with Thief 
Guard's (level 7).  Behind the desk is Asturin(level 7).  Kill the three 
of them, and then take the back room for a Thief Guard(level 7).  In the 
room is a hole.  The hole leads to the Thieve's Guild.  The thieve's 
guild can be a bit confusing at first.  I am only going to give 
directions for the quest.  There are some treasure chests around other 
places in the guild, but give you a minimal amount of silver.  Take the 
door to the right, and kill the Guild Thief(level 10).  Take the only 
other door(to the right), and kill that Guild Thief(level 10).  Again 
take the only other door to the right.  You will be in a large room.  To 
your south on the left hand side is a door.  You can open it for a Guild 
Assassin(level 10).  I mention this because you want to be sure you can 
kill one of these guys.  Head to the bottom of the long room and take 
the south door(only other door not mentioned).  You will be in another 
large room.  Head to the door at the south, and open it for two Guild 
Assassins(level 10).  After killing them, take the only other door.  You 
will now be in a long hallway.  The middle door has the Guild 
Master(level 11).  Kill him for the Key 1 for Thieves Guildmaster's 
Quarters.  Head back to the hallway, and now enter the first room in 
this hallway.  Enter this room, and take the room on the south wall for 
a room with three treasure chests in it.  The chests contain: Dagger of 
minor flash, 13 gold, and some armor.  Leave the Thieve's Guild, and 
talk to Asturin, he will back down and apologize.  Head back to the 
tavern, and Reskin will thank you.

                          YOAKIN'S QUEST
Talk to Yoakin, and he will tell you that there is a large bear 
harassing travelers, he has a bounty on this bear, and asks you to bring 
him proof of your kill.  Head out of Cameron, and take the north path 
through the woods.  Near the end of the screen will be a Mama Bear(level 
13).  Kill her, and get her tooth.  Take the tooth back to Yoakin for 5 
gold, and some experience.

                          SEYMOUR'S QUEST 1
Once you have the key to Losain's house, leave Cameron, and head through 
the forest along the northern path.  Be sure and Shift + Left Click on 
the teleporter at the edge of town.  Be careful of the Mama Bear(level 
13) near the end.  Exit the screen, and you will enter a new screen.  
Walk into town, and talk to Seymour(okay its more like listen).  He will 
ask you to search Losain's house in Cameron, find a skull, and bring it 
back to him.  Instead of turning around, keep heading into town.  At the 
first major intersection go to the right.  Then head to the north, and 
after the shops will be the Aston teleporter.  You can go back to the 
Cameron teleporter from here.  Faster travel than going through the 
forest.  Once you are back in Cameron head towards the tavern.  Walk 
past the door, and along the northern wall there will be a door.  Open 
the door, and prepare yourself for the next room.  In this room is two 
Mad Skeletons(level 10), and a Mad Speller (level 10).  The chest in 
this room has some silver in it.  Enter the hole in the floor.  Welcome 
to Zombie I.  This dungeon will wind around, is half lit, and filled 
with Weak Zombie's(level 11).  There is pretty much only one path.  
There are occasional side paths that are dead ends.  Later on there are 
Fire Zombie's(level 12), and Lightning Zombie's(level 12).  Farther on 
still there are Zombie's(level 12).  Each Zombie you kill search for a 
Zombie skull.  Once you find a Zombie Skull head out of this dungeon, 
and back to Seymour.  Give Seymour the Zombie skull, and he will reward 
you.  You become a Private.

                          SEYMOUR'S QUEST 2
Once you complete the first quest for Seymour, he will give you another 
one.  He will task you to search Losain's house in Aston on the western 
side, and to find a Silver Skull.  Head a little north of Seymour, and 
take the first door to the left.  Enter Losain's house, and enter the 
door on the north wall.  You are in a hallway with two doors, take the 
first door.  You will notice a hole in the floor.  Enter the hole, and 
you will be in a room.  On the far side is a table with a journal on it.  
Read the journal for some interesting info about Losain.  On the wall 
near the ladder is a hidden door.  Go through it for Zombie II.  Kill 
the Zombie(level 12) right there.  Take the path, and then at the 
intersection take the first south that heads back towards where you came 
in(the path forward, and then south heads to Zombie I, and Cameron).  Be 
careful here two Weak Zombies(level 11), and one Zombie (level 12) can 
getcha.  The point of this quest is to take the Zombie skulls you get 
and use them in the Shrines(Shift + Left Click).  It is random(as far as 
I can tell) as to what the shrine gives you.  A shrine can give you 
experience, increase your HPs for a short time, a torch, or a healing 
potion.  I got the Silver Skull on the 5th try.  Other players told me 
it took them twenty tries.  It's all random.  Take the Silver Skull to 
Seymour.  He will give you experience.

                          SEYMOUR'S QUEST 3
Once you complete the second quest for Seymour, he will give you a 
third.  He wants to know what became of Losain, or Losain's whereabouts.  
Head back into Zombie II.  Continue on the south path I mentioned in the 
last quest.  Like Zombie I, Zombie II winds around, and has a lot of 
dead end side paths.  A trained eye can tell the side paths.  For the 
most part when given the choice head south, and to the right.  Do not 
head north, or to the left(unless the main path is going that way).  
After a little bit, you will arrive in a four way intersection.  Head 
south, and then at the end will be a room with three shrines.  One 
accepts Zombie Skulls, one accepts Silver Skulls, and one is golden 
colored(accepts Golden Skulls).  In front of the Golden Skull Shrine is 
a dead body.  Search Losain's dead body for a Note.  Take this Note back 
to Seymour.  He will thank you with experience, and tell you to go see 
Kelly, and to check in with the governor from time to time.

         TO BE CONTINUED...

=====================================================================

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=====================================================================
                        THANK YOU
=====================================================================
First and foremost I would like to thank my Savior and Lord Jesus 
Christ.  Without him nothing would be possible.  
Secondly, I would like to thank my wife for all of her love and support.
Third, I would like to thank my parents for all of their love and 
discipline throughout the years.
Fourth, I would like to thank my brother.
Fifth, I would like to thank Intent Software for making this game.
Finally I would like to thank CJayC for creating this site, and 
publishing me.  God bless you CJayC.

I am Biblically correct, not politically correct.
=====================================================================
                      LEGAL SECTION
=====================================================================
This FAQ is copyrighted by Paul Bury.  Any use of anything in this FAQ 
must acquire my express written consent, first and foremost.  Nothing 
from my FAQ(s) can be used without my written consent.  This FAQ is 
intended for people to use to help them get through the game, it is not 
intended to make anyone any money at all.  You can contact me at:
wyldcard6@hotmail.com

I can also be found on some of the GameFAQs.com boards.  I am Wyldcard.
Tell me what you think of my FAQ  :o)

The only site on the internet that are allowed to show this 
FAQ/Walkthrough are:

www.GameFAQs.com

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09.11.01  Day of the attack on the United States of America.  The 
thousands of lives that were murdered will not be forgotten.  The guilty 
parties will be brought to justice.

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